Anda di halaman 1dari 92

IN T E R A C T I O N S J U LY A U G U S T 2 0 17 V O L U M E X X I V.

4 Association for
Computing Machinery

Intelligence on Tap:
Artificial Intelligence as a
New Design Material
Socially Just Design
On Low-Tech in
High-Tech Development
Teaching Design Online
Chatbots and the
New World of HCI
INSPIRING MINDS
FOR 200 YEARS
Adas Legacy illustrates the depth
and diversity of writers, things, and
makers who have been inspired
by Ada Lovelace, the English
mathematician and writer.
The volume commemorates the
bicentennial of Adas birth in
December 1815, celebrating her
many achievements as well as
the impact of her work which
reverberated widely since the late
19th century. This is a unique
contribution to a resurgence in
Lovelace scholarship, thanks to the
expanding influence of women in
science, technology, engineering and
mathematics.

ACM Books is a new series of high quality books for the computer science community, published by
the Association for Computing Machinery with Morgan & Claypool Publishers.
ACM Books M MORGAN & CLAYPOOL
&C P U B L I S H E R S
Publish your next book in the
ACM Digital Library
ACM Books is a new series of advanced level books for the computer science community,
published by ACM in collaboration with Morgan & Claypool Publishers.
Im pleased that ACM Books is directed by a volunteer organization headed by a
dynamic, informed, energetic, visionary Editor-in-Chief (Tamer zsu), working
closely with a forward-looking publisher (Morgan and Claypool).
Richard Snodgrass, University of Arizona

books.acm.org ACM Books


will include books from across the entire
spectrum of computer science subject
matter and will appeal to computing
practitioners, researchers, educators, and
students.
will publish graduate level texts; research
monographs/overviews of established
and emerging fields; practitioner-level
professional books; and books devoted to
the history and social impact of computing.
will be quickly and attractively published
as ebooks and print volumes at affordable
prices, and widely distributed in both print
and digital formats through booksellers
and to libraries and individual ACM
members via the ACM Digital Library
platform.
is led by EIC M. Tamer zsu, University of
Waterloo, and a distinguished editorial
board representing most areas of CS.

Proposals and inquiries welcome! Association for


Contact: M. Tamer zsu, Editor in Chief
Computing Machinery
booksubmissions@acm.org Advancing Computing as a Science & Profession
CONTENTS J U LYAU G U S T 2 017
INTER ACTIONS
V O L U M E X X I V. 4

16 24 56

ENTER COLUMNS F E AT U R E S

10 DEMO HOUR 22 CONFESSIONS 28 COVER STORY


InTouch Wearables The Man Who Had Them All Intelligence on Tap:
Jinsil Hwaryoung Seo, Annie Uri Kartoun Artificial Intelligence
Sungkajun, Meghan Cook as a New Design Material
Tea with Crows 24 THE DESIGNERS SPEAKEASY Designers will one day be able to
Young Suk Lee Teaching Design Online use AI services in their creations.
Brighter Than a Thousand Suns Uday Gajendar How should they approach this
Susanna Hertrich, Akitoshi Honda emerging design material?
Second Skin Lars Erik Holmquist
Rachel Freire, Paul Strohmeier,
Cedric Honnet 34 Avoiding Pitfalls When
Using Machine Learning in
14 WHAT ARE YOU READING? HCI Studies
Ann Light Vassilis Kostakos, Mirco Musolesi

16 HOW WAS IT MADE? 38 Chatbots and the New


cringeMACHINE World of HCI
Asbjrn Flstad, Petter Bae Brandtzg
18 DAY IN THE LAB
Information Science 44 So You Want to Be an AI Designer?
at CU Boulder Nina (Zhuxiaona) Wei

50 Inspiring Innovation:
On Low-Tech in
High-Tech Development
MIDDLE IMAGE BY TOBIA S TOF T / FLICKR

Zara Mirmalek

56 Making Your
Presentation Accessible
Richard E. Ladner, Kyle Rector

2 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


Machine learning is
no silver bullet
for HCI research.
P. 34

60 74 88

FORUMS D E PA R T M E N T S

60 INTERACTION AND ARCHITECTURE 74 EVALUATION AND USABILITY 5 WELCOME


Toward Intelligent Environments: Usability, Tested? Change, Challenges, Constants,
Supporting Reflection with Neha Kumar, Naveena Karusala, Continuity, and Clarity
Smart Objects in the Home Aaditeshwar Seth, Biswajit Patra Simone Barbosa, Gilbert Cockton
Maliheh Ghajargar
78 DESIGN AS INQUIRY 6 BLOG@IX
63 COMMUNITY + CULTURE Exploring DIY Tutorials Toward Affective Social
Socially Just Design and as a Way to Disseminate Interaction in VR
Engendering Social Change Research Through Design Giulio Jacucci
Lynn Dombrowski Audrey Desjardins, Ron Wakkary,
Will Odom, Henry Lin, 85 COMMUNITY SQUARE
66 HCI EDUCATION Markus Lorenz Schilling HCI out of Namibia
The Future of User Experience Anicia Peters,
Education Heike Winschiers-Theophilus,
L E F T I M A G E C O U R T E S Y O F H O L I; M I D D L E I M A G E B Y G R A M VA A N I; R I G H T I M A G E B Y E L I B L E V I S

Andrea Peer Tuomo Kujala

70 UNIVERSAL INTERACTIONS 87 COMMUNITY CALENDAR


The 3Cs for Preschool
Childrens Technology: 88 VISUAL THINKING GALLERY
Create, Connect, Communicate Woman (Seated) with
Juan Pablo Hourcade, Luiza Superti Tablet Computer
Pantoja, Kyle Diederich, Liam Eli Blevis
Crawford, Glenda Revelle

On the cover: Composition by Andrij Borys


Associates; photo by Oliver Hoffmann

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 3


INTER ACTIONS A B I M O N T H LY P U B L I C AT I O N O F A C M

Editors-in-Chief Interactions (ISSN 1072-5520) is published Single copies are $13.00 to members, $20.00
Simone Barbosa six times a year in January, March, May, July, to nonmembers. Please send orders prepaid
Gilbert Cockton September, and November, by the Association plus $4.00 for shipping and handling to ACM
for Computing Machinery, Inc., 2 Penn Plaza, Member Services Dept., General Post Office,
Director of Publications Suite 701, New York, NY 10121-0701. Periodicals P.O. Box 30777, New York, NY 10087-0777 or
Scott Delman postage paid at New York, NY 10001 and at call +1-212-626-0500. For credit card orders,
additional mailing offices. POSTMASTER: call +1-800-342-6626. Order personnel
Executive Editor Diane Crawford Please send address changes to Interactions, available 8:30-4:30 EST. After hours, please
Managing Editor John Stanik ACM, 2 Penn Plaza, Suite 701, New York, NY leave message and order personnel will
Art Director Andrij Borys, 10121-0701. return your call.
Andrij Borys Associates
Copy Editor Kate Crane Editorial Information Change of Address
Assistant to the Editors-in-Chief Rachel Clarke To contact Interactions, email our editors at acmcoa@acm.org
Editorial Assistant Jade Morris eic@interactions.acm.org or For other services, questions, or information:
feedback@interactions.acm.org acmhelp@acm.org
Forum Editors The EiCs generally respond to inquiries,
>ENTER: Rachel Clarke including those concerning unsolicited
COMMUNIT Y + CULTURE: Christopher Le Dantec manuscripts, in 2-3 weeks. ACM Copyright Notice
DESIGN A S INQUIRY: Daniela K. Rosner Copyright 2017 by Association for Computing
E VALUATION AND USABILIT Y: Advertising Machinery, Inc. (ACM). Permission to make
David Siegel and Susan Dray ACM Advertising Department digital or hard copies of part or all of this work
HCI EDUCATION: Sukeshini Grandhi 2 Penn Plaza, Suite 701 for personal or classroom use is granted
HE ALTH MAT TERS: Yunan Chen New York, NY 10121-0701 without fee provided that copies are not
INTER ACTION AND ARCHITECTURE: Mikael Wiberg (212) 869-7440 FAX: (212) 869-0481 made or distributed for profit or commercial
INTER ACTION TECHNOLOGIES: Albrecht Schmidt advantage and that copies bear this notice and
SUSTAINABILIT Y IN (INTER)ACTION: Lisa Nathan Advertising Sales Account Manager full citation on the first page. Copyright for
THE BUSINESS OF UX: Daniel Rosenberg Ilia Rodriguez components of this work owned by others than
THE NE X T BILLION: Nithya Sambasivan ilia.rodriguez@hq.acm.org ACM must be honored. Abstracting with credit
UNIVERSAL INTER ACTIONS: Juan Pablo Hourcade is permitted.
VISUAL THINKING GALLERY: Eli Blevis (Curator) Publications Board
Co-Chairs: Jack Davidson and Joseph Konstan To copy otherwise, to republish, to post on
Columnists Board Members: Ronald F. Boisvert, servers, or to redistribute to lists, requires
MAKE IT WORK: Jonathan Bean Karin K. Breitman, Terry Coatta, prior specific permission and/or fee. Request
Ps AND Qs: Elizabeth F. Churchill Anne Condon, Nikil Dutt, Roch Guerrin, permission to publish from: Publications Dept.,
THE DESIGNERS SPE AKE A SY: Uday Gajendar Carol Hutchins, Yannis Ioannidis, ACM, Inc., Fax +1-212-869-0481 or
M. Tamer Ozsu, Mary Lou Soffa, email permissions@acm.org
Founding Editors Alex Wade, Keith Webster
John Rheinfrank and Bill Hefley For other copying of articles that carry a code
Publications Office at the bottom of the first or last page or screen
ACM, 2 Penn Plaza, Suite 701 display, copying is permitted provided that
New York, New York 10121-0701, USA the per-copy fee indicated in the code is
+1-212-869-7440 paid through the Copyright Clearance Center,
FAX: +1-212-869-0481 222 Rosewood Drive, Danvers, MA 01923,
+1-978-750-8400, +1-978-750-4470 (fax).
Subscriptions
Various subscription rates are available;
for more information please visit
https://campus.acm.org/interactions/subscribe

4 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


WELCOME
Simone Barbosa, Gilbert Cockton,
PUC-Rio Northumbria
University

Change, Challenges, Constants,


Continuity, and Clarity

A
s Interactions approaches its Some of what we cover in this issue network science, machine learning,
first quarter-century, it has is not new but nevertheless remains information visualization, and
grown with the academic relatively underrepresented in HCI diversity and inclusion in STEM. This
and professional disciplines and IxD. The Evaluation and Usability is neither HCI nor IxD as we have come
of human-computer forum addresses issues in the Global to know it, and thus it is no surprise to
interaction (HCI) and interaction design South, and Community Square see their research extending to human-
(IxD). Once the magazine enters its presents Namibian perspectives data interaction. Together, these new
second quarter-century, it will continue on responses to these and other directions set us up for this issues
to broaden as long as HCI and IxD challenges. The Community + Culture main focus: AI and big data.
continue to evolve, adapt, and reform. forum discusses social change and Our cover story, Confessions
And yet even at the close of Interactions justice through IxD and HCI. None column, and two features (Kostakos
first half-century, there will be of these topics is yet mainstream, and Musolesi, Flstad and Brandtzg)
continuities that have held some things so there is still work to be done in consider the prospects for AI and big
constant irrespective of the changes and achieving balance here across each year data in research and practice, as well as
challenges to come. of Interactions content. In this sense, their potential impacts on the future
Much of the breadth of this issue is change will have to be a constant for directions of HCI and IxD. Weis feature
familiar ground. We have features on sourcing articles for Interactions. provides a balancing perspective on AI
conference accessibility (Ladner and There are three new contributions design from a young professional, while
Rector) and the enduring importance of to breadth in this issue. The first is the Interaction and Architecture forum
low-tech artifacts in an ever higher-tech Ann Lights What Are You Reading? explores the positive reflective benefits
world (Marmalek). We chronicle design with a very broad range of books from smart objects.
innovations in Demo Hour and How read and unread. The second is Nina What is clear across this issue are
Was It Made?, and present concerns Weis feature on her experiences as the constants and continuities, and
about educating and enabling current a relatively young IxD specialist in some changes that will or must follow
and future interaction design specialists Baidus artificial intelligence (AI) in the face of emerging challenges.
(Designers Speakeasy column, HCI research center. Interactions needs to What is not clear, unsurprisingly,
Education and Design as Inquiry forums). share more early-career experiences is where this is all headed, but as
We also tackle creative preschool as a counterbalance to those of the professionals or researchers we
education (Universal Interactions forum). default well-established sages. The can shape this future as it emerges.
For each educational focus, challenges third debut of sorts is Day in the Lab, Sometimes, however, it will all be
arise due to the diversity of those being where Colorado Information Sciences one big blur. But as we close with this
educated and/or enabled. At one level, lab is an entire department, working issues Visual Thinking Gallery, we
the need for education remains across computational social science, can reflect on how often a big blur can
a constant, but at another, the changing digital humanities, crisis informatics, actually make some things really clear.
nature of those being educated, and digital identity, personal information
the manner in which they are educated, management, philanthropic Simone Barbosa and Gilbert Cockton
introduce new challenges. informatics, data ethics and policy, eic@interactions.acm.org

Interactions needs to share more


early-career experiences as
a counterbalance to those of
the default well-established sages.

DOI: 10.1145/3107082 COPYRIGHT HELD BY AUTHORS

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 5


BLOG@IX
Giulio Jacucci, The Interactions website (interactions.acm.org) hosts a stable of bloggers who
University of Helsinki share insights and observations on HCI, often challenging current practices. Each
issue well publish selected posts from some of the leading voices in the field.

