calb, Galtor and _Demo_ hold no warranties of any kind for this product.
You're using ePSXe at your own risk. The authors can't be held liable
or responsible for any damage which results from using the emulator,
it's plugin or anything described in this documentation in any way.
================================READ THIS===============================
Index
*****
0. Introduction.
1. What's New?
2. What do you need to run ePSXe?
3. Usage.
3.1 Which files are necessary to run ePSXe?
3.2. Controlling the emulator.
3.3. GUI options
3.3.1. File
3.3.2. Run
3.3.3. Config
3.3.4. Options
3.3.5. Help
3.4. Configure the emulator
3.4.1. Configuring the emulator
3.4.2. Configuring the video options
3.4.3. Configuring the CD-ROM
3.4.4. Configuring the sound
3.4.5. Configuring the input
3.4.6. Choosing MemoryCards files
3.5. Command line options
3.6. Memory card support
3.7. Savestates.
3.8. Netplay plugins.
3.9. Cheat Codes.
3.10. Local netplay support
4. Implemented features
5. Compatibility in ePSXe
6. Where can I get help with the emulator?
Appendix
********
A. FAQ's
B. Thanks
C. Legal Stuff
****************************************************************************
0. Introduction
****************************************************************************
****************************************************************************
1. What's New?
****************************************************************************
- Updated the x86 recompiler to use the same recompiler than in the rest of
versions (Android, Linux x64, Mac ...). Now it should be easier to
fix problems in all versions.
- Ported the GPUCORE threading mode from the Android version. The PC CPUs
are faster than Android CPUs, so it will improve less FPS. (This
option is better when the CPU is slower).
- Added new threading modes to the Pete OpenGL2 Core Plugin. It includes
a basic 2-thread mode, and 2 extra modes adding soft/hardware effects.
(It could improve some effects, for example the burning photo on the
start of Castlevania)
- In the INPUTCORE plugin, swapped the vibration actuators when using the
Xinput mode (to match to real PSX Left/Right). Besides when using a
gamepad in digital mode, now you can use the left stick as the dpad.
- Fixed the >2GB PBP roms support. Now it should be able to run the PSX2PSP
isos bigger than 2GB as Final Fantasy VIII PSP pack.
- Fixed the cheat codes support when running on the interpreter mode.
- Added a new option in the cheat codes window to download cheat codes from
the ePSXe version (Thanks to psxdatacenter.com)
- Fixes to the core which made more games playable or better working.
- WING COMMANDER IV
- MONKEY HERO
******************************************************************************
2. What do you need to run EPSXE?
******************************************************************************
*****************************************************************************
3. Usage
*****************************************************************************
ePSXe supports direct input and also features an option which allows you
to configure the pads through the UI. It is very simple and intuitive :
Click config -> game pads -> pad1/pad2 (the one you want to configure),
and you will see a picture of a pad and some fields with the names of
the keys. Select the psx button what you want configure and then hit the
key you want to assign to it. (in case you want use a joystick, hit the
joystick button instead of a key).
Starting with ePSXe 2.0 you can use a external input plugin like Pokopom.
Starting with ePSXe 1.2.0 you can select the analog axis that you want to
use, selecting the axis to configure and moving the axis in your joystick.
You can also configure the effect that will be done in every motor
in the force feedback.
Player 1 - default
------------------
Player 2 - default
------------------
Disabled by default.
3.3.1. File.
(*) Run ISO : Runs a PSX iso file. Select an iso file and click ok to start.
(*) Run BIOS : Runs the PSX bios. (use this to edit the memory cards)
(*) Local Netplay: Open a window to select player1 or player, to play in local
net. It is required to have the same game in both devices,
and the game have to be indexed in the gamelist.
3.3.2. Run.
(*) Enable Logs : It will show a windows with logs from the emu while running.
3.3.3. Config.
3.3.4. Options.
3.3.5. Help.
(*) Visit EPSXE webpage : Open your browser with the epsxe webpage.
Basically you need to configure the bios, your video card, CD-ROM drive,
your sound card and the input in order to get the emulator fully working.
For video, sound, cdrom and input, you can select the plugins from
config->Plugins. Using config->(video/sound/cdrom/gamepads) you can
directly access the selected plugin configuration.
In ePSXe, click config -> bios. In the new window, you can see a text box
which shows the currently selected bios and a browse button. Click this button
and select the BIOS you want to use. During testing we found out that the
scph1001.bin and scph7502.bin BIOS' are compatible, but the scph1000.bin won't
work. Please remember you may only be in possession of the copyrighted BIOS
when you're legally entitled.
