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Toggle commands

Command
Effect
rm Toggle Run Mode. Will switch between run mode and walking mode. Same function
as <Caps Lock> key.
tg Toggles grass
tt Toggles trees
tws Toggle water display when not underwater
twf Toggles framework border
ts Toggles display of skybox and fog.
tfow Toggles regions on the local map. i.e. loads all unexplored areas on the
local map.
TLL Toggles LOD
teofis Toggle relatively taxing image settings such as blur. May result in an
increase in frames per second.
tscr Toggles script processing
TIM Toggle Immortal Mode (Character will still take damage, but their health will
never reach zero. Final blow animations may cause a permanent decapitation bug.)
TCL Toggle Collision. Using the TCL command with a target toggles clipping for
the target. If used while falling off a cliff, may cause a crash. Useful for
unsticking your character or finding items or bodies that have fallen through a
wall or floor.
TM Toggle Menus (Disables all GUI elements, including menus, the compass,
subtitles and messages. Very useful for taking screenshots.)
TFC Toggle freefly camera. Add <1> to pause.
TAI Toggle Artificial Intelligence (Characters will not react to non-combat
stimuli and dialog may not function. Used in conjunction with TCAI will completely
disable NPC actions.)
TCAI Toggle Combat Artificial Intelligence (Characters may turn hostile, but will
not attack the player.)
TDetect Toggle AI Detection. Doesn't work with Pickpocket detection.
TC Toggle player Control of target entity. If used when targeting an NPC, will
transfer control to said NPC, and any command inputs will be applied both
characters. To fix, use TC on the player character to turn off its actions.
TMM <#> Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all,
no fast travel.
TGM Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight
will never affect movement or fast travel.)
Targeted commands
Command
Effect
Equipitem <ItemID> <#><left/right> Forces the target to equip <ItemID>, if it is
in their inventory. Adding a '1' after the ID seems to make some items un
removable, while '0' keeps them removable as normal. <left/right> will equip the
weapon in the left or right hand.
Equipspell <SpellID> <left/right> Forces the target to equip <SpellID>,
<left/right> will equip the spell in the left or right hand. spells cannot be
acquired by addspell command such as Vampiric Drain can be acquired temporarily in
this way. as for player variant: type "player.Equipspell <SpellID> <left/right>"
Unequipitem <ItemID> <#><left/right> Forces the target to unequip <ItemID>,
similiar to Equipitem command except this one is for unequiping items. if it is in
their inventory. Adding a '1' after the ID seems to make some items un removable,
while '0' keeps them removable as normal. <left/right> will unequip the weapon in
the left or right hand.
setessential <BaseID> <#> Make NPC mortal (0) / immortal(1).
Disable This will make the target disappear, but still loaded with the cell
(see also: MarkForDelete).
Enable Used to make disabled targets re-appear. Useful for when you made a
pointing mistake when disabling targets.
unlock Unlock the desired chest or door. Note: This may not work in some
cases.
lock <#> Lock chests, doors or people. <#> = the level of difficulty. (0-100,
any larger and the lock cannot be picked)
kill Instantly kills target. (Does not kill characters/creatures marked
'essential', only causes them to fall to the ground for a few minutes.)
Resurrect <#> Return a dead NPC to life. Replace <#> with 1 to resurrect with
all current items intact. Leave off <#> to have the corpse removed & a new copy
spawned.
removeallitems Removes all items in the targets inventory. Use the <player>
variable to transfer all items to own inventory.
sexchange Change gender of target NPC, or PC. Note: Only BODY changes, not the
head.
additem <ItemID> <#> Adds <ItemID> to target NPC, Note: Use on a merchant to set
the amount of barter gold. This gold may not go to your inventory when selling
items to the vendor.
setlevel <1>,<2>,<3>,<4> Sets the level of an NPC compared to the player.
SetLevel 1000,0,1,81 will make target level with you from 1 to 81.
1: <% of PC's level * 10> The NPC's level in comparison to player, based on % of
players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
getav <AV> Returns the current value of the specified actor value.
modav <AV> <+/-#> Changes <AV> by <+/-#>
forceav <AV> <#> Forces <AV> to <#>
setav <AV> <#> As above, but some values don't stay set through saves.
setscale <#>
Sets the scale of an object. '1' is default. If no object is selected, applies to
PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also
note that the lowest possible value to change the scale, is 0.1, and the highest
possible value to change the scale, is 10.00, exactly on the dot.
moveto player Teleports the targeted NPC to you. (Works similar to
player.placeatme <BaseID> <#> but does not create a new reference of the base
object.)
player.setrelationshiprank <RefID> <#> Used to set an NPCs disposition towards
the player. <#> = 1-4 Note: If this doesn't help when attempting to add Follower
dialogue, try setrelationshiprank <RefID> <#> then player.setrelationshiprank
<RefID> <#>.
openactorcontainer <#>
<#> = 1,2, 3, or 4. Depending on the actors faction ranking to the player will
depend on what you see in their inventory. Use the correct ranking for their
current status.) This allows you to add or retrieve items from that actor. Some
actors will not equip armor or weapons you store on them.
GetPos <axis> Returns the position value of given axis (x,y,z) of the target
SetPos <axis> <#> Sets the position value of given axis (x,y,z) of the target.
GetAngle <axis> Returns the value of given rotational axis (x,y,z) of the target.
SetAngle <axis> <#> Sets the value of given rotational axis (x,y,z) of the
target (the change happens when the targeted object is picked up).
MarkForDelete Permanently deletes the selected item either instantaneously or
upon reload. This command is cleaner than disable, as it removes the item
completely instead of just hiding it from view.
setownership Allows you to make things ownerless. They won't become yours.
When used on chests, applies to everything inside.
Most "Target commands" can be used on the player by self-targeting or prefixing
with Player. in the console window. Some commands, such as Kill and Disable will
crash the game when self-targeted, while others may produce unexpected results.
Quest commands
Command
Effect
GetStage <QuestID> Used to get the current quest stage for quest (use
ShowQuestTargets for IDs).
player.sqs <quest id> Used to display all the stages of a quest
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset> Used to set the
quest stage as being completed or uncompleted.
SetStage <quest id> <stage value> Used to set the quest stage (Useful for bugged
quests).
movetoqt <QuestID> Move to quest target.
showquesttargets Shows all current quest IDs.
caqs
Complete all Stages of EVERY quest.
Buggy, may not be stable. NOT recommended.
CompleteQuest <QuestID>' Complete a quest. May cause buggy behavior, SetStage
is generally cleaner.
Player commands
Command
Effect
Addshout <ShoutID> Add shout to player skill list. Shouts are also part of
spells so in order for this command to work you would need the spells unlocked.
List of Shout Codes.*NOTE: Shouts can be unlocked using: player.unlockword
<shoutID>
SetPlayerRace <Raceid> Doing this will allow you to change your race without using
showracemenu. Note: May bug after certain transformations (ex: Werewolf), and
revert to original race, or the race you selected using showracemenu.
Player.SetRace <RaceID> A variant of SetPlayerRace <Raceid>, it is possible to
become non-human race using this variant i.e. Player.SetRace DragonRace will
transform the player into a Dragon and capable of using Thu'um under Dragon voice
clip, this variant can also be used on NPCs.
fov <#> Adjust field of view. The default is 75, and the maximum value appears
to be 160. Higher numbers allow a wider field of vision, but it can be distorted.
Lower numbers show a "zoomed" view. 60-90 is a useful range.
sucsm <#> Set the speed of the free-flying camera (tfc). The default is 1.
