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PASSIVE

ACE BEAST RIDER ACTIVE

RANKED

Bonus Career Skills: Athletics, Knowledge (Xenology), Perception, Survival

FORAGER TOUGHENED OUTDOORSMAN BEAST WRANGLER


Remove up to from skill Gain +2 wound threshold. Remove per rank of Add per rank of Beast
checks to find food, water, or COST 5 Outdoorsman from checks to Wrangler to checks to tame
shelter. Survival checks to move through terrain or or wrangle creatures.
forage take half the time. manage environmental
COST 5
effects. Decrease overland
COST 5 travel time by half.
COST 5

OUTDOORSMAN EXPERT TRACKER TOUGHENED EXPERT HANDLER


Remove per rank of Remove per rank of Gain +2 wound threshold. Remove per rank of
Outdoorsman from checks to Expert Tracker to find tracks COST 10 Expert Handler from Survival
move through terrain or or track targets. Decrease checks made to ride beasts.
manage environmental time to track a target by half.
effects. Decrease overland COST 10
travel time by half.
COST 10

COST 10

EXPERT TRACKER BEAST WRANGLER LETS RIDE GRIT


Remove per rank of Add per rank of Beast Once per round, may mount Gain +1 strain threshold.
Expert Tracker to find tracks Wrangler to checks to tame or dismount a vehicle or COST 15
or track targets. Decrease or wrangle creatures. beast, or enter a cockpit or
time to track a target by half. weapon station on a vehicle,
COST 15 as an incidental.
COST 15
COST 15

IMPROVED SPUR SPUR NATURAL OUTDOORSMAN EXPERT HANDLER


Suffer 1 strain to attempt Take a Spur action; make a Once per session, reroll any 1 Remove per rank of
Spur as a maneuver and Hard ( ) Survival check Resilience or Survival check. Expert Handler from Survival
decrease its difficulty to to increae a beasts top checks made to ride beasts.
Average ( ). speed by 1. The beast suffers COST 20
2 strain every round it stays COST 20
COST 20 spurred.
COST 20

SUPREME SPUR DEDICATION GRIT SOOTHING TONE


When activating and Gain +1 to a single Gain +1 strain threshold. Take a Soothing Tone action;
maintaining Spur, the beast characteristic. This cannot COST 25 make an Average ( )
only suffers 1 strain instead bring a characteristic above Knowledge (Xenology) check
of 2. 6. to allow a beast to recover
COST 25 strain equal to .
COST 25
25
PASSIVE

ACE DRIVER ACTIVE

RANKED

Driver Bonus Career Skills: Cool, Gunnery, Mechanics, Piloting (Planetary)

FULL THROTTLE ALL-TERRAIN DRIVER FINE TUNING GEARHEAD


Take a Full Throttle action; Do not suffer usual penalties When reducing the amount Remove per rank of
make a Hard ( ) for driving through difficult of system strain a starship or Gearhead from Mechanics
Piloting check to increase a terrain when using Piloting vehicle suffers, reduce 1 checks. Halve the credit cost
vehicles top speed by 1 for a (Planetary). additional strain per rank of to add mods to attachments.
number of rounds equal to Fine Tuning.
COST 5 COST 5
Cunning.
COST 5
COST 5

GRIT SKILLED JOCKEY RAPID REACTION GRIT


Gain +1 strain threshold. Remove per rank of Suffer a number of strain to Gain +1 strain threshold.
COST 10 Skilled Jockey from all add an equal number of COST 10
Piloting (Planetary) and to initiative checks. Strain
Piloting (Space) checks the suffered cannot exceed ranks
character attempts. in Rapid Reaction.
COST 10 COST 10

IMPROVED FULL THROTTLE TRICKY TARGET FINE TUNING TOUGHENED


Suffer 1 strain to attempt Full Count vehicle or starship When reducing the amount Gain +2 wound threshold.
throttle as a maneuver and piloted as having a silhouette of system strain a starship or
COST 15
decrease its difficulty to 1 lower when being attacked. vehicle suffers, reduce 1
Average ( ). additional strain per rank of
COST 15 Fine Tuning.
COST 15
COST 15

DEFENSIVE DRIVING SKILLED JOCKEY NATURAL DRIVER GEARHEAD


Increase defense of vehicle Remove per rank of Once per session, may re-roll Remove per rank of
or starship being piloted by 1 Skilled Jockey from all any 1 Piloting (Planetary) or Gearhead from Mechanics
per rank of Defensive Driving. Piloting (Planetary) and Gunnery check. checks. Halve the credit cost
Piloting (Space) checks the to add mods to attachments.
COST 20 COST 20
character attempts.
COST 20
COST 20

