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SK PENDAM HALAMAN UTAMA 18
.

AKTIVITI TERBARU

TARIKH : 3 - 4 OKT 2017


HARI : SELASA - RABU
TEMPAT : SK HAJI KELALI
SEMERA

ATURCARA PROGRAM
3 OKTOBER 2017
Hari Sukan Negara
8.00 8.30 : Pendaftaran
8.30 Community
10.30 : Suai Kenal / Prasaringan
10.00 11.00 : Minum Pagi
Garis Masa Perihal Gambar suka
11.00 12.30 : Didik Hibur / Permainan
Selanjutnya Bahasa
12.30
ROSNAH 2.00
POSA : Makan
dan 623 Tangahari / Rehat
Komen
Gambar/Video
orang menyukainya
2.00 4.00 : Didir hibur / Permainan Bahasa
4 OKTOBER
Jemput rakan untuk2017 Tulis Komen
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8.00 8.30 : Pendaftaran


8.30 10.30 : Pasca Saringan
Introduction Hantar
10.00 11.00 : Minum Pagi
11.00
SK PENDAM 12.30
tambah : Kembara
gambar baru 2 Okt Randau
at 07:14
Program
This is a simple inexpensive game thatLinus 2.0
let pupils
practice word construction in a fun context.
12.30 2.00 : Majlis Penagguhan oleh
YB/VVIP
It is an experimental learning game where
pupils try to match the sounds to form correctKomentar
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words with the assistance of picture stimulus.

SK PENDAM merasa positif 3 Okt at 07:14

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PHOTO GALLERY SK PENDAM
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SK PENDAM tambah 3 gambar baru 3 Oktober pada 23:09

FEED THE SHARK

Background of the innovation

Name of the game : Feed the Shark


Target group : Year 3 Nine years old
Construct : 2- Able to associate
sounds with the letters of
the alphabet. SK PENDAM
d/a PPD Samarahan Jalan Dato Mohd Musa, 94300
Objectives of the game
Kota Samarahan, Sarawak Papar Peta
1)Pupils will be able to match the correct
sounds to the correct picture to form
meaningful words 082-821 407 (Office)
How to play the game
1) Pupil takes a token with phoneme and a 082-821 407 (Fax)
matching picture on it.
2) Pupil needs to make the sound of the
phoneme.
3) Pupil feeds the shark with the token by Sk_pendam@yahoo.com.my
throwing it into the correct boxes through
the sharks mouth.
4) The token must land into the correct box in
order for the marks to be counted. https://web.facebook.com/sekolahkeba
5) Pupils take turn to throw as many tokens as ngsaan.pendam
possible into the sharks mouth in two
minutes.
6) The winner of the game is the one with the
higest marks.
7) The game can be played by two or more
pupils.
8) The pupil will proceed to the Phonic Wheel
and spin the wheel.
9) Pupil will write the words they found in the
Phonic Wheel on the worksheets given.

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16 Ogos Kongsi
2015 @ 7:30 pagi
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