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Name Player

Archetype Motivation

Ubiquity
Roleplaying System Primary Attributes Secondary Attributes
Body Charisma Size Initiative
Dexterity Intelligence Move Defense
Strength Willpower Perception Stun

Health ( / = Nonlethal; X = Lethal) Style Points


10 5 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11

Sanity
10 5 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11

Skills
Skill Base + Level = Rating Skill Base + Level = Rating

Weapons & Armor Talents


Weapon Damage Modifier Attack Rtg

Range Capacity Rate Speed Weight

Ammunition Notes

Weapon Damage Modifier Attack Rtg


Resources
Range Capacity Rate Speed Weight

Ammunition Notes

Weapon Damage Modifier Attack Rtg

Range Capacity Rate Speed Weight


Flaws
Ammunition Notes

Armor Defense Bonus Modifier Dex Penalty Weight


Attributes: 15 pts. Size = 0 Move = Dexterity + Strength
Perception = Intelligence + Willpower Initiative = Dexterity
+ Intelligence Defense = Body + Dexterity Health = Body
Shield Defense Bonus Modifier Dex Penalty Weight + Willpower Sanity = Charisma + Willpower Stun = Body
Skills: 15 pts. Choose 1 Talent or Resource
Choose a Flaw (Optional)
Campaign Experience Points

Ubiquity
Roleplaying System

Gear Description
Age
Item # Wgt Notes Gender
Height
Eyes
Hair
Skin
Background

Encumbrance
Light Load Languages
Medium Load
Heavy Load

Vehicles
Vehicle Size Def Strc

Spd Han Crew Crew Qual. Pass

Structure
10 5 0 -1 -2 -3 -4 -5

Notes Money
Continuous
Ubiquity
Roleplaying System Combat Schedule
Round # Notes Round # Notes
1 51
2 52
3 53
4 54
5 55
6 56
7 57
8 58
9 59
10 60
11 61
12 62
13 63
14 64
15 65
16 66
17 67
18 68
19 69
20 70
21 71
22 72
23 73
24 74
25 75
26 76
27 77
28 78
29 79
30 80
31 81
32 82
33 83
34 84
35 85
36 86
37 87
38 88
39 89
40 90
41 91
42 92
43 93
44 94
45 95
46 96
47 97
48 98
49 99
50 100
Player Character
Ubiquity
Roleplaying System Overview Sheet

Name Archetype Motivation


Intelligence Talents / Resources Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise

Name Archetype Motivation


Intelligence Talents / Resources Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise

Name Archetype Motivation


Intelligence Talents / Resources Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise

Name Archetype Motivation


Intelligence Talents / Resources Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise

Name Archetype Motivation


Intelligence Talents / Resources Flaws/Notes / Background
Willpower
Perception
Empathy
Investigation
Streetwise
Name: Name:
Type Type

Archetype: Motivation: Archetype: Motivation:


Style: Power: Style: Power:

Primary Attributes Primary Attributes


Body: Charisma: Body: Charisma:
Dexterity: Intelligence: Dexterity: Intelligence:
Strength: Willpower: Strength: Willpower:

Secondary Attributes Secondary Attributes


Size: Initiative: Size: Initiative:
Move: Defence: Move: Defence:
Perception: Stun: Perception: Stun:

Skills Base Levels Rating (Average) Skills Base Levels Rating (Average)

Talents Talents

Resources Resources

Flaws Flaws

Weapon Rating Size Attack (Average) Weapon Rating Size Attack (Average)

Armor Defense Strength Dexterity Armor Defense Strength Dexterity

Notes: Notes:
__________________________________________ __________________________________________
__________________________________________ __________________________________________
__________________________________________ __________________________________________
Health Health






Combat Actions
Maneuver Attack Defense Move
Aim +2/Turn aimed, Max +4 Passive only None
Autofire
Burst Fire +1 Normal Normal
Full Autolire +3 Passive only Normal
Strafing -2 / 5 feet distance Passive only Normal
Block None Special Normal
Called Shot
Vital Area -Opponents Defense Normal Normal
Held Object -Objects Defense Normal Normal
Shooting into Combat -Cover Normal Normal
Shooting into a Vehicle** -Cover Normal Normal
Specific Location -Target Area / Size Modifier Normal Normal
Cautious Attack -4 +2 Normal
Charge +2 Passive only Normal; only prior to attack
Shove +2 Passive only Normal; only prior to attack
Disarm -2 Normal Normal
Dodge None Special Normal
Feint Touch Normal Normal
Grapple Touch Normal Normal
Parry None Special Normal
Ready Weapon None Normal Normal
Reload Weapon None Normal Normal
Run None Normal 2x Normal
Shield Bash -2 + Shields Defense Rating Normal Normal
Sprint None Normal 4x Normal
Stand Up None Normal Normal
Throw Touch Normal Normal
Total Attack +2 Passive only Normal
Dual Wield -4 /-6 Passive only Normal
Flurry -4 each Passive only Normal
Rapid Fire -4 each Passive only Normal
Sweep -2 per target Passive only Normal
Total Defense None +4 Normal
Trip Touch Normal Normal
Use ltem None Normal Normal
Use Skill None Normal Normal
* May also be used in vehicular combat; see SotSW for differences from personal combat.
** Only used in vehicular combat.

Vehicle only Combat Actions


Maneuver Attack Defense Move
Dive Bomb +2 per turn Passive only Normal
Dogfight Less successful opponents Normal Normal
Evasive Action None Special Normal
Full Speed None Normal 2x Normal
Jump None Passive only Normal
Ram None Passive only Normal; only prior to attack
Sideswipe None Passive only Normal; only prior to attack
Stunts None Passive only Normal

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