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Valor Bard.

(lvl1) Bardic Inspiration (d6)

Ability check, attack roll, save throw


Amount: char

(lvl2) Jack of all trades

Add of profiency bonus to any ability check non proficient

(lvl2) Song of rest

1d6 health in short rest

(lvl3) Expertise

In 2 skill the proficiency bonus is doubled

(lvl4) Skill improvment

Add +2 to an ability

(lvl3) College of Valor

Proficient with
o Mdium armor
o Shields
o Martial weapons
Combat inspiration
o Th target can use bardic insp to add the number to the damage roll or use the die
to add AC as a reaction against an attack
Extra atack
o (lvl6) double attack as an action

Defensive duelist

Add profiency bonus to AC as a reaction


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Spell LvL Spell Range Dmg Effect Higher lvl Save


0 Thunderclap 5 feet 1d6 Thunder Heard in 100 feet +1d6 (lvl5) Con
0 Vicious Mockery 60 feet 1d4 Disadvantage on next atk +1d4 (lvl5) Wis
1 Charm Person 30 feet Person is charmed (is Every slot +1 person Wis (with ad
friendly) in figth)
1 Thunderwave 15 feet 2d8 and pushed Push objct not secured, Every slot +1d8 Con (half
(cube) thunder heard in 300 feet dmg and not
pushed)
1 Heroism Touch Target inmune to
frightened and +HP = spell
mod every turn
1 Dissonant 60 feet 3d6 and move away Every slot +1d6 Wis (half
Whispers from me dmg and not
move)
1 Disguise self Disguise in other Int save
appearence againgt spell
save DC
2 Cloud of 60 feet 4d4 slashing Cube 5 feet with daggers Every slot +2d4
daggers dmg on turn start of enter
the rea
2 Shatter 60 feet 3d8 10 foot radius sphere take Every slot +1d8 Con (half
dmg dmg)

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