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CHICHIE IIIE ZOIiIIE
I Mutated Human (Guines Pigua)
I Test Subject
=.....,...IOL""I..L'~I""'LIIl<'"
his foes.
Chuckie can drop exploding
~+4~~~~'~R~ir Robot
I Floyd can change his loon
to balance his need for speed, combat or hauling stuff.
I I Floyd thought there was something
suspicious when he was ordered to dust the zoo specimens
during a ~re drill. Now that he knows he's been left behind, he's
grabbed his toolkit and superglue and is using his bolts to outwit
the other nuts on the ship.
~~~ENxtra\, te..strial
I Ufefonn
I l I Mush can randomly
teleport around the station instead of moving.
emo: The final frontier. These are the escapades of the I I All Mush wanted was a peaceful vacation
ride through the cosmos. He never would have booked this trip if
inhabilants of Space Station Zemo. Their mission: To he had known his metabolic hibernation would be interrupted by
some kind of Earthling emergency. Pesky humans.
boldly blow up where no one has blown up before - or
to gel the hell 0[[ the station before it explodes..
'!ti~~Hr;:uman
Since you're reading InQuest, we figure you've played afair I I Nutritional E~ineer, Second Class
share of games, are smarter than Ihe average droid and should I
specia in
'I' , . Pete is a commando 'Nith a
cooking. He can perfonn two actions every tum.
be able to catch on 10 this wacky board game faster than you I I Aside from being a damned fine chef,
can eat abowl of "Spaceballs." The next two pages tell you Pete's the last remaining human aboard the ship. He's not
worried though. Since the 1990s the government has made it
everylhing you need to know to play.. standard operating procedure (SOP) to cross-train every cook as
an Airborne Ranger Green Beret Death Commando.
MOYEMEI'
Going in order from the player with the
highest health to the player with the
lowest, each player may move. Roll 206
WIIIIII 'HE CAME ACtlYAtllI 'HE ESCA'E POD (two six-sided dice) and add or subtract
The first player to activate and board the Before the game begins, each player your character's movement modifier. The
escape pod wins. If all characters but one secretly writes down one of these 8 three result is the maximum number of squares
croak, the surviving character wins. letter codes: you may move; you can opt to move less.
REQUIRED
To get your copy of Space Station Zema
moving last. It decides to use i1s special
ability to teleport to a room instead of
"Shoot. The Rats, at 9 health, declare
actions after Pete, and since they have
moving. Mush rolls a 6 and a 2 and ends a powerful i1em also choose "Shoot."
ready to play, we suggest you: Pete decides to use the Plutonium Rod
1. The POFs are designed to be printed on up in room 12 (6 x 2=12), the same
room Chuckie happens to be in. Since in his Slingshot and therefore does 306
8.5" x 11" 100# bright wMe card stock, damage. The Rats are canying the most
single (Board and Character Stand Ups) Chuckie's already moved, he can't leave.
Chuckie and Mush both declare "Fighr powerful ranged weapon in the game
and double sided (Cards and Tokens) and will do 406 damage. Once the two
and 8.5" x 11" bright whoe paper single for their actions. Mush reveals that
he has the melee weapon Ute Saber, sides roll their damage the lower amount
sided (Rules). is subtracted from the higher amount and
2. Cut out the card stock items using giving him a +2 bonus. In the ensuing
combat Chuckie rolls two dice and gets a the loser takes the difference in damage.
the card backs as the cutting guide. Say the Rats rolled the worst possible
Tokens may be cut out as circles or combined 7, to which he adds his combat
modifier of +2 for a total attack of 9. Mush roll, four 1s (total 4) and Pete rolled three
hexagons depending on your cutting 2s for a total of 6, the rats would take
skill. Assemble the Board. only manages to roll a 3, to which he
adds his combat modifier of +2 for a total the difference, 2, in damage (6-4=2).
3. Cut and assemble the Character Stand No matter who took damage, the winner
Ups. To assemble each Stand Up, cut of 5. Chuckie wins the fight and Mush
must lower his health level by 4 (9-5=4). cannot choose to continue Shooting
on dashed lines, score and fold on the combat.
solid lines. First glue the two image Mush is now at just 2 health. Since
Chuckie won the fight he chooses to fight
sections together and weight or clamp
so that they dry flat. Then fold and glue again. This time Chuckie rolls snake eyes SAK'LETI.I
for a total strength of 4 (1 +1=2 plus his It's Pete's tum to move. He roUs an 11
the bottom so the piece forms a "T" (since his movement modifier is 0, he can
shape. The character's name should combat modifier of 2 equals 4). Mush
rolls another 5, for a total of 7 (since he move 11). Pete's been bragging that he
be seen on the bottom of each Token. fears nothing, and to prove his point he
4. Steal a pair of dice for each player oul of has a +2 combat modifier). Chuckie is
hit for 3 points (7- 4=3). Since Mush won moves 11 spaces right onto Chuckie's
some crappy old games you don't play polyp. The polyp explodes for 1D6 damage
anymore. this round of combat he chooses not to
(Chuckie rolls a 1 and Pete moves his
continue and the Fight ends for this tum.
Health marker dolNl'l one space on the
EX~IIPlES "SHII'
Health Track). During the Action Phase
Chuckie, lNho has a higher Health total 'has
Floyd is in Code Room 3, which is
KIlEKEI' currently set to "A: Since his code is"S "
to pick his action first and since he doesn't
You're Pete the Cook and you're in the have a ranged 'Neapon and fears Pete
he takes an action to change it. He rolls'a
kitchen ('natch) at the beginning of the is up to something, chooses to "Duck.
