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THE TERMINATOR

Power Level 9 (140pp)

Abilities: Str 30, Dex 12, Con -, Int 12, Wis 14, Chr 8

Saves: Toughness(see Combat below); Fortitude -; Reflex +4; Will +4

Skills: Bluff 5[+4], Computers 4[+5], Craft(mechanical) 5[+6], Drive 5[+6], Intimidate 11[+10], Notice 6[+8], Search 8[+10]

Feats: All-Out Attack, Assessment, Attack Focus(ranged), Diehard, Eidetic Memory, Equipment 4, Fearless, Improved grab, Jack of all Trades, Power
Attack, Takedown Attack, Track

Equipment: Motorcycle, Leather Jacket (Protection 1)


Arsenal Main Weapon: Shotgun; 1ep
AP: Heavy Pistol; 1ep
AP: Submachine Gun; 12ep
1ep free

Powers:
Feature 1 (voice imitation); 1pp
Immunity 30 (all Fortitude saves); 30pp
Immunity 20 (all Mental effects); [Limited(to non-technological effects) -1]; 10pp
Impervious Toughness 6; [Flaw: Susceptible to Knockback(see comments below) -1]; 3pp
Protection 11; 11pp
Speed 1; 1pp
Super-Senses 8 (Analytical Vision, Direction Sense, Distance Sense, Extended Vision, Infravision, Rapid Vision, Time Sense, Ultra-Hearing); 8pp
Super-Strength 1; 2pp

Combat: [Base Attack: +8, Base Defense: +6]


Attack: +8 melee/ +9 ranged
Damage: +4 heavy pistol, submachine gun/ +5 shotgun/ +10 unarmed
Defense: +6; (+3 flatfooted)
Toughness: (protection 11 + leather 1) = +12
Initiative: +1

Drawbacks:
Noticeable to Dogs; -1pp
Psuedo Flesh (see comments below); -0pp

PP: Abilities 16 + Saves 5 + Skills 11[44] + Feats 15 + Powers 66 + Attack/Defense 28 - Drawbacks 1 = 140pp

This is the Terminator, the 101 model of the Cyberdyne Systems Series 800 from the original movie.

Youll notice that Terminator has a flaw on his Impervious Toughness. With rank 6, hes impervious to damage from most gunfire. However, he can still
suffer Knockback from attacks by such weapons. If Terminator is hit by an attack that is less damaging than his Impervious rank, he still rolls a Toughness
save. If he fails the save, he suffers no damage because he is impervious; but if he fails the save by 5 or more, he suffers Knockback as if he were not
impervious to the attack. As seen in the movie, there are plenty of times where he was hit with attacks that could not damage him, but pushed him
backwards nonetheless.

Also note - I gave Terminator limited immunity to Mental Effects. If the Mental Effect is a technological effect, he is not immune. So for example,
Terminator would be immune to Professor X's Mind Powers, but wouldn't be immune to some gizmo Tony Stark invented to affect Terminator's thinking
processes.

Update - JoshuaDunlow created the Psuedo Flesh drawback, which I think captures that aspect of the character really well. Here's his description...

JoshuaDunlow wrote:Psuedo Flesh (0-1 pt Drawback)


Everytime the character suffers a lethal/injured wound, the Terminator in question looses a cumulative -1 to all Bluff & Diplomacy Checks, but gains a +1
bonus to Intimidation Checks till the Penalty and Bonus reaches -4 bluff & diplomacy /+4 intimidation. Its up to you, if this is actually worth a pp or not.
Since the benefits cancel each other out really. Each Lethal/injured wound is technically damage to the outer skin covering, 1 or 2 pts of damage is hideable
if given time to do so. But by the time the damage has reached the 4th Lethal/injured wound, there's hardly any skin left.

His Psuedo Flesh should not be considered Impervious. If Terminator is hit by an attack that is less damaging than his Impervious rank, he still must roll a
Toughness save. If he fails the save, his inner robotic parts suffer no damage because he is impervious; but his Pseudo Flesh does. This works in a similar
fashion to the 'Susceptible to Knockback' flaw on his Impervious Toughness. If he fails the save, he takes no damage because of his imperviousness to the
attack, but his Pseudo Flesh drawback kicks in as if he were not impervious to the attack.

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