Setting it to 2, for example, would double the speed, and to 0.5 would half the
speed.
animcam Allows for the camera to view the player character from any direction
without changing which way they are facing.
s1st While in third person, the player character's armswhich would normally only
appear in first personappear behind the player character, allowing for the player
to experience first person and third person simultaneously.
showracemenu Bring up character customization menu. Magicka, Stamina, and
Health will be spread evenly on using this depending on your character's level. It
will remove any custom point distributions. Note: Using TGM command before entering
the menu will retain your original levels. Will only modify your
attributes/skills/points/etc. if you change the race, sex, or select a preset from
the list. Modifying cosmetic things like skin color/warpaint/hair/face shape/etc.
will leave your points.
player.addperk <PerkID> Adds the perk.
player.removeperk <PerkID> Removes a perk.; does not return the point used to
gain the perk.
player.addspell <variable> Adds a spell, disease, or power. can be used for
acquiring unused spell. ex: Conjure Dragon Priest, does not work for vampiric
spells.
Player.removespell <variable> Removes a spell, disease, or power.
player.additem <ItemID> <#> Add an item to the inventory.
For example, to add 100 gold to the inventory, use player.additem f 100
player.removeitem <ItemID> <#> Remove an item from the inventory.
player.drop <ItemID> <#> This will drop the item.
player.showinventory Lists all items in your inventory and their codes. PgUp and
PgDwn to scroll through.
player.setcrimegold <#> <FactionID> Adds <#> to your current bounty with
<FactionID>
player.paycrimegold <X> <Y> <FactionID> Sometimes, does not pay off your bounty
fully.
X = 1 Remove stolen items. 0 Don't remove stolen items.
Y = 1 Go to jail. 0 Don't go to jail.
player.setlevel <#> Sets current level to <#>.
player.teachword <WOOP> Teaches a word of power, words can be found with the "help
<word> 4" command and are recognizable by the WOOP tag. See Dragon Shouts
player.setav <AV> <#> Sets the Actor Value to <#>.
player.modav <AV> <+/-#> Modifies the Actor Value by <#>.
player.forceav <AV> <#> Should be avoided for use, as it overrides/ignores game's
automatic calculations such as item bonuses, spell bonuses, etc.
player.placeatme <Item/NPCID> <#> Places an item or actor next to the player.
playerEnchantObject <ItemID> <mgef> <mgef> Adds object to inventory with any
two magic effects (not limited to enchants). Codes
IncPCS <AVskill> Increase the players skill points by one point IncPCS marksman
AdvSkill <AV> <#> Give the player the desired amount of skill usage points. NOTE:
Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as
much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience. See
skills for test results.
psb Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command
will unlock every spell, even those used to test Skyrim, this may cause bugs so you
should backup the game before using this.
player.advlevel Force a Level Up (Does not add ability to pick a new perk)
enableplayercontrols This command is used to enable controls during cinematics
when they're disabled. Occasionally the game will glitch, instead of reloading put
in this command and carry on.
player.forceav dragonsouls # Sets the number of Dragon Souls the player has.
Replace # with the desired number.
Most "Player commands" can be used on any NPC by left clicking them while in the
console window, and typing the code without the Player. prefix.
The addperk command does not seem to work on NPCs, as they seem to rely upon the
perks assigned to them.
|- |player.setscale # |Sets height for character. Use Tsun as an example for
height. He ranks 1.23 on the height scale.
Other
Command
Effect
Addfac <FactionID> <#> Adds the selected NPC to a faction. May cause undesired and
buggy AI behavior, 1-4 affects faction rank
AddToFaction <FactionID> <#> Alternate version of AddFac, adds the selected NPC to
a faction. May cause undesired and buggy AI behavior, 1-4 affecToggle commands
Command
Effect
rm Toggle Run Mode. Will switch between run mode and walking mode. Same function
as <Caps Lock> key.
tg Toggles grass
tt Toggles trees
tws Toggle water display when not underwater
twf Toggles framework border
ts Toggles display of skybox and fog.
tfow Toggles regions on the local map. i.e. loads all unexplored areas on the
local map.
TLL Toggles LOD
teofis Toggle relatively taxing image settings such as blur. May result in an
increase in frames per second.
tscr Toggles script processing
TIM Toggle Immortal Mode (Character will still take damage, but their health will
never reach zero. Final blow animations may cause a permanent decapitation bug.)
TCL Toggle Collision. Using the TCL command with a target toggles clipping for
the target. If used while falling off a cliff, may cause a crash. Useful for
unsticking your character or finding items or bodies that have fallen through a
wall or floor.
TM Toggle Menus (Disables all GUI elements, including menus, the compass,
subtitles and messages. Very useful for taking screenshots.)
TFC Toggle freefly camera. Add <1> to pause.
TAI Toggle Artificial Intelligence (Characters will not react to non-combat
stimuli and dialog may not function. Used in conjunction with TCAI will completely
disable NPC actions.)
TCAI Toggle Combat Artificial Intelligence (Characters may turn hostile, but will
not attack the player.)
TDetect Toggle AI Detection. Doesn't work with Pickpocket detection.
TC Toggle player Control of target entity. If used when targeting an NPC, will
transfer control to said NPC, and any command inputs will be applied both
characters. To fix, use TC on the player character to turn off its actions.
TMM <#> Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all,
no fast travel.
TGM Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight
will never affect movement or fast travel.)
Targeted commands
Command
Effect
Equipitem <ItemID> <#><left/right> Forces the target to equip <ItemID>, if it is
in their inventory. Adding a '1' after the ID seems to make some items un
removable, while '0' keeps them removable as normal. <left/right> will equip the
weapon in the left or right hand.
Equipspell <SpellID> <left/right> Forces the target to equip <SpellID>,
<left/right> will equip the spell in the left or right hand. spells cannot be
acquired by addspell command such as Vampiric Drain can be acquired temporarily in
this way. as for player variant: type "player.Equipspell <SpellID> <left/right>"
Unequipitem <ItemID> <#><left/right> Forces the target to unequip <ItemID>,
similiar to Equipitem command except this one is for unequiping items. if it is in
their inventory. Adding a '1' after the ID seems to make some items un removable,
while '0' keeps them removable as normal. <left/right> will unequip the weapon in
the left or right hand.
setessential <BaseID> <#> Make NPC mortal (0) / immortal(1).
Disable This will make the target disappear, but still loaded with the cell
(see also: MarkForDelete).
Enable Used to make disabled targets re-appear. Useful for when you made a
pointing mistake when disabling targets.
unlock Unlock the desired chest or door. Note: This may not work in some
cases.
lock <#> Lock chests, doors or people. <#> = the level of difficulty. (0-100,
any larger and the lock cannot be picked)
kill Instantly kills target. (Does not kill characters/creatures marked
'essential', only causes them to fall to the ground for a few minutes.)
Resurrect <#> Return a dead NPC to life. Replace <#> with 1 to resurrect with
all current items intact. Leave off <#> to have the corpse removed & a new copy
spawned.
removeallitems Removes all items in the targets inventory. Use the <player>
variable to transfer all items to own inventory.
sexchange Change gender of target NPC, or PC. Note: Only BODY changes, not the
head.
additem <ItemID> <#> Adds <ItemID> to target NPC, Note: Use on a merchant to set
the amount of barter gold. This gold may not go to your inventory when selling
items to the vendor.
setlevel <1>,<2>,<3>,<4> Sets the level of an NPC compared to the player.
SetLevel 1000,0,1,81 will make target level with you from 1 to 81.
1: <% of PC's level * 10> The NPC's level in comparison to player, based on % of
players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
getav <AV> Returns the current value of the specified actor value.
modav <AV> <+/-#> Changes <AV> by <+/-#>
forceav <AV> <#> Forces <AV> to <#>
setav <AV> <#> As above, but some values don't stay set through saves.
setscale <#>
Sets the scale of an object. '1' is default. If no object is selected, applies to
PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also
note that the lowest possible value to change the scale, is 0.1, and the highest
possible value to change the scale, is 10.00, exactly on the dot.
moveto player Teleports the targeted NPC to you. (Works similar to
player.placeatme <BaseID> <#> but does not create a new reference of the base
object.)
player.setrelationshiprank <RefID> <#> Used to set an NPCs disposition towards
the player. <#> = 1-4 Note: If this doesn't help when attempting to add Follower
dialogue, try setrelationshiprank <RefID> <#> then player.setrelationshiprank
<RefID> <#>.
openactorcontainer <#>
<#> = 1,2, 3, or 4. Depending on the actors faction ranking to the player will
depend on what you see in their inventory. Use the correct ranking for their
current status.) This allows you to add or retrieve items from that actor. Some
actors will not equip armor or weapons you store on them.
