MOHANBIR SAWHNEY
is the McCormick Tribune Professor
of Technology at the Kellogg School
of Management, Northwestern
I n the networked world, firms are recognizing the power of the Internet as
a platform for co-creating value with customers.We focus on how the Internet
University; e-mail: mohans@kellogg. has impacted the process of collaborative innovationa key process in value
northwestern.edu co-creation.We outline the distinctive capabilities of the Internet as a platform
for customer engagement, including interactivity, enhanced reach, persis-
tence, speed, and flexibility, and suggest that firms can use these capabilities
to engage customers in collaborative product innovation through a variety of
GIANMARIO VERONA
is an Associate Professor of Internet-based mechanisms. We discuss how these mechanisms can facilitate
Management at Bocconi University collaborative innovation at different stages of the New Product Development
and Senior Lecturer at SDA Bocconi process (back end vs. front end stages) and for differing levels of customer
School of Management, Milan, Italy;
involvement (high reach vs. high richness).We present two detailed explorato-
e-mail: gianmario.verona
@sdabocconi.it ry case studies to illustrate the integrated and systematic usage of Internet-
based collaborative innovation mechanismsDucati from the motorbike
industry and Eli Lilly from the pharmaceutical industry. We derive implications
for managerial practice and academic research on collaborative innovation.
EMANUELA PRANDELLI
is an Associate Professor of
Management at Bocconi University
and Senior Lecturer at SDA Bocconi 2005 Wiley Periodicals, Inc. and Direct Marketing Educational Foundation, Inc.
School of Management, Milan, Italy;
e-mail: emanuela.prandelli@ JOURNAL OF INTERACTIVE MARKETING VOLUME 19 / NUMBER 4 / AUTUMN 2005
4
INTRODUCTION nisms for collaborative innovation. We present
detailed case studies to show how best-practice firms
In an increasingly dynamic business environment, are using these mechanisms to improve the speed,
firms are realizing the importance of collaboration for cost, and quality of their new product development
creating and sustaining competitive advantage. process. Through these in-depth case studies, we
Collaboration with partners and even competitors has derive lessons for organization and strategy, as well
become a strategic imperative for firms in the net- as the implications for academics and managers.
worked world of business (Brandeburger & Nalebuff,
1996; Gulati, Nohria, & Zahere, 2000; Iansiti & The paper is organized as follows. We begin by con-
Levien, 2004). More recently, scholars in strategy and trasting traditional perspectives on customer involve-
marketing have focused on collaboration with cus- ment in the new product development process with
tomers to co-create value (Prahalad & Ramaswamy, the emerging perspective on customer collaboration
2004; Thomke & von Hippel, 2002). While collabora- in virtual environments. Next, we describe a number
tion with customers can span several business of Internet-based mechanisms for engaging cus-
processes, one of the most important is collaborating tomers in product innovation, and highlight the rele-
to create value through product innovation. vance of these mechanisms at different stages of the
product innovation process, and for different levels of
In this paper, we examine how the Internet can serve customer involvement. We then present two case
as a powerful platform for enabling collaborative inno- studies of best practice firms that have implemented
vation with customers. While customer interaction has some of these mechanismsDucati Motor from the
always been important in new product development motorcycle industry, and Eli Lilly from the pharma-
(von Hippel, 1988), the widespread deployment of the ceutical industry. We conclude by summarizing impli-
Internet has greatly enhanced the ability of firms to cations for academics and managers.