SUPREME FULL THROTTLE FULL STOP MASTER DRIVER DEDICATION


When performing Full When piloting a ship or Once per round when driving Gain +1 to a single
Throttle, top speed increases vehicle, take a full-stop a vehicle, may suffer 2 strain characteristic. This cannot
by 2 instead of 1. maneuver to reduce speed to to perform any action as a bring a characteristic above
zero and suffer system strain maneuver. 6.
COST 25 equal to the speed reduced.
COST 25 COST 25
COST 25
PASSIVE

ACE GUNNER ACTIVE

RANKED

Gunner Bonus Career Skills: Discipline, Gunnery, Ranged (Heavy), Resilience

DURABLE GRIT OVERWHELM DEFENSES DEBILITATING SHOT

May reduce any Critical Gain +1 strain threshold. Upon unsuccessful attack Upon Successful attack with
Injury suffered by 10 per rank COST 5 with a starship or vehicle a starship or vehicle weapon,
of Durable to a minimum of weapon, may spend may spend to reduce
1. per rank of Overwhelm the maximum speed of the
Defenses. Reduce the target by 1 until the end of
COST 5 defense in the targeted zone the next round.
by 1 for every spent.
COST 5
COST 5

TOUGHENED BRACE SPARE CLIP TRUE AIM


Gain +2 wound threshold. Perform a Brace maneuver to Cannot run out of ammo due Once per round, may
remove per rank of Brace to result. Items with perform a True Aim
COST 10
from next Action. This may limited ammo quality run out maneuver to gain benefits of
only remove added by of ammo as normal. aiming and upgrade combat
environmental circumstances. check once per rank of True
COST 10
Aim.
COST 10
COST 10

DURABLE ENDURING JURRY RIGGED OVERWHELM DEFENSES

May reduce any Critical Gain +1 soak value. Choose 1 weapon, armor or Upon unsuccessful attack
Injury suffered by 10 per rank other item and give it a with a starship or vehicle
of Durable to a minimum of
COST 15 permanent improvement weapon, may spend
1. while it remains in use. per rank of Overwhelm
Defenses. Reduce the
COST 15 COST 15
defense in the targeted zone
by 1 for every spent.

COST 15

TOUGHENED ENDURING BRACE EXHAUST PORT


Gain +2 wound threshold. Gain +1 soak value. Perform a Brace maneuver to Before attacking a starship or
remove per rank of Brace vehicle, the character may
COST 20 COST 20
from next Action. This may spend 1 Destiny Point to
only remove added by ignore the effects of the
environmental circumstances. Massive rule for the attack.

COST 20 COST 20

HEROIC FORTITUDE JURRY RIGGED DEDICATION TRUE AIM


May spend 1 Destiny Point to Choose 1 weapon, armor or Gain +1 to a single Once per round, may
ignore effects of Critical other item and give it a characteristic. This cannot perform a True Aim
Injuries on Brawn or Agility permanent improvement bring a characteristic above maneuver to gain benefits of
checks until the end of the while it remains in use. 6. aiming and upgrade combat
encounter. check once per rank of True
COST 25 COST 25
Aim.
COST 25
COST 25
PASSIVE

ACE HOTSHOT ACTIVE

RANKED

Bonus Career Skills: Cool, Coordination, Piloting (Planetary), Piloting (Space)

SHORTCUT HIGH-G TRAINING SKILLED JOCKEY GRIT


During a chase, add per When a starship or vehicle Remove per rank of Gain +1 strain threshold.
rank in Shortcut to any being piloted would suffer Skilled Jockey from all COST 5
checks made to catch or system strain, may suffer Piloting (Planetary) and
escape an opponent. strain up to ranks in High-G Piloting (Space) checks the
Training to prevent an equal character attempts.
COST 5 amount of system strain.
COST 5
COST 5

SECOND CHANCES GRIT SHORTCUT HIGH-G TRAINING


Once per encounter, choose Gain +1 strain threshold. During a chase, add per When a starship or vehicle
a number of positive dice COST 10 rank in Shortcut to any being piloted would suffer
equal to ranks in Second checks made to catch or system strain, may suffer
Chances and reroll them. escape an opponent. strain up to ranks in High-G
Training to prevent an equal
COST 10 COST 10 amount of system strain.
COST 10

DEAD TO RIGHTS HIGH-G TRAINING GRIT INTENSE PRESENCE


Spend 1 Destiny Point to add When a starship or vehicle Gain +1 strain threshold. Spend 1 Destiny Point to
additional damage equal to being piloted would suffer COST 15 recover strain equal to
half Agility (rounded up) to system strain, may suffer Presence rating.
one hit of successful attack strain up to ranks in High-G
made with ship or vehicle- Training to prevent an equal COST 15
mounted weaponry. amount of system strain.