GetPos <axis> Returns the position value of given axis (x,y,z) of the target
SetPos <axis> <#> Sets the position value of given axis (x,y,z) of the target.
GetAngle <axis> Returns the value of given rotational axis (x,y,z) of the target.
SetAngle <axis> <#> Sets the value of given rotational axis (x,y,z) of the
target (the change happens when the targeted object is picked up).
MarkForDelete Permanently deletes the selected item either instantaneously or
upon reload. This command is cleaner than disable, as it removes the item
completely instead of just hiding it from view.
setownership Allows you to make things ownerless. They won't become yours.
When used on chests, applies to everything inside.
Most "Target commands" can be used on the player by self-targeting or prefixing
with Player. in the console window. Some commands, such as Kill and Disable will
crash the game when self-targeted, while others may produce unexpected results.
Quest commands
Command
Effect
GetStage <QuestID> Used to get the current quest stage for quest (use
ShowQuestTargets for IDs).
player.sqs <quest id> Used to display all the stages of a quest
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset> Used to set the
quest stage as being completed or uncompleted.
SetStage <quest id> <stage value> Used to set the quest stage (Useful for bugged
quests).
movetoqt <QuestID> Move to quest target.
showquesttargets Shows all current quest IDs.
caqs
Complete all Stages of EVERY quest.
Buggy, may not be stable. NOT recommended.
CompleteQuest <QuestID>' Complete a quest. May cause buggy behavior, SetStage
is generally cleaner.
Player commands
Command
Effect
Addshout <ShoutID> Add shout to player skill list. Shouts are also part of
spells so in order for this command to work you would need the spells unlocked.
List of Shout Codes.*NOTE: Shouts can be unlocked using: player.unlockword
<shoutID>
SetPlayerRace <Raceid> Doing this will allow you to change your race without using
showracemenu. Note: May bug after certain transformations (ex: Werewolf), and
revert to original race, or the race you selected using showracemenu.
Player.SetRace <RaceID> A variant of SetPlayerRace <Raceid>, it is possible to
become non-human race using this variant i.e. Player.SetRace DragonRace will
transform the player into a Dragon and capable of using Thu'um under Dragon voice
clip, this variant can also be used on NPCs.
fov <#> Adjust field of view. The default is 75, and the maximum value appears
to be 160. Higher numbers allow a wider field of vision, but it can be distorted.
Lower numbers show a "zoomed" view. 60-90 is a useful range.
sucsm <#> Set the speed of the free-flying camera (tfc). The default is 1.
Setting it to 2, for example, would double the speed, and to 0.5 would half the
speed.
animcam Allows for the camera to view the player character from any direction
without changing which way they are facing.
s1st While in third person, the player character's armswhich would normally only
appear in first personappear behind the player character, allowing for the player
to experience first person and third person simultaneously.
showracemenu Bring up character customization menu. Magicka, Stamina, and
Health will be spread evenly on using this depending on your character's level. It
will remove any custom point distributions. Note: Using TGM command before entering
the menu will retain your original levels. Will only modify your
attributes/skills/points/etc. if you change the race, sex, or select a preset from
the list. Modifying cosmetic things like skin color/warpaint/hair/face shape/etc.
will leave your points.
player.addperk <PerkID> Adds the perk.
player.removeperk <PerkID> Removes a perk.; does not return the point used to
gain the perk.
player.addspell <variable> Adds a spell, disease, or power. can be used for
acquiring unused spell. ex: Conjure Dragon Priest, does not work for vampiric
spells.
Player.removespell <variable> Removes a spell, disease, or power.
player.additem <ItemID> <#> Add an item to the inventory.
For example, to add 100 gold to the inventory, use player.additem f 100
player.removeitem <ItemID> <#> Remove an item from the inventory.
player.drop <ItemID> <#> This will drop the item.
player.showinventory Lists all items in your inventory and their codes. PgUp and
PgDwn to scroll through.
player.setcrimegold <#> <FactionID> Adds <#> to your current bounty with
<FactionID>
player.paycrimegold <X> <Y> <FactionID> Sometimes, does not pay off your bounty
fully.
X = 1 Remove stolen items. 0 Don't remove stolen items.
Y = 1 Go to jail. 0 Don't go to jail.
player.setlevel <#> Sets current level to <#>.
player.teachword <WOOP> Teaches a word of power, words can be found with the "help
<word> 4" command and are recognizable by the WOOP tag. See Dragon Shouts
player.setav <AV> <#> Sets the Actor Value to <#>.
player.modav <AV> <+/-#> Modifies the Actor Value by <#>.
player.forceav <AV> <#> Should be avoided for use, as it overrides/ignores game's
automatic calculations such as item bonuses, spell bonuses, etc.
player.placeatme <Item/NPCID> <#> Places an item or actor next to the player.
playerEnchantObject <ItemID> <mgef> <mgef> Adds object to inventory with any
two magic effects (not limited to enchants). Codes
IncPCS <AVskill> Increase the players skill points by one point IncPCS marksman
AdvSkill <AV> <#> Give the player the desired amount of skill usage points. NOTE:
Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as
much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience. See
skills for test results.
psb Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command
will unlock every spell, even those used to test Skyrim, this may cause bugs so you
should backup the game before using this.
player.advlevel Force a Level Up (Does not add ability to pick a new perk)
enableplayercontrols This command is used to enable controls during cinematics
when they're disabled. Occasionally the game will glitch, instead of reloading put
in this command and carry on.
player.forceav dragonsouls # Sets the number of Dragon Souls the player has.
Replace # with the desired number.
Most "Player commands" can be used on any NPC by left clicking them while in the
console window, and typing the code without the Player. prefix.
The addperk command does not seem to work on NPCs, as they seem to rely upon the
perks assigned to them.
|- |player.setscale # |Sets height for character. Use Tsun as an example for
height. He ranks 1.23 on the height scale.
Other
Command
Effect
Addfac <FactionID> <#> Adds the selected NPC to a faction. May cause undesired and
buggy AI behavior, 1-4 affects faction rank
AddToFaction <FactionID> <#> Alternate version of AddFac, adds the selected NPC to
a faction. May cause undesired and buggy AI behavior, 1-4 affects faction rank
RemoveFac <FactionID> Removes the selected NPC from a faction. Usually used for
unaligning hostile NPC from hostile factions, May cause undesired and buggy AI
behavior.
set playerfollowercount to <#> 0 Clears followers and allows you to recruit
again.
Prid <RefID> Sets the NPC as reference, allowing other commands to be used,
good for targeting NPCs that you cant reach/select on screen or fixing questToggle
commands
Command
Effect
rm Toggle Run Mode. Will switch between run mode and walking mode. Same function
as <Caps Lock> key.
tg Toggles grass
tt Toggles trees
tws Toggle water display when not underwater
twf Toggles framework border
ts Toggles display of skybox and fog.
tfow Toggles regions on the local map. i.e. loads all unexplored areas on the
local map.
TLL Toggles LOD
teofis Toggle relatively taxing image settings such as blur. May result in an
increase in frames per second.
tscr Toggles script processing
TIM Toggle Immortal Mode (Character will still take damage, but their health will
never reach zero. Final blow animations may cause a permanent decapitation bug.)
TCL Toggle Collision. Using the TCL command with a target toggles clipping for
the target. If used while falling off a cliff, may cause a crash. Useful for
unsticking your character or finding items or bodies that have fallen through a
wall or floor.