Toward Affective
Social Interaction in VR

I
first encountered VR in the late and neuroscience as an environment characters. Emotional expressions in
1990s, as a researcher looking at that helps introduce contextual and avatars are often the result of a process
how it provided engineers and dynamic factors in a controllable way. involving several steps ensuring that
designers an environment for In such disciplines, affect recognition these relate to the intended emotions.
prototyping. After that I became and synthesis are critical to many The expressions are recorded first by
more interested in looking at investigated phenomena. capturing the live presentation from
how to augment reality and our a professional actor, using a facial-
surrounding environment. However, MULTIMODAL SYNTHETIC tracking software that also animates a
although VR had been around for AFFECT IN VR virtual character. Expressions can then
decades by that point, there were In social interaction, emotions can be manually adjusted to last for the same
many aspects, in particular from an be expressed through gestures, amount of time and end with a neutral
interaction point of view, that I felt still posture, facial expressions, speech expression. Different animations are
deserved investigation. VR is enjoying and its acoustic features, and touch. created for each distinct emotion type.
renewed interest thanks to the recent Our sense of touch plays a large role The expressions can then be validated
proliferation of consumer products, in establishing how we feel and act by measuring the recognition accuracy
content, and applications. This is toward another person, considering, of participants who watch and classify
accompanied by unprecedented interest for example, hostility, nurturance, the animations. This process works well
from consumers and by the maturity dependence, and affiliation. to customize the facial expression to the
of VR, now considered less and less to Having done work on physiological intended use in replicable experiments.
be hype and to be more market ready. and affective computing and haptics But this is resource-intensive and does
However, important challenges remain, separately, I saw a unique way to not scale well for other uses where facial
associated with dizziness and the limits combine these techniques to develop expression might need to be generated
of current wearable displays, as well synthetic affect in VR, combining in greater variations (for expressing
as interaction techniques. Despite different modalities. For example, nuances) or for generalizability, since
these limitations, application fields are the emotional interpretation of every expression is unique. While
flourishing in training, therapy, and touch can vary depending on cues mediated touch has been proven to
well-being beyond the more traditional from other modalities that provide affect emotion [1,3], behavior research
VR fields of games and military a social context. Facial expressions into the deployability, resolution, and
applications. have been found to modulate the fidelity of haptics is ongoing. However,
One of the most ambitious research touch-perception [1] and post-touch- in our recent studies, we compared
goals for interactive systems is to orienting response. Such multimodal several techniques to simulate a virtual
be able to recognize and influence affect stimuli are perceived differently hand of a character touching the hand of
emotions. Affect plays an important according to individual differences a participant [4].
role in all we doit is in fact an of gender and behavioral inhibition. Emotion tracking is more
essential aspect of social interaction. So For example, behavioral inhibition challenging in the case of a wearable VR
the study of affective social interaction sensitivity in males was associated with headset, as facial expressions cannot be
in VR can be important to the above- stronger affective touch perception [2]. easily tracked through recent computer-
mentioned fields to support mediated Taking facial expressions and touch vision software [5]. For recognizing
communication. For example, in as modalities for affective interaction, change in psychophysiological states
mental or psychological disorders, we can uncover different issues in or to assess emotional responses to
VR can be used for interventions and their production. Currently, emotional particular stimuli, physiological sensors
training to monitor patient engagement expression on avatars can be produced can be used. These sensors are also
and emotional responses to stimuli, using off-the-shelf software that being integrated into more and more
providing feedback and correction on analyzes the facial movements of an off-the-shelf consumer products, as
particular behaviors. Moreover, VR actor modeling basic expressions, head in the case of electrodermal activity
is increasingly accepted as a research orientation, and gaze. Subsequently, the (EDA) or electroencephalogram (EEG).
platform in psychology, social science, descriptions are used to animate virtual While EDA provides a way to track

6 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


Figure 1. Bringing it all together: hand tracking of the user through a glass. Wearable haptics, an EEG cap, and an HMD for VR allow the simulation
of a situation in which a person sitting in front of the user touches her hand with different facial expressions [1,2,4].

arousal among other states and is easy of how emotional expressions modulate inside HMDs, can be used both to
to use unobtrusively, it is suited for the processing of touch can be done by identify whether users attend to
changes in the order of minutes, not for event-related potential (ERP) in EEG a particular stimulus to track its
time-sensitive events in seconds and resulting from touch. Studies show emotional response, and to track
milliseconds. EEG, on the other hand, that the use of EEG is compatible with psychophysiological phenomena such
increasingly provided in commercial commonly available HMDs. as cognitive load and arousal. As an
devices, is better suited for time-precise Eye tracking, which recently example, the setup in Figure 1 includes
measurements. For example, the study appeared commercially to be used VR, haptics, and physiological sensors.

Figure 2. RelaWorld using VR and physiological sensors (EEG) for a neuroadaptive meditation environment [6].

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 7


BLOG@IX
It can be used to simulate a social she needs to attend to numerous features
interaction at a table where mediated and social interaction.
multimodal affect can be studied while In certain training situations,
an avatar touches the users hand, at the affective capabilities are essential to
same time delivering a facial expression. carrying out the task, such as in therapy,
ACM
ACM Conference
Conference The user recognizes the virtual hand which can be more physical, as in limb
in Figure 1A as her own hand, as it is injuries, or more mental, as in autism
Proceedings
Proceedings synchronized in real time. disorder and social phobias, or both, as
This setup can be used for a number in cases such as stroke rehabilitation.
Now
Now Available via
Available via of training, entertainment, or therapy In several of these situationsfor
purposes. For example, a recent product example, mental disorders such as
Print-on-Demand!
Print-on-Demand! applies VR for treating anxiety patients. autism, anxiety, and social phobias
Recent studies have evaluated the the patient practices social interaction
impact in training autism spectrum while monitoring how they recognize or
Did you know that you can disorder patients to apply this to dealing respond to emotional situations.
now order many popular with anxiety. In our own recent study, Well-being examples such as
we used the same setup for an air physical exercise and meditation
ACM conference proceedings
hockey game. The haptics simulated the (Figure 2). Affective interaction here
via print-on-demand? hitting of the puck, and the emotional can motivate physical exercise or
expression of the avatar allowed us to monitor psychophysiological states
study effects on players performance such as engagement or relaxation.
Institutions, libraries and and experience of the game.
individuals can choose Endnotes

from more than 100 titles FUTURE STEPS 1. Ravaja, N., Harjunen, V., Ahmed, I.,
Jacucci, G., and Spap, M.M. Feeling
VR devices, applications, and content
on a continually updated are emerging quickly. An important
touched: Emotional modulation of
somatosensory potentials to interpersonal
list through Amazon, Barnes feature in the future will be the touch. Scientific Reports 7 (2017), 40504.
affective capability of the environment, 2. Harjunen, V.J., Spap, M., Ahmed, I.,
& Noble, Baker & Taylor, including the recognition and synthesis Jacucci, G., and Ravaja, N. Individual
Ingram and NACSCORP: of emotions. differences in affective touch: Behavioral
A variety of research challenges exist inhibition and gender define how
CHI, KDD, Multimedia, an interpersonal touch is perceived.
for affective interaction:
SIGIR, SIGCOMM, SIGCSE, Techniques in recognizing users
Personality and Individual Differences 107
(2017), 8895.
SIGMOD/PODS, emotions from easily deployable 3. Spap, M.M., Hoggan, E.E., Jacucci, G.,
sensors, including the fusion of signals. and Ravaja, N. The meaning of the virtual
and many more. Physiological computing is advancing Midas touch: An ERP study in economic
fast in research and in commercial decision making. Psychophysiology 52, 3
(2015), 378387.
products. Vision-based solutions that
For available titles and track facial expression have recently
4. Ahmed, I., Harjunen, V., Jacucci, G.,
Hoggan, E., Ravaja, N., and Spap, M.M.
ordering info, visit: seen success; physiological-based sensors Reach out and touch me: Effects of four
librarians.acm.org/pod could soon follow suit. distinct haptic technologies on affective
Synthesis of affect utilizing touch in virtual reality. Proc. of the 18th
multiple modalities, as exemplified ACM International Conference on Multimodal
here. For example, combining touch Interaction. ACM, 2016, 341348.
5. Affectiva; http://www.affectiva.com/
and facial expression, but considering
6. Kosunen, I., Salminen, M., Jrvel, S.,
also speech and its acoustic features Ruonala, A., Ravaja, N., and Jacucci, G.
and other nonverbal cues. How RelaWorld: Neuroadaptive and immersive
to ensure that these multimodal virtual reality meditation system. Proc. of
expressions are generally valid and can the 21st International Conference on Intelligent
be generated uniquely. User Interfaces. ACM, 2016, 208217.
While these are challenges,
the potential application fields are Giulio Jacucci is a professor in computer
numerous and replete with emerging science at the University of Helsinki and
founder of MultiTaction (www.multitaction.
evidence of their relevance:
com). His research interests include multimodal
Training in, for example, emergency interaction; physiological, tangible, and
or disaster situations, but in principle ubiquitous computing; search and information
in any setting where a learner needs to discovery; as well as behavioral change.
simulate a task in an environment where giulio.jacucci@helsinki.fi

DOI: 10.1145/3097462 COPYRIGHT HELD BY AUTHOR

8 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


The newest
ACM forum.
Contributions
that cover the vast
information-rich world
where computing
Captivating
is embedded topics.
everywhere. Net Neutrality
and the Regulated
ACMs Ubiquity is
Internet
the online magazine
oriented toward the The End of Life
future of computing As We Know It
and the people who A Shortage of
are creating it. Technicians
We invite you to The Fractal
participate: leave Software
comments, vote for Hypothesis
your favorites, or
submit your own Your Grandfathers
contributions.
OldsmobileNOT!
Superscalar
Smart Cities

Visit us at
http://ubiquity.acm.org/blog/
10 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
10 D E M O H O U R
14 W H AT A R E YO U R E A D I N G ?
16 H OW WA S I T M A D E ?
18 DAY I N T H E L A B

ENTER

DEMO
HOUR

1. InTouch
Wearables
InTouch Wearables is a set of wearables that consists
of dresses and wearable accessories that allow a
mother and child to share remote touches through
garments with ambient feedback. This was developed
to explore how remote touches can convey emotion and
help people stay connected between remote locations.
Using InTouch Wearables, a parent can increase the
vividness of her conversation with a child through
contextualized touch, and loved ones may enhance the
affective tone of their communication using a remote
touch technology. All the electronic components for
sensing human touches and actuating the color-changing
garment are integrated into the main fabrics.

http://softinteraction.com/portfolio/intouch-wearables
https://youtu.be/ztErIhRWIvs
Seo, J.H., Sungkajun, A., and Cook, M.
InTouch Wearables: Exploring ambient remote
touch in child-parent relationships.
Proc. of TEI17. ACM, New York, 2017, 671676.

Jinsil Hwaryoung Seo, Annie Sungkajun, and Meghan Cook,


Texas A&M University
hwaryoung@tamu.edu

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 11


DEMO
HOUR

2
A playful kinetic
sculpture invites
people to tea.

3
The ornament on
the helmet lights up
when radiation is
encountered.

3
Scanning for
radiation outside
Fukushima.

2. Tea with dance. When the audience leaves,


the table transforms back into
Tea with Crows: Towards
socially engaging digital
imperceptible radiation. The
protagonist of a short film walks
Crows
brighter than a thousand suns images by susanna hertrich.

its original swan shape. Tea interaction. Proc. of CHI17 across the devastated areas near
with Crows aims to create an Extended Abstracts. ACM, the nuclear power stations in
Tea with Crows explores
engaging interaction through New York, 2017; http://dx.doi. Fukushima. He wears a uniform
experiential aesthetics by
shared experience, emotionally org/10.1145/3027063.3050429 that allows him to measure
embedding playful kinetic
connecting people together and display ambient radiation.
motion and shape-changing
through technology in a social Young Suk Lee, Indiana University His handheld device contains a
interfaces into interactive
setting. artdesignys@gmail.com Geiger counter kit. The readings
art. When people are nearby,
from the device are transformed
the sculptural table opens
http://www.youngsuklee.com/ into illuminations through
its wings in three directions,
3. Brighter
TeawithCrows.html ornamentation on his helmet.
like a blooming flower. Once
https://vimeo.com/184890191 His uniform is a reminder of
opened, the table reveals three
cups and saucers, inviting the
Tea with Crows: Experiencing
proactive ubiquitous
Than a traditional Samurai clothing, as
well as contemporary workers
audience to tea time. The upper
sculpture is then activated,
technology by interactive Thousand Suns outfits. As the poetic short film
art. Proc. of TEI17. ACM, New progresses, information on
and three black birds attached Brighter Than a Thousand Suns
York, 2017; http://dx.doi. radiation suggests symbolic
to a chandelier begin a playful is an art project that explores
org/10.1145/3024969.3025058 meaning revealed over time.

12 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


4
An open source
eTextile platform
showcases elastic
materials and
an otherworldly
aesthetic.
s e c o n d s k i n p h o t o b y a l l a n a m a t o ; m o d e l : a l i c i a w i t t; v r g l o v e s i n c o l l a b o r a t i o n w i t h a r t y o n m a x i m . s e c o n d s k i n d e t a i l p h o t o b y r a c h e l f r e i r e .

4
Close-up detail of Second Skin eTextile
with stretch fabric and electronics.

http://www.susannahertrich.
com/art/1000suns.shtml
4. Second Skin circuitry as a design feature. The
aim is to facilitate both maker
Strohmeier, P. Second Skin: An
exploration of eTextile stretch
https://vimeo.com/205215267 Second Skin is an eTextile concept and manufacturable techniques circuits on the body. Proc. of
Hertrich, S. and Honda, A. for rapid prototyping, using to create viable, provocative TEI17. ACM, New York, 2017,
Brighter Than a Thousand Suns: elastic materials and techniques designs. This open source textile 653-658. DOI: https://doi.
A uniform to detect and display from activewear and lingerie. It platform invites others to adapt, org/10.1145/3024969.3025054
radiation. Proc. of TEI17. ACM, explores wearable electronics add functionality, and experiment
New York, 2017, 659663. that can withstand the robust to optimize techniques and Rachel Freire, Rachel Freire
requirements of human designs that can be shared among Studio
interaction, drawing inspiration designers and researchers. rachel@rachelfreire.com
Susanna Hertrich, Institute of
and practical solutions from Paul Strohmeier, University of
Experimental Design and Media
traditional pattern cutting and http://www.rachelfreire.com/ Copenhagen
Cultures, Academy of Art and
stretch-garment technology. second-skin-login/ Cedric Honnet, Datapaulette
Design FHNW
The project explores the Alice https://www.youtube.com/
mail@susannahertrich.com
in Wonderland aesthetic of watch?v=vd2GedFZLIs
Akitoshi Honda, Ahonda.org
eTextiles, focusing on scale and Freire, R., Honnet, C., and
info@ahonda.org

DOI: 10.1145/3096482 2017 ACM 1072-5520/17/07 $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 13


WHAT
ARE YOU Specs
READING? Focus: Design research,
social well-being,
sustainable futures,
politics of participation,
long-term social and
cultural impact of digital
networks in post-industrial
and developing regions
Base: University of Sussex,

Ann Light Brighton, U.K.

For an English graduate done enough to show my work) and other fiction in
who read avidly for appreciation of them. which the Axis Powers win
pleasure through school Reading them is a whole the Second World War, the
and university, I am other matter. day was structured
disappointed in how little Atypically, you find me
I read these days. I am deep in sci-fi. The book
tempted to claim I write is Crashing Heaven by Al
more words than I read, Robertson, given to me
especially if we include by the author at an event
university administrative I ran on counterfactual
writing. I have reached worlds and the design of
a point where I feel innovation. Inspired by
that as long as I buy the Philip K. Dicks The Man
books I care about and in the High Castle (another
pay the royalties, I have novel I read recently for
to give people parallel
worlds to imagine, fill
with novel technologies,
and then consider as a
play of tools and values.
Al was a participant in Mostly, when I get books
the workshop; by the end, (and I love to buy them),
he had co-constructed they sit in a queue to wait
a universe in which the till I go on holiday. Because I
British Reformation will see Al again quite soon,
never happened, sin-o- his book jumped the other
meters abounded, and all non-academic hardbacks
electricity was controlled by waiting for me (Johnny
the Pope. For my part, I was Marrs autobiography on
about to plunge into a world his incredible musical
of artificial intelligences career Set the Boy Free
and giant spaceships, and Robert MacFarlanes
where dead people sing and lyrical walking reflection
puppets can run your brain. The Old Ways). I am curious

I was about to
plunge into a
world of artificial
intelligences and
giant spaceships,
where dead
people sing
and puppets can
run your brain.
14 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
ACM
LEARNING CENTER
RESOURCES
FOR LIFELONG LEARNING
about his work. And I am another philosopher of
grateful for his gift. As
usual, obligation is driving
becoming, entitled To Be
Born. I bought it from the learning.acm.org
my reading choices. But it author last week, almost
is also reminding me how as a memento, after
much I love to read fiction; listening to her introduce
the story has caught me and her phenomenology of
I am really happy to be back birth. She was visiting the
in a page-turning alternative University of Sussex for a
reality. conference in her honor, and
sharing a new conception
of what it is to come into
the world and how best to
nurture that arrival. Having
heard the gist of it, I will
probably only read it if I
need to quote her, much as
I would like to settle down
with it.
Instead, I will be
reading a colleagues
In the other corner is the working paper on Deep
pile of academic books that Transitions: Emergence,
I keep meaning to open. Top Acceleration, Stabilization
of this pile is the weighty and Directionality (Johann
Oxford Handbook of Process Schott and Laur Kanger) Online Courses
Philosophy and Organization because it will be useful in
Studies. It is about time that framing how I talk about from Skillsoft
I learnt of ontologies that vulnerabilities in current
are not object-oriented; I technology development Online Books
write so much about process, in an application for
relations, and states that research funding that I am from Safari, Books24x7,
change. Still, Im not quite preparing. It seems all my
there yet with this one. academic reading at the
Morgan Kaufmann
moment is on change. and Syngress
Ann Light is professor of
design and creative technology Webinars
at the University of Sussex in
Brighton, U.K., where she leads
on todays hottest topics
the Creative Technology Research
Group.
in computing
ann.light@sussex.ac.uk