In ePSXe, click config -> plugins -> video. In the new window, you can see a
dropdown
menu which shows the currently selected video plugin(*). Select your favourite
video
plugin and click on the configure button, and, finally click ok.
(*) EPSXE uses PSEmu Pro's video plugins, so you can get other compatible GPU
plugins from psxdatacenter.com
3.4.3. Configuring the CD-ROM
in ePSXe, select config -> plugins -> cdrom. In the new window, you can see a
dropdown
menu which shows the currently selected CD-ROM plugin(*). Select the plugin of your
choise and click on the "Configure" button afterwards. There's yet another dropdown
menu, in which you can select the drive letter of the CD-ROM you want to use. In
case
you want to use your primary CD-ROM, just stay with the default entry. For using
another CD-ROM, just select the preferred drive and click on OK. We mainly tested
the emulator with the internal cdrom plugins, and with the Pete cdrom plugin.
Win2k users should use the win2k native CDR plugin, it worked fine
during our tests.
In ePSXe, select config -> plugins -> sound. In the new window, you can see a
dropdown
menu which shows the currently selected sound plugin(*). Select the sound plugin of
your choise and click on the "Configure" button afterwards. In the appearing
window, there're several check boxes where you can enable disable certain
sound options. The playstation uses 3 different kind of sounds : ADPCM, XA
and CDDA.
* Enable Sound (Select this to enable ADPCM sound) - Used to enable ADPCM
sound, and it is necessary to get XA sound.
(*) EPSXE can use PSEmu Pro's sound plugin system or an internal
sound system. If you want to use psemu plugins you need download the
plugins first. Recommeded are Pete, Eternal and the internal one.
There is other very good like Andy and Iori plugins.
In ePSXe, select config -> plugins -> input port1/port2. In the new window, you can
see a dropdown menu which shows the currently selected input plugin(*). Select
the input plugin of your choise and click on the "Configure" button afterwards.
In this window, you can select the memory cards files what you want to use.
ePSXe supports the most important memory cards formats, .MC(R), .GME, .MCD
and .MEM. You can disable/enable the memcards from this windows if you need to
do it.
Epsxe by default use 2 shader memcards for all games, but there is a option to
force to use 2 individual memcards by game.
(*) -dither <mode> : Select dither mode (0-3 in internal gpu core)
(*) -inshader <val> : Select internal shader (0-4 internal gpu core)
ePSXe also comes along with memory card support. The used cards are saved
in 2 files in your \memcards directory. The first one is named epsxe000.mcr
and the second one epsxe001.mcr. Each file has a size of 128 KB (which is
PSX standard), and the format is simply a dump of real memory cards.
ePSXe doesn't come with a memory card editor, but you can use the option
Load -> Run BIOS to get to the real PSX memory card editor, from where
you can delete / move savegames. In case you're using Pete's OpenGL / D3D
plugins, don't forget to enable offscreen rendering to see this menu
correctly.
ePSXe 1.0.1 includes a memory card file selector, so you can select which file
you want to use in which slot. ePSXe also has support for different memory card
file supports, like Dexdrive (.gme), PSEmu Pro (.mc) and several others.
3.7. Savestates.
ePSXe supports GameShark cheat codes. You can load cheat codes in the
emulator creating a file called "cheats/SXXX_XXX.XX.txt"
(where SXXXX_XXX.XX is the PS-EXE name of the game, which you can see
enabling the ePSXe Log Console).
For example in Final Fantay 8 US-NTSC the file name is:
"cheats/SLUS_008.92.txt".
ePSXe supports until 256 codes per file. The file format is:
#Zell level 20
800778a4 4a38
From the version 2.0.5, ePSXe supports local netplay without using external
plugins. This feature is compatible with the rest of ePSXe ports (MacOSX,
Linux, Android ...). In order to play you need the same bios in both devices,
and the same games in both devices. In order to find the game, this game have
to be available in the gamelist feature in both devices.
How to use:
Player1:
1) File>Local netplay>Player1
2) Select the game from the gamelist and press run
3) You can see your local IP address in the console, it will be necessary in
player2 to connect.
4) Wait to the game to start.
Player2:
1) File>Local netplay>Player2
2) Insert the local IP address from the player1
3) Wait to the game to start
When using this feature, it will use isolated memcards by game stored in the
folder epsxe/memcards/net/ in the player1, and it will get synched in the
same folder in the player2.
******************************************************************************
4. Implemented features
******************************************************************************
- Sio emulation
- ISO support
- Mdec decoder ( The PSX comes with a jpeg decoder which is mainly used
for MDEC movies. It includes a new MDEC engine programmed in v.1.0.1)
- XA sound support
- GUI
*******************************************************************************
5. Compatibility in EPSXE
*******************************************************************************
Compatibility in ePSXe hasn't been tested that much yet, actually it has been
mainly tested with PAL games. Current compatibility percentage is superior
at 95%.