TM Toggle Menus (Disables all GUI elements, including menus, the compass,
subtitles and messages. Very useful for taking screenshots.)
TFC Toggle freefly camera. Add <1> to pause.
TAI Toggle Artificial Intelligence (Characters will not react to non-combat
stimuli and dialog may not function. Used in conjunction with TCAI will completely
disable NPC actions.)
TCAI Toggle Combat Artificial Intelligence (Characters may turn hostile, but will
not attack the player.)
TDetect Toggle AI Detection. Doesn't work with Pickpocket detection.
TC Toggle player Control of target entity. If used when targeting an NPC, will
transfer control to said NPC, and any command inputs will be applied both
characters. To fix, use TC on the player character to turn off its actions.
TMM <#> Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all,
no fast travel.
TGM Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight
will never affect movement or fast travel.)
Targeted commands
Command
Effect
Equipitem <ItemID> <#><left/right> Forces the target to equip <ItemID>, if it is
in their inventory. Adding a '1' after the ID seems to make some items un
removable, while '0' keeps them removable as normal. <left/right> will equip the
weapon in the left or right hand.
Equipspell <SpellID> <left/right> Forces the target to equip <SpellID>,
<left/right> will equip the spell in the left or right hand. spells cannot be
acquired by addspell command such as Vampiric Drain can be acquired temporarily in
this way. as for player variant: type "player.Equipspell <SpellID> <left/right>"
Unequipitem <ItemID> <#><left/right> Forces the target to unequip <ItemID>,
similiar to Equipitem command except this one is for unequiping items. if it is in
their inventory. Adding a '1' after the ID seems to make some items un removable,
while '0' keeps them removable as normal. <left/right> will unequip the weapon in
the left or right hand.
setessential <BaseID> <#> Make NPC mortal (0) / immortal(1).
Disable This will make the target disappear, but still loaded with the cell
(see also: MarkForDelete).
Enable Used to make disabled targets re-appear. Useful for when you made a
pointing mistake when disabling targets.
unlock Unlock the desired chest or door. Note: This may not work in some
cases.
lock <#> Lock chests, doors or people. <#> = the level of difficulty. (0-100,
any larger and the lock cannot be picked)
kill Instantly kills target. (Does not kill characters/creatures marked
'essential', only causes them to fall to the ground for a few minutes.)
Resurrect <#> Return a dead NPC to life. Replace <#> with 1 to resurrect with
all current items intact. Leave off <#> to have the corpse removed & a new copy
spawned.
removeallitems Removes all items in the targets inventory. Use the <player>
variable to transfer all items to own inventory.
sexchange Change gender of target NPC, or PC. Note: Only BODY changes, not the
head.
additem <ItemID> <#> Adds <ItemID> to target NPC, Note: Use on a merchant to set
the amount of barter gold. This gold may not go to your inventory when selling
items to the vendor.
setlevel <1>,<2>,<3>,<4> Sets the level of an NPC compared to the player.
SetLevel 1000,0,1,81 will make target level with you from 1 to 81.
1: <% of PC's level * 10> The NPC's level in comparison to player, based on % of
players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
getav <AV> Returns the current value of the specified actor value.
modav <AV> <+/-#> Changes <AV> by <+/-#>
forceav <AV> <#> Forces <AV> to <#>
setav <AV> <#> As above, but some values don't stay set through saves.
setscale <#>
Sets the scale of an object. '1' is default. If no object is selected, applies to
PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also
note that the lowest possible value to change the scale, is 0.1, and the highest
possible value to change the scale, is 10.00, exactly on the dot.
moveto player Teleports the targeted NPC to you. (Works similar to
player.placeatme <BaseID> <#> but does not create a new reference of the base
object.)
player.setrelationshiprank <RefID> <#> Used to set an NPCs disposition towards
the player. <#> = 1-4 Note: If this doesn't help when attempting to add Follower
dialogue, try setrelationshiprank <RefID> <#> then player.setrelationshiprank
<RefID> <#>.
openactorcontainer <#>
<#> = 1,2, 3, or 4. Depending on the actors faction ranking to the player will
depend on what you see in their inventory. Use the correct ranking for their
current status.) This allows you to add or retrieve items from that actor. Some
actors will not equip armor or weapons you store on them.
GetPos <axis> Returns the position value of given axis (x,y,z) of the target
SetPos <axis> <#> Sets the position value of given axis (x,y,z) of the target.
GetAngle <axis> Returns the value of given rotational axis (x,y,z) of the target.
SetAngle <axis> <#> Sets the value of given rotational axis (x,y,z) of the
target (the change happens when the targeted object is picked up).
MarkForDelete Permanently deletes the selected item either instantaneously or
upon reload. This command is cleaner than disable, as it removes the item
completely instead of just hiding it from view.
setownership Allows you to make things ownerless. They won't become yours.
When used on chests, applies to everything inside.
Most "Target commands" can be used on the player by self-targeting or prefixing
with Player. in the console window. Some commands, such as Kill and Disable will
crash the game when self-targeted, while others may produce unexpected results.
Quest commands
Command
Effect
GetStage <QuestID> Used to get the current quest stage for quest (use
ShowQuestTargets for IDs).
player.sqs <quest id> Used to display all the stages of a quest
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset> Used to set the
quest stage as being completed or uncompleted.
SetStage <quest id> <stage value> Used to set the quest stage (Useful for bugged
quests).
movetoqt <QuestID> Move to quest target.
showquesttargets Shows all current quest IDs.
caqs
Complete all Stages of EVERY quest.
Buggy, may not be stable. NOT recommended.
CompleteQuest <QuestID>' Complete a quest. May cause buggy behavior, SetStage
is generally cleaner.
Player commands
Command
Effect
Addshout <ShoutID> Add shout to player skill list. Shouts are also part of
spells so in order for this command to work you would need the spells unlocked.
List of Shout Codes.*NOTE: Shouts can be unlocked using: player.unlockword
<shoutID>
SetPlayerRace <Raceid> Doing this will allow you to change your race without using
showracemenu. Note: May bug after certain transformations (ex: Werewolf), and
revert to original race, or the race you selected using showracemenu.
Player.SetRace <RaceID> A variant of SetPlayerRace <Raceid>, it is possible to
become non-human race using this variant i.e. Player.SetRace DragonRace will
transform the player into a Dragon and capable of using Thu'um under Dragon voice
clip, this variant can also be used on NPCs.
fov <#> Adjust field of view. The default is 75, and the maximum value appears
to be 160. Higher numbers allow a wider field of vision, but it can be distorted.
Lower numbers show a "zoomed" view. 60-90 is a useful range.
sucsm <#> Set the speed of the free-flying camera (tfc). The default is 1.
Setting it to 2, for example, would double the speed, and to 0.5 would half the
speed.
animcam Allows for the camera to view the player character from any direction
without changing which way they are facing.
s1st While in third person, the player character's armswhich would normally only
appear in first personappear behind the player character, allowing for the player
to experience first person and third person simultaneously.
showracemenu Bring up character customization menu. Magicka, Stamina, and
Health will be spread evenly on using this depending on your character's level. It
will remove any custom point distributions. Note: Using TGM command before entering
the menu will retain your original levels. Will only modify your
attributes/skills/points/etc. if you change the race, sex, or select a preset from
the list. Modifying cosmetic things like skin color/warpaint/hair/face shape/etc.
will leave your points.
player.addperk <PerkID> Adds the perk.
player.removeperk <PerkID> Removes a perk.; does not return the point used to
gain the perk.
player.addspell <variable> Adds a spell, disease, or power. can be used for
acquiring unused spell. ex: Conjure Dragon Priest, does not work for vampiric
spells.
Player.removespell <variable> Removes a spell, disease, or power.
player.additem <ItemID> <#> Add an item to the inventory.
