GAME MATERIAL
5 Sea Regions 5 Player Sheets for 2-4 players 1 Victory Point Chart
A B C A
C D D B
108 wooden pieces (of which 68 are in player colors: red, green, yellow, and blue)
START
55 Ships and Buildings (on reverse side 0-10) 80 Banknotes (10, 20, 50 and 100 thousand Pounds)
10 20 10 50 20 100 50 100
20 20 50
>>THE TITANIC IS DESIGNED >>IN BREMEN VERWURZELT, >>STEAMERS PROPERLY
100
NY
10
Navigare
THOUSAND
POUNDS STERLING
20Navigare
THOUSAND
POUNDS STERLING
50 Navigare
THOUSAND
POUNDS STERLING
100 Navigare
THOUSAND
POUNDS STERLING
Schiffe_Vorderseite.indd 1
Scotia
17.08.2017 13:58:59
4 Sailing Ships
Schiffe_Vorderseite.indd 2 17.08.2017 13:58:59
45 Steam Ships
Schiffe_Vorderseite.indd 19 17.08.2017 13:59:01
5 Buildings
Schiffe_Vorderseite.indd 51 17.08.2017 13:59:04
AUGUSTA VICTORIA 50
120
There are 5 different ags The ships basic
(blue, black, green, white, red). price on the ship market
They represent 5 categories in
which players score victory points.
Steamships need coal for transport-
ing. Sailing Ships can always trans-
Players mark their ships
port and do not need coal.
with 1 captain.
8,000 19 1,100
The ships tonnage The passenger capacity
The speed in knots
Schiffe_Vorderseite.indd 25 17.08.2017 13:59:01
30 40
17.08.2017 13:58:47
NUBIAN HAMMONIA
40 70
Schiffe_Rckseite.indd 23
Schiffe_Vorderseite.indd 13 17.08.2017Schiffe_Vorderseite.indd
13:59:00 18 17.08.2017 13:59:01 Schiffe_Vorderseite.indd 19 17.08.2017Schiffe_Vorderseite.indd
13:59:01 20 17.08.2017 13:59:01
Schiffe_Vorderseite.indd
Schiffe_Vorderseite.indd 8
Schiffe_Vorderseite.indd 10
Example A player purchases the NUBIAN (white ag) for 40 and the HAMMONIA (blue ag) for 70 + 30 =
Schiffe_Vorderseite.indd
4,000
5,000
6
100. He pays a total of 140 to the bank and takes both ships. Now the ship market is restored: The DEVONIA
11
GERMANIC
ABYSSINIA
ADRIATIC
14
15
CITY OF BERLIN
(red ag) is in the leftmost position and therefore is placed inside the docks near the Victory Point Chart. The
1,200
remaining 3 ships move left, and the empty positions are relled with 3 new ships from the ships stack.
700
40
50
30
80
40
30 40
17.08.2017 13:58:59
17.08.2017 13:59:00
17.08.2017 13:59:00
70
17.08.2017 13:59:00
DEPLOYING SHIPS Example: Green deploys the UMBRIA which nally pushes
Playing a corresponding action card, players deploy new ships at the out the GERMANIC. In this example she cannot enter on top
top of the sea regions. 60
elsewhere. But as the South Atlantic still
UMBRIA
As younger ships (by year of construction) are always located 130 has an empty position, she can enter there
above older ones, a region can only be entered if the new ship is at in between. Green wins a Blue Riband and
the same time the youngest inside that region. As an exception from 8,000 18 1,500 adds a marker to his player sheet.
that general rule, a new ship may be deployed in a position in be- Schiffe_Vorderseite.indd 20 17.08.2017 13:59:01
tween other ships, according to their age, if that region still has free OREGON 50
100
spaces left and there is no other region where it could enter at
the top.
If a new ship enters a region, all older ships move down one position 7,000 17 1,400
to accommodate it. If a region cannot contain more ships, the oldest Schiffe_Vorderseite.indd 19
40
17.08.2017 13:59:01
40
COLUMBIA CITY OF BERLIN
possible (applying the deployment rules from above, the ships owner
decides). If no redeployment is possible, the ship is scrapped instead. 3,000 16 800 5,000 15 600
In that case, it may bid farewell by transporting a last time (see:
Transporting with Ships, the owner collects the ships income and, 30 20
Schiffe_Vorderseite.indd 16 17.08.2017 13:59:00 Schiffe_Vorderseite.indd 11 17.08.2017 13:59:00
DEVONIA ARIEL
50
if appropriate, VPs from Trade Houses). Finally, the scrapped ship is
scored in the usual way (see: Ships score). The scrapped ship is
4,000 13 1,100 1,000 13 100
now out of the game and does not enter the docks.