Sound.
ePSXe comes with support for the PSEmu Pro sound plugins in this version.
This includes ADPCM, CDDA and partial XA sound. Common problems
with the sound:
******************************************************************************
6. Where can I get help with the emulator?
******************************************************************************
There are a number of ways to receive help. The first thing you should do is
read the documentation, since the majority of questions are already
answered in it. Also, you can use the following emulation forums:
http://ngemu.com/forums/epsxe-discussion.7/
You can follow the ePSXe news in our twitter account (@epsxeteam):
https://twitter.com/epsxeteam
or Facebook:
https://www.facebook.com/Epsxe-1522225218080824/
******************************************************************************
A. Frequently Asked Questions
******************************************************************************
* (Your favorite game here) doesn't work with EPSXE? Why not ?
We're sorry. For now, try another emulator or a real playstation :).
We don't know and won't tell you. Check the homepage for more infos.
http://www.epsxe.com/
In addition, a number of emulation related websites will carry it too.
*****************************************************************************
B. Changelog
*****************************************************************************
- In the first place, this version includes some important changes to improve
the accuracy, sadly it could breaks games, if you find that a broken game
on this version please report to epsxepc@gmail.com
- Improved CDROM timing accuracy,bugs and change disc problems. Improved the
timing when seeking and reading cdrom sectors, fixed Tales of Destiny 2
changedisc and fixed Twins Story and Harukanaru Toki no Naka de - Banjou Yuugi.
- Improved the GPU timing (when using the ePSXe GPUCORE). It fixes or improve
some games as: Namco Vol 4, Soul Blade, Tunguska, Derby Stallion,
Derby Stallion 99, NBA Live 99, Sangokushi Eiketsuden, Dukes of Hazzard,
Alice in Cyberland, Vampire Hunter D, Macross Digital Mission VF-X,
Monaco Grand Prix Racing, Power Dolls 2, Spots Goes To Hollywood ...
- Improved the GPUCORE. Fixed a bug while transfering data, improved screen
centering (Star Ocean 2, Jumping Flash 2, Hogs of War...), fixed some
gargabe on the borders when changing the resolution, fixed a scrolling
problem, fixed a screen ratio problem when changing from windowing to
fullscreen on the fly, added vsync support, and added support to select the
blitter as OpenGL2 or OpenGL1 (it should be compatible with some old
videocards, but shader support is not supported in OpenGL1 mode).
- Improved the openGL2 plugin. Fixes Xmen Mutant Academy 1 & 2, Nascar
Thunder 2002/2003/2004, Pro Pinball - Big Race Usa, Pro Pinball - TimeShock,
Pro Pinball Fantastic Journey and Worms Pinball (use framebuffer effects=0
in the pinball games).
- Changes in the SPUCORE. Implemented the SPU mute flag, it fixes some sound
glitches during the pause in the game: Car & Driver Presents - Grand Tour
Racing 98.
- Changes in the INPUTCORE. Now it has native supports for XInput devices,
select Xinput when configurating the gamepad in the config dialog if you
want use the XInput API. (mapping buttons is not required).
- Fixed the external input plugins support when stopping and pressing continue.
- Added support to overclock the PSX CPU. You can select x1, x1.5, x2.0, x3.0
and x4.0. Be careful it could break compatibility.
- First of all, ePSXe 2.0 now requires Windows Vista or superior. While
it could work on Windows XP SP3, it has not been tested.
- Added a gamelist window. Now you can open a gamelist window by selecting
File->Open Gamelist or clicking on the letters "PSX" from the ePSXe logo.
From this window you can select the folders to scan and click on refresh to
create a gamelist with the games found in the those folders. Additionally you
can get the mini-icon covers for the games in the gamelist. There is also
support for multi-PBP files and ECM files.
- Improved CPU accuracy. Dynarec and the interpreter accuracy has been improved
fixing some possible corner cases. The main goal of the dynarec is performance,
so it is less accurate than the interpreter mode.
- Adjusted overall timing. The FPS and Mhz have been adjusted to match the real
PSX on NTSC and PAL. It helps synchronization in some games such as Bust a
Groove 1 & 2 during songs (those games requires low sound latency).
- Improved GTE support. The GTE accuracy has been improved to match the
Android version. In addition this version support 2 hacks for the GTE.
Widescreen support which is used to stretch the screen to 16:9 without
modifying the aspect of 3D objects. Given it is a hack it will fail in some
games, especially those combining 2D and 3D.