For example, to add 100 gold to the inventory, use player.additem f 100
player.removeitem <ItemID> <#> Remove an item from the inventory.
player.drop <ItemID> <#> This will drop the item.
player.showinventory Lists all items in your inventory and their codes. PgUp and
PgDwn to scroll through.
player.setcrimegold <#> <FactionID> Adds <#> to your current bounty with
<FactionID>
player.paycrimegold <X> <Y> <FactionID> Sometimes, does not pay off your bounty
fully.
X = 1 Remove stolen items. 0 Don't remove stolen items.
Y = 1 Go to jail. 0 Don't go to jail.
player.setlevel <#> Sets current level to <#>.
player.teachword <WOOP> Teaches a word of power, words can be found with the "help
<word> 4" command and are recognizable by the WOOP tag. See Dragon Shouts
player.setav <AV> <#> Sets the Actor Value to <#>.
player.modav <AV> <+/-#> Modifies the Actor Value by <#>.
player.forceav <AV> <#> Should be avoided for use, as it overrides/ignores game's
automatic calculations such as item bonuses, spell bonuses, etc.
player.placeatme <Item/NPCID> <#> Places an item or actor next to the player.
playerEnchantObject <ItemID> <mgef> <mgef> Adds object to inventory with any
two magic effects (not limited to enchants). Codes
IncPCS <AVskill> Increase the players skill points by one point IncPCS marksman
AdvSkill <AV> <#> Give the player the desired amount of skill usage points. NOTE:
Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as
much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience. See
skills for test results.
psb Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command
will unlock every spell, even those used to test Skyrim, this may cause bugs so you
should backup the game before using this.
player.advlevel Force a Level Up (Does not add ability to pick a new perk)
enableplayercontrols This command is used to enable controls during cinematics
when they're disabled. Occasionally the game will glitch, instead of reloading put
in this command and carry on.
player.forceav dragonsouls # Sets the number of Dragon Souls the player has.
Replace # with the desired number.
Most "Player commands" can be used on any NPC by left clicking them while in the
console window, and typing the code without the Player. prefix.
The addperk command does not seem to work on NPCs, as they seem to rely upon the
perks assigned to them.
|- |player.setscale # |Sets height for character. Use Tsun as an example for
height. He ranks 1.23 on the height scale.
Other
Command
Effect
Addfac <FactionID> <#> Adds the selected NPC to a faction. May cause undesired and
buggy AI behavior, 1-4 affects faction rank
AddToFaction <FactionID> <#> Alternate version of AddFac, adds the selected NPC to
a faction. May cause undesired and buggy AI behavior, 1-4 affects faction rank
RemoveFac <FactionID> Removes the selected NPC from a faction. Usually used for
unaligning hostile NPC from hostile factions, May cause undesired and buggyToggle
commands
Command
Effect
rm Toggle Run Mode. Will switch between run mode and walking mode. Same function
as <Caps Lock> key.
tg Toggles grass
tt Toggles trees
tws Toggle water display when not underwater
twf Toggles framework border
ts Toggles display of skybox and fog.
tfow Toggles regions on the local map. i.e. loads all unexplored areas on the
local map.
TLL Toggles LOD
teofis Toggle relatively taxing image settings such as blur. May result in an
increase in frames per second.
tscr Toggles script processing
TIM Toggle Immortal Mode (Character will still take damage, but their health will
never reach zero. Final blow animations may cause a permanent decapitation bug.)
TCL Toggle Collision. Using the TCL command with a target toggles clipping for
the target. If used while falling off a cliff, may cause a crash. Useful for
unsticking your character or finding items or bodies that have fallen through a
wall or floor.
TM Toggle Menus (Disables all GUI elements, including menus, the compass,
subtitles and messages. Very useful for taking screenshots.)
TFC Toggle freefly camera. Add <1> to pause.
TAI Toggle Artificial Intelligence (Characters will not react to non-combat
stimuli and dialog may not function. Used in conjunction with TCAI will completely
disable NPC actions.)
TCAI Toggle Combat Artificial Intelligence (Characters may turn hostile, but will
not attack the player.)
TDetect Toggle AI Detection. Doesn't work with Pickpocket detection.
TC Toggle player Control of target entity. If used when targeting an NPC, will
transfer control to said NPC, and any command inputs will be applied both
characters. To fix, use TC on the player character to turn off its actions.
TMM <#> Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all,
no fast travel.
TGM Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight
will never affect movement or fast travel.)
Targeted commands
Command
Effect
Equipitem <ItemID> <#><left/right> Forces the target to equip <ItemID>, if it is
in their inventory. Adding a '1' after the ID seems to make some items un
removable, while '0' keeps them removable as normal. <left/right> will equip the
weapon in the left or right hand.
Equipspell <SpellID> <left/right> Forces the target to equip <SpellID>,
<left/right> will equip the spell in the left or right hand. spells cannot be
acquired by addspell command such as Vampiric Drain can be acquired temporarily in
this way. as for player variant: type "player.Equipspell <SpellID> <left/right>"
Unequipitem <ItemID> <#><left/right> Forces the target to unequip <ItemID>,
similiar to Equipitem command except this one is for unequiping items. if it is in
their inventory. Adding a '1' after the ID seems to make some items un removable,
while '0' keeps them removable as normal. <left/right> will unequip the weapon in
the left or right hand.
setessential <BaseID> <#> Make NPC mortal (0) / immortal(1).
Disable This will make the target disappear, but still loaded with the cell
(see also: MarkForDelete).
Enable Used to make disabled targets re-appear. Useful for when you made a
pointing mistake when disabling targets.
unlock Unlock the desired chest or door. Note: This may not work in some
cases.
lock <#> Lock chests, doors or people. <#> = the level of difficulty. (0-100,
any larger and the lock cannot be picked)
kill Instantly kills target. (Does not kill characters/creatures marked
'essential', only causes them to fall to the ground for a few minutes.)
Resurrect <#> Return a dead NPC to life. Replace <#> with 1 to resurrect with
all current items intact. Leave off <#> to have the corpse removed & a new copy
spawned.
removeallitems Removes all items in the targets inventory. Use the <player>
variable to transfer all items to own inventory.
sexchange Change gender of target NPC, or PC. Note: Only BODY changes, not the
head.
additem <ItemID> <#> Adds <ItemID> to target NPC, Note: Use on a merchant to set
the amount of barter gold. This gold may not go to your inventory when selling
items to the vendor.
setlevel <1>,<2>,<3>,<4> Sets the level of an NPC compared to the player.
SetLevel 1000,0,1,81 will make target level with you from 1 to 81.
1: <% of PC's level * 10> The NPC's level in comparison to player, based on % of
players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
getav <AV> Returns the current value of the specified actor value.
modav <AV> <+/-#> Changes <AV> by <+/-#>
forceav <AV> <#> Forces <AV> to <#>
setav <AV> <#> As above, but some values don't stay set through saves.
setscale <#>
Sets the scale of an object. '1' is default. If no object is selected, applies to
PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also
note that the lowest possible value to change the scale, is 0.1, and the highest
possible value to change the scale, is 10.00, exactly on the dot.
moveto player Teleports the targeted NPC to you. (Works similar to
player.placeatme <BaseID> <#> but does not create a new reference of the base
object.)
player.setrelationshiprank <RefID> <#> Used to set an NPCs disposition towards
the player. <#> = 1-4 Note: If this doesn't help when attempting to add Follower
dialogue, try setrelationshiprank <RefID> <#> then player.setrelationshiprank
<RefID> <#>.
openactorcontainer <#>
<#> = 1,2, 3, or 4. Depending on the actors faction ranking to the player will
depend on what you see in their inventory. Use the correct ranking for their
current status.) This allows you to add or retrieve items from that actor. Some
actors will not equip armor or weapons you store on them.
GetPos <axis> Returns the position value of given axis (x,y,z) of the target
SetPos <axis> <#> Sets the position value of given axis (x,y,z) of the target.
GetAngle <axis> Returns the value of given rotational axis (x,y,z) of the target.