engage with customers in the product innovation
process (Dahan & Hauser, 2002). By creating virtual
customer environments (Nambisan, 2002), firms can CUSTOMER ENGAGEMENT
tap into customer knowledge through an ongoing dia- IN PRODUCT INNOVATION:
logue (Sawhney & Prandelli, 2000). The Internet
THE TRADITIONAL PERSPECTIVE
enhances the ability of firms to engage customers in
collaborative innovation in several ways. It allows In literature and in practice, product innovation is
firms to transform episodic and one-way customer generally conceptualized as a five-stage New Product
interactions into a persistent dialogue with customers. Development (NPD) processideation, concept devel-
Through the creation of virtual customer communi- opment, product design, product testing, and product
ties, it allows firms to tap into the social dimension of introduction (e.g., Ulrich & Eppinger, 2003; Urban &
customer knowledge shared among groups of cus- Hauser, 1993). Firms use varied techniques to solicit
tomers with shared interests. And it extends the reach customer input in order to create better new products
and the scope of the firms customer interactions faster. In the front-end stages of the NPD process
through the use of independent third-parties to reach (ideation and concept development), firms use market
non-customerscompetitors customers or prospective research techniques like focus groups, customer
customers. surveys and quantitative techniques like conjoint
analysis to create, test, and refine new product
Firms can use a variety of Internet-based mecha-
concepts. At later stages in the NPD process, firms
nisms to facilitate collaborative innovation. These
use quality function deployment, prototyping, product
mechanisms differ in terms of the stage of the new
testing, and test marketing to design and improve
product development process that they are most use-
products and marketing strategies for new product
ful for, and the nature of the customer interactions
introduction (Urban & Hauser, 1993).
they enable. While optimistic claims abound on how
best practice firms are leveraging the Internet to con- While firms have always sought to hear the voice of
nect with customers, there is little formal research on the customer, customers have traditionally tended to
collaborative innovation. We take a first step in this play a passive role as recipients of the firms innovation
area by identifying several Internet-based mecha- activities. Firms seek to improve fit between their
COLLABORATING TO CREATE: THE INTERNET AS A PLATFORM FOR CUSTOMER ENGAGEMENT IN PRODUCT INNOVATION 5
offerings and customer needs by surveying customers effort limitations, traditional market research tech-
and importing knowledge from leading-edge customers niques like focus groups and surveys are limited in
into the firm (von Hippel, 1988). Drivers of the firms terms of the frequency with which firms can engage
innovation success include the firms market sensing with customers, and the time taken to solicit cus-
ability (Day, 1994), effective R&D and manufacturing tomer input. In virtual environments, customer inter-
routines (Hayes, Wheelwright, & Clark, 1988) and the actions can happen in real-time, and with a much
right balance of organizational competences (Verona, higher frequency. The physical and cognitive effort
1999). The traditional perspective on customer engage- needed for the firm as well as customers is far lower
ment implicitly views value creation and innovation as in virtual environments, so the interactions can be
a firm-centric activity, with most information flowing more frequent and more persistent. The key con-
in a one direction from the customer to the firm straint is the willingness of customers to participate
(Prahalad & Ramaswamy, 2004). When customers are in interactions and privacy concerns that may limit
viewed as passive recipients of innovation, the firm has the depth of information that customers may be will-
a limited understanding of customer knowledge devel- ing to share with the firm.
oped within their specific contexts of experience, and
Virtual environments also enhance the firms capaci-
there is little emphasis on iterative dialogue to refine
ty to tap into the social dimension of customer knowl-
and enhance ideas. Further, if one excludes costly tools
edge, by enabling the creation of virtual communities
like participant observation (Leonard & Rayport,
of consumption (Kozinets, 1999). Customers self-
1997), there is little opportunity to engage communi-
select themselves and participate in spontaneous con-
ties of customers to tap into the social aspects of knowl-
versations. This makes them highly involved in a
edge. Finally, the firm tends to be biased towards lis-
joint experience of co-creation. Finally, the Internet
tening to its current customers, and even among these,
increases the flexibility of customer interactions: cus-
to its most important customers.
tomers can vary their level of involvement over time
and across sessions. For instance, customers partici-
CUSTOMER ENGAGEMENT IN pating in a discussion group or a community can
VIRTUAL ENVIRONMENTS: choose their level of involvement (Hagel & Singer,
THE CO-CREATION PERSPECTIVE 1999; Hoffman & Novak, 1996). Firms can allow cus-
tomers to interact with them at different levels of
The Internet is an open, cost-effective and ubiquitous
commitment based on their interests and perceived
network (Afuha, 2003). These attributes make it a
payoffs from interaction, and they can modify their
global medium with unprecedented reach, contribut-
level of participation as their commitment increases
ing to reduce constraints of geography and distance
over time.