Subpixel precision (gte accuracy hack thanks to Edbla) which allows more
precision to be kept through computations but requires a gpu renderer
supporting this feature.
- Ported the Soft GPU from the Android version. The new GPU Core requires
a videocard supporting OpenGL2 + GLSL shader. It is a very accurate soft GPU,
supporting features such as:
- Increased internal resolution at x2 and x4. (very fast CPU required for x4)
- Brightness profiles, to increase the brightness in dark games.
- Stretching modes: 4:3, stretching or widescreen
- 2D filters: 2xSai, xBRZ (thanks to Zenju)
- Shaders: FXAA/CRT-Lottes (thanks to Lottes), CRT-Hyllian/xBR-LV2-3D (thanks
to Hyllian)
- Simple custom Shaders (a pack with examples is available on epsxe.com/files)
- Scanlines suport
- Removing of top/bottom black bands in some games.
- Sub-pixel precision (or gte accuracy hack).
(Special thanks to Pete Bernert :)
- Included the Pete Opengl2 GPU core. It is the Pete OGL2 gpu core included in
the ePSXe Core. This version is the actual Pete OGL2 plugin supporting a
sub-pixel precision (or gte accuracy hack), memory detection and fix the game
Guardian Recall. Millions of thanks to Pete Bernert, Tapcio and Edbla.
- Teamviewer incompatibility is resolved with the internal GPU plugins. The GPU
Core and Pete Opengl2 GPU core are not affected by the incompatibility with
the TeamViewer software.
- Added a configuration window to select options for the internal SPU Plugin.
Currently it is possible to select the sound latency (normal or very low -
required on Bust a Groove 1 & 2) and enable/disable some sound effects
(filters and reverb).
- Improved the internal input plugin. Improved multitap to support a lot of games
that did not work in the previous versions. Added support to autofire. Now you
can select up to 4 buttons for player-1 and player-2 as autofire, and
configure the repeat frequency by button.
- Added support for Konami Justifier gun using the mouse for games such as Die
hard Trilogy, Area 51, Lethal Enforcers, Crypt Killer, Project - Horned Owl,
Lethal enforces I & II.
- External Input plugins support. This version supports external input plugins
such as Pokopom. You can select a plugin for the Port 1 and Port 2, but it is
recommended that if you want use both an external plugin and the internal
plugin you select the external plugin in the first port. Thanks to Shalma.
- Added game profile by game. In this version it is possible during the gameplay
to save your preferences for the current game. The next time that you run the
same game it will use those preferences. All internal settings in every
plugin included with the emulator are supported (spucore, gpucore and Pete
Opengl2 GPU Core).
- Improved HLE bios emulation. Starting with version 1.9.25, the HLE bios has
been improved to support more games: Wild Arms, Jet Moto, Toca World Touring,
Simcity 2000. Memcards support was improved for a lot of games such as
Dinocrisis 2, Metal Gear Solid, V-Rally2, Diablo, Ridge Racer Type 4, Driver,
Echo Night and Azure Dreamns.
- Fixes to the CD-ROM decoder and the core which made around to 40 more games
playable or better working.
- AGILE WARRIOR F-111X
- ARCADE'S GREATEST HITS - THE ATARI COLLECTION 2
- BLASTO (PAL)
- C-12 - FINAL RESISTANCE
- CAPTAIN COMMANDO
- CINEMA EIKAIWA - AI NO HATE NI
- CINEMA EIKAIWA - ARASHIGAOKA
- CINEMA EIKAIWA - INTERCEPTOR
- CINEMA EIKAIWA - TENGOKU NI IKENAI PAPA
- CINEMA EIKAIWA - THIS BOYS LIFE
- CINEMA EIKAIWA - ZOMBIE
- DUKE NUKEM - LAND OF BABES (PAL)
- FANTASTIC NIGHT DREAMS - COTTON ORIGINAL
- FORMULA ONE 2000
- GLOCAL HEXCITE
- JUMPING FLASH 2
- LEGEND OF LEGAIA (Use Dualshock mode)
- LONDON RACER 2
- MARY-KATE AND ASHLEY - CRUSH COURSE (PAL)
- MARY KATE & ASHLEY - MAGICAL MYSTERY MALL (PAL)
- MEDIEVIL
- MEDIEVIL 2
- METAL SLUG - SUPER VEHICLE 001
- MABOROSHI TSUKIYO
- MILLENNIUM SOLDIER EXPENDABLE
- NIGHTMARE CREATURES II
- NISHIJIN PACHINKO TENGOKU VOL.2
- PERFECT WEAPON
- PSYBADEK
- ROCK'N ROLL RACING 2 - RED ASPHALT (PAL)
- RUGRATS STUDIO TOUR (PAL)
- SD GUNDAM G GENERATION ZERO
- SIDEWINDER II
- SLOTS
- SOUL BLADE
- STAR WARS - REBEL ASSAULT II - THE HIDDEN EMPIRE
- SUPER PANG COLLECTION
- THE HIVE
- USA RACER - A2 RACER GOES USA
- VIRTUA PACHI-SLOT OLYMPIA SPECIAL
- Added HLE bios support (an official PS1 is recommend yet). From this
version ePSXe can run ps1 games without an official PS1 bios, it includes
HLE bios emulation. Support is limited, but it is good enought to run a
very high number of games.