SetAngle <axis> <#> Sets the value of given rotational axis (x,y,z) of the
target (the change happens when the targeted object is picked up).
MarkForDelete Permanently deletes the selected item either instantaneously or
upon reload. This command is cleaner than disable, as it removes the item
completely instead of just hiding it from view.
setownership Allows you to make things ownerless. They won't become yours.
When used on chests, applies to everything inside.
Most "Target commands" can be used on the player by self-targeting or prefixing
with Player. in the console window. Some commands, such as Kill and Disable will
crash the game when self-targeted, while others may produce unexpected results.
Quest commands
Command
Effect
GetStage <QuestID> Used to get the current quest stage for quest (use
ShowQuestTargets for IDs).
player.sqs <quest id> Used to display all the stages of a quest
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset> Used to set the
quest stage as being completed or uncompleted.
SetStage <quest id> <stage value> Used to set the quest stage (Useful for bugged
quests).
movetoqt <QuestID> Move to quest target.
showquesttargets Shows all current quest IDs.
caqs
Complete all Stages of EVERY quest.
Buggy, may not be stable. NOT recommended.
CompleteQuest <QuestID>' Complete a quest. May cause buggy behavior, SetStage
is generally cleaner.
Player commands
Command
Effect
Addshout <ShoutID> Add shout to player skill list. Shouts are also part of
spells so in order for this command to work you would need the spells unlocked.
List of Shout Codes.*NOTE: Shouts can be unlocked using: player.unlockword
<shoutID>
SetPlayerRace <Raceid> Doing this will allow you to change your race without using
showracemenu. Note: May bug after certain transformations (ex: Werewolf), and
revert to original race, or the race you selected using showracemenu.
Player.SetRace <RaceID> A variant of SetPlayerRace <Raceid>, it is possible to
become non-human race using this variant i.e. Player.SetRace DragonRace will
transform the player into a Dragon and capable of using Thu'um under Dragon voice
clip, this variant can also be used on NPCs.
fov <#> Adjust field of view. The default is 75, and the maximum value appears
to be 160. Higher numbers allow a wider field of vision, but it can be distorted.
Lower numbers show a "zoomed" view. 60-90 is a useful range.
sucsm <#> Set the speed of the free-flying camera (tfc). The default is 1.
Setting it to 2, for example, would double the speed, and to 0.5 would half the
speed.
animcam Allows for the camera to view the player character from any direction
without changing which way they are facing.
s1st While in third person, the player character's armswhich would normally only
appear in first personappear behind the player character, allowing for the player
to experience first person and third person simultaneously.
showracemenu Bring up character customization menu. Magicka, Stamina, and
Health will be spread evenly on using this depending on your character's level. It
will remove any custom point distributions. Note: Using TGM command before entering
the menu will retain your original levels. Will only modify your
attributes/skills/points/etc. if you change the race, sex, or select a preset from
the list. Modifying cosmetic things like skin color/warpaint/hair/face shape/etc.
will leave your points.
player.addperk <PerkID> Adds the perk.
player.removeperk <PerkID> Removes a perk.; does not return the point used to
gain the perk.
player.addspell <variable> Adds a spell, disease, or power. can be used for
acquiring unused spell. ex: Conjure Dragon Priest, does not work for vampiric
spells.
Player.removespell <variable> Removes a spell, disease, or power.
player.additem <ItemID> <#> Add an item to the inventory.
For example, to add 100 gold to the inventory, use player.additem f 100
player.removeitem <ItemID> <#> Remove an item from the inventory.
player.drop <ItemID> <#> This will drop the item.
player.showinventory Lists all items in your inventory and their codes. PgUp and
PgDwn to scroll through.
player.setcrimegold <#> <FactionID> Adds <#> to your current bounty with
<FactionID>
player.paycrimegold <X> <Y> <FactionID> Sometimes, does not pay off your bounty
fully.
X = 1 Remove stolen items. 0 Don't remove stolen items.
Y = 1 Go to jail. 0 Don't go to jail.
player.setlevel <#> Sets current level to <#>.
player.teachword <WOOP> Teaches a word of power, words can be found with the "help
<word> 4" command and are recognizable by the WOOP tag. See Dragon Shouts
player.setav <AV> <#> Sets the Actor Value to <#>.
player.modav <AV> <+/-#> Modifies the Actor Value by <#>.
player.forceav <AV> <#> Should be avoided for use, as it overrides/ignores game's
automatic calculations such as item bonuses, spell bonuses, etc.
player.placeatme <Item/NPCID> <#> Places an item or actor next to the player.
playerEnchantObject <ItemID> <mgef> <mgef> Adds object to inventory with any
two magic effects (not limited to enchants). Codes
IncPCS <AVskill> Increase the players skill points by one point IncPCS marksman
AdvSkill <AV> <#> Give the player the desired amount of skill usage points. NOTE:
Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as
much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience. See
skills for test results.
psb Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command
will unlock every spell, even those used to test Skyrim, this may cause bugs so you
should backup the game before using this.
player.advlevel Force a Level Up (Does not add ability to pick a new perk)
enableplayercontrols This command is used to enable controls during cinematics
when they're disabled. Occasionally the game will glitch, instead of reloading put
in this command and carry on.
player.forceav dragonsouls # Sets the number of Dragon Souls the player has.
Replace # with the desired number.
Most "Player commands" can be used on any NPC by left clicking them while in the
console window, and typing the code without the Player. prefix.
The addperk command does not seem to work on NPCs, as they seem to rely upon the
perks assigned to them.
|- |player.setscale # |Sets height for character. Use Tsun as an example for
height. He ranks 1.23 on the height scale.
Other
Command
Effect
Addfac <FactionID> <#> Adds the selected NPC to a faction. May cause undesired and
buggy AI behavior, 1-4 affects faction rank
AddToFaction <FactionID> <#> AlteToggle commands
Command
Effect
rm Toggle Run Mode. Will switch between run mode and walking mode. Same function
as <Caps Lock> key.
tg Toggles grass
tt Toggles trees
tws Toggle water display when not underwater
twf Toggles framework border
ts Toggles display of skybox and fog.
tfow Toggles regions on the local map. i.e. loads all unexplored areas on the
local map.
TLL Toggles LOD
teofis Toggle relatively taxing image settings such as blur. May result in an
increase in frames per second.
tscr Toggles script processing
TIM Toggle Immortal Mode (Character will still take damage, but their health will
never reach zero. Final blow animations may cause a permanent decapitation bug.)
TCL Toggle Collision. Using the TCL command with a target toggles clipping for
the target. If used while falling off a cliff, may cause a crash. Useful for
unsticking your character or finding items or bodies that have fallen through a
wall or floor.
TM Toggle Menus (Disables all GUI elements, including menus, the compass,
subtitles and messages. Very useful for taking screenshots.)
TFC Toggle freefly camera. Add <1> to pause.
TAI Toggle Artificial Intelligence (Characters will not react to non-combat
stimuli and dialog may not function. Used in conjunction with TCAI will completely
disable NPC actions.)
TCAI Toggle Combat Artificial Intelligence (Characters may turn hostile, but will
not attack the player.)
TDetect Toggle AI Detection. Doesn't work with Pickpocket detection.
TC Toggle player Control of target entity. If used when targeting an NPC, will
transfer control to said NPC, and any command inputs will be applied both
characters. To fix, use TC on the player character to turn off its actions.
TMM <#> Toggle Map Markers; <0> Disable all. <1> Enable all. <1,0,1> Show all,
no fast travel.
TGM Toggle God Mode (Grants infinite health, magicka, and stamina. Carry weight
will never affect movement or fast travel.)
Targeted commands
Command
Effect
Equipitem <ItemID> <#><left/right> Forces the target to equip <ItemID>, if it is
in their inventory. Adding a '1' after the ID seems to make some items un
removable, while '0' keeps them removable as normal. <left/right> will equip the
weapon in the left or right hand.
