Version 4.1
(28 May 2017)
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INTRODUCTION
Hello and welcome to the revised edition of my New Player Resource Guide for
Hex: Shards of Fate. This guide will provide you with valuable tools and links to
a wealth of information for Hex. Our community continues to be an invaluable
resource for articles, videos and more. I hope you find this information helpful,
and that you continue to enjoy your adventures in Hex.
V/r
Snake
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TABLE OF CONTENTS
1. Introduction to Hex: Shards of Fate
a. Anatomy of a card
b. Champions
c. Resources
d. Actions
e. Constants
f. Artifacts
g. Troops
2. Gems and Set Rotation
3. FAQ
4. Player Created Content
5. PVE
6. PVP
a. Constructed
b. Gauntlets
c. Drafts
d. Other Formats
e. Cosmic Crown Showdown
f. Hex Immortal Championship Series
g. Hex Clash
h. Hex Invitational
7. Hex Story and Lore
8. Factions
a. Ardent
b. Underworld
9. Official Hex Related sites
10. Hex Fan sites
11. Podcasts
12. YouTube Videos
13. Official HexTCG Channel Streamers
14. HexTCG Streamers
15. Other useful information
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INTRODUCTION TO HEX: SHARDS OF FATE
Hex: Shards of Fate is a massively multiplayer online trading card game
(MMOTCG) by Hex Entertainment. Hex is the first game in the MMOTCG genre
and was funded via Kickstarter on 7 Jun 2013 and raised $2,278,255.
Hex is a free to play game with PVE content that includes an adventure zone
and arena mode. When you sign-up for the game you receive 200 cards to start
your adventure. In PVE you can use equipment to power up your cards and
have access to PVE specific cards with even more versatility.
PVP gives you excellent competitive action with Evolving Sealed Gauntlets,
Drafts, Sealed and Constructed play. With the introduction of Ladder play you
can now compete for cash prizes during the Cosmic Crown Showdown.
Hex also has a full-fledged Auction house where players can buy and sell cards,
packs and equipment.
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INTRODUCTION TO HEX: SHARDS OF FATE
(ANATOMY OF A CARD)
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INTRODUCTION TO HEX: SHARDS OF FATE
(ANATOMY OF A CARD)
continued
With Scars of War, HEX Entertainment is changing up the look of the cards
slightly to denote cards that are Standard legal or Immortal legal at a glance.
This change is in the color background of a cards cost. Cards with a black
background are legal in Standardi.e. the same look that youve come to know
and love. Those with a grey-silver background are cards that have rotated out of
Standard and are no longer legal in the format. This is our first step among
many at improving the deckbuilding and communication processes for players
trying to build decks in HEX. Hex will be making other improvements as time
goes on.
For the examples above, Verdict of the Ancient Kings is being reprinted in Scars
of War and is Standard legal. However, Born of the Flame has rotated out as it
has the silver/grey colored cost symbol. Cards will still use the thorns and crown
frame around the cost to denote a PvE card like you can see in the
Slaughtergears Reaver.
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INTRODUCTION TO HEX: SHARDS OF FATE
(CHAMPIONS)
The Champion represents you, the player, in the world of Entrath. Each
Champion has a charge power which will influence your deck, both in what
shard you use and what kind of cards you put into your deck.
For Example, Marshal Josephina has a starting health of 25 and her champion
power requires a single diamond threshold and 4 charges and then Target troop
gets This cant block and This cant attach until the start of your next turn.
With over 75 campions currently in the game, you are destined to find the one
that best fits your deck and playstyle.
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INTRODUCTION TO HEX: SHARDS OF FATE
(RESOURCES)
Resources give your champion the power to play your other cards. You can play
one resource on each of your turns, and only during your main phase while the
chain is empty. This doesnt use the chain, so there is no chance to respond to a
resource being played. Playing resource cards will give you access to more
resources each turn, and many will also increase the threshold of one or more
of your shards. Most resources charge you champion as well, enabling your
champions power.
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INTRODUCTION TO HEX: SHARDS OF FATE
(ACTIONS)
Actions represent your special skills and spells. Actions can be either basic or
quick. Basic Actions can only be played during your main phase, and only while
the chain is empty. Quick actions, however, can be played at any time, even
during an opponents turn. Once you finish resolving the effects of an action, its
put into your crypt.
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INTRODUCTION TO HEX: SHARDS OF FATE
(CONSTANTS)
Constants are lasting effects that your champion can bring into play. Just like
basic actions, you can play a constant only during your main phase, and only
while the chain is empty. However, constants do not go to your crypt, but are
put into play instead, at which point their powers will start affecting the game.