Special case: Newly purchased ships which cannot enter a region Schiffe_Vorderseite.indd 13
GERMANIC 40
17.08.2017 13:59:00 Schiffe_Vorderseite.indd 2 17.08.2017 13:58:59
80
remain with their owner and only score during the nal scoring round.
If a newly deployed ship is the fastest in the North Atlantic region (or
New York), it wins a Blue Riband, and its owner places a respective 5,000 15 1,200
80
2. When transporting, the owner collects the ships income (on
In addition Yellow receives 2 victory
green background) from the bank (Important: the income
points for his ship with 2 Trade Houses
is calculated in a different way when playing CARGO or
inside that region. 5,000 15 1,200
CRUISE).
3. With Trade Houses, the owner receives 1 VP per ship
Schiffe_Vorderseite.indd 10 17.08.2017 13:59:00
ACTION CARDS
TRANSPORT TRANSPORT
Transport Transport
REGION Example 1:
Region 1. One ship must be deployed if possible.
Yellow plays REGION. His
Deploy 1 ship (if possible)
Choose 1 region.
2. The player chooses a region where all ships income is 40 from the
All ships in that
region transport.
transport (other players ships as well). As a GERMANIC plus a bonus of 70
Take the income
of the oldest
bonus, he collects the income of the oldest from the CITY OF NEW YORK.
transporting ship of
another player as
transporting foreign ship from the bank. All other This is the oldest transporting
your extra bonus.
players collect their income as well. (example 1) foreign ship because the
ABYSSINIA has no coal. In total CITY OF NEW YORK 70
160
Yellow collects 110, and Red
collects 70. In addition both
players receive 1 victory point
Cargo
Example 2:
GERMANIC
transport, earning
an income of:
2. The player transports with 1 of his ships and 80
5,000 t
10,000 t
100
150 collects an income of up to 300, depending Red plays CARGO. As the CITY
20,000 t 200 OF NEW YORK has a tonnage
30,000 t 300 on the ships tonnage. (example 2)
of 11,000t, he collects 150 and
5,000 15 1,200
receives 1 victory point.
Example 3: Schiffe_Vorderseite.indd 10
ABYSSINIA 30
17.08.2017 13:59:00
40
Red plays CRUISE. As the CITY
Cruise
Global
GLOBAL Example 1:
1. One ship must be deployed if possible. Green plays GLOBAL. As the COLUMBIA carries no coal, and the
Deploy 1 ship (if possible)
Let 1 ship 2. The player makes a choice: ARIEL has no ag, in any case (region or ag option) only 2 ships can
per region
transport a) he either transports with 1 of his ships per transport. Green chooses the region option in order to transport with
or
different region, or the ARIEL and thus preserve the coal on the DEVONIA. Green collects
Let 1 steamship
per flag
transport. b) he transports with 1 of his steamships per 80 and receives 3 VPs. The UMBRIA loses 1 coal.
different ag. (example 1) Example 2:
Green plays FLEET and receives 6 victory points.
Example 3:
FLEET Green plays COMMERCE and collects 150 for his 3 Trade Houses.
Fleet
Get
2 Victory Points
per active The player receives 2 victory points per steamship UMBRIA 60
steamship
with a different
flag.
with a different ag (example 2). 130
40 30
Schiffe_Vorderseite.indd 20 17.08.2017 13:59:01
COLUMBIA DEVONIA
70 50
Commerce
Get 50
per house
you own.
COMMERCE 3,000 16 800 4,000 13 1,100
(example 3).
GERMANIC ARIEL
80
Blue Riband
1. One ship must be deployed if possible. Green plays BLUE RIBAND. 3 Blue Ribands on his player sheet
Let 1 ship
transport
for every
2. The player may transport with as many of his enable him to transport with up to 3 ships. As the COLUMBIA carries
Blue Riband
you own.
ships as he owns Blue Ribands on his player no coal, he transports with the UMBRIA, DEVONIA, and ARIEL.
sheet. (example 4) He collects 110 and receives 5 victory points. The UMBRIA and
DEVONIA lose 1 coal each.
Example 5:
Coal COAL Green plays COAL. He has only the coal bunker
printed on the player sheet and therefore may
Load as many
Own steamships are loaded with coal. The player distribute 1 + 2 = 3 coal units evenly on his
coal units as:
Amount
loads as many coal units as he owns Coal Bunkers steamships. At rst the COLUMBIA has to
+2 on his player sheet plus 2. The coal has to be load 1 coal, then both the COLUMBIA and
Distribute distributed evenly on his active steamships in the DEVONIA load one more coal unit each.
them evenly.
regions. At rst, ships without coal are loaded, then Example 6:
ships with 1 coal (which may be the same ships)
Green plays COAL EXTENSION CARD.
etc. (example 5)
He may distribute 1 + 3 = 4 coal units on his
Steamships can carry up to 3 coal units each. steamships as he wishes. He loads the UMBRIA
Sailing Ships do not need coal. with 1 coal, whereas the COLUMBIA with
SHIP AGENT
earning
Deploy 1 of by an
an income opponent.
them at sea.