Equipspell <SpellID> <left/right> Forces the target to equip <SpellID>,
<left/right> will equip the spell in the left or right hand. spells cannot be
acquired by addspell command such as Vampiric Drain can be acquired temporarily in
this way. as for player variant: type "player.Equipspell <SpellID> <left/right>"
Unequipitem <ItemID> <#><left/right> Forces the target to unequip <ItemID>,
similiar to Equipitem command except this one is for unequiping items. if it is in
their inventory. Adding a '1' after the ID seems to make some items un removable,
while '0' keeps them removable as normal. <left/right> will unequip the weapon in
the left or right hand.
setessential <BaseID> <#> Make NPC mortal (0) / immortal(1).
Disable This will make the target disappear, but still loaded with the cell
(see also: MarkForDelete).
Enable Used to make disabled targets re-appear. Useful for when you made a
pointing mistake when disabling targets.
unlock Unlock the desired chest or door. Note: This may not work in some
cases.
lock <#> Lock chests, doors or people. <#> = the level of difficulty. (0-100,
any larger and the lock cannot be picked)
kill Instantly kills target. (Does not kill characters/creatures marked
'essential', only causes them to fall to the ground for a few minutes.)
Resurrect <#> Return a dead NPC to life. Replace <#> with 1 to resurrect with
all current items intact. Leave off <#> to have the corpse removed & a new copy
spawned.
removeallitems Removes all items in the targets inventory. Use the <player>
variable to transfer all items to own inventory.
sexchange Change gender of target NPC, or PC. Note: Only BODY changes, not the
head.
additem <ItemID> <#> Adds <ItemID> to target NPC, Note: Use on a merchant to set
the amount of barter gold. This gold may not go to your inventory when selling
items to the vendor.
setlevel <1>,<2>,<3>,<4> Sets the level of an NPC compared to the player.
SetLevel 1000,0,1,81 will make target level with you from 1 to 81.
1: <% of PC's level * 10> The NPC's level in comparison to player, based on % of
players level. (1000 = 100.0%)
2: <1 level +/-> How many levels this NPC will be above or below the level in 1.
3: <starting level> The lowest level this NPC can be.
4: <level cap> The highest level this NPC can be.
getav <AV> Returns the current value of the specified actor value.
modav <AV> <+/-#> Changes <AV> by <+/-#>
forceav <AV> <#> Forces <AV> to <#>
setav <AV> <#> As above, but some values don't stay set through saves.
setscale <#>
Sets the scale of an object. '1' is default. If no object is selected, applies to
PC. NOTE: When used on an actor, it increases or decreases speed and damage. Also
note that the lowest possible value to change the scale, is 0.1, and the highest
possible value to change the scale, is 10.00, exactly on the dot.
moveto player Teleports the targeted NPC to you. (Works similar to
player.placeatme <BaseID> <#> but does not create a new reference of the base
object.)
player.setrelationshiprank <RefID> <#> Used to set an NPCs disposition towards
the player. <#> = 1-4 Note: If this doesn't help when attempting to add Follower
dialogue, try setrelationshiprank <RefID> <#> then player.setrelationshiprank
<RefID> <#>.
openactorcontainer <#>
<#> = 1,2, 3, or 4. Depending on the actors faction ranking to the player will
depend on what you see in their inventory. Use the correct ranking for their
current status.) This allows you to add or retrieve items from that actor. Some
actors will not equip armor or weapons you store on them.
GetPos <axis> Returns the position value of given axis (x,y,z) of the target
SetPos <axis> <#> Sets the position value of given axis (x,y,z) of the target.
GetAngle <axis> Returns the value of given rotational axis (x,y,z) of the target.
SetAngle <axis> <#> Sets the value of given rotational axis (x,y,z) of the
target (the change happens when the targeted object is picked up).
MarkForDelete Permanently deletes the selected item either instantaneously or
upon reload. This command is cleaner than disable, as it removes the item
completely instead of just hiding it from view.
setownership Allows you to make things ownerless. They won't become yours.
When used on chests, applies to everything inside.
Most "Target commands" can be used on the player by self-targeting or prefixing
with Player. in the console window. Some commands, such as Kill and Disable will
crash the game when self-targeted, while others may produce unexpected results.
Quest commands
Command
Effect
GetStage <QuestID> Used to get the current quest stage for quest (use
ShowQuestTargets for IDs).
player.sqs <quest id> Used to display all the stages of a quest
SetObjectiveCompleted <QuestID> <stage> <1 to set, 0 to unset> Used to set the
quest stage as being completed or uncompleted.
SetStage <quest id> <stage value> Used to set the quest stage (Useful for bugged
quests).
movetoqt <QuestID> Move to quest target.
showquesttargets Shows all current quest IDs.
caqs
Complete all Stages of EVERY quest.
Buggy, may not be stable. NOT recommended.
CompleteQuest <QuestID>' Complete a quest. May cause buggy behavior, SetStage
is generally cleaner.
Player commands
Command
Effect
Addshout <ShoutID> Add shout to player skill list. Shouts are also part of
spells so in order for this command to work you would need the spells unlocked.
List of Shout Codes.*NOTE: Shouts can be unlocked using: player.unlockword
<shoutID>
SetPlayerRace <Raceid> Doing this will allow you to change your race without using
showracemenu. Note: May bug after certain transformations (ex: Werewolf), and
revert to original race, or the race you selected using showracemenu.
Player.SetRace <RaceID> A variant of SetPlayerRace <Raceid>, it is possible to
become non-human race using this variant i.e. Player.SetRace DragonRace will
transform the player into a Dragon and capable of using Thu'um under Dragon voice
clip, this variant can also be used on NPCs.
fov <#> Adjust field of view. The default is 75, and the maximum value appears
to be 160. Higher numbers allow a wider field of vision, but it can be distorted.
Lower numbers show a "zoomed" view. 60-90 is a useful range.
sucsm <#> Set the speed of the free-flying camera (tfc). The default is 1.
Setting it to 2, for example, would double the speed, and to 0.5 would half the
speed.
animcam Allows for the camera to view the player character from any direction
without changing which way they are facing.
s1st While in third person, the player character's armswhich would normally only
appear in first personappear behind the player character, allowing for the player
to experience first person and third person simultaneously.
showracemenu Bring up character customization menu. Magicka, Stamina, and
Health will be spread evenly on using this depending on your character's level. It
will remove any custom point distributions. Note: Using TGM command before entering
the menu will retain your original levels. Will only modify your
attributes/skills/points/etc. if you change the race, sex, or select a preset from
the list. Modifying cosmetic things like skin color/warpaint/hair/face shape/etc.
will leave your points.
player.addperk <PerkID> Adds the perk.
player.removeperk <PerkID> Removes a perk.; does not return the point used to
gain the perk.
player.addspell <variable> Adds a spell, disease, or power. can be used for
acquiring unused spell. ex: Conjure Dragon Priest, does not work for vampiric
spells.
Player.removespell <variable> Removes a spell, disease, or power.
player.additem <ItemID> <#> Add an item to the inventory.
For example, to add 100 gold to the inventory, use player.additem f 100
player.removeitem <ItemID> <#> Remove an item from the inventory.
player.drop <ItemID> <#> This will drop the item.
player.showinventory Lists all items in your inventory and their codes. PgUp and
PgDwn to scroll through.
player.setcrimegold <#> <FactionID> Adds <#> to your current bounty with
<FactionID>
player.paycrimegold <X> <Y> <FactionID> Sometimes, does not pay off your bounty
fully.
X = 1 Remove stolen items. 0 Don't remove stolen items.