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INTRODUCTION TO HEX: SHARDS OF FATE
(ARTIFACTS)
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INTRODUCTION TO HEX: SHARDS OF FATE
(TROOPS)
Troops are allies that join your champion in battle. Just like artifacts and
constants, troops can only be played during your main phase while the chain is
empty, and then remain in play afterward. Troops can attack and block during
the combat phase. Each troop has an attack value which shows the
amount of damage it deals in combat, and a Defense value which is how
much damage that needs to be dealt to it in a turn for it to be destroyed.
Troops cant attack or use activated powers unless they started the turn under
your control or they have speed. They can still block and use non-activated
powers, though.
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INTRODUCTION TO HEX: SHARDS OF FATE
(SETS AND GEM ROTATION)
The above article from Ben Stoll gives you the plan on how Hex will
handle Set and Gem Rotation and the related phenomenon of
multiple constructed formats.
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INTRODUCTION TO HEX: SHARDS OF FATE
(FAQ)
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PLAYER CREATED CONTENT
(INTRODUCTION TO HEX)
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PVE
PVE Guides
1) FiveShards:
a. PvE Piranhas Challenge B/D Guide
b. PvE Campaign Human Warrior
c. PvE Campaign Demystifying the PvE Mage
d. PVE Campaign Battle Royal(e): Classified (Devonshire Keep)
e. Next Level PvE Decks
f. Elemental Storms PvE Deck
g. Frost Arena Battle Royale Armies of Moth
h. Piecetinkering PvE: Aint no party like a Sporzin party.
2) Hex Primal:
a. PvE Campaign Shinhare Cleric
b. PvE Campaign Vennen Mage
c. PvE Campaign Necrotic Warrior
d. PvE Campaign Coyotle Cleric
e. PvE Campaign Orc Cleric
f. PvE Campaign Human Mage
g. PvE Devonshire Keep Dungeon Guide
h. Adventure Zone 1 Map
i. Adventure Zone 2 Map
j. Mercenary Guide
3) NicoSharp:
a. Frost Arena Farming Guide
b. Fully equipped Dealing with the Mad
c. Full equipped Beginners Brutecrown Bluf
d. Fully equipped Cutthroat Boat
4) CoachFliperon:
a. Ranger leveling guide Follow the blood trail
b. Adventures Guide
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PVP
PVP Guides
1) Alucard (Hex Drafting Guide and Tutorial)
2) HexTCG Articles:
a. Jeff Hoogland
i. Deck Drilldown Wild Ruby Sockets
ii. Deck Drilldown Bride Sapphire Control
iii. Limitless Splashing a Shard
iv. Limitless Ruby Charges
v. Deck Drilldown Diamond Aggro
vi. Limitless SD Skies
vii. Deck Drilldown - Redlings
viii. Deck Drilldown Mono Sapphire
ix. Deck Drilldown Mastering Time
b. Varranis
i. Primordial Knowledge Beating Sapphire with Blood
ii. Primordial Knowledge Immortal Necrotic
iii. Primordial Knowledge Mono Sapphire Dreadlings
iv. Primordial Knowledge Scars of War Combo Brews
v. Primordial Knowledge Escape Goat
vi. Primordial Knowledge Blood/Wild Shoku
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d. Ali Aintrazi
i. Hexploration Renner, The Phoenix
ii. I have a dreaming fox
iii. Hexploration Polymorphic Army
e. InfamounsNeo
i. Limit Break Tri-Shard or go home
ii. Limit Break Smashing Clash
iii. Limit Break Ruby Diamond Ardent
iv. Limit Break Sealed Primer
f. Mat Bimonte
i. Immortal Insights - Angus
ii. Immortal Insights Winter Moon Combo
iii. Immortal Insights Boris Blastforge
g. Kent Ketter
i. Kents Corner Tournament Prep
h. Piecetinker
i. Tinkering with the Meta: Drawing is Eternal
ii. Tinkering with the Meta: The Book of Arachnomicon
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PVP TOURNAMENTS
(CONSTRUCTED)
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PVP TOURNAMENTS
(GAUNTLETS)
This is the format for players who want the option to play in short sessions on
their own time. You play single-game matches with your deck against other
players until you reach 5 wins or 3 losses. Then, prizes are awarded based on
number of wins. Every time you enter the queue, the client attempts to match
you with someone of equal record so you can play a single-game match. In-
between matches, you can save your progress and resume play at a later time.
This the perfect way to play for those who have limited time but want a little
structure with some prizes on the line. There are two types of gauntlet
tournaments in HEX: Sealed and Evolving Sealed.