VERY IMPORTANT: Savestates done with a official PS1 bios are NOT compatible
with savestates done with ePSXe HLE bios (Besides it uses a different namespace).
- Better SBI subchannel support (for example in Medievil) and fixed SBI in games
with ECM format. Added SBI support in MDS/MDF format.
- Fixes to the CD-ROM decoder and the core which made almost 20 more games
playable or working better like. For example this fixed
- Arcade Party Pak: Rampage now works
- Crash Bash: Pause menu now works
- Final Fantasy V
- Junclassic C.C. & Rope club
- Kamen Rider v3
- Minakatakudou Toujyou
- NHL Face Off 2001
- Nishijin Pachinko Tengoku Vol.3
- Omizu no Hanamichi
- Sentient
- Simple 1500 Series Vol.006 - The Hanafuda [Rerelease]
- Standby Say You
- Tombi
- Tombi 2
- Twins Story - Kimi ni Tsutaetakute
- Vanark: Pause menu now works
- Worms Armageddon
- Yuukyuu no Eden - The Eternal Eden
- Yeh Yeh Tennis
- New experimental dmachaincore that maybe can fix some graphic glitches in
some games like Tomb Raider Chronicles or Metal Gear Solid. Usage execute
epsxe.exe -dmachaincore.
- Added support for multi-bin iso format (redump format), and preliminary
support for ECM iso format.
- The internal SPU plugin has been updated to the 1.9.0 version. It includes
fixes on interpolation (Square games) and other minnor fixes (Kururin Pa!).
- Added support for joysticks with Circle analog Range. Choose "Full Circle"
on the kind of analog on configure gamepad screen. (Logitech and Xbox
gamepads).
- Fixes to the CD-ROM decoder and the core which made almost 30 more games
playable or working better like. For example this fixed TempestX3,
Duke Nukem Land of Babes, Rayman, Kiganjo,
Kids Station - Motto! Oja Maho Doremi Dokkan! Maho Dou Eigo Festival,
Firo & Klawd, Stahlfeder ...
- Added cheat codes support. Now ePSXe support Gameshark cheat codes. See
the Cheat Code section below to get information on how to use it.
- Added support for disc images in PBP format. It supports compressed images, and
multi-disc images (a list of images is shown when you choose a multi-disc pbp).
This doesn't support encrypted files.
- Added subchannel support using SBI files from redump.org. To get it working
with isos the SBI file has to be renamed with the same filename as the image
(except the extension, for example .bin to .sbi) and be located in the same
folder.
To get it working in cdroms, you need to put the SBI file in directory patches,
with the PS-EXE name of the game and ".sbi" at the end of the name.
(example: SLES_99.999.SBI). Be carefull, ".sub" has priority over ".sbi",
so if you prefer to use the ".sbi" file, remove/move ".sub" to another folder.
- Fixed changedisc feature, which was broken in 1.7.0, and added fixes to
support changedisc in more games that were not previously working.
- The internal SPU plugin has been updated to the 1.8.0 version. This
version includes multiples fixes and add compatibility with a lot of
sound effects that were not properly supported before. Thanks goes to
Shalma and Tikalat. The following games work better in this release:
Um Jammer Lammy, Final Fantasy VII, Final Fantasy Tactics, Xenogears,
Vagrant Story, Misadventures of Tron Bonne, Spyro 2 & 3, Vib Ribbon,
Discworld Noir, Tales of Destiny, Extreme Ghostbuster,
South Park Chef's Luv Shack, Silhouette, Thousand Arms, Adidas Power Soccer ...
- Better support for CDDA in games, more games which had CDDA in the
previous version work now. It also adds better RepPlay, and
AutoPause support.
- Some games with GPU status problems are detected and auto-activate the
required options in the GPU. These games don't work if you use PEC.
The list of affected games includes: To heart, Ishin No Arashi,
Dukes hazzard Racing for Home, Hot wheels: turbo racing, U.P.P.