Y = 1 Go to jail. 0 Don't go to jail.
player.setlevel <#> Sets current level to <#>.
player.teachword <WOOP> Teaches a word of power, words can be found with the "help
<word> 4" command and are recognizable by the WOOP tag. See Dragon Shouts
player.setav <AV> <#> Sets the Actor Value to <#>.
player.modav <AV> <+/-#> Modifies the Actor Value by <#>.
player.forceav <AV> <#> Should be avoided for use, as it overrides/ignores game's
automatic calculations such as item bonuses, spell bonuses, etc.
player.placeatme <Item/NPCID> <#> Places an item or actor next to the player.
playerEnchantObject <ItemID> <mgef> <mgef> Adds object to inventory with any
two magic effects (not limited to enchants). Codes
IncPCS <AVskill> Increase the players skill points by one point IncPCS marksman
AdvSkill <AV> <#> Give the player the desired amount of skill usage points. NOTE:
Very inconsistent between skills. E.g. "AdvSkill speechcraft 3000" gives about as
much Speech experience as "AdvSkill enchanting 1" gives Enchanting experience. See
skills for test results.
psb Player Spell Book. Unlocks all spells and shouts. NOTE: Using this command
will unlock every spell, even those used to test Skyrim, this may cause bugs so you
should backup the game before using this.
player.advlevel Force a Level Up (Does not add ability to pick a new perk)
enableplayercontrols This command is used to enable controls during cinematics
when they're disabled. Occasionally the game will glitch, instead of reloading put
in this command and carry on.
player.forceav dragonsouls # Sets the number of Dragon Souls the player has.
Replace # with the desired number.
Most "Player commands" can be used on any NPC by left clicking them while in the
console window, and typing the code without the Player. prefix.
The addperk command does not seem to work on NPCs, as they seem to rely upon the
perks assigned to them.
|- |player.setscale # |Sets height for character. Use Tsun as an example for
height. He ranks 1.23 on the height scale.
Other
Command
Effect
Addfac <FactionID> <#> Adds the selected NPC to a faction. May cause undesired and
buggy AI behavior, 1-4 affects faction rank
AddToFaction <FactionID> <#> Alternate version of AddFac, adds the selected NPC to
a faction. May cause undesired and buggy AI behavior, 1-4 affects faction rank
RemoveFac <FactionID> Removes the selected NPC from a faction. Usually used for
unaligning hostile NPC from hostile factions, May cause undesired and buggy AI
behavior.
set playerfollowercount to <#> 0 Clears followers and allows you to recruit
again.
Prid <RefID> Sets the NPC as reference, allowing other commands to be used,
good for targeting NPCs that you cant reach/select on screen or fixing quest
glitches about Npcs not appearing.
bat <name of text file> Executes a .bat file. For more info read this.
help <"Object name"> <#> Show all console commands with descriptions. Add
descriptors to search for IDs. ex: help "elven armor" 0 will show ids of all items
that include "elven armor" in the name. Quotation mark is a must for items with
more than one word ex: "elven armor", <#> sets the limits for the search function,
0 = no limits; 4 = Exact.
qqq Quits the game without going through the menus. (May cause crash.)
killall Kills all non-essential NPCs in the vicinity.
set timescale to <#> Set the rate at which time passes (20 is the default, 1 is
realtime)
sw <WeatherID> Set Weather. Changes the current weather to the one entered. It
may vanish quickly depending on the area you're in, due to the area's climate being
forced; like where rain isn't common.
fw Force Weather. Will automatically change the current weather to the one
specified. (May also vanish as with the sw command).rnate version of AddFac, adds
the selected NPC to a faction. May cause undesired and buggy AI behavior, 1-4
affects faction rank
RemoveFac <FactionID> Removes the selected NPC from a faction. Usually used for
unaligning hostile NPC from hostile factions, May cause undesired and buggy AI
behavior.
set playerfollowercount to <#> 0 Clears followers and allows you to recruit
again.
Prid <RefID> Sets the NPC as reference, allowing other commands to be used,
good for targeting NPCs that you cant reach/select on screen or fixing quest
glitches about Npcs not appearing.
bat <name of text file> Executes a .bat file. For more info read this.
help <"Object name"> <#> Show all console commands with descriptions. Add
descriptors to search for IDs. ex: help "elven armor" 0 will show ids of all items
that include "elven armor" in the name. Quotation mark is a must for items with
more than one word ex: "elven armor", <#> sets the limits for the search function,
0 = no limits; 4 = Exact.
qqq Quits the game without going through the menus. (May cause crash.)
killall Kills all non-essential NPCs in the vicinity.
set timescale to <#> Set the rate at which time passes (20 is the default, 1 is
realtime)
sw <WeatherID> Set Weather. Changes the current weather to the one entered. It
may vanish quickly depending on the area you're in, due to the area's climate being
forced; like where rain isn't common.
fw Force Weather. Will automatically change the current weather to the one
specified. (May also vanish as with the sw command). AI behavior.
set playerfollowercount to <#> 0 Clears followers and allows you to recruit
again.
Prid <RefID> Sets the NPC as reference, allowing other commands to be used,
good for targeting NPCs that you cant reach/select on screen or fixing quest
glitches about Npcs not appearing.
bat <name of text file> Executes a .bat file. For more info read this.
help <"Object name"> <#> Show all console commands with descriptions. Add
descriptors to search for IDs. ex: help "elven armor" 0 will show ids of all items
that include "elven armor" in the name. Quotation mark is a must for items with
more than one word ex: "elven armor", <#> sets the limits for the search function,
0 = no limits; 4 = Exact.
qqq Quits the game without going through the menus. (May cause crash.)
killall Kills all non-essential NPCs in the vicinity.
set timescale to <#> Set the rate at which time passes (20 is the default, 1 is
realtime)
sw <WeatherID> Set Weather. Changes the current weather to the one entered. It
may vanish quickly depending on the area you're in, due to the area's climate being
forced; like where rain isn't common.
fw Force Weather. Will automatically change the current weather to the one
specified. (May also vanish as with the sw command). glitches about Npcs not
appearing.
bat <name of text file> Executes a .bat file. For more info read this.
help <"Object name"> <#> Show all console commands with descriptions. Add
descriptors to search for IDs. ex: help "elven armor" 0 will show ids of all items
that include "elven armor" in the name. Quotation mark is a must for items with
more than one word ex: "elven armor", <#> sets the limits for the search function,
0 = no limits; 4 = Exact.
qqq Quits the game without going through the menus. (May cause crash.)
killall Kills all non-essential NPCs in the vicinity.
set timescale to <#> Set the rate at which time passes (20 is the default, 1 is
realtime)
sw <WeatherID> Set Weather. Changes the current weather to the one entered. It
may vanish quickly depending on the area you're in, due to the area's climate being
forced; like where rain isn't common.
fw Force Weather. Will automatically change the current weather to the one
specified. (May also vanish as with the sw command).ts faction rank
RemoveFac <FactionID> Removes the selected NPC from a faction. Usually used for
unaligning hostile NPC from hostile factions, May cause undesired and buggy AI
behavior.
set playerfollowercount to <#> 0 Clears followers and allows you to recruit
again.
Prid <RefID> Sets the NPC as reference, allowing other commands to be used,
good for targeting NPCs that you cant reach/select on screen or fixing quest
glitches about Npcs not appearing.
bat <name of text file> Executes a .bat file. For more info read this.
help <"Object name"> <#> Show all console commands with descriptions. Add
descriptors to search for IDs. ex: help "elven armor" 0 will show ids of all items
that include "elven armor" in the name. Quotation mark is a must for items with
more than one word ex: "elven armor", <#> sets the limits for the search function,
0 = no limits; 4 = Exact.
qqq Quits the game without going through the menus. (May cause crash.)
killall Kills all non-essential NPCs in the vicinity.
set timescale to <#> Set the rate at which time passes (20 is the default, 1 is
realtime)
sw <WeatherID> Set Weather. Changes the current weather to the one entered. It
may vanish quickly depending on the area you're in, due to the area's climate being
forced; like where rain isn't common.
fw Force Weather. Will automatically change the current weather to the one
specified. (May also vanish as with the sw command).

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