(Cairncross, 1997). Further, the Internet potentially
allows firms to overcome the trade-off between rich- The extended reach, enhanced interactivity, greater
ness and reach because it is interactive in nature persistence, increased speed, and higher flexibility of
(Evans & Wurster, 1999). In the physical world, com- virtual environments combine to produce three key
municating (and absorbing) rich information requires benefits for collaborative innovation with customers:
physical proximity or personal interactions with cus- (a) the direction of communication; (b) the intensity
tomers. These constraints limit the number of cus- and richness of the interaction; and (c) the size and
tomers that the firm can dialogue with. On the other scope of the audience (Table 1).
hand, the firm can interact with a large number of
The direction of interaction evolves from one-way
customers through customer surveys, but this type of
knowledge import to an interactive dialogue. This
interaction does not allow for a rich dialogue.
two-way dialogue helps firms to progressively learn
However, Internet-based virtual environments allow
about and learn from individual customers and
the firm to engage a much larger number of cus-
groups of customers. The richness of the interaction
tomers without significant compromises on the rich-
increases because virtual communities of customers
ness of the interaction.
help firms to tap into social knowledge in addition to
Virtual environments also increase the speed and the individual customer knowledge. Virtual customer
persistence of customer engagement. Due to cost and communities allow the firm to immerse itself into the
COLLABORATING TO CREATE: THE INTERNET AS A PLATFORM FOR CUSTOMER ENGAGEMENT IN PRODUCT INNOVATION 7
Applicability to Stage of New Product Development Process video game enthusiasts (e.g., www.Idsoftware.com)
and networking engineers (e.g., Cisco Networking
Front-end Back-end
(Ideation and Concept) (Product Design and Testing) Professionals Forum). Reward mechanisms can also
be introduced to encourage the most competent users
Suggestion Box Toolkits for users innovation
to compete in Internet-based innovation market-
High Richness
Virtual communities Web-based patent markets 2003). These marketplaces are typically hosted by
Web-based idea markets third parties, because of their ability to aggregate
communities of experts. Examples of such innovation
Online survey Mass customization of the marketplaces include HelloBrain (www.hellobrain.
product com), Experts Exchange (www.experts-exchange.
High Reach
COLLABORATING TO CREATE: THE INTERNET AS A PLATFORM FOR CUSTOMER ENGAGEMENT IN PRODUCT INNOVATION 9
Eli Lilly. The approach was nondirective, based on Applicability to Stage of New Product Development Process
individual semi-structured interviews (McCracken, Front-end Back-end
1990) that are flexible yet are controlled (Burgess, (Ideation and Concept) (Product Design and Testing)
1982). We used an open-ended approach to question- Tech Caf Design Your Dream Ducati
High Richness
ing so that we could identify emergent themes in col- Advisory programs supported Focalized contest
Deep/
Nature of Collaboration
laborative innovation. by product engineers
Ducati Service Ducati Garage Challenge
High Reach
itive advantage not only based on technical product
Broad/
Polls & feedback sessions Web-based product testing
superiority, but also on their ability to interact with
their customers and create deep customer relation- My Ducati
ships across the entire lifecycle of ownership. Virtual scenarios
Motorcycles are a lifestyle-intensive product, so
motorcycle companies need to foster a sense of com- FIGURE 2
munity among their customers in addition to offering Ducatis Internet-Based Collaborative Innovation Initiatives
innovative product features.
Ducati Motor, a manufacturer of motorcycles head-
and managed ad-hoc online forums and chats for over
quartered in Italy, was quick to realize the potential for
three years to harness to strong sense of community
using the Internet to engage customers in its new prod-
among Ducati fans. Over 200 messages are posted
uct development efforts. The company set up a Web
every day on Ducati forums. The most popular discus-
division and a dedicated Web site, www.ducati. com, in
sion is about products and the biking experience.
early 2000, inspired by the Internet sales of the
These conversations are highly relevant for Ducati to
MH900evolution, a limited-production motorcycle.
better understand customer needs and gain insights
Within 30 minutes, the entire years production
into new products and services. Ducati also realized
was sold out, making Ducati a leading international
that a significant number of its fans spend their
e-commerce player. Since then, Ducati has evolved its
leisure time not only riding their bikes, but also main-
site to create a robust virtual customer community
taining and personalizing their bikes. As a result,
that had 160,000 registered users as of July 2004.