Thanks goes to gladiator.
- Added support for savestates in some game which didn't work in the previous
version because it was unable to find the game code name. It now generates
a game code name for the game like SLU_XX.XXX.
- Fixes to the CD-ROM decoder and the core which made almost 150 more games
playable or working better like. For example this fixed Shaman king,
Arcade Pack (Rampage), Virtual Pool 3, Heart of Darkness, Eldergate,
Blue's Clues - Blue's Big Musical, Carnage Heart EZ,
Simple 1500 Series Vol 006 - The hanafuda, Roswell Conspirancies - Level 7,
Armored Core - Master of Arena, Digital Figure Iina, My Dream / On Air...
- Multiple changes has been done in the Pad support. This version supports
the Axis LRX, axis with +/-/full ranges, and a important bug in vibration
support has been fixed avoiding crashes. In the sio emulation section,
this version includes better DualShock protocol support, including
vibration in more games, and adding 2 new pad types, "DualAnalog" and
"Negcon". Finally thanks to the new Pete's gpu plugins, a new type of
"visual vibration" has been included, shaking the image when the
game triggers a vibration effect. (Note: if you are using epsxe 1.6.0
or older, it could be necessary to reconfigure the pad plugin in this
new version).
- The internal SPU plugin has been updated to the 1.7.0 version. This
version includes new effects like better envelope, noise, interpolation,
frequency modulation, reverb and better synchronization between the core
and the sound. Thanks to this last fix, the following games work better now:
Metal Gear Solid, Valkyrie Profile, Eithea. Besides the spu API now
includes support for CDDA playing, getting better CDDA sound and core
synchronization, and compatibility with Vib Ribbon.
- In this new version, the iso support code has been rewritten. Now it supports
the formats BIN/CUE, BIN/CCD and MDS/MDF (and minor fixes to ISO/NRG
support). Besides, due to the changes in the internal spu plugin, now
the CDDA sound is supported even when you run a iso game.
Advice!!!: The files BIN/CUE, BIN/CCD must have the same name and
different extension or the games will not be loaded
- The MDEC decoder has been rewritten in the new version to get
new games playable suach as Area 51, Novastorm, Eggs of Steel
and Maximum Force. It also fixes other minor bugs in other games
like Rayman and Metal Gear Solid SM.
- In 1.7.0, thanks to Pete's help and his gpu plugins, the framelimit
management has been changed. Now the framelimit is always
enabled on startup and it can be toggled on/off with the F4 key.
It is recommended that you update your GPU plugins to the
version that will be released around the epsxe release date.
- The XA/CDDA support has been worked in this new version, fixing sound
problems in the following games: Gamera 2000, The Putter Golf, Silverload,
The Firemen 2 Pete & Danny, Iron & Blood - Warriors of Ravenloft,
Chronicles of the Sword.
- Fixes to the CD-ROM decoder and the core, which made at least 50 more games
playable like, for example, Brigandine, Need for Speed 1, Harry Potter I&II,
Danger Girl, Wacky Races, Kidou Keisatsu Patlabor, Shadow Madness,
London Seirei Tantei-Dan, Monsters SA, Equestrian Showcase, Black Down,
Paca Paca Passion 1/2/special, This is football 2, Formula 1 EA 2000,
Winnie the Pooh, Formula one 99/2000/2001/arcade, Gegere No Kitarou,
Konohana - True Report, Yukyu Gensokyoku 3 - Perpetual Blue,
Tama - Adventurous Ball In Giddy Labyrinth, Future Cop LAP, Virus 2000,
Spot goes to Hollywood, Pop'n music disney Tunes, Cosmic Race,
Super Gals Kotubiran, Koran Karon, WWF in your house, Tales of Fandom,
Transformers best of wars, Simple 1500 vol57 - the maze, Initial D,
Jounetsu Nekketsu Athletes, Rise of Robots 2: Resurrecion,
Tora Tora Tora, Victory Boxing Championship Edition, Final Fantasy 4,
Vampire Hunter D and otros.
- Fixed some cdrom emulation regressions, and more accurate cdrom emulation.
Gran Turismo 2, Dance Dance Revolution series, Gear Fighter Deboh,
Hokuto no Ken, Gundam Battle Assault 2.
- Added support for autopause when playing CDDA sound. It should fix the
problems with music in games like Tomb Raider I.
- Added support for report mode when playing CDDA sound. It fixes
tekken 1 music and Lemmings 3D. (if you have problems with this change
it can be disabled with the commandline -disablereportmode).
- Now the memcards are autosaved on the fly. It should solve the
problem of lost your memcards if the emulator crashes on gameplay.
