By jeff
Overview
Short-term activities, can usually be
completed in a workweek (5 days) or
longer. These activities cover what
characters at levels 110 might do between
adventures. It includes buying or creating
magic items, pulling off heists, and
working a job. Higher level characters can
also use these activities, but they have the
resources and power to take on greater
ambitions beyond the scope of these rules.
Crafting an Item
If you cant buy or find the item you need,
you can attempt to craft it.
Resources
A character needs the appropriate tools for
the item to be crafted, and raw materials
The DM can assign specific NPCs
worth half of the items selling cost. To
as contacts. You might decide that the
determine how many workweeks it takes
barkeep at the Wretched Gorgon and a
to create an item, divide its cost by 50. A
guard stationed at the western gate are
character can complete multiple items in a
the characters allied contacts. Assigning
workweek if their combined cost is 50 gp
specific NPCs gives the players concrete
or less.
options. It brings the campaign to life
For items that cost more than 50 gp, a
and seeds the area with NPCs that the
character can complete them over long
characters care about. On the other hand,
periods of time, as long as the work in
it can prove difficult to track and might
progress is stored in a safe location.
render a contact useless if it doesnt come
Multiple characters can combine their
into play. efforts. Divide the time needed to create
Alternatively, the DM can allow the player an item by the number of characters
to make an NPC a contact on the spot, after working on it. The DM will use their
carousing. When the characters are in the judgement when determining how many
area in which they caroused, a player can characters can collaborate on an item. A
expend an allied contact and designate an particularly tiny item, like a ring, might
NPC they meet as a contact, assuming the allow only one or two workers, whereas
NPC is of the correct social class based on a large, complex item might allow four or
how the character caroused. The player more workers.
should provide a reasonable explanation for A character needs to be proficient with
this relationship and work it into the game. the tools needed to craft an item and have
Using a mix of the two approaches is a access to the appropriate equipment.
good idea, since it gives you the added
depth of specific contacts while giving
players the freedom to ensure that the
contacts they accumulate are useful. The
Resolution
The character chooses to make either
an Intelligence (Religion) or a Charisma
(Persuasion) check. The result of the check
determines the benefits of service. If the
check is successful the player can earn one
or two favors.
A favor is a promise for future
assistance. It can be expended to ask the
temple for help in dealing with a problem,
for political or social support, or to
reduce the cost of cleric spellcasting by 50
percent.
At one time, a character can have
a number of unexpended favors no
higher than 1 + their Charisma modifier
(minimum of one favor).
Research
Forewarned is forearmed. The research
activity allows a character to delve into
lore concerning a monster, location, magic
item, or some other topic.
Resolution Resources
While relaxing, you gain advantage on
Research requires one workweek of work
saving throws to recover from long-term
and at least 100 gp spent on materials,
diseases and poisons. In addition, at the
bribes, gifts, and other expenses.
end of the week, you can end one effect
Typically, a character needs access to a
that prevents you from regaining hit
library or sage to conduct research.
points or restore one ability score that
has been reduced to below its normal
value, unless the harmful effect is caused Resolution
by a spell or other magical effect with an The character declares the focus of the
ongoing duration. researcha specific person, place, or
thing. After a workweek of research, a
Religious Service character makes an Intelligence check
with a +1 bonus per 100 gp spent beyond
Characters with a religious bent might the initial 100 gp, to a maximum of +6.
wish to spend their downtime in service In addition, a character with access to
to a temple. This activity has the chance of a particularly well-stocked library or
winning the favor of the temples leaders. knowledgeable sages gains advantage on
Resources
Scribing a spell scroll takes
time and money based on
the level of the spell you
wish to scribe. You must
also provide any material
components required by the
spell. Moreover, you must have