Verteile of 10 per Verteile
die Kohle 100 passengers. die Kohle
Ship Agent gleichmig. gleichmig.
+
a marker, either for freight, mail, or passengers, and puts it into DEVONIA 30
building site in a region can take only 1 Trade House, and each
player can build no more than 2 houses per region. The North 4,000 13 1,100
Atlantic (or New York) has room for 4 houses, but the other regions Schiffe_Vorderseite.indd 13 17.08.2017 13:59:00
only have room for 3 houses each. Yellow plays INVEST. Having a ship in the South
2. He purchases a Coal Bunker from the supply, pays 50, and puts Atlantic he builds a Trade House there for 20.
it into the corresponding column on his player sheet. In addition, In addition he chooses a marker for freight for
he takes 2 coal units and distributes them onto 2 different ships his player sheet.
if possible.
3. He pays 50, takes 1 marker, either for freight, mail, or passengers, and puts it into the corresponding column on
his player sheet.
2x The player pays 100, takes 2 different markers from the supply (coal, Yellow plays INVEST EXTENSION CARD. He
and take freight, mail, or passengers) and puts them into the corresponding pays 100 to the bank, takes 1 Coal Bunker plus
1x columns on his player sheet. In addition, he may either build without 1 marker for freight, and either builds a Trade
further payment 1 Trade House in a region where he has a ship, House or loads 2 ships with 1 additional coal unit
or, if a Coal Bunker was included, distribute 2 coal units onto 2 each.
different ships if possible.
Director DIRECTOR
Take all cards
back into hand. 1. The player takes all his cards back into his hand. Important: He must take back at least 4 cards including the
(at least 4)
1x
DIRECTOR. Otherwise he cannot take this action.
2x 2. If at least 6 cards are taken back, he receives 1 coal bunker or marker for freight, mail, or passengers for his player
Finally choose 1 card
from the bank and
sheet. With a minimum of 8 cards taken back,
he receives 2 different markers (but never a
play it immediately.
Transport
Deploy 1 ship (if possible)
2x
coal units as: earning
1x
Distribute transport.
them as
you like.
Get 50
you
FLEET leaves the supply and is put onto the separate Let own.
transport
for every
you own.
Commerce
Blue Riband
always be 5 different cards on display; duplicate
1 ship
cards go to the separate stack immediately. If stack to the right, the remaining 3 cards move left,
and 2 new cards are displayed.
the original stack is empty, the separate stack
is shufed and then used.
FURTHER RULES
SCOTIA Player Sheet 1. A player may purchase 1 ship plus
The SCOTIA is a neutral ship which starts in Even if a column is full, more Blue Ribands 1 headquarters, or only 1 headquarters,
the North Atlantic (or New York). She always or other markers can be acquired. They are but never 2 headquarters at once.
carries coal. placed beneath the player sheet and count Important: If only 1 headquarters is
1 additional VP for their respective ag. purchased, no ship enters the docks
Director Tokens
(headquarters never enter the docks).
With his personal Director Token Headquarters
The ship market is restored in the usual
a player copies a card from the They appear on the ship market after the last way as long as possible.
open display, instead of playing a steamships. They count just like ordinary 2. A purchased headquarters is marked with
card from his hand. After using the ships in the nal scoring round (depending a captain and remains on the table near
token once it is out of the game. on their ag). They are purchased like a ship the player sheet.
The open display does not change; all cards with SHIPYARD and have to be paid with
remain in their position. the usual additional costs as written on the
board. Additionally, the following rules apply:
SCORING
SHIPS SCORE SCORES DURING THE GAME
The ships score is the main way to generate Victory Points Victory Points (VPs) are tallied with a captain on
(VPs). Depending on the situation on the personal player the Victory Point Chart. While playing the game,
sheet, VPs are gained for ships (and headquarters) of a VPs may be gained in 3 different ways:
certain ag. As shown here, a player receives 7 VPs per 1. If a ship is pushed out of its region and cannot
ship with a blue ag, 3 VPs per ship with a black ag, and be deployed elsewhere, it is scrapped and scores
5 VPs per ship with a green ag. immediately (see Ships score). It is taken out
Additional VPs are gained with the help of ships with a Docks of the game and does not enter the docks!
Schiffe_Vorderseite.indd
Schiffe_Vorderseite.indd Schiffe_Vorderseite.indd
Schiffe_Vorderseite.indd 19
certain ag inside the public docks. As shown here, each 2. If ships transport in a region where their owner
4,000 8,000
4,000 5,000
7,000
Schiffe_Vorderseite.indd
14
6
blue ship receives 2 VPs extra, each black ship 3 VPs extra,
BELGENLAND
Schiffe_Vorderseite.indd
ABYSSINIA
has Trade Houses as well (see Transporting
25
OREGON
11
14
13 8,000
17
AUGUSTA
CITY OF BERLIN
and each green ship receives 1 VP extra. The docks VPs
20
191,200
with ships).