Ducati fans have deep technical knowledge that they
Community management has become so central at
are eager to share with other fans. To support such
Ducati that management has replaced the words mar-
knowledge sharing, the company has created the Tech
keting and customer with the words community
Caf, a forum for exchanging technical knowledge. In
and fan. Ducati considers the community of fans to
this virtual environment, fans can share their projects
be a major asset of the company and it strives to use
for customizing motorcycles, provide suggestions to
the Internet to enhance the fan experience. Ducati
improve Ducatis next generation products, and even
involves its fans on a systematic basis to reinforce the
post their own mechanical and technical designs, with
places, the events, and the people that express the
suggestions for innovations in aesthetic attributes as
Ducati life style and Ducatis desired brand image. The
well as mechanical functions. To support their ideas,
community function is tightly connected with the prod-
they can attach text or graphics files. In the customer
uct development and the fan involvement in the com-
service area of the Web site, individual bikers can self-
munity directly influences product development.
signal their technical competencies and solve mechan-
Ducati uses Web-based mechanisms to support rich as
ical problems posted by other Ducati fans. These
well as broad customer engagement, at the front-end
technical forums help Ducati to benefit from sponta-
as well as at the back-end stages of its product devel-
neous customer knowledge sharing, and help the com-
opment process (Figure 2).
pany to glean suggestions for improving its marketing,
Virtual communities play a key role in helping Ducati engineering, and customer support. They have also
to explore new product concepts. Ducati has promoted significantly reduced the number of calls coming into
COLLABORATING TO CREATE: THE INTERNET AS A PLATFORM FOR CUSTOMER ENGAGEMENT IN PRODUCT INNOVATION 11
Through this mechanism, Ducati recognizes opinion $500 million, and the average length of time from
leadership and provides recognition for members with- discovery to patent is 15 years. Eli Lilly, an
in its customer community. Contests are also used in Indianapolis-based pharmaceutical firm, has created
order to enhance and reward customer involvement. an Internet-based platform to support collaborative
For instance, the company created a competition called innovation involving its customerspatients, doctors,
Design Your Dream Ducati, where fans were chal- clinicians, researchers, and health care providers. The
lenged to interpret in any form their Dream Ducati, company employs more than 35,000 people worldwide,
by offering artistic as well as technical ideas. The win- and markets medicines to treat depression, schizo-
ning ideas were selected by a team that included the phrenia, diabetes, cancer, osteoporosis, and many other
CEO, the chief manager of the Design Department, diseases in almost 140 countries. Like its competitors,
and the Creative Director. Eli Lilly invests heavily in R&D, consistent with the
philosophy of its founder, who referred to research as
Future contests will focus on specific areas of interest
the heart of the business, the soul of the enterprise.
for the company, to solicit solutions to specific mechan-
ical and aesthetic problemsa form of Web-based idea In recent years, the company has sought to make its
market. The company also plans to integrate its online innovation processes more widely distributed by
and offline mechanisms for customer engagement. For leveraging the Internet. In the late 1990s, the compa-
instance, during the World Ducati Week (WDW), an ny created a new division, e.Lilly, dedicated to using
annual gathering of Ducati fans from all over the world the Internet to manage customer interactions with
in Italy, the company organizes the Ducati Garage the explicit purpose of supporting R&D activities.
Challenge. The purpose of this gathering is to allow e.Lilly focused on engaging potential creative part-
bike owners to show how they transformed their ners, including customers, in a dialogue to explore
Ducati, based on their skills and creativity. In the 2004 new ideas and strategies for growth. e.Lilly aimed to
gathering, more than 20 motorcycles constructed by create new and unanticipated connections among
Ducati were remodelled by the imagination of cus- patients, doctors, and employees, because these con-
tomers who worked in their workshops to transform nections facilitate creative solutions to innovation
their dreams into reality. The winners were selected problems. e.Lilly is responsible for two main streams
through votes cast by official Ducati riders, as well as of Web-based activitiesgeneration of new drugs and
by the companys technical and styling directors. creation of new patient solutions. Each stream of
activities is pursued through a specific Web site and
Notwithstanding the origin of the next bike, all new
ad-hoc mechanisms of customer engagement, selec-
product designs are reviewed and tested with a broad-
tively applied at the early stages and later stages of
er sample of customers. Ducatis fans can surf thou-
the innovation process (Figure 3).