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PVP TOURNAMENTS
(DRAFTS)
Each match in a Draft Gauntlet is best two out of three games and, like a normal
draft, you can use your reserves between games. In between matches, you can
change your champion just like you can in any other gauntlet. However, you
cannot change your champion in between games just like in previous drafts.
Draft gauntlet still incorporates the ladder system. Therefore, if you win your
match, youll earn stars and rating towards your ladder ranking. Any bonus stars
you can earn are also integrated into this game mode.
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PVP TOURNAMENTS
(OTHER FORMATS)
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PVP TOURNAMENTS
(COSMIC CROWN SHOWDOWN)
In this event, the best ladder players of the season will duke it out for glory,
prizes, and a pool of $5,000 cash from the comfort of their own homes! Heres
how it works:
The top 64 players on each Ladder (constructed and limited) at the end of this
season will get a ladder ticket that allows them to participate in this seasons
Cosmic Crown Showdown. The showdown is broken up into two Stages:
The tournament will be held in-client under the Special tab of the tournament
screen.
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PVP TOURNAMENTS
(HEX PRIMAL - IMMORTAL CHAMPIONSHIP SERIES)
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PVP TOURNAMENTS
(Standard Constructed)
Thus far, HEX has only had a need for one Constructed PVP format, Standard.
The card pool for this format has purely gotten larger with each set release.
However, at some point it is ideal for older sets to rotate out of this format to
ensure that Hex always have a Constructed format that keeps things fresh and
allows new cards and decks to step into the spotlight and be explored.
Standard will always feature either four or five legal sets at a time. A rotating
cardpool of this size will make for a fun and deeply explorable deckbuilding
experience, while still offering some structure and definition in what you can
expect from the metagame. Cards will have a good deal of time to shine in
Standard, but theyll also rotate into Immortal soon enough to allow future
cards to enjoy their own large share of Standards total context.
Its also worth noting that HEXs constructed competitive scene seeks to reward
core players who devote time to analyzing and gaining familiarity with a new
batch of cards and a new uncertain metagame. To serve this goal, Hex wants a
competitive constructed format that embraces HEXs most current sets and
features a rapidly evolving metagame, one which is heavily redefined by each
new set release and presents new challenges and context to the players on a
continual basis. For this reason, you can expect to see a greater competitive
emphasis on our Standard format than on our Immortal format.
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PVP TOURNAMENTS
(Hex Clash)
This weekly sealed tournament is a swiss sealed with a break to a top 8 single-
elimination draft. It will begin every Sunday starting at 8am Pacific. Top placing
players will receive a cut of the $1000 pool as well as a rotating selection of
Sleeves, Alternate Arts, and Battleboards that will change with each set release.
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PVP TOURNAMENTS
(HEX INVITATIOAL)
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HEX STORY AND LORE
The Accidental Knight is the first novel set in
the world of the popular trading card game
HEX: Shards of Fate. New York Times
bestselling author Christie Golden vividly tells
the story of William, a young monk who
expects to lead a quiet, uneventful life of
study and contemplation. Williams world is
upended when he is chased through the
streets of Adamanth by an immortal Great
Wolf, leading to the revelation of his true
lineage. With no choice but to become the
squire of an esteemed Wolf Knight, William
embarks on a journey that will take him
through the homelands of the shamanistic
coyotle, the enigmatic elves, and the
gladiatorial orcs. Ultimately, William must
confront his destiny amongst a world-
threatening confrontation with the
enemies of humanity, the Underworld.
HISTORY
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FACTIONS
COYOTLE ELVES
HUMANS ORCS
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FACTIONS
DWARVES NECROTIC
SHINHARE VENNEN
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Official Hex sites
(click on icon to go to website)
HexTCG Forums
HexTCG Website
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HEX FAN SITES
(click on icon to go to website)
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PODCASTS
(click on icon to go to website)
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YouTube CONTENT
(click on icon to go to website)
Hex 100k Invitational Angry Joe Interview with Cory Jones Cory Jones Interview
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OFFICIAL CHANNEL HEXTCG STREAMERS
(click on icon to go to website)
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OFFICIAL CHANNEL HEXTCG STREAMERS
(click on icon to go to website)
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OTHER USEFULL INFORMATION
Sportsmanship
a. The Art of the GG: Civility and Sporting Behavior
Economy:
b. FiveShards
i. Hexonomics: Getting Started
ii. Initial Investments: Value Planning
c. Hex Primal
i. Economy Watch: Monthly Auction House Trends
Miscellaneous:
d. Hex Primal
i. Alternate Art Guide
ii. Hex Sleeve Guide
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