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Altar of Despair and Well of Darkness

Expansion Familiar Cards


(Cut out the cards and pass to players with familiars)

Familiar: Bottle Imp Familiar: Sharr the Brightwing


(Move = 4) (Move = 5)

The Bottle Imp familiar is granted by the Sharr the Brightwing is granted by the
Bottle Imp silver treasure card while it is appropriate Wizardry skill card.
equipped.
Sharr has the Flying ability.
The Bottle Imp starts in its owners space and
can occupy the space of other figures. If Sharr ends her movement in the same space
as a friendly figure, that figure recovers 2
The Bottle Imp has the Aura ability. wounds.

If Sharr ends her movement in the same space


as an activated dark glyph, that dark glyph is
removed from the board and replaced with an
activated normal glyph.

Familiar: Shadow Soul Familiar: Furr the Spirit Wolf


(Move = 5) (Move = 4)
The Shadow Soul is granted by the appropriate Furr is granted by the appropriate fighting skill
Subterfuge skill card. card.
The Shadow Soul has the Flying ability.
Furr can attack once per turn (before, after, or
The Shadow Soul cannot end its movement in the during his movement) rolling 1 white die and
same space as another figure, nor can other figures his attacks ignore armor.
end their movement in the same space as the Shadow
Soul.

At the start of its owners turn, the Shadow Souls


owner may either:
A) Swap places with the Shadow Soul
B) Move the Shadow Soul to an empty space
adjacent to the owner, or
C) Do nothing with the Shadow Soul

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