narratives
Introduction 1
Building Storyworlds 3
Core findings 6
Bibliography 7
Abstract
Key words
We find narratives in every single medium out there. Watching a movie, looking at a
series of photographs, reading a novel, playing a videogame, are just some of the
examples in which we acknowledge this ubiquity that characterizes narratives. What if
we consider a narrative that includes different media as recipients? First of all, we need
to bear in mind that we are living in a world of media convergence, as the American
media analyst Henry Jenkins points out, a period in which multiple media systems
coexist and where media content flows fluidly across them. 1 This is not to be
understood as a fixed relationship, but as an ongoing process. Second, media content
often implies narrative, and thus narratives can get enclosed in a process of what
Jenkins calls Transmedia Storytelling. We should consider his most often quoted
definition:
This sort of narrative will become the object of this essays research. I have used the
term narrative as a trick, since a more appropriate term to denominate a narrative in
a transmedia storytelling context would be storyworld. My main interest here will
revolve around this very idea of distinguishing narratives from storyworlds. For this
reason, the first two parts of this essay will closely follow this issue. In order to do so,
I will mostly use literary scholar Marie-Laurie Ryans approach on media-consious
narratology and Henry Jenkins ideas of Transmedia Storytelling, considering the
latter as a medium. The last two chapters could be understood as a way to dissect
possible storyworlds. The first draws attention from their departure points, discussing
terms such as adaptation or transfictionality, and the second relates to how
storyworlds can develop into complex narratives, adhering to media scholar Jason
Mittels theories on this issue.
A leading question arises: which elements problematize the distinction between
narratives and storyworlds in a Transmedia Storytelling phenomenon, and how can
1
Jenkins 2006, p. 282.
2
Jenkins 2007, n.p.
1
detecting them help us understand the world building process?
We need to be aware that the transmedia storytelling model we are dealing with here
is what Brian Clark, an East Coast developer, proposed as the West Coast model in an
open discussion on Facebook.5 This is a commercial-franchise based way of transmedia
storytelling. This Hollywood approach deals with examples such as STAR WARS, THE LORD
OF THE RINGS, HARRY POTTER and THE MATRIX. This extensive model (too long for a normal
narratologists approach) is what most theorists such as Jenkins would consider as
3
Ryan 2013, p. 25.
4
Ryan 2016, p. 8.
5
Clark 2011, n.p.
2
real, top-up distribution across media.
The core element of this Transmedia Storytelling model is the story, or more
commonly known as a storyworld. Lisbeth Klastrup and Susana Tosca, scholars in
Computer Game Resarch at the University of Copenhagen, started using the term
Transmedial worlds as abstract content systems from which a repertoire of fictional
stories and characters can be actualized or derived across a variety of media forms.6
For them, all storyworlds should share a mental idea of worldness, these are features
that characterize a given universe. Unfortunately, this definition is not enough to
distinguish between a narrative and a storyworld. However, it serves as a starting
point.
The media scholar Jan-Nol Thon dedicates a chapter of his book, Transmedial
Narratology and Contemporary Media Culture, discussing this issue. I will try here to
summarize his findings, since I believe they are relevant in relation to what is being
discussed in this essay. He distinguishes three different points that separate
storyworlds from narratives (or narrative representations, as he calls them): first, while
narratives depend on their distinct media recipient, the concept of storyworld can be
considered transmedial; second, storyworlds are always incomplete, using their world
knowledge to fill the gaps by means of the aspects that are represented implicitly;
and third and last, storyworlds consist not only of existents, events and characters but
also of spatial, temporal and causal relations betweem them. These are essential to
understanding the concept of a global storyworld.7
Building Storyworlds
6
Klastrup Tosca 2004. n.p.
7
Thon 2016, p.46.
3
sense, any repeating of a story adds no value to the experience or meaning-making
process. 8 Therefore, any mere adaptation lacks distinction from its primary source.
We could think of the Bible, the Greek mythology, the abundant adaptations of Jane
Austens novels, even the incredibly large number of biopics in the film industry that
use biographies or autobiographies as a primary source.
We should not exclude retellings of the same material in different media from
transmedia storyworlds, as Ryan points out, retellings are the backbone of
transmedia, and audiences love them because they enable people to relive stories and
revisit their world in a different way.9 We could think about THE LORD OF THE RINGS or
HARRY POTTER and make a distinction between them and a simple adaptation, such as
one SENSE AND SENSIBILITY movie or TV production. Transmedia Storytelling franchises,
such as the ones that draw Jenkins attention will present lots of overlap between
documents, but all these overlaps will move in a similar direction; what Richard Saint-
Gelais, a literary scholar, calls transfictionality. This is a concept that crosses
historical periods as well as boundaries between national literatures or literary genres,
it affects literature as well as other media (film, television, comics, etc.), and it
penetrates mainstream or experimental literature as well as popular culture. 10
8
Dena 2009, p. 146.
9
Ryan 2016, p. 4.
10
Ryan 2008, p. 386.
11
Ryan 2016, p. 5.
4
conventional episodic form, narrative complexity foregrounds ongoing stories across a
range of genres.12
12
Mittel 2006, p.32.
13 Mittel 2013, p. 273
14 Idem.
15 Pearson and Messenger 2014, p. 82.
16 Ibid., p. 83
17 Idem.
5
storyworld follows the life of different characters right after the inexplicable
disappearance of 2% of the worlds population. Following this event, main religions
declined, giving room to numerous new cults to emerge. In a sense, the storyworld is
based in our actual world, but at the same time fantasy and inexplicable events
develop making the viewer confused. The developing of the storyworld constantly tries
to play with this binary opposition. What is? and What if? play a constant dialog in
the development of the storyworld, but it is almost impossible to respond to any of
them. On the official series fan website, we can read: The more of this story that
unfolds, the further we seem to venture into uncharted territory. 18 Assuming that
there is nothing like this TV Series would be a bit hyperbolic, but its uniqueness makes
it hard to categorize.
Conclusion
Primary sources
THE LEFTOVERS,
Damon Lindelof and Tom Perrotta (directors, creators), 2014, 29
June 2014, HBO.
Secondary sources
Jenkins, H., Convergence Culture: Where Old and New Media Collide. New York
and London (New York University Press) 2006.
Klastrup, L., & Tosca, S., Transmedial Worlds - Rethinking Cyberworld Design.
Proceedings of the 2004 International Conference on Cyberworlds (2004)
Retrieved 3 November 2017 from
http://www.itu.dk/people/klastrup/klastruptosca_transworlds.pdf
7
Mittel, J., Strategies of Storytelling on Transmedia Television In M.-L. Ryan, &
J.- N. Thon (Eds.), Storyworlds across Media: Toward a Media-Conscious
Narratology, Lincoln and London (University of Nebraska Press) 2004,
pp. 253-277.
Pearson, R., Davies, M. M., Star Trek and American Television, Berkeley, Los
Angeles and London (University of California Press) 2014.