(Remember that it is a good idea, to backup your memcards sometimes)
- Now the mouse emulacion can be selected in the second gameport, anyway
only 1 mouse is supported yet, so if you do enable it, it will be
disabled in the first pad.
- It is possible now select analog, digital and disabled mode in every gamepad.
(Thanks to everybody who helped testing it :)
- The dos window what shows the info messages, can be enabled/disabled from GUI.
- Fixes to the CD-ROM decoder and the core, which made some more games
playable like, for example, Spyro 2 PAL, Spyro 3 PAL, Front Mission 3,
Batman Gothan City Racer, Duke Nukem: Land of babes, Ridge Racer JAP,
Nekketsu Oyako, Bust a Grove 2 JAP ...
- Fixed a bug which got into 1.5.2 regarding several gte flags
(Porsche Challenge, Tomb Raider).
- Partially rewrote the CD-ROM decoder, now it doesn't need custom flags
in order to run various games any more.
- Moved the subchannel read options to it's own window in the CD-ROM
configuration. Also added a new subchannel reading mode, which works
with various LG 852x cdrom drives.
- Fixed a bug in the internal SPU plugin, which has been there since v1.5.0!
It caused sound effects to repeat and several games to freeze
(BOF series, Soul Blade).
- Fixed a bug in the internal ISO reading routines, which prevented some of the
last sectors to be accessed.
- As the Chrono Cross trick isn't necessary any more, we have assigned a new
trick to the F7 key, for the Xenogears dreams sequence: Press this key at
the beginning of the scene, and once again after the end ;)
- Fixes to the CD-ROM decoder and the core, which made some more games
playable like, for example, Theards of Fate, NBA Basketball 2000,
Legend of Mana, Rebelt Assault 2, Tekken 2, MegamanX series,
Jackie Chan US, Michelin Rally Masters, Transformers Beast of Wars ...
In resumen:
1) If you want subchannel support only from files, select in the cdrom config
window "Enable subchannel support".
2) If you want subchannel support from cdrom, select in the cdrom config window
"Enable subchannel support" and
"Enable subchannel read from cdrom."
If your cdrom is able to read subchannels in epsxe, a message will be
shown in the console between the rest of init messages.
3) If you want to caching to disk the subchannel the first time what you
run a game, select in the cdrom config window:
"Enable subchannel support",
"Enable subchannel read from cdrom." and
"Enable subchannel caching to disk."
- Some CD stuff got fixed, like the problem with changing discs, the
internal win2k CD plugin CDDA problems and a bug with the ppf support of
the internal plugins.
- Fixes to the GTE, which solve problems with 102 Dalmatinas, Rugrats in
paris, Destruction Derby 2, Nuclear Strike and possibly others.
- Changed some internal timing stuff, which should produce better (faster)
background sound in several games (FF7, Threads of Fate, Valkyrie Profile)
(You can use the old timing with -oldtiming)
- Removed the auto detection of game and required BIOS, as this prevented
Legend of the dragoon US and Wild Arms 2 US from working.
- Removed the two options -cdinc and -nocdinc, as fixes made them
unncessary. In this version -noxaread has not some effect.
- Added support for MDEC transparency, for the Oddworld series, dw4/dw7
battle effects.
- Added support for Capcom MDECs, but you need to use the command line
-adjustiming, what will give serious problems with gamepad keys and
memory cards (use F4 to fix this problems), and hard slowdowns.
(Use this option in your own risk, we recommend to use it only when
it will be really necessary).
- LINUX version only: added partial support for external gamepad plugins.
Actually only works the lamer0's plugin, what is combined with the
internal pad plugin.
- Fixes to CPU and CD-ROM make games like Star Wars - The phantom Menace,
Resident Evil 1 PAL, Legend of Legaia, Star Ocean 2, Gran Turismo JAP and
Philisoma playable.
- Fixed a bug in MDECs, which caused Metal Gear Solid and Rayman 1 to
crash. Furthermore, the MDEC options aren't read from the windows
registry any more, so you can only disable them with command lines
from now on.
- Rewritten the code what loaded the ps-exe files when starting a game, for
a better detection of the games name and the region.
- Added native support for ppf files. Now you don't need to patch the games
any more, simply copy your ppf file into the directory "/patches", with
the same name than the main PS-exe file in the cdrom (SLES*,SCES*,
SLUS* ...), in uppercase. ePSXe will load it on startup then and patch
the game in memory on the fly !
- MCI code is now disabled in WinNT/2k/XP, expect when you are using an
external CD-ROM plugin which has its own CDDA functions (e.g. Pete's).