15
1,,000 18 600 1,500
1
1,400
VICTORIA
60 120
30 50
40 70 130
UMBRIA
100
50
are the same for every player.
30
17.08.2017 13:59:00
17.08.2017 13:58:59
17.08.2017 13:59:01
1,100
3. With the action card FLEET.
40 60
17.08.2017 13:59:01
have acquired on the sheet (not for markers already 32,000 26 2,200 24,000
CITY OF NEW YORK
16
70
160
2,800 25,000 23 2,000
printed). The rst row gives 5 VPs, the second row 10 Schiffe_Vorderseite.indd 43 17.08.2017 13:59:03
Schiffe_Vorderseite.indd 40
4,000 14 700 Schiffe_Vorderseite.indd 46
17.08.2017 13:59:03 17.08.2017 13:59:04
11,000 19 1,700
VPs, the third row 15 VPs, Schiffe_Vorderseite.indd 52
Schiffe_Vorderseite.indd 8
17.08.2017 13:59:04
Schiffe_Vorderseite.indd 24
17.08.2017 13:59:00
17.08.2017 13:59:01
Schiffe_Vorderseite.indd
Schiffe_Vorderseite.indd 19
Schiffe_Vorderseite.indd Schiffe_Vorderseite.indd
Schiffe_Vorderseite.indd
the uppermost incomplete black: 2 x (9+3) = 24
5,000 4,000
4,000 8,000
4,000 5,000
4,000
7,000
Schiffe_Vorderseite.indd
Schiffe_Vorderseite.indd
Schiffe_Vorderseite.indd
14
10
row scores as follows: 5 Points green: 3 x (10+1) = 33
BELGENLAND
GERMANIC
Schiffe_Vorderseite.indd
Schiffe_Vorderseite.indd
ABYSSINIA
3,000
ATLANTIC
11
25
13
OREGON
Schiffe_Vorderseite.indd 22
16
15 7,000
14
14 6,000
13 8,000
17
1 VP if it is the rst row, red: 1 x (7+5) = 12
CITY OF BERLIN
AUGUSTA
Schiffe_Vorderseite.indd
DEVONIA
COLUMBIA
COLUMBIA
20
23
191,200
131,200
16
1,
1,200 18800
1,400
2 VPs if it is the second, 10 Points VICTORIA
9,000
B
BRITANNIA
60 120
30 50
40 70 130
UMBRIA
100
50
60 70 90
ORMUZ
80 50 60 50 70
RITANNIA
Schiffe_Vorderseite.indd 37
31
40 30
30 40 60
30
151,12,
17.08.2017 13:59:00
17.08.2017 13:58:59
17.08.2017 13:59:01
17.08.2017 13:58:59
17.08.2017 13:59:00
1,100
100
Cash: 2 VPs for 290.
A
ARMENIAN
RMENIAN
000
13 400 14900
2 x 3 = 6 Points
17.08.2017 13:59:00
17.08.2017 13:59:01
17.08.2017 13:59:00
40 40
17.08.2017 13:59:00
HAVERFORD
depicted would score a
400
30 30 40
17.08.2017 13:59:01
total of 21 VPs. 0 Points Player Sheet: Docks
700
17.08.2017 13:59:03
All VPs are tallied with The rst row is complete and scores 5 VPs.
a captain on the Victory The second row is incomplete and scores 2 VPs per marker.
Point Chart. Whenever reaching 50 VPs, the player places All markers on the Player Sheet score 5 + 4 x 2 = 13 VPs.
a respective VP marker at the chart. Winner of the game
In total, the player scores 24 + 33 + 12 + 2 + 13 = 84 VPs.
is the player with most VPs. In case of a tie, the owner of
the youngest ship wins that tie.
VARIANT
There are 2 variants, which may be applied Variant President
separately or in combination: Green deploys the
The action card DIRECTOR is replaced by GERMANIC 40
GERMANIC. With 80
Variant Ship Market the PRESIDENT card. In addition, contracts
most tonnage and
Here the reverse side of the Ship Market enter the game as a new element. They
passengers he wins
is used. There are no additional costs to are gained only when deploying a new
2 contracts. The 5,000 15 1,200
be paid. But only ships purchased from the ship: For each of the 3 characteristics tie in knots is not
rst 3 market positions start with coal. The tonnage, speed, and passenger capacity enough!
Schiffe_Vorderseite.indd 10
SCOTIA 20
17.08.2017 13:59:00
other 3 ships are deployed after purchase the player gains 1 contract, if his new ship NY
President