3 on a 106 and consults the Room Chart.
tum. You have a health of 18, which is Pete, i1 tums out, has the Gadzooka and
A 3 is a failure and the code remains on
higher than everyone else's, so you get to chooses to Shool The Gadzooka does
"A."
move first. You roll two dice (a 3 and a 4) 206 damage and Pete rolls a 9. Chuckie
and add your movement modifier (+0) and Ducks for 106 rolling a 4. Chuckie moves
therefore may move up to seven spaces SHO"II. his Health token down five spaces on the
(3+4=7). You can move 0, 1,2, 3... up to Pete has managed to find the Slingshot Health Track (9-4=5). Shooting combat is
7, bu1 you can't go through a non--room item, while The Rats possess the Machete only one round and so Pete and Chuckie
space occupied by another character. Launcher. Both are in a hallway, four are done for this tum.
" Reactor Room H,Casino
While in this room, you lose 1 health at the You may spend your action to choose a card in your
beginning of your Action phase. hand to wager and roll two dice. If you roll seven or
less, you lose. The card you wagered is sent to the
II, Securit, Recycling Bin. If you roll eight or higher, you keep
You may spend your action to roll 106: your card and you get a card at random from the
AIRLOCK 1: You've tripped the alarm! You are teleported to Recycling Bin.
During the game the Air10ck may be activated (i.e. the Brig (room 13).
opened). If this happens it will suck players toward 2-4: You may look at anyone player'S hand. tI, 'he Iemo 100
it before the Movement phase. Roll 206 and move 5-6: If the Airlock is open, shut it. If the Airlock is lots of nifty looking creatures running around.
each character that number of spaces toward the closed, open it. During your Action phase (before you take your
airtock. Players are sucked in order of health tolal, action), you must roll 106:
from highest to lowest. Movement is along the
shortest route and players can be sucked out of and
U,'he IriS 1: The Heeby-Geeby Rhino decides to gore you.
You can enter The Brig, but you cannot leave lose 106 health.
through rooms. If another player blocks your path, (unless you can teleport). lUckily one of the former 2: The Vast Gormogon seeks your company. lose
you stop nexllo that player. If a player is sucked inhabitants dug an escape tunnel. You may spend this Action phase and your next turn.
into the airlock space and still has movement points your action to roll 106: 3: The Terrestrial Marmoset eyes you curiously.
left he is sucked into space and croaks (reduced 1-3: Abig, heavy bulkhead lands on top of you. Take 4: The Symbiotic Technoplantlikes you-no, really
10 zero health points). One of his cards (randomly 1D6 damage and try again next tum. likes you. Technoplant wraps itself around you
chosen) is sent to the Recycling Bin and the Airtock 4-6: You escape from the Brig. You may put your and provides 5-health armor (place 5 Symbiotic
is immediately closed (no one else is sucked Qut). piece in the hallway space with the tunnel. Technoplant Tokens on your Character Card,
remove for each space you would normally move
I', 'he Armory down the Heahh Track).
You may spend your action to take anyone weapon 5: The Phosphorescent Brainhugger leeches on
card from the Recycling Bin and add it to your hand. to your head. look at anyone unrevealed item
You must show the weapon card you choose to all anywhere in the station.
players. 6: Whoops! You let the Betagoola Death Spores
loose. They're hungry. Target player of your
U, 'endinillachines choice loses 106 health.
You may spend your action to try your luck at the
vending machines. Roll 106: 29, Kitchen
1: The security camera caught you trying to stick You may spend your action to gain 106 health
CODE ROOIIS your arm up the machine. You are teleported to points (up to your maximum). Pete the Cook gains
You may spend your action to roll 106: the Brig (room 13). +2 to all combat rolls while in the Kitchen.
2: You get a rubber bug.
1-3: Nothing happens.
4-6: You may set the code letter in this 3: You get a Babel Fish. n, Command Control
room toAorB. 4: You get a Tricordrazine Gumball (place a You may spend your action to adjust the Climate
0.:..,...-.... Gumball Token on your Character Card). You Control. Roll 106:
may eat the gumball (discard the Token) during 1: Nothing. You pushed the wrong bullon.
melee combat to add +2 to your combat total. 2-3: low gravity. Each character gets an extra
5: You get a good, steaming cup of freshly brewed movement die. This overrides double gravity.
coffee. You gain 106 health. (This health gain 4-5: Double gravity. Each character gets only one
can take you above your maXimum.) movement die. Characters can forego their
6: You get a Secret Decoder Ring (place a Secret Action phase to receive full movement. This
SECURITY FIELD Decoder Ring Token on your Character Card). overrides low graVity.
This colored area, which separates the Brig and The next time you activate a room function you 6: Deactivate life support. Each player loses one
the Armory from the rest of the map, can only be may add or subtract one from your die roll. health at the start of each turn.
crossed if your unmodified movement dice roll is Any character in this room may spend his action
even. If your unmodified total is odd, you may not U,Lantory to reset the controls back to normal. No die roll is
move through the field. You may spend your action to discard any number
of cards from your hand. Reveal the cards you wish
to dump to all players and put them in the Recycling
Bin.
n, Lost and Found The fact that the characters in Space Station Zemo
You may spend your action to roll 106:
1-2: Nothing. Damn thing doesn't work. match up perfectly with the personalities of the
3-5: Shuffle the cards from the Recycling Bin and InQuest staff is purely coincidental.
add a random one to your hand. You may not
examine the cards before choosing.
6: Choose anyone card in the Recycling Bin and Additional images for Tokens "Secret
XRAYZOIE add it to your hand. Decoder Ring", "Gumballs" and
When crossing through one of these spaces, you "Symbiotic Technoplant N by Malechi
must reveal your cards to all other players. 2009