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Sebastian Cross Rook Aspirant

Shattered Sword Questing Shattered Sword Cypher Shattered Sword Hero


Law 15 Law SCQK Law 9
30mm 2 30mm 1 30mm 2

Speed 5-4 Speed 4-5 Speed 6-4


Melee 3-3 Melee Melee 2-3
Ranged 2-1 Ranged Ranged 2-2
Psychic 1-2 Psychic Psychic 1-2
Armor 2 Armor Armor 2
Held Esper 4 Held Esper Held Esper 2
Health 12 Health Health 10
Human Cypher Aspirant, Human

Cypher (Rook), Unique Cadre Mascot, Cypher Bond, Unstoppable


Unique

Paragons Swordsworn
Shattered Sword Minion Squad Shattered Sword Minion Squad
Law 3(2) Law 4(1)
40mm 3 30mm 2

Speed 8-2 Speed 5-4


Melee Melee
Ranged Ranged
Psychic Psychic
Armor 2 Armor 1
Held Esper Held Esper
Health 5 Health 3
Human, Paragon Human, Swordsworn

Aegis, Coordinated Attack, Fly, Coordinated Attack, Coordinated


Squad 1(4) Defense, Formation, Squad 3(5)
Sebastian Cross Rook Aspirant
[melee] 2B Benediction: Damage 5 [melee] 2B Reposition: Cypher, [melee] 3B Chevalier: Damage 5,
[press] 1B - If Benediction causes damage
give a friendly unit Sebastian has LoS to an Push 6 Charge 4
inspired counter until the end of their next [press] 1B Increase to Damage
activation.
[support] 2B 2G Sword From The 8
[ranged] 2B 1Y Auto Pulse Rifle: Damage 5 Stone: Buff
Choose a unit in contact with Rook. [support] 1B 1G Resolve: AoE,
[psychic] 2B Halt!: Damage 3
If halt deals damage, the damaged unit cannot The next melee attack the chosen Buff
make a follow-up move the next time it activates. unit makes gains [overcharge].
Whenever a friendly unit within the
[armor] 2B Iron Will: Armor 1 area takes damage, remove an
[support] 1 Esper of any color
exhaustion counter from 1 of your
Cadre Ability: Esper Cleansing:
units.
*Inspiration: Whenever a unit in your cadre loses Remove an AoE token whose area
a model put an inspiration counter on each other
unit in your cadre with LoS to the unit that lost a
(including its edge) is within LoS.
[armor] 2B Shield: Armor 1
model until the end of their next activation. Units
with an inspiration token may spend it when they [press] 1G - Cancel the after
are attacking to gain Damage 1. action effects of the attack with no
effect.

Paragons Swordsworn
[melee] 2B Lance Charge: Damage 4, [melee] 2B 1Y Sword Strike: Damage
Charge 2 5
[press] 1Y - Increase to Charge 5 [press] 1B - Gain Knockback. If the
[press] 1G - Gain Push 4 Swordsworn have an inspiration
[press] 1B - Increase to Damage 6 counter, then Sword Strike also gains
Charge 4.
[ranged] 2B 2Y Lance Beam: Damage 4

[support] Thruster Blast: [ranged] 2B 2Y Pulse Rifle: Damage 3


Move the Paragons up to 8 inches. The
Paragons may not make a follow-up move [armor] 2B Shield: Armor 1
this activation.
Upgrade:
Upgrade: For an additional 1 point the
For no additional points the Paragons lose Swordsworn gain the following ability:
the Lance Charge ability and gain the
following ability:
[ranged] 2B 2G Light Machine Gun:
[melee] 2B 1Y Blazing Sword: Damage 7 Damage 3
[press] 1Y - Increase to Damage 10 [press] 2B 1Y - Rapidfire

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