COST 15 COST 15

SECOND CHANCES CORELLIAN SENDOFF KOIOGRAN TURN GRIT


Once per encounter, choose Take a Corellian Sendoff When an opponent has Gain +1 strain threshold.
a number of positive dice action targeting two ships or gained the advantage on a COST 20
equal to ranks in Second vehicles at Close range; make starship or vehicle being
Chances and reroll them. a Hard ( ) Cool check piloted, may perform a
to cause the targets to suffer Koiogran Turn maneuver to
COST 20 a minor collision. remove the effects.
COST 20 COST 20

IMPROVED DEAD TO RIGHTS IMPROVED CORELLIAN DEDICATION SHOWBOAT


SENDOFF
Spend 1 Destiny Point to add When performing a Corellian Gain +1 to a single When making a check in a
additional damage equal to Sendoff, the targets suffer a characteristic. This cannot starship or vehicle, may
Agility (rounded up) to one major collision instead. bring a characteristic above suffer 2 strain to gain on
hit of successful attack made 6. success or on failure.
with ship or vehicle-mounted COST 25
COST 25 COST 25
weaponry.

COST 25
PASSIVE

ACE PILOT ACTIVE

RANKED

Pilot Bonus Career Skills: Astrogation, Gunnery, Piloting (Planetary), Piloting (Space)

FULL THROTTLE SKILLED JOCKEY GALAXY MAPPER LETS RIDE


Take a Full Throttle action; Remove per rank of Remove per rank of Once per round, may mount
make a Hard ( ) Skilled Jockey from all Galaxy Mapper from or dismount a vehicle or
Piloting check to increase a Piloting (Planetary) and Astrogation checks. beast, or enter a cockpit or
vehicles top speed by 1 for a Piloting (Space) checks the Astrogation checks take half weapon station on a vehicle,
number of rounds equal to character attempts. normal time. as an incidental.
Cunning.
COST 5 COST 5 COST 5
COST 5

SKILLED JOCKEY DEAD TO RIGHTS GALAXY MAPPER RAPID RECOVERY


Remove per rank of Spend 1 Destiny Point to add Remove per rank of When healing strain after an
Skilled Jockey from all additional damage equal to Galaxy Mapper from encounter, heal 1 additional
Piloting (Planetary) and half Agility (rounded up) to Astrogation checks. strain per rank of Rapid
Piloting (Space) checks the one hit of successful attack Astrogation checks take half Recovery.
character attempts. made with ship or vehicle- normal time.
mounted weaponry.
COST 10
COST 10 COST 10
COST 10

IMPROVED FULL THROTTLE IMPROVED DEAD TO RIGHTS GRIT NATURAL PILOT


Suffer 1 strain to attempt Full Spend 1 Destiny Point to add Gain +1 strain threshold. Once per session, may re-roll
throttle as a maneuver and additional damage equal to COST 15 any 1 Piloting (Space) or
decrease its difficulty to Agility (rounded up) to one Gunnery check.
Average ( ). hit of successful attack made
with ship or vehicle-mounted COST 15
COST 15 weaponry.

COST 15

GRIT SUPREME FULL THROTTLE TRICKY TARGET DEFENSIVE DRIVING


Gain +1 strain threshold. When performing Full Count vehicle or starship Increase defense of vehicle
COST 20 Throttle, top speed increases piloted as having a silhouette or starship being piloted by 1
by 2 instead of 1. 1 lower when being attacked. per rank of Defensive Driving.
COST 20 COST 20 COST 20

MASTER PILOT DEDICATION TOUGHENED BRILLIANT EVASION


Once per round when Gain +1 to a single Gain +2 wound threshold. Once per encounter may
piloting a starship, may suffer characteristic. This cannot take Brilliant Evasion action;
COST 25
2 strain to perform any bring a characteristic above select 1 opponent and make
action as a maneuver. 6. Opposed Piloting (Planetary
or Space) check to stop
COST 25 COST 25
opponent from attacking
character for rounds equal to
Agility.
COST 25
PASSIVE

ACE RIGGER ACTIVE

RANKED

Bonus Career Skills: Gunnery, Knowledge (Underworld), Mechanics, Resilience

BLACK MARKET CONTACTS TOUGHENED GEARHEAD LARGER PROJECT


When purchasing illegal Gain +2 wound threshold. Remove per rank of Signature Vehicle can have a
goods, may reduce rarity by 1 Gearhead from Mechanics silhouette 1 larger per rank
COST 5
per rank of Black Market checks. Halve the credit cost of Larger Project.
Contacts, increasing cost by to add mods to attachments.
50 percent of base cost per COST 5
reduction.
COST 5