Joining it is a slim new


volume by Luce Irigaray,

DOI: 10.1145/3095759 COPYRIGHT HELD BY AUTHOR

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 15


HOW Specs
WAS IT Materials: 3mm
MADE? plywood, 3mm twin-wall
polypropylene sheet,
timber dowels, ABS
plastic, 36mm LED pixels,
microphone, Arduino Uno
with Waveshield
Tools: Laser cutter, CNC
cutter, desktop FDM

cringeMACHINE
3D printer, Rhino3D +
Grasshopper, Processing,
nuts and bolts, cable ties

Describe what you made. into its component parts, joints was not going to be that even making simple
cringeMachine is a varying in color and structurally viable while interactive systems could
temporary installation intensity. also maintaining the elicit great interest and
composed of 20 truncated modularity of the structure responsethe sculpture
tetrahedrons that respond What materials and tools at the desired scale. The became more and more like
to the sounds around it. Our did you use? way we got around it was a reflector of the performers
initial idea was to create a We used thin twin-wall by fixing hinged joints in the space surrounding
transformable sculpture polypropylene sheets for into position and then it rather than a singular
made of self-similar parts solid LED component settling on the most stable sculptural statement. Its
that could be assembled into cladding, laser-cut plywood configuration of parts: a reaction to sound often
a variety of configurations. for the flexible hinge truncated dodecahedron. became obfuscated,
When you make sufficient connectors, pine wooden This is interesting since appearing more like a
noise around it, the dowels, and 3D-printed some naturally occurring flickering candle with a
cringeMachine sends a pronged fittings for the tessellations (like crystals) mind and thoughts of its
pulse of lights through a hollow structural frame. tend to create forms that are own. The interaction felt
sequence of LEDs built The use of expensive- similarly stable. natural and less mechanical
looking (but in reality, than what we were initially
dirt-cheap) white plastic in What was the biggest expecting.
combination with natural surprise in making this?
timber tones created an It was interesting to discover How would you improve on
interesting visual blend this if you were to make it
of materials reflecting the again?
combination of precisely In terms of form, we would
machined and meticulously The interaction definitely redesign the
hand-crafted construction
techniques.
felt natural and friction hinge connectors;
though their complexity
less mechanical added to the overall
Did anything go wrong? than what we aesthetic effect, they

C omputer rendering of original


Halfway through the
process, we realized that
were initially potentially could have
been simplified, making
design concept. using hinged friction expecting. them easier to fabricate.

A
 ssembling flexible hinge Detail of cell joint and Assembling the ring module. Detail of hollow-cell and
joints. sound sensor. solid-cell joint.

16 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


Interlocking them
mechanically would also
increase overall stability
and potentially fulfill our
initial aspiration of making
the structure modular. We
would also like to expand on
the ideas of the modularity
of responsiveness and
structural modularity
making components
independently addressable
as well as potentially
building awareness and
simple behaviors into
individual cells.

Andrei Smolik,
Curtin University

Robert Cameron,
The University of Western Australia
thedeadpixelproject@outlook.com

http://www.
thedeadpixelproject.
com/subpages/research/
cringeMACHINE.html

DOI: 10.1145/3095803
COPYRIGHT HELD BY AUTHORS

D
 etail of completed sculpture Lighting tests with partially constructed
responding to sound. sculpture.

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 17


DAY IN
THE LAB

18 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


W
Information Science
hat is a unique
feature
of your lab?

at CU Boulder The Department


of Information
Science at the
As told by Casey Fiesler, William Aspray, Lecia Barker,
University
Jed Brubaker, Laura Devendorf, Brian Keegan, Leysia Palen,
of Colorado Boulder (CU) is brand-
Michael Paul, Danielle Szafir, Ricarose Roque, Rick Robinson, new and small, so we have had the
Amy Voida, and Stephen Voida opportunity to make our space and
processes highly collaborative. As such,
our lab is an entire department! We
have faculty and students working
in areas that include computational
social science, digital humanities,
crisis informatics, digital identity,
personal information management,
philanthropic informatics, data ethics
and policy, network science, machine
learning, information visualization,
and diversity and inclusion in
STEM. One theme that cuts across
some of our research (and serves to
translate research into undergraduate
education) is human-data interaction,
as an expansion of human-computer
interaction. We combine areas of
expertise for the benefit of the
classroom, Ph.D. student advising, and
numerous research collaborations. In
addition, the entirety of the faculty
and Ph.D. student group is working
together on a project to understand and
promote the practice of human-centered
data science across several academic
disciplines at CU. Though we all have
research agendas of our own, having a
collective identity is important to our
mission and our operations. We really
do feel like a research group as much as a
department.

How many people are in the lab, and


what is the mix of backgrounds and
roles? Information Science currently
includes 13 faculty members, 13
additional courtesy faculty members,
professional research staff, a dozen
Ph.D. students, and a number of
other graduate and undergraduate
researchers. We are fortunate to
have close connections to other
departments and institutes on campus,
so our student researchers come
from all overnot only information
science but also computer science, the
Institute of Cognitive Science, the
ATLAS Institute, communication,
and journalism. The faculty also has
diverse backgrounds, with training
and degrees in communication,
computer science, history, human-
INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 19
DAY IN
THE LAB

Our faculty and


personnel practicing our
mountain selfie skills.

L aura Devendorf
works with
prototypes from
Steve Voidas
research group.

As a department
and research group,
we are interested in
pushing the boundaries
of what information
science can be.

Leysia Palen
works with student
researchers.

20 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


A research
showcase in the lab
garage.

A Ph.D. student showcases the Hololens


he is using in visualization research.

centered computing, journalism, law, Cat. Meanwhile, Jed Brubaker and How would you describe how people
math, and psychology. Since we value Casey Fiesler are holding their research interact in your lab? The environment
well-rounded researchers, it is rare for meeting in the Garage with students is congenial and collaborative. The
someone to have a single role in research who are working on social-computing personnel and physical environment
projects. Students who build systems topics. It is common to find small groups mutually reinforce our goals of
may also be doing empirical work, and of Ph.D. students working together on establishing a new set of educational
it is common for someone to have a lead the expansive whiteboard in the grad and research programs on our campus.
role on one project and a supporting role cafe areafinding that spontaneous We strive for a high degree of both
on the next. conversations often turn into new cooperation and individuation that
collaborations! supports professional development
Briefly describe a day in the life of your and creates an organization with
lab. As a new unit that is building its What is one feature of your lab that you porous boundaries that welcomes many
research portfolio, business processes, could not do without? Our open space disciplines to its projects.
and even curriculum from scratch, has been helpful in the development of a
every day is a little different, though new unit where consultations between What is the one thing you see as most
there are patterns to the ways in which faculty, staff, and students can happen important about the work you do
we work and collaborate. We have an readily as issues are being decided, there? As a department and research
open office plan with a number of huddle often for the first time. Aesthetically, group, we are interested in pushing
rooms for small meetings, and a large the long sight lines across the space the boundaries of what information
working and meeting space dubbed to the large bank of windows brings science can be. By bringing many
the Garage because of the rolling glass light throughout, while also allowing people together and surfacing as much
garage doors that can section off public for people to identify places where as possible how different kinds of
space. Our huddle rooms are all named they can work alone or together. The research are done, we strive to conduct
after Internet cats, and throughout the size of our space works well for a new projects that integrate multiple forms
day you will come across ad hoc group department, but we are also looking of expertise, methods, and analytic and
meetings. Perhaps Steve Voida and forward to expanding our footprint as design expression.
some students are building prototypes student and faculty enrollments grow
in NyanCat while Danielle Szafir and to provide working spaces for different
Michael Paul consider visualizations of forms of information science education http://www.colorado.edu/cmci/
social-media health data in Keyboard and research. academics/information-science

DOI: 10.1145/3097266 COPYRIGHT HELD BY AUTHORS

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 21


COLUMN CONFESSIONS
Uri Kartoun,
IBM Research

The Man Who Had Them All

A
significant portion outpatient code. We found that more high risk of developing certain diseases.
of my time at than 87 percent (56,691 of the patients) Recent advances in software, such as
Massachusetts had two or more chronic conditions, code-sharing tools, freely available R
General Hospital and, looking at a sicker portion of the and Python machine-learning libraries,
(MGH) was spent population, more than 42 percent rapid communication tools, and new
analyzing a cohort of (27,806 of the patients) had five or more algorithms have accelerated healthcare
65,099 individuals chronic conditions. applications (such as decision support
diagnosed with type 2 diabetes mellitus I recall that of those 65,099 systems in the ER and remote patient
(T2DM). During these training years individuals, one man had the full monitoring), as well as research. Such
as a research fellow (2013 to 2016), spectrum of the 15 chronic conditions. capabilities were not sufficiently
I, along with my colleagues at MGH He had current or historical diagnoses available to us a decade ago. Prediction
and Harvard, implemented a variety of hypertension, asthma, osteoporosis, models have gradually become more
of predictive modeling methods congestive heart failure, atrial accurate because of the software
as well as incorporated natural fibrillation/atrial flutter, ischemic and hardware advances that have
language processing techniques heart disease, chronic kidney disease, accumulated over the past few decades.
to better understand diseases and cerebrovascular disease, depression, Combining the ability to store and
their complications. We focused on arthritis, diabetes, hyperlipidemia, rapidly process the records of hundreds
cardiovascular disease, liver disease, chronic obstructive pulmonary disease, of millions of individuals by using
and insomnia. Alzheimers, and at least one type of current or developing new analytic
This T2DM cohort contained cancer. This patient had all conditions techniques may bring prediction
complete clinical details as well yet, strikingly, he was alive. accuracy to crystal-ball levels.
as demographics of patients who I now conduct research that Many hardware-based technologies
received care at MGH or Brigham and focuses primarily on healthcare at that once existed only in the realm
Womens Hospital (BWH) between IBM Research, and I often remember of science fiction are gradually
1992 and 2010. The cohort was large, that patient and wonder whether he becoming available, including robotic
considering all clinical narrative notes has survived. If so, what spectacular nurse assistants, artificial retinas,
(office, medication management, and mixture of physical and mental and light bulbs that kill bacteria at
operative notes) that accompanied characteristics made him so sick and, at patients bedsides. An even more exotic
the traditional electronic medical the same time, so invincible? Currently, technology is Caltechs experimental
records elements (billing codes and when I dissect patient profiles of a prototype that demonstrates how a
medication prescriptions). medical complexity similar to that paralyzed man can drink beer with
I had the opportunity to present mans, I often ask myself whether those the help of a mind-reading robot.
the methods used to create the cohort situations could be reversed. Advances in prosthetics, anti-aging
as well as its content in more detail at Many publications describe novel drugs, tooth-regeneration techniques,
the American Medical Informatics findings of using nontraditional risk sensors that allow us to watch veins
Association 2015 Annual Symposium factors to better identify individuals at under the skin in real time, gel that
[1]. We were interested in analyzing stops bleeding, and cholesterol-
chronic conditions, including the removing machines are only a few
15 common conditions reported by examples of the disruptive technologies
the Centers for Disease Control and Many hardware-based that may reverse chronic conditions.
Prevention (CDC) as contributing to
multiple chronic comorbidities [2]. We
technologies that once Most scientists and researchers
believe that big data will transform
implemented the same comorbidity existed only in the medicine [3] despite current substantial
identification method proposed by the realm of science fiction technological barriers [4]. However,
CDC, counting a certain comorbidity
for a patient if the comorbidity was
are gradually when algorithms are applied to clinical
data, they are deficient in their ability
documented as a 1 inpatient or 2 becoming available. to make accurate predictions. The
22 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
algorithms rely on information that Hats off to the man who had all Proc. of American Medical Informatics
occurred in the past, then attempt 15 chronic conditions, and hats off Association 2015 Annual Symposium. Nov.
2015, San Francisco, CA.
to create links between covariates to his heroic struggle for survival.
2. Ward, B.W., Schiller, J.S., and Goodman,
and outcomes, and reflect the His unbreakable soul was enhanced
R.A. Multiple chronic conditions among
reasoning about the future at the level by care from clinicians equipped with U.S. adults: A 2012 update. Prev Chronic
of the individual patient. Had the not only extensive experience but also Dis 11 (2014), E62.
computational capabilities available to state-of-the-art tools and algorithms. 3. Obermeyer, Z. and Emanuel, E.J.
us at present existed in the 15th century, For now, technology combined with Predicting the future - big data, machine
would it have been possible for Leonardo human care can merely delay the learning, and clinical medicine. N Engl J
Med 375, 13 (2016), 12169.
da Vinci to develop a machine-learning deterioration of his condition, at
4. Boll, S., Heuten, W., and Meyer, J.
algorithm to predict the emergence least temporarily. I believe, however, From tracking to personal health. ACM
of the 21st centurys new infectious that some chronic conditions will Interactions 23, 1 (2016), 7275.
diseases, such as severe acute respiratory disappear in coming years, and we 5. Kartoun, U. A user, an interface, or none.
syndrome (SARS)? Probably not. Like scientists, engineers, and clinicians ACM Interactions 24, 1 (2017), 2021.
humans who rely on their intelligence, are here to make that happen. 6. Beam, A.L. and Kohane, I.S. Translating
imagination, and observations of the artificial intelligence into clinical care.
JAMA 316, 22 (2016), 23682369.
past to make predictions [5], even the Endnotes
I M A G E B Y P O N G M O J I / S H U T T E R S T O C K .C O M

most advanced algorithms [6] share a 1. Kartoun, U., Kumar, V., Cheng, S.C., Yu,
similar deficiency. Efficient machine- S., Liao, K., Karlson, E., Ananthakrishnan, Uri Kartoun is a research staff member at
A., Xia, Z., Gainer, V., Cagan, A., Savova, IBM Research in Cambridge, MA. Previously
learning algorithms of the future must
G., Chen, P., Murphy, S., Churchill, S., he was a research fellow at Harvard Medical
incorporate elements unrestricted to Kohane, I., Szolovits, P., Cai, T., and Shaw, School/Massachusetts General Hospital. His
computer science or statistics into their S.Y. Demonstrating the advantages of Ph.D. from Ben-Gurion University of the Negev,
functionality, and at this stage such applying data mining techniques on time- Israel, focused on human-robot collaboration.
elements are not yet known to science. dependent electronic medical records. uri.kartoun@ibm.com

DOI: 10.1145/3096966 COPYRIGHT HELD BY AUTHOR

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 23


C O L U M N T H E D E S I G N E R S S P E A K E A S Y
Uday Gajendar
Principal Designer

