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TWO-FISTED PULP D O G F ~ ~ ~ T IACTION

NG IN A WORLD AT WAR!
~

FT
KRIE(;
THE GEAR KRIEG AIRCRAFT GAME
-
TWO-FISTED PULP DOGFIGHTING ACTION IN A WORLD AT WAR! I

LUFT
KRIEG
Aviation technology has come a long way since the Wright
brothers first flew. The core principles of flight remain the
same, but the methods and execution has changed dramati-
cally. No longer is aerial warfare a duel between gentleman-
pilots, swooping low over the battlefield in wood and cloth
biplanes. It is a violent dance in the sky, pushing man and
machine to the edge of their endurance - and often beyond.
In the air, Superscience is the alpha and omega.

Luft Krieg is a tabletop air combat wargame set in an


alternate world where the wonders of pulp science-fiction
magazines are realities of science. Players take the part of
commanders guiding their daring aces through aerial battles
inspired by the Second World War. This book includes basic
rules and counters to take control of the air forces of any
one of five powerful nations to help decide the fate of the
Free World.
An alternate history of aviation;
Modular, easy to learn rules that provide realistic results;
Rules that support all the main aircraft model scales, from
1/72 to 11300;
Advanced rules for Aces, Morale, Rocket Packs and many
more;
Basic tables of organization for the air forces of Germany,
the British Commonwealth, the United States, Soviet Russia
and Imperial Japan;
Game statistics for over 60 aircraft and combat vehicles;
Color counter sheet for game markers.
A few six-sided dice, pen, paper and minidtures are required to play the game
Possession of the Gear Krieg wdrgame (DP9-501) is useful but not required

www.dp9.com

'rinted in Canada
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Step Two Initiative Phase . 26
26

Step Four Miscellaneous Events Phase 27


Fiction Knights of the Jet Age
Table Turn Summary 27

Command Points 28
John Bindas, Hajj Nasri Andreas. LWd D. 28
Jessee, Richard Meaden, Ken Winland, 28
Sidebar Howard Hughes
29
The Banle of Britain
Table Altitude Loss Table 30
31
Sidebar Modern Valkyries
Special Maneuvers 32
DarkestHwrs . 33
MareAlexandre VBzina Senior Editor
Sidebar Secret Weapons Stalemate
33
Sidebar Orient Korps Air Raiders . 33
Creative Director Table Aircraft Loss of Control
Sidebar In Defense of the Reich .
34
Aerial Technology 34
Structure and Design
Table DetectionThreshold Modifiers 35
pierre Ouellette Art DirectoriDesigner Sidebar Progress 35
Jean-Franpis Fortier Layout Artist Table Terrains
New Vehicle Types
Firing Arcs Diagram 36
Kieran J. Yanner The Human Factor 36

Sidebar LuftFortresses
Attack Modifiers 31
Tables Anack and Defense Modifiers 37

Defense Modifiers 38
38

Defenslve Maneuvers 39
Sidebar The Jet Age 39
Weapons and Sensors . 40
Prolectile Weapons
Area Effect Weapons 41
& Marketing Manager Rockets and Missiles 41
Advanced Weaponry 42

Ground-Air fire 44
Sidebar The Kramer X-4
45
Table Damage vs Armor 45
45
46
48
Basic Game Mechanics . 48

49
Measures and Scale 50
Sidebar Acronyms and S y n M F S 50
KristianWilliamson, Eric Paquette,Michael Die Rolling Standards 50
Friedrich, Rob Kenny, the Gear Kneg mail- Table Game Scale Table
51
Sidebar Gear Krieg and Lufl Krieg
Sidebar m e Hand of Fate

DieRolling Standards 52

52
Number of Actlons 53
Table Crew Actions . 53

54
Table Crew Skills 55
The Combat Turn 55

56
Step One Declaration Phase

2
Morale ...................................................................... 57 Focke-Wulf FWl90 .................................................. 86
Paratroops and Airdrops ......................................... 58 Horten Ho 229 ......................................................... 86 Produced 8 Published by
Hex-Map Conversion ................................................ 59 Ju 187 Stuka 2 ...... 86
Arado Ar 340 ........................................................... 87
Messerschmitt Me 262 Schwalbe ........................... 87
Me 163 Komet ......................................................... 87
Fiction: White Rose, Red Star .................................. 60 Horten Ho XX Transport ........................................... 87
Army Lists ................................................................. 61 Bachem Ba 349 Natter ............................................ 88 All artwork 02001 Dream Pod 9, Inc.
Presentation............................................................ .61 Fiat G50 Freccia ..... ........ 88
Luft Krieg, Gear Krieg. Panzerkampfer, Sil-
Sidebar: Design Notes ............................................ 61 Machi C202 Folgore ................................................ 88
houette and all other names, logos and
Germany .................................................................. 62 Machi MC200 Saetta ............. 88
specific game terms are 0 Dream Pod 9,
British Commonwealth............................................. 64 Regiane Re 2000 Falco ........................................... 89 Inc. All Rights Reserved.
Imperial Japan ......................................................... 66 Mitsubishi A6M1 Zero-Sen Zeke ............................. 89
URSS ...................................................................... 68
LufIKrieg, Gear Krieg, the Gear Krieglogo.
Ki-444 Tojo ............................................................... 89
Panzerkampfer and Silhouette are trade-
United States ........................................................... 70 Mitsubishi J-7W1 Shinden ....................... 89
marks of Dream Pod 9, Inc.
Perks ...................................................................... 72 Kawasaki Ki-64 Rob ............................................. 90
Flaws ..................................................................... 74 No part of this book may be reproduced
Tachikawa Ki-94 ...................................................... 90
Weapon Characteristics .......................................... 76 without written permission from the pub-
Mansyu Ki-98 ........................................................... 90
lisher, except for short excepts for review
Aichi D3A1 Val. .......90
purposes. Any similarities to characters,
Nakajima B5N1 Kate ............................................... 91
situations, institutions. corporations, etc.
Mitsubishi Ki-21 Sally .............................................. 91 (without satirical intent) are strictly coinci-
Datacards
Yokosuka MXY-7 Model 11 Ohka Baka ...................91 dental.The useof the male genderthrough-
North American P-51 Mustang ................................ 78
PzKpf V Ausf X Sturmvalkurie ................................. 91 out this manual shouldin no way imply the
Curtiss P-55 Ascender ............................................ 78
Light Aa Battery (Oerlikon/Flakvierling)...................92 exclusionof the female gender or suggest
Lockheed P-38 Lightning ........................................ 78 that the game is intendedexclusively for a
Heavy Aa Battery (Quad Bofors. 88mm) .................92
Grumman FM2 Wildcat ............................................ 78 male audience. It is our hope that the fe-
Rocket Aa Battery (W-5 Wasserfall, F55 Feuerlilie) .92
Sikorsky R5 Helicopter ............................................ 79 male gamers will find this book just as in-
Chain and Chute Launcher ..................................... 92
Northrop P-61 Black Widow .................................. 79 teresting as their male counterparts.
Tables and Summaries ............................................. 93
8-25 Mitchell ........................................................... 79
Index ................................................................ 96 Warning! Gear Krieg is a work of fiction in-
Boeing 6-17 Flying Fortress .................................. 79 tended to be used in a game context only.
Bell P-59 AiracOmet .............................................. 80 It contains elementswhich may be deemed
R3 Roughrider ........................................................ 80 inappropriate for younger readers. Dream
Supermarine Spitfire .............................................. 80 Pod 9, Inc. does not condone or encour-
Hawker Hurricane ................................................. 81 age the use of violence or weapons. Pa-
De Havilland Mosquito ............................................ 81 rental discretionis advised.
Hawker Tempest ...................................................... 81 Dream Pod 9 can also be reachedthrough
Bristol Beaufighter ................................................... 81 the internet. Check the rec.games.mecha
Handley Page HP-75 Manx ..................................... 82 and rec.games.miniatures.miscnews-
Bristol Blenheim ....................................................... 82 groups for support and informationabout
Avro 683 Lancaster ................................................. 82 Gear Krieg. You can also visit our World
Gloster G40 Pioneer ................................................ 83 Wide Web page at http://www.dp9.com/

Gloster G41 Meteor ................................................. 83


Bloch Mb-152c-1 ..................................................... 83 Stock #DP9-507
Dewoitine 0520 ....................................................... 83 Legal Deposit: August 2001
Morane-Saulnier MS406 .......................................... 84
SNECMA SEdM) ..................................................... 84 Bibliothhue Nationale du Quebec
Polikarov 1-16 ........................................................... 84 NationalLibrary of Canada
Mikoyan MiG-1 . .84
llyushin 11-2 Sturmovik ............................................. 85
ISBN 1-896776-59-7
Bereznyak-lsayev81-1 Rocket ................................ 85 Printedin Canada
Messerschmitt Bf 109 .............................................. 85
Messerschmitt Me 209 ............................................ 86

3
to follow. For a moment, the Pioneer
pulled away, then the German aircrafts
more powerful engines began to close
the gap, its greater speed telling.
Bellamy struggled to hold the Pioneer
in the steep ascent as its airspeed
dropped. Come on, come on!

Fire lanced up from the rapidly ap-


proaching 262, the near-stalled RAF jet
an easy target. Shells tracked across the
Pioneersfuselage and Bellamy winced
as a shard of canopy whistled past his
eyes. The crate fought his efforts to re-
main upright. Just a few more seconds,
time he wouldnt have if the Schwalbe
fired again. Yet the fire didnt come and,
just as the G40 finally stalled, rolling onto
its back as its nose sought the ground,
he looked down.
I There beneath him, was the 262, spin-
ning away with smoke streaming from
one engine; the curse of the superior
Luftwaffe jet, a tendency for the engines

OF THE JET AGE to hiccup when overstressed. He


could see the German pilot struggling
to regain control of the aircraft after his
Bellamy threw the LadyB into a roll, then immediately yanked back on the stick with
unexpected loss of power. Tough luck,
all his strength. The elevators fought him and g-forces pushed him back into his
old boy, he muttered grimly, fighting his
seat as the aircraft turned hard. Sweat beaded on his forehead, then dripped past
own sluggish controls to pull the Pioneer
his eyes to flow around the radioloxygen mask strapped to his face. Grasping the
into a dive. With the Pioneer pointing
controls tightly, he craned his neck to peer out the left window panel of the cockpit.
nose-down his airspeed increased, and
Damn, he swore explosively; the ME 262 that had appeared a few minutes earlier with increased velocity the controls
remained on his tail, its pilot matching his every move. firmed up. He goosed the rudder to turn
the nose right and pressed down slightly
As if on cue, the Luftwaffe ace opened up with his quad 30mm cannon. Three of the
on the stick. He waited a moment as the
bursts went wide, but the fourth peppered Bellamys right wing. The jets controls
Schwalbe drifted toward his crosshairs,
twitched with the sudden impact, but the RAF pilot gritted his teeth and remained in
control. Instinctively, he reversed the direction of turn, darting away from the stream then depressed the trigger, letting forth
a gout of flame from the nose-mounted
of high-explosive shells. For an instant he thought hed broken away from the Ger-
Hispano cannon.
man, but no, a moment later that damned plane was back on his tail. He cursed: the
G40 Pioneer had provided a decisive edge in the Battle of Britain two years ago, but The first round burst on the shark-like
was largely outclassed by newer designs like the German 262. Still, the aircraft was nose of the 262, but the others went
only one part of the equation - skill and experience were just as important, and wide. The Pioneer dove past the Ger-
Bellamy had both. man jet and Bellamy opened the throttle
wide, seeking clear air.
He rolled back to the left but still the Schwalbe followed. He jinked right - again it
appeared glued to his tail. He dummied left, right, and then pulled straight back on The aerial joust continued
the stick. The Pioneer shot upwards, a near-vertical path that the heavier 262 struggled

4
On 17 July 1936, Spanish Army garri-
Ever since man first urged mechanical contraptions skyward in the 18th century, he sons in Morocco rebelled against the
has sought to use the ability of flight in war. Balloon spotters were used in both the government, followed in short order by
Franco-Prussianwar and the Boer War, but it wasnt until the end of 1903 when the many of their peers on the mainland. On
Wright Flyer took to the air at Kittyhawk, North Carolina that the dream took form. 28 July, German transport aircraft of the
Within four years, both the British and US Armies were developing aircraft for use in German Kondor Legion arrived in Mo-
the field. The Great War, between 1914 and 1918, saw the first large-scale use of air rocco at the request of General Franco,
power in war; aircraft engaged in dogfights over the fronts, while zeppelins bombed followed two days later by Italianaircraft.
factories and towns deep in enemy territory. Compared to todays superscience These German pilots were not there in
designs, the aircraft of the time were crude, but the conflict birthed many of the an official capacity, but rather as volun-
tactics and principals in use today. Aerial reconnaissance became a vital part of teers and tourists, sent to advise and
warfare, and many of the staples of the Modern Age - such as carrier aviation - instruct the nascent Nationalist air force.
were first employed. In truth, they were to gain first-hand ex-
perience of modern air warfare. Spain
The twenties saw a renaissance in aviation, with many of the rich and famous invest-
was to be the proving grounds for the
ing in aircraft and aviation technologies. Philanthropist-adventurers like Howard
bloody tactics that would soon become
Hughes pushed back the frontiers of mechanical flight, developing aircraft that could
a trademark of the Third Reich.
go further, faster and higher than those before them. The wood and fabric designs
of the Great War quickly gave way to all-metal models, and by the mid 1930s much After the Soviet Union deployed 1-15 and
of the infrastructure of the current war was in place. 1-16 designs in support of the Spanish
Republicans, Germany responded with
Bf 109Bs. German fighter tactics ad-
vanced swiftly, with both refinements of
Great War methods and the develop-
ment of new ones. Air-to-air combat was
not the only area to see tactical ad-
vancements. The Kondor Legion devel-
oped a range of bombing techniques,
I + attacking both ground and naval tar-
gets. On 14 August 1936 a Ju 52 suc-
cessfully bombed the Republicanbattle-
ship Jaime I,while Ju 87s used the con-
flict to practice attacks in support of
ground troops. On 26 April 1937, ele-
Though the Treaty of Versailles had for-
ments of the Kondor Legionattacked the
bidden Germany from developing an air
The Japanese invasion of Manchuria in Basque town of Guernica, causing mas-
force, Hitler nonetheless assembledone
1931 was the first modern-age conflict sive civilian casualties. The attack
under cover of flying clubs (the
to utilize aircraft, working in conjunction prompted harsh condemnation but fore-
Deutscher Luftsportsverband). On 9
with ground forces to push back the Chi- shadowed what was to follow in Europe
March 1935, the existence of the
nese defenders. The Italian invasion of and China in short order.
Luftwaffe - long suspected by France
Abyssinia in 1935 likewisedemonstrated
and Britain - became public knowl- Though not active participants in the
the effectiveness of airpower, with high
edge, prompting an aerial arms race. Spanish conflict, the Allies did not sit on
explosive and gas bombs used against
The new air force lacked experience but their laurels. Both Britain and America
the primitivelyarmed defenders.Italywas
it was well equipped, with early versions worked on developing RADAR detec-
condemned for its actions, but this dip-
of the Bf 109 and Ju 87 Stuka already tion equipment (the British had a sub-
lomatic incidentwas soon overshadowed
in service. Their lack of experience was stantial lead, deploying the first system
by greater conflict in Europe.
not to be an issue for long. in 1937) and in new weapon and pro-

5
I

pulsion technologies. In 1937, the Brit-


ish also began practical development
of a jet engine, based on a design by
Frank Whittle. Fortunately for the RAF,
the British jet engine program pro-
gressed more smoothly than the Ger-
man equivalent, begun at roughly the
same time. The Luftwaffe had more suc-
cess with rocket-powereddesigns than
their jet equivalents, testing the HE 112
in 1937 and the HE 176 in 1938.

Meanwhile, the conflict between Japan


and China - dormant since 1931 - re-
ignited after an exchange of fire near
Beijing. The Japanese had a distinct
edge in numbers and technology, but the
Chinese boasted American-trained pilots I I
and crews. Nonetheless,the Chinese are
curring on a much grander scale and
brutalized by the invasion, sustaining
incorporating large numbers of aircraft
serious losses. Annexation proceeded Two days after the German invasion of
on both sides. Though this conflict
apace across the continent, the Spanish Poland, Britain and France declared war
ended in midSeptember, mutual dis-
Civil War ending in March 1939 with a on Germany, the first RAF strikes against
trust characterized this border for the
Nationalist victory. Flushed by their suc- German targets taking place one day
rest of 1939 and 1940. Egged on by their
cess, the pilots of the Kondor Legion, in- later at Wilhelmshaven. In Poland, how-
success in Poland,the Russians turned
cluding such notables as Gunther ever, the situation was spiraling rapidly
their eyes toward Finland, which they
Lutzow, Adolph Galland and Werner downward. Panzers and Kampfers
invaded on November 30. Called the
Molders, returned home and passed on quickly overran the border defenses,
Winter War, this apparently one-sided
the lessons of the war; Hitler already had already weakened by Luftwaffe bomb-
conflict would rage throughout the cold-
plans to exploit this new expertise. ing attacks. The German air force also
est months of 1939-40. Russian numeri-
staged precision attacks on Polish sup-
Having absorbed Austria and parts of cal superiority was expected to quickly
ply dumps, factories and lines of com-
Czechoslovakia 1938, Germany also deal with the Finns, but the Russians
munication, limiting their ability to
demanded concessions from Poland, were complacent and used obsolete
counter the invasion force. When the
namely control of the port of Danzig and equipment.Finnish Fokkers, Hurricanes
Soviet Union also invaded on Septem-
a land corridor to East Prussia. The and Moraine-Saulniers406s repeatedly
ber 17, Poland was doomed. Though
Poles refused, but Hitler reiterated his trounced the lllushins of the Soviet air
scattered resistance would continue
demands in early 1939. Having acqui- force, but by March 1940, numbers had
until early October, the cause was lost.
esced to Germanys previous annex- taken their toll and the Russian military
To all intents, the campaign took less
ations, on March 31 Britain and France finally took their key ground objectives.
than three weeks, a clear vindication of
vowed to stand by Poland against the On March 12, the Finns sued for peace,
the German militarys new combined
German demands. Throughout the sum- having lost 25,000 troops and sixty air-
use of infantry, armor, Kampfer and air-
mer - as the Luftwaffe absorbed the craft. Soviet losses were closer to
craft in lightning war - Blitzkrieg.
lessons theyd been taught in Spain - 200,000 men and over 750 aircraft, a
tensions rose. Negotiations were at- The summer of 1939 also saw clashes truly pyrrhic victory. Stalin typically
tempted, but to no avail. At 0445 on between the USSR and Japan. These blamed others for this disastrous per-
September 1, 1939, the German army were the culmination of border incidents formance, and ordered the construction
-supported by over 1500 Luftwaffe air- in the Amur River basin and around Lake of Supertankslike the T44. Walker and
craft -crossed the border into Poland. Khasan dating back to 1937, now oc- aircraft forces, so effective for the Ger-

6
in the summer of 1941.

Direct conflict between the Allies and


Germany was scarce during the first
winter of the war, earning it the nickname
of the phony war, or, more derisively,
the Sitzkrieg. Between January 12 and
April 6, the RAF and the French made
leaflet (Nickel) raids against targets
throughout German territory, while the
RAF also attacked German shipping.
Attacks on German vessels on the
Schillig Roads had cost twelve out of
twenty four bombers in December 1939,
but their attack on U31 in March 1940
was much more successful, netting the
British the first kill of a submarine by
aircraft. During this time, British troops
and RAF personnel transferred to
France in advance of an expected Ger-
8, Norway was little morethan a sideshow.
man attack.

The Modern Age is home to some remarkable people in e v e y field, and aviation is
no direrent. Hughes, born December 24, 1905 in Houston, Texas, is a manufac-
turer; aviator and motion-picture producer as well known, ironically,for his aver-
sion to publicity as well as for the uses to which he regularly puts his vast wealth.
Olphaned at I 7, he quit school and took control of hisfathers business, the Hughes
Tool Company. He would later move to Hollywood, in 1926, to produce a series of
movies (HellsAngels, Scagace) that would introduce new stars like Jean Harlow
and Paul Muni to the screen.
Despite his work infilm production, Hughes remains a passionate aviator at heart.
On September 12, I935, in an airplane of his own design, he established the worlds
landplane speed record of567.23 kilometersper hou,: On January 19, 1937, in the
same craft, he lowered the transcontinentalflight-timerecord to a mere seven hours
and twenty-eight minutes. A year and a half later;flying a Lockheed 14, he circled
the Earth in a record ninety-one hours and fourteen minutes.
Hughes is best-known, however;for the Hughes Aircraft Company of Culver City,
California. The company is notoriousfor its daring and experimentalplanes (many
designed by Hughes himself).It is whispered that the government provides Hughes
with secret funding to develop advanced technology for the US Army - including
an American version of the individualjetpack! For the moment, Hughes is working
on a design for an eight-engine, wooden flying boat intended to carry 750 troop-
ers: the Spruce Goose.

7
With Holland surrendered, and German
troops attacked unexpectedly through
the Ardennes - air attacks on the
bridgehead at Sedan were ineffectual
and cost many Allied planes - the
French and British began to withdraw
from Belgium. Unfortunately, the speed
of German panzers and Kampfers sur-
prised the Allied troops, driving through
their rear areas and reaching the mouth
of the Somme on May 20. The forces in
Belgium and northern France were en-
circled, unable to escape despite brave
counterattacks by armor and aircraft.

Luftwaffe alone, a plan that suited Hitler these were generally lower than those
Hitler wasnt finished with Britain. Plans
as it left the ground forces intact to as- suffered by the Luftwaffe,who often lost
for the invasion of the British Isles were
sault the rest of France. as many as two times the number of air-
already in place, scheduled to take
craft they themselves had downed.
British, French and German aircraft place later that summer. Codenamed
Massive losses of Ju 87 Stuka dive
clashed over the enclave, but despite Sealion, they called for a reduction of
bombers prompted their withdrawal
heroic efforts by the Allies, it soon be- Britains defenses by the Luftwaffe, in-
from the battle by mid-August and
came apparent that their position was cluding the elimination of the RAF and
Goerings vaunted Eagle Day of Au-
untenable. The evacuation of the Brit- the destruction of ports and food
gust 15 proved disappointing, despite
ish Expeditionary force and elements sources. June 21 saw the Luftwaffesfirst
concentrating on Fighter Commands
of the French First Army and Belgian use of the Knickebein radio guidance
airfields. More serious to the RAF than
Army began on May 27, codenamed system in a daylight attack on Britain,
its material losses were injuries and
Dynamo, and utilized a host of war- but the Battle of Britain proper did not
deaths among its pilots, who were be-
ships and small craft from all over begin until July 10, with mass air attacks
ing lost faster than they could be re-
Southern England. The Luftwaffe kept on shipping in the English Channel.
placed. Fatigue was also taking a ma-
up the pressure on the Allies, costing a
Hugh Dowding, commander of the RAF, jor toll on the British crews, but fortu-
hundred and forty German aircraft (to
refused to be drawn by these attacks, nately bad weather around the 20th
the Allies hundred and eighty and two
instead holding back his aircraft until gave them breathing room. On August
hundred ships). By June 3, 220,000
Britain itself came under assault. This 20, Prime Minister Churchill paid tribute
British and 120,000 French and Belgian
first phase of the battle lasted until Au- to the RAF fighter pilots in a speech that
troops had been saved, though the
gust 12, when the Luftwaffe attacked quickly became legendary.
French troops immediately redeployed
RAF airfields and radar stations. Radar
in the futile defense of France. On June
had demonstrated its worth on July 22
11, Paris was declared an open city
when it was used to direct a nighttime
and five days later the French sought
interception of a German force near On August 24. the air war entered a new
an armistice, hostilitiesending on June
Brighton. The system likewise allowed phase. That day - in contravention of
25. LArmee de IAir had lost almost nine
the RAF to scramble and face specific Hitlers directive banning the use of ter-
hundred aircraft in the campaign. Brit-
German threats rather than wasting re- ror attacks without his express permis-
ain now stood alone against the might
sources on patrols. sion - the Luftwaffe bombed Central
of the German Reich.

8
London. This provoked a major re- The air war limped on until the end of Britains efforts to support Greece
sponse from the British, who bombed October, with German and Italian air- against Italy came to naught when Ger-
Berlin the next night with a force of eighty craft attacking British cities, but by that many invaded Yugoslavia and Greece,
bombers. The damage to the German point it was clear that invasion was no forcing the British to make an ignomini-
capital was minimal, but such attacks longer possible due to the RAFs tech- ous retreat that cost them much mate-
would continue for the rest of the war. nological superiority. Over the months rial. Additionally, the arrival of Rommel
that followed, the campaign would be and the Afrika Korps in Libya pushed
Attacks against Fighter Command con-
replaced by sustained bomber raids, the British back into Egypt. The battles
tinued and both the RAF and Luftwaffe
known colloquially as the blitz, a sus- in North Africa would rage until 1943 and
sustained grave losses, much more
tained campaign against British civil- featured the deployment of tank-bust-
even than in earlier phases of the war.
ian centers that lasted until May 1941. ing aircraft by both sides. The campaign
British losses outstripped their produc-
The devastationof Coventry on Novem- also saw the first use of the German
tion for the first time, and Dowding
ber 14115 was the opening move of this Horten flying wings, used both as
feared that the end was nearing. Irldeed,
terror campaign, to which Arthur Har- KBmpfer transports and bombers.
when London was subject to a massive
ris of Bomber Command reciprocated
air attack on September 7 all troops in Flying wings also played a major role in
in the months that followed.
Britain were alerted to the prospect of Operation Mercury,the German invasion
invasion in the next twenty-four hours. of Crete on May 21, allowing them to land
Fortunately, Hitler chose to postpone the substantial numbers of infantry and
invasion until the end of September, giv- KBmpfers despite British successes
While the defense of their home island
ing the RAF a little breathing room in against German naval transports. The
occupied the bulk of the British atten-
which to recover. Nonetheless, on Sep- defenders fought bravely, but by the end
tion, it was not their only concern. On
tember 15 Goering ordered a major air of May were forced to abandon the is-
October 18, the Japanese bombed the
offensive against London and Fighter land. The Royal Navy lost three cruisers
Burma Road, hampering the flow of
Commands facilities, but received a and six destroyers, with a carrier, three
supplies to the Chinese. On November
rude surprise. battleships, six cruisers and seven de-
11, Swordfish from HMS ///ustrious
stroyers damaged, all by Luftwaffe at-
Having flown for the first time on July raided Taranto harbor, putting a signifi-
tacks. The only bright spot for the British
19 at RAF Cranwell, the prototype cant portion of the Italian fleet out of
during this time was the Atlantic, where
Gloster E.28139~were deployed commission and forcing the remainder
on May 26 Swordfish from the Arc Royal
against the assault. Later known as the into a defensive posture. Unfortunately,
managed to cripple the German battle-
G40 Pioneers, these dozen jet-powered not everything went the way the British
ship 6isrnark allowing it to be caught and
aircraft, based at Duckworth, gave the would have hoped in the Mediterra-
sunk by British warships the next day.
RAF an additional edge, allowing them nean. German Stukas damaged or
to quickly pursue the slower Luftwaffe sank several British warships in early
flotillas. The few squadrons the RAF 1941. In March of that year, German
could field were precious and used with aircraft succeeded in mining the Suez
April 2,1941 saw the first flight of a Ger-
parsimonyat first: the new jets required Canal, denying its use to the British for
man jet aircraft, the He 280, followed two
a totally different method of dogfight- three weeks. This hampered efforts to
weeks later by the first flight of the Me
ing, and the British pilots had to learn supply the island-fortress of Malta,
262 (originally planned with propellers,
all of their lessons the hard way. Still, in which nonetheless held on bravely de-
until the new jet engines were delivered
what became known as the Greatest spite repeated Luftwaffe assaults. The
at the last second). These technologi-
Day, the Luftwaffe lost almost two hun- Royal Navys attempts to supply the is-
cal breakthrough -the latter aircraft en-
dred aircraft to the RAFs thirty-five. land resulted in major losses of ships
tered mass productionat the end of May
These massive losses shattered the and aircraft, all routes to the island be-
- may have contributed to Hitlers de-
Luftwaffes morale and two days later, ing within reach of land-based German
cision to invade Russia in late June.
the German chancellor canceled plans bombers. Fortress Malta would, how-
for invasion. ever, become a legend.
Operating in support of the ground rope saw more fighting and lasted of cross-border actions, creating the
forces, the Luftwaffe assault was dev- longer than expected. 'Manchukuo Front.' Imperial aircraft
astating, able to destroy almost two launched deep interdictionraids against
Though still neutral, the USA received
thousand Russian aircraft, the majority communications lines in the Amur Basin,
details from the British of the Whittle tur-
still on the ground. Airdropped infantry one of which resulted in the severing of
bojet in July 1941, kick-starting their
and Kampfers allowed the invaders to the railway lines along which all Soviet
advanced fighter program though it
swiftly neutralize centers of Russian re- reinforcements had to flow. Russian re-
would be two years before they could
sistance, while the superiority of German solve wavered in face of this threat, but
deploy a working prototype. In the same
aircraft designs quickly became appar- rapid reorganization allowed the Soviet
month, the RAF began operations with
ent, with Luftwaffe pilots rapidly notch- forces to slow the assault. Though flying
the US-built 8-17, a stopgap measure
ing up dozens of kills. Indeed, by the aircraft technically superior to their Rus-
used until the deployment of the native
end of Operation Barbarossa, more than sian opponents, the Japanese pilots
Avro Lancaster in early 1942. By the end
a dozen pilots reported over two hun- lacked the combat experience of their
of the year, the RAF also deployed
dred kills! Four German Heinkels German counterparts and the air war
American Mustangs.
bombed Moscow on July 21, but plans over Vladivostok was much more evenly
for an airborne assault on the Russian In the Far East, the Chinese war contin- balanced than that over Moscow. Mean-
capital were postponed when the extent ued apace. In the summer of 1941 the while, relations with the USA deteriorated
of its air defenses became clear. In re- Japanese made extensive use of bomb- during this period and plans were put in
taliation for this assault, the Russians ing raids against Chinese positions, no- place for an offensive against the US
bombed Berlin on August 7; Moscow tably the city of Chungking.The Imperial Pacific Fleet before the end of the year.
would eventually be taken by the Ger- Army initially rebuffed German calls for
In the USSR, the Luftwaffe had almost
mans in November of 1941. The Ger- an offensive against Russia, preferring
free reign, with Soviet pilots forced to
mans occupied the city for several instead to conclude the war in China and
rely on suicide tactics to slow the Ger-
months, delaying the Russian counter- the Pacific before launching a new ven-
man advance. Despite ingrained sex-
offensive, and the eastern front in Eu- ture, but in October they began a series
ism in the WS (Voyennc-Vozdushne Sily,

As the conflict wore on, it was inevi-


table that women would enter the
workforce in great numbers to sup-
port the war efforts. It thus came as
little surprise when they started to
appear in the ranks of militaryforces
as well. Women were ideally suited
to piloting small planes and cramped
walkers; before long, quite a few
units were partially or entirely made
up of female personnel. The Night
Mtches, for example, is a harassment
andgroundattack squadron that has
been giving numerous headaches to
the G e m n s on the Easternfront, On
the Pacific front, a group known as
the Liberty Belles has been reported,
though no one seems to know where
they operate from.

IO
Soviet air force), women were drafted
as mechanics and pilots. This action
caused considerable tensions in the
Russian Air Force, as some chauvinis-
tic pilots refused to fly with a female
wingman or to pilot an aircraft with a fe-
male technician. Nonetheless, despera-
tion eventually forced them to accept
such measures and by 1942 there were
three all-female air regiments, incorpo-
rating notable pilots like Lilya Litvyak,
who would become known as the White
Rose of Stalingrad. Bad weather
slowed the German advance that win-
ter, and though they came to within nine-
teen miles of Moscow, the offensive
stalled. To make matters worse, a new
force was about to enter the war.

On December 7.three hundred and fifty


aircraft of the Japanese Navy attacked
the American Pacific Fleet at anchor in 1 craft launchedheavy raids on Mandalay
Pearl Harbor. The assault force of fight- in Burma, while on the 5th carriers air
ers, rocket planes and torpedo bomb- Two days after the attack on Pearl Har-
attacked Colombo, Sri Lanka.
ers lost around thirty aircraft, but sank bor, Japanese aircraft bombed
six battleships, two cruisers and three Singapore, Luzon, the Mindanao Is- Britains bad luck continued at home,
destroyers, as well as destroying most lands, Wake and Guam. On the 10th of with air attacks failing to prevent the
of the American aircraft on the ground. December, aircraft of the Imperial Navy warships Scharnhorst, Gneisenau and
They failed to sink the American carri- sank HMS Repulse and HMS Prince of Prinz Eugen from sailing through the
ers - which were out at sea - or to- Wales off Malaya. With them went the English Channel into German territorial
tally destroy those ships they did dam- main striking power of the Royal Navy waters. In Russia, the German army was
age, but the attack still had a bleak con- in the Far East. Hong Kong fell to the forced to rely on airlifts to supply the iso-
sequence: the extensive damage to the invaders on Christmas Day, followed by lated 16th Army near Smolensk. This
Pacific Fleets oil depots. This was to set Singapore on February 15,1942.On the situation, in the winter of 1941142would
the stage for a prolonged Pacific con- 19, Japanese carriers air raided Darwin, be paralleled a year late in the Kessel
flict as the United States struggled to Australia, causing extensive damage to at Stalingrad.
rebuild Hawaii, affecting all of their ef- the port, an attack that would be re-
forts in the Pacific. peated on March 22.

President Roosevelt called the attack In early March, General MacArthur with-
On 18 April, the Japanese were shocked
a day of infamy while the Japanese drew from the Philippines to Australia,
by an air raid on their home islands. Six-
commander, Admiral Yamamoto, de- while the Japanese made extensive use
teen 8-25 Mitchell bombers, equipped
clared I fear all we have done is of air power to reduce the last pockets
with experimental Goddard rocket boost-
awaken a sleeping giant and fill him of resistance in the islands. Amazingly,
ers and placed under the command of
with a terrible resolve. The USA imme- the US troops managedto hold out until
Lieutenant-ColonelJames Doolittle, took
diately declared war on Japan, with April 9, though many of the survivors
off from the carrier Hornet and bombed
Germany and Italy declaring war on were to suffer great hardship in the
Tokyo, Yokohama, Yokusuka, Nagoya
America on December 11. Bataan Death March and the captivity
and Kobe. The attack caused little ac-
that followed. On April 3, Japanese air-
tual damage but provided the Allies with
Cologne. Operation Millennium was to
become an obsession of Harris,with nu-
merous cities singled out for attention.
On June 4, the Millennium raid on
Bremen included testing of Gee blind-
ter crashlanding.
aircraft to attack a target without actu-
On May 4, a Japanese invasion force
bound for Port Moresby left Rabaul but
abandoned for the time being.
was ambushed by aircraft from the USS Wary of Americas reach, Japan sought
bases from which to oper-
ian Islands of Alaska, and
central Pacific were their
ts. On June 4, the Japa-

inst Midway. The Ameri-


eathered the initial air
ile the Japanese were
rrier aviation from the
e and Yorktown as-
ese fleet, accompa-
nied by 6-17s from Midway. The Impe-
rial Carriers Kaga and Soryu were sunk
in the initial engagement, while the re-
ers, the AkaQ and
to escape purely

Mines and the Rammer Airplane never really caught on; other developments were damaged on June 4, was finally sunk
passingfads that visited the battlefield only briejly before a stalemate was reached. by a Japanese submarine on the 7th,
ending the Battle of Midway. The Japa-
The development of the Me-163 rocketplane both pleased and worried the Zaftwaffe.
ct their power into

thus modified to accept a servo-pilot - essentially, a metal drumfilled with a radio stroyed. Rumors of a Japanese secret
receiver and a cornputator: It was equipped with external servo-control levers and mega-battleship project would seem to
a televisor on top, andJt in the cockpit seat. This transformed the Komet into a reinforce this.
remotely operatedfighter that could also undertake maneuvers of its own if contact
was lost with the ground. The only external difference was the armored canopy,
which only had an elliptical clearfront windowfor the televisor:
August saw the first American air attacks
The Allies were soon to realize the new nature of the bold littlefighters that kept
harassing their bombers. Some planes were modijied to carry radio jammers in- in Europe, with rail sidings near Rouen
tended to block the control transmissions. These ECM aircraft were easy to recog- targeted by 6-17s escorted by RAF spit-
nize, their large antennae array and radome making them stand outfrom the rest of fires. August also saw the ill-fated Op-
theformation. They were soon escorted by bodyguard Flak bombers, airplanes eration Jubilee; the Ground operation
which sacrijiced their bomb loads and some of their defensive guns in exchangefor was a disaster, and the RAF sustained
massive turrets bearing shotgun-like cannons. They would swat the remotefighters major casualties in the air battle - 106
with little dijiculties, but manned aircraft responded too fast. After a few months, losses compared to 170 Germans. The
most of the Komets went back to human pilots, and the specialized ECM planes tragedy would, however, provide valu-
were re-assigned to more useful purposes. able lessons for the future.

I2
Germany, stalled in its drive, turned wrought considerable damage on Allied by the reinvigorated Russians. The sup-
south, staging a major assault on the troops off Algiers, while paratroop rein- ply situation in the Kessel was appall-
manufacturing city Stalingrad. The ini- forcements landed in Tunis. The war in ing, with scarcely a tenth of the needed
tial ground campaign went well, with air- North Africa would continue until mid food and ammunition making it into the
craft playing a major role in the attack 1943, but the Germans were now in a enclave, despite Goering's assurances
on the city, which began on August 19. difficult position. to Hitler that the Luftwaffe could meet
Bombers sought to level the city, while the needs of the embattled troops. The
The Russian counteroffensiveof Novem-
Ju 187s dove on transports bringing re- airlift continued until January 16, 1943,
ber 1942 caught the Germans by sur-
inforcements across the Volga. Despite when the Russians overran the airfield
prise, and the 6th Army and 4th Panzer
their best efforts, the Germans failed to at Pitomnik. Realizing the situation was
Army were trapped in Stalingrad. The
complete their seizure of the city and the futile, Von Paulus surrendered the
Reich troops fought on in the pocket,
campaign dragged on into the winter. Kessel on January, 31 1943.
referred to as the Kessel, but came un-
In the Far East, US troops landed on der attack on the ground and in the air
Guadalcanal but after an attack by the
Japanese fleet, the American warships
withdrew, leaving the marines without
supplies or air cover. Fortunately, the
troops had captured the Japanese air-
strip on the island and were able to use
it as a base. At the end of August, US
and Japanese carrier fleets again
clashed, this time near the Solomon Is-
lands This battle was inconclusive and
both fleets withdrew. The battle on
Guadalcanal would rage until February
1943, with air power - including the
new American Airacomet jets and battle-
ship-launched Roughriders - continu-
ing to be a major factor.

In November, the first major Allied am- In Defense Ot the Reich


phibious operation in the west took
place in North Africa, with an Allied Ex- Leery of the course of the war and the ever increasing Allied bombing raids, the
peditionary Force under Eisenhower
Lujbvaffe high command has begun a programfor improving the aerial defense of
the Fatherland. Much of this program has been kept secret from the Fiihrec who
landing in Morocco and Algeria under
would likely see it as an admission of intolerable weakness. As a result, existing or
the codename 'Torch.' German aircraft
salvaged material are used in priori@.This has lead to the creation of some inter-
esting contraptions.
A number of basic anti-aircraft units, such as guns and guided rockets, have been
Some German bombers and fighter tied in with the existing Freya radar network to provide early defense. Rapid-inter-
escorts have made it to Nazi-sympa- vention interceptors, such as the rocket-propelled Nattec have been deployed on
thetic Indian-heldfields, where they airjields on or near the border: These stationary installations are vulnerable to
continue topegorm raids on the Brit- enemy attacks, howevec and a series of mobile Natter and Komet launchers have
ish forces in Asia. It is believed that been developedfrom surplus Panzer III and N hulls. The turret of the tank is re-
twenty or so aircrafr remain, being moved and replaced by a deployable launch rail with a built-in blast defector: The
slowly whittled down by casualties interceptor;equipped with solid-firelboosters, sits on the rail, ready to be launched
and combat losses (some being re- at a moment's notice. Mobile interceptors such as this are believed to have already
placed by captured British aircrafr). been deployed in occupied France.
Aviation technology has come a long way since the Wright brothers first flew, the
crude aircraft of the 1900s giving way to the combat biplanes of the Great War, the
stunt flyers of the 20s and 30s, and the lethal fighting machines of the Modern Age.
The core principals of flight remain the same, but the methods and execution have
changed dramatically. No longer is aerial warfare a duel between gentleman-pilots,
-
The Second World War is a time of
great technological advancement,
and the participants continuously
design and manufacture many new
technologies. Many others are in
swooping low over the battlefield in wood and cloth biplanes, dropping bombs from
various stages of planning, but for
reasons, perhaps, of time, resources
their cockpits on the troops below. It is a violent dance in the sky, pushing man and
or sheer lack of willpower;are being
machine to the edge of their endurance, and often beyond.
delayed or will never be produced.
The Germans in particular are mak-
ing great advances in the$eld of air-
crafl technology, proposing a wide
range of new designs and modiJca-
tions which could, should they come
topass, greatly change the course of
the current conflict.
Many of these projects would never
have seen the light of day were it not
the development of the computator
and other electric data processing
devices. Most modern engineering
firms have started to use basic
computator systems that greatly
speed up the conception and manu-
facturing process. This allows a team
of designers to conceptualize, test
and manufacture components much
more eficiently than anyone hadever
dreamt possible in the days of draji
C paper and the slide rule. The net re-
sult is the operationaldeployment of
Perhaps the greatest revolution of the last twenty years - albeit the least glamorous technologies and aircraji that were
- is the radical shift in design and construction technologies. Where once aircraft little more than pipe dreams or pro-
were built of wood with fabric - or even paper - skins, today they have metal totypes only a few years ago.
skeletons and coverings. Indeed, the distinction between framework and skin has
blurred, with the outer layers of the aircraft playing a vital role in the designs integ-
rity, supplementing the skeleton to give strength greater than the individual parts
could provide. This monocoque design has greatly increasedthe stress tolerances
of aircraft in the Modern Age, allowing them to fly faster and maneuver harder than
those of the Great War or the 1920s.

Biplanes have given way to monoplanes, and even these are becoming increas-
ingly sophisticated. Swept- and delta-wing have increased high-speed performance,
while some designs have massive wing areas to allow them to fly at altitude or to
transport massive loads. Indeed, some designs - notably those of Horten in Ger-
many and Northrop in the USA - lack a distinct fuselage and have been dubbed
flying wings.
his has prompted the RAF, Luftwaffe many, Japan and Russia are also experi-
nd USAAF to researchtyhnologies to mentingwith pharmacological methods
The continual development of new air-
afeguard and assist their pilots. Tests of increasing pilot endurance.
craft types has led to some interesting
ave been carried out with various cock-
vehicles that are unlike anything seen Mindful of the important resources rep-
it configurations to reduce the effect
so far in the field of aviation. Beyond resented by trained air crews, Britain and
f G-forces on the pilots, while the
simple design improvements, such as Germany have started to experimentwith
SAAF has an early prototype of an
the swept-wing or the turbo-charger, a ejector seats, intended to throw a pilot
lastic suit intendedto stop blood pool-
number of more exotic devices have clear of a stricken aircraft (jet speeds be-
ig in a pilot's limbs during high-speed
taken to the air. Some are hybrids of two ing too fast for traditional bail-out meth-
laneuvers, thus reducing the risk of
concepts, such as jet-propelled bi- ods to be practical). The Luftwaffe and
sing consciousness. Such a suit can
planes, while others merely make use Imperial Japan have also experimented
e combinedwith an oxygen supply that
of unusual layouts, such as the canard, with wholly detachable cockpits, with
ould enable a plane to fly harder and
to draw additional performances out of various degrees of success.
igher than anything previously built.
existing airframe technologies.
nconfirmed reports suggest that Ger-
Rotary wing aircraft may be the most
wW m - S P **dx"IQ*wm-

impressive development, however.


Though autogyros, also known as lllmmmm
gyrocoptors, have been relatively com-
Perhaps the greatest surprise of the Modern Age is Germany's renewed interest in
mon for at least a decade, a new im- Zeppelins as a military plarform.Reich Marshal Hermann Goerring has authorized
provement, bearing a motorized lift-and the construction of four "Lufrfortresses,"heavily armed and armored behemoths
propulsion-supplyingrotor, has recently that have been likened to aerial battleships. Though lacking the speed andagility of
appeared on the scene: the HelicalAero- aircraft, their self-sealing hydrogen gas cells will allow them to glide slowly above
dyne. Though slower and more fragile the battlefield, delivering volley after volley of fire against enemy positions; this
than conventional aircraft, their agility and neutral buoyancy will also gmnt them phenomenal mnge. Thoughoflcially instated
(in the case of helical aerodynes) ability for use on the Eastern Front, it has been suggested the jlying battleships could be
to hover makes them ideal transports. used in a new Battle of Britain or even to strike at America.
Already, productionvehicles such as the
Sikorsky R5 have begun to demonstrate
their worth to several militaries. Whether
such aircraft will become a staple of the
air war remains to be seen, however.

Almost all aircraft of the ModernAge are


equipped with breathing apparatus to
allow high-altitudeflight. There are some
concerns that the performance of mod-
ern aircraft exceeds the tolerances of
the human pilots (indeed the RAF
Manual of Air Tactics, 1938 edition,
stated "maneuver at high speeds in air
fighting is not now practicable because
the effect of gravity on the human body
during rapid changes of direction at high
speed causes a temporary loss of con-
sciousness").
Whereas a standard aircraft propeller
The revolution in propulsion systems is simultaneously the most glamorous and ig- accelerates a large volume of air by a
nored change in aviation technology. Great prestige has been attached to the jet small amount, a jet engine accelerates
engines of the RAF and Luftwaffe, and to the rocket planes of Japan, the USA and a small volume of air by a large amount.
Russia, but traditional prop engines have also undergone some truly major changes. It does this with the help of a compres-
Bombers operate at the edge of the stratosphere while rocket-powered interceptors sor which increases the pressure and
climb to meet them at speeds approaching that of sound. This has brought new temperature of the inlet air before send-
issues to light regarding aircrew safety and airframe resistance, but the relentless ing it into a number of combustion
march of progress cannot be stopped: planes are flying higher and faster than ever. chambers. There, fuel is injected and
burned, heating the air. The hot air
needs to occupy a larger volume and
expands through the only available
opening, a turbine, which converts
some of this temperature rise to drive
the compressor. A nozzle accelerates
the air using the remainder of the en-
ergy added in the chamber, producing
a high velocity jet exhaust that pushes
the plane forward.

Jet engines are, of course, still in their


infancy. The concept has been under-
stood for centuries but only since the
1930s has the technology been acces-
sible, and only since 1940 have useful
designs been in service. Frank Whittle
and Hans von Ohain have pioneeredthe
practical application of the technology,
Whittle's implementation for the RAF
being more robust while Ohains' for the
Despite the emergence of the jet engine,
Luftwaffe is more sophisticated. One
the piston engine is not on its way out
The piston engines in use in the Modern can only imagine what will be possible
yet. More reliable and cheaper to build,
Age are bigger and more powerful than with jet propulsion once the technolo-
it can provide almost the same speeds
their predecessors, capable of driving gies have matured! Some claim that it
if installed in the proper airframe.
the aircraft almost as swiftly as the new- may allow aircraft to travel faster than
fangled jets. Combined with sophisti- Advanced add-on systems, like fluid in- the speed of sound, one of the few re-
cated propeller designs, such as the jectors and turbo-compressors to boost maining aeronautical frontiers.
variable pitch blades that allow finer combustion rates or high speed ducted
control of speed, these new engines fans, greatly improve performances,
push modern airframes to their limit. In- while the new temperature-resistant al-
ROCKET INE
deed, some configurations - such as loys developed for jets do just as good Liquid fuel and solid-state rockets have
"pusher" props rather than the traditional a job for pistons and crankcases. With also been used on aircraft, a cheaper
"puller" design -enhance the acrobatic the ongoing experiments in supersonic - if less efficient or reliable - method
capabilities of fighters, while contra-ro- range propellers, the piston engines still of propulsion. Rocket thrust is the reac-
tating blades on the same axis negate have several years of useful service life tion force produced by expelling par-
the sideways pull of some engines. ahead of them. ticles at high velocity from a nozzle. The
most common rocket engine uses hot
exhaust gases produced by chemical
combustion; the chemicals or propel-
lants are of two types, fuel and oxidizer,
and both are required for combustion.
The engine's ability to produce thrust will
endure only so long as the supply of
working fluid holds out.

In the solid-chemical rocket, the fuel and


oxidizer are combined and cast into a
solid mass in the specially designed
combustion chamber, with a hole down
the center. After being ignited by a py-
rotechnic device, the propellant burns
on the entire inside surface of the per-
foration. The hot combustion gases pass
ThNst chamber
down and are ejected through the
nozzle to produce thrust.

The liquid rockets in use are mostly bi-


propellant-based: they require a liquid (a) Pump-fed rocket
fuel and liquid oxidizer. These are con-
tained in separate tanks and are mixed
only upon injection into the combustion
pressure tanks lead to a need for USA. Of the major powers, only Britain
chamber. They may be fed to the com-
heavier structures. On the other hand, does not use rocketry as a means of
bustion chamber by pumps or by pres-
the absence of pumps raise the over- aircraft propulsion, though the RAF
sure in the tanks. Propellant flow rates
all reliability, and this system is thus uses it as a takeoff aid and, like Ger-
must be extremely large for high-thrust
often used in missiles. many, to propel the new generation of
engines; pump-fed system power is
guided weapons.
usually developed by a hot gas turbine, Rocket technologies form the mainstay
supplied from a gas generator which of Russian and Japanese entries into
IS actually a small combustion cham- the high-speed aircraft stakes, while
ber. The pressure-feed system elimi- they serve a secondary role in Ger-
nates the need for pumps, but high- many, or as a stopgap measure in the

The Germans were much quicker


than the Allies tojump on thejetpro-
pulsion bandwagon. While the Brit-
ish and American scientists explore
several options such as turbomotors,
the scientists of the Reich are turn-
ing protorypes after prototypes of
new fighter planes, many of them
built around standard mass-pro-
steered toward their targets. Work had
begun on air-to-air guided projectiles
before the war, but the first weapons of
Last but not least are weapon systems. Solid bullets remain the mainstay of small
this type did not reach the battlefield
rifle-caliberguns, but larger weapons -those of 20, 30 or even 50 mm caliber -
until a couple of years into the conflict.
favor explosive shells. Such cannons are designed to penetrate armor and wreak
They were developed to give fighters the
havoc on armored and unarmored units alike. During the early phases of the war,
ability to shoot down enemy bombers
they were the weapon of choice for both anti-air and anti-ground attacks, but their
without having to face the latters defen-
reliance on the pilot or gunners aiming skills has led to a decline in favor of a new
sive guns, but their use soon spread to
generation of weapons, ranging from rockets to more esoteric contraptions.
dogfighting as well. Wire- and radio-
guidance systems allow these new mis-
siles to be used against targets at a
greater distance than would be possible
with traditional guns. Though this tech-
nology is in its infancy, it is rapidly be-
coming a weapon of choice in the
Luftwaffe and RAF. Indeed, rumors
abound that German scientists are de-
veloping new generations of autono-
mous computator-directed missiles ca-
pable of intelligently selecting and fly-
ing toward an enemy target, be it in the
air, on the ground or at sea, withoutneed
for a pilot or gunner!

Current missile designs tend to feature


a cylindrical or cigar-shaped fuselage,
with several swept wings and tail fins
for lift and stability. Small pods, placed
ary one, was meant to be targeted at either on the fins or the main body, hold
fuel tanks, but the hydrodynamic fuse the spools of very fine wire that unwind
Most aircraft guns and cannons are belt- during the missiles flight to carry the
fit so that the shell will only explode once
or magazine-fed automatic weapons controllers instructions; some models
in contact with liquid, unfortunately,does
with good rates of fire. Several types of have flares to aid the pilot in guiding the
not always work.
ammunition are in general use, from projectile.Propulsionand power is sup-
solid bullets to high-explosive or incen- Despite their widespread use and rela- plied by a rocket engine using either
diary shells. The former are easy to tive familiarity, some gun types have solid or hypergolic fuel. The warhead is
manufacture and mostly used for the earned fearsome reputations among air mounted in the nose and is detonated
smaller caliber weapons; many guns crews. For example, the German MK either by the controller or an impact/
shared common ammunition with 108 30mm cannon is dreaded by Allied acoustical proximity fuse, tuned to the
ground vehicles to reduce supply prob- bomber crews, who gave it the nick- pitch of the targets propellers.
lems. The second type, explosiveshells, name pneumatic hammer thanks to its
was designed to cause a maximum distinctive sound. Using missiles requires the develop-
blast effect by combining a thin, ment of some new tactics. The carrier
fragmentable shell casing with a load aircraft reaches the same altitude or
of explosive material. Some of the larger slightly higher than its target; the mis-
calibers contain enough power to oblit- Crude unguided rockets have been in sile is dropped from a modified bomb
erate a heavy bomber with only a few use for many years, but recently efforts rack, and its engine ignites. The con-
solid hits. The latter shell, the incendi- have been made to allow them to be troller (either the planes pilot or a dedi-

I8
cated gunner) can then steer the mis- on planes. Though other sensors, such though it remained to expensive for use
sile by the use of a small joystick in the as the German Vampyr infrared sight, in all designs. Radar-equipped planes
cockpit. Several seconds after launch- started appearing on planes by the were easy to spot by their antennae ar-
ing, the proximity and impact fuses are middle of the war, radar and its variants ray and large bulging radomes, and
armed; some models include a self-de- remained the main type of aircraft sen- many fighter pilots went automatically
struction fuse as well for the users sor for the bulk of the conflict. Efforts after the large dish-equipped, radio-
safety. Missiles carry several kilometers were made to counter radars effective- spoofing bombers.
worth of wire, and can reach speed of ness, and that of radio direction-finding
more than a 1000 kph. equipment, which led to the develop-
ment of Electronic Countermeasure
Germany is developing the
(ECM) systems. Efforts to efforts to en-
Vergeltungswaffe (Retaliation Weapon)
hance sensors -and to evade them - The Germans were among thefirst
series of long-range flying bombs, the
would be a major part of the late war. to develop reliable air-to-air missile
first of which -the FZG 76 (V1 to the
technology, and their X-4 missile
Allies) - is to be first tested in 1942 and
would serve as a template to many.
deployed a year later. America has its
Its production is simple, the design
own comparable program in the JB-2. As far back as June 1932, there had set up so that unskilled labor can as-
Japan too has a flying bomb program, been reports of planes interfering with semble large numbers in a relatively
but disdains the dumb- or computator- radio signals. Sir Robert A. Waston-Watt, short amount of time. Only the pm-
piloted concepts in favor of designs duction of the liquid-fie1 mcket mo-
A British electronics specialist, came up
flown by kamikaze suicide pilots, a the idea of RDF, Radio Direction Find- tor causes diflculties, with the BMW
practice the Germans have been eye- facility at Stargad currently the only
ing. With his staff, he submitted a paper
ing with interest. reliable source.
about a new type of sensor codenamed
radar in 1935 (radar is an acronym for
RAdio Detection and Ranging). The
device would transmit radio pulses to-
Experiments have also taken place re-
wards a target, then receive a return
garding the use of the ray guns and
portion of the transmitted signal after the
lightning generators already deployed
signal had contacted the target. By ob-
in fortifications and some tanks. To date,
serving the intensity and time delay of
however, the power requirements of
the returned signals, the position and
such systems have made a practical
speed of incoming aircraft could be ex-
aerial system impossible, but the inven-
trapolated. By the start of the war, both
tors of this Modern Age have merely
sides had a basic radar network in
taken these setbacks as a challenge to
place. They were short-ranged and in-
their ingenuity. Superscience will solve
accurate, but they at least provided
the problem.
early warning of an attack.

This combination proved effective but


wasnt ideal, and considerable effort
A weapon is useless if the target can- was spent on reducing the size of the
not be seen. Until the start of the war equipment to allow it to be installed di-
pilots had only one sensor system avail- rectly in the aircraft. This innovation al-
able - their eyes - but ground-based lowed the aircraft to operate indepen-
radar stations, used first by the RAF and dently of ground bases, particularly use-
later the USAAF and Luftwaffe, were ful over enemy terrain or at night, when
able to vector fighters toward their tar- radar-equipped nightfighters were able
gets. Eventually, radar equipmentwould to ambush enemy bomber flotillas,
be small enough to be mounted directly
ments. Im getting five returns, through
three show as friendly. The other two seem
to be climbing away from the target site.

The Luftwaffe pilot closed his eyes for a


moment. They were probably too late to
save the Kampfer but could certainly
make the Tommy aircraft pay for what
theyd done. Understood. Prep the X-4.
They still had a Ruhrstahl/Kramer missile
onboard, a wire-guided weapon that they
could steer onto the target. Perhapsover-
kill - the weapon was intended for use
against heavy transports and bombers
rather than fighters - but it would ensure
the British swine didnt trouble them again.

More clicks from the rear seat as


Hermann threw switches and activated
the tiny televisor screen that would serve
as his eyes on the missile. Ready.

Okay. On my mark; drei, zwei, eins -


barkasse! There was a clunk and the
aircraft shuddered as the cruciform
weapon dropped away. Another second
and the missiles engine kicked in, rock-
We are under air attack. Grid reference HC 279, 434. I repeat this is Kampfer nine
eting it away from the speeding jet.
three one The voice was scratchy, distorted by a mix of atmospherics, stress
...I

There was a whining sound: guide-wires


and background noise.
unspooling at high speed.
Rutger craned his neck round to speak to his navigator, sitting in the tandem seat
Fifteen seconds to impact. In the dis-
behind him. Hermann, talk to me. Where is it? The Horten 229 wobbled slightly as
tance, Rutger could see light glinting off
he re-centered the stick, causing sunlight from the new dawn to glint off the leading
the canopy of the British aircraft,too far to
edges of the flying wing.
identify them with the naked eye. Not too
He heard the rustling of papers as Hermannn flipped through his charts. Got it. far for Hermann and the speeding mis-
Near Mechili, on the edge of the Jebel Akhdar. There was the clicking of a slide sile. Hurricanetankbusters. Going for the
rule. Its stretching things but its within our combat range. Just. leader. Fire erupted in the dawn sky as
Rutger knew it would be at the limit of their reach -theyd spent most of their fuel the missile struck home, its 20 kilograms
on a night sortie against the British transport aircraft attempting to supply Malta - warhead shattering the flimsy aircraft.Fire
but he wasnt be about to leave his fellow Germans at the mercy of the of the British rained down on the desert and the sur-
when he could do something about it. Give me a heading. viving tankbuster dove for the deck, seek-
ing protection from the hidden assailant.
He swung toward the heading Hermann read out and opened the throttle. The Horten
leapt forward as its twin Jumo turbojets reached peak power, the aircraft eating up Hermann whooped with joy - another
the kilometers. For eight minutes they flew arrow-straight toward the target, kill marker for their fuselage! Rutger re-
unspeaking, just calmly going through their combat checklists. Five minutes out mained icy, throwing a switch near his
from the target, Hermann spoke. left hand. Hold on, Im going to guns.
You can run but you cant hide. The bat-
The dome is hot, preparing for a sweep. Rutger heard a switch thrown and heard a winged aircraft dove toward the fleeing
faint crackle as the radar system went active. The navigator was silent for a few mo- Hurricane, its 30mm cannons blazing.

20
The aerial battles of World War II hold a particular fascination for many people. Luft A number of abreviations and acro-
Krieg is a ruleset that allows Players to refight such engagements using their own n y m appear in this book. For ease
tactics. The Gear Krieg setting incorporates many advanced ideas and technolo- of reference, the most common are
gies, giving Players access to a wide range of combat options. This chapter sup- listed here:
plies all the basic and advanced rules necessary to simulate battles and skirmishes
ACRONYM MEANING
in the Gear Krieg world; very specialized scenario-related rules, along with more
aircraft, will be found in a subsequent supplement. AE Area Effect
AUX Auxiliary System
For the purpose of the game, the aircraft are represented by small models, referred CP Command Points
to as miniatures. The locale where the battle will be fought is a tabletop landscape, - ICP Initiative Command Points
or an approximation of it. A tape ruler (or other similar instrument of measure) is - TCP Tactical Command Points
used to regulate movement and measure the range of the weapons. ECM Electronic Countermeasures
ECCM Electronic Counter-Counter-
measures
LOS Line of Sight
MnF Margin of Failure
MoS Margin of Success
MP Movement Point
Measurement Unit
Royal Air Force

Luft Krieg has been written with minia-


tures in mind. A proper battleground
would take up several meters to allow
realistic weapon ranges, and thus the
scale of the battlefield will have to differ
An overall Commander must be chosen from the scale of the model - a com-
COMBAT UNfT
for each side, with a Second in Com- mon wargaming convention. Individual
The standard combat unit, represented mand. Their identitiescan remain secret, units are enlarged so that they are vis-
on the mapboard by a miniature, is ei- but must be noted down for future refer- ible on the landscape. Players should
ther a single fighter, bomber or missile. ence. The Commanders Leadership choose a game scale that fits their re-
Fighters are generally organized into and Tactics Skills are one level above sources and requirements (see the
groups of two or more aircraft, while normal. The Second in Commands Game Scale table, next page).
bombers may form part of an air flo- Leadership Skill is one level above nor-
tilla or operate independently. The The game can be played with either the
mal. If the Commander becomes a ca-
groups name and number of units can English/US system or the metric one, but
sualty, he or she is replaced by the Sec-
change according to its origin; for sim- all Players must use the same measure
ond in Command. If both are put out of
plicity, groups of fighting units are re- system. To avoid confusion, the rules are
Action, all future Leadership Skills are
ferred to as combat groups for game written in MeasurementUnits (MUS)rather
rolled at the Skill level of the crew with
purposes. than inches or centimeters: the length of
the highest Leadership Skill.
one MU depends on the scale used.

21
The actual position of the unit is consid- for games involving only two or three
ered to be the exact center of the min- planes per side. Air war turns are a little STANDARDS
iature representingit. All measurements more abstract, each 30-second turn re-
Gear Krieg uses everyday six-sided
are taken from this center point. The flecting the major maneuversof a battle.
dice to add a random element to the
vertical dimension of the battlefield is It is suited to most game scenarios and
game. These are sometimes referred to
important: assume the aircraft is actu- can handle dozens of planes per side if
as 1d 6 in the rules, 2d6 for two dice,
ally one MU above the miniatures posi- need be.
3d6 for three, and so on.
tion on the table surface for every point
The rules remain the same regardless
of altitude. Calculate Line of Sight (LOS) When two or more dice are rolled simul-
of table scale, and, in both case, each
from this point. taneously, their results are not added
Movement Point (MPs - see page 28)
together. Instead, the highest result is
Luft Krieg can be played in one of two represents 30 kph. Usually, one MP
considered to be the outcome of the die
broadtimescales, DogfightingorAir War translates to one MU of movement, but
roll. If more than one 6 is rolled, each
(see table below). The former uses short some environments require additional
extra 6 adds one (1) to the total. If ev-
bursts of time (6-second game turns) to Movement Points to move through,
ery die rolled turns up 1, the die roll is
simulate the constant jockeying for po- simulating difficult atmospheric condi-
a Fumble and counts as an overall re-
sition of the contestants. It is best used tions or maneuvers.
sult of zero and no modifiers may
change this value. Unless specifically
mentioned otherwise, all die rolls work
in this way.
Situation Aircraft Scale Ground Scale Time Frame Movement Unit
DOGFIGHTING The totals of die rolls are often influenced
b r a e ODen Area 1148 1/48 6 stturn MU=6=16cm by modifiers. Modifiers are added to the
Large Table 1/72 1/72 6 stturn MU = 4 = 10 cm total of a die roll. If negative modifiers
Medium Table 1/87 1I87 6 shurn MU = 3 = 8 cm lower the total below zero, the final re-
1
AIR WAR sult is always zero and cannot go any
Medium Table 11144 1/1000 30 slturn lower. Modifiers are not applied to
Small Table 1/285-1/300 1/10,000 Fumbles.

Die Rolling Examples


6ear K r k g and Lutt Krieg
Example I : Angie rolls two dice. The
There are various ways of integrating hji Krieg with the ground-based Gear Krieg
dice read 3 and 5. The total of the
tactical wargarne (DPg-501). The easiest option is to play the two games on the
die roll is 5 (the highest individual
same mapboard - the rules are fully compatible, though each contains special-
die result).
case rules for the setting. This is best suited to large playing areas so as not to
restrict the actions of the aircraji. Example 2: Brian rollsfive dice. The
dice read I , 6, 4, 6, and 6. The total
Another solution, more appropriatefor those with more restricted space, is to use
of this die roll is 8 (the highest roll +
two maps: onefor groundforces and onefor aircraji. The air map should include a
z for the two extra sixes).
miniature version of the ground map; in effect, the two maps represent roughly the
same battlefield, though the Air War map covers a larger area. Example 3: Carole rolls three dice.
All three dice read I . He hasfumbled
the die roll. The total is considered

to be 0.
Example 4: Dennis rolls two dice and
Sometimes a situation may arise that is not covered by the rules, or where the rules
has a +z modifier: The dice read I
are uncleax I f the matter cannot be resolved quickly, roll a dice to determine a
and 5. The total of the die roll is 7
(highest roll -+ 2).

22
Actions are listed on the aircraft data
card. Some or all of these additional Ac-
In Luft Krieg, pilots and crew are rated n aircrafts Actions are limited by the
tions can be lost when crew casualties
in terms of their Skills. A Skill is a learned tal number of crewmen. All aircraft au-
occur. If the number of crewmembers
talent or ability, which is often improved lmatically get one Action. Aircraft with
goes below the crewing threshold, one
with practical experience. There are four 10 or more crewmen get additional Ac-
Action is lost. A crewless unit cannot
important Skills in the game: Piloting, Ins at no cost. It takes two crewmen to
perform Actions. It is possible to take
Gunnery, Leadership and Tactics. It is a st one more Actions, four for two Ac-
more Actions than indicated during a
common practiceto rate a crew in terms ins, and so on, doubling each time
combat turn, but each additional Action
of general training: for example, a crew ough this may be modified by Perks
causes a -1 penalty on all Actions.
rated as Veteran is assumed to have an i d Flaws. The number of crew and/or
average Skill level of 3. wXeA-w-e*--

The Skill level is the number of dice used NnrberdAEtbns-


for Tests. For example, a level 2 crew
Example I : A bomber has a crew of eight people. This aircrafi gets its one basic
rolls two dice in combat. Untrained
and three additional Actions due to its crew complement,for a total of four Ac-
people, such as civilians, have Skill
tions per t u n (withoutpenalty). If the bomber needed to pegonn five Actions, it
Level 0;they use two dice for Skill Tests,
would suffer a -I penalty on allfive. No benefit is gainedfrom performing less
but retain the lowest result: if either die thanfour Actions.
comes up 10they have Fumbled.
Example 2: If the bombers crew was injured and one crewmmber was incapaci-
tated, the a i m @ would have an effective crew of seven, giving it only two addi-
tional Actions (instead of three). The short-handed bomber would now be able to
SKILL LEVEL TRAINING QUALITY perform up to three Actions without penalty.
Example 3: Another bomber, this time with six crewmen, has the Automation
Perk (rating 2). Ordinarily, six crew would give a total of three Actions but the
two levels of automation give the aircrafi an effective crew of 8, thus allow-
ing it four Actions.

6 TXAMS@RWW
- u*Ar*m GrewActions
CREW ACTIONS CREW ACTIONS
AND FAILURE
1 1 (Basic) 8-15 4 (Basic +3)
Most attacks and tactical Actions require 2-3 2 (Basic +1) 16-31 5 (Basic +4)
Skill Tests. These consist of a die roll 4-7 3 (Basic +21 32+ 6 (Basic +51 I
whose result is compared to another die
roll or a fixed number called a Thresh- ~~~~~~~~

old. The difference between the results AcutmExamples


is called Margin of Success (MoS) for 0 Activate an auxiliary system (communication. ECM, etc.)
the winner and Margin of Failure (MoF) e Bail out of the aircraft
for the loser. If the roll is a tie, the MoS is 0 Carry out a sDecial maneuver (somereauire may two Actions)
zero. For instance, a Qualified attacker 0 Carry out evasive maneuvers
(Skill level 2) uses his Gunnery Skill and 0 DrOD a number of bombs
rolls two dice: a 1 and a 4.The de- 0 Embarkfdisembark a number of passengers equal to the Size of the aircraft
fending Veteran (3) defender rolls three e Fire one weaoon once
dice for his Piloting Skill: a 2, a 3,
and a 6. The attacker has a MoF of 2
and fails to hit his opponent.
An aircraft's Speed is translated directly Armor represents the toughness of the
into Movement Points (MPs). Moving a aircraft's armored hide and general
Each aircraft has an appropriate data
distance equal to the Measurement Unit structure. Three values are listed: Light
card that details the necessary statis-
of the scale selected costs a certain Damage, Heavy Damage, and Overkill.
tics for game play. These cards allow
number of Movement Points (see Move- They are equal to one, two, and three
clear tally of damage and other impor-
ment, page 26). Aircraft can move at two times the base Armor value, respec-
tant information. The information is b r e
different rates, or Speeds. Combat tively. When an aircraft is hit. the
ken down into three parts: Attributes,
Speed is the highest speed an aircraft attacker's damage is compared to each
Weapons and Perks 8, Flaws.
can achieve and still attack effectively. of the aircraft's Armor values. The
Top Speed is twice as fast as Combat attacks effect is the last armor stage it
Speed, but the aircraft's effectiveness has exceeded (see Damage for more,
Aircraft Attributes show the overall is strongly impaired and it is limited in page 45).
strength and prowess of each machine. its maneuvering.
Variations in the numbers between air- Each plane also has a Stall Speed that
craft indicate various design objectives. indicates the minimum speed at which
There are nine Aircraft Attributes: Threat Skills indicate the quality of an aircraft's
it can generate lift and remain airborne.
Value, Size, Number of Crew, Speed, crew. They are rated by experience: a
If no Stall speed is indicated, assume a
Maneuver, Sensors, Communication, higher Skill indicates greater ability. As
value of 0.
Fire Control and Armor. Depending on mentioned earlier, Skill level 2 is con-
the equipment carried, not all are used Maneuver indicates an aircraft'sease of sidered average.
by a given aircraft. control and its responsiveness. The
Piloting is the Skill of flying and maneu-
value is used as a modifier to all Pilot-
Threat Values are a good measure of vering an aircraft. Piloting is required to
ing Skill rolls and may limit the maneu-
an aircraft's strength. Every combat unit, evade attacks, recover stalls and per-
vers the aircraft can successfully carry
including infantry, is rated according to form difficult maneuvers.
out. The Turn Radius are based on it
a Threat Value (TV). The basic Gear Gunnery is crucial to all ranged attacks. It
(page 311.
Krieg rules provide Threat Values for is the Skill of aiming aircraft-mountedweap-
stock units; games can be easily bal- Sensors is a generalized rating of the
ons and using fire control mechanisms.
anced by allocating an equal amount quality and sophistication of an aircraft's
detection systems (if any are present). Leadership is the commanding officer's
of points to each side. which are then
This value covers all the various sensor Skill at leading troops and planning tac-
used to purchase aircraft according to
systems, regardless of their actual na- tics. Leadership Skill is used to check for
their TVs.
ture (radar, infra-red, etc.). combat initiativeand for morale purposes.
Every aircraft is assigned a Size value
Communication systems, such as ra- Tactics represents the pilot's expertise
based upon its mass and volume. Size
dios, are especially important to allow in engagements and the proper posi-
values are primarily used for cargo
units to talk to each other during battle tioning and ordering of aircraft to attack
space and to determine the outcome of
and to coordinate their fire. They are not or defend against an enemy force. This
physical attacks and collisions. Because
it is based on volume as well as mass, always present - planes without them is useful to gain a general tactical ad-
cannot use some Command Points. vantage throughout the game.
Size is not linear: a Size 10 aircraft is
not just twice as big as a Size 5 aircraft, Fire Control is a catchall category for A selection of crew is provided on the
but eight times as big. targeting devices and weaponry. Com- next page. They are listed with a corre-
mon targeting devices include cali- sponding Threat Value modifier; multi-
Combat aircraft always carry a Crew
brated telescopic sights, gyro-stabilized ply the aircraft's N by this value to de-
(though some may have automated
mechanical sights, or just a primitive termine the final Threat Value. By default,
mechanisms instead), which deter-
piece of metal with ranged distances most tactical games should be played
mines the number of Actions it may take
marked on it. The value is used as a with Qualified crew.
in a turn.
modifier to all weapon attack rolls.
Most military aircraft carry weapons of
some kind. Regardless of their perfor-
, TYPE PILOTING GUNNERY LEADERSHIP TACTICS TV MULT.

mance, these weapons all share similar


: Rookie 1 1 0 0
~~
x0.25
Qualified 2 2 1 1 xl
characteristic, such as Accuracy, Dam-
Veteran 3 3 2 2 x2.25
age Multiplier, Range, Rate of Fire (ROF)
Elite 4 4 3 3 x4
and Ammunition.

Fire Arcs determine whether or not a


given weapon can be aimed at a tar-
get. There are eleven standard arcs: Many aircraft carry more than one down a hail of fire to saturate an area
Forward (F), Right (Rt), Left (L), Rear weapon, and sometimes more than one with firepower or hit more than one tar-
(Rr), Fixed Forward (FF), Dorsal Forward of a given weapon. The Quantity column get at once, but expend considerable
(DF), Dorsal Rear (DR), Dorsal Turret lists the number of that particular amounts of ammunition while doing so.
(DT), Ventral Forward (VF), Ventral Rear weapon which the aircraft carries. Rapid-fire rules, along with various at-
(VR) and Ventral Turret (VT). A visual tack options, can be found on page 40.
The Rate of Fire (ROF) of a weapon is
representation of the fire arcs and a listed in its own column. A weapon with The amount of Ammunition loaded into
more detailed description may be found an ROF of 0 fires a single shot and is a weapon is listed next. If a weapon's
on page 36. then reloaded; it expends one round of ammunition drops to zero, it can no
Each weapon has four Range Bands: ammunition per attack. Weapons with longer fire. Some attack types, such as
Short (S), Medium (M), Long (L) and Ex- ROF of 1 or more are rapid loading and physical rams, do not expend ammuni-
treme (Ex), which represents the effec- can fire many more shots during the tion, but they may cause damage to the
tive combat range of the weapon. The same interval of time. They can lay attacker itself!
Short Range is also called the Base
Range; the Medium, Long and Extreme
ranges are equal to twice, four times and
eight times the Base Range, respec-
tively All vehicular weapon ranges are
listed in MUS.

In addition to the effects of the aircraft's


main fire control systems (the Fire Con-
trol rating), the Accuracy of each indi-
vidual weapon affects the odds of suc-
cessfully damaging opponents. It is
applied as a modifier to each attack roll
made with the weapon. Accuracy can
drop because of damage (see System
Damage, page 46). A tactical game is subdivided into combat turns that simulate a short moment in the
The Damage Multiplierof a weapon is a battle. Units get a certain number of Actions during that turn, which can be used to
rating of how devastating and destruc- shoot, communicate important information or scan the area. If Players truly want to
tive the weapon's attack is. The Dam- have the opportunity to make several attacks during the turn, they can still do so,
age Multipliers work on an exponential but at a cost in accuracy since the crew will be trying to get more things done in the
scale, not a linear one. A Damage Mul- same amount of time and will thus be less careful. It is possible to declare several
tiplier of x10 ISmore than twice as ef- Actions instead of just one for the turn, but this will cause a penalty to each Action.
fective as a Damage Multiplier of x5 - During each combat turn, the following four steps occur in order, except the Step
in fact, it is fourtimes as effective! Zero (setup), which only occurs at the beginning of the game.
DECLARATION PHASE ACTIVATION PHASE
A battle always begins with the Set-up,
which occurs only once. Each side Both sides declare any extra Actions The side whose turn it is to play may
makes a Tactics Skill test using the Skill and individual evasive maneuvers for move any or all units in one of their com-
level of their Commander. Fumbles the turn. Use one or more counters to bat groups. Units that shift speeds
count as a die result of one. Reroll ties. mark extra Actions taken to avoid con- (Combat to Top and vice-versa) must
fusion during game play. This token can declare so immediately after movement
Each Player should record the result of (the new speed will only be applicable
be placed either near the playing piece
the Tactics roll. Each point represents next turn). Actions, such as firing or ac-
or on the data card, whichever the
one Tactical Command Point (TCP) that tivating a system, may be resolved at
Player finds more suitable.
can be played at any time during the any time before, during or after the
game. Command points represent an www&e@ movement. Attack penalties are based
Action reserve for unexpected situa- on the unit's total movement; if Combat
tions; they are fully explained further on. INITIATIVE PHASE
Speed is announced, the unit cannot
Initiativedetermines which side has the spend more than Combat MPs.
The winner chooses which Player will
advantage during the present turn of
begin placing combat groups on the Each unit moves and takes its Actions
combat. Each side rolls an Action test
map. Players alternate, each placing before another unit is activated. If a unit
based on their commander's Leader-
one combat group at a time on the does not move or act when its combat
ship Skill. If only two machines are fac-
mapboard. After placing a unit, the group is activated, it cannot do so at a
ing each other, the Piloting Skill is used
Player must declare its speed (station- later point in the turn.
insteadof the Leadership Skill. The high-
ary, Combat, or Top Speed) and its alti-
est result wins. Draws are re-rolled. Once every unit in the combat group has
tude (denoted by placing chits or a die
on the Data Card or near the miniature). moved and acted (or forfeited its chance
Take the difference of the two rolls; the
Pre-designedscenarios have clearly de- to do either), the other side activates one
winner of initiative gains that man,!ni-
fined set-up locations for each faction. of his own combat groups, which may
tiative Command Points for the turn, up
move and take Action. This exchange
When not using pre-designed sce-
to the number of units in play on the win-
goes back and forth until all groups have
ning side (i.e.. if the side which won the
narios, the Players set up on the first moved and acted.
initiative has three planes, they only get
three MUS of the table edge on oppo-
three ICPs, even if they won by more A combat group may only move once
site sides. In such circumstances, the
than three points). Unlike Tactical Com- per combat turn. If one Player no longer
aircraft should start at level 10. However,
mand Points, Initiative Command Points has any combat groups left to use, the
it is possible to "tradeoff altitude be-
are not conserved from turn to turn; at opponent activatestheir remaining com-
tween aircraft. Subtract the altitude of
the end of any turn, all unused Initiative bat groups one by one until they have
each from 10, and for every three points,
Command Points are lost. all been moved.
one aircraft can start one altitude level
higher than the default. For example, The Player who lost initiative choose
John deploys three Spitfires. He places which side goes first for all subsequent
the first at level 8 and the second at level phases of that turn. Once the number
At any time during the activated unit's
6, respectively two and four points be- of Command Points is determined and
movement, any enemy unit that has not
low the default of 10, for a total of six. recorded, the InitiativePhase ends. Use
already been activated may use one (or
Dividing six by three gives us two: the of Command Points is detailed in Com-
more) of its Actions to fire or perform a
third and final Spit may start at level 12. mand Points on page 28.
task against the moving unit (and only
If, during the first turn, a unit is attacked against the moving unit). This is called
before it has been moved, it is treated "snap fire." Attacks may be directed at
as if it were moving at the maximum rate any point along the moving unit's path,
possible for its speed for the purpose but the unit's full movement counts to-
of defense rolls. wards the Defense roll. The total MP al-

26
location of the target is used to deter- If an aircraft was tailed in a previous turn m m ! n r K T
mine the defense speed modifier, even and the chasing aircraft remains in a NEOUS E W PHASE
though the actual displacement may be tailing position (and has not yet
During this phase, any unusual events,
shorter, because this is a hurried reac- atedl when the target next activates,
such as bombing attacks, are resolved,
tion for the attacker. the may request another
At the end of the phase, Initiative Corn-
Piloting Skill test (as above) to see if the
Snap firing does not cost Command points go back to and any
Tailing continues. Though this does not
Points but it reduces by 1the total num- Actions not spent are lost,
gain the tailer an advantage in maneu-
ber of attacks that the snap-firing unit
vering, as in either case the target acti- Repeat Steps 1 to 4 until the battle is
has for the turn. The defender must
vates before them, it does give them a resolved Or pre-planned objectives are
spend at least one MP or end its move-
position combat bonus (see page 37). met. A group only move
ment before each of the attackers Ac-
once per combat turn.
tions if more than one Action is used.
1
Forward observers (units that spend an
Action feeding enemy coordinates to TailhgExan#e
friendly units) must always act before the
Pinkys Hurricane begins its turn behind an Italian Machi C202 Foglore over
firing unit(s).
the Western Desert. The Machi is in Pinkys Front arc and his aircraft is in the
Foglores rear arc. Both aircraft are at Altitude Level 15 and within 2 MUS, and the
Italian has yet to move. As a result, Pinky decides to try and tail the enemy airrrajl.

Starting the turn behind an enemy air- The Maneuver score of the Hurricane is -I to which he adds the result of his Pilot-
craft can give considerable benefits in ing Skill roll, 6,for a total of 5 and a MOS of I. The Machis Maneuver score is -2
combat, known as tailing. Getting into and a 5 is rolled for the pilot, a total of 3 and a MOF of 2. Pinky succeeds and the
the appropriate position is a difficult Italian must immediately activate and move his aircrajl. Pinky can thenfollow the
enemy aircraft and gains a bonus if he engages it in combat.
task, reliant on a several factors. To Tail
another aircraft, a unit must:

Have the target RrmisummaryTable


aircraft in its Front Arc
STEP ONE DECLARATION PHASE
Be inthe RearArc
Both sides declare any extra Actions and evasive maneuvers.
of the taroet aircraft
STEP TWO: INITIATIVE PHASE
0 Be within 2 MU of the target
Each side rolls a test based on their commanders Leadership Skill.
0 Be at the same altitude
level as the target STEP THREE. ACTIVATION PHASE
0 Neither aircraft must Move any or all units in one combat group .
have moved this turn Once every unit has acted, the other side activates one combat group.
STEP FOUR. MISCELLANEOUS EVENTS PHASE
To tail another craft, the active Player
Bombing attacks are resolved.
must announce the tailing attempt and
Initiative Command points go back to zero.
both the active unit and target should
Any Action not spent at this point IS lost.
make a Piloting Skill test, adding their
Maneuver to their roll. The Threshold for Repeat Steps I to 4 until the battle is resolved or pre-planned objectives are met. A
the active unit is 4, for the target unit 5. combat group may only be activated once per combat turn.
If the targets MOS is higher than that of
the active unit, it escapes the tail, other-
wise it becomes Tailed. The Tailed air-
craft is immediately activated and must
move and fire out of sequence. Once
the target aircraft has taken its Action,
the tailing aircraft is activated.
Command Points represent the com-
mander reacting to or anticipating the An aircraft can cross a certain distance based on its Movement Points (MPs). The
enemys Actions. There are two types aircrafts datacard contains the values for Combat Speed and Top Speed. Combat
of Command points: Tactical Command Speed allows an aircraft to engage in offensive Actions unhindered. Top Speed is
Points (TCPs) and Initiative Command twice as fast as Combat Speed, but severely impairs Actions. Unless equipped with
Points (ICPs). TCPs are available appropriate Perks (such as Lighter Than Air or VTOL), a flying unit must move or
throughout the game, but cannot be re- else stall and plummet (see page 30).
gained once spent. lCPs are valid for Speeds are listed in MPs; one MP equals movement across one clear MU, or about
one turn only, but are refreshed during 30 kph across clear sky. Thus an aircraft with a Combat Speed of 6 MPs moves at
each new Initiative roll. Other than this, about 180 kph. Every turn, each aircraft receives as many Movement Points as its
there is no functional difference between current speed (Combat or Top).
the two.
Each Movement Point (MP) lets the unit move a distance equal to one Measurement
A Command Point can be used as an Unit. The actual tabletop distance will vary according to the scale, and thus the MU,
additional regular Action incurring no chosen for the playing surface; see page 21.
extra Action penalty.

A Command Point can be used to buy


a one-time +2 modifier to a single De-
fense roll (representing a quick warn-
ing message).

A Command Point can be used to acti-


vate a unit out of sequence -to get it
out of harms way, for example.

In the latter case, the unit must not have


been activated (Le., moved) previously,
and it cannot be moved again when its
combat group is activated (though it
may act if it has any Actions left). A Com-
movement mode can land on Rough
mand Point may also be spent to neu-
ground. On the following round, the air-
tralize a Tailing roll, canceling the forced Aircraft must keep track of what altitude
craft switches to its Ground movement
activation. level they at. One altitude level is equal
mode (Top speed), if any. Otherwise, it
to one MU. Each altitude level climbed
Command Points may be used by any must remain stationary.
costs 3 MP. Dropping one altitude level
unit with a functional Communication
costs 1/2 MP (round up). Aircraft drop- Always record an aircrafts altitude ev-
system or within Communication Dis-
ping multiple levels in a single turn may ery round after moving it. Its current al-
tance (equal to the commanding
gain MPs (see Diving, page 32). Aircraft titude level can be either written down
aircrafts Communication range).
must stay one altitude level above the on a chit or piece of scrap paper, or a
ground or crash (see Crashlanding,next 10 or 20-sided dice can be placed next
page). One exception to this rule is land- to the unit on the table, the correct num-
Using Command Points ing. When an aircraft lands, it must end ber facing up.
~

its movement at Combat Speed, on ter-


0 Extra Action (no penalty) Some aircraft have the Maximum Angle
rain with a Ground MP cost of no more
0 Defensive maneuvering of Attack Flaw, which forces them to
(+2 to single defense roll) than 1 (rougher terrain will result in a
move forward for a certain number of
Activate a unit out of sequence crash landing). Aircraft with the Im-
MUS before being able to climb one al-
(if it hasnt been activated already) proved Off-road Ability on their Ground
titude level. Aircraft without this Flaw

28
have enough power to climb almost
straight up if they want, spending up to Crashlanding example
half their MPs within a single MU.
The "Dante'sDaughtel;" an Avro Lancaster with a Maneuver rating of -3, a Size
Note: As most aircraft fly at consider- rating of I O and a Stall Speed of 5, is about to crashland on Rough terrain (Ground
able altitudes, the terrain effects of the MP cost of 2 ) . The pilot attempts a smooth belly-landing. Using his Piloting Skill,
ground below them are irrelevant. Ignore he rolls a 6, modified down to a 3 because of the Maneuver rating,for a Margin of
Success of I . He then rolls two dice for the crashlanding: the highest result of the
terrain effects unless attacking ground
two is a 4, from which he subtracts the Piloting MOS of I for a net score of 3. He
targets or some high ground, such as a
multiplies this by the aircraft's size (IO)and halfthe aircraft's MF! rounded up (3),
mountain, obstructs the line of sight
for a total of 90 damage points. Unfortunately, the Lancaster has an Overkill rat-
between two aircraft. ing O f 45 and disintegrates spectacularly.

Whenever an aircraft is forced to land


on Rough terrain (or worse), or no longer A SpitJre IX is moving at Top Combat Speed. The scale of the terrain is I/I44,
has landing gear (Ground movement making one MU I " across. The aircrafr thus receives ( 1 1 MPx I " =) 11"for move-
system destroyed), it is said to be crash- ment purposes. The aircraft spends its full MP allowance for Combat Speed and
landing. The amount of damage suf- the pilot opts to red-line the throttle and accelerate to Top Speed. Next turn, the
fered is: aircraft must spend at least 11 MP and may spend as many as itsfull allowance for
Top Speed, which is 21 MF!
Crashing Damage =Two Dice x Aircraft
Size x (Current Speed2)
pend a number of Movement Points
Most aircraft are at Stall speed when
greater than its Combat Speed while at
they land, though some circumstances An aircraft normally receives a number
Top Speed, even if it means a collision.
may require the pilot to land at higher of Movement Points equal to its Com-
An aircraft may return to Combat Speed
speeds. Some (or all) of the damage can bat Speed value. Each also has a Stall
after any number of turns of Top Speed
be avoided by the pilot. A Piloting test Speed, and if the number of MP spent
movement. The Player declares the re-
(with any applicable modifier) must be is less than this value then it may stall
turn to Combat Speed immediately af-
made against a Threshold equal to the (see Stalling, page 30). Otherwise, the
ter moving the unit.
cost in Ground MPs of the surface he is aircraft is said to be traveling at Com-
landing on. The Margin of Success of bat Speed. Attacks can be made nor- Players should put a Top Speed
that roll is subtracted from the die roll mally at this rate of movement. Aircraft counters beside the aircraft moving at
used to determine crash landing dam- moving at half their Combat Speed or Top Speed to prevent disputes over the
age, while a Margin of Failure is added less, and not stalled, gain an additional speed at which an aircraft is moving.
to the roll. +1 to their attack rolls due to the addi- Aircraft at Top Speed temporarily reduce
tional stability provided by lower speeds their Maneuver Rating by 1 ,
Crashlanding on water (know as ditch- (see Modifiers, page 37).
ing) is no less difficult than on land but
An aircraft that expends its full Combat e
is slightly less likely to destroy the air-
craft. To simulate this, add 1 to the MOS Speed MPs can shift to Top Speed in
An aircraft whose velocity exceeds its
(or reduce the MOF by 1) when deter- the next turn. This shift must be declared
current Top Speed (for example, as a
mining crashlanding damage. If the air- by the Player immediately after moving
result of diving or engine damage) is
craft doesn't suffer an Overkill result, the the unit. The aircraft is considered to be
considered to be Overspeeding. Each
pilot and crew can escape (thoughtheir at Top Speed for attack and defense
point of Overspeed temporarily reduces
survival still hangs in the balance as they purposes for the rest of the combat turn.
the aircraft's Maneuver by 1. This is in
are most likely reliant on the arrival of In subsequent combat turns, the aircraft addition to any modifiers for Top Speed
rescue vessels). The aircraft automati- receives Movement Points equal to its or aircraft type. If an aircraft's total
cally sinks after l d 6 rounds. Top Speed value. The aircraft must ex- Overspeed equals or exceeds its Stall

29
Speed, the pilot must make a Piloting A stalled aircraft cannot attack or take
Skill test against a Threshold of 4. The any other actions, for the pilot is too busy
Most aircraft have a Stall Speed at-
test is not modified by the Maneuver trying to regain control and the crew are
tribute. This attribute indicates the mini-
value but a -2 penalty is applied for ev- simply hanging on for dear life. Those
mum speed at which an aircraft must
ery point of Overspeed beyond the attacking a stalled aircraft gain a +1
fly to avoid stalling, i.e. losing altitude
planes Stall Speed value. bonus, for much the same reason.
due to reduced lift. If the aircraft is mov-
If the roll succeeds, the aircraft is un- ing below this limit at the end of any Aircraft with the Lighter-than-Air perk
harmed, while a fumble results in the movement, the plane begins to stall. The cannot stall. Aircraft with the VTOL trait
immediate disintegration of the aircraft. pilot may attempt to fight this, making a can stall if they havent switched to the
In every other case, the aircraft takes Piloting roll against a Threshold of 4 + VTOL movement mode.
damage. For each point of MOS, the the number of MU below stall speed. If
aircraft takes Light Damage (including the roll is successful, he retains control
the appropriate armor reduction). Every of the plane, which (temporarily) avoids
AL- LOSS TABLE
point by which an aircrafts current the full effect of stalling but suffers a -1 # OF TURNS DROP
speed exceeds 40 (the speed of sound) penalty to Maneuver. If the roll fails, or 1 5
is added to the Threshold unless the an aircraft is reduced to 0 MP, stall ef- 2 10
3 I5
aircrafts unmodifiedTop Speed is 40 or fects come into play.
higher. 4+ 20
Stalled aircraft lose altitude levels, with
# of Turn is the # of turns the air-
increasing rapidity if the aircraft remains
craft has remained stalled.
stalled. To pull out of a stall, the pilot must
MOVEMENT
SYSTEMS first wait until the aircraft loses a number Drop is the number of altitude levels
of altitude levels equal to the aircrafts Stall lost during the turn. The maximum
Most aircraft have only a single move-
Speed, then make a Piloting roll against number of altitude levels lost in one
ment mode while in the air, referred to
as Normal Flight, but a rare few have a Threshold of 6. If the number of levels
alternate modes such as VTOL. To tran- lost in a turn allow, the pilot may make
sit between normal flight and VTOL (or multiple attempts to pull out of the stall.
vice versa) the aircraft must be at Com- If the pilots Margin of Success is 2 or
bat Speed, not at Top Speed. This shift higher, he can select his crafts head-
must be declared by the Player imme- ing when he pulls out of the stall: other-
diately after moving the unit. The vehicle wise, determine it randomly with a roll
is considered to be using the new move- of the die. If the die roll does not suc-
ment mode until it is switched again. ceed, the pilot can make another at-
A vehicle with multiple movement sys- tempt once the Stall speed is reached
tems may only switch modes once per again, up until the aircraft has lost the
turn. This option must be announced maximum number of altitude levels for
during the movement phase. that turn (see the Altitude Loss table).

Diving out of control, our Spitfre accelerates to 24 MF? Witha Top Speed of 2 I , the
aircrafi is Overspeeding by 3 and thus suffers a -3 Maneuver penalty. In the next
turn, the Spitfre accelerates to 27. an Overspeed of 6 - this is above the planes
Stall Speed of 5. and the aircraft is now in danger of disintegrating! The pilot rolls
his Piloting Skill and gets a 4, modijied by -2 (twice the difference between the
Ovrrspeed and Stall values). The aircraji suffers two Light Damage hi
K*mm--*%T*+ ---m-.ww>w,as4-- %WL%W%\%Wy*i e<
An aircraft can turn up to 60 degrees
A British Tempest is frying at an altitude of 24. It has a Stall Speed of 6 but only left or right at no MP expense after mov-
moved 4 MUS in the last turn. The Qualgedpilot attempts to avoid the stall (Thresh- ing forward at least one MU. Aircraft with
old 6 ) but rolls 3 and 4. The aircraft stalls and begins to lose altitude, falling five negative Maneuver values must travel
elevation levels (asper the table). Using his Piloting Skill, the pilot tries to regain straight ahead one more MU per nega-
control, but the plane mustfirst lose six altitude levels to match the Stall speed! He tive Maneuver point beforeturning. This
cannot make an attempt this turn. extra distance is known as the Turn Ra-
In the following turn, the aircraft remains stalled. It falls another altitude level dius. Aircraft with active VTOL move-
(down to 18)and the pilot tries to pull out. He rolls a 2 and a 4, a failure. Being in ment or the Lighter-than-AirPerks may
its second turn of stalling, the Spitfirefalls another six altitude levels (down to 12) turn at any time but must pay an MP for
and the pilot tries again to cheatfate, but his rolls of 3 and3 are insuficient to help each 60-degrees (or part of).
him. Now he begins to panic! The plane falls three more levels to match the chart.
Aircraft moving at speeds below 6 have
At the start of the third turn, the aircraftfalls three altitude levels (to 6!). This will their Turn Radius reduced by 1 (if the
be the pilots last attempt to pull out before his aircrafr decorates the Kent country-
Radius is already equal to 0, treat the
side. Luckily, he rolls two sixes for a score of 7 and pulls out of the dive a scant
aircraft as VTOL for purposesof maneu-
dozens of meters above the ground. Good show, old bean! However; as the pilot's
MOS was less than 2, thefinal facing of the aircrafr is determined randomly. vering). Aircraft moving at speeds
greater than 20 have their Turn Radius
increased by 1 , i.e. they must move an
additional MU before turning.

Aircraft traveling at Top Speed or


Example I : A Bf ~ o g Ghas a Maneuver score of 0 and is traveling at a speed of 8.
Overspeed suffer Maneuver penalties
As such, its Turn Radius is I ( I MU + 0)and it must move forward I MU before
turning up to 60 degrees. that may influence their Turn Radius, as
do damaged aircraft and laden bomb-
Example 2: An unladen Lancaster has a Maneuver of -3. It's base Turn Radius is ers (see Bombing, page 42).
thus 4 ( I MU + 3 ) and must move 4 MU forward before turning. Ifflyingat a speed
of 5, stall speed, the Lancaster would have an effective Turn Radius of 3 (4-1for
speeds under 6). ."TI=
Aircraft can try to make turns tighter than
have a Turn Radius of 2. The 262 is, howeveq a jet and so sufers a +Ijetpenalty their Turn Radius will allow, but in doing
so they automatically have to roll on the
Aircraft Confro/Loss Table (see page
33), adding one for every point the ac-
tual Turn Radius was tighter than the
aircraft's normal Turn Radius.
'RanRadiUSDii
Aircraji A has a Maneuver bonus of qiET
o and can change its facing by 60-
The high thrust of jet and rocket mo-
degrees (and only 60-degrees) after
each MU moved. Aircraft B has a tors limits the turning ability of aircraft
Maneuver rating of -2,therefore it so-equipped. Jet aircraft automatically
add + I when calculating their turn ra-

***
has a turn radius of 3, which means
it has to travel three MUS before dius. Rocket-poweredaircraft add a +2
turning.Aimrap C is a VTOLand can penalty when determining their turn
turn any amount, paying I MP for radius.
each 60-degrees.
A B C
wma
loop), thus executing a reverse turn. All
loops require one (Half Loop), or two
Unlike ground vehicles, which are lim- It is possible for a fixed-wing aircraft to
(Full Loop) Actions.
ited to 2-dimensional movement and by keep on flying even if it no longer exerts
the forces of gravity, aircraft can exploit To execute a Full Loop, a craft must any thrust, by gliding down to the
their entire environment, resulting in fluid spend a number of Movement Points; ground. Each round a plane glides, it
and breathtaking maneuvers. Some the tightness of the loop depends on must lose any combination of 2 points
types of aircraft are prohibited from at- how many MPs are spent. The MP cost of either speed (in MPs) or altitude.
tempting certain maneuvers, while air- of the loop is determined by the desired Should the aircraft's speed fall below its
craft with a poor Maneuver score may Turn Radius x 6 (with a minimum Turn Stall Speed, it will immediately stall and
find it impossible to successfully com- Radius as outlined in Turning, page 31); lose altitude levels accordingly. Gliding
plete certain maneuvers. the difficulty of the maneuver is equal to aircraft can use the diving maneuver
that of the selected Turn Radius +1 (see below) to gain speed.
(minimum 3; doublethe difficulty Thresh-
Planes that can reach supersonic
old for rotary-wingaircraft). Lighter-than-
speeds (i.e. with Top speeds of 40 or
Sideslipping allows the aircraft to slowly air craft cannot perform loops. The air-
more) are not very good at gliding. For
drift left or right without the need for radi- craft ends its movement anywhere within
each round spent gliding, they must lose
cal maneuvering. For every three MUS a distance and altitude of its starting
any combinationof three points of speed
of forward motion, the aircraft can move point equal to the Turn Radius in MUS.
or altitude, with a minimum altitude level
up to one MU left or right without need-
A Half Loop is handled similarly, though loss of one. Planes with the Glider Perk,
ing to change facing. Sideslipping has
the cost in Movement points is a little on the other hand, only have to lose one
no MP cost.
less (selected Turn Radius x 3). The dif- altitude level or speed point per com-
ficulty Threshold is the same as for a Full bat turn. Those rare aircraft with both
Loop. As above, the craft ends its move- the Glider Perk and capable of super-
ment within a number of MUS equal to sonic speeds conform to the standard
An aircraft rolls when it rotates around its
theTR of its starting point. Heading and aircraft rules, i.e. must lose any combi-
main axis, keeping a more or less straight
heading. Rolling does not affect move- altitude are fixed: heading is changed nation of two points of either speed (in
by 180,and altitude must be increased MPs) or altitude.
ment per se, as only the aircraft's hori-
zon really changes. This adds a +I bo- (or decreased, for Inverse Loops) by an
nus to evading enemy fire and a -1 pen- amount equal to at least the selected
alty to any attacks made by the rolling Turn Radius x 1.5 and up to twice the
Turn Radius, as desired. A good way to rapidly lose altitude, a
craft. Its difficulty Threshold is 4. On a
dive is nonetheless a risky maneuver,
failure, roll on the Aircraft Control Loss A pilot who fails his test during a Loop- as there is always the risk of being un-
Table. This maneuver costs one Action. ing must roll on the Aircraft ControlLoss able to pull out. To dive, the aircraft must
Only fixed-wing aircraft can execute a roll. Table (see next page), adding +1 for a spend a number of MPs equal to at least
Half Loop, +2 for a Full Loop and +3 for its full combat speed and loses that
any kind of Inverse Loop. number of altitude levels, plus a num-
An aircraft that is Tailed may undertakes ber of levels as indicated in the Altitude
The traditional air show maneuver, loop-
a loop to attempt to break the tail. The Loss table (page 30).
ing can have tactical uses. There are
two kinds of loops: a Full Loop and a opposed Piloting test is as outlined in At the beginning of the following turn,
Half Loop (also known as an Immel- Tailing (page 27),but on this occasion the pilot may attempt to pull out of the
mann). In a Full Loop, the craft more or the target aircraft adds the Turn Radius dive. Pulling out requires a Piloting roll
less ends the maneuver where it of the maneuver as a bonus to his roll. If (modified by the aircraft's Maneuver
started, keeping approximately the its MoS is greater than that of the at- value) against a Threshold of 4. A failed
same heading. In a Half Loop, the craft tacker, it evades the pursuit and is no Piloting test means that the aircraft can-
keeps on going straight at the top of longer considered Tailed, and the other not pull out this turn and begins to fall
the loop (or the bottom, for an inverse aircraft does not automatically activate. as if it were stalling. The aircraft w ~ llose
l

32
a number of altitude levels equal to the ?r was an outside (inverse) loop, add
MPs it originally spent in beginning the 1to the Threshold. If the roll succeeds,
Whenever a pilot fails during a delicate
dive plus a number of levels as indicate le crew continues to act normally. If
maneuver, or Fumbles any Piloting roll,
in the Altitude LossTable (page 30),until iiled, the MoF is applied as a penalty
he must roll one die and check the re-
the pilot can pull out of this uncontrolled I any Piloting Skill rolls undertaken for
sult on the Aircraft Control Loss Table
fall (Piloting vs. 6).If the aircrafts alti- te remainder of the turn. In the event
below. Specific maneuvers may modify
tude drops below ground level, the I a Fumble, the crew blacks out and
the roll, otherwise the result is taken
plane crashes and is completely de- lay not spend any Actions this turn. If
straight.
stroyed. A Fumble on the pull-out roll re- Piloting Skill roll is required while the
quires another roll, this time on the Air- rew is unconscious, it automatically
craft Control Loss Table; apply the indi- iils and the pilot must roll on the Con-
cated effects in addition to the normal 01 Loss table.
effects of a failed Piloting roll, unless ?aa * w ~ - Y e - * % Y ~ % - m ? % P ~ m ~ - * * * I * M - m= * \ w a P

theyre redundant or contradictory.


imeuverEx~s
The pilot of an aircraft pulling out of a
With a Tommy Hurricane on his tail, Wernerattempts a series of acrobatic maneu-
dive can choose any facing he wants;
vers to evade incomingfire. He throws his Gustav into a roll, the evasive maneuver
see Stalling (page 30) to determine the
increasing the diflculty of landing a successful hit on the Bf 10gG. This requires a
aircrafts heading when coming out of
Piloting roll against the Threshold of 4. He rolls his 3 dice - and succeeds with
an uncontrolled fall. The speed of an little diBculty. The British pilotfires - but thanks to the d $ e r applied by the
aircraft pulling out of a dive is equal to roll, misses Werners aircrafi. Unfortunately, the Hurricane remains on his tail.
the amount of altitude levels dropped in Timefor more drastic action!
the last round of the dive. By such
The Lumaffe ace decides to try a loop. As he is at Combat Speed, Werner can
means, the aircraft may temporarily ex-
spend no more than I I MI!Fortunately, the Gustav has a Maneuver of o and thus
ceed its Top Speed.
has a minimum Turn Radius of I . This costs 6 MP and requires a Piloting roll. The
diflculo is Radius + I , but the minimum is 3. Werner rolls and successfully com-
pletes the loop. He and the British pilot immediately check to see if the Hurricane
remains on his tail ...
In the early days of flight, a major con-
cern was that the pilot would make de-
mands of his aircraft that would place
undue stress on it and, perhaps, cause
DIE ROLL EFFECT
damage or even a crash. In the age of
1 Nothino more than a oood scare. (Pilot loses 1 Action.)
Superscience, it is rarely the pilot who
2 Aircraft Sideslips, as Per maneuver. Roll randomly for left or riaht.
pushes the aircraft beyond its capabili- 3 Aircraft Skids (turns 60-degrees, but keeps going in the same direction)
ties but rather an aircraft that pushes for a number of MUSequal to the roll of one die. Roll randomly for left or right if
human endurance to - and perhaps necessary. If the aircraft runs out of MPs during the skid, it must make them up by
beainnina the next movement Dhase with the remainder of the skid.
beyond -their natural limits.
4 Aircraft suffers Light Structural Damage.
Whenever an aircraft spends more than 5 Aircraft loses a number of altitude levels eaual to the roll of one die.
~ ~ ~~

10 MPs in one go (for example to carry 6-7 Aircraft Stalls.


out a special maneuver or to climb or 8-9 Aircraft suffers Light Structural Damage and Stalls.
dive), immense G-forces act on the 10 Aircraft suffers Heavy Structural Damaoe.
pilots body, making it difficult to act and 11 Aircraft Suffers Heavy Structural Damage and Stalls.
perhaps even causing him to fall uncon- 12+ Aircraft falls into an uncontrollablespin It suffers Heavy Structural Damage
scious. In such circumstances, the pi- and will plummet to the ground and crash unless the pilot makes a
Piloting roll vs a Threshold of 10
lot should immediately make a Piloting
Skill roll against a Threshold of (3+ num-
I^^x . 1^ A x * .*l.)l-Ls_. *** *m .
ber of MP spent over 10). If the maneu-

33
There are several simple ways to check
line-of-sight. The string is acommon and
easy-to-use method. An ordinary string
Combat is essentially divided into two distinct Actions: first to find the enemy, then to
or thread is placed from the sensors of
attack it. Both provide offensive and defensive opportunities that must be taken
the firing unit to the visible portion of the
advantage of in order to gain the upper hand in battle.
defender (or the center points of both, if
Game play is divided among much the same line. A unit must be able to acquire its playing the tactical scale). If the string
target (either visually or through sensor or communication devices) before it can is not hindered in any way, the LoS is
attack it. clear. If it is, the model is in partial cover,
or, if the string is blocked completely, in
full cover. Other methods include direct
visual sighting (impractical on large
playing surfaces) and, for the well
equipped, laser pointer sighting.

Range and altitude are measured from


the center of the base to the center of
the targets base. This prevents prob-
lem with long fuselages, gun barrels and
other model features.

Pilots and crewmen are always on the


lookout for enemy units. Some aircraft
have a passive Detection Rating: this
P%,+ti> j7-w rating is used to calculate whether a unit
merely that it can be acquired and
can gain line-of-sight to its target (see
locked on by the sensors and fire con-
It is a requirement for a unit to see its example next page).
trol devices available to the detecting
target to fire. The ability to detect and
unit. Units are considered to have a Line The aircrafts Sensor rating (if present)
target an opposing unit is called, for sim-
of Sight to their target unless one of the is added to its crews Skill level to pro-
plicity, having a Line of Sight (LOS). This
conditions listed in the shaded box be- duce the passive sensor rating. Aircraft
does not necessarily implies that the
low exists: not equipped with sensors get a base
target is within human visual sight,
Detection value of 4 in daylight or 2 at
night from unassisted vision. The high-
est value is the aircrafts Detection rat-
ing. This may be modified by certain
The target is beyond the detecting units range. Flaws (see page 74).
Any terrain between the two units is one or more elevation levels higher than
both the units (a mountainfor example).
Either unit is within the aircrafts dead zone. The dead zone is a cone beneath Afighter has a Sensor rating of + I
the aircrafi into which the pilots and/or gunners cannot see due to the fuse- and its Quali3ed pilot has a Skill
lage. Any aircraft within a number of horizontal MU less than the difference in level of 2. The aircraft, therefore, has
altitude between the two units is in the dead zone. Some Perks can reduce or a Passive Sensor rating of 3. Its Day-
eliminate the dead zone. time Detection value is 4 (visual)and
The Concealment value between the aircraft and the target is greater than the its Nighttime Detection value is 3

34
0

Some aircraft carry basic sensor suites


APPLIED TO ATTACKER'S ROLL
to locate enemy units lurking nearby:
Sensor Bonus variable, bv default 0
radar sets, simple IR cameras and spot-
APPLIED TO (CONCEALMENT) THRESHOLD
lights, etc. By performing an Active Sen-
Stealth Bonus variable, by default 0
sor sweep, these systems can be used
Movement Penal/ -1 Der 5 MUSmoved bv taraet (round down)
to obtain a line-of-sighton an enemy unit
Combat Penalty -1 per weapon fired by target this turn
even when acquiring visual or passive
sensor line of sight is impossible.

To activate the aircraft's sensors, a Crew t 'z TerrainTable


Skill test, modified by the aircraft's Sen- OBSCUREMENT
sor value, is made (it is assumed that
the sensor most suited to the task was
used). The Threshold number is equal
to the target's Concealmentvalue (found
by adding the Obscurement values of
all the terrain MUSbetween the two units
to that of the defender's position). One
is subtracted from this number for ev-
ery M U the defending unit moved this
turn. Likewise, one is subtracted for ev-
ery weapon the defender fired this turn. A German ME262 nigh@ghter with a -I Sensor rating moves to engage a British
Lastly, add the rating of any stealth sys- Lancaster in the dark over Bremen. The Elite pilot (Skill level 4 ) gives the aircrafr
tem Perk possessed by the defender to a passive detection value of 3 (4-I),marginally better than the base detection of 2
the Threshold. The table at right is a at night. It can thus spot any aircrafr within LOS, provided that there is no more
summary of the bonuses and penalties that 3 points of Obscurement between the two units. Light cloud dots the skies and
that modify the Threshold. the ME262 cannot see the Lancaster IO MU away (a total Obscurementvalue of 5).
As a consequence, Fritz powers up his radar set.
A success gives the detecting unit a
The Concealment value of the Lancaster is 5 (the Obscurement value) and it has
clear line-of-sight to the defender. A
notjired any weapons. The bomber has moved 8 MU (a -I modifer),for a Detec-
draw, failure or fumble does not grant
tion Threshold of 4.The radar of the ME262 BI is rated at - I , and so when Fritz
LOS (fumbles have no further effect in rolls his Skill test (resulting in a 4 ) he must subtract I from the result. The net 3
this case). Aircraft with no sensors can- means he fails to detect the Lancastel; but he knows it is there...
not perform active sensor detection. xww---mw

Active sensor sweeps, unlike passive or


visual detection, require a full Action to
complete.
une af Sigm Examples
Fritz's ME 262 continues to chase down the Lancastel: The distance is now only 8
Active sensors cannot be used against MU; in the light cloud over Bremen, the Obscurement Value between the two air-
targets if they are within one altitude craft drops to 4. As it is night, the Lancaster remains beyond Fritz's Detection
level of the ground as the systems in use range (3 with passive sensors)though were this daylight the British aircrafr wouM
at this time are incapable of reliably dis- now be in range of his Mk I eyeball (base Detection value of 4 in daylight).
tinguishing aircraft from ground clutter.
Fritzjinally sneaks up on the Lancastel: Ne maneuvers to a position 2 MUS away
and 3 altitude levels below the Lancaster, safely in the bomberS dead zone. He
prepares to use his SchrageMusik assembly on the unsuspecting behemoth. Unfor-
tunately, the Lanc is the MK II with a ventral turret. I t doesn't have a dead zone,
which the German Ace discovers when the lumbering bomber opemsfire on him!
m-
9 m-<*mw&wPmw*%wm

35
Dorsal-Forwardarc allows the weapons
to fire at targets in the forward 180 de-
The Concealment value is equal to the If a unit has a Line of Sight to a target
grees andat a higher altitude level than
Obscurement of all terrain directly be- within its weapons firing arc and range,
the firer. The Dorsal-Rear arc allows the
tween the two (round down to the nearest it can attack that target.
weapons to fire at targets in the rear 180
number). In aerial combat, this is usually
degrees and at a higher altitude level When an attack occurs, an opposed
limitedto the effects of cloud and weather
than the firer The Dorsal-Turret arc al- Skill test is required to determine the
but may, in some low altitude engage-
lows the weapons to fire at any target at success of the attack. The attacker uses
ments, include the presenceof buildings
a higher altitude level. his units Gunnery Skill and the defender
and terrain features such as hills.
uses his units Piloting Skill to make the
The Ventral-Forward arc allows the
The Terrain Table indicates the Obscure- test, both rolls modified by the appro-
weapons to fire at targets in the forward
ment values for each type of terrain, per priate Attributes and situation modifiers
180 degrees andat a lower altitude level
whole MU, while the Weather Tab/e(page
than the firer. The Ventral-Rear arc al- If the attacker wins the Skill test, the at-
48) details the effect of various environ-
lows the weapons to fire at targets in the tack succeeds. If the defender wins or
mental conditions. Obscurement makes
rear 180 degrees andat a lower altitude if a draw occurs, the attack misses. The
a target difficult to detect and cause pen-
level than the firer. The Ventral-Turret arc table on the next page contains a list of
alties that are applied to the attackers roll.
allows the weapons to fire at any target the modifiers to both rolls, they are ex-
at a lower altitude level. plained further in the text.

Aircraft may only target opponents that


are within their weapons firing arcs. Each Fixed Foward (900)
weapon is mounted within a certain arc
and can only fire in it; targets that lie out-
n
side the arc cannot be targeted.

There are eleven common firing arcs.


The first four are 180-degree arcs on
their respective sides. Side arcs include
directly forward and backward. The
fixed forward arc is a 120-degree arc
on an aircrafts front facing. These arcs
encompass 45-degrees above and be-
low the aircraft. (Note that side or rear
fixed arcs are also possible, but uncom-
mon.) In game turns, for every one MU
distance from the aircraft, the firing arc
applies to one Altitude Level above and
below the aircraft. For example, a tar- Defense Arcs
get one MU in front of a fighter and two DT Front (ieoo)
Levels below it cannot be targeted by
weapons in the front Arc. However, were
that aircraft two MU in front it could be
attacked (as it is within a number of Al-
titude Levels equal to the range.)

The dorsal and ventral arcs allow gun-


ners to fire at all targets above (Dorsal)
VT
and below (Ventral) the aircraft. The

36
@ab

Attack and Defense Modifiers


Life is not a firing range; combat is al-
ATTACK ROLL MODIFIERS:
ways harder under certain conditions,
b Fire Control Ratino
easier under others. Modifiersresolve this ~~~

Weapon Accuracy Ratina


by introducing penalties and bonuses to
Range Modifier
each and every combat roll. Apart from
0 Attacker Movement Modifier
the quality of the aircrafts Fire Control
b Obscurement Penalty
computer and the accuracy of the
DEFENSE ROLL MODIFIERS:
weapon, three other factors apply: the ~~~

Maneuver Ratina
range to the target, the obscurement (or 0 Defender Movement Modifier
cover) between the attacker and de- 0 Arc of Attack Modifier
fender and the attackers own movement.
POSSIBLE OUTCOMES:
If Attackers total is > Defenders HIT
0 If Attackers total is 5 Defenders MISS

Every ranged weapon is rated by a


value known as its Base Range. The
Base Range is further expanded into Attack Modifiers
four Range Bands, each one doubling RANGE MODIFIER
the maximum distance of the preced- Short (from 1 MU to base range)
ing band. The further away the target, Medium (from previous to two (2) times base range)

the harder it is to hit and damage it. Half Long (from previous to four (4) times base range)

the difference in altitude levels between Extreme (from previous to eight (8) times base range)

the firer and attacker is added to the Target Tailed this turn
OBSCUREMENT MODIFIERS
range between the two units, each level
Clear Skies 0 Light Cloud 0.5 (round down)
of difference counting as 1/2 an MU of
Heavy Cloud 1 StormCloud
distance (round up).
MOVEMENT MODIFIERS
Stationary +2 Half Combat Speed or less
OBSCUREMENT Combat Speed +O TopSpeed

Environmental conditions may obscure MISCELLANEOUS MODIFIER

a target and make it difficult to hit Target IS infantry

squarely. The Obscurement value of the


defender (see Line of Sight, page 34) is
subtracted from the attackers roll to rep-
resent this lack of accuracy. b Maneuver value i
Target Speed Modifiers
E2

0
MUS MOVED DEFENSE MODIFIER MUS MOVED DEFENSE MODIFIER
!
0 -3 7-9 +1 :
The speed of both attacker and de-
fender can impact on the accuracy of
1-2
3-4
-2
-1
10-19
20-99
+2
+3
i
;
combat; aircraft moving at high speeds 5-6 +O Tailed by attacker this turn -1 b
are harder to hit but also have greater DEFENSEARC MODIFIERS
difficulty hitting targets due to the shak- If attack is in the defenders Front o c
ing and bumping that occurs at such If attack is from defenders Rear Flank or Above -1
velocities. Conversely, aircraft traveling If attack is from defenders Rear or Below -2 :
slowly are easier to hit but suffer less
from vibration.

37
T
yl*VA*B*zc\^*

AttackEXample There are few aircraft that can make ef-


The Defense roll is not an actual dodging
of the attack, but is rather an abstract rep- Cuthbert Jones, ventral gunner of a fective melee attacks. Aircraft can ram
resentationof the targets attempts at eva- Luncaster, opensfire on the ME 262 (and some are designed to do so, no-
sion and its use of any available obscure- sneaking beneath his crate. The tably the Luftwaffes Natter and the
ment (clouds or terrain features if at low
Lancaster is moving at Combat Japanese Baka kamikaze aircraft)
Speed and used all its MPs (+o).The though doing so is usually an act of
altitude), both impossible to properly r e p
aircrafts fire control is rated at -3 desperation. All melee attacks use the
resent at the tabletop level. Targets rely
and the guns accuracy is rated at
on the following modifiers to help them attackers Piloting Skill instead of the
+o. The ME262 is 2 MU and 3 Alti-
avoid shots. In general, the only defense Gunnery Skill.
tude Levels away ( a total Range of
of large and ungainly aircraft is their 4). placing it in the Long Range
speed, as their poor Maneuver rating will bracket (-2). He makes his Gunnery c
often severely hamper their defense. Skill roll and obtains a 6. Unfortu-
nateb, his total modijier of -5 reduces Ramming is an Opposed Piloting Skill
Attacks coming from the rear are much roll. Unlike other attacks, ramming in-
the result to a I .
more dangerous than attacks from the flicts collision damage on both the at-
front, both because the armor is thinner FritzsME262 must avoid the incom-
tacker and the defender. Impact speed
there and because the crews attention ingfire. On his last move, the ME262
is first determined based upon the di-
traveled 9MU ( + I ) and its base ma-
is much more focused on the front arc. rection of the ram. Head-on collisions
neuver value is - I while the attack
came from above ( - I ) . Fritz makes add the speeds of the attacker and de-
* fender. Side impacts take the attackers
his Piloting Skill test and obtains a
score of 3. This is adjusted by the speed, and rear collisions take the dif-
Each aircraft has a set maneuver value
defense modifiers for a net score of ference between the two speeds.
by design. Negative maneuver values
2. Fortunatelyfor the German pilot,
are for slow ponderous aircraft like From the impact speed, a damage
this is higher than Jones score of I
bombers and transports. Positive ma- modifier is determined using the lmpact
and the attack misses. Fritz dives
neuver values are for fast and agile air- away, shaken but undamaged. Speed Table. This is added to the Size
craft like fighters. of each aircraft involved in the collision
Abandoning his stealth attack, Fritz to determine its Impact Damage Multi-
decides to attack the Lanc directly.
plier Each aircraft will take an amount
Looping round, he closes on the lum-
of damage equal to the Margin of Suc-
bering bomberfromthe rea,: TheME
An enemy units speed affects how easy cess of the Attack multiplied by its
262 moved at Top Speed (-3)and has
it is to hit. Speed modifiersare determined afire control rated at +o.His Mk 1o8 opponents Impact Damage Multiplier
according to the following ever-increas- Cannon are rated at accuracy o and (see Damage, page 45). The larger the
ing scale. If the target has yet to move in the distance to the target is 3 MU, unit, the more damage it will inflict on
the turn, its last recorded movement is Short Range (+o).He makes a Gun- the other unit involved in the collision
usedto determine its modifier.On the first nery Skill roll andgains a 5, adjusted
If it survives the collision, the velocity of
turn of combat, assume that the aircraft to 2 by the modifiers.
the ramming aircraft is reduced by the
has movedthe maximum number of MUS The Lancasterpilot attempts to avoid Size (or Size + Velocity in a head-to-
for its current speed in its current terrain. the incomingfire. The Lanc traveled head) of the opponent. If the velocity is
8 MU (+I) but has a base maneuver
T&mmxRe *Yew d t Y x **C*7YWW
of -4 while the attack came from the
below Stall speed the aircraft immedi-
ately stalls (no Piloting roll allowed). If
rear. He rolls a 4 for his Piloting
the attacker gets a MoF and still had
The defenders orientation, when at- Skill, which is modified down to a I .
MPs to spend, he moves one MU for-
tacked, can reduce his chances of suc- Fritzs cannon hit the bomber with
an MOS of I . ward and ends movement there; other-
cessfully avoiding damage, either be-
wise, he stops at the collision point.
cause of inattention or thinner armor.
More importantly, crews cannot defend
against attacks they do not see coming.
The velocity of the target aircraft is un- Aimed shots, being less likely to hit than be aimed (-1 Accuracy) and a Margin
affected save in a head-to-head colli- other attacks, are usually best used for of Success of at least 3 is required to
sion where it reduces velocity by the specific objectives. For example, de- hit. If the MoS is lower then 3 but above
Size + Velocity of the other aircraft and stroying an aircrafts fragile antennae 0, the attack hits the targeted location
may also stall. It must, however, make a array is more likely to silence it than a but not the tiny target. For example, a
Piloting Skill roll (Threshold 7) or else random hit to the structure. gunner wishing to destroy the tail wheel
lose control and roll on the Loss of Con- on a fighters structure would make a
trol table (adding the MOF and the ram- precision shot; if the MoS is under 3, he
ming aircrafts Size to the roll). hits the Structure instead. Small targets
For scenario purposes, high precision and their locations are mentioned in the
shots versus tiny targets (tail wheels, for scenario when this option is available.
example) are possible. The shot must

Defensive Maneuver is the term used


to describe a aircrafts extra efforts in
avoiding enemy fire, using acrobatic RAMMING DIRECTION IMPACT SPEED
maneuvers and the like. A Defensive Attacker Speed + Defender Speed
Maneuvercounts as an Action and must
be declared at the beginning of the com- Attacker Speed - Defender Speed
bat turn (units may not abort to De-
fensive Maneuvers later in the turn).

Performing Defensive Maneuvers add


Impact Speed Modiffers
a +3 bonus to all defense rolls for the IMPACT SPEED DAMAGE MODIFIER
-
1-2 -2
combat turn, but prevent the unit from
attacking or performing any other Ac- 3-4 -1
5-6 +O
tion that turn. Multiple evasive Actions
7-9
cannot be performed to accumulate
defensive bonuses. Defensive Maneu-
vers may not be taken while moving at
Top Speed.

Physical Attack Example i


I

A gunner may elect to perform an aimed


With a FW 189 pounding a heavily loaded barge as it crosses the Volgaand his own 1
IL-2 out of ammunition, Comrade-PilotIosef decides to take desperateAction against
shot versus a specific component of an the German swine. With all the skill and courage of a pilot of the Rodina, he tries to
aircraft rather than just aim for the cen- f l y his Stunnovikinto the side of the fascistfighter-bomber.He rolls a 5 on his 84
ter of mass. Allowed targets are Fire Piloting Skill roll, while the fascist pilot scores a 3, a MOS of 2.
$
Control, Structure, Crew Compartment,
His Sturmovik is traveling at a speed of 12 and as this is a side attack, is the only 3
Movement Systems, and Auxiliary Sys-
speed that counts. The speed modijer (+z) is added to the IL-2s size of 6for a net 2
tems. These locations are represented
by the numbers 1 to 5 on the Systems
damage multiplier of 8. With the MOS of 2, this inflicts 16 damage on the FW 189,
i;
just light damage. Iosefs aircraft also takes damage, the FW 189s size of 5 plus $
Damage Table (see Damage, page 45). the Impact Speed Modijer for a net damage mdijier of 7. This is again multiplied
Aimed shots have a -1 modifier to their by the MOS of 2 for 14 points of damage to the Stunnovik Iosefs plane survives ;
roll, but if the attack succeeds, result 6 the impact but now has a veloci@of o and is stalled. Can the hero of the Rodina
on the table also correspond to the de- recover control of his aircraft before it is too late?
sired location.

39
Burst fire is generalizedand abstracted
Burst R e Example
into a form that is easier (and faster) to Heinrichs Bf 10g Gustavdrops onto the tail of a SpitJre andfires his 3omm MK
use during the game, rather than worry 108. The gun has a ROF of + I and he decides to unleash the full force of the
about each and every bullet or rocket cannon on Tommy, expending IO rounds of ammunition. He hits with a MOS of 3
sent toward the enemy. Any weapon with and the weapons normal Damage Multiplier is XIO. Since the ROF is + I this in-
a Rate of Fire (ROF) rating of 1 or greater creases to X I I , for as total O f 33 points of damage.
is capable of burst fire. A short while late6 Heinrich straafs a Russian convoy. He catches an infantry unit
in the open andattacks them with his 13 mm M G I ~machine
I gun, opting to use the
The Rate of Fire is added to the weap-
full ROF of +3 and expending 30 rounds. His MOS is 2 which would normally
ons Damage Multiplier when the
inflict8 points of damage (zx the Damage Multiplier of 4).As the target is unarmored
weapon is used against aircraft and the ROF adds to the Damage Multipliel; increasing it to 7. As a result, the attack
other hard targets such as buildings and inflicts 14 points of damage ( 2 x (4+3)).
other structures. This representsthe in-
creased damage effect caused by the
pounding of many projectiles upon the
targets armor.

A successful burst fire attack versus in- A flight of three Zeros are bearing down on the Americanfleet. Our canny hero,
fantry and other targets with no Armor
Chuck Ironman OConnoc dives out of the sun in his p51, catching them un-
awares. He rakes his 0.5 in Brownings across the Japaneseflight - the guns have
value, on the other hand, adds the ROF
an ROF of +3, allowing him to attack up to 4 aircrafl. By attacking two extra
bonus to the Margin of Success instead
targets his effective ROF against each aircrafr is + I . He still expends 30 rounds of
of the Damage Multiplier to represent the ammunition.
devastating effect of the multiple rounds %*A*

on the unprotected target(s).


before any attacks are made. The
Ten rounds of ammunition are expended Player then chooses the targets of his
(not entirely realistic, but much simpler Hike other weapons, rocket and mis-
attack. A number of targets equal to the
game-wise) for every point of Rate of ile launch systems do not expend ten
weapons ROF plus one may be at-
Fire bonus used in the attack. Burst fire iunds of ammunition per point of ROF
tacked; the targets may not be more
has the effect of lowering the weapons lonus used in the attack. Instead. the
than 1 MU apart from one another. For
total effective damage for the ammo umber of rockets or missiles used
each extra target, the weapons ROF is
fired because many rounds will simply loubles for every point of ROF that is
reduced by one for damage purposes
not connect with the target. pplied to an attack. Thus, an attack with
(but not for ammo expenditure).All tar-
/OF+ 1 requires 2 missiles, ROF +2 re-
To conserve ammunition, the attacker gets must be within the weapons firing
luires 4 missiles, ROF +3 requires 8
may elect to use only part of the weap- arc. Each separate attack is rolled
iissiles, ROF +4 requires 16 missiles,
ons entire ROF rating. If the ROF rating separately. Each individual target may
nd so on, doubling every time. This
is equal to zero (by choice or by design), not be attacked more than once per
?duction in ammunition cost both rep-
only one round of ammunition is ex- round by the same weapon (no extra
?sen& the increased effectiveness of
pended per firing of the weapon. attacks against one target).
xkets and acts as a counterpoint to
ieir vulnerability to anti-missile devices.

A burst fire weapon (ROF equal to or


greater than +1) can be used to satu-
Veapons capable of burst fire can be
rate a zone and automatically attack
sed to attack multiple targets in a single
anyone entering it. The weapon is put
iction by walking the burst across the
on full automatic fire and ammunition
argets. Walking fire must be declared
is emptied liberally, filling the air with a
virtual wall of projectiles. Every unit that The Attacker suffers a -2 penalty to
is in the target area or enters it later in his attack roll;
Area effect weapons (like flak shells) at-
the combat turn suffers an attack auto- The defender gains only half the ben-
tack everything in their radius, irrespec-
matically, regardless of speed, maneu-
tive of friend or foe. These weapons are efit for their movement and increases
ver or allegiance.
rated in Area Effect (AE), the radius in any negative modifiers by half (round
To perform saturation fire, the attacker MU of their blast area. An AE of radius down in both cases);
chooses a target point. The attack is 0 means that only targets within a 1 MU
The defender automatically suffers
then rolled for normally except that half diameter are affected. A single attack
the Attacked from Above penalty;
the weapons ROF (rounded down) is roll is made; each and every aircraft (al-
added to the total; the ROF is not used lies included) touching the affected area All strafing attacks are considered to
to increase the Damage Multiplier or must roll their defense against this value. be AE attacks, targeting an area 1
Margin of Success of the attack. After Even if the blast is completely defended Ground MU wide and 2 Ground MU
rolling, the attacker records the total. against (e. g. Margin of Success equal long, aligned with the aircrafts flight
Any unit within a radius of (RoF x MU), to 0 or more), any unit in the blast zone path. Make a separate attack roll for
or that enters this zone later in the com- still takes half the explosions Damage each unit in the area of effect;
bat turn, must defend against this num- Multiplier in concussion damage.
Attacks by ROF weapons use the
ber or be damaged by the saturation
Burst Fire rules to modify their MoS
fire. The Margin of Failure of the de-
or Damage Multiplier (depending on
fender is treated as the Margin of Suc-
the target). Linked weapons operate
cess in a normal attack (i.e. total dam- Aircraft can attack ground targets with
normally (see page 77).
age = Margin of Failure x Damage Mul- their guns, wreaking considerable dam-
tiplier of weapon). age on slow-moving ground units and
structures. This strafing attack uses the
There are two limitations to this type of standard attack rules, but with the fol-
fire: the saturation zone cannot be fur- lowing modifications:
ther than the Medium range of the
weapon, and the weapon uses 30 shots
of ammunition (or 8 rockets) per ROF - Saturation Fire Example
point used in the attack. If the weapon
does not have this much ammo left, the Gunthers DO-17 moves in to bomb a factory near Southampton. The British gun-
result still stands (although the ammo ners know hes coming and lay down a wall of AA fire. The Oerlerikons have an
magazine is emptied). A least 10 rounds ROF of +4 and the gunners opt to use thefull volume offire,though this costs them
120 rounds of ammunition! The attack roll is 5, to which they add halfthe MOS for
of ammunition (or 4 rockets)are required
a result of 7, the number that Gunther (or any others who enter the zone later in the
to saturate an area.
turn) use as a Thresholdfor their defensive roll. Furthermore, because the ROF is
If the attacking unit finds itself in its own +4, the AA screen spans an area 4 MU in radius, a veritable cloud of death!
saturation fire zone (possible with high Gunther makes his defensive roll but only gets a 5, an MOF of 2. His DO-17 thus
ROF weapons fired at Short range), it takes damage as if the Oerlerikon gunners had an MOS of 2.
+ w a w * * e + * * _ _ _ _ ~ ~ * _ _ _ ~ _ _ j _ _ *-wmm,vxsssmn__RX)
_ - ~ ~ ~ ~ - ~ ~ ~

does not have to defend against it. Tar-


Ax* m *vm-

gets not in the weapons fire arc cannot


~~~~~~~~~~~~~~~~~~~~~

1I
c
be attacked, regardless of the diameter A r e a Effect Example I
of the saturation fire zone.
Having narrowly survived the Cloudof Death, Guntherpulls away fromthefac-
tory, only to have an AA shell (AEI, DMx2o) explode nearby. Though it missed
hitting the DO-17 directly, Gunthers plane is within 2 MU of the shell (the AE
value + I ) and is thus caught in the blast. The attack roll is a 4 and Gunthers
defense roll is a 6.He escapes the brunt of the damage but the Dornier still suffers
a IO point attack (OM of 20 divided by 2). Ordinarily this wouldnt damage the
bomber; but on top of damagefrom the Cloud of Death ...
--,6mW+we&-&
Depending on the aircrafts altitude, the
-Example Bombs fall into two broad categories:
bomb may or may not hit in the same
turn it was dropped on. Divide the
Pinkys tank-buster Hurricane dives air-to-ground missiles and ordinary
aircrafts altitude by fifteen (rounding
againsta PzKpf VAusfA Valkurie bombs. Air-to-groundmissiles follow the
any fraction down) to determine the
length of delay; Roll for the attack in
the Action phase of the designated
combat round.
flight path to ensure both fall in the depends on the aircrafts velocity, alti-
target area. Pinkys crate is moving tude and the method of bombing. There
at CombatSpeed and used itsfull MP are three such methods: normal bomb-
A tactic used for the mass destruction
of urban and rural regions, carpet-
gets are in the shortRange bracket calculated at any time during the bomb- bombing consists of dropping very large
(0).Together with the -2 penaltyfor quantities of bombs over a given area.
ing units movement phase, but are re-
strafing, Pinkys total modifiers are To carpet-bomb a target, a plane must
solved during the Action phase.
-4. He makes a GunnerySkill roll and
have a bomb rack with a ROF greater
gets a 7for a net result of 3. A Gunnery roll (Threshold 4) is still re-
than zero. Determining the target point
The Valkurie moved only 2 MU, quired to see if the target point was hit;
is done the same way as for normal
which would ordinanly impose a -2 in the case of a failure, the bomb falls
bombing, except that the bombs can-
Defensive modfie< but the strafing one MU away from the target for every
not be guided (this rarely matters as
penalty reduces this to -3. Its base two points of MoF, either short or long
accuracy is not the issue in carpet-
Maneuver value is - I and the attack (even MoF = long, odd MoF = short). If
bombing). The bombardier can choose
c m f r o m above ( - I ) ,for a net modi- a Fumble is rolled, the bomb did not ex-
to either devastate a target point (using
fier of -5. Heinz makes his Piloting plode or it hit way &-target (because
the Burst Fire rules) or spread out the
and gets a 69 -@dhwn of high winds, bent fins, collision with a
to I . This i-esults in a MOS of 2 for attack over the largest possible area.
bird, A draw is still a hit,
the Hurricanes 40 mm cannon, in- In the latter case, the aircraftsdirection,
flicting 24 damage points on the speed and altitude when released de-
~ walkes equaling its Overkill score termines the impact of each bomb as
and causing it to explode in a ball of
In normal bombing, the target point is per the rules outlined in Normal Bomb-
flame.
determined by how fast and high the ing. The maximum number of bombs
Pinkys Gunnery roll against the in- plane was going when it dropped the dropped per bombing Action of the
fantry is 6 but an additional -2 pen- bomb, as well as its direction (for speed, crew equals the bomb racks ROF.
alty is applied to anti-infantry at- use the number of MUS moved during
tacks,for a net result of 0. the precedinground). Bombs follow the
The target troops moved only I MU same direction vector as the plane that
but infantry do not use defensive dropped them. To find out how far (in Dive-bombing uses a different principle
movement modifiers (Gear Krieg, MU) the target point is from the drop than other types of bombing. The air-
page 63). The -I penaltyfor an at- point, divide the aircrafts speed by 3 craft actually plunges towards the tar-
tackfrom above is applied, howeves (round fractions down). With conven- get to drop the bomb, pulling up at the
for a net modfier of - I . The defense tional bombs, this distance may not ex- last moment.
roll for the infantry is 4, modified
ceed the aircraftsaltitude. Glide bombs The target point can thus be chosen
down to a 3. A success, and the in-
(those such as the Hagelkorn with the more easily: the bombing aircraft can
fantry escape damage as the men
Glider perk) may travel a distance equal pick either the point where hes diving,
scatters and dive into the nearest
ditch and foxholes. to the aircrafts altitude. Guided bombs or a position up to 1 MU in front of it
(see Guided Bombs on next page) can (front being the direction of pull out).
modify their target point by one MU in The procedure is not without risk.
any direction.

42
First, the aircraft must fall into a dive and LAdm B O M ~ ~ R S payload is droppedljettisoned, at which
spend the turn diving, losing a number point the penalty is adapted to reflect
The additional mass of bombs and other
of altitude levels indicated by the Div- the new payload level.
equipment greatly impedes the maneu-
ing rules (page 32). The next turn, the
verability of aircraft. While carrying in- External payloads count as only half
aircraft declares its attack and target
ternal payloads, the aircraft may suffer (round down) their normal load but re-
point at the beginning of its movement
a penalty to their Maneuver score, duce the Top Speed of the aircraft. More
phase. It then tries to pull out of the dive.
based on the proportionof the total load. details on such loads can be found in
The attack, as usual, is resolvedduring
These penalties remain in effect until the Underwing Stores on page 44.
the Players Action phase.
* Ij m w % __jw*<* we* w e m* *x @a*r

Dive-bombing can also reduce the at-


tack delay for the bomb, as it starts with BOrnbAth~kEnarnple
a higher vertical velocity than if it were Example I : A Lancaster is tasked with destroying a factory on the outskirts of
simply dropped (see Normal Bombing Hamburg. It approaches the target at an Altitude Level 15 and a Speed of 8. Di-
on the previous page). For each altitude viding the speed by 3 and rounding down, the Lancaster should be 2 MU down-
level lost in the diving round, subtract rangefrom the target when it releases its bomb load ifit is to stand any chance of
one from the aircrafts actual altitude success.
level at the time of the drop. The pilot makes last-minute course corrections and at the designated point, the
bombardier drops the Lancasters load. At altitude 15 there is IW delay between
0 releasing the bomb and its impact. The bombardier rolls his Gunnery Skill to see if
the bomb lands on target. Unfortunately, he rolls a 2 for a MOF of 2 and so the
Some bombs are equipped with rudi- bombsfall I MU long (MOF of 2 divided by 2, and long because of the even result.
mentary sensors and steering fins that Luckily for the Lancastec the target remains in the blast area.
allow them to better attack the target.
Example 2: A Russian TU-2 approaches a German arms dump inside the Kessel
They are wire-guided and may modify
at Stalingrad. The crew decides to Carpet Bomb the facility, depriving the Fas-
their target point by 1 MU in any direc- cists of as many supplies as possible. The TU-2s bomb bay has an ROF of 5 and
tion. Guided bombs are vulnerable to so the Crew can releasefive bombsfor the cost of one Action. They decide to drop
the severing of their guide wire and once a stickoffive bombs, targeting a line 5 MUS long through the depot. Altema-
per turn (including that in which it was tively, they could drop all five bombs on a single point, increasing the Damage
dropped) a piloting roll is required Multiplier of the explosion.
against the Threshold of 4. On any re-
Example 3: Heinz s JU 87 Stuka screams down on the Russian barge as it crosses
sult other than a success the wire breaks the Volga, seeking to release his bombs in a precision dive-bombing attack. He
and the bomb is treated as a regular started the maneuver last turn at Altitude 30 and with a velocity of 6, the aircrafis
iron bomb (i.e. unguided). full combat speed. The dive maneuver thus costs Heinz 11 altitude levels (6for his
speed, plus 5 for the first round of a Dive) and he is now at Altitude 19.

BonrberManeuver At the start of this turn he releases his bombs at the barge, which is I MU horizon-
tally in front of the dive-bomber. Normally, a bomb released at Altitude 19 would i
Penatty table take I turn to arrive at the target but as this is a dive-bombing attack, the number of 0
LOAD PENALTY levels dove ( I I ) are subtractedfromthe actual altitude (19)to determine the effec-
Up to 1/4 maximum 0 rive altitude ( I ~ - I I = when
~ ) calculating the delay. The bombs scream in at the
1/4-1/2 maximum -1 target this round. Now all Heinz has to worry about is the returnfire - andpulling
Over 1/2 load -2 upfrotn his dive.
Over full load -3

*Only allowed on aircraft with


OverloadablePerk.

43
Underwing stores may be jettisoned at ~ ~ I ~

any yime (costing 1 Action for any num-


Aircraft capable of carrying bombs or Ground units will not sit idly by while they
ber of stores) or they may be used as
similar payloads list the number and are attacked from the air. Units than can
per the normal rules for the store type:
mass of bombs allowed on their Data bear will usually fire back at the aircraft,
Bombs, Missiles (page 52) or external
Card. For simplicity, Luft Krieg assumes though unless specially trained their ef-
fuel (page 50).
each bomb equals 500kg, either a fectiveness is sorely limited and reliant
single large bomb or a rack of smaller on the occasional lucky shots.
munitions. Most bombs are of the stan-
Ground-air attacks add twice the
dard High Explosive (HE) type, but other
Airdropped cargo uses the same basic aircrafts altitude to the horizontal dis-
types also exist. Some, such as the
rules as bombs, with aircrafts speed tance to the target when determining
Earthquake Bomb, may only be carried
and altitude determining the impact which Range Band to use. Furthermore,
by aircraft capable of carrying Oversize
point. Cargo canisters are equipped the aircrafts Target Speed Modifier is
Bombs.
with parachutes to retard their fall. They doubled.
descend two altitude levels per turn and
Units with the Anti-Aircraft Perk are
may also drift in windy conditions. With
equipped with special range-finders
no steering possible, the canisters will
Missiles, bombs and additional fuel and gun mounts. They do not double
move downwind a number for MU equal
tanks may be carried as Underwing altitude when calculating the range to a
to the Wind Force each turn. If he is to
Stores, slung on pylons beneath the target, nor do they double the appropri-
land his cargo on-target, a canny pilot
aircrafts wings or attached to the fuse- ate Speed Modifier.
will have to take this into account ...
lage. To make use of such stores, the
aircraft must have a bomb capacity with
the annotation UW (Under Wing). The
load of these Underwing Stores count
SIZE RANGE ACC DM SPEC
is only half normal (so a P51D carrying
2 0 0 0 Up to 500kg
its full complement of two bombs is
05 0 0 0 Illumination. AE. 2
treated as only half-loaded, a -1 Maneu-
2 0 0 0 Range xl.25
ver penalty rather than -2). 2 Special* -1 x20 Water movement
Each Underwing Store reduces the 2 0 -1 X8 AE: 1, Glider
aircrafts Top Speed by one. Combat ROF 2, AE, 0
Speed is unaffected unless Top Speed x10 ROF. 1, AE: 1, Incendiary
drops below Combat Speed, in which Fuel Air Explosive 5 0 -1 x25 AE 2, Slow Burn

case the modified Top Speed also AE 1

serves as the maximum Combat Speed. Guided Bomb 1 0 0 x12 AE. 1, Wire-Guided

If this speed modification drops the Bouncing Bomb 10 Special** -2 x20 Oversize
12,0001bsBomb2 11 0 -2 x35 AE: 3, Oversize
aircraftsmaximum speed below its Stall
EarthquakeBomb3 20 0 -3 x50 AE. 3, Oversize
Speed the aircraft cannot take off. If air-
borne, the pilot must immediately (their * Up to 5+1d6 MU from impact point in direction offlight if intervening terrain is
next Action) jettison the external stores Water; otherwise 0,
or the aircraft stalls automatically. **Up to 4 MU from impact point in direction of flight if intervening terrain is
Aircraft attempting to land while carry- Water;otherwise 0.
ing Underwing Stores must make a Pi- I This bomb type is also known as the Dam Buster
lotingSkill roll against a Threshold of 2+
2 This bomb type is also known as the Tall Boy.
the number of remaining Underwing
Stores. Failure results in a crashlanding 3 This bomb type is also known as the Grand Slum or Blockbuster
(see page 29).

44
DA If the attack successfully causes dam-
The Armor rating of an aircraft represents the toughness of its best armored loca- age to the enemy aircraft, the attacker
tion. Aiming for the weaker points of the structure thus increase the chances of must rolls l d 6 on the System Damage
damaging the unit. A weapons damage increases with the Margin of Success of its Table (see next page) to find the exact
attack, since weapon damage is rated as a multiplier to the Margin of Success. location of the hit.
Thus the better the marksman, the greater the damage.
If a six is rolled on the table, a cascade
Total Damage = Margin of Success x Damage Multiplier result occurs: multiple systems fail,
This final damage is compared to the Armor of the target aircraft. The table below bullets ricochet inside the airframe, etc.
lists the possible outcomes; only the most severe effect applies. For example, if an The attacker may immediately roll twice
aircraft suffers Heavy Damage because it took damage exceeding twice its Base on the table. If any of these new rolls
Armor, it does not suffer Light Damage as well. Regardless of the result of the Skill produce a six again, it also generates
test, the Margin of Success cannot be greater than six for the purpose of damage. two new rolls and so on until only
damage results have been rolled. Note
that the plane does not lose additional
Armor points for these extra hits (see
Armor Loss on the next page).

When multiple possibilities exist for ex-


actly which aircraft component is dam-
aged -such as when a weapon is dam-
aged on a multi-gun plane - a single
die is rolled. If the result is an odd num-
ber, the defender chooses which sys-
tem is damaged. If the result is an even
number, the attacker chooses which
Damage vs Armor Table system is damaged.
DAMAGE TO ARMOR OUTCOME WHAT TO DO If the damage table indicates damage
Damage e than Armor No Effect Nothing, damage bounces off to a system that is not present on the
Damage t than Armor Light Damage -1 to Armor Rating; roll
aircraft (or that has already been to-
but lower than 2 x Armor on Systems Damage Table, Light
taled), the aircraft takes no further dam-
Damage 2 than 2 x Armor Heavy Damage -2 to Armor Rating: roll on
but lower than 3 x Armor Systems Damage Table, Heavy age beyond the loss of Armor points
Damage t than 3 x Armor Overkill Aircraft Destroyed: remove miniature (see further).

Armor = Aircraft Base Armor Rating

An aircraft is not removed from play un-


til it is either down to zero Armor points,
Example I : An FW 190 is hit by cannonjire, causing 12 points of damage. This is it receives damage in excess of three
higher than the aircrafts base Armor Rating of 8 but less than twice the Armor times its base Armor rating in a single
Rating. The aircraft suffers light damage and its Armor Rating is reduced by I . attack, or the System Damage table re-
sult indicates that it is destroyed. A
Example 2: A Henschel HSr3z is hit by a Spitjires cannon for a whopping 30
Crew Killed result also eliminate an air-
points of Damage. The HSr3zs Overkill rating is 15 (the third number - 3x Base
Armor) and so it explodes in a ball ofjlame. craft from the game.
Armor loses its effectivenesswhen dam-

-
aged due to cracking and structural fa-
tigue. Bits and parts may fall off, or
chinks may develop through which the
Crew stunned (-1 Action for 1 turn)
next attack will reach a vital system or
1 4 Movement. -1 Movement Point
component inside, hastening the
4
9
5 Auxiliary Systems -1 to ld6 Auxiliary Systems
aircraft's demise.
$ 6 Roll Twice on this table*'-
When an aircraft suffers Light Damage,
Danrage T:- Heavy Darnage it loses one point of Base Armor perma-
DAMAGED SYSTEM nently in addition to the effect outlined
Fire Control in the System Damage Table. Heavy
Damage causes an aircraft to lose two
points of Base Armor permanently, in
Movement' 1/2 remaining MP (round down) & -2 Maneuver
addition to the system damage. Each
Auxiliary Systems ld6 Auxiliary System destroyed
point of Base Armor lost reduces the
Roll Twice on this table**
amount needed to inflict Heavy Dam-
*Choose Flight or Ground movement / ** Ifthe attack was a called shot, the at- age by 2 and the amount need to pro-
duce Overkill by 3.

Even if the aircraft has specialized ar-


mor-related Perks (such as Reinforced
-A: RreControlDanmge
Armor), damage is always taken off the
Base Armor rating. This is mostly done
-1 Accuracy to a single Weapon
to simplify bookkeeping and keep the
-2 Accuracy to a single Weapon
game moving along.
-1 Accuracy to all Weapons
Single Weapon destroyed
e
Fire Control system destroyed (-5 to all attacks)
Fire Control is a catch-all category that
represent the aircraft's targeting de-
vices, acquisition gear and its weaponry.
(aircraft cannot move or fire weapons)
If more than one weapon system is
Chain Reaction! Ammo and Fuel Explodes!
present, all damage received is E"hTl-
ized following the procedureoutlined in
8ubtableB:MDamage the previous section.

The damage penalties are applied to the


Engine damage, -1 Flight Movement Point
affected weapon's Accuracy. If a
ai 2 Engine damage; 112 remaining Flight MPs (round down)
weapon's cumulative penalties ever
Control surface damage; -1 to Maneuver
Control surface damage; -2 to Maneuver reach a total of -5, the weapon is put
Out Of and cannot be used
Catastrophic crew compartmentfailure: 75% casualties, minimum 1 anymore. If the penalties drop to -6 or
lower, the weaponis completely de-
stroyed and blown off the airframe.

46
Armor D m a ~ Example
e Any penalty to the speed of the aircraft
The FW 190 is hit again, this time for 15 points. Ordinarily this wouM be light is applied to its Top Speed for the Flight
damage (Greater than Base Armor but less than 2x Base Armor). Unfortunatelyfor Movement Type; the Combat Speed is
the F190, it has already been damaged and the Base Annor value is now only 7, then recalculatedas needed. If all Move-
meaning that 15 is more than 2x the Armor Value. The result is Heavy Damage, and ment Systems are reduced to 0. either
a further armor reduction of 2 points (only 5 points remain). through successive minuses (maximum
-5) or Heavy Damage, the aircraft can
8y-~mage~amp~
henceforth only Glide (see page 32). If
The pilot of our F W I rolls~ a die to determine the effect of the light damage on the damage reduces the aircrafts Top
aircraji, The result is 3, a crew hit, indicating that the pilot is stunned ( - I Actionfor Speed below its current velocity, the air-
I turn). He then rolls another die to determine the effect of the heavy damage and
craft suffers the effect of Overspeed
the result is a 6! He rolls twice more, thefirst result a I (Fire Control Damage) and
(see page 29).
the other a 4 (Movement Damage - I/Z MP and -2 Maneuver). The Fire Control
result requires the pilot to roll another die and add + I . He rolls a 3. modified to 4:
One of the FW 190s weapons is destroyed. Things dont look good.

Auxiliary systems include Sensors,


0 ber of crew by one (and may thus re- Communications and any Perks that are
duce the number of available Actions) labeled as auxiliary systems (e. g. life
Structure hits damage the aircrafts
and applies for the rest of the game. support, ejection seats). If any turreted
structural integrity. The airframe and
weapon is present, the turret is counted
other components are twisted out of If the Actions were already taken that
as an Auxiliary system and may be dis-
shape or ripped apart, causing further turn, the lost Actions carry over to the
abled like the rest (turrets are not af-
damageto the mechanismswithin. Most following turn(s) as an Action Debt and
fected by -1 results). A disabled turret
Structure hits are fairly straightforward: must be paid with either Actions from
is frozen in place and any weapon
loss of Movement Points are applied to that turn or command points. A Stunned
mounted in it becomes fixed in the arc
the Flight Movement Type, while Maneu- chit can be placed on the datacard as
where it was last fired.
ver losses affect the aircraft as a whole. a reminder of Action owed.
If an aircrafts Sensors or Fire Control are
Control Failure indicates catastrophic The Crew result on the System Damage
utterly destroyed, the aircraft may still
damage to the aircrafts control surfaces Table is also used to determine dam-
attempt to perform Actions that require
that send it out of control (roll on the age among the aircrafts passengers, if
these systems, but it suffers a -5 modi-
Control Loss table). The pilot may at- any are aboard. One die is rolled to de-
fier. If an aircrafts Communications sys-
tempt to regain control in subsequent termine whether the crew or the passen-
tem is destroyed, the aircraft may not
turns but the aircrafts Maneuver is per- gers take the hit (1-3 crew, 4-6 passen-
be used as a forward observer and may
manently impaired. Catastrophic Crew gers). Damage is then applied as nor-
not receive Command Points.
Compartment Failure is just that: the air- mal. Passengers cannot normally re-
craft structure collapses, trapping the place lost crew, though allowances can Damaged AUX Perks have a -1 to any
crew or ejecting them from the aircraft. be made for this in a scenario. roll involving those particular systems
The Reinforced Crew Compartment (for example, -1 to Piloting when using
An aircraft with a single crewmember is
Perk is ineffective against this, but the a Catapult Hook), or a 20% loss in effi-
removed from play after a Crew Killed
Reinforced Structure Perk will absorb ciency (on systems like refuelingequip-
result, unless a Perk or Hero ability pro-
the hit as normal. ment). If a systems cumulative penal-
tects the pilot. An aircraft with multiple
ties reach -5 (100% efficiency loss), it is
crewmembers is only eliminated when
considered destroyed.
C all crewmembers are killed. Unless con-
Crew Stunned result indicates that the trolled by an autopilot, pilotless aircraft
aircraft loses one Action in its next turn. are assumed to go out of control auto-
A Crew Killed result reduces the num- matically.

47
Extreme cold (-40' C or lower) or ex-
The core Luft Krieg rules cover most of the situations that take place in an aerial treme heat (+50"C or higher) is very det-
encounter, but Players may wish to incorporate a wider range of actions into their rimentalto the functioning of aircraft. Any
games, or to add more detail and actions to those already possible. These ad- aircraft that lacks the appropriate Hos-
vanced rules provide a mechanism for doing so, covering a number of special situ- tile Environment Protection Perk auto-
ations and technologies. Using them may increase the complexity of games and matically suffers Light Damage when-
thus the time taken to play. All the advanced rules are optional and all, some or none ever pushed to Top Speed. In addition,
may be used, at the Player's discretion. All participants must agree on the advanced such aircraft must roll one die at the be-
rules to be used; if no consensus is possible on a rule, do not use it. Though every ginning of each combat turn. On a roll
effort has been made to cover all situations that may occur in a superscience air of one, the aircraft loses i d 6 MP for the
battle, there will be situations not covered in these rules. Some may be detailed in remainder of the turn as the engine
supplements to the game, while others should be agreed and/or resolved among splutters and labors.
the Players. Such "house rules" are part and parcel of many campaigns; if no agree-
ment can be reached between the Players as to how to handle a situation, refer to
The Hand of Fate (page 22).
Nighttime combat functions as daytime
combat except that the Night Detection
score of an aircraft is used instead of its
Daytime Detectionscore (see page 34).
Aircraft without sensors have a -1 modi-
fier applied to all attacks.

Some units are equipped with powerful


searchlights (see Perks, page 72).
These can be turned on or off at the
beginning of each turn. Active search-
lights make the aircraft easier to spot:
the aircraft is treated as being in day-
light for all combatants. Enemy fire can
target the searchlight by performing an
aimed shot; if successful, the search-
light is automatically taken out.

i
as indicated in LOS and Attacking
(page 34). The basic rules assume that Rain has an effect similar to clouds, and
Many weather conditions complicate mainly causes visual obscurement.
the cloud cover in the gaming area is
tactical combat, most of them by ob- Light rain does not affect visual detec-
constant across the map and altitude
scuring the targets or making flight dif- tion within 4 MUS.Beyond that it has an
levels.
ficult or even dangerous. They are, in Obscurement value of 1 per MU. Me-
many ways, the equivalentof the terrain Players may opt to specify particular MU dium rain has an Obscurement value of
features encountered by ground units. and/or altitude levels where the Ob- 1 per MU, while heavy rain has an Ob-
scurement effects take place. Players scurement value of 2 per MU. For Ac-
may also judge that these clouds move tive scanning, the value is 0, except if
with the prevailing wind (a number of the rain is actually an electricalthunder-
While clouds have little effect on an MU downwind equal to the Wind Force) storm; in which case, heavy rain has an
aircraft's movement, they do provide an at the end of the turn. Obscurment of 1 for Active Detection.
important source of visual obscurement

48
Heavy rain can also affect an aircrafts not impossible (add 2 to the difficulty of
flight: apply a -1 penalty to all Piloting any maneuver). Wind Force two (7 on
Since the earliest days of flight, devices
Skill rolls, -2 for lighter-than-air craft. the Beaufort scale) indicates a strong
have existed to ease the pilots lot in
wind, which will make flight with ultra-
long-distanceflights. The most common
light and lighter-than-air craft nearly im-
is a mechanism for locking the controls
possible (add 4 to the difficulty of any
in their current position so that an air-
Sandstorms are common in desert lo- maneuver). VTOL aircraft pilots subtract
craft continues its last maneuver. This
cales. These turbulent dustclouds ob- 1 from their Skill.
is usually straight and level flight, though
scure both visibility and sensors alike.
A typical storm has Wind Force 3 (10 if the controls are locked while the air-
If both Players agree that a sandstorm
on the Beaufort scale): subtract 1 from craft is climbing, diving or turning it will
is occurring during their combat, add
the piloting skill for fixed-wing aircraft: continue to do so as well.
+1 to the Obscurement value for every
for VTOL craft the penalty is -2. Higher
MU of intervening terrain. Additionally, The advent of the Computator has al-
Wind Force levels indicate hurricane-
an aircraftsManeuver Value is reduced lowed the installation of more sophisti-
force winds: for each point above 3,in-
by 2 when flying in a sandstorm and air- cated autopilot systems in some air-
crease the skill penalty by 1, and call
craft not equipped with the Hostile En- craft. These devices can store a series
for rolls on any maneuver other than
vironment Protection: Desert Perk must of simple instructions that they execute
moving straight ahead.
roll ld6. On a result of 5 or 6 the aircraft in sequence. The Autopilots rating is the
loses 1 MP as sand is sucked into the In addition to making flight more diffi- number of commands that can be
air intakes. cult, wind also affects an aircrafts over- stored, each of which must be simple,
all movement. At the end of the move- unambiguousand be directly related to
ment phase of any aircraft, move it the aircraft.
downwind an additional number of MUS
A point on one edge of the table may Simple conditions may be attached to
equal to the Wind Force. Do the same
be designated as the Sun. If this point each command -if the airspeed drops
for any normal or carpet-bomb trajec-
lies directly behind a targeted aircraft, below 300 kph then... or ...for ten min-
tory, counting the appropriate number
the attacker is temporarily dazzled and utes then... - but must be related to
of MUSfor every turn the bomb spends
suffers a -2 Attack Penalty. Cunning pi- the aircrafts instruments (speed, alti-
falling.
lots seek to have the sun behind them tude, time, distance, fuel level). Com-
(at their six) in order to increase the mands can be stacked to form more
difficulty of attacks against them. complex patterns. For example, main-
tain level flight for 10,000 meters then
DIEROLL WINDFORCE ~

turn left to heading 270 is two com-


1 1-3 No wind
* mands executed in sequence.
- 4 Wind Force One
Strong winds may affect the flight of air- > 5 Wind Force Two An autopilot cannot really replace a hu-
craft. Wind is described with two param- $ 6 Wind Force Three ; man pilot: if the aircraft is required to
eters: Force and Direction. Direction is make a Piloting Skill roll (for example to
self-explanatory: it is represented by a
avoid a stall) it automatically fails unless
simple vector and is assumed to be
the pilot intervenes.
consistent throughout the game map.
The force of the wind is calculated in 30
kph increments - identical in essence
to aircraft MPs.

Wind Force one (5 on the Beaufort scale)


is equivalent to a good draft; flight with
ultra-light craft (Size 3 or less) and
lighter-than-air craft will be difficult, but

49
munication rolls made by enemy units The pilots Actions can also reduce the
in the round are affected and must beat range of a fighter or bomber. Every kilo-
Barrage balloons are tethered above
the ECM Threshold. The unit which is meter covered at Top Speed (the exact
vulnerable sites as a means of discour-
using either of these systems is the one distance will vary depending on the
aging attack. They are unmanned
testing, not the receiver. Transferring scale) reduces the planes range by 5
Lighter-than-Aircraft and have an Armor
Command Points requires a Leadership kilometers; the extra performance
rating of 6/12/18. They are unarmed and
Test (Communication if using the Gear comes at a hefty cost in fuel.
cannot maneuver.
Krieg RPG) by the commanding unit.
The altitude of each balloon should be ECM affects all enemy units within the
noted and any aircraft that flies within emitters Sensor range, though friendly
one MU of the balloon and at an equal units are unaffected. Any aircraft capable of carrying bombs
or lower altitude risks becoming en- may be equipped with external fuel
If ECCM is active during the initiative
tangled in the tether cable. To avoid this, tanks, either replacing or in addition to
phase of the turn, all active ECM sys-
the pilot makes a Piloting Skill Roll vs. a other ordnance. Each fuel tank masses
tems within the Sensor range of the
Threshold of 4. Aircraft equipped with 1,000 kg (two bomb points) and extends
ECCM unit must compare their own
the Cable Cutters Perk reduce the avoid- the aircrafts range by 25%. Aircraft with-
Threshold to the ECCMs Threshold (or
ance Threshold by 2. out UW points (i.e. who carry their full
Thresholds, if there are more than one
bomb load internally) cannot use drop
Success indicates the aircraft avoids or ECCM system active). If the ECCM
tanks. Fuel is always taken from Drop
cuts the cable, while failure results in a Threshold is equal or higher than the
Tanks before internal fuel tanks.
collision. The Damage Multiplier of the ECMs Threshold, the ECM has no ef-
collision is the Aircrafts speed, which is fect that turn.
multiplied by the MOF to determine the
The ECM unit may spend an Action dur-
amount of damage suffered. Addition-
ing the turn to try and increase its own Suitably equipped aircraft (which are not
ally, when an aircraft strikes the cable
Threshold in order to beat the ECCM in common) may use the new technique
or balloon its speed is reduced to 0 and
the next round. Likewise,the ECCM unit of air-air refueling to top up their fuel
it suffers the effects of Stalling.
may spend an Action to try to raise its tanks and extend their endurance. The
own Threshold for the next round. The cargo space of the tanker aircraft is filled
new result stands, even if it is lower than with fuel which it can pump across to
the previous one. Friendly ECM units are the target aircraft -assumingthey man-
Some aircraft have ECM (Electronic
not affected by their sides ECCM. age to rendezvous and hookup.
Countermeasures) and ECCM (Elec-
tronic Counter Countermeasures)Perks The hookup maneuver requires both the
that can affect communication and sen- tanker and refueling aircraft to make a
sor operations. Piloting skill roll vs a Threshold of 4. If
The data card for each aircraft lists its
either fails, the hookup fails and no fuel
Activating ECM or ECCM costs an Ac- range, the distance over which it can
is transferred though another attempt
tion and requires the pilot or Electronic practically fly with a full load of arma-
may be made after 3 minutes. Success
Warfare officer to roll their Tactics Skill ments and then return to its base. Obvi-
indicates that the aircraft hookup and
(Electronic Warfare Skill if using the Gear ously, a one-way mission-for example
the targets tanks are topped up, a pro-
Krieg RPG) to which is added the ferrying aircraft from the USA to Britain
cess taking I d 6 x l d 6 minutes. If one of
systems Rating. This test takes place -allows the aircraft to fly further (up to
the pilots fumbles, more serious events
during the Activation Phase,though the 2x Range) but other methods exist to
ensue: a collision renders the refueling
system requires a turn to warm up and extend the operational range: the addi-
gear of both inoperable. If both fumble,
doesnt become active until the end of tion for fuel drop-tanks (at the expense
the gross miscalculation destroys both
the following round. of armaments), a reduction in payload
aircraft, by the impact and/or a fuel fire.
If ECM is active and functional during or, in a few rare cases, air-air refueling.
the initiative phase, all Sensor and Com-
Size, there is no reduction in speed. If
the towed aircrafts size is between a
When an incendiary weapon hits a tar- Designed to be carried aloft by other,
quarter and one-third of the towers Size,
get, the damage is equal to the larger designs, small parasite fighters
they are limited to Combat Speed; loads
weapons Damage Multiplier (called its may have a Size up to the aircrafts tow-
between one-third and one-half the
Intensity score) plus the Margin of Suc- ing capacity. Physically attached to the
towers Size limit speed to half Combat
cess. While this may seem like less dam- host rather than towed behind it, the
Speed (round up) until the load is re-
age than most weapons, most incendi- parasites do not assess a speed pen-
leased. An aircraft cannot tow an ob-
ary weapons are labeled as Slow-Burn alty unless their Size is more than half
ject if doing so would reduce its speed
weapons. Slow-burn weapons cause the capacity (at which point the host is
below Stall Speed. Releasing a towed
damage over a number of turns equal restricted to Combat Speed). The Size
item requires one Action. The released
to the MOS though these flames slowly of the parasite aircraft applies as a nega-
aircraft has the speed, heading and al-
die down, reducing the effective MOS tive modifier to the hosts Maneuver
titude of the towing aircraft but must
by 1 for every turn after the first. Slow- score for as long as the two remain at-
henceforth glide or activate its own en-
burn weapons apply their later turns of tached.
gines. Upon releasing its load, the
damage to ground targets only if the unit
speed penalties are removed from the Once the parasite is released (requir-
remains in the burning area.
towing aircraft. ing an Action from the host), the hosts
Some targets (infantry, wooden build- statistics return to normal. The released
Any attempt by the towed aircraft to
ings and Lighter-than-Air craft) are par- aircraft has the speed and heading of
maneuver, or any failed Piloting roll by
ticularly vulnerable to incendiary ammu- the host, but is on altitude level lower
the towing aircraft, results in the release
nition. Against such targets, the MOS is and must henceforth glide or activate
of the towed unit. If this happens, both
added to the Intensity and the result is its own engines. Parasite aircraft must
aircraft must make a Piloting Skill roll
then multiplied by the MOS to determine have the Airdropable Perk, while the
(Threshold 4) with failure or a fumble
the amount of damage inflicted.Normal transport must have the Host Perk to
requiring them to roll on the ControlLoss
Slow-burn effects apply in such cases. reflect the reinforced hookups and
table, adding their MOF to the roll.
adaptors.
PKGY- * ~ ~ , ~ I , - ~
m_wmYe,
I ~ w ~ ~ ~

AIRCRAFT & TOWING


Few aircraft are capable of towing other
Example I : A Lancaster is modified with towing geal: As the bomber is Size IO, it
aircraft (the Towing Gear Perk) or carry-
can tow aircrafr up to Size 5. However; ifthe aircraji is Size 2 or greater (a quarter
ing them in piggyback mode (the Host
of the Lancasters Size, rounded down) a movement penalty applies. Our Lancaster
and Airdroppable Perks). For those few tows a damaged Pioneerfrom the front-line airfield at Biggin Hill to its home base
aircraft with suitable equipment, the of Duckworth. The Pioneer is Size 4 and is thus small enough to be towed. Unfortu-
maximum towing capacity (in Size nately, this loadis between a third (3)and half(5)the Lancaster sSize and thus
points) is equal to half the aircrafts own limits it to half Combat Speed (4 MPs). As the Lancasters Stall Speed is 4 as well,
Size. This assumes that the towed item the pilot had better be careful ...
is designed to be towed (e.g. a glider %*W&&* w*a*-*_x_I%* *
e--
&--
*>*
**& xm w

e1m-a *mwa6$*b%v*-- M--&mx%wa

or aerial target). Items not designed for s


towing, such as disabled aircraft, are InCemffarl(w- i
considered to have double their normal A Lancaster is hit by an incendiary rocket with a Margin of Success of 3. The
Size for towing purposes. weapon has an Intensity of x13, plus the MOS of 3. In the first round, the Lancaster
suffers 16points of damage (Light damage); in the second round this drops to 15
0 (I3+3-I).In the third andfinal round (the MoS was 3 ) the damage is 14 (13+3-2).

Appropriately equipped aircraft can tow


Lilya attacks a barrage balloon with a rocket pack, getting a MoS of 2. The balloon
has the Lighter-than-AirPerk. The MOS is added to the Intensity of xr3 and this is
aircraft up to half their Size. If the towed
multiplied by the MoS. With an Overkill of only 18, the balloon explodes inflames.
aircraft is a quarter (or less) of the towers I
m M m m: " " Wire-guided units ignore the effects of Missiles have a single speed and
RPVS AND MISSILES ECM but require a piloting roll each turn must spend their full MP each turn.
(Threshold of 4) to avoid tangling the
Mechanisms for controlling vehicles re- Missiles have only limited endurance.
guide wires. Reduce this Threshold by
motely are becoming increasingly com- "Fuel" lists how many turns a missile
1 if the missile remains in the firer's For-
mon, ranging from missiles and decoys is active. Once out of fuel, it is re-
ward arc, and increase it by 1 of the Firer
to remotely piloted aircraft and spotters. moved from the table.
is at Top Speed. The first time this roll
The technology is closely related to
fails imposes an additional -1 penalty Non-AE missiles must ram their tar-
those of Autopilots, with the vehicle re-
on the any skills used with the unit, while get to detonate the warhead
sponding to external commands rather
the second (or any fumble) severs the Missiles with AE warheads detonate
than to its own programming. Indeed,
cables and breaks the link between the
many remotely piloted vehicles have if, at any point, they come within 1 MU
unit and the pilot (unless there is a
pre-programmedactions that they carry and altitude level of another unit11
backup communications link).If the firer
out on command or when they lose con-
Loses Control the cable is severed au- Seeker-head missiles automatically
tact with the pilot.
tomatically. Whenever an attack is made move toward the nearest aircraft in
Remotely piloted vehicles have no in- against the firer, roll ld6. On a result of their FF arc.
nate actions and are reliant on those of 6 the cable is severed. Unit's unable to Unless noted, missiles cannot glide
the pilot. Such units can only carry out communicate with their pilot must fol- and will fall out of control when they
tasks requiring the expenditure of an low their Autopilot programming or else run out of fuel.
Action (such as firing a weapon or acti- Lose Control.
vating active sensors) if they have the
Automation Perk. The rating of the Au- ROTARY WIN
tomation Perk is the maximum number AIRCRAFT
of Actions the unit may carry out in a Most missiles are piloted remotely and The new-fangled rotary wing aircraft
turn. A single person cannot control follow the above rules. Some are semi- entering service with the US army and
more than one vehicle at a time, though autonomous and rely on their sensors several other militaries use a different
a vehicle can have multiple controllers. and autopilots instead. technique to remain aloft than "tradi-
The Skills used for remotely controlling All missiles remain on the mapboard tional" aircraft. They use a moving, ro-
a vehicle are those of the pilot, though until they run out of fuel, detonate or tary wing surface to gain lift (hencetheir
each roll suffers a -1 penalty. Radio-con- crash. Their speed, maneuverability and name). This provides them with a num-
trolled vehicles are vulnerable to the ef- endurance varies by type (listed in the ber of unique advantages - and some
fects of ECM (as per the rules found on Missile Type Table) but the following serious pitfalls. Rotary Wing aircraft fall
page 50) and must test every turn when rules apply to all: into two distinct groups: helical aero-
in the area of influence of a hostile ECM. dynes and gyrocopters.

These use a powered rotor-wingand are


MISSILETYPE SIZE SPEED FUEL MAN ACC DM SPEC
thus able to remain aloft with no forward
RPV Air-Air 1 12 2 -4 -1 x10 AE 1, Autopilot, Wire-
guided motion. This allows them to hover in
Seeker-headAir-Air 1 15 2 -4 -1 x8 AE. 1, Autopilot place - they cannot stall so long as
Anti-ship 2 10 3 -5 -1 x15 Autopilot, Wire-Guided, their engine remains operational -and
Armor Piercing to take-off and land without needing a
Bunker Buster 2 10 2 -5 -1 x17 Autopilot, Wire-Guided, runway. This makes them ideal for mov-
Armor-Crushing
ing small quantities of equipment or
Ground-Air 2 20 1 -5 -2 x25 Autopilot, Wire-Guided.
troops, and for acting as spotters. If sta-
Armor-Crushing
tionary they can also turn in-situ to any
facing, and irrespective of their speed much higher speeds are needed to get viation purposes. Maximum speed and
or Maneuver Score they have a Turn airborne, and each plane may acceler- height is the same as for troopers (see
Radius of 0. ate to up to four times its Ground Top page 58),though a minimum height of
Speed in a straight line and on relatively Altitude Level 5 is required for the para-
They are very vulnerable to engine dam-
smooth ground. Any attempt to turn chutes to open. After landing, units are
age or control surface hits, however. Any
when the aircraft is past its Ground Top operational in a number of rounds equal
maneuver, engine or control surface
Speed and before the aircraft lifts off to twice their Size (half the Size for
damage requires the pilot to make a Pi-
requires a Piloting Skill test against a airdroppable walker units).
loting Skill test or else go out-of-control.
Threshold of 4 plus the difference be-
Helical aerodynes cannot glide, but a Using the wind rules will move the land-
tween the Ground Top Speed and the
pilot may attempt to land a crippled one ing site of airdropped cargo. For every
current speed. Success means the air-
using autorotation: using the aircraft's two levels of altitude dropped, move the
craft makes the turn; any other result
falling speed to accelerate its rotors and landing site one MU for each level of
means the undercarriage collapses and
thus gain lift to avoid a crash. This tech- Wind Force, in the windward direction.
the aircraft takes damage as if it crash-
nique requires a Piloting Skill test Thus, cargo dropped from Altitude Level
landed. Likewise, if the aircraft exceeds
(Threshold 5) to avoid a crash. 20 in wind with a force of one will land
4x its Ground Top Speed when on land,
10 MUSdownwind from the drop point,
even if in a straight line, a similar Pilot-
0
plus any deviation that might take place.
ing Skill roll is required (Thresholdof 6+
Gyrocopters operate on a slightly differ- the difference between the 4xGround
ent principal to helicopters; their lift ro- Top Speed and the current speed).
tors are unpowered, with the engine in- To take off, an aircraft needs a runway For most aircraft, airliftingrequires land-
stead providing horizontal movement two MUS long for every point of Stall ing, opening cargo doors and getting
that in turn moves the rotors and pro- speed. For example, a Spitfire (Stall people, aircraft and other materiel in as
vides lift. Gyrocopters cannot hover Speed of 5) requires a runway 10 MU fast as possible before taking off again
(they must spend 1 MP to move or else long. To land, the aircraft requires one (at least one round to land, one round
stall) and require a short (2 MU) area to MU of runway per point of stall speed. to get in, at least one round to take off,
takeoff and land. They remain useful as etc.). Some VTOL aircrafts have the Air-
spotters and retainthe maneuver advan- lift Capable Perk, which enables them
tages of helicopters. Unfortunately,they to pick up personnel and equipment
also retain their siblings vulnerability to In addition to paratroopers, an aircraft without ever having to land.
engine and control surface damage. equipped with a rear ramp or other spe-
First, the aircraft must remain stationary
cial drop bay can drop a variety of
over the MU where the personhems to
cargo. The difference is, cargo is
TAKEOFF AND LAI\FD'1IWG' be picked up are situated; every two Air
dropped with unsteerable parachutes
War rounds the plane can pick up one
Often overlooked by non-pilots,the most that fall mostly straight down (unless
infantry squad or a single unit (one ev-
dangerous part of piloting an aircraft - there is a wind). Cargo is assumed to
ery round if the unit has the Airlift Ready
other than combat - is taking off and have a "Parachuting Skill" of 1 for de-
perk). Then the aircraft simply flies away.
landing. At these points the aircraft is
caught between two worlds, traveling
too fast to operate on the ground and
too slowly to fly. The slightest miscalcu-
lation can result in tragedy. A SpitJireaccelerates down the runwayjust as a Germanplane plants a HE bomb in
the center of its path. The pilot attempts to miss the newly created crater by turning
The Ground speeds listed for each air- slightly to the leji. The Spitfire is at a Speed 4 when this happens - I point beyond
craft represent the speeds at which they its Top Ground Speed, but also I point short of being able to take ofi The pilot must
can safely taxi along the ground, usu- thus make a roll against a Threshold of 5 (4 +I) or else crash the airraji. He rolls a
ally between their hangars or blast pits 6 and successfully continues down the runway. Had he rolled a 4, the undercarriage
and the runways. On the runway itself, would have collapsed and the Spifire taken crashlanding damage.

53
0
ner as aircraft. Damage under the Dam- ture. Whenever damage occurs, roll one
age Capacity is ignored, while damage die (add 1 for Heavy Damage) and con-
VTOLs can also carry cargo suspended
between the DC and 2xDC causes light sult the Structure damage table. The
under their main body. Large pieces are
damage, damage between the 2xDC result of this die roll is also subtracted
attached to hardpointsvia strong cables
and 3xDC causes heavy damage and from the Structures DC.
while smaller items are placed in large
damage over 3xDC destroys the struc-
nets. A slung load is considered towed
by the aircraft for game purposes. No
matter what the cargo is, it is consid-
ered unsuitable for towing, effectively ROLL DAMAGED AREA RESULT
doubling its weight. 1 Occupants The occupants of thecucture are stunned (-1 Action).
If there are no occuDants. there is no effect.
2 Occupants 10% casualties. If there are no occupants, there is no effect.
3 Structure Structure loses an additional l d 6 DC
~~ ~~

While aircraft usually fly high above 4 Weapons One weapon (determined randomly) mounted in the
ground structures, such buildings and structure is destroyed. If no weapons are present,
the structure loses an additional 2d6 DC.
constructions are often the target for air
5 Auxiliary Systems Any sensors/communicationsgear
attack - or to be defended against the mounted in the structure is destroyed. If no auxiliary
same. Importantsites may be defended equipment is present, the structure loses an additional 2d6 DC.
by Barrage Baloons, AA batteries and 6 Roll Twice on this table
perhaps even fighter aircraft. For the 7 Roll three times on this table
purpose of Luft Krieg, large vehicles
such as boats and trains are considered
structures. Sample Stmtures Table
Each structure has a Damage Capac- STRUCTURE TYPE DC NOTES
ity, reflecting its ability to withstand dam- Sandbag bunker Normal 5
age. Structures come in two forms: Nor- Concrete bunker Hardened 10
~

mal and hardened. Gun Emplacement Normal 10


Pill Box Hardened 15
House (Wooden) Normal 8
House (Brick) Normal 12
Normal structures accumulate damage House (Stone) Normal 15
when they are hit, each damage point Warehouse, small Normal 25
inflicted by the weapon reducing the Warehouse, large Normal 50
Damage Capacity by one. Such build- Bridae. wooden h e r soan) Normal 60
ings are considered unarmored for the Bridge, stone (per span) Normal 75
purposes of Burst Fire. When a normal Bridge, metal (per span) Hardened 30

structure takes more damage than its Dam Hardened 50 Larae Taraet
Damage Capacity, it is destroyed. Fishing boat Normal 25
Small warshio Hardened 25 Larae Taraet
Large warship Hardened 30 Large Target
Sub pen Hardened 45 Large Target
Designed to withstand damage, hard- Road Normal 5 Destruction removes Road benefits
ened structures shrug off many attacks, Railway Normal 7

only succumbing to high-powered as- Train (Der carriaae) Normal 25

saults. Such structures have a base *Any units on a destroyed bridge span are destroyed. If this span collapses, adja-
Damage Capacity like normal buildings cent spans lose x/z their DC automatically.
but sustain damage in the same man-
Ace operates a vehicle weapon, his at-
tack rolls are modified by + l .
Beyond the superscience and the aircraft themselves, the true heart of the conflict Flying on Vapor (1 point): The Ace's air-
are the brave aircrew that risk life and limbs on a daily basis. Players may wish to craft never seems to run out of fuel. Ex-
incorporate a wider range of options into their games, or to add more detail and tend the plane's range by l d 6 x 20km.
individuality to the crews of their fleet. The following advanced rules provide mecha-
nisms for doing so, covering a number of special situations related to the human Inspirational (2 point): All units able to
element of warfare. communicate with the Ace receive a +1
to Morale Checks. If the Ace is a Com-
All participants must agree on the advanced rules to be used; if no consensus is mander, he receives an additional Com-
possible on a particular rule, do not use it. Though every effort has been made to mand Point each combat turn.
cover all situations that may occur, there will be some not covered. If no agreement
can be reached between the Players as to how to handle a situation, refer to The Last Man Standing (1 point): In an air-
Hand of Fate (page 22). craft crew, the Ace will always be the
last to receive damage. Skip the Ace
and apply damage to the next
crewmember until the Ace is the last
person left alive aboard.

Luck of the Irish (3points): All rolls the


Ace makes and fails may be rerolled
once. Pushing one's luck and rolling a
third time can be done, but it cancels
this ability for the rest of the scenario.

Sixth Sense (1 point): The Ace always


knows where the enemy is located. This
means the Ace (and his aircraft) always
gets a + I to the Defense roll.

Two Fisted (2 points): The Ace is light-


ning fast and efficient. His aircraft gains
an additional Action.
pEicE"mm""wmm*%w- x >*Y\&w***

Aces cannot make up more than 10% UntiringFanatical (3 points): Although


of a Player's starting Threat Value, and described differently, the results are the
Ace pilots, akin to Heroes in the ground
armies cannot field more than-one Aces same. An Untiring Ace is one that never
wargame. can be very powerful and in-
unit for every nine "standard" units. This tires; even with no food or sleep, he will
cluding them in a scenario can unbal-
will keep Aces rare and exceptional, not fight on. A Fanatical Ace believes in the
ance. A scenario might have rules gov-
'a dime a dozen. right of his fight or the wrong of his op-
erning the inclusion of Aces; if not, as-
sume there should be a limit. ponents so strongly that it drives the Ace
to fight on, no matter the odds. A Ace
Limiting Aces can be accomplished by
with either of these abilities automatically
Threat Value, ratios between regular Aces can always use Tactical Command
win Morale tests.
units and Aces, or just a cap on the to- Points, even without a radio. They can
tal number of Aces (the latter depends also have several abilities that allow Von Richtoffen's Primer (2 points): The
on the scenario). One of these methods them to perform incredible feats. Ace commander is either a natural tac-
should always be used; chose the one tician or has studied and learned from
Crack Shot (2 points): The Ace, with his
that yields the lowest number of Aces the best. In any case, he always gets a
steady aim, excellent eyesight and calm
possible (note that you can always field + I to all Tactics rolls.
hand, can make incredible shots. If the
at least one Ace).

55
I ful,
dicated in the Bailout Table). If success-
all the crew bailout and drift to earth.
Select the Quality level of the Ace (see
Each point by which the roll fails indi-
Datacard, page 78). Next, look at the
cates that a crewmember fails to escape
Heroic Abilities on the previous page
or is injured in the process. A fumble
and write down those that go with the
result indicatesthat the entire crew goes
Ace's concept. Players may change the
down with the aircraft.
default Morale Threshold from the Qual-
ity of the unit to a different one. The Of course, if the crew bailout over the
Morale Threshold may be raised by one sea they are dependent on the Search
level or lowered by three (to a minimum and Rescue boats finding them in time.
Threshold of one). The chart covers the If they bail over enemy territory their
multipliersto use for raising or lowering Escape and Evasion (E&E) skills had
the Morale Threshold. better be up-to-date ...

Bailout Table
The base cost of an Ace is the Quality SITUATION MODIFIER
level multiplier (see chart on page 25) Aircraft straiaht and level -1
plus one. Take that value and, if modify- Banking/Climbing +1
ing the Morale Threshold, add the mul- Divina +2
tiplier from the Morale Threshold table. Out of Controlt +3
Add to this the cost for the abilities the AIRCRAFT MODIFIER
Ace has. The result becomes the new EauiDDed with Eiector seatk) -2
Quality modifier for the Ace. Difficult to Bail flaw +2
Soeed <=lo 0
If the Ace is part of an aircraft crew, av- Speed > 10 +1
erage the Quality multiplier between the Aircraft sustained No Damage 0
AcelEnample Ace and the other crewmembers. Aircraft sustained Lipht Damaae +l
Aircraft sustained Heavy Damage +2
Example: Second Lieutenant Kurt
Aircraft Overkilled or struct. collaDse* +4
Waldorfis a Veteran of the Battle of
CREW MODIFIER
Britain and the defensee of the Reich. An aircraft will often take such a beat-
He has taken everything the RAF Actions taken this turn #of Action
ing that it will no longer be airworthy. In
have thrown at him andsurvived. He crew +Crew/2. round down)
such circumstances, the pilot or crew
has an uncanny knack for knowing *These damage results trigger an
have little choice but to leap from the
what the enemy will do next and automatic bailout attempt at no Ac-
aircraft and trust that their parachutes
countering their moves, simulta- tion cost.
neously carrying out a superhuman will slow their descent. Ordinarily, bail-
series of actions and motivating his ing out costs an Action. If the aircraft is fRolled on the Control Loss table
troops on and off the battlefield. destroyed (e.g. via an Overkill result or this turn.
Waldorfworkshard andplays hard. a structural collapse), the crew are al-
lowed one final attempt at saving them-
Veteran Quality 2.25 selves at no Action cost.
Ace 1
Morale Multiplier (-1) 1.5 The difficulty of this bailout maneuver
Inspirational 1 varies considerably depending on the
Sixth Sense 1 circumstancesand damage inflictedon
Two-fisted 2 the aircraft. The pitoffcrew should make
Total 8.75 a Piloting skill roll and compare it to the
Threshold (a base of 4, modified as in-
counted as destroyed if it suffers an
Overkill result, crashes into the ground
Morale is an important part of warfare. Some people believe so fervently in the
or suffers an ammunition or fuel explo-
No commander can be truly sure of what cause they are fighting for that they are
sion. Non-combat eliminations (such as
his troops will do once under fire. Only ready to die for it. They will lay down
Overspeed disintegrations) do not
totally fanatical or automated forces are their lives without flinching if the situa-
count.
immune to the effects of morale, and tion demands it, and the thought that
even the best pilot will hesitate to fly his they may well die in the battle simply
- 7 -
aircraft into a maze of AA batteries. does not affect them. Such fanatical
units are immune to the effects of Mo-
The Morale rules deal more with com- The penalties caused by failed Morale
rale. If the Morale rules are used, such
mand control rather than with rout. The tests will soon prove crippling, but they
a unit doubles its Threat Value.
rules are structured in a way that will can be removed by performing an Ac-
allow Players to make their own choices tion called Rally. This is done by the unit
0
when it comes to falling back and re- commander, who must spend an Action
grouping. Insteadof affecting the crews to roll a new Morale check for a unit, this
Before the game, each Player rolls
will to stay and fight, poor morale affects time using his Leadership skill. Only one
against each units Morale Threshold to
die rolls, thus forcing the commander Rally is attempted per Action, although
determine the initial Morale level of that
to make some difficult choices. Will he multiple attempts are possible if suffi-
aircraft. The number of dice is based
push his troops, knowing that their effi- cient Actions are available. If success-
on the experience level of the crew in
ciency is degraded, or will he allow them ful, the Morale level of the unit rises by
each aircraft, just like a Skill. If
to fall back to regroup? one (Le., a single -1 modifier is re-
roleplaying characters are used, this
moved). A functioning Communication
Skill roll is replaced by an attribute test
system is required to participate in the
against the Willpower attribute. If the roll
Rallying Action.
fails, the threshold of all Morale Checks
Each aircraft, be it a single-seat fighter
in the scenario are increased by 1. If the
or bomber with numerous crew, has a
roll fumbles, the Threshold increases by
Morale Threshold based on its Quality.
2.
In Luft Krieg, each plane has its own Ifmorale penalties reach -4, the aircraft
Morale Threshold, unlike in the ground The table below lists the events when a will seek to flee the engagement, do-
warfare rules. Morale check is required. Morale ing everything possible to reach near-
checks are rolled using the Leadership est friendly map edge and leave the
or Piloting Skill of the aircraft (whichever mapboard. Such units do not flee
is higher). If the check fails, the unit suf- blindly but may take whatever actions
fers a -1 penalty to all die rolls, includ- are deemed vital to their survival, in-
TYPE THRESHOLD lQ MULT.
ing future Morale checks. A fumble in- cluding combat and maneuvering to
Legendary 0 x2
Elite 1 x1.75
dicates a -2 penalty. A spare die is sug- avoid combat.
Veteran 2 xl.5 gested to keep track of the die penalty
If the penalties reach -6 the unit flees
Qualified 3 xl caused by poor morale. As the aircraft
and must travel by the shortest route
Rookie 4 ~0.25 gradually loses its will to fight, its com-
to the nearest friendly edge of the
bat performance is affected and starts
mapboard. Such units will attack any
to rapidly degrade. A commander may
aircraft that obstruct their path but oth-
attempt to remove penalties caused by
Morale Checks erwise may not maneuver or take ac-
poor morale by rallying the unit. See
EVENT MODIFIER tion, unless by doing so they would re-
~ ~~~
Rallying for the rule.
Before the set-up phase 0 duce the time and distance to escape
Single aircraft is destroyed 0 Morale checks are made only in some the battlefield.
Aircraft breaks formation +1 specific situations, as listed in the Mo-
Per add. aircraft dest. in the turn +1 rale Checks table below. An aircraft is
mv

57
equal to one-half of the altitude level
(round up; maximum 9) is required to
Not all missions have the same The fatigue level of the soldiers has a
land at a precise point; otherwise, the
importance in the eyes of the soldiers. great influence on their combat perfor-
Margin of Failure indicates how far the
A simple reconnaissance flight will mance. For record-keeping simplicity,
trooper(s) landed from their intended
mean much less to the pilot than the units can be classified as either Fresh,
target, in MUS(direction is always down-
defense of his homeland, and this will Tired or Exhausted.
wind). Work out any collision with an
most certainly affect their morale and
Fresh troops have just arrived at the air- obstacle present in the MU immediately.
performance level. If the battle is being field. They are in good shape, had a
fought for something precious to The time required for the drop is equal
good night's sleep and are ready to face
soldier, he will place less importance to the sum of the altitude levels dropped
whatever the enemy will throw at them.
on his own survival. and the number of MUS between the
All Morale checks are rolled with a +2
drop point and the landing area, divided
Missions can be classified as High, modifier. Tired troops have flown con-
by two, in rounds. It takes one round for
Medium or Low priority. High Priority stant sorties for weeks, or have seen
a landed paratrooper to get ready for
missions are those that must simply not combat or other tense situations in the
battle, and usually one more to rendez-
fail because the emotional cost attached past few days. This is considered the
vous with the rest of his squad. (in Gear
to failure is too high. The defense of a default fatigue level and has no effect
Krieg, consider the unit Pinned during
home city is a good example of one such on Morale checks. Exhausted troops
the turn in which they rally).
mission. Although this does not neces- have been in Action for quite some time
sarily mean that the troops will fight to or have faced battles several times dur- If you are using wind rules, there are a
the death, they will stand their ground ing the past few days. They are near the few restrictions on parachuting. Para-
much longer. All Morale tests are made limits of their endurance and make very chuting is not possible with a Wind Force
with a +2 modifier on the dice roll. poor fighters. Exhausted troops have a greater than 2; even then, a Wind Force
-2 modifier on all Morale checks. of 2 will doom the paratrooper to death
Medium Priority missions are the every- if he fumbles his Parachuting skill roll. A
day military Actions. They are important,
Wind Force of 1 or 2 will modify a
but not overly so. Most engagementswill
paratrooper's possible landing area as
fall in this category: the troops know they Airdropping is another common military follows: a Wind Force of 1 will halve the
must do their best, but if they fail only and civilian use for aircraft. Large air- landing radius upwind and double it
the battle is lost, not the war. There is no craft can drop paratroopers, Gears, downwind. Landing at an angle to the
modifier attached to missions of this aircrafts, food, propaganda, etc., prac- wind, either fore or aft, will reduce the
type. Low Priority missions are those that tically anywhere you can see the sky. landing radius by 1/3 or leave it un-
have little or no consequence to the di- changed, respectively. With a Wind
rect survival of the force. Low Priority Force of 2, the radius upwind is reduced
missions cause a -2 penalty on all Mo- to zero, downwind it is tripled. The fore
rale tests because the troopers are un- Paratrooper squads are special infan- radius is reduced by 213, while the aft
willing to lay down their lives for unim- try units trained in the Parachuting skill. radius is halved. Parachutes weigh 15
portant objectives and will actively seek They may deploy from any height be- kg and cost 1 TV.
to escape or avoid hostile forces. tween Altitude Levels 2 to 20, from air-
craft with Speeds no greater than 20.
The number of paratroopers that can
MoFdeMadlficaion'wble
jump from a plane in a given turn is equal Some soldiers utilize paragliders to de-
MODIFICATION
to the aircraft's Size. scend onto the battlefield. These offer
Raise by 1
greater precision and control than regu-
Lower by I A paratrooper unit can choose to land
lar parachutes but also require more
Lower by 2 anywhere within an area whose MU ra-
skill. Paragliders use the same rules as
Lower by 3 dius is equal to the aircraft's altitude
parachuting save that the Threshold is
level. A Morale test (Parachutingskill roll
increased by one. Paragliders ignore the
if using the RPG) versus a Threshold
effects of Wind Force 1, and treat Wind
Force 2 as force 1. If the event of a fail-
ure, they scatter only half the indicated Players may choose to use hex-covered maps instead of a freeform tabletop play-
distance (round down). Paragliders ing area. The hexagonal divisions make it easier to manage movement and to visu-
weigh 54kg and cost 3 TV. alize firing arcs, albeit at the expense of some flexibility. Each hex corresponds to 1
MU; for game purposes is assumed to contain the same type of terrain (open sky,
e light clouds, etc) as indicated by the position of the dot in its center. Altitude contin-
PERSONAL
HELICOPTERS ues to be represented by chits or a marker die.

German Rocketruppen and US troops The speed and erratic movement of aircraft limits the number of aircraft that can
equipped with Sikorsky personal heli- occupy a particular volume of space. Each hex can hold up to 20 Size points worth
copters have unparalleled mobility on of units at the same altitude level. If this limit is exceeded at any point, the last unit
the battlefield and in deploying from air- entering the hex makes a Piloting Skill test (Threshold 4). adding the number of Size
craft. They can deploy from transport points over the limit. If the roll fails, the aircraft rams one of the planes, determined
aircraft automatically and may attempt randomly. The surviving aircraft remain in the hex.
to land anywhere on the mapboard.
Unlike those using parachutes and If not, divide the range to the target by
paragliders, such troops are not obliged the difference in altitude between the
All units must face one of the six side of
to drop two altitude levels per turn but two units (round down). Any Obscure-
the hexagon; they cannot face a corner.
may instead remain at the same altitude ment at the same altitude level of the
They may not turn to face a different hex-
or even climb. firer counts if it is within this number of
side unless allowed to do so by move-
hexes.
Normally, flight-capable troops remain ment or a maneuver. By spending 1 MP,
near the ground and use jump shorts a unit may move into the hex in front of Attack and Defense Arcs: these are not
during a firefight. This is why, in the Gear it. After moving forward a number of modified, though they follow the edges
Krieg ground wargame, considerations hexes equal to the aircrafts Turn Radius, of the hexes on the map.
of fuel and piloting are ignored in favor it may turn 1 hex-side left or right. A pi-
Range: this is measured from the at-
of speed of gameplay. This does not lot who sideslip moves his aircraft one
tacker hex to that of the target by the
mean these units are incapable of tak- hex to the left or right for every three
shortest route, excluding that of the at-
ing part in aerial battles -far from it. hexes forward. The MP cost for chang-
tacker but including that of the target. If
ing altitude is as in the normal rules.
These devices allow the troops to ma- combat occurs between units in the
neuver like aircraft. Rocket packs have same hex, the range is considered to
a Flight Speed of 316, while personal be Point Blank (0).
helicopters have a Flight Speed of 214. Combat on a hex map is the same as
Both have a Stall Speed of 0. Both can- on the tabletop, though the firing arcs,
not climb beyond Altitude Level 8. The
Hex-map Obscummt
range and Line of Sight rules are modi-
main restriction on their actions is fuel; fied slightly.
each has 50 points of fuel and expend For example, a Hurricane fires at a
Line of Sight: determine the line of sight
1 per MP spent at Combat speed, and BF rog 8 hexes away and three alti-
by tracing a line from the dot at the cen-
2 per MP spent at Top Speed. Rocket tude levels higher: Dividing 8 by 3
ter of the attackers hex to the dot at the
pack-equipped troops may spend 2 gives a result of 2.6, rounded down
center of the targets hex. Any hex en-
points to hover, while personal helicop- to 2 . Any obscurement at the
tered by the line is considered to lie
ters require only 1. If the unit runs out of HurricanesAltitude level and within
between the two units. If the LOS runs 2 hexes counts against LOS.
fuel while in the air, it is eliminated. They
along the edge between two hexes, the
are considered Small Targets in com-
defender may choose which of the two
bat and have an Armor value of 2.
it enters. Any Obscurement along this
Rocket packs and personal helicopters
line counts against LOS if both units are
multiply a units TV by 3.
at the same Altitude Level.

59
The acceleration was sudden and vi-
cious, kicking her back into the seat as
the rocket engine ignited and drove the
fighter down the runway. The slight
crosswind caused the speeding aircraft
to wobble and she struggled to hold
the aircraft straight on the runway,
knowing that a mistake now would be
fatal. The fighter bounced once then
climbed into the air. She pulled the nose
up to 45-degrees and hit the toggle to
retract the gear. High above, sunlight
glinted off metal and she aimed the
nose straight at it.

She crossed the intervening distance in


a few moments, flashing past a flight of
Ju-88s as she continued to climb. A pair
of Gustavs peeled off to chase her but
even the new variant of the 109 didnt
have the legs to catch her and fell back.
She ascended through 6,000 meters
then pulled over in a loop and aimed
back at the fascist formation. The
Berezniak-lsnaevshudderedas it accel-
Lidiya hissed as the straps tightened across her chest. Yes, the Berezniak-lsnaev 1 erated into the dive. Aiming wasnt go-
was faster than her old Yakolev but it was uncomfortable. The cockpit was small - ing to be easy. But then if it was easy
snug for her so she hated to think what her male colleagues though of it -and had they wouldve got someone else to fly
a safety harness that was more suited to an NKVD interrogation chamber than the this beast, she thought as she triggered
cockpit of a VVS fighter. She wriggled to settle the straps, letting out a low growl as the twin 20mm cannon.
she did so. The technician looked down, worried. Everything okay, comrade Litvyak?
In an instant she was through the
A wry smile crossing her lips and she nodded. Fine, Inna. Just the usual pre-flight bomber formation, pulling hard on the
gripes. Shed had a tough time when she first joined the VVS -the egalitarian stick to slow the descent. She risked a
ideal of the Soviet Union didnt readily equate to equality of the sexes - but shed glance backward and saw a smoking
proved her worth a number of times over. Her dozen kills and title of Hero of the bomber peeling out of the formation.
Soviet Union confirmed that, combining with her looks to make her an ideal tool One more for the Rodina! she cried,
for the Propaganda Division. Sometimes she hated the attention, but if it gave pulling up into another power climb and
others hope ... hoping her fuel would hold out.
She sighed and patted the postcard attached to her instrument panel - yellow
roses - complementing the white lily painted on the fuselage of the BI-1 that gave
her the nickname Lilya. lnna passed Litvyak her flying helmet then, once the
headwear was firmly in place, closed the canopy and latched it in place. Lidiya
gave the technician a thumbs up, who in turn waved to the tractor driver. It lurched
off down the runway,the fighter towed in its wake. In what seemed like seconds they
were in place at the end of the runway and there was a clanking sound as the tractor
unhitched. lnna tapped on the canopy, saluted then slid off the wing. Lidiya watched
the technician withdraw then, sure lnna was at a safe distance, lifted a cover on the
instrument panel and thumbed the button underneath.

60
Desiun Notee
The following are simplified organizational charts for wargaming with Luft Krieg at the The average units presented here
flight and squadron level. These are the principal operational units of the conflict and were the building blocksfrom which
form the building blocks of larger formations (though such units are likely too big to armies participating in the conflict
play a major role in Gear Krieg games). More complete and detailed TO&Es (Tables were constructed. While it might be
of Organization & Equipment) for each army will be covered in later Army and The- enjoyable to fight a battle with an
ater Books. entire force consisting of Me 262s
with Elite crews, it won t be a cred-
Of course, World War II was fought in wide variety of conditions and circumstances. ibleforce and more than likely nofun
As such these lists are at best an approximation of actual deployments; an RAF unit at allfor either Playe,: Instead,play-
in North Africa would likely use different material to one in Europe, in turn distinct from ers are encouraged to follow the
deployments in India. The following Army Lists include some generalized color guide- historical guidelines and create
lines. The subject of camouflage is a book in its own right, so all of the possible balanced forces.
schemes cannot be listed here (there are many such books available through librar- The airforces used far more designs,
ies and book dealers). Future Gear Krieg books will cover the subjects of paint schemes models and variants than can be
and vehicle markings and uniforms in more detail. listed here. The Data Annex contains
some of these units, including their
in-service dates, while future
sourcebooks will add further units
and detail more specific organiza-
tions. The lists presented in the fol-
lowing pages are intended as a
guideline to enable Players to recre-
ate actionsfrom the period up to the
end Of 1942.Due to space consider-
ations, only armies of the major com-
batants could be listed; otherfactions
(France,Italy, etc) will be published
at a later date.
Threat Values (TV)have been as-
signed to aircrafi and it will be a
relatively easy matterfor Players to
design their own battle scenarios by
simply agreeing on a TV total for
PRErnWArn each nations entry The units default
each side and purchasing units to
add up to those points. Given the d$-
Morale rating is given here, though
Each countrys text begins with a gen- ferences in arms and equipment
Players may increase the Morale rat-
era1 introductionthat briefly sketches out available to each army, not to men-
ing of their units by paying the appro- tion personal preferences and tacti-
its air forces The introduction also lists
priate cost multiplier (see page 58) cal styles, an interesting game is
reasons why Players would want to
game with and collect miniatures for that A discussion of the color schemes and sure to result!
particular air force a brief description of uniforms used by
the air force is listed next Because the
This is followed by a Tactics and Morale
subject is quite broad, this section is
section which is an examination of the
somewhat generic, any history book
tactical doctrine used by that countrys
will supply thousands of alternate and
air force- basically, how they fight This
squadron paint schemes for all coun-
ties in with the combat groups descrip-
tries involved in the conflict
tions placed on the right-hand page of

61
The Luftwaffe wrote the handbook on The paint schemes used by the
aerial warfare in the Modern Age, par- ~ f t w a f f eare as varied as their aircraft
icularly regarding tactical ground sup- designs and the theatres in which they
~ o rmissions.
t Whereas in the Great War Dperate. Furthermore, they evolve
aircraft fought aircraft, with little impact throughout the war, adapting to meetthe
I n the ground conflict (at least com- qeeds of the Luftwaffe. Identifying ev-
Dared to artillery and machine guns), a ery specific pattern would require a
ground assault by the Wehrmacht with- book in its own right (such volumes are
Dut air support is unthinkable today. available in most good military book
stores) but there are four broad catego-
The Luftwaffe can attack the enemy
ries of patterning.
positions in advance of a ground as-
*_<a
sault, wreaking considerable damage In Europe, dark green is the predomi-
and reducing enemy morale. More im- nant color on the upper sections of the
The Luftwaffe is the newest air force in portantly, such strikes can target the aircraft, either a solid mid-green tone or
Europe, having been secretly formed in defenders supplies and communica- more often broken with a lighter shade
the middle of the 1930s. Germany had tion links, making it difficult to support of green or even an earth-brown. These
been previously barred from creating units targeted by the German land of- colors are usually in large blocks but
such a force by the Treaty of Versailles fensive. By such concentrated applica- some camouflage schemes use intricate
that concluded the First World War. Be- tion of force and restricting tactics, the swirls or blocks of blended color.
cause of this, however, it is also one of German armed forces were able to
the most modern of all current armed Arctidwinter patterning also uses green
puncture enemy defensive lines rela-
forces, both in terms of training and as its base but breaks it with bands of
tively easily in the first few months of
equipment. Its pilots learned well from white. Indeed, in the depths of winter
the war, pouring into weakly defended
the Spanish Civil War, gaining knowl- white may become the predominant
rear areas and making the enemy po-
edge of both independent operations color, with green or black inclusions. AS
sition untenable.
and those in conjunction with their with the temperate schemes, the exact
ground-based comrades. The speed, German pilots are well trained and su- patterns vary wildly though winter cam-
reach and firepower of the Luftwaffe has perbly motivated, staunch believers in ouflage favors a more intricate pattern.
made it a vital part of the German Blitz- the German cause (thanks to Nazi pro-
Desert camouflage - as used by air-
krieg strategy. - paganda) and desiring to both recover
craft assigned to the Afrika and Orient
their nations dishonor after Versailles,
The Luftwaffe is, with the possible ex- Korps - uses browns as its principal
and vindicate the Fuhrers policies. In
ception of the RAF, the most technologi- color. Sandy brown is the most common
many regards, the Luftwaffe pilots re-
cally advanced air force in the war. Their and may be used as a single color, bro-
gard themselves as knights, jousting in
equipment is top notch and they have ken with lighter or darker shades, or in
the skies against valiant (at least on the
the expertise to use it effectively. Play- a leopardskin pattern.
Western Front) opponents. To many the
ers may seek to use this to their advan- Ostfront is nothing more than a practice Aircraft intended for high-altitude op-
tage but will find themselves outnum- ground, though they will soon come to erations favor a flat gray paint scheme
bered (by the Russians, for example) or rue that arrogance. to better blend in with the sky. Similarly,
facing a foe with comparable equipment many camouflage patterns paint the
and motivation, such as the British. AS German pilots and air crews have a de-
underside of the aircraft a pale blue to
the years progress, these disadvan- fault Morale Threshold of 2 (Veteran) in
blend in with the sky when viewed from
tages will multiply to make the German fighters and 3 (Qualified) in bombers.
below
position difficult,despite ever more tech- Some elite flight units may have pilots
nological innovations. and crews one point higher (e.g. Elitel
Veteran).

62
4 Ketten (12 aircraft) 4 Ketten ( I 2 aircrafl)

Jagdgeshwader
3 Gruppen
(about 140 aircrafr)

rLpicalcambat6roups I
$
Fighter Schwarrne (A) 4xBf109
*
Fighter Schwarme (B) 4xFVJ190 2
I Rocket Fighter Schwame 4 x Me 163 or Ba 349 Natter g
Heavy Fighter Schwarrne (A) 4xHo229
Heavy Fighter Schwarme (B) 4xMe262 1
Dive-Bomber Schwarrne 4 x Ju 187 "Stuka2"
Light Bomber Schwarme 4 x Arado Ar 340

63
their Commonwealth and Allied com- craft) or Rodeos (involving 1-3 squad-
rades until 1942 when they are ab- rons),these simple sweeps are of mixed
sorbed into the USAAF. effectiveness, the Luftwaffeoften ignor-
ing them as of minimal importance.More
In the early war, the RAF are the only
significantly are the attacks known as
serious opposition to the Luftwaffe.
Circus. These involve several dozen
Though starved of resources, the Brit-
squadrons and are built around a flight
ish pilots and aircrews are skilled and
of bombers. Though small compared to
determined, knowing that they are the
the attacks on Germany itself, this
last bastion against fascism in Western
bomber contingent is sufficient to goad
Europe. Players choosing to play the
the Luftwaffe into action or risk serious
British will find themselves outnumbered
damage. Such engagements may in-
in most battles but have solid aircraft
volve hundreds of aircraft on each side,
*a
,*. -&w2 P W * i X * ^ P A Z &e P ** e* and superlative crews. Throughout the
as fighter groups take on Jagd-
war they jockey with the Luftwaffe for
COMMONWEALTH technical and numerical superiority, a
geshwader.

The newest of the three British Armed balance of power only upset by the ar- RAF pilots and crews have a default
forces, the Royal Air Force (RAF) was rival of their American allies in 1942. Morale Threshold of 2 (Veteran) and
formed in 1918, right after the Great War. consider most missions High Priority.
Though initially participating in many
aerial experiments and firsts, the RAF
dwindled throughout the 1930s and only RAF tactics evolve considerably during
when the European situation looked the war. In the early stages of the con- The RAF use five broad categories of
bleak did they rearm and update their flict, they are on the defensive, forced camouflage, reflecting the theatres in
equipment. to guard against German bomber raids which they operate. Most are subject to
and fighter sweeps. After their victory regional and unit adaptations, reflecting
In the early days of the war, British pi- localized conditions, unit characteristics
in the Battle of Britain the RAFs mission
lots struggled to learn the art of aerial diversifies into three strands: defending and evolution over time.
combat in the face of their more experi- British targets against the Luftwaffe, at-
enced German adversaries, but follow- The most common is the European pat-
tacking German targets, and degrad-
ing the withdrawal from Dunkirk found terning, either of two-tone green or drab
ing the Luftwaffes abilities. The former
themselves as the frontline of defense green and brown, though the specific
is aided by technology, radar allowing
against the German advance. The hard- tones and balance of the colors varies
fighters to be vectored swiftly and effi-
ships of the Battle of France and the wildly. The Pacific and North African
ciently against specific targets at day
Battle of Britain that followed forged the markings of the RAF are similar in con-
and night. Attacks against German tar-
RAF into a strong fighting machine, ca- cept to those used in Europe, but mix
gets take the form of massed bomber
pable of holding off - and later taking gray and green or sandy colors respec-
raids, occasionally escorted by fighters,
the war back to - the Luftwaffe. tively. In all three cases, the undersides
against military and civiliantargets in the
of the aircraft are painted a pale tone to
Though ostensibly British, the RAF in- Greater Reich. Indeed, such terror tac-
blend in with the sky, usually gray in
corporates pilots from throughout the tics were first used by the British in re-
Europe and pale blue in the Pacific.
Commonwealth - Australia, New sponse to German attacks but have
Zealand and Canada - as well as from been taken up by both sides. Naval aircraft use a light gray color
occupied allied countries such as Po- scheme, usually without the complex
Efforts to reduce the effectivenessof the
land, France and Holland. The RAF also patterning of land-based aircraft.
Luftwaffetake two broad forms. The first
gives American volunteers an oppor- is fighter sweeps across occupied ter- Finally, many night-fighters (notably
tunity to fight in Europe prior to the ritories (usually France) engaging tar- Defiants and Beaufighters) utilize a matt
USAs direct involvement, the three gets of opportunity. Called Rhubarbs black paint scheme to reduce the
Eagle Squadrons fighting alongside (those sweeps involving a pair of air- chances of visual detection.
Basic Flight Units
FliOht Up to Wo More Flight

A i i Groups Organization

Mn0 wcng Wing


3 squadrons 3 squadrons 3 squadrons U p tojive more Wings

____p_r___-

Wpical Combat GMIIIps


Fuhrer Fliqht (A) 3 x Hurricane
Fighter Flight (B) 3 x Spitfire
Heavy Fighter Flight (A) 3 x Beaufighteror Manx
Heavy Fighter Flight (B) 3 x Pioneer or Meteor
Dive Bomber Flight 3 x Tempest
Light Bomber Flight 3 x Mosquito or Blenheim
Heavy Bomber Flight 3 x Lancaster
individually their pilots are outclassed like the Shinden were the result of this
by the Americans and British. Later in process, but the Yukosuka Ohka (Cherry
the war, the Japanese are outflown and Blossom) kamikaze plane is the best
outgunned by the Americans, though known advance, formalizing the prac-
they retain superiority over their Chinese tice of suicidal sacrifice first noted in
and Russian adversaries. fanatical pilots at Pearl Harbor.

Japanese pilots and crews have a base


i Morale Threshold of 3 (Qualified)though
some experienced units (mostly in the
Like the Luftwaffe and the Spanish Civil
navy) are Veteran.
War, the Japanese air forces gained
experience in a host of minor conflicts
in the 1920s and 1930s. Russia and
zpl;mpTRE OF JAPA China were the principal targets of such
The Pacific Theatre covers a diverse
actions and when full-scale ware with
array of landscapes and this is reflected
Japan wholeheartedly absorbed China erupted in 1937 both air arms
in the range of color schemes utilized
Western innovations into all arms of played a major role. Though trained and
by the Japanese Air forces.
their military becoming one of the most aided by US pilots, the Chinese were
advanced militaries in the world in the little match for the Japanese and suf- Dark green is the most common color,
space of a few short decades. Its army fered major losses to air power, both in most often applied as a single block
and navy are among the most powerful the form of troops and manufacturing on the upper parts of the aircraft while
in the world, but each refuses to give capacity. China's size, however, worked the undersides of the wings, and some-
up its air assets,. As a result, no against the Japanese, placing many times the lower sections of the fuselage,
independent air-arm exists, all aircraft targets out of practical reach of invad- are painted sky gray or left metallic.
instead belonging either to the Imperial ers. Furthermore, within the Japanese Army aircraft usually enhance this with
Navy or Imperial Army. These two military, the navy had the better equip- additional color bands, either using a
services are at perpetual loggerheads ment and when their attention was lighter shade of green or with earth
but this does little to impede their turned to the Pacific, the army's older colors ranging from sandy to dark
effectiveness in the Japanese equipment struggled to take up the brown. In some cases, the aircraft use
expansion across the Pacific. strain. Nonetheless, they persevered a spotty mottling pattern - often green
and made considerable progress or dark gray on a base of sky gray -
In the early years of the war the navy
against the Soviet Union with the open- either to better blend them with under-
appeared to be winning the prestige war
ing of the Manchukuo Front. lying terrain or as part of a high-altitude
between the two services, with stunning
camouflage scheme.
victories at Pearl Harbor and against the Though both Britain and America utilize
British in Singapore and Malaya. Unfor- aircraft carries, it was the Imperial Japa- Many naval aircraft utilize an all-over sky
tunately, the "draw" in the Battle of the nese Navy who first realized their po- gray coloration, intended to make them
Coral Sea and the Imperial Navy's stun- tential, with devastating effect against blend in with both sea and air. A few
ning defeat at the Battle of Midway ef- Pearl Harbor in December 1941. Had Imperial Army fighters also utilize a pale
fectively crippled the fleet air arm. they been able to reduce America's car- gray color scheme, particularly those
rier-air capabilities, Japanese domi- deployed on islands such as Formosa,
At the start of the war, the Japanese are
nance over the Pacific would have been Hainan or Okinawa.
the preeminent aerial power in the Pa-
cific Theatre. Their mix of technology, assured but instead the near-parity be-
skill and determination makes them fe- tween the two powers forced the Japa-
rocious opponents who wreak havoc on nese into a war of attrition that they
their enemies with cunning and audac- couldn't win. This drove them to seek
ity. They often have the advantage of technological and methodological ad-
numbers and skilled leadership though vantages over their larger foe. Aircraft

66
Chutai I

Navy Flight Groups Ollganization

Kokutai
3 Daitai
(54-81aircrafi)

Army Right Groups Organization $ wpical Combat Groups


Fighter Shotai (Naval) 3 x A6M 'Zero'
Fighter Shotai (Army)
3 Daitai (27-36 aircraft) Heavy Fighter Shotai (Army) 3 x Ki-45 'Nick'
Air brigadewing 4 Sentai (108-144 aircraft) Heavy Fighter Shotai (Navy) 3 x J7 Shinden
2-3 wings (216-432 aircraft) Dive-Bomber Shotai (Navy)
2-3 Air Divisions (432-1296 aircraft) Light Bomber Shotai 3 x B5N 'Kate'
Heavy Bomber Shotai

67
innovations - for example the use of
rocket fighters and Tesla guns - but
The color schemes employed by the
will never achieve technological parity
VVS are even more chaotic than other
with their opponents.
nations thanks to a major shift in sys-
tems after the autumn of 1941, the new
schemes running alongside their prede-
cessors for a considerable period
At the start of the war, the VVS were still
thanks to a gradual introductionthrough
using the 3-aircraft Vic formation of the
1942 and 1943.
Great War, with individualism and inno-
vation discouraged among the pilots by In the early stages of the war, Frontal
the ever-present commissars and in- (army) Aviation uses green on an
formers. After the disasters of 1941, the aircrafts upper surfaces and blue on the
VVS learned rapidly. As political con- lower. Bombers and transports often use
At the commencement of what the Rus- straints lessened,the Soviet pilots modi- this scheme as-is while fighters (and
sians call the Great Patriotic War, the fied their formations to counter those of some bombers) commonly add a sec-
Voyenno-VozdushneSily (VVS, Soviet the Luftwaffe (and later Imperial Japa- ond dark green or tan disruptive pattern.
Air Force) had a gross numerical ad- nese Army), adopting the Zveno (4- Ground attack aircraft, such as the IL-2
vantage over the Luftwaffe. Unfortu- fighter link) in lieu of the Vic, granting Sturmovik favor black instead of the
nately, as demonstrated in the Winter them increased flexibility. Additionally, dark green as a second color.
War against Finland, these numbers the quality of both pilots and aircraft in-
In 1942, black-over-green patterning
mean little against a better-equipped creased in 1942 after a winter of rela-
becomes the official standard for VVS
and more determined foe. Like Ger- tive respite while their opponents re-
fighters while black over dark green
many, the USSR sent volunteers to sources came under increasing pres-
became the default for ground attack
Spain to support their allies, but Stalins sure as the fronts broadened. Resis-
aircraft in the north. Some aircraft, nota-
vicious purges in the late 1930s cost tance in the Rodina (Motherland) stiff-
bly the 11-2, use black alone.
them much of this experience. As such, ened in 1942 and by 1943 the boot will
the VVS took a major beating in the be on the other foot. In the south, a sand base color is the
early days of Operation Barbarossa. norm, overlain by dark brown or black.
Unlike the Western Front, where aerial
Fortunately, the Germans underesti- Bombers of this period shift away from
battles took place at high altitude, the
mated Soviet air strength and though the solid green of the early war to the
VVS fight at medium to low altitudes,
tactically and technologically inferior to two-tone patterns hitherto used by fight-
engaging German ground attack op-
the invaders, the Russians continue to ers. Winter camouflage schemes also
erations and staging their own close air
battle the invaders. become more common after the change
support missions. Multiple Russian air-
in styles, with solid white or blue-gray
Though they gain the use of British and craft often find themselves facing a
upper surfaces.
American aircraft via lend-lease, the smaller number of opponents and ini-
VVS is the weakest air force in the tially this is their only advantage against
game. It lacks the qualitative or tech- the foe. As their capabilities increase,
nological edges of other nations, re- the overconfidence of the Luftwaffe be-
flecting the political and technological comes the VVS greatest advantage,
conservatism of Stalinsregime. Despite with German pilots who hitherto ex-
this, their numerical advantage and de- pected to win against superior num-
termination makes them an interesting bers finding themselves ambushed
faction to play, facing off against the so- by the Russians.
phisticated Germans or the determined
Russian pilots and crews have a base
Japanese. The late war sees the Rus-
Morale Threshold of 4 (Rookie) in 1941
sians make a number of technological
or 3 (Qualified) in 1942 and later.

68
Bask flight Units

Zveno

flight Groups Organization I

Typical Combat Grwps


Fighter Zvena (A) 4 x 1-16 I Rocket Fight Zvena 4 x el-1
-
Fiahter Zvena (6)
. . 4 x Yak-1 I
I .,
Heavv Bomber Zvena (A) 4 x IL-4
-

Heavy Fighter Zvena 4 x MIG 3 [ Heavy Bomber Zvena (B) 4 x TU-2


Dive-Bomber Zvena 4 x IL-2 "Sturrnovik I
v M m J A ~ ~ . % e R 6 * ~

1942 is America's first full year in the war American air forces are the most widely
and USAAF pilots initially lack the ex- dispersed in World War II, rivaled only
perience of their RAF companions. Their by the RAF, and the range of color
only pilots experienced in the European schemes reflects this. There are consid-
Theatre are those of the Eagle Squad- erable unit- and regional variations, as
rons who, though offering their services well as adaptations during the war.
to the USAAF, refuse to be broken up
Most common is a flat olive-drab pat-
and spread throughout the new Ameri-
tern, favored by USAAF fighters and
can force.
bombers. In some cases this may be
Initially, the main US contribution to the overlain with a second (and occasion-
air war in Europe is the 8-17 bomber - ally third) shade of green or brown to
US fighters with sufficient range to es- break up the outline of the aircraft. The
cort the bomber fleets don't arrive in the- underside of these aircraft is usually
Even before the Japanese Navy at-
atre until 1943 -who immediately took painted sky-gray or pale blue. Later in
tacked Pearl Harbor, the USA was pe- the war, some bomber aircraft are de-
a different tack to their RAF equivalents.
ripherally involved in the war, providing livered unpainted and either decorated
Whereas the forces of RAF bomber
material to the British and Chinese, with by individual units or flown with only unit
command favor night attacks to mini-
American volunteers manning several markings.
mize casualties, the USAAF prefer more
squadrons of the RAF. Though the car-
accurate day operations. To reduce ca-
riers Lexingtonand Enterprise escaped In the early-war naval aircraft utilized a
sualties, the massive B-17s operate in
the devastationof the Japanese surprise light gray paint scheme though this
large formations, whose interlocking fire
attack, 65 percent of the USAAF (United gives way to a blue (upper surfaces)
arcs make attacks expensive for the
States Army Air Force) strength in the and white (undersides) scheme in 1943.
Luftwaffe. Nonetheless, losses among
islands was crippled or destroyed by the Aircraft belonging to the Marines use an
the American bomber force are substan-
attack; the early months of 1942 would all-over blue paint scheme.
tial, and eventually unescorted missions
be a trying time for the USA. Nonethe- High altitude fighters use a pale-gray,
will be abandoned.
less, America's unparalleled manufac- low-visibility scheme, while night fight-
turing capacity soon kicked in and US- In the Pacific, matters are more favor-
ers like the P-61 used black.
built aircraft are deploying in Europe, able for the USAAF and navy. Land-
Australia and the Pacific Islands. based B-17s and Marauders and car-
ried-based Dauntless dive-bombers
Players choosing the Americans will find
and Devastatortorpedo bombers wreak
their forces undergo a rapid change as
havoc on the Japanese, seeking re-
the war progresses. Though having venge for Pearl Harbor. Unlike in Europe,
large resources of men and material,
carrier-based fighters - Buffaloes and
they are largely untried at the end of
Wildcats - are able to escort the at-
1941 and lack the technological and tack aircraft though they are currently
tactical edge of the RAF or the Luftwaffe.
outclassed by the Japanese Zeros.
They soon make up for this, demonstrat-
Once the Imperial Navy carriers are
ing their resolve both on and off the
eliminated after Midway, American car-
battlefield as their role in the war in- rier-air supremacy seems assured.
creases. They will reach technological
parity with the RAF by the end of 1942, American pilots and crews have a base
deploying their first jets, and quickly Morale Threshold of 3 (Qualified) in
absorb the harsh lessons of war. By 1941/2 or 2 (Veteran) in 1943 and later.
1943, their resources will allow them to
outstrip allies and enemies alike.
Basic Right Units
Backup Communications System: The
aircraft may ignore communicationssys-

WEAPONRY tem damage effects of the first Auxiliary


System Hit on the Systems Damage
Table. All non-communication auxiliary
systems take normal damage effects.
The Perks effect can be restored by a
normal repair if a technician works on
the aircraft after combat.

Cable Cutters: This aircraft is equipped


with cable-cutting apparatus designed
to prevent it becoming entangled by
Barrage Balloons (see page 50).

Cargo Bay: The aircraft has a cargo bay.


Cargo bays are rated in terms of their
I
volume in cubic meters.

Catapult Hook (AUX): This Perk enables


troops that can be airlifted in a single
any non-VTOL aircraft to take off from
Air War round, or the maximum Size of
Many aircraft have special features, a carrier with the help of a catapult
any airlifted cargo. This value cannot be
such as additional armor plates, ejec- (which is included in the carriers air-
greater than half the Size of the aircraft.
tion systems and cargo bays, that are craft bay cost). This also enables any
not covered by the aircraft primary tac- Anti-Air: The unit is specificallydesigned such aircraft to use the ships short
tical and strategic statistics. These ex- to attack aircraft. It does not double alti- landing strip. Non-VTOL aircraft with-
tra features are represented by Perks. tude when calculating the range to a out this Perk can still take-off and land
Many Perks are primarily intended for target, nor do they double the appropri- on a carrier ship, but must make a Pi-
background and roleplaying purposes ate Speed Modifier. loting rolls vs. 7 and 8, respectively, or
and do not have significant tactical ef- crash in the attempt. A crash-landing
Autopilot (AUX, R): An aircraft with this
fects on the aircrafts overall combat is treated as a ramming attack against
Perk is able to follow a simple series of
performance. the carrier for damage purposes.
pre-programmed instructions. The
Perks with the designation (AUX ) are Autopilots rating is the number of com- Chaff/Flare Dispenser (AUX, R): Chaff
defined as auxiliary systems for dam- mands that can be stored, which must (called Window by the RAF or duffel
age purposes. be simple and unambiguous. For more by the Luftwaffe) and Flare dispensers
details, see Autopilots (page 49). are used to confuse and defeat the ra-
Perks with the designation ( R ) have a
dar and infrared guidance systems of
rating. This rating is listed next to the Automation (AUX, R): Aircraft with this
incoming missiles. In game terms, each
Perk on the data card. Perk have electronic and mechanical
use of a Chaff/Flare Dispenser grants
systems that stand in for human crew
Airdropable: The aircraft is equipped the aircraft a defense bonus versus mis-
with adaptors and hookups that allow it
- weapon auto-loaders, auto-aim sys-
sile and guided weapons. The
tems and the like. The rating of the sys-
to be carried aloft by another aircraft dispensers rating is added to the pilots
tem equals the number of crew it simu-
(with the Host Perk) using the Piggyback defense roll. If the result of the aircrafts
lates, which may add to the number of
rules (page 51). modified defense roll is greater than the
actions available to an aircraft. There
attackers roll, the countermeasures
Airlift Winch (AUX R): The aircraft is must, however, be at least one human
have successfully misled the missile(s).
equipped with a rugged winch/cable crewmember for the Automation crew
system that enables it to airlift troops to have any effect. Use of a Chaff/Flare Dispenser does not
and/or cargo without having to land. The cost an Action. There is no limit. other
rating gives the maximum number of

72
than the dispenser's ammo load, to the improved Off-Road Ability: The aircraft the aircraft, nor can they control it. Pas-
number of chaffs or flares that can be is designed to handle rough or rugged sengers cannot use the aircraft crew's
used in one round, but only one shot is terrain even better than standard escape system (if any); they must have
expended per defense roll. aircrafts. Such aircraft have large wheels their own.
or a very flexible suspension. Such air-
Diving Wings: An aircraft with this Perk Power Boost (R): Some aircraft can tem-
craft may landhaxi on rough ground.
has distinctive wings that enhance its porarily increase their engine power by
ability to pull out of a dive. Such planes Lighter-Than-Air: Aircraft with this Perk injecting water or a water-methanol mix
have a +1 bonus on Piloting rolls to pull use lighter-than-air gases to stay aloft. into the engine. Doing so (announced
out of Dives, Stalls or uncontrolled falls. As this requires no movement points, when the unit is activated) increasesthe
Lighter-than-air craft do not fall when aircraft's Top Speed by 1d6 MP. The rat-
Fire Resistant: The aircraft is made of
their movement systems are disabled or ing indicates the number of times this
fire-resistant materials and provides
destroyed,though their horizontal move- power boost may be used in a game.
adequate heat protection for the crew.
ment will be determined by wind alone
In game terms, halve the intensity of any RATOG: Aircraft equipped with Rocket
(see Wind, page 49). Lighter-than-air
flame attacks against the aircraft. Assisted Take-Off Gear require only half
craft can gain or lose one altitude level
the normal runway length to take off. Use
Glider: Fixed wing aircraft with this Perk per round without using any MPs.
of the RATOG unit expends the rocket
possess the abilities of a thermal glider,
Light Structural damage will cause a pack. It cannot be used in flight.
and only lose one altitude level or speed
lighter-than-air craft to lose one altitude
MP when gliding. In addition, the pilot ReducedG-effect: Aircraft with this Perk
level per round, without the possibility
can make a Piloting roll vs. a Threshold have been modified to reduce the strain
of gaining them back. Heavy Structural
of 5 to ride the thermal updrafts and ac- of pulled Gs (acceleration) on its crew,
damage will cause a two-level drop per
tually gain altitude levels. The flyer gains either through special cockpits, seats or
round. Craft with this Perk are consid-
a number of altitude levels equal to the flight suits. The pilot has a +1 bonus
ered as VTOL craft for determining ad-
Margin of Success, without losing whenever he has to make a roll as a re-
missible Perks and flaws.
speed. sult of G-effects (Piloting Skill in Gear
Lighter-than-Air craft are vulnerable to Krieg: Air, FIT in the Gear Krieg RPG).
Host: An aircraft with this Perk may carry
incendiary rounds and many also have See G-Effects on page 33 for more in-
a Parasite aircraft up to half their Size.
the Highly Flammable flaw, reflecting formation.
Hostile Environment Protection: The air- their use of Hydrogen as a lifting gas.
Refueling Equipment (AUX): An aircraft
craft is specially designed for prolonged
No Dead-Zone: Cockpit design and/or with this Perk can be refueled while fly-
exposure to some hostile environmen-
the placement of observers and gunners ing, or provide fuel to another aircraft
tal conditions without detrimental ef-
means this aircraft does not have a LOS while aloft. A refueling boom (cost 2)
fects. The Perk also protects the crew.
dead zone beneath it. allows the aircraft to pass fuel to another
Desert aircraft can withstand extended aircraft from tanks in the cargo bay or
Overloadable: This aircraft may carry
exposure to arid conditions without the tankers own fuel tanks. A fuel intake
twice its normal bomb load. If it does
needing special maintenance to avoid (cost 1) allows the aircraft to load fuel
so, its range is reduced to one-third
sand build-up. This includes air filters, while flying.
normal.
modified heat exchangers and cloth
Reinforced Armor (R): The aircraft has
coverings on delicate mechanisms. Oversize Load (R): This aircraft may
one or more facings (arcs of attack) with
carry a load (usually a bomb) that is
Extreme Cold aircraft are designed to better armor than the rest of the aircraft.
classed as Oversize. The rating indi-
endure freezing cold temperatures, When the aircraft is hit on a reinforced
cates the number of oversize loads that
such as those found in arctic and ant- facing, add the Perk's rating to the base
may be carried, each massing up to
arctic regions,without freezing up or oth- Armor rating of the aircraft.
10,000kg.
erwise breaking down. Heaters, special
Reinforced Chassis: The frame of the
lubricants and other modifications are Passenger Seating (R): The aircraft has
part of this Perk. aircraft is designed to absorb consider-
extra seats for passengers.The passen-
able punishment. The aircraft may ig-
gers do not confer any extra Actions to

73
nore the first structure hit on the Sys- normal aircraft but reduces its Combat Cannot Glide: The aircraft has a very
tems Damage Table, but then loses this Speed by 25% (reduce Top Speed ac- high aspect ratio (wing lengthkpan),
Perk. The Perk's effect can be restored cordingly). In swept mode, the aircraft and cannot gain lift without thrust.
by a normal repair if a technician works uses its full Stall Speed and glides as Should the engines fail, or be cut off for
on the aircraft after combat. per a supersonic aircraft but uses its full any reason, the aircraft will automatically
Combat Speeds and does not suffer any go in an uncontrollablefall.
Reinforced Crew Compartment: The
penalties for Supersonic travel (speed
crew compartment is layered with ad- Defective Active Sensors (R): Early sen-
40+), irrespective of whether it could
ditional armor and fitted with crash- sor systems are primitive and prone to
reach such velocities without
absorbing material. The aircraft may ig- damage. The aircraft's sensor system
Overspeeding. Changing modes re-
nore the first crew hit on the Systems has a tendency to go on the blink in a
quires an action and damage to this sys-
Damage Table, but then loses this Perk. random manner. Defective Active Sen-
tem locks the wings in their current mode.
The Perk's effect can be restored by a sors are rated from 1 to 5. In combat,
normal repair if a technician works on Weapon Link: This Perk allows multiple one die is rolled before attempting to
the aircraft after combat. weapons to be linked to one fire control obtain a line-of-sight through active sen-
mechanism simultaneously. One Action sors (see page 34). If the roll is equal to
ReinforcedLocation Armor (R): One of
is required to fire the weapon link. The or less than the Rating, the Flaw's rating
the aircraft's location has better armor
link's Accuracy and Range are equal to is a negative modifier to the sensor test.
than the rest of the aircraft. When the
the worst Accuracy and Range among
aircraft is hit in a reinforced location, Defective Fire Control (R): The aircraft's
the link's weapons. Each weapon at-
add the rating of this Perk to the base fire control system has a tendency to go
tacks separately, but as soon as one
armor rating of the aircraft before de- on the blink in a random manner. Defec-
weapon misses all the other weapons
termining damage. tive Fire Control is rated from 1 to 5. In
not yet fired automatically miss (but still
combat, one die is rolled just before fir-
Searchlight (AUX): The aircraft has a use their ammunition). When a link is
ing a weapon. If the roll is equal to or less
powerful lighting system, such as banks fired, all of the weapons in the link fire.
than the Rating, the Flaw's rating is ap-
of headlights or a large wide angle spot-
plied as a negative modifier to the attack.
light. At night, treat the aircraft's F (or
Rt, L, or Rr, depending on where the Difficult to Bail: Whether due to cockpit
searchlight is mounted) firing arc as if it Flaws are the opposite of Perks. Flaws designor the configuration of the aircraft,
were in daylight, up to the searchlight's represent defects in the aircraft. Some- this design is difficult to escape from in
maximum range. times these defects are planned into the an emergency. Increase the Difficulty
aircraft as a cost cutting measure, at Threshold of all bail-out attempts by 2.
Stratospheric Flight: An aircraft with this
other times the defects are the result of
Perk can climb past the usual ceiling of Exposed Auxiliary Systems: The
design or production errors.
12 km (altitude level 48), and into the aircraft's auxiliary systems have little
stratosphere, up to a maximum ceiling Annoyance: These includes weird protectionfrom combat damage. When-
of 50 km. It cannot be attacked by nor- noises, bad smells, false alarm signals, ever an Auxiliary Systems hit is rolled
mal ground-based weapon systems at a cramped cockpit, etc. Often, this Flaw on the Systems Damage Table (see
this altitude. has little or no tactical effect, but is in- page 46),the damage is one stage
teresting since it individualizes the vari- worse (i.e. Light Damage becomes
Towing Gear: An aircraft with this Perk
ous aircraft designs. Heavy, and Heavy Damage destroys all
can tow other aircraft or aerial targets
auxiliary systems).
as outlined on page 51. Brittle Armor: Due to poor design or ma-
teriel, or both, the aircraft loses twice the Exposed Fire Control: The aircraft's fire
Variable Geometry (AUX): By means of
normal amount of Armor when it is dam- control mechanisms are inadequately
swinging wings, an aircraft with this Perk
aged. Light Damage hits remove two protected and prone to damage or mal-
can alter its flight characteristics to match
points of armor, and Heavy Damage hits functions. A +1 modifier is applied when
the conditions and speed. In the ex-
remove four. rolling for damage on the Fire Control
tended mode, the aircraft reduces its
Damage Sub-table (see page 46).
Stall Speed by two and can glide as a

74
Exposed Crew Compartment: The mored, or both! A +2 modifier is added Maximum Climbing Angle (R): Aircraft
aircrafts crew compartment is open- to Ammoffuel hit rolls when the Ammo/ with this Flaw must advance a certain
topped or offers little protection, caus- Fuel Hit result is obtained on the Fire Con- number of MUS before they can climb
ing excessive crew casualties whenever trol Damage Sub-table (see page 46). one altitude level; the rating of the Perk
the aircraft is hit. Whenever a Crew hit gives the number of MU. VTOL craft
Highly Flammable: The aircraft incorpo-
is rolled on the Systems Damage Table cannot take this Flaw.
rates flammable materials, or it is ex-
(see page 46), the damage is one stage
tremely susceptible to excessive heat. No Communication: The aircraft is not
worse (i.e. Light Damage becomes
The Intensity of all incendiary attacks equipped with any form of communica-
Heavy, and Heavy Damage eliminates
against the aircraft is doubled. tion system. It cannot stay in contact with
the entire crew).
teammates over long distance and
Inefficient Controls: The aircrafts con-
Exposed Movement System: The therefore cannot use Command Points
trol mechanisms are poorly organized,
aircrafts movement systems have little unless it is within command distance
causing the crew to waste precious time
protection from combat damage. When- (see page 28). The crew cannot act as
in high stress situations. The number of
ever a Movement Systems hit is rolled a spotter for indirect fire, nor can it ac-
crew Actions is reduced by one. This
on the Systems Damage Table (see complish any Action requiring the pres-
Flaw only affects aircraft with two or
page 46), the damage is one stage ence of a communication system.
more crewmembers. If, because of ca-
worse (i.e. Light Damage becomes
sualties, the crew drops to one, this Flaw No Engine: The aircraft has been de-
Heavy, and Heavy Damage disables all
is disregarded. signed without an engine and must be
movement).
towed or catapulted aloft. Planes with
Instability: The aircraft is hard to control
Extreme Overheating: The aircraft is this flaw must glide once released and
at high speed or in difficult conditions
prone to overheating in a highly danger- ignore movement hits.
(such as high winds). A -1 modifier is
ous manner. The aircraft will automati-
applied to all Piloting Skill tests made at No Sensors: The aircraft has no built-in
cally suffer a random Light Damage hit
Top Speed. electronic sensors of any kind and may
if it does either of the following for two
only detect opponents visually. It may
combat turns in a row: move and fire a Large Sensor Profile (R): A design flaw
not use the sensor rules.
weapon; fire three or more weapons. If has made the aircraft highly visible to
it does either of these for three combat sensors. This may be caused by a tall Overheating: The aircraft is prone to
turns in a row, the aircraft suffers an structure, a high infrared signature, overheating in a dangerous manner.The
automatic random Heavy Damage hit. noisy machinery or a significant radar aircraft will automatically suffer a Light
trace. This Flaws Rating is subtracted Damage hit if it does any of the follow-
Fragile Chassis: The aircrafts chassis
from the aircraft% Concealment value ing for three combat turns in a row: move
is overly fragile and is prone to damage.
versus sensors. at Top Speed, move and fire a weapon,
The weight of the aircraft is too great for
fire three or more weapons.
the frame, weakening it, or it might just Maximum Ceiling (R): An aircraft with
be a bad design. A +1 modifier is ap- this very common Flaw cannot climb Partially Exposed Crew: Only part of the
plied when rolling on the Structural Dam- past a certain altitude. The rating is sub- crew is protected by the aircrafts mass
age Sub-table (see page 46). tracted, in kilometers, from a height of and armor. The other crewmen are riding
12 km to give the aircrafts maximum in open-topped compartments and are
Fuel Inefficient: The aircraft consumes
ceiling. For example, an aircraft with a exposed to enemy fire. The aircraft is
twice as much fuel while operating at
Maximum Ceiling rating of 4 cannot considered to have the Exposed Crew
Top Speed as it normally would. Its De-
climb past (12 - 4 =) 8 kilometers. A Compartment Flaw until all exposed
ployment Range is reduced by 10 kilo-
majority of aircraft have this Flaw, to dif- crewmembers have been eliminated.
meters for every kilometer covered at
ferent degrees; rotary-wing craft rarely For example, an aircraft which has three
Top Speed.
have ceilings higher than 4 km (rating crewmen in an enclosed cockpit and
Hazardous Ammo/Fuel Storage: The 8). Aircraft that can go higher than 12 four gunners on open mounts will have
aircrafts fuel tanks or ammunition bays km must have the Stratospheric Flight the Exposed Crew Compartment Flaw
are poorly designed. They are either Perk, and cannot take the Maximum until the four gunners are casualties.
placed in a prominent place, lightly ar- Ceiling Flaw.

75
Poor LandingGear: Design or structural Armor-Piercing (AP): The weapon is
problems with the aircraft's landing CHARACTERISTICS highly efficient when penetrating armor,
gear increase the difficulty of any Pilot- concentrating all its energy on a single
Some weapons have special qualities
ing test Thresholds while taxiing, tak- point. The aircraft's base Armor rating
or qualities that affect their performance
ing off or landing, by +l. is halved to determine damage. If the
in the game.
attack is successful, the target does not
PoorVisibility: Because of the restricted
Adhesive (ADH): This ammunition is de- lose any Armor points (the entry hole is
field of view, the crew must subtract 2
signed to stick to the target before deto- too small to affect the Armor rating), but
from all its visual Detection rolls.
nating. It places a -1 modifier on the at- takes system damage as usual. Targets
Random Shutdown (R): Whenever tack roll, but, if successful, the warhead may not be Overkilled by Armor-Pierc-
strained (each turn of combat where it becomes attached to the target. If de- ing weapons. Any extra damage past
moved at Top Speed) the aircraft must sired, it can be detached at any time by the Overkill Armor Threshold of the tar-
roll two dice against a Threshold equal the attacker at the cost of one Action. To get is ignored for simplicity.
to one plus the rating of this Flaw. If detach an adhesive warhead, the de-
fender makes a Piloting Skill roll versus Armor-Crushing (AC): The weapon is
failed, the aircraft shuts down for a num-
the attack's Margin of Success plus the highly efficient when destroying armor
ber of combat turns equal to the roll of
DM of the weapon. If the defending air- plating and structures, either because
one die. Such aircraft automatically go
craft has manipulator arms, a bonus of sheer striking power or because of
out of control and roll on the Loss of
equal to half the Rating of the largest arm its nature. If the attack is successful, the
Control table.
(rounded up) is applied to the Pilotingroll. target loses twice the usual Armor points
Requires Airstrip: The Aircraft cannot (2 for Light Damage and 4 for Heavy
land on rough or even smooth ground. Anti-Infantry (AI): The weapon or Damage) in addition to the usual sys-
An airstrip or straight portion of highway warhead is specifically designed to tem damage. If the damage point total
(in very good condition) is required for attack infantry units and other man- of the attack is equal or greater than half
a safe landing. In any other case, the sized targets. These weapons do not the target's Armor (but still under the
pilot must make a Piloting roll against a suffer the normal -2 modifier when base Armor), the target loses one Ar-
Threshold of 4 (for an exceptionally attacking infantry. mor point with no additional effect.
smooth and hard surface, like Clear ter-
Area Effect (AE): The weapon affects a Attenuating Damage (AD): The weapon
rain) to 10 (rough terrain w/rocks and
large area around the target point This loses a significant portion of its damage
shrubs) to avoid crash landing.
can be due to an explosive effect or a potential over distance. An AD number
Weak Facing: The aircraft has a weak large number of scattered sub-muni- is subtracted from the Damage Multi-
facing (arc of defense). This may be due tions. Area Effect weapons always have plier for each range band beyond Short.
to incomplete armor coverage, shoddy a minimum MoS of 1 versus everything For example, a x12 weapon with AD2
design, or plain bad material. When the in their radius, indiscriminate of friend would be x10 at Medium, x8 at Long and
aircraft is attacked on that side, its Ar- or foe, even if the target(s) successfully x6 at Extreme range.
mor is halved. defended These weapons are rated in
Area Effect (AE), followed by the radius Haywire (HW): The weapon's attack
Weak Point (R): The aircraft has a weak form consists of or causes a massive
of MUS of their blast area (radius 0
point in the armor covering one of its electrical discharge that fries electronic
means only targets within 1 MU of the
locations. This may be due to incom- components, damages sensitive sys-
target point are affected)
plete armor coverage, shoddy design, tems and shocks crewmembers into un-
or plain bad material. When a specific Area Effect ammo delivers a high con- consciousness or death. This discharge
system/location is aimed at and suc- cussion blast and/or scatters lots of courses through its target, often caus-
cessfully hit, the base Armor is reduced shrapnel around when it detonates. It ing multiple systems to fail simulta-
by the rating of this Flaw before apply- gives the weapon an AE of 0, unless it neously. In tactical terms, the weapon
ing damage. already has an Area Effect, in which gets two rolls on the Systems Damage
case it adds one to the AE radius. Table when it scores Light or Heavy
Damage on an opponent.

76
Illumination (ILL): The weapon can Power-Hungry (PH): The weapon re- An angle of 10 degrees will cover a path
release an intense burst of light which quires an inordinate amount of power one MU wide along the entire length of
can be used to blind opponents in or attention beforefiring. The vehicle can the beam - not entirely accurate, but a
battle. A normal attack is rolled: if do nothing else while preparing that good game representation. Players are
successful (i.e., at least Light damage), single weapon for firing. A number of welcome to use a true 10-degree angle
the target is blinded for a number of Actions equal to PH must be spent to if they so desire. A 60-degree angle has
rounds equal to the Margin of Success, fire the weapon, with any penalties for the same shape as a Fixed weapon
but may still use Active Sensors. If the multiple Actions in a turn being applied arc (including the vertical spread as
weapon has an Area Effect or a Wide cumulatively. outlined above). The 180-degree angle
Angle, the illuminated area is counted is identical to the Forward (et al) arcs,
Recoil: The weapon has enormous re-
as being in daylight. while the 360-degree arc radiates out
coil and causes major flight problems
in all directions.
Incendiary (INC): these are intended to for aircraft that use it. When fired, the
burn their targets. Incendiary weapons pilot of the aircraft must make a Pilot-
do not do damage normally: instead, ing Skill test or else lose control of the
they cause a fire whose Intensity is equal aircraft.
to the weapons Damage Multiplier plus
Slow (Slow): The weapon needs time to
the attacks Margin of Success. Incen-
recharge between shots, or reloading it
diary ammunition is filled with an incen-
is a complex operation.The weapon can
diary compound such as napalm or
only be fired once every R tactical turns.
white phosphorus It gives the weapon
the Incendiary characteristic in addition Slow Burn (SB): these weapons are In-
to its normal damage. cendiary weapons that cause the tar-
get to suffer the attacks effects for a
Link: This allows multiple weapons to be
number of combat rounds equal to the
linked to one fire control mechanism si-
original Margin of Success of the at-
multaneously. One Action is required to
tack. Damage is calculated using the
fire the linked weapons. The links Ac-
original MoS, minus one for each addi-
curacy and Range are equal to the worst
tional turn after the first one. For ex-
Accuracy and Range among the links
ample, a MoS 4 attack would use MoS
weapons. Each weapon attacks sepa-
3 on the second turn to calculate dam-
rately, but as soon as one weapon
age, MoS 2 on the third and MoS 1 on
misses all the other weapons not yet
the fourth and final turn. These effects
fired automatically miss (but still use
are in addition to the Incendiary effects
their ammunition). When a link is fired,
of the weapon.
all of the weapons in the link fire.
Wide Angle (WA): The weapons
Minimum Range (MR): The weapon is
method of attack covers a wide area,
unable to fire at a target that is close to
attacking multiple targets at once. A
its position. It might be a mortar or an
single attack roll is made, but any unit
artillery piece that fires in a high arc. In
within the affected area and within
game terms, the weapon suffers a -1
range must defend against it, friend
modifier for each MU that the target is
and foe alike. At low altitude, solid ter-
closer than the weapons Minimum
rain features like hills and structures will
Range rating.
absorb part of direct fire wide-angle
Oversize: The bomb is considered attacks, but in most cases a wide angle
oversized and many only be carried attack is uninterrupted.
by aircraft with the appropriate Perks
(Oversize Load).
Maximum Ceiling (3). R e d u d G - E M

AX s M L EX ACC OM n A-
Bmwning0.51n FF 1 2 b B 0 x4 4 2W Link. ROR +1
VAIUwrS P510, N 225 Year in Snvicr: 1943
Change: f i n Contml: 0. Range 1529 km, Mowmcnt Air 12/23. Size 6. Stall S p e d 1
Add Stntorphrtic flight

AX s M L EX ACC OM n A ~ O
HG53-2 ( S i n ) ff 1 2 4 8 0 x4 6 270 Link, ROF: +I
lOOOkg bombs (2, UW)

78
SIZC 4 I Senrarr: None I Ocp. Range: 0 km
crew: 2 I Comm: 4 / 9 0 km I S t i l l Sped: 0
.P C . S .
~
.
I?,K

MIXIIYRI Ceding (8). Cannot Glide. Difficult to Bail, Expored Monrmnt Syrtem. VIOL
WEIWNS
Name Arc S M L h ACT DM Y Ammo spcc
Browning O.3in fF 1 2 4 8 0 x2 2 120 ea Link. ROT:+2

Year In Srmce. 1940 I Maneuver: -2. I Armor:


-~
Threat V a i w : 3800 I Fiie Control: -2 I Movement: Air 8/16. Grd 21:Y Thmat Value: 500 I fire Contmi. -3 I Movement' A%r7/15. Grd 213
Size: 8 I Senrorr. None I Ocp. Range: 2414 km Si*(: 10 I Semorr: NOM I Dep. Range: 1770 km
crew: 6 Carnm: I -3/8Okm I Stall Speed i clew: 8 I conm: 4 2 0 0 km I Stail Speed
'Bomb-load pnalty mt i n t l *Bomb-load pmlty natincludtd
PfR10 k fUWS PERKS 6 FLAWS
ManmYm ceiimg (5). MaxirnUm L"rn'rnJ ..mj,r ,',
WFAPONS (5)
Name Arc 5 M L Ex A c DM X Amlm spec WUrnNS
0.3in F 1 2 4 8 0 x2 1 3W ROT: t 2 Name Arc S M L Ex AN DM X Anm
0.3m R 1 2 4 8 O x2 1 200 ROT: r2 Browning 0.5in f 1 2 4 8 0 x4 2 300 ea Link. R O F +I
0.3m L 1 2 4 8 0 x2 1 200 ROT: +2 Bmwning 0.5in fF 1 2 4 8 0 x4 2 3Wci Link, ROF rl
0.5in Dl 1 2 4 8 0 x4 2 220ca Link, R O T : + l Bmming 0.5in 01 1 2 4 8 0 x4 2 3Wra Link. R O F +I
0.51" Vl 1 2 4 8 0 x1 2 220~1 Link, ROT: +I Bmrning 0.51" Rr 1 2 I 8 0 x4 2 3w M Link. ROF +I
1361 kg Bombs (3. ROT 3) Bmwning 0.5in VI 1 2 4 8 0 14 2 3Wca Link. R O F ri
Bmwnlng 0.51" R 1 2 4 8 -1 x4 1 3Wca R O F *I
Bmwniop 0.5in L 1 2 4 8 -1 x4 1 3w ea R O F +I
Barnbr 2700kg (6.ROF 6)
VARUNR 017f. W:525 Year in Sewice: 1942
Remove: Add Scn~oo-l/lO km

79
80
Year ~n Service. 1940 Maneuver:
225 Rre Control: -1 Movcscnt: Air 8/16. Gd 213
7 sen*sa: -1115 Orp. Range: 3 w 0 km
-2/1W km Stall Speed
PERKS 6 FLAWS
Maximum Ceiling (3). Fragile Chassis
WEAPONS
Hlrpano 20mm FF 2 4 8 16 0 x6 4 ZWca Link, ROI:+1
Blornlng ,303 MG FF I 2 4 8 0 x2 4 m e a Link. ROk +2

-
Year in S c ~ r c : 1942 Maneuver: -1 Armor: 7/14/21
Threat Value: 225 Fire Control: -1 Movement' Air 11/22. Gd 213 h r m Value:
S12C 6 Srmon: None Dcp. Range: 1190 km ike:
crew: 1 comm: -3/80 km Stall S p e d 6
PERKS k nrmS
M m m m Ceiling (I), Instability (High Sped), HEP (krcrt), No Seniors
..f-I ..
Y W. Y.S
Hirpina 2Omm FF 2 4 8 16 0 x6 4 1Wea Link. ROR +1
Rockell FF 1 2 4 8 .1 x12 1 NIA Rocket R O k t l
VARUNlS V-B. N:225 Year in Service: 1942
I.rn"".. Pnrk....
"__

Add: Bomb Load 1wO kg (2. UW)

81
Marimurn Ceiling (3). Maximum Climbing Angle (2)

Am S M L Ex Au OM # Ammo
Bmming 303 MG FF 1 2 4 8 0 12 1 4001a
Bmwnlng ,303 MG V I 1 2 4 8 0 x2 2 400ea Link. ROR+2
Browning ,303 MG 01 1 2 4 8 0 x2 3 400ea Link. ROT:+2
Bomb Load 5Wkg (1)
VARIANrS IF, N 115 Year i n Service: 1940
Change: Senron: -1/80
Remove: No Scnron (Law
Change: Howment:Air 9/18

82
Year ?n S e m c r . 1935 Manewer.
Threat Value. 110 Fire Control:
Sile: 4 sensors: None I Dep Range: 800 k m
Clew
- 1 comm: -2180 km I Stali Soeed.
- *_
R I S 6 FLAW5
nmum Cabng (3). No Scnrorr
APOHS
ne AE S M 1 Ex Arc DM U
.p.-Suiza 20mm FF 2 4 8 16 0 x6 1 Hirp.-Suiza 2Omm FF 2 4 8 16 0 x6 6
...- ..- .. .
H y - S u i r a 20mm DR 2 4 8 16 0 x6 2
EPG 2 0 m m Rr 2 4 8 16 +1 x6 1
VARIANTS SE-5008. N 275 Year tn Service: 1942

Add. IOOOkg Bombs (2. UW)

Year i n Semie. 1934 I Maneuver -1 I Armor. 5/10/15 7/14/21


Threat Value: 75 I Fire Control -3 [ Movement: A v 6/12. Grd 112 Movement. Air 10/20. Grd 213
SlZr. 4 I senrorr: None Dep Range: 805 k i Dep. Range: 731 km
CRW 1 I comm: -3f60 km 1 Stall Speed 3 Stall Speed: 5

... ".I.._

Name Arc 5 M L Ex Acc OM X Ammo spec .. ... - . -. . .. A ~ ~ O SF-


7.62 ShWS FF 1 2 4 8 0 x2 2 2Wca ROh r2 12.7 mm BS FF 1 2 4 8 0 x4 1 220 ea Link. Rot +I
VARIANTS 1-16-4: 90 Year i n S e ~ c e :1935
Change: Movement: Air 7/15
VARIANTS 1-18-24: 120 Yearin Service: 1940
Change: Movement: Air 8/17. Range: 400 km
Change: Weapons
Name Arc S M L EX ACC DM U Amma spec
ZOrnmShVAK FF 2 4 8 16 0 x6 4 60ea Link. ROC + I
US82 Rockets FF 1 Z 4 8 -1 x12 1 2 Rocket. ROh r1
Threat Value: 185 I <ire control ~1 I Movement. Air 10/20. Grd 213
SlX: 6 I Sensors. None I Oep. Range: 901 km
crew: 1 1 comm: .3/8Q km I Stall Speed: 7 crew: 1 comrn: I -2180 km I Stail Speed 7

PEWS 6 FLAWS 'Bomb-load pnalty mt included


Manmum Ceiling (3). hwr Boost (6). A u t o p h t (2) P f R E 6 FLAWS
WfAWNS Maximum Ceiling (2). Diving Wings, Difficultto Bail
Name AT S M L Ex ALL OM X Ammo SPC WfAPONS
13mm Ut131 FF 1 2 6 8 0 x6 2 4Wea ROP: +I Name Aa 5 M L Ex Acc OM X Ammo SPCC
2Omm MGlSl FF 2 4 8 16 0 x6 1 200 ROP: +I Browning 0.5in FF 1 2 4 8 0 x6 6 200 RQf: +2
500kg bomb (I, UW) VARIANTS FW 190 0 9 'Dora 9'. N 250 Year in Sewice: 1962
change: Five Control: 0, Movement: Air 11/23,: Range: 12W km. Add Stratorphcnc Flight. k w e r Boost

.._
(4). Remow: Redwe MG151 to 112. Add: Mk 108
c Y I r" nu (I lmnn

86
s

______
Year i n Semce 1942 Maneuver. -2 Armor: 8/16/24
Threat Value. 200 Fire Control: -2 Movement Alr 9/19. Grd 2/3
SIR: 8 Scnrorr. -1/l km Dep. Range: 2589 km
clew: 4 tomm: -2180 km Stall Speed: 5
rrna L nrm
Harimum Ceiling (6). Automation (1). mfhcuit to EaiL Laqe Sensor smfilc
WEAPONS
Name Arc S H L Ex Arc OM It Ammo SPCC
20mm MG151/20 Rr 2 4 8 16 0 x6 3 200 ea Link. ROE+]
llmrnMG131 DT 1 2 4 8 0 x4 1 450 ROF +2
I3mmMG131 Vl 1 2 I 8 0 x4 1 450 ROF +I
20aOkg Bombs (4. UW)
VARIAWTI A340 8, N 225 Year i n S c ~ 1942
w
Chanae: Movement: AI^ 10120. R a m : 3nw

Year i n Semre. 1941 Maneuver: - 2 (k3') Armor: 6/12/18


Threat Value. 60 Flre Control. -2 Movement: Air 15/31, Grd 213
SlZC 5 senrorr: NOM Oep. Range: 105 km
CWW: 1 comm: -2175 km Stall Speed: 8
'3et wnalty included vis-a-visTurn Radius
PERKS L PJWS
Maximum Cciling (41,Stratorpheric flight. Jet Imtability (landing). Hazardousfuel Itorage
Y=.Bn"*
n_rYnl

NamC Arc S M L Ex ALL OH X Ammo Spec


30mm mk108 FF 3 6 9 12 0 x6 4 6Oea ROF +I
V A R U m S RPV Komt, W MI Year i n Service: 1943
~.
Chanac' Rerove Crew. Comm -1175 km ~

Add: Autopilot. Automation (1)


Arc S M L Ex k c OM X Ammo
If FF 1 2 4 8 0 14 2 200C1 Link. R

88
Year ~n S e ~ c e : 1942 Maneuver.
200 Fire COntmL
6 Sensors: -2/4 km Drp. Ranqc:
2 / 9 0 km I Stall Speed: -2180 km Stall Speed:
-8ornb-load penalty not included

Maximum Ceiling (1). ReducedG-effect. Reinforced CRW compaltment

FF 3 6 12 24 0 x6 4 mea

J7W2 'Shindcn-Kai':W 250 Year i n Scm'ce: 1943


Change: Movement: Air 17/35, Stall Speed 8, Rangc 650 km
Remove: Maximum Ceiling
Add: Shatorphenc Flight. Jet
WEAPONS
Name Arc 5 M L Ex Acc OM It Ammo sp
7.1 Type 97 FF 1 2 4 8 0 x2 2 5Wea Link, R O F
7.7rypc91 ~ OR 1 2 4 8 -1 x2 2 500ea Link. ROT:
Bombs 500kg (1. UW)
VARIANTS D3A2. N 125 Year i n Service: 1941
Change: Movement: Air 7/15. Ar-r 7/14/21. Range 1560 km. Maximum Ceiling (2)
___~__
Year i n S e ~ r e 1937 Maneuver.
-2' Armor: 7ll4JZl
Threat VaIuc. 75 h e Control. -2 Movement: Air 5/11, trd 2/3
Sile 5 senson: None Dep. Range: 1099 km
Clew: 3 comm: -2DO km Stall Speed 3
'Bomb-load pcnalw not mtluded
PERKS L FUWS
Marmum Ceiling (5). Exprcd Auxiliary Systems
WENUNS
Name Arc S M L Ex AN DM X Amm
SPC
1.1 1 ~ ~ 8 9 DR 1 2 4 8 0 x2 1 500ea ROR +2
Bombs 500kg (1,UW)
VARlAllTS BSNZ. N 100 Year in S e ~ c e :1939
Change: Movement Air 6/12. R q e : 900 km
Change Weapons
Name
Arc 5 M L Ex Acc DM It Ammo Spec
7.7 lype89 FF 1 2 4 8 0 12 2 500ra Llnk. ROk +2
1.7 Type 89 OR 1 2 I 8 0 x2 2 500ea Link. ROR +2

'fear In SeMCe: 1941 MI~CUV~I: -1 Armor: 8/16/24


Threat Value: 110 Fire Contml. -1 Mouemmt. Walk 316
Size: 7 SCOIOIJ: Nan Dep. Range: 40 km
crew: 2 Comm: -2/10 km
PERKS 6 fUWS
inefficient Contmlr. mor loving
Anti-Air. 2 x Battle A r m (I).
WEAfQNS

M d : Jet
Change: Drp. Range 250 km
Year in Semre. 1940 Maneuver. - Armor 2/W
200 Fve Control. +I Movement.
4 Senrorr: None Dep. Range:
4 comm: NOW

WEAPONS Spec
Name Arc S H L Ex Acc DH W Ammo
Arc S H 1 EX ACL DH U Ammo
Chain Gun 01 1 2 1 8 0 Spec: I 5 PIE3
Ground-Air Missile 01 3 6 12 24 -2 x25 1 5
A unit i n the AE of 1 Chain Gun burst must make I Rlohng Skill test or else fly into the cham with the
Auto-pilot. Wire-Guided. Armor-Crushing. A E 1
same effects as I Barrage Balloon (KC page 50).

92
Altitude loss Table Turn Summary Table
#OF TURNS DROP STEP ONE: DECLARATION PHASE
1 5 Both sides declare any extra Actions and evasive maneuvers.
2 10 STEP TWO: INITIATIVE PHASE
3 15 Each side rolls a test based on their commander's Leadership Skill.
4+ 20 STEP THREE ACTIVATION PHASE
Move any or all units in one combat group .
# of Turns is the # of turns the air-
cra8 has remained stalled. Once every unit has acted, the other side activates one combat group.
STEP FOUR: MISCELLANEOUS EVENTS PHASE
Drop is the number of altitude levels Bombing attacks are resolved.
lost during the turn. The maximum Initiative Command points go back to zero.
number of altitude levels lost in one
Any Action not spent at this point is lost.
turn is 20.
Repeat Steps I to 4 until the battle is resolved or pre-planned objectives are met. A
combat group may only be activated once per combat turn.
Terrain Table
TERRAIN OBSCUREMENT
Clear Skies O* Detection Threshold Modifiers
Light Cloud 0.5 APPLIED TO ATTACKER'S ROLL
Heavy Cloud 1 Sensor Bonus variable, by default 0
Storm Cloud 2 APPLIED TO (CONCEALMENT)THRESHOLD
Stealth Bonus variable, by default 0
* If Clear Skies is the only terraid
Movement Penalty -1 per 5 MUSmoved by target (round down)
weather between the target and the
Combat Penalty -1 Der weaDon fired bv taraet this turn
spotter, its effective Obscurement is
-2 (it's hard to hide in an open sky)

Aircraft loss of Control table


Tailing DIE ROLL EFFECT
Have the target 1 Nothing more than a good scare. (Pilot loses 1 Action.)
aircraft in its Front Arc 2 Aircraft Sideslips, as per maneuver. Roll randomly for left or right.
Be in the Rear Arc 3 Aircraft Skids (turns 60-degrees, but keeps going in the same direction)
of the taraet aircraft for a number of MUSequal to the roll of one die. Roll randomly for left or right if
0 Be within 2 MU of the target necessary. If the aircraft runs out of MPs during the skid, it must make them up by
beginning the next movement phase with the remainder of the skid.
0 Be at the same altitude
level as the target 4 Aircraft suffers Liaht Structural Damaoe.
~ ~ ~ ~~~~

0 Neither aircraft must 5 Aircraft loses a numberof altitude levels eaual to the roll of one die.
have moved this turn 6-7 Aircraft Stalls.
8-9 Aircraft suffers Liaht Structural Damaae and Stalls.
10 Aircraft suffers Heavy Structural Damage.

Using Command Points Aircraft Suffers Heavy Structural Damage and Stalls
Aircraft falls into an uncontrollable spin. It suffers Heavy Structural Damage
Extra Action (no penalty)
and will plummet to the ground and crash unless the pilot makes a
Defensive maneuvering Pilotina roll vs a Threshold of 10
(+2 to single defense roll)
Activate a unit out of sequence
(if it hasn't been activated already)
6-Effects
Whenever an aircraft spends more than 10 MP in one go, the pilot immediately make a Piloting
Skill test against a Threshold of (3+ number of MP spent over IO), + I for an Inverse loop If the
roll succeeds the pilot continues to act normally If failed, the MoF IS a penalty to Piloting Skill
tests for the turn If Fumbled,all further Plloting tests for the turn fail automatically
Special Maneuvers Attack And Defense Modifiers
SIDESLIPPING: For every 3 MUSof for- ATTACK ROLL MODIFIERS:
ward motion,the plane can move sideway Fire Control Rating
up to 1 MU left or right. Facing does not Weapon Accuracy Rating
change.There is no test or MP cost.
Range Modifier
ROLLING:Rollingadds +I to Defensetests Attacker Movement Modifier
and -1 to all Attack tests. Piloting Thresh- Obscurement Penalty
old is 4 if failed, roll on the Aircraft Control
LossTable.Requiresone Action, but no MP. DEFENSE ROLL MODIFIERS:
Maneuver Ratina
FULL LOOP: MP cost is Turn Radius x 6
Defender Movement Modifier
(min. of 6); Piloting Threshold is Turn Ra-
dius + I (min. 3). The aircraftends itsmove- 0 Arc of Attack Modifier
ment within a distance and altitude of its POSSIBLE OUTCOMES:
starting point equal to the TR, in MUS.
If Attackers total is > Defender's HIT
HALF LOOP: MP cost is Turn Radius x 3 If Attacker's total is < Defender's MISS
(min. 3); PilotingThreshold is Turn Radius
+ I (min. 3). Heading is changed by 1800,
and altitude must be changed by at least
the Turn Radius x 1.5, up to twice the TR. Attack Modffiers
Iffailed,rollonthe AircraftControlLossTable RANGE MODIFIER
(page 33), adding + I for a Half Loop, +2 0
Short (from 1 MU to base ranae)
for a Full Loop and +3 for an Inverse Loop.
Medium (from previous to two (2) times base range) -1
A Tailed aircraft may loop to break the tail. Long (from previous to four (4) times base range) -2
Tail tests are outlined on page 27; the tar-
Extreme (from Drevious to eiaht (8)times base range) -3
get adds half the Loop'sTurnRadius(round
down) to its break roll. Target Tailed this turn
OBSCUREMENT MODIFIERS
GLIDING: Lose any combinationof 2 points
of either speed (in MPs)or altitude per turn. Clear Skies 0 Light Cloud 0.5 (round down)
If speed falls below Stall Speed, aircraft Heavy Cloud 1 Storm Cloud 2
immediately stall. Gliding aircraft can use MOVEMENT MODIFIERS
the Diving maneuver to gain speed.
Stationary +2 Half Combat Speed or less +I
Supersonic planes (Top speeds of 40+) Combat SDeed +O To~SDeed -3
must lose any combination of 3 points of
speed or altitude, with a minimum altitude
MISCELLANEOUS
MODIFIER
level loss of one. Glider Perk have to lose Target is infantry -2
one Altitude Levelor MPof speed per turn.

DIVING: Spend MPs equal to full Combat


speed or more. Loses that number of Alti-
tude levels, plus the number of levels lndi-
Deiense Modviers
cated in the Altitude Loss table. 0 Maneuver value
Taraet SDeed Modifiers
Pulling out is a Piloting test against a
Threshold of 4. A failed test means the air- MU~MOVED- DEFENSE MODIFIER MUS MOVED DEFENSE MODIFIER
craft begins to fall as if stalling. A Fumble 0 -3 7-9 +I
requires a roll on the Aircraft Control Loss 1-2 -2 10-19 +2
Table; apply its effects in addition to the
3-4 -1 20-99 +3
normal effects of a failed Piloting roll, un-
less they're redundant or contradictory. 5-6 +O Tailed bv attacker this turn -1
DEFENSEARC MODIFIERS
The pilot of an aircraft pulling out of a dive
can choose any facing he wants; see Sa//- If attack is in the defender's Front 0
ing. The speed pullingout of a dive is equal If attack is from defender's Rear Flank or Above -1
to the amount of Altitude Levels dropped If attack is from defender's Rear or Below -2
in the last round of the dive. The aircraft
may temporarily exceed its Top Speed.

94
Systems Damage Table: U#htD a m e Ramming Speed
ROLL DAMAGED SYSTEM RESULT RAM. DIREC. IMPACT SPEED
1 Fire Control Roll on Sub-table A Head On Attacker + Defender
2 Structure Roll on Sub-table B Side Attacker SDeed
3 Crew Crew stunned (-1 Action for 1 turn) Rear Attacker - Defender
4 Movement' -1 Movement Point
5 Auxiliary Systems -1 to ld6 Auxiliary Systems
6 Roll Twice on this table**- Impact Speed Modifiers
IMPACT SPEED DPMAGE MOD.
1-2 -2
ROLL DAMAGED SYSTEM ____
RESULT -

3-4 -1
1 Fire Control Roll on Sub-table A and add +1
2 Structure Roll on Sub-table 6 and add +1
5-6 +O
7-9 rI l,
3 Crew Crew killed, 10% casualties, min. 1
4 Movement* 1/2 remaining MP (round down) & -2 Maneuver +2

5 Auxiliary Systems 1d6 Auxiliary System destroyed


+3
6 Roll Twice on this table"'

*Choose Flight or Ground movement / ** If the attack was a called shot, the at-
on table, depending on target).
Bailout Table
SITUATION MODIFIER
Aircraft straight and level -1

Subtable A: Fie Control Damage BankinglClimbing +1


Diving +2
EFFECT
Out of Controlt +3
-1 Accuracy to a single Weapon
AIRCRAFT MODIFIER
-2 Accuracy to a single Weapon
Equipped with Ejector seat(s) -2
-1 Accuracy to all Weapons
Difficult to Bail flaw +2
Single Weapon destroyed
Speed <=lo 0
Fire Control system destroyed (-5 to all attacks)
Speed > 10 +1
Roll Twice on this table
Aircraft sustained No Damage 0
Ammunition/Fuel Hit (roll ld6)
Aircraft sustained Light Damage +1
Ammo Storage and Fuel Tank Ruptured
Aircraft sustained Heavy Damage +2
(aircraft cannot move or fire weapons)
Aircraft Overkilled or struct collapse* +4
Chain Reaction! Ammo and Fuel Explodes1
(Aircraft Destroyed and all Crew Killed) CREW MODIFIER
Actions taken this turn #of Action
Subtable B: Structural Damage Crew +(Crew/2,round down)
EFFECT
*These damage results trigger an
Engine damage, -1 Flight Movement Point
automatic bailout attempt at no Ac-
Engine damage; 1/2 remaining Flight MPs (round down)
tion cost.
fRolled on the Control Loss table
this turn.

95
J 13
G-Effects 33 bent Korps Air Raiders
Aces 55 herheating 75
Actions, Number of 23 Germany 62
3der 73 )verloadable 73
Activation Phase 26 hersize Load 73,77
Aichi D3A1 Val 90 3loster G40 Pioneer 83
Aimed Shots
Air & Weather
39
48
3loster G41 Meteor
:round-Air fire
Sru
83
44
78
e
'aratroops 58
Airdrops 58 72
Airlift Winch 72 'artial Exposed Crew 75
Altitude
Anti-Air
28,30
72 92
P-I 82
'assenger Seating
'erks
73
72
Handley Page HP-75 Manx
Anti-Infantry 76 Hawker Hurricane 81 'iggy-back Aircraft 51
Arado Ar 340 87 Hawker Tempest 81 'iston Engines 16
Arcs, Firing 36 Haywire 76 blikarov 1-16 84
Area Effect Weapons 41, 76 Hazardous Ammo/Fuel Storage 75 'wr Landing Gear 76
Armor-Crushing & Armor-Piercing 3wr Visibility 76
76 Heavy AA Battery 92
Attack Modifiers 37 Hex-MapConversion 59 'ower Boost 73
Attenuating Damage 76 Highly Flammable 75 'ower-hungry 77
Automation 72 Horten Ho 229 86 'rolectile Weapons 18
Autopilot 49, 72 Horten Ho XX Transport 87 Jropulsion 16
Avro 683 Lancaster 82 'zKpf V Ausf X Sturmvalkurte 91
Host 73
Hostile Environment Protection 73

8-25 Mitchell 79 R3 Roughrider E


n
Bachem Ba 349 Natter 88 Random Shutdown 76
Backup Comm 72 Illumination 77 RATOG 73
Bailing Out 56 llyushin 11-2 Sturmovik 85 Recoil 77
Barrage Balloons 50 Imperial Japan 6 Reduced G-effect 73
Battle of Britain. the 8 ImprovedOff-road 73 RefuellingEquipment 73
Bell P-59 Airacomet 80 Incendiary Effects 51,77 Regiane Re 2000 Falco 89
Bereznyak-lsayev 61-1 Rocket 85 InefficientControls 75 ReinforcedArmor 73
Bloch Mb-152c-1 83 Initiative Phase 26 ReinforcedChassis 73
Boeing 6-17 Flying Fortress 79 Instability 75 ReinforcedCrew Compartment 74
Bombing 42 ReinforcedLocation Armour 74
Bristol Beaufighter 81 Remote Control 52
Bristol Blenheim 82 Requires Airstrip 76
Jet Engines 16 17 Rocket AA Battery 92
British Commonwealth 64 86
Brittle Armor 74 Rocket Engines 16
40 Rocket Packs 58
Rockets 18
Kawasaki Ki-64 Rob 90 Rotary Wing Aircraft 52
KI-44-1TOJO 89
Cable Cutters 72
Cannot Glide 74 S 21
Cargo Bay 72 Scale
Catapult Hook 72 Landings 53 Searchlight 74
Chafffflare Dispenser 72 Large Sensor Profile 75 Secret Weapons 12 13
Chain and Chute Launcher 92 Light AA Battery 92 Sensors 18.19
Combat Group 21 Lighter-than-air 73 Set-Up 26
Combat Turn the 25 Line-of Sight 34 Sikorsky R5 Helicopter 79
Combat Units 21 Lockheed P-38 Lightning 78 Skills. Crew 23,25
Command Points 28 Loss of Control 33 Slow Burn 77
Crew Actions 23 LuftFortresses 15 SNECMA SE-500 84
Curtiss P-55 Ascender 78 Speed 29
Strafing 41
Stratospheric Flight 74
Machi C202 Folgore 88 Structure 14 54
Damage 45 Machi MC200 Saetta 88 Supermarine Spitfire 80
Datacards 24 78 Maneuvers Special 32
De Havilland Mosquito 81 Mansyu Ki-98 90
Declaration Phase 26 Maximum Ceiling 75
DefectiveActive Sensors 74 Maximum Climbing Angle 75
Defective Fire Control 74 Me 163 Komet 87 Tachikawa Ki-94 90
Defense Modifiers 38 Measures 21 Take Offs 53
Defensive Maneuvers 39 Melee Attacks 38 Terrain 35
Detection Threshold Modifiers 35 Messerschmitt Bf 109 85 Towing 51 74
Dewoitine 0520 83 Messerschmitt Me 209 86 Transporting 53
Die Rolling 22 Messerschmitt Me 262 87 Turn Summary 27
Difficult to Bail 74 Mikoyan MiG-1 84 Turning 31
Diving Wings 73 Minimum Range 77 Types, Vehicles 15
MiscellaneousEvents Phase 27
Missile Types 52
Missiles 18-19. 52 United States 70
ECMlECCM 50
Mitsubishi A6M1 ZeroSen Zeke 89 68
Endurance 50
Mitsubishi J-7W1 Shinden 89
Exposed Auxiliary Systems 74
Mitsubishi Ki-21 Sally 91
Exposed Crew Compartment 75
Morale 57
Exposed Fire Control 74 Morane-Saulnier MS406 84 Variable Geometry 74
Exposed Movement System 75
Movement 28
Ex 75

F N 91 Weak Point
76
76
88 NakajimaB5N1 Kate Weapon Link 74
Fiat G50 Freccia NO Communication 75
Fire Resistant 73 Weapons 18-19 76
No Dead-Zone 7:
Firing Arcs 36 No Engine 75 Wide Angle 77
Flaws 74
No Sensors 7:
Focke-Wulf FW190 86
North American P-51 Mustang 7E
Fragile Chassis 75 91
Northrop P-61 Black Widow 7c Yokosuka MXY-7 Model 11 Ohka Baka
Fuel Inefficient 75

96

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