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Beggining of the Campaign:

-Assault or Invasion of Sharn (Criminal enterprise)


-The Daask is following the plans of the witches of Drooam, who, secretly, wants to
take control of Sharn Underworld and use the city as a "base" for Drooam.
-Suddenly, halfings becomes to "make the cut" and infiltrated the Boromar Clan.
Then, the Boromar clan started to see all their operations begins to fail.
-The Witch dominated completely the mind of Thora Tavin - now a mindless drone with
a facade of sentience - and is using the House Tarkanan to assault the other
Organized Crime families.
-The Tyrants signed a very lucrative contract with the Daask and now they feed the
organization on information. They do not know, however, the true motivations of
these contract - and they do not care.
-No one in Booromar Clan wants to talk about these betrayals inside the "family" in
order to preserve Sharn's Organized Crime in harmony.
-No one in the House Tarkanan noticed that the organization is killing "key
peoples" of Boromar clan, although some assassins started to guess a little...
-The Tyrants do not care about the consequences of the contract.
-The Boromar Clan and a few assassins of the House Tarkanan are searching for clues
about this issue.

Dungeon Goal: Rescue a captive.


Adventure Villain: Humanoid Mastermind
Adventure Allies: Soldier.
Adventure Patrons: Retired Adventurer.

Adventure Introduction: A strange approachs the characters in a tavern and urges


them toward the adventure location.
Adventure Climax: The adventurers must choose whether to pursue the fleeing main
villain or save the NPC they care about.
Side Quest: Rescue a Captive (The Soldier)

Map of Sewers: https://rpgcharacters.files.wordpress.com/2009/08/map-sewers-1-


smaller-keyed.jpg

Room A: Entrance:
Daask Gnoll (Sleeping) (1)
hp: 22 (5d8)
Treasure:
XP: 100

Room X

-Roll for Random Encounter (1d4)-

Roll 1
Daask Kobold (4)
hp: 6, 4, 1, 1 (2d6-2 each)
Treasure
XP: 100

Roll 2
Daask Gnoll
hp: (5d8)
Treasure:
XP: 100

Roll 3
Stirge (4)
hp: (1d4)
Treasure (on a corpse):
XP: 100

Roll 4
Shadow
hp: (3d8+3)
Treasure:
XP: 100

Room B - Exit
Daask Gnoll (1)
hp: 13 (5d8)
Treasure:
Kobold (2)
hp: 5, 4
Treasure:
XP: 150

Room C - Exit
Daask Half Ogre
hp: 28 (4d10+8)
Treasure:
XP: 200

Room D - Exit
Daask Gnoll (1)
hp: 28 (5d8)
Treasure:
Kobold (2)
hp: 6, 4
Treasure:
XP: 150

Room E - End Rout


Ghoul
hp: 26 (5d8)
XP: 200
Guard Thomas
hp: 6 (2d8+2)

Room F - Exit
Daask Gnoll (2)
hp: 25, 23
XP: 200
Treasure:

Room G - Exit
Kobold (7)
hp: 9, 8, 4, 4, 3, 2, 2
XP: 150
Treasure:

Room H - Exit
Daask Gnoll
hp: 22
XP: 100
Treasure:
Room I - Found the Guy
Rust (Warforged Thug)
hp

Proeminent NPC

Watch Guard Thomas


Medium Humanoid (Human), True Neutral
================================================================================
Armor Class: 12 (leather armor)
Hit Points: 12 (2d8+2)
Speed: 30 ft
================================================================================
Str 14 (+2) Dex 13 (+1) Con 13 (+1), Int 11 (+0), Wis 12 (+1), Cha 11 (+0)
Skills: Perception +3
Senses: Passive Perception 13
Languages: Common
Challenge:
================================================================================
Actions
--------------------------------------------------------------------------------
Halberd. Melee Weapon Attack: +4 to hit, reach 10ft., one target. Hit: 7 (1d10+2)
slashing damage.
Club. Melee Weapon Attack: +4 to hit, reach 5ft., one target. Hit: 4 (1d4+2)
bludgeoning damage.

Rust
Medium Longstride Shifter, Neutral Evil
================================================================================
Armor Class: 15 (leather armor)
Hit Points: 22 (4d8)
Speed: 30 ft
================================================================================
Str 10 (+0) Dex 16 (+3)* Con 10 (+0), Int 14 (+2), Wis 10 (+0), Cha 14 (+2)
Skills: Acrobatics +5, Deception +4, Investigation +4, Persuasion +4, Perception
+2, Stealth +5
Senses: Passive Perception 12
Languages: Common, Sylvan
Challenge:
================================================================================
Actions
--------------------------------------------------------------------------------

2 Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6
(1d6+3) piercing damage.

* On shifted mode. If unshifted, the Stats drops to 15.