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British Reinforced Platoon

British Order Dice: 10


Platoon #1
First Lieutenant (page: 20) Regular 75
Qty Weapons Range Shots Penetration Special Rules
1 First Lieutenant
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with Rifle 24" 1 n/a

Infantry Squads
Regular Infantry Section (Early War) (page: 22) Regular 110
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
7 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires 30" 3 n/a Team (2 men)
loader)
Regular Infantry Section (Early War) (page: 22) Regular 110
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
7 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires 30" 3 n/a Team (2 men)
loader)

Headquarters
Forward Observer (Air) (page: 20) Veteran 90
Qty Weapons Range Shots Penetration Special Rules
1 Air Force Forward Observer
with Rifle 24" 1 n/a
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault

Infantry
Regular Infantry Section (Early War) (page: 22) Regular 110
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
7 Infantry with Rifle 24" 1 n/a
1 Infantry with Light Machine gun (requires 30" 3 n/a Team (2 men)
loader)
Commando Section (page: 25) Veteran 171
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Submachine gun 12" 2 n/a Assault
8 Infantry with Submachine gun 12" 2 n/a Assault
Entire squad equipped with anti-tank grenades Tank hunters
Commandos Behind enemy lines, Tough
Fighters

Transports
Bren Carrier (page: 57) Regular 60
Qty Vehicle Type Transport DamageValue
Weapons Range Shots Penetration Special Rules
1 Bren Carrier Tracked up to 5 7+ Open-topped, Turn on the spot
Forward-facing LMG 30" 3 n/a Front arc
Tow: Light or medium anti-tank gun
Bren Carrier (page: 57) Regular 60
Qty Vehicle Type Transport DamageValue
Weapons Range Shots Penetration Special Rules
1 Bren Carrier Tracked up to 5 7+ Open-topped, Turn on the spot
Forward-facing LMG 30" 3 n/a Front arc
Tow: Light or medium anti-tank gun
Bren Carrier (page: 57) Regular 60
Qty Vehicle Type Transport DamageValue
Weapons Range Shots Penetration Special Rules
1 Bren Carrier Tracked up to 5 7+ Open-topped, Turn on the spot
Forward-facing LMG 30" 3 n/a Front arc
Tow: Light or medium anti-tank gun
RAM Kangeroo (page: 61) Regular 137
Qty Vehicle Type Transport DamageValue
Weapons Range Shots Penetration Special Rules
Ram Kangeroo Tracked up to 11 9+ Open-topped
Tow: Light, medium or heavy anti-tank gun, light or medium howitzer, light or heavy anti-aircraft gun
Forward-facing MMG 36" 4 n/a Front arc
Platoon Points: 983

Special Rules
Open-topped
Pineed by hits from small arms in the same way as soft-skins and infantry. If assaulted by infantry open-topped
armoured vehicles are destroyed automatically if the vehicle is damaged. If hit by indirect fire add +1 to the damage
result roll. All hits upon the upper surface of the armoured vehicle count +1 penetration regardles of whether the
target is open or not - so open-topped armoured vehicles suffer a +1 penetration and +1 damage result
Tank hunters
If a tank hunter unit wins an assault and scores damage against an armoured vehicle, the effect is resolved on the
Damage Result table as for a normal anti-tank penetration rather than as for superficial damage.
Team (2 men)
Team consists of 2 men. A Team weapons shoots at full effectiveness so long as there are at least two men to serve
it. If only one man remains then the weapon suffers a -1 'to hit' penalty and a -1 penalty to its morale value.
Tough Fighters
Each model has two attacks in close quorter combat against infantry and artillery, regardless of what weapons are
carried.
Behind enemy lines
When Outflanking, ignore the -1 modifier to the Order test for coming onto the table
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
Turn on the spot
Can execute a full speed run rate reverse finishing the move facing in direction of travel.
Flak
All enemy units not currently down automatically fire at the attacking aircraft if it is within their firing arc and range,
regardless of whether they have already taken an action or not that turn. Flak fire does not require an action. Line of
site ignored. Rolls to hit aircraft are always at a -2 penalty. Friendly flak units must test to hold their fire (page 67)

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