Furthermore, the external CD-ROM plugins can now play some games like
Tomb Raider I and II PAL, what was not possible before due to a bug
in 1.4.0.
- Fixed a bug in the internal CD-ROM plugins, which caused some games to
hang when they played CDDA sound and later accessed a data
sector (Rayman 1)
- Fixed some bugs in savestates. New savestate are not compatibles with old
epsxe versions, but the savestates from a savestate from an old version
can still be loaded. The command line -ssv0 has been added, which
will let ePSXe save the savestates into the old (but buggy) format.
(Fixed savestates in square mdecs, and in threads of fate)
- Some games which ran only with a certain bios version, should now run
with any (only checked with Legend of Dragon PAL)
- Fixed some GTE bugs. (Looney Tunes: Perro y Lobo, Nhl 99)
- Last hour changes in internal spu, what fixes Metal gear solid and
Valkyrie profile sound, but we have not had too time for test it ;)
- Fixes to the CD-ROM decoder and the core, which make some more games
playable like for example Valkyrie profile, Syphon filter series speech,
Rayman 1, Micromachines V3, Croc 2, Duke Nukem: Land of Babes, Vrally 2
and Nfs 5 menus, Time Crisis 2 music, Casper Around the World ...
- Fixed a bug in the function CDROpen. Fix the psemupro iso plugin.
- Added support to the cdplayer included in the playstation
bios, you can listen to your cdda with epsxe now :)
- Fixed some problems with the change disc function. (Metal Gear Solid)
- Fixes to the CD-ROM decoder and the core, which make some more games
playable like for example Incredible Crisis, Simpsons Wresting,
Threads of fate, Tomb Raider I and II (pal),
Fighting Force 2 and so on ;)
- Fixes to the CD-ROM decoder and the core, which make some more games
playable like for example Gran Turismo, Resident Evil, Ape Escape,
Kingley Adventure, Legend of Legaia (use the "-legaia" command line),
Final Fantasy IX PAL and so on ;-)
- A completly re-written MDEC engine, which should give you better quality
and some more FPS during video playback.
- More accurate timing, what means that videos should pause less. (MDEC
timing should always be turned ON now)
- Included two new internal CD-ROM plugins : One for WinNT/Win2k users,
which uses WinNT/Win2k's native functions, and an ASPI CD-ROM plugin
for Win9x and Win2k users, which is usually faster than the older plugins.
- Fixes to XA sound playback in the internal SPU plugin.
- Included NTSC/PAL auto detection for a more accurate timing, mainly
in Square videos.
- The ISOs are loaded directly now, without showing the BIOS logo.
- Added support for PSX mouse emulation. (Selectable in Config -> Controller)(*)
- Added support for PSX analog pad emulation using Analog Pads or mouse.
(selectable in Config- > Controller)(*)
- It's now possible to disable the pads; this is necessary for some games which
are only playable for 1 player. (qbert)
- Included a new memory card selector, which comes with support for the most
important memory card formats (.MCR, .MEM, .MCD, .GME)
- Memory cards are saved now when you go to the main window and when you exit
the emu incorrectly. It's still highly recommended though to close down the
emu using the File -> Exit option ;-)
- Added an experimental "Change discs" option. To switch a disc, you need to
go to File -> Change disc. (this isn't working with some games yet though)
- ePSXe should work better with Lewpy's plugins now, so no more crashes when
you exit the emu. The reset/continue functions should also work now on several
videoboards.
- Fixes to the CD-ROM decoder and the core, which make some more games playable
like for example Final Fantasy 9, Grandia, Fear Effect, Tenchu 2 and so on ;-)
- Added a snapshot maker in key F8. (you need the "snap" directory).
- Since we haven't been able to fix the Chrono Cross bug yet, we added a
workaround,
which can be activated using the F3 key while the game freezes at that point
(though this doesn't fix the status screen problem yet, you must still use the
cheat code for this)
(*) We have created a system, where you can either use one digital pad and one
mouse or one analog pad. You can change between those using the F5 key.
We contacted the GPU plugin authors, so in the next version of their plugins, there
should be a flag displaying the type of pad you have currently selected.
*****************************************************************************
C. Thanks
*****************************************************************************
More thanks to: zsknight, Zilmar, Jabo, Willy, Goi, Jose and David Muriel.
**************************************************************************
D. Legal Stuff
**************************************************************************
When you use this software you do that at your own risk. The authors are
not responsible for any loss or damage resulting from the use or misuse
of this software. If you do not agree with these terms delete this
software immediately !
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epsxepc@gmail.com
twitter: @epsxeteam
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http://www.epsxe.com
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