COST 5

GRIT FANCY PAIN JOB SIGNATURE VEHICLE LARGER PROJECT


Gain +1 strain threshold. Upgrade all Charm, Choose one starship or Signature Vehicle can have a
COST 10 Deception, and Negotiation vehicle as Signature Vehicle. silhouette 1 larger per rank
checks made in the presence Upgrade all Mechanics of Larger Project.
of Signature Vehicle once. checks made on that vehicle
once. COST 10
COST 10
COST 10

BLACK MARKET CONTACTS OVERSTOCKED AMMO TUNED MANEUVERING BOLSTERED ARMOR


THRUSTERS
When purchasing illegal Increase the value of the Increase the handling of Increase the armor value of
goods, may reduce rarity by 1 Limited Ammo quality of any Signature Vehicle by 1 per Signature vehicle by 1 per
per rank of Black Market weapons mounted on rank of Tuned Maneuvering rank of Bolstered Armor.
Contacts, increasing cost by Signature Vehicle by 1 per
50 percent of base cost per rank of Overstocked Ammo.
Thrusters. COST 15
reduction. COST 15
COST 15
COST 15

TOUGHENED CUSTOMIZED GEARHEAD FORTIFIED VACUUM SEAL


COOLING UNIT
Gain +2 wound threshold. Remove per rank of Increase the hull trauma
Increase the system strain threshold of Signature
COST 20 Gearhead from Mechanics
threshold of Signature Vehicle by 1 per rank of
checks. Halve the credit cost
Vehicle by 2 per rank of
to add mods to attachments. Fortified Vacuum Seal.
Customized Cooling Unit.
COST 20 COST 20
COST 20

DEDICATION TUNED MANEUVERING NOT TODAY REINFORCED FRAME


THRUSTERS
Gain +1 to a single Increase the handling of Once per session, spend a Signature Vehicle gains
characteristic. This cannot Signature Vehicle by 1 per Destiny Point to save Massive 1: when making an
bring a characteristic above rank of Tuned Maneuvering Signature Vehicle from attack targeting the ship or
6. Thrusters. destruction. vehicle, the Critical rating of
any weapon used counts as 1
COST 25 COST 25
COST 25 higher.
COST 25
ACE THIS ONE IS MINE
ATTACHED TO

THIS ONE IS MINE BASE ABILITY


Once per game session, when piloting a starship or vehicle, the character may spend 2 Destiny Points to challenge another starship or vehicle in the
battle with equal silhouette. For 2 rounds, the two ships are locked in a duel. For the duration of the duel, the two dueling ships can only make attacks
targeting each other and no other starships or characters can target the dueling ships with attacks.

COST 30

CHANGE SILHOUETTE DURATION DURATION EVASION


This One Is Mine can target This One Is Mine lasts for 1 This One Is Mine lasts for 1 Upgrade the difficulty of all
ships or vehicles with a additional round. additional round. incoming attacks once while
silhouette 1 higher or lower. This One Is Mine is active.
COST 10 COST 10
COST 10 COST 10

CHANGE SILHOUETTE FREQUENCY DESTINY EVASION


This One Is Mine can target This One Is Mine may be This One Is Mine costs 1 Upgrade the difficulty of all
ships or vehicles with a used twice per game session. Destiny Point instead of 2. incoming attacks once while
silhouette 1 higher or lower. This One Is Mine is active.
COST 15 COST 15
COST 15 COST 15
ACE UNMATCHED SURVIVABILITY

ATTACHED TO

UNMATCHED SURVIVABILITY BASE ABILITY


Once per game session, when piloting a starship or vehicle with a silhouette of 3 or less that is crippled (has hull trauma in excess of its hull trauma
threshold), the character may spend 2 Destiny Points as an incidental. The starship or vehicle operates as if it is not crippled for the next 3 rounds, acting
as if its hull trauma is equal to its hull trauma threshold.

COST 30

CHANGE SILHOUETTE FREQUENCY DURABILITY DURABILITY


Unmatched Survivability Unmatched Survivability may Reduce Critical Hits suffered Reduce Critical Hits suffered
affects ships or vehicles with be used twice per game by the ship or vehicle by 10 by the ship or vehicle by 10
1 greater silhouette. session. while Unmatched while Unmatched
Survivability is active. Survivability is active.
COST 10 COST 10
COST 10 COST 10

CHANGE SILHOUETTE DESTINY DURATION REINFORCEMENT


Unmatched Survivability Unmatched Survivability Unmatched Survivability lasts The Critical rating of all
affects ships or vehicles with costs 1 Destiny Point instead until the end of the weapons targeting the ship
1 greater silhouette. of 2. encounter. or vehicle count as 1 higher
while Unmatched
COST 15 COST 15 COST 15 Survivability is active.

COST 15