sands of pages illustrating the mechanical features of
Ducati motorbikes. Within the virtual community, Applicability to Stage of New Product Development Process
current and future Ducati bike owners discuss and Front-end Back-end
review proposed product modifications that can be (Ideation and Concept) (Product Design and Testing)
tested online in the form of virtual prototypes. They
High Richness
COLLABORATING TO CREATE: THE INTERNET AS A PLATFORM FOR CUSTOMER ENGAGEMENT IN PRODUCT INNOVATION 13
managed by the same companys clients, such as product development, relating to (a) the absorption
researchers and cliniciansin the Lilly supplier base and integration of complementary forms of knowledge
to levels more reflective of the diverse business com- through different mechanisms; (b) organizational
munity. And patients are involved in customizing the transformation as a prerequisite for the success of col-
treatments and therapies the company provides laborative innovation and; (c) the emergence of medi-
them, based on their preferences and the specifics of ators who facilitate collaborative innovation.
their disease conditions. The basic drugs can be the
same, but the therapy is personalized case by case to The first theme we observe is that the Internet should
reflect the individual history and experience. be used as an integrated platform for engaging
customers in multiple ways for different purposes.
Both Ducati and Eli Lilly selectively use a diverse
DISCUSSION portfolio of Internet-based mechanisms to support dif-
ferent stages of the NPD process, and to acquire dif-
The purpose of this paper was to highlight how the
ferent types of knowledge. For instance, Ducati uses
Internet can serve as a powerful platform for collabo-
its virtual communities to enhance idea generation
rative innovation with customers. While customer
and tap into the competencies of lead users, but then
knowledge has always played a key role in managing
relies on specific polls to verify the soundness of these
product innovation, todays competitive environment
ideas by involving larger numbers of customers to gen-
demands going beyond merely importing the voice of
erate successful next bikes. These polls achieve
the customer through traditional market research
extraordinary response rates, because the sense of
mechanisms. The Internet allows firms to engage cus-
belonging to the community increases individual com-
tomers more broadly, more richly, and more speedily.
mitment and brand loyalty. A similar virtuous cycle
It allows firms to create ongoing customer dialogue,
enacts within the Eli Lilly Web site, where patients
absorb social customer knowledge, and scan knowl-
develop trust and commitment towards the company
edge of potential or competitors customers. By estab-
because it provides them with information on their
lishing direct, persistent, and interactive dialogue,
specific diseases, and committed customers, in turn,
the firm can access knowledge at low cost from indi-
help the company to improve its treatments and,
vidual customers as well as from communities of com-
hence, further increase their loyalty. Eli Lillys ability
munities. In virtual environments, it can better select
to integrate patients experiences shared in the forums
lead users or, better, let them self select. In addition,
hosted in its corporate Web site with the scientists
the firm is neither constrained by geographical
contributions through the InnoCentive venture plays
boundaries nor by the boundaries of its served mar-
an important role in defining new treatments and the
kets in the selection of lead users.
best approaches to marketing the treatments.
While this exploratory inquiry needs to be followed up
Internet-based mechanisms positively impact both
with further empirical analysis, our study contrasts
the content and process dimensions of knowledge to
the traditional perspective on customer involvement
support new product development. On the content
in innovation against the emerging perspective of co-
dimension, knowledge-sharing processes at a social
creation facilitated by the Internet. We illustrate how
level generate knowledge that is rooted in specific
the characteristics of the mediuminteractivity,
experiential contexts. These virtual contexts allow
reach, speed, persistence, and flexibilitypermit
the firm to gain insights into socially generated
firms to explore new frontiers in co-creation of value.
knowledge that would not be possible to glean using
We also outline a variety of Web-based mechanisms
traditional research techniques. On the process
for customer collaboration, and provide a framework
dimension, there is a resonance among different
for classifying the mechanisms in terms of the nature
forms of customer participation in the companys
of the collaboration (deep versus broad) and the
activities. A strong sense of belonging to virtual com-
applicability to stages in the NPD process (front end
munities enables strong social relationships, which
versus back end).
increase individual customers willingness to share
Our case studies reveal three themes in Internet- their knowledge with the company. Conversely, the
based collaboration with customers to support new ability to develop personalized relationships with
COLLABORATING TO CREATE: THE INTERNET AS A PLATFORM FOR CUSTOMER ENGAGEMENT IN PRODUCT INNOVATION 15
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