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THRANDUILS HALLS

Weapon Special Strikes

Two-handed hammer/mace/maul

two-handed axe/pick
hammer/mace/maul

flail/whip/scourge
sword/dagger

club/staff
axe/pick

Model
Thranduil, King of Mirkwood

Thranduil, General of Mirkwood

Legolas Greenleaf

Legolas, Prince of Mirkwood

Tauriel

Palace Guard Captain

Ranger Captain

Mirkwood Captain

Mirkwood Elf

Palace Guard

Mirkwood Ranger

Allays:
Arnor & Gray Company

Lothlorien & Mirkwood

Wanderers in the Wild


Eregion & Rivendell

Thorin's Company

Dale & Laketown

Thranduil's Halls
Army of Thror
White Council
Durin's Folk
Minas Tirith

Fellowship
Numenor
Fiefdoms

Rohan

Shire

Thranduil's Halls

Zasada specjalna Army Listu:


MirkwoodRangers w warbandach Thranduila (obie wersje), Tauriel, Legolasa (obie wersje)
oraz Mirkwood Ranger Captain nie s liczone do limitu ukw.

1
HEROES
THRANDUIL, KING OF MIRKWOOD (Elf) Point value: 80

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Thranduil, King of Mirkwood 6/2+ 4 4 2 2 6 3 2 2 6
Wargear:
Elven cloak and Elven blade.

Special Rules:
Woodland Creature: A model with this special rule may move through woods and forests that are classed as difficult terrain as if it
were open ground. Note that doesnt mean they can automatically climb terrain in those areas, nor move through tree trunks or jump
fallen Obstacles.
Circlet of the Kings: This crown allows Thranduil to cast the magical powers Aura of Dismay and Natures Wraith once per game each.
They are automatically cast, no Will points are required, and they count as being cast on a 6 for the purposes of resisting.

Options:
Elf bow 5 points
Horse 10 points
Elk 15 points

Elk
Fight Strength Defence Attack Wounds Courage Movement
Elk 0 3 4 0 1 3 10

Special Rules:
Impaler: When a model riding a war camel charging into combat, the camel inflicts a Strength 4 hit on one enemy model in base
contact as soon as the charge is complete.

THRANDUIL THE HIGHEST COMMANDER OF MIRKWOOD (ELF) Point value: 130

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Thranduil the Highest Commander of Mirkwood 7/2+ 4 6 3 3 6 3 3 3 6
Wargear:
Heavy armour, Elven cloak and two Elven blades.

Special Rules:
Woodland Creature see Thranduil, King of Mirkwoods entry.
Expert Rider: While mounted, an Expert Rider may re-roll the dice when making Jump and Thrown Riders tests. While mounted, an
Expert Rider carrying a shield and bow still gains the +1 Defence bonus. If the model dismounts, he will lose the bonus for carrying a
shield. Additionally, an Expert Rider can pick up a Light Object without having to dismount first.
Bladelord: When fighting on foot, Thranduil, King of the Woodland Realm receives +1 Attack. Furthermore, Thranduil, King of the
Woodland Realm receives an additional Attack for each enemy model he is engaged with after the first. This bonus is determined at
the start of each Fight, and lasts until all Strikes from that Fight have been resolved.
Great Commander: This Heros warband model limit is 18 rather than 12 warriors. The army may contain only one warband of that
size.

Options:
Horse 10 points
Elk 15 points

LEGOLAS GREENLEAF (Elf) Point value: 90

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Legolas Greenleaf 6/3+ 4 4 2 2 6 3 2 3 6
Wargear:
Elf bow and two daggers.

Special Rules:
Woodland Creature see Thranduil, King of Mirkwoods entry.
Deadly Shot. Legolas may shoot his bow three times in the Shoot phase, hitting targets normally in 3+. Alternatively, he can fire just
once; this shot hits automatically, regardless of objects or models In The Way or the target is engaged in combat.

Armour 5 points
Elven cloak 10 points
Horse 10 points

2
LEGOLAS GREENLEAF, PRINCE OF MIRKWOOD (Elf) Point value: 125

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Legolas, Prince of Mirkwood 7/3+ 4 5 3 2 6 3 2 3 6
Wargear:
Armour, Elf bow and Orcrist.

Orcrist: When Orcrist causes a Wound on an Orc, Goblin or Uruk-hai it causes not 1 Wound but D3 Wounds instead(determine the
number of Wounds before Fate points are used). Additionally, the bearer of Orcrist has the Terror (Goblins, Orcs and Uruk-hai)
special rule.

Special Rules:
Woodland Creature, Deadly Shoot see Legolas Greenleafs entry.

Options:
Horse 10 points

TAURIEL (Elf) Point value: 90

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Tauriel 6/3+ 4 5 3 2 6 3 2 3 6
Wargear:
Elven blade, Elven cloak, armour, Elf bow and two daggers.

Special Rules:
Woodland Creature see Thranduil, King of Mirkwoods entry.
Blade Mistress: Tauriel receives an additional Attack for each enemy model she is engaged with after the first. This bonus is determined
at the start of each Fight, and lasts until all Strikes from that Fight have been resolved.

COMMANDERS
PALACE GUARD CAPTAIN (Elf) Points value: 75

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Palace Guard Captain 6/3+ 4 7 2 2 6 2 1 1 6
Wargear:
Elven blade, heavy armour and shield.

Special Rules:
Woodland Creature see Thranduil, King of Mirkwoods entry.
Bodyguard (Thranduils Halls): At the start of the game, choose another friendly Hero of Thranduils Halls among those in your force
all your models with the Bodyguard (Thranduils Halls) special rule to protect. As long as this Hero is alive and on the board, models
with this special rule automatically pass all Courage tests they have to take.
Kings Guard: Whilst within 3 of Thranduil, this model receives a bonus of +1 to his Fight value.

Options:
Spear 1 point

MIRKWOOD RANGER CAPTAIN (Elf) Point value: 75

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Ranger Captain 6/3+ 4 4 2 2 6 2 1 1 6
Wargear:
Elven blade, Elf bow and two daggers.

Special Rules:
Woodland Creature see Thranduil, King of Mirkwoods entry.
Knife Fighters: Mirkood Rangers receive an additional Attack for each enemy model they are engaged in combat with after the first (to
maximum for 3). This bonus is determined at the start of each fight, and lasts until all Strikes from that fight have been resolved.

3
MIRKWOOD CAPTAIN (Elf) Point value: 75

Fight Strength Defence Attack Wounds Courage Might Will Fate Movement
Mirkwood Captain 6/3+ 4 5 2 2 6 2 1 1 6
Wargear:
Armour.

Elven Glaive: An Elven glaive can be used either as a spear or an Elven blade. Alternatively, the bearer of an Elven glaive can use
the Shielding rule.

Special Rules:
Woodland Creature, Expert Rider see Thranduil the Highest Commander of Mirkwoods entry.

Options:
Lance 5 points
Shield 5 points
Elf bow 5 points
Horse 10 points

WARRIORS
MIRKWOOD ELF (Elf) Point value: 8

Fight Strength Defence Attack Wounds Courage Movement


Mirkwood Elf 5/3+ 3 4 1 1 5 6
Wargear:
Armour.

Special Rules:
Woodland Creature, Expert Rider - see Thranduil, King Woodland Realms entry.

Options:
Shield 1 point
Lance 1 point
Elven glaive (spear and Elven blade) 2 points
Elf bow 2 points
Horse 5 points
War horn 20 points
Banner 25 points

PALACE GUARD (Elf) Point value: 11

Fight Strength Defence Attack Wounds Courage Movement


Palace Guard 5/3+ 3 5 1 1 5 6
Wargear:
Heavy armour.

Special Rules:
Woodland Creature, Bodyguard (Thranduils Halls) see Palace Guard Captains entry.
Kings Guard: Whilst within 3 of Thranduil, Palace Guard receive a bonus +1 to their Fight value.

Options:
Elven blade
Spear 1 points
Shield 1 points
War horn 20 points
Banner 25 points

MIRKWOOD RANGER (Elf) Point value: 14

Fight Strength Defence Attack Wounds Courage Movement


Mirkwood Ranger 5/3+ 3 3 1 1 5 6
Wargear:
Elven cloak, Elf bow and two daggers.

Special Rules:
Woodland Creature, Knife Fighters see Mirkwood Captain Captains entry.

Options:
War horn 20 points
Banner 25 points

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