Teaching Design Online

H
ow would you create a faculty at Lesley, not just me. Its propositions and questions that
design class that must certainly been an illuminating and become embodied as problems for
be entirely online, with at times quite trying experience that exploration (as exercises, projects,
no in-person, in-studio I am, as of this writing, finishing up, etc.). And that dynamic fosters a
interaction? Its quite all to be integrated into the schools depth of investigation with materials
the design problem in official learning management system such as type, color, motion, behavior,
itself, isnt it? (LMS), Blackboard. ergonomics, and affordances, from
The past few years have seen a Id like to share my perspectives screens and pixels to circuits and
dramatic rise in the availability of on this process, in the hopes of sensors and beyond, as we advance
online-only classes. Distance-based stimulating useful debate on this topic into the emerging areas of robotics,
learning programs have thrived for of online teachinga great challenge wearables, autonomous vehicles, and
quite some time, as supplements or for HCI professionals! so on.
extensions of some core curriculum. First, lets acknowledge that there The numerous benefits of a live
But now thanks to Khan Academy, is something uniquely challenging studio context with the combined
Coursera, Udacity, and others (not to when moving a design course online. presence of students and instructor(s)
mention a lifetimes worth of lectures Why is that? Design (whether together include:
posted on YouTube or iTunes), there administered as HCI or fine arts Immediacy of conversations
has been a veritable explosion of or D-School) is fundamentally a undisturbed by filters/technologies
such offerings, shaping a popular practical activity aimed at shaping Development of trust and rapport
expectationcertainly among informed perspectives and tackling via question/answer dialogues
millennial/GenY demographicsto embodied problem solving via The challenging of assumptions
be able to learn pretty much anything, experimentation, testing out theories with right here, right now
totally online, from economics to in some materially manifested form stimulation of ideas and questions
programming to human anatomy. (i.e., concepts with tangible outcomes from other students (or re-addressing/
And naturally, offerings centered on for evaluation: a device, an app, a re-explaining in other ways, with
user experience or HCI or interaction system model, a video, and so forth). physical gestures and demonstrations)
design are popping up too. But Indeed, a studio or lab space with The generation of eureka
what would it mean to translate collaborative, project-based inquiry moments of insight through students
something that is typically done as is what drives pretty much all design witnessing (via whiteboards or screens
an in-person, studio-based model of programs of good repute. Direct, or being in the shop, etc.) how such
learning exchange into a purely online real-time interaction between a ideas manifest in making something,
asynchronous transaction? What are teacher and her students is a vital or simply by pointing out to students
the considerations and impacts upon means of wrestling with various examples that illustrate abstract
instructor roles, student expectations, points (literally, show and tell).
tangible outcomes, and general All in all, the studio context
pedagogical framework? enables a rather ultra-high-definition
Ive recently been involved in What would it mean resolutionway better than 4K
exactly this situation, having signed
up to create an online class on design to translate something HDTV!of educational experiences for
developing design aptitude and skills.
thinking 101 as an elective for Lesley typically done as And lets not forget the raw
University in Boston. The course is
part of its pioneering undergraduate
an in-person, physicality in the exploration of
ideas! Making a quick prototype
degree program on UX, which offers studio-based model right there to validate a claim and
a fully online, accredited design of learning exchange then literally picking it up, playing
program. Ive been serving as the
instructional designer for this class,
into a purely with it, debating its qualitiesthis
all yields a memorable, grounded
so it could be taught by any qualified online transaction? experience of learning, echoing John

24 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


Deweys doing and undergoing in and asynchronously: outlines, folders, and frameworks to help me shape
forging comprehension as a testament files, annotations, updates. Are a syllabus with identified learning
to the vitality of a truly educational students getting the updates and truly activities and specific outcomes per
interaction. It is an experience checking out the docs?? Who knows! a rigorous structure (i.e., Blooms
enabled by the active environment But let me back up a bit. As part Taxonomy as the main reference).
of a studio, supporting the journey of my deal with Lesley University, But more important, this class
to inquire, interpret, understand, I was required to participate in a offered a chance to feel what its like
manifest, and learn. four-week seminar on instructional to take a class purely online for an
But what about a class that exists designyes, an online class on how extended timet hats right, gain
solely via the interfaces of an online to design an online class, so quaintly some empathyparticularly as a busy
learning system; how does design meta! This class provided tools professional with a hectic schedule,
learning even happen? Its all quite compelled to work on group projects
different! There is only a Web with other classmates who are in
browser to access predefined course different time zones.
materials housed within a perhaps
In this era of glance, Some big questions and issues
IMAGE BY TOBIA S TOF T / FLICKR

unnecessarily complex LMS software surfaced immediately:


suite, whose difficulty may rival scan, and react, How do you persist and balance
that of the enterprise business apps expect that literacy multiple modes of presence with
that all teachers and students must
use daily. Plus, there are layers of
model to be applied to an online class, with distributed
asynchronously interacting
interpretation occurring at a distance your course materials. students and instructors? Theres

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 25


C O L U M N T H E D E S I G N E R S S P E A K E A S Y
the teaching presence (offering and theres more emphasis on possible in a studio contextthe
guidance and feedback), a social peer learning via online chats and disembodiment; asynchronous,
presence (classmates collaborating discussion forums, with time- fragmented attention; distributed
and dialoguing), and the cognitive delayed, back-and-forth feedback tools; and interference from poorly
presence (the students intellectual on posted assignments. So youre designed online tools that get in the
engagement). All of this happens more like a facilitator leveraging the way. And do we really want education
quite f luidly IRL (in real life) but LMS tools at your disposal to guide simply distilled to an app thats highly
must be actively sought or managed communications along, which is also transactional and prescriptive? Would
when online. amplified by office hours and email. John Dewey approve? I think not.
Related, how does a class form Its a bit more of a quiet and subtle So what does all this mean for the
collegial bonds of interaction that may role, since students arent showing future of teaching design online?
naturally and easily develop in a up to a place and seeing you in person And how do we preserve the stellar
regular semester studio class? For gesturing with your hands and qualities of a studio or lab model of
online-only, such class dialogues expressing your professorial guidance design learning while respecting the
are conducted asynchronously via with your face. constraints of the online medium? Is
interface constructs like discussion Oh, and speaking of time, get it truly possible?
forums, comments on journal entries, ready to experience severe time I am optimistic as technologies
and time-shifted video posts. It dilation of class exercises, due improve (high-resolution video,
definitely raises questions around to the asynchronous nature of the virtual reality, robust discussion/
developing social bonds and collegial class. What I mean is, something threading systems, truly fluid UX
rapport, as well as the accuracy of that takes just 10 to 15 minutes of across channels and devices); and we
interpretation of textual exchanges, real-time, extemporaneous demo in the field of HCI must continue to
emotive reactions, and so on. Identity and explanation (e.g., showing the develop novel approaches to express
and authenticity (not to mention the class how to do paper prototyping virtual presence and interactivity as
timeliness) of communications, as or wireframing) could take WEEKS new kinds of digital literacy emerge.
with any social online medium, form due to allowance for reasonable time Great potential remains as technology
another hump to get over in enabling periods for studying background accelerates to simulate truly high-
productive class dynamics. materials, digesting detailed resolution communications, with
How do you evolve your approach instructions, setting up milestones for greater fidelity of nuance and
from an adaptive model of dynamic feed- check-ins, reflecting back in a virtual engagement so that the virtual feels
back with students to a more static, pre- chat room, and responding to those truly live and physicaleven visceral,
scriptive model of detailed, predefined reflections. Not efficient at all, but it not simply a pale simulation. Imagine
lesson plans? Indeed, a big part of the is a desperately crucial expectation to an LMS system that fully takes
value in teaching is the guidance from contend with for online classes, as a advantage of VR with AI services,
students to see if they get it and how general pattern. personalized chatbots, and highly
much iteration on your part is needed And, lets face it, your students responsive conversational interfaces
to evolve your methods to foster their are interacting, as their primary as mechanisms to compensate for
learning. For an online class, every- conduit, with the interface of the todays deficiencies, making the
thingand I do mean EVERY read- LMS system to access readings, write educational experience a dynamic
ing, exercise, and assignmentmust notes, post assignments, and engage online marvel that truly activates
be verbosely detailed with generous with the instructors. The structure learning. And yet we must be realistic:
instructions, with nothing taken for and personality of that LMS are There are critical constraints as new
granted. Remember, you are not there vital to enabling a smooth, efficient forms of educational development
to demonstrate how to perform an ac- experience, to truly enable not just emerge. Lets remember that in the
tivity, as you would in a real class, and learning but also the experience of end, regardless of the medium or
answer inevitable questions or clarifica- being a student (or a teacher). Not interface, to teach is to illuminate,
tions. Clean-slate thinking is required; to be forgottencontent strategy is guide, enable, and inspire others to
you must truly assume nothing! crucial! As a course designer, part of take a path of discovery and mastery,
What is your role as a teacher in your job is to make your lessons easy whose fruits bear out in reality,
a completely online situation? In a to scan, digest, and act upon. In this beyond any classroom or screen.
studio context, you most likely are the era of glance, scan, and react (thanks
central authority figure, a demanding Facebook and Twitter!), expect that Uday Gajendar (www.ghostinthepixel.com) is
coach, and an empathetic guide literacy model to be applied to your a design leader focused on next-gen innovation
and guiding startups on UX fundamentals. He
to help students along the path of course materials, for better or worse.
has more than 12 years of versatile experience
understanding, which depends upon Clearly theres an array of issues at Citrix, Peel, CloudPhysics, Netflix, Adobe,
those modes of presence described that make it quite challenging to and others. He also routinely speaks worldwide
earlier. However, for online teaching, enable any kind of design learning on design topics.
your presence is more fragmented online, compared with whats udanium@gmail.com

DOI: 10.1145/3101104 COPYRIGHT HELD BY AUTHOR

26 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


The
The SIGs,
Handbookactiveofchapters, individual members,
Multimodal-Multisensor notable
Interfaces, leaders,
Volume social and
1 provides the political issues,
first authoritative
international issues, computing and community education...all are topics found within this first
The
The SIGs,
resource on whatactive
Handbook ofchapters,
has become individual members,
the dominant
Multimodal-Multisensor notable
paradigm
Interfaces, leaders,
for
Volume new social and
computer
1 provides the political issues, input
interfacesuser
firstFeaturing
authoritative
book-length history of the Association for Computing Machinery (ACM).
international issues, computing and community education...all are topics found within this insightful
first
profiles
involvingof people
resource on
new media
book-length who
what shaped
has become
(speech,
history ACM,
the such
dominant
multi-touch,
of the Association as Edmund
paradigm
forgestures,
Computing Berkeley,
for new
writing)
Machinery George
computer
embedded Forsythe,
interfacesuser
(ACM).inFeaturing Jean Sammet,
input
multimodal-multisensor
insightful
Peter profiles
Denning,
involvingofnewand
people Kelly
mediawho Gotlieb, and honest
shapedmulti-touch,
(speech, ACM, such as assessments
Edmund
gestures, of
Berkeley,
writing) controversial
Georgein
embedded Forsythe,episodes, this volume
Jean Sammet,
multimodal-multisensor
interfaces. These interfaces support smart phones, wearables, in-vehicle and robotic applications,
deals Peter
with Denning,
compelling andandKellycomplex
Gotlieb, issues involving
and honest ACMofand
assessments computing.
controversial episodes, this volume
interfaces. These interfaces support smart phones, wearables, in-vehicle and robotic applications,
deals other
and many with compelling
areas thatand arecomplex issuescompetitive
now highly involving ACM and computing.
commercially. This edited collection is
This isand
notmany
a narrow
other areas that are now highly competitive commercially. This about
organizational history. While much information the SIGs is
edited collection and
written by international
This
committees is not a narrow
are presented, experts and pioneers
organizational
this book is about in
history. thethe
While
how field.
muchACM It provides
information athe
textbook,
about
definedtextbook, the reference,
SIGs
discipline, and
broadenedand
written by international
committees are presented, experts and pioneers
this book is about in
how thethe
field.
ACM It provides
defined athe discipline,reference,
broadenedand
the profession,
technology and how
roadmap forhowit has expanded
professionals research
working frontiers.
in this and related It is areas.
a permanent contribution to
the profession,
technology and
roadmap for it has expanded
professionals research
working in frontiers.
this and It is areas.
related a permanent contribution to
documenting the history of ACM and understanding its central role in the history of computing.
documenting the history of ACM and understanding its central role in the history of computing.
C O V E R S T O RY

Intelligence
on Tap:
Artificial Intelligence
as a New Design Material
Lars Erik Holmquist, Northumbria University

Insights There has been a revolution, but it much more elusive. And so for decades,
C O V E R C O M P O S I T I O N B Y A N D R I J B O R Y S A S S O C I AT E S; P H O T O B Y V I K T O R G L A D K O V

Through a combination snuck up on us so gradually that youd the idea of artificial intelligence has
of factors, AI has recently be forgiven if you missed it. Its called been considered mostly an unkept
made significant progress artificial intelligence, and it will have promise. While applications of machine
and is now integrated in a profound impact on how we design learning have been increasingly
many successful products. digital products in the near future. useful when it comes to processing
In the future, AI will become This has been something of an big-data collections at major Internet
available as a resource unexpected comeback. In the very early companies, the consensus has been that
to use by non-experts days of computing, many expected for most practical applications, human
intelligence on tap. that machines would soon be able to intelligence simply cannot be replaced.
Interaction designers need complement or even surpass humans But recently, artificial intelligence,
to consider AI as a new in tasks requiring intelligence. But or AI for short, has actually begun to
design material, with its while well-defined undertakings, such deliver. New or revitalized techniques
own unique opportunities as playing chess, have proven to be have started to equal or even surpass
and limitations. solvable by using strict rules, more humans in tasks previously thought
fuzzy problems, such as recognizing out of reach, from speech recognition
a cat in a photo, have turned out to be to playing complex games. The rate

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 29


cover story
of this AI resurgence has taken aback acquisition of the AI startup company looked like neural networks would be
even leaders of the industries being whose research laid the foundation for limited to simple problems with little
affected the most. Google co-founder the system. [3] practical use. This is because, first of
Sergey Brin said in a recent interview And that is just the beginning. all, to do anything beyond the most
that he has been surprised by the recent In the past year, the collection of AI trivial tasks, the number of nodes and
surge in practical applications for techniques called deep learning have connections in such a network would
artificial intelligence [1]. Approaches contributed to significant advances in a have to be very large. This means that
such as neural networks and deep whole range of areas, including speech it would take a long time to train it,
learning, coupled with access to massive synthesis, speech recognition, machine and even when it was fully trained,
amounts of data and new computational translation, image recognition, and the time it would take to reply to a
hardware, have led to significantly image compression [4]. And although query would be too long for any time-
better results than traditional methods the results are still largely coming in critical applications such as automatic
in areas such as image recognition, areas dominated by big data and big translation. Second, in order to learn
machine translation, and speech Internet companies, it is clear that anything meaningful, the network would
synthesis. AI will soon have implications for a also need huge amounts of training data.
In one of the more spectacular whole range of new products. It will Such data would need to be in machine-
examples, Googles Deep Mind software eventually make it possible to inject a readable form. The data would also have
was able to beat a grandmaster of the little bit of intelligence into even the to be coded, meaning it would already
ancient Chinese game Go in March most mundane product, whether a contain the answer to the question the
2016 [2]. Computers had already proven toaster or a car. By extension, this will network was being designed to answer.
they could beat world masters in chess, fundamentally affect HCI research and For instance, for our fledgling network
but Go was thought to be out of reach the practice of interaction design. to learn to recognize circles in pictures,
because it contains exponentially But before we go on, lets try to we would have to subject it to a large
more possible move combinations unpack the recent developments that number of pictures that contained circles
far beyond what can be stored in any have surprised even people like Googles and were correctly labeled as such, as
computer. In order to achieve this co-founder. well as pictures that did not contain
feat, rather than working from a list of circles, so that it would eventually learn
possible moves, the software instead AI COMES OF AGE the difference.
taught itself to play the game. First, it Algorithms inspired by how the But recently, these barriers have
got a solid foundation by training on brain works, so-called artificial neural all but disappeared. When it comes to
millions of existing human Go games. networks, date back to the 1960s; size and speed, Moores law has been
But that was not enough. To improve its most computer science students still helpful, but not sufficient, in reducing
game, the network then played many encounter them in introductory AI the cost of storage and processing time.
more matches against itself. In this way, classes. These networks are formed Instead, a much bigger breakthrough
it ended up with a vocabulary of moves by connections of artificial neurons, came from an unexpected source:
that consisted of both human and which are basically just weighted computer games. In 2012, researchers
self-taught strategies. The result was a links between nodes in a graph. The at the University of Toronto showed
game-playing software that played from actual network itself does not have any that the specialized chips that are
its own experience, not from any strict inherent meaning or knowledge. But used to generate fast high-resolution
set of rules. by subjecting the network to stimuli graphics in PCs, so-called graphics
If playing an old Chinese game and reinforcing the links that are used processing units or GPUs, just
sounds too esoteric, consider this: A when it makes the correct choices, it is happen to be perfectly provisioned for
neural network derived from the same possible to train the network to make processing neural networks [5]. This is
basic techniques was trained to control choices. For instance, by subjecting because they are designed to process
the cooling processes in Googles data a network to a sequence of pictures massively parallel tasks at a very high
centers, in a way similar to how it with simple geometrical shapes but speed. In other words, the right skill
learned Go. This time it was no game; reinforcing it only when the network for drawing realistic zombies on a
it had dramatic financial consequences. selects those that contain a circle, it teenagers video-game screen also turns
The company claims that through would be possible to teach it to pick only out to be exactly what is needed for
the smarter control provided by this images that depict a circle. running a neural network! Thus, almost
software, it has been able to save several The main technology leading by accident, neural network researchers
hundred million dollars in electricity per the current AI resurgence is neural were handed fast and inexpensive
yearthus by itself paying for Googles networks. However, for a long time it hardware on which to run their
experiments, something that is now
revolutionizing the entire chip industry
[5]. This in turn allowed for new and
The right skill for drawing realistic zombies more effective techniques such as deep

on a teenagers video-game screen


neural networks (the layering of several
levels of networks) and unsupervised
also turns out to be exactly what is needed learning (which does away with explicit

for running a neural network!


labels and presents the network with
only rough clusters of data). Together,

30 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


these advances contributed to results essence of the companies value on the is becoming a new design material. As we
like the Go game victory. stock market. While once upon a time know, the options of a designer are to
And when it comes to data itself, Flickr set its user agreement to the a large extent defined by the materials
theres a veritable mother lode. altruistic Creative Commons license by they have to work with. For instance, a
Facebook, Google, Amazon, and the default, meaning that images could be graphic designer working in the medium
other Internet giants have already freely used for noncommercial purposes of print must be familiar with paper sizes
been patiently Hoovering up every and released as large training sets and coating types, as well as color blends,
scrap of input generated by their users for the benefit of science [6], current printing presses, and other means of
for decades. They now have access to services guard their content much achieving their desired results. A product
billions upon billions of photos, emails, more jealously. For instance, Instagram designer would need to be aware of the
videos, and chat messages, not to pictures, while free to browse, are physical characteristics of materials such
mention mouse clicks and finger taps on bound by agreements that prohibit any as plastic, wood, and metal, as well as
everything from inspirational articles application of computer vision, making how these fit together mechanically, in
about yoga to diaper advertisements. them in effect inaccessible for any order to design an aesthetically as well as
This manic data collection is also machine-learning approaches. functionally pleasing experience. As AI
reaching its tendrils out into the real On the other hand, there are becomes a more and more vital part of
world, for instance through mobile encouraging signs that the tools of this everyday products, designers will have to
phones, taking in things like the users new and efficient AI will become more figure out how to work with intelligence
geographical location (through GPS) or accessible, often when universities and as a new material, with its own specific
their physical activity (through motion industry work in concert. Open source quirks and opportunities. This will not
sensors). And if you hadnt noticed, software such as Tensorflow is already be easy, as intelligence on tap could mean
neural networks are already listening letting users adapt and train neural a radical departure from previous design
to what you are saying! Companies like networks for new purposes [7]. These practices, as when going from paper to
Apple and Microsoft are storing every services are still far from plug-and-play; screen in the early days of the Web.
command given to their respective voice they require extensive handholding For anyone developing products
assistants for future use, in order to from experts to achieve any useful that contain AI (including but not in
better train their recognition software. results. But they point to a future any way limited to designers), it will be
In this case, Siri, Cortana, and of course where neural networks are packaged necessary to form a clear understanding
Amazons Alexa and their ilk, are in such a way that non-experts can use of what AI can and cannot do. Again,
serving not just as helpful assistants but them through well-defined interface this does not mean that everyone has
also as Trojan horses to gather unheard mechanisms. Most likely, due to size to become a neural networking guru,
amounts of voice utterances and and speed limitations, this will happen but it is necessary to understand the
associated behaviors to feed the neural not on individual devices but on remote underpinning principles of AI. In
networks of the future. As if this wasnt servers. Thus, just like other data- and particular, this means that if someone
enough, emerging technologies such as processing-intensive tasks such as tries to design a product without a firm
drones and self-driving cars will soon cloud storage and Web hosting, AI will understanding of the limitations of AI,
add ever bigger piles to this data stash. transform into a service. the result will most certainly be failure.
Of course, this data gold rush has And with commercially available AI Here, the most important limitation
consequences that can be troubling. services bound to arise, it will gradually to consider is the fact that AI still
Most obviously, consider the fact that become easier to obtain and train an cannot form an actual understanding
all this data is in the hand of private artificial intelligence to do your bidding. of the world. While neural networks
companies. They now have literally This means that in the near future, can indeed work better than humans
unlimited access to everything designers will no longer have to be on problems that involve large amounts
generated by our private and public experts in neural networking to use AI, of data, and can seemingly reply in
digital lives but are not governed by any just as they do not need to know the ins intelligent ways to many queries, they
of the rules for transparency or privacy and outs of TCP/IP or even HTML to still cannot understand a basic sentence
that pertain to public organizations. design Web pages. The same services in natural language. This has particular
This leads to another, less obvious, will be available when designing relevance to some of the most hyped AI
consequence, which is that many of the physical artifacts, too, to complement applications, such as natural-language
best minds in the field will no longer be other elements such as sensors and dialogue systems, aka chatbots. As
found at universities, where they can actuators. When this happens, AI overly enthusiastic product designers
freely share their knowledge. Instead, will be thought of not as an exotic and have already discovered, it is currently
they are being aggressively recruited by complicated technology that can be used far beyond the reach of any neural
well-funded companies, where they not only by gurus with Ph.Ds in machine network to carry out an intelligent
only get better salaries (and free food to learning, but rather as a resource you conversation. For instance, Facebooks
boot) but, more important, much more can plug into any new product when you recent experiments in chatbots ended in
challenging problems to work on. This need it. Think of it as intelligence on tap. something of a fiasco after it turned out
is because the big data that is necessary it could correctly fulfill only about 30
to provide truly groundbreaking A NEW DESIGN MATERIAL percent of the requests [8].
research resides at these companies, So what exactly does this intelligence on There is an important lesson to be
where it is also increasingly well tap mean for interaction design? First learned there. Replacing human-to-
protected, since it constitutes the very and foremost, it means that intelligence human interaction in realistic situations
INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 31
cover story
is exactly something that AI cannot it understandable for the end user. it possible for it to translate between
do yet. This is the kind of problem They include: language pairs on which it had not
that requires a real understanding of Designing for transparency been trained; for instance, if it had
the world and the intentions of the Designing for opacity done Japanese to English, and English
conversation partnersomething that Designing for unpredictability to Korean, it could also in principle
todays neural networks are simply Designing for learning translate between Japanese and Korean.
incapable of. Furthermore, it is well Designing for evolution The point here is that this capability was
known from research that dialogue Designing for shared control. not designed into the system, but rather
systems are more efficient when users The first challenge means that it is evolved by itself. How can designers
do not expect the bot to have full, necessary to let the user understand communicate to the user that there
human-like intelligence [9]. Thus, by how artificial intelligence is actually are things inside the product whose
trying to apply human standards to an affecting the interaction. It must workings nobody can quite explain?
automatic system, the constructors of be clear to the user that a system is And how does this affect qualities like
the Facebook chatbot literally set it up actually making its own decisions trust and confidence in the system?
for failure and made users even more based on incoming information, rather This leads to the third challenge:
disappointed and frustrated. than working from a fixed set of rules. unpredictability. No matter how
Instead, artificially intelligent This might require the rethinking well trained a neural network is, it is
systems should concentrate on things of fundamental UI components. For still to some extent drawing its own
that humans cannot do but that AI instance, there are interaction cases conclusions from given data. This is not
can do well. In large part, this involves when users might want to override necessarily a bad thing. For instance,
sifting through immense amounts of the intelligence, and others when the Go-playing network we mentioned
data and finding patterns. One area they might want to cede control. For in the beginning had honed its game
where AI is making great progress is a device, this could mean that rather not just on humans but also in matches
image search, in which large amounts than just an on/off button, a device against itself, where it devised its own
of data and new neural-network might need an it depends button strategies. This led it to make some
techniques have produced remarkable that lets the device decide whether surprising moves that no human player
results, such as actually being able to to turn on or off. Similarly, there will would make. While some of the choices
find pictures that contain cats. Other also be a need for interface elements it made were inexplicable, they were
areas where AI does well, as long as that communicate when a system has also part of a winning strategy, and
there is enough data, is matching one made a decision, what that decision despite deviating from the human
dataset against another, for instance was based on, and even a mechanism playbook, in the end the system was able
in machine translation. It can also be to revert or undo the decision if the to beat the human opponent. Designers
used to extrapolate from existing data user does not agree with it. There could thus must be prepared for and design for
and make decisions based on that, as also be a need to communicate more systems that behave in unanticipated
with Googles server-cooling system. complex concepts and plans to an AI, ways, which can be jarring even when
But this also means that AI systems which might require more flexible it leads to them solving the problem
are highly dependent on the data they interfaces such as natural language. In better than a human would. How
have access to. If the data is lacking in summary, designing for AI might entail can interaction design minimize the
quality or quantity, this will greatly a lot more fuzzy, open-ended user damage and maximize the benefits that
increase the risk of the system making interfaces than we are used to. arise from this unpredictability?
poor decisions. The second, somewhat contradictory, The fourth challenge has to do with
Thus, anyone constructing an AI- challenge has to do with the fact that it improving the AI through constant
based system needs to tread lightly, is no longer possible to explain exactly learning. Ideally, a neural network
manage expectations, and be careful why or how an AI does what it does should never stop learning; it should
not to overreach when it comes to they are opaque. The way that neural use all available new input to improve
AIs capabilities. But apart from networks are constructed means that its basic algorithms and make the
understanding the overall potential their inner workings are hidden even system even better. However, this
of AI, I believe there are a number of from the person who programmed and cannot be a chore for the user. If
interdependent challenges that pertain trained them. For example, Googles the user has to explicitly train the
more specifically to interaction design. engineers recently made the discovery system, that will most likely become
These have to do with how designers that a neural network trained for a hindrance to efficient use. There are
can take the behavior of systems that machine translation had created its own already clever ways of having humans
rely on artificial intelligence and make intermediary format [10]. This made solve problems to aid AI learning,
such as the captchas that separate
humans from bots on the Internet
by having them do simple image-
Anyone constructing an AI-based recognition tasks. Another example

system needs to tread lightly,


is recommender systems on sites
such as Netflix that encourage users
manage expectations, and be careful to rate the content they have viewed,

not to overreach.
thereby improving recommendations.
But ultimately, the learning has to be
32 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
built into the interaction itself and some of this may be too complex to be Endnotes
completely unobtrusive, so it does not fully negotiated by a visual or tangible 1. Kharpal, A. Google co-founder Sergey
feel like the user is doubling as the AIs interface, which may lead to the need for Brin says hes surprised by pace of
training wheels. speech or other more nuanced modes A.I. and uses a story of a cat to explain
it. CNBC.com. Jan. 19, 2017; http://
The fifth challenge has to do with of communication. But designing the
www.cnbc.com/2017/01/19/google-co-
how these systems will continue to interaction of an AI system so that it can founder-sergey-brin-said-he-is-surprised-
evolve over time. As AI products solve work truly in concert with the user will by-pace-of-ai.html
problems in collaboration with their be one of the key measures of success. 2. Metz, C. Googles AI wins fifth and
users, they should keep improving. There will be many other challenges final game against Go genius Lee Sedol.
But this could be jarring if the systems as wellwhat Ive discussed here Wired. Mar. 3, 2016; https://www.wired.
behavior starts to get better than it has just scratched the surface. We com/2016/03/googles-ai-wins-fifth-final-
game-go-genius-lee-sedol/
was originally. In fact, we often build did not even get into ethics, which
3. Clark, J. Google cuts its giant electricity
behaviors around flaws like squeaky will have a huge impact. Who is bill with deep mind-powered AI.
doors or loose tiles in a staircase. responsible if an AI system causes Bloomberg Technology. Jul. 19, 2016;
If these flaws suddenly disappear damage or even the loss of life? This https://www.bloomberg.com/news/
without warning, it might be even could happen if the system made an articles/2016-07-19/google-cuts-its-giant-
more disorienting than when they error or was inaccurately controlled electricity-bill-with-deepmind-powered-ai
first appeared. Say you have bought by the user, perhaps due to some flaw 4. Metz, C. 2016: The year that deep
learning took over the Internet. Wired.
an intelligent coffee brewer that is in the interface design. This is not a
Dec. 26, 2016; https://www.wired.
supposed to prepare coffee at the right science fiction question; it is already com/2016/12/2016-year-deep-learning-
time and temperature to help you pressingly important for companies took-internet/
get up in the morning. You set it for a developing self-driving vehicles. 5. Greengard, S. GPUs reshape computing.
certain time, but you have a hard time And who gets sued for libel if an AI Communications of the ACM 59, 9 (2016),
getting up, so the coffee is always a runs amok because it is absorbing 1416.
6. Thomee, B., Shamma, D.A., Friedland,
little cold. And thats OK; you need data without questioning it, like the
G., Elizalde, B., Ni, K., Poland, D., Borth,
your sleep. But imagine then that the Microsoft chatbot that became racist D., and Li, L. YFCC100M: The new data
brewer observes how you are always by reading Twitter comments [11]? in multimedia research. Communications
late getting up in the morning, and one Another issue is who owns and takes of the ACM 59, 2 (2016), 6473.
day it proactively decides to delay the responsibility for material that an AI 7. Abadi, M. et al. Tensorflow: Large-scale
brewing of your coffee by 10 minutes produces? Ownership was much easier machine learning on heterogeneous
to better fit your schedule. The result before autonomous systems, because distributed systems. arXiv preprint
arXiv:1603.04467 (2016).
is that you scald your mouthand the creation of content was the result
8. Facebook scales back AI flagship after
probably throw the coffee maker of a conscious creative act. Now if an chatbots hit 70% f-AI-lure rate. The
out the window! As systems evolve autonomous security robot, or perhaps Register. Mar. 22, 2017; https://www.
and make new decisions, it will be an outdoor drone, manages to take theregister.co.uk/2017/02/22/facebook_
necessary to communicate this to compromising photographs, who gets ai_fail/
the user so that they know what to to control the resultsthe subject, the 9. Cassell, J. Embodied Conversational
expect, and can benefit while avoiding owner of the device, or (most likely) Agents. MIT Press, 2000.
10. Wong, S. Google Translate AI invents
unpleasant surprises. the company that stores the images on
its own language to translate with. New
The final challenge is one that its servers? Scientist. Nov. 30, 2016; https://www.
springs from all the others. It involves Full-fledged intelligence on tap newscientist.com/article/2114748-
how artificially intelligent systems might take a long time to arrive, but I google-translate-ai-invents-its-own-
can be designed to allow the sharing have no doubt that it will. And while language-to-translate-with/
of control with the user. This will not enthusiasm for AI in its many forms 11. Vincent, J. Twitter taught Microsofts AI
chatbot to be a racist asshole in less than a
be an either/or situation, where one or is very high right now (Gartners hype
day. The Verge. Mar. 24, 2016; http://www.
the other has full control. In systems cycle for 2016 has machine learning theverge.com/2016/3/24/11297050/tay-
built on proactive intelligence, there at the very top [12]) and is sure to hit microsoft-chatbot-racist
will have to be provisions for a truly many snags along the way, there is no 12. Gartner 2016 Hype Cycle. Aug. 16, 2016;
mutual responsibility. The interface doubt that the technology is going to http://www.gartner.com/newsroom/
must give the user access to clear fundamentally change interaction id/3412017
controls, as well as indications as to design. The sooner designers start to
how the power is distributed in any think about intelligence as a design Lars Erik Holmquist is professor of
given moment. This includes how material, the better prepared they will innovation at Northumbria University, U.K.
much autonomy a system receives to be for the coming shift in how digital Previously, he did research in interaction
make its own decisions and how much systems will work, and in particular design and ubiquitous computing in Sweden,
Silicon Valley, and Japan. His first book,
it is under the control of the user. It how AI can function in concert with
Grounded Innovation: Strategies for Creating
also includes how much it is allowed to their users. Hopefully, this article Digital Products, was published in 2012. He just
evolve new functionality, how it collects has provided some first steps toward finished his second, a science fiction novel set
and evaluates data, how it is to handle understanding the future of AI as a new in Silicon Valley.
unexpected situations, and so on. Again, design material. lars.holmquist@northumbria.ac.uk

DOI: 10.1145/3085571 2017 ACM 1072-5520/17/07 $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 33


Vassilis Kostakos, University of Melbourne
Mirco Musolesi, University College London and the Alan Turing Institute

Avoiding Pitfalls
When Using
Machine Learning
in HCI Studies

M
Insights Machine learning (ML) has come of age potential risk is that ML techniques
We highlight some of and has revolutionized several fields are sometimes used inappropriately
the pitfalls that HCI in computing and beyond, including to draw conclusions, possibly strong,
researchers should avoid while human-computer interaction (HCI). about human behavior, instead of using
using ML techniques. Human-subject studies have been more classical statistical methods. It
Prediction accuracy cannot adopting ML techniques for more is worth noting here that some ML
be used as a substitute for than a decade, for example for activity techniques are actually based on
classic hypothesis testing and recognition and wearable computing. classical statistical methods such as
correlation/causation analysis. There now also exists a plethora of regression or curve fitting. However,
In addition to accuracy, application domains in which ML some classification methods, such as
researchers should also approaches are enriching interactive neural-networks-based approaches, are
report baseline performance. computing research. Here we wish to much more difficult to interpret given
highlight some of the pitfalls that HCI the complexity and dimensionality of
researchers should avoid while using the underlying mathematical models
ML techniques in their research. inferred from the data.
A popular use of ML techniques in Another popular use of ML in
HCI is to model human behavior. One HCI is to develop novel user-interface

34 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


techniques, such as to react to user used in HCI. Interactive systems are to model and predict. Sometimes the
input (e.g., gesture recognition), usually evaluated with a training set application of clustering techniques
optimize system resources (e.g., obtained from a certain population of might be necessary to identify users who
smartphone battery conservation users. When evaluating the system, share the same characteristics.
[1]), or provide intelligent mobile authors should report both: results

C
notifications [2]. The prediction of using training data only from the ML IS NO SILVER BULLET
future users activities and interactions same individual (personalized model) FOR HCI RESEARCH
is another emerging area of interest: and results using data from the entire Classification accuracy is not hypothesis
The aim is to develop full-fledged population (generic model). This is testing. It is important to underscore
IMAGE BY PAN J J / SHUTTERSTOCK .COM

anticipatory computing systems necessary for systems where no data that ML prediction accuracy cannot
[3]. Indeed, a rigorous performance exists for first-time users and, therefore, be used as a substitute for classical
evaluation of these systems is classifiers have to be bootstrapped hypothesis testing and correlation/
fundamental in order to evaluate their with data from other users. It might causation analysis, especially
effectiveness and efficiency. also be helpful to show variations in the when deriving conclusions about
Specifically, the definition of the performance for the entire population characteristics of human behavior. Let
training set needs to be considered in order to understand if, for example, us consider, for example, an application
in detail when ML techniques are there are classes of users that are easier for classifying the mood level of

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 35


a person from certain behavioral more careful in the interpretation intervention. Having said that, there
characteristics. In analyzing their of the results from unsupervised are well-established methods proposed
results, researchers have to be very techniques, where scientists do not by the ML and statistics communities
careful in interpreting how these have labeled data to begin with, and for dealing with unbalanced
behavioral characteristics are linked to therefore the interpretation of the populations. In other words, it is
the actual emotional states of users. results cannot be directly guided possible to analyze non-controlled
Some ML methods provide by existing examples. One should experiments, but researchers have to
insights about the interpretation of consider, for example, the stability of be very careful in the analysis of their
the phenomena under observation. the results with different parameters results and in drawing appropriate
For example, in the case of (e.g., in the case of topic models). conclusions. In non-controlled
descriptive methods (such as the We would also like to stress experiments, causality analysis is
classic association-rule algorithm the importance of visualization very difficult but not impossible,
[4]), it is possible to derive potential in interpreting behavioral data. for example, if quasi-experimental
interpretations of the observed data. Visualization techniques can be approaches are applied [7]. Indeed,
However, this is not the case for other extremely important not only for it is interesting to note that in many
state-of-the-art algorithms, such as understanding raw data, but also for application scenarios, quite often it
deep-learning techniques [5]. Although interpreting (fitted) models derived is simply impossible to build control
the interpretation of deep-learning- from the application of ML techniques, groups when data is crowdsourced or
algorithm output is an area of intense for example through projections of collected through mobile applications
research, the currently available tools highly dimensional models. distributed on Google Play or the
provide limited information about Causality versus correlation. Apple App Store. This is an area of
the inner workings of the models. At Another important aspect to consider great interest not only for the ML/
the same time, it is interesting that is the problem of correlation versus statistics community but also in other
the analysis of the output from the causation. Most of the results of ML disciplines, for example health studies,
intermediate steps of these multi-layer algorithms provide insights into epidemiology, and geo-demographics.
architectures might provide some association relationships and not
suggestions for isolating interesting causality relationships. Consequently, HOW GOOD IS GOOD ENOUGH?

T
behavioral patterns in the data. researchers should be extremely AND WHAT DO WE MEAN
We argue that researchers should careful in extrapolating conclusions BY GOOD?
consider using hypothesis-testing from results that might be the effect of There seems to exist an unwritten
approaches in these cases to generate correlation and not causation. This is convention that classifiers with
new knowledge about the world. These not a new problem, but it is exacerbated accuracy above 80 percent are good
approaches may seem outdated, and in by the fact that nowadays many studies enough and therefore publishable.
fact may be less accurate at describing are based on data collected through Yet there is little consistency in how
the observed phenomena. However, crowdsourcing, third-party APIs (such HCI researchers interpret classifier
they do offer researchers complete as the Twitter API), and mobile apps accuracy, and in fact how they report
control over their inner workings, and distributed in Web stores and open to classifier accuracy. We argue that in
therefore provide a form of language the public. It is also worth noting that addition to accuracy, researchers should
that researchers can use to construct causality is a very active area in the ML also report baseline performance.
and test hypotheses, and therefore community at the moment. We expect Consider a system that attempts to
interpret phenomena. We believe that that many tools will be made available infer the gender of a user by analyzing
these are essential as preliminary tests to practitioners in the years to come. their mobility habits. In this case, there
before adopting ML techniques for Controlled versus non-controlled are two possible outcomes (male and
estimation and prediction. experiments. Different techniques female), and therefore we can assume
So far, we have implicitly assumed should be used in controlled versus that a baseline performance is 50
that the ML algorithms taken into non-controlled experiments. Indeed, percent (e.g., reflecting the toss of a
consideration were ones that involved it is important to be very careful in random coin). Classifier performance
supervised learning, meaning that drawing conclusions from experiments is judged against this baseline, and
the scientist can provide labeled that rely on non-controlled designs, for therefore a classifier that performs
data for training. We should be even example systems for positive behavioral at 85 percent accuracy improves the
baseline by a factor of 0.7. Alternatively,
a gesture-recognition system that
differentiates between 15 different
Although the interpretation of gestures has a baseline performance of

deep-learning-algorithm output is 1/15, or 6.6 percent. If such a system


achieves accuracy of 85 percent, then it
an area of intense research, is improving the baseline by a factor of

the currently available tools provide


11.9. Hence, interpreting the accuracy
of a classifier needs to be set against
limited information about a (random) baseline. And, actually,

the inner workings of the models.


we argue that often accuracy results
around 30 to 40 percent might already

36 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


be considered excellent in the case of the Receiving Operating Characteristic therefore, the resulting models capture
the difficult classification problems curve (ROC curve) and the Area Under only a limited part of the phenomena
described earlier. For this reason, it is the (ROC) Curve (usually abbreviated as under observation.
fundamentally important to discuss AUC). ROC curves are used to evaluate In this article we have attempted to
performance always in relation to the specificity and sensitivity of a highlight some issues that are becoming
the complexity of the ML task under classifier considering different threshold increasingly important within HCI
consideration (and, indeed, of the state settings of the classifiers. The discussion research and offer some material as a
of the art in the field!). of these techniques is beyond the scope basis for starting a discussion in the
Furthermore, especially in behavioral of this article; for an excellent step- community around these themes.
studies, it is important to note that the by-step discussion of these and other We have emphasized the importance
baseline is a function of both the possible evaluation strategies for ML techniques, of understanding the subtleties in
outcomes and the relative likelihood of we refer the reader to [6]. using these techniques and tools,

W
each. For instance, consider a system while keeping in mind the exceptional
that monitors all the sensors on the CONCLUSION AND OUTLOOK opportunities deriving from their
smartphone and attempts to predict We believe that ML offers immense adoption in our research work.
whether a user is going to answer their opportunities to HCI researchers.
phone if someone calls. Even if we However, just as in performing Endnotes
assume only two possible outcomes statistical modeling, we should 1. Kostakos, V., Ferreira, D., Goncalves,
J., and Hosio, S. Modelling smartphone
(answer, no answer), the baseline is not constantly remind ourselves of caveats
usage: A Markov state transition model.
necessarily 50 percent. This is because in the analysis (correlation does Proc. of the 2016 International Joint
we may observe that, overall, users not mean causality). Today too we Conference on Pervasive and Ubiquitous
almost always answer their phone must embrace ML approaches while Computing. ACM, New York, 2016.
when it rings. If, say, we observe that having a keen understanding of their 2. Mehrotra, A., Musolesi, M., Hendley, R.,
90 percent of the time the user answers current limitations and prospects for and Pejovic, V. Designing content-driven
the phone, then this also acts as our improvement in the near future. intelligent notification mechanism for
mobile applications. Proc. of the 2016
baseline: If we construct a classifier It is also worth noting that nowadays
International Joint Conference on Pervasive
that constantly predicts that the phone a large number of tools and libraries and Ubiquitous Computing. ACM, New
will be answered, its accuracy will for ML are available as stand-alone York, 2015.
be 90 percent. In this case, if a study tools (e.g., Weka), R libraries (e.g., 3. Pejovic, V. and Musolesi, M. Anticipatory
reports their classifier performing at 85 randomforest), or Python libraries (e.g., mobile computing: A survey of the state
percent, it is actually performing worse scikit-learn). We believe that, even if it of the art and research challenges. ACM
Computing Surveys 47, 3 (Apr. 2015).
than the baseline. The actual baseline is not important for HCI researchers
4. Agrawal, R., Imielinski, T., and Swami,
should then be not a purely random case, to understand how the tools work, it is A. Mining association rules between
but rather a frequency-based classifier. essential to have a general knowledge sets of items in large databases. Proc. of
Finally, it is worth noting that of the underlying algorithms and the 1993 ACM SIGMOD International
accuracy is not sufficient to evaluate key parametersthe knobs of the Conference on Management of Data. ACM.
ML classification algorithms. For algorithmsboth for improving their New York, 1993.
example, the existence of false positives performance and for understanding the 5. Goodfellow, I., Bengio, Y., and Courville,
A. Deep Learning. MIT Press, 2017.
is another very important aspect that data. For these reasons, we argue that a
6. Flach, P. Machine Learning. The Art and
is often not sufficiently considered in solid background in the basics of ML is Science of Algorithms that Make Sense of
the evaluation of studies that rely on necessary before adopting these tools in Data. Cambridge Univ. Press, 2012.
ML techniques. A false positive is the our research work and practice. Related 7. Tsapeli, F. and Musolesi, M. Investigating
result of a test that indicates a certain to this, it is interesting to note that causality in human behaviour from
finding or condition exists when it various universities have introduced smartphone sensor data: A quasi-
actually does not. An example is the (or will introduce) an introduction to experimental approach. EPJ Data Science
4, 1 (2015).
case of a classifier that reports that a ML concepts and techniques as part
user can be interrupted at a certain of advanced courses in HCI and/or
Vassilis Kostakos is a professor of computer
point in time, when in fact the ground- ubiquitous computing. engineering at the University of Melbourne.
truth data demonstrates this is not the Finally, we also believe that His research interests include ubiquitous
case. A true positive instead is a result qualitative methods must play a computing, human-computer interaction, and
of a test that indicates the condition is fundamental role in interpreting social computing. He has a Ph.D. in computer
actually verified. Indeed, it is necessary quantitative data obtained by means science from the University of Bath.
vassilis.kostakos@unimelb.edu.au
to report indicators expressing the of quantitative methods such as the
sensitivity (i.e., the proportion of application of ML techniques. A mixed- Mirco Musolesi is a reader in data science
positives that are classified as positives) methods approach is usually the most at UCL and Faculty Fellow at the Alan Turing
Institute. His research interests lie at the
and specificity (i.e., the proportion of promising when interpreting human
intersection of ubiquitous computing, mobile
negatives that are classified as negatives) behavioral data, which is inherently sensing, large-scale data mining, and network
of the results. In the case of binary complex, noisy, and incomplete. science. He has a Ph.D. in computer science
classifiers, for example, standard Moreover, often ML techniques are from University College London.
evaluation techniques include the use of applied to subsets of the data and, m.musolesi@ucl.ac.uk

DOI: 10.1145/3085556 COPYRIGHT HELD BY AUTHORS. PUBLICATION RIGHTS LICENSED TO ACM. $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 37


Asbjrn Flstad and Petter Bae Brandtzg, SINTEF

Chatbots
and the
New World
of HCI

A
Insights A potential revolution is happening service providers [1], typically in the
Major technology in front of our eyes. For decades, context of messaging applications.
companies see chatbots researchers and practitioners in Need a reminder to pick up some
and natural language human-computer interaction (HCI) flowers for your husband on the way
user interfaces as have been improving their skills in home? Ask Jarvis the chatbot to
the next big thing. designing for graphical user interfaces. remind you. Wonder if you should
Natural language as Now things may take an unexpected bring an umbrella to that meeting
a preferred interface turntoward natural language in Stockholm? Send Poncho the
for interacting with user interfaces, in which interaction artificial weather cat a message and
digital services has with digital systems happens not ask. If technology giants like Google,
many implications through scrolling, swiping, or Facebook, and Microsoft are right, we
IMAGE BY AMBER CA SE / FLICKR

and opportunities button clicks, but rather through will be moving our digital interaction
for the field of HCI. strings of text in natural language. from websites and apps with graphical
This is particularly visible in recent user interfaces to messaging platforms
developments in chatbots, that is, such as Messenger and Allo. If
machine agents serving as natural this happens, huge challenges and
language user interfaces to data and opportunities await in the field of HCI.

38 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


credit tk

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 39


Lets have a look at what is chatbots as the next big thing. [5]. In the not-too-distant future,
happening in the still relatively Mobile messaging applications chatbots may be the preferred user
exotic world of chatbots. In early now have more than 1.5 billion interface for many of the activities to
spring 2016, Microsoft presented its users worldwide [2], and they are which we have grown accustomed to
vision of conversations as a platform, competing with social networks performing through a webpage or a
where artificial intelligence (AI) and as the main user interface to the dedicated application. This popularity
natural language interaction allow Internet. For many users, natural leads to an important question:
new ways to experience interactive language is already the default What implications will the rapid
systems. As a step toward this vision, mode of interaction online, only developments and uptake of chatbots
the company provided a framework there, the interaction is typically have for how we approach the design
for bot developers and launched the between human users through a of interactive systems in HCI?

M
first chatbots on Skype. Microsoft, machine interface. At the same
however, is far from alone in time, advances in AI mean that IMPLICATIONS FOR HCI
holding visions of natural language natural language interaction may Microsoft CEO Satya Nadella
interaction. At about the same time, be a feasible option for connecting likened the foreseen transition to
Facebook launched facilities for machine agents and human users chatbots and natural language user
building chatbots for its messaging [3]. This already is visible in Twitter, interfaces to previous revolutions
application, Messenger. Already, a service that is welcoming to such as the introduction of the
tens of thousands of chatbots have machine agents to the extent that graphical user interface, the Web,
appeared on Messenger. Though this has become a social network and mobile Internet. Facebook
the vast majority of these are useful arena for humans and bots alike. CEO Mark Zuckerberg proclaimed
or entertaining for only a tiny During the 2016 U.S. presidential chatbots to be a solution to the
group of peoplemaybe only their election, it was estimated that challenge of app overload. If the
developerssome pleasant surprises more than one-fifth of the tweets vision of conversational interfaces
point to the opportunities ahead. For using the main election hashtags holds true, major changes are in
example, Smokey warns you when were generated by machine agents, store for the field of HCI.
the air quality in your city drops potentially affecting the outcome of I can already hear you protesting:
below acceptable levels; Instalocate the election [4]. There has also been Natural language user interfaces are
helps you stay updated on your concern regarding the potential nothing new to the field of HCI. In fact,
upcoming flights; and Jessie Humani of automated Twitter accounts for HCI researchers have studied these
takes you for an entertaining promoting political positions in before, for example, in the context
ride through the everyday life of the 2017 French presidential and of multimodal systems, interactive
young adults. Then there is Google German federal elections. voice-response systems, voice control
Assistant, a chatbot integrated into For commercial and nonprofit in the context of accessibility,
the Allo messaging application service providers alike, natural and conversational systems [6].
and recent versions of the Android language user interfaces are on the Nevertheless, the bulk of usability
operating system that outperforms verge of becoming an attractive research and practice arguably
all the others, though it too can interface through which to engage concerns graphical user interfaces
be pretty dumb at times. Google with customers. Companies like and, to some extent, hardware
Assistant reliably helps you out with Dominos Pizza and Taco Bell are design. As a field, we have spent the
questions in natural language, such trying out chatbots as booking past two decades refining how to
as when the sun sets or where to agents in messaging applications. design for interaction with webpages
find the nearest coffee shop, even Medical chatbots, such as Cardea, are or apps, drawing on ever richer
when asked follow-up questions providing health advice and doctor interaction mechanisms to support
for directions or opening hours. listings. Governments are exploring usability and user experience.
Yet conversations break down fast chatbots as a means for facilitating A transition to chatbots and
enough for this to be an interface for voting in elections. The authors of natural language user interfaces has
only the most enthusiastic of techies. this paper are currently exploring many implications. The following are
It is no mystery why the how chatbots may provide youth particularly noteworthy.
major technology companies see with support on mental health issues Conversations as the object
of design. Design for chatbots
represents a transition from
the design of visual layout and
interaction mechanisms to the

In the not-too-distant future, chatbots design of conversation. In the


current era of graphical user
may be the preferred user interface for interfaces, designers benefit from

many of the activities to which we have


substantial control of visual design
and interaction mechanisms,
grown accustomed to performing through allowing for detailed presentation

a webpage or a dedicated application.


of the features and content of an
interactive system. Here, design

40 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


for usability concerns navigation for help with making New Years designing for interaction in networks
through menus and links, the Eve reservations. Interactions, becomes a prominent challenge.

I
browsing of content, and interaction services, and content previously
with graphical elements. In the demarcated by different webpages NEW OPPORTUNITIES
future era of chatbots and natural or apps will blur into the same In the future, HCI may need to
language user interfaces, the conversational threads. In the consider conversations as the main
designer repertoire of graphical future era of chatbots and natural object of design, focus on services
and interaction mechanisms will language user interfaces, content and rather than user interfaces, and
be greatly reduced. Indeed, current services do not differentiate by their design for interaction in networks of
messaging dialogues allow for the user interfaces but rather by their human and machine actors. All these
inclusion of images, video, sound, convenience in accessing the context changes reflect an underlying need to
and textual elements. However, of conversational threads. For reorient HCI research and practice
the user interface is to a much researchers and practitioners, this to meet the challenges of the future
greater degree a blank canvas implies designing for entire service era of chatbot and natural language
where the content and features of processes across conversational user interfaces.
the underlying service are mostly touchpoints with the user, rather As a result, it may be beneficial
hidden from the user, and where than specific user interfaces. Here, to take a step back and recap
the interaction is more dependent we will have something to learn from not only the challenges but also
on the users input. Here, design the emerging field of service design. the opportunities that present
for usability involves suggesting The need to design for interaction themselves in this new landscape,
to the user what she may expect in networks of human and especially opportunities that
in the service and the adequate intelligent machine actors. Design present themselves to researchers
interpretation of her response. in HCI often concerns one user, one and practitioners of HCI, given the
Seeing conversations as the device. This is particularly true with competencies and capabilities we
object of design clearly represents regard to interaction design. Here, have developed within this field.
a challenge to the field of HCI. We the object of design and evaluation We are confident that the
need to move from seeing design as is typically the user interface, as it opportunities outnumber the
an explanatory taskthat is, a task of will be perceived and acted on by challenges. In the following, we
explaining to the user which content a single user. This is not to say that highlight four areas of research.
and features are available and which other approaches to design do not Combatting digital divides.
steps to take to reach the desired exist. For example, the bordering First, chatbots are supposed
goalto an interpretational task fields of game design, computer- to communicate with people
that is, a task of understanding supported collaborative work, and across gender, age, language, and
what the user needs and how she design of sociotechnical systems preferences. However, research such
may best be served. At the same have explored design for multi-agent as our own [8] suggests that new
time, this challenge may strengthen systems. technologies often create new digital
our understanding of how to In the future era of chatbots and divides and biases across gender,
dynamically adapt the user interface natural language user interfaces, the age, and societal status. Chatbots
as the dialogue with the user evolves. multi-agent aspect of interaction hold great potential as an inclusive
The need to move from user design must be accentuated. This technology. A well-designed natural
interface design to service design. need to consider design in the language interface should support
HCI research and practice have, to context of networked intelligent uptake of digital technologies and
an overwhelming degree, addressed machine actors is already seen in services across groups that are less
the design of specific user interfaces. social networks. In March 2016, tech-savvy.
That is, our attention as a field has Microsoft launched Tay, a machine- Nevertheless, chatbots are
been directed toward the object learning Twitter chatbot simulating typically set up following a one-size-
of design (the interactive system) a teenage girl. Tay was set up to learn fits-all approach, in which all users,
rather than the users goals. This is and improve from interactions with regardless of needs, preferences, and
reasonable, given our grounding in other Twitter users. Within hours of degrees of digital literacy receive
software engineering and systems deployment, the chatbot was turned responses in the same language
design. However, the transition to into a monster of derogatory and by way of the same underlying
natural language user interfaces may insulting remarks learned from the set of data and services. Hence,
imply a need to rethink this focus. users approaching it. Chatbots can an important question is whether
Currently, chatbots are embedded also work against other chatbots. the language and perspective
in messaging services. In the For example, research on bots reflected in such one-size-fits-
future, they may be in purely voice- supporting the maintenance of all setups introduce undesirable
based dialogue systems, like their Wikipedia articles suggests that biases. A male-dominated tech
precursor, Amazons Echo. The different bots often end up reworking culture has resulted in the slang
same natural language interface one anothers editing work [7]. term brogramming, referring to
will be used whether the user is When conversation threads are computer code produced by bros
chatting with a friend, arguing with populated by multiple actors (male friends). In this context,
her mother, or asking a chatbot human users and chatbots alike the knowledge and experience of
INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 41
HCI researchers and practitioners and conversational interfaces, We have provided an initial overview
from user research and analysis HCI researchers and practitioners of the challenges and opportunities
will be essential to identifying may benefit from access to massive of this new world. Now it is up to the
and combating digital divides as volumes of user data. As the default HCI community to take these on.
they appear for chatbots. Possibly, mode of interaction is natural
somewhere down the road, chatbots language rather than the clicking of ACKNOWLEDGMENTS
powered by AI may support links and buttons, users intentions This work was conducted as part
personalization to a degree that such and levels of understanding will of the research projects Human-
biases and divides are mitigated. be significantly more accessible Chatbot Interaction Design and
Understanding conversational than what is the case in current Social Health Bots, both supported
processes. A key success factor interactive systems log data. by the Research Council of Norway.
for chatbots and natural language Benefiting from this data source
user interfaces is how well they can will require HCI researchers and Endnotes
support conversational processes practitioners to navigate uncharted 1. Dale, R. The return of the chatbots.
Natural Language Engineering 22, 5 (2016),
while providing useful output. The territory in terms of data analysis,
811817.
current state of the art is arguably as well as ethics and privacy. 2. Statista. Number of mobile phone
Google Assistant and its ability However, the potential reward will messaging app users worldwide from
to hold a conversational thread be substantial. 2014 to 2019; https://www.statista.com/
across several steps in a dialogue. Safeguard ethics and privacy. statistics/483255/number-of-mobile-
However, even with Assistant, the A final opportunity for HCI messaging-users-worldwide/
conversation ultimately breaks researchers and practitioners within 3. Hill, J., Ford, W.R., and Farreras, I.G. Real
conversations with artificial intelligence:
down and the input from the chatbot the new world of chatbots and
A comparison between humanhuman
becomes irrelevant. natural language user interfaces is to online conversations and humanchatbot
In part, an adequate provide needed guidance on ethics conversations. Computers in Human
conversational process depends and privacy. Novel technologies Behavior 49 (2015), 245250.
on massive developments within entail novel ethics and privacy 4. Bessi, A. and Ferrara, E. Social bots distort
AI, drawing on deep learning from implications, and chatbots are no the 2016 US Presidential election online
discussion. First Monday 21, 11 (Nov. 2016).
large volumes of interaction data. exception. Interaction in natural
5. Social Health Bots project page: https://
However, as misinterpretation is language with multi-actor threaded www.sintef.no/socialhealthbots/
always a possibility in dialogue, conversations is a context where 6. Allen, J.F., Byron, D.K., Dzikovska, M.,
chatbots as conversational agents ethical and privacy challenges Ferguson, G., Galescu, L., and Stent, A.
need to be designed for both guiding will flourish. Furthermore, the Toward conversational human-computer
the user toward attainable goals intelligent use of chatbots for interaction. AI Magazine 22, 4 (2001),
and providing acceptable responses persuasive purposes may entail 2737.
7. Tsvetkova, M., Garca-Gavilanes, R.,
in the case of conversational important societal implications. As
Floridi, L., and Yasseri, T. (2016). Even
breakdown. As a field of studying such, machine agents may be used good bots fight: The case of Wikipedia.
interaction processes and error to sway individuals opinions in PLoS ONE 12, 2 (2017), e0171774.
recovery, HCI will no doubt undesirable ways. 8. Brandtzaeg, P.B., Heim, J., and
have much to contribute toward HCI researchers and practitioners Karahasanovic, A. Understanding the new
well-functioning conversational have traditionally been forerunners digital divideA typology of Internet
processes between chatbots and in issues of ethics and privacy, as users in Europe. International Journal
of Human Computer Studies 69, 3 (2011),
human users. seen, for example, in the concern
123138.
Benefiting from massive for these in the context of social
volumes of user data. HCI has networks. With the emergence of
Asbjrn Flstad is a senior researcher
been preoccupied by user-feedback chatbots, even stronger attention on at SINTEF. His main research interests are
evaluation since its beginning. ethics and privacy is needed.

T
human-computer interaction and human-
Design and redesign are, by default, centered design. He coordinates the EU
driven by trials involving users CONCLUSION H2020 project HUMANE on human-machine
or usability experts, allowing for The field of HCI has already seen networks. He has a Ph.D. in psychology from
iterative improvements in designs. several waves and has proven to be the University of Oslo.
asf@sintef.no
In particular, qualitative data has a discipline that enthusiastically
been key to such feedback practices, takes on novel perspectives and Petter Bae Brandtzaeg coordinates the
where the observations of users technological opportunities as they research projects Human-Chatbot Interaction
have alerted designers to usability emerge. Chatbots and AI-powered Design and Social Health Bots, supported by
problems and opportunities for conversational interfaces represent the Research Council of Norway. His main
research interests are patterns of use and
redesign. However, sufficient access a new world to be conquered. For
the implications of new information and
to users and data for evaluation has that to happen, HCI researchers and communication technologies. He has a Ph.D. in
nearly always been an issue in the practitioners should consider taking media and communications from the University
field. Not so for chatbot interaction. on human-chatbot interaction design of Oslo.
In the future era of chatbots as an area of research and practice. pbb@sintef.no

DOI: 10.1145/3085558 2017 ACM 1072-5520/17/07 $15.00

42 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


IsIsInternet softwaresosodifferent
Internet software different from
from ordinary
ordinary software?
software? This practically
This book book practically
answersanswers this questio
this question
through
through thethe presentation
presentationofof a software
a software design
design method
method basedbased
on theon theChart
State State XML
ChartW3C
XML W3C standard
standard
along
along with Java.Web
with Java. Webenterprise,
enterprise, Internet-of-Things,
Internet-of-Things, and Android
and Android applications,
applications, in particular,
in particular, are are
seamlessly specifiedand
seamlessly specified andimplemented
implemented from
from executable
executable models.
models.
Internet software
Internet softwareputs putsforward
forward thethe
idea of event-driven
idea or reactive
of event-driven programming,
or reactive as pointed
programming, out in out in
as pointed
Bonr et
Bonr et al.
al.ssReactive
ReactiveManifesto.
Manifesto.It tells us that
It tells reactiveness
us that is a must.
reactiveness However,
is a must. beyondbeyond
However, concepts,concepts,
software engineers
software engineersrequire
requireeffective
effectivemeans
meanswithwith
which to puttoreactive
which programming
put reactive into practice.
programming into practice.
Reactive Internet Programming outlines and explains
Reactive Internet Programming outlines and explains such means.such means.
The lack of professional examples in the literature that illustrate how reactive software should
The lack of professional examples in the literature that illustrate how reactive software should
be shaped can be quite frustrating. Therefore, this book helps to fill in that gap by providing in-
be shaped
depth can be quite
professional frustrating.
case studies Therefore,
that contain this bookdetails
comprehensive helps and
to fill in that gap
meaningful by providing in-
alternatives.
depth professional
Furthermore, casestudies
these case studiescan
that
be contain comprehensive
downloaded details and meaningful alternatives.
for further investigation.
Furthermore, these case studies can be downloaded for further investigation.
Internet software requires higher adaptation, at run time in particular. After reading Reactive Internet
Internet software
Programming, you requires higher
will be ready adaptation,
to enter at run time
the forthcoming in particular.
Internet era. After reading Reactive Interne
Programming, you will be ready to enter the forthcoming Internet era.
Nina (Zhuxiaona) Wei

So You Want
To Be An
AI Designer?

O
Insights On March 14, 2016, at 6:40 a.m., I it. From that moment on, my journey
AI is an enabler. Products woke up in the cold darkness and got of designing for AI products began. I
that use AI should be called washed and dressed. I took an Uber to felt lucky and grateful for being a so-
AI-enabled products. the San Francisco Caltrain station and called AI designer.
The creator of AI-enabled hopped on the 7:56 train, one minute
products needs to have before it left. The train arrived in DESIGNER? AI? WOW!
great product thinking Mountain View at 8:49. The first rays AI, artificial intelligence. One of the
about the problem, user, of sunshine were flying into my eyes, hottest and sexiest terms of 2016,
and use case. dancing aroundWelcome, Nina, 2017, and the years beyond. But this
said the sun, smiling. Its like summer term makes me nervousit makes
here! I replied, smiling back. Another me so nervous that I dont want
IMAGE BY DMY TRO ZINKE V YCH

Uber drove me to the office. At 9:30 I to say it aloud when I introduce myself
stood up from the sofa in the lobby and to people:
stepped into the office So, what do you do?
Welcome, Nina, to the AI Lab! I am a designer.
It was one of the most memorable Oh really? Where do you work?
moments in my lifeIll never forget Hmm, I am working at an AI lab

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 45


I say this word AI in a low voice, but detach ourselves from this fantastic
you still hear it clearly. tool. The tool cannot bring value until

COMMUNICATIONSAPPS AI?! Do you mean artificial we find the right problems.

A
intelligence? Cool!
This is what makes me nervous. THE NEW ELECTRICITY

I
AI is the new electricity, says
THE SO-CALLED AI DESIGNER Andrew Ng, former chief scientist
I am cool in a lot of ways, but not in the of Baidu. Electricity transformed
ways youre thinking. I do not consider countless industries. AI will now do
myself to be an AI designer. What the same.
exactly is an AI designer? A designer I first fell in love with AI several
who designs AI products, you answer. years ago when I was studying
What is an AI product? Isnt it an psychology in college. I was attracted
artificial intelligence product? What is by humans ability to develop artificial
artificial intelligence? intelligence. But how can we bring
The truth is that I am a normal the value of technologies such as AI to
designer. I design products you are everyone? If normal people like you
familiar with, such as mobile and and me cannot enjoy the value of a
Web apps. My daily life is the same technology in our daily lives, what is
as yoursbrainstorming, sketching, the technology for?
pushing pixels, or talking all day Products are one of the most
Access the nonstop for a user study. Do you still important carriers of technology, but
think I am cool? transforming technology into products
latest issue, Even if my job is cool, I do not enjoy is as hard as developing the technology
any privileges. Everyone is born to itself. That is why I am hereto find
past issues, serve, either themselves or others. We the right problem and design an AI-
designers are here to solve problems enabled product in the right way.
BLOG@CACM, and make peoples lives better. The

O
News, and only difference between you and me LESSONS LEARNED
is the problems we are solving. Most ON THE JOURNEY
more. of the time, the problem is the same: Our product teams mission is to
There arent many truly new problems. innovate and incubate AI-enabled
We focus on one aspect of the problem products. As the solo designer, I am
and use different techniques to solve it, responsible for all the design work as
or a small piece of it. well as the product strategy. On March

W
14, 2016, the journey began. Four
MYSTERIOUS AI PRODUCTS months later, on July 15, we released
What is AI? In my view, AI enables the our first product, the TalkType voice
augmentation of human intelligence. keyboard (Figure 1). At the end of
Products that utilize AI technology February 2017, TalkType downloads
Available for iPad,
can be only AI-enabled products. A exceeded 100k. In the middle of March
iPhone, and Android
product is a solution for solving human 2017, we released SwiftScribe, an AI-
problems. AI is not the solution; AI enabled transcription service (http://
itself cannot be a product. swiftscribe.ai/). Meanwhile, we are
If AI were the core, we would exploring and testing more product
become too attached to it. We would ideas. We tried and failed, again and
ignore the missionsolving human again. The great feedback from users
problems. Every technology is a tool makes everything worthwhile. Lessons,
but not the problem. As creators, we tons of lessons, are being learned on this
need to focus on the problem and journey. Here are some of them.
Available for iOS,
Android, and Windows

http://cacm.acm.org/

There is a key difference between


about-communications/
mobile-apps

product thinking and design thinking:


The former focuses more on the design
of the problem while the latter focuses
more on the design of the solution.
46 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
Product thinking. Not everyone
should be a product manager, but
everyone needs product thinking.
What is product thinking? Think in
products, not in features, says Nikkel
Blaase, product designer at XING [1].
Understanding the problem and
user needs is the first step in the
design process. User-centered design
is user-centered: Users, not features,
come first. Then how come designers
think in features? I was confused. And
what is the difference between product
thinking and design thinking? I asked
this question in Quora. Here is part of
someones response:
Product thinking is a more holistic
view than UX/design thinkingand its
also much more complicated.
Joseph Dickerson, UX Lead at
Microsoft [2].
I have increased my understanding
along the journey. For one thing,
Blaase comes from a traditional design
background. Everyone is talking about
UX, but much of the industry still
operates in traditional ways: Product
managers define products and write
product requirement definitions while
designers deliver designs, mostly the
UI. Designers with UX Designer titles
are actually UI designers.
Figure 1. Baidu Researchs TalkType voice keyboard.
There is a key difference between
product thinking and design thinking:
The former focuses more on the
design of the problem while the latter
focuses more on the design of the
solution. When building a product, 80
percent of the time we are defining
the problem. And we spend much less
time designing the solution, as shown
in Stanford DSchools design-process
model (Figure 2).
Problem, user, and use case. We
should not add technology to an
existing product without clarifying
the problem that this would better
address. Take chatbots. Chat as a
form of interaction is intuitive. MIT Figure 2. Stanford d.schools design-process model (https://dschool.stanford.edu/).
Technology Review acknowledged
conversational interfaces as one of for multiple and nested items to be problem. Bots are also not new.
the top 10 technology breakthroughs built in. It is a much simpler experience Joseph Weizenbaum from MIT built
[3]. But that does not mean chatbots without conversational capabilities. the first chatbot, Eliza, a computer
can be applied to every problem. E-commerce sites are starting to therapist (https://en.wikipedia.
Opera, Magic, Assist, Lukaso many pull their bots from the shelves, org/wiki/ELIZA). Lacking natural
bot startups were born in 2016 [4]. acknowledging that they didnt do language understanding/processing
Facebook, Telegram, Slackeveryone what they were supposed to [6]. They (NLU/NLP), Eliza is not considered
is building their own bot platform. are hard to use and do not provide to be a real conversational interface.
Facebook has since made changes to personalized service. However, with continual technological
its bot platform, with more emphasis Speech recognition can be the breakthroughs, I believe we will
on actions [5]. It added a menu of breakthrough: Bots cannot be soon be able to have a real chat with a
features offered by bots, which allows disruptive unless we find the right machine [3].
INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 47
kind of product can we apply it to? 2)
Product first: We have this product
idea. What kind of technology do
we need? It costs more time and
resources to develop new technology.
We may already have technology
that has not yet shown its value. So,
we will start with the first approach
to build a product enabled by the
current technology. Then we will
shift to the second approach to work
with the research and engineering
teams to build new technology to serve
user needs.
But applying technology is not as
simple as an add-on or a plug-in. The
example products above all use ASR. Is
the value of ASR the same across every
Figure 3. AppStore pages for Chatbaka, Cassette, and Recorder. product? Does ASR even bring value?
Adding AI to existing products can
User. Who is our target user? context for a problem as well as the have a range of outcomes, including:
Those cool young kids who love relationship between the user and the Fails to solve the problem and
technology and must be hungry for problem. For example, note-taking hurts the user experience
new things? It turns out thats wrong. has various use cases, such as class Fails to solve the problem
From our data (user feedback and lectures, interviews, and jotting down Solves the problem
reviews), we noticed that there are random ideas. There is a balance Solves the problem and improves
a lot of not so young and even senior between scoping the problem and the user experience
users. Got this for my 92-year-old scaling the solution. We can build a Solves the problem, improves the
great grandfather and he loves it. target solution for a specific use case, user experience, and brings extra value
This review made my entire week. but since there are similarities among or creates new experiences.
Users appreciate that TalkType solves different use cases, we may lose the We should avoid one and two. Three
their problems. For example, they opportunity to scale up. is not recommended. Four already can
might have shaky hands or fat fingers, The following products (Figure 3) bring real value. Five is the goalthen
or they are nearsighted. are solving a similar problem across AI is truly the new electricity!
Speech to text is the most different scenarios. They all use Business value is as important as
searched keyword among all voice- automatic speech recognition (ASR): user value. But if we pay too much
keyboard-related searches. People who Chatbaka Voice Messenger the attention to business value, we may
are looking for a solution must have a safer way to send messages while impose unwanted constraints. If our
problem. They are the real users. driving (http://chatbaka.com/) product can reach the level of bullets
I can type very fast with my eyes Cassette transcribe, record, four and five, the business value will
closed. Cuz I remembered every and share conversations (http://www. be clearer.
key! said a young girl, holding her cassette.design/) The two sides of AI. Microsoft
Samsung and showing us the default Recorder voice journaling Tay became a racist in less than a day;
Samsung keyboard. Those cool young made easy (https://itunes.apple.com/ Google Photos appallingly identified
kids do not have a problem and they gb/app/recorder-voice-journaling/ two black people as gorillas. The more
do not need another input tool. They id1140324040?mt=8). value AI brings, the more risks it has.
are looking for cool new things. They Test the value of AI. There are two Even a 1 percent error rate for an
are eager to express their unique broad contrasting approaches to build autonomous car can lead to deaths. At
personalities via the cool new things. AI-enabled products. 1) Technology the other extreme, a smart light bulb
Use case. A use case defines the first: We have this technology. What may fail to turn on when someone
arrives home; that person might then
become a bit mad and yell at the bulb.
But no big deal, right? The value it
There is a balance between scoping brings is small. Life continues.

the problem and scaling the solution. The creator of Microsoft Tay
ignored human nature, especially its
We can build a target solution for bad side. There are two approaches to

a specific use case, but since there are


create Tay-like chatbots. The machine
gets answers from rules based on user
similarities among different use cases, input. Or the machine will self-learn

we may lose the opportunity to scale up.


from the data. Tay uses the second
approach. It is so smart that it learned
48 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
racist language and became obnoxious I never thought about looking for cool? Or do you believe it can change
in under 24 hours. another keyboard. the world?
How about Google Photo? The Behavior change is hard but it is Just try: Try to use products that
creator may not have used a diverse not impossible. It should better serve make good or bad use of AI; try to
enough dataset to train the model. users most urgent needs and guide think about problems that AI can
Or they have not considered all them to a new and better experience. help to solve. And talk to peopleA I
predictable use cases and have not Traditional keyboards provide an experts, creators of AI-enabled
tested enough to uncover likely entrance for users to access the voice products, users who like and are using
problems. input. Unusually, voice input is the those products in daily life. Then ask
What can we learn from such default on TalkType (Figure 1). We yourself a lot of whys again until you
accidents? put the mic button up front. Users find the root cause of your want.
Embrace human nature and design become more familiar with voice Learn smart, not hard: Knowing
with all of humanity in mind. input thanks to its strong exposure. how it works is more important than
Testing, testingalways testing. And there is a greater chance that learning how to do it. Our goal is not
The simpler, the more complex. users will tap the mic button and to be an AI researcher or engineer,
What is the best part of AI? It makes speak! Users also have ready access but rather to design better AI-
things simpler. Voice makes typing to the regular keyboard and shortcut enabled products.
faster; search-engine algorithms keys such as numbers and emojis. Collaboration is the key. Its

I
help you to find whatever you want the beginning of the relationship
in seconds. Smart e-commerce MORE THAN UI DESIGN between the human and the machine.
recommendations know what you like. If I am alone, I may use it. But if it is in There are a lot of challenges as well
How come it is so simple? Because public, it is too weird. as opportunities. It requires AI
it is complex. The simpler it is to a What do you mean by weird? researchers, software engineers, and
human, the more complex it is to the Isnt it weird to speak to your phone? product designers to collaborate and
machine. Take voice typing. It looks And the phone will not speak back to you? build AI-enabled products that can
simplevoice input and transcription Whats odd about artificial solve existing problems and create new
output. It looks like the user does not intelligence is that it is artificial. It experiences.
have any interactions with the system cannot be more natural than speaking
except the input. In fact, the user and with an actual person. But it is weird to Endnotes
the system are interacting with each speak to something artificial, though it 1. Blaase, N. Why product thinking is the
other all the time: should involve the same behavior. How next big thing in UX design. 2015; https://
User turns on the mic System can we make this odd experience more medium.com/@jaf_designer/why-product-
thinking-is-the-next-big-thing-in-ux-
starts listening User starts speaking natural and user friendly? We need to
design-ee7de959f3fe#.lg558qy4g
System is gathering users input data find out the why. We need to know 2. See full response at https://www.quora.
System starts transcribing System the user as well as the machine. We com/What-is-the-difference-in-product-
finishes transcribing System shows need to study not only the technology thinking-and-design-thinking/answer/
the transcription User pauses for a and the design, but also the sociology Joseph-Dickerson?srid=dPPX
moment System is still listening and the humanity. 3. Knight, W. Powerful speech technology
from Chinas leading Internet company
System may stop listening if there is Two of many researchers who have
makes it much easier to use a smartphone.
no input for a while User resumes studied this relationship between 2016; https://www.technologyreview.
speaking System is listening User humans and technology are Clifford com/s/600766/10-breakthrough-
corrects the transcription Nass (https://en.wikipedia.org/wiki/ technologies-2016-conversational-
Send. The whole experience Clifford_Nass) and Sherry Turkle interfaces/
ends with this action. There are (http://www.mit.edu/~sturkle/). I 4. CB Insights.The rise of bots: A timeline
other use cases of course: What if admire them immensely. of major VC-backed bot startups; https://
www.cbinsights.com/blog/bot-startups-
the user speaks too fast? What if the This relationship involves more
timeline/
environment is too noisy? than design, and far more than UI 5. Cohen, D. Here are the new features
Think deeply and do not be design. available to Facebook Messenger chat bot
fooled by the surface. Look into the developers. 2017; http://www.adweek.
experience of the user as well as that of SO, YOU WANT TO BE com/digital/facebook-messenger-
the system. Since we are designing the AN AI DESIGNER? platform-1-4/
interaction, wed better pay attention You enrolled in several machine- 6. Pathak, S. Drop it like its bot: Brands
have cooled on chatbots. 2017;
to both sides to reveal the pain points learning courses on Coursera. You read
https://digiday.com/marketing/
and improve the whole experience. every news article about AI. You bought brand-bot-backlash-begun/
Behavior change is hard. We can an Amazon Echo and a Google Home.
all be lazy. We tend to choose the You want to be an AI designer. You ask
Nina (Zhuxiaona) Wei is a product designer
default to avoid costs and risks (aka me how. at an AI lab who has a great passion for
the default effect). Most users use First, ask a lot of whys: Figure out products, psychology, and the relationship
the default keyboard that comes with your inner desire. Why do you want between humans and technology.
their phones. It is good enough. to work on AI? Just because it sounds weizhuxiaona@gmail.com

DOI: 10.1145/3106743 COPYRIGHT HELD BY AUTHOR. PUBLICATION RIGHTS LICENSED TO ACM. $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 49


Zara Mirmalek, Harvard University

Inspiring
Innovation:
On Low-Tech
in High-Tech
Development

I
Insights In June 2016, in the small town of environment is exactly the kind of
Low-tech plays an Arco, Idaho, several dozen visitors place with which people who build
essential role in the set down temporary stakes to be near systems for Mars exploration need to
development of high-tech Marsactually, a version of Mars, grapple. People like Darlene Lim, who
work environments. located 18 miles southwest of Arco leads this team of visitors on a project
Organizations supporting on Route 24 in the Craters of the called BASALT: Biologic Analog
I M A G E C O U R T E S Y N A S A / B A S A LT R E S E A R C H P R O J E C T

remote planetary science Moon (COTM) National Monument Science Associated with Lava Terrains
can serve as valuable and Preserve. Named in the 1920s (https://spacescience.arc.nasa.gov/
examples on workflow when the moons visible craters were basalt). BASALT is a NASA-funded
design and best practices for still thought to be of volcanic origin, project that is developing technical
organizations that also rely COTMs terrain is geologically similar and social systems for supporting a
on distributed workgroups, to that of Mars: craters formed by future work environment in which
telecommunication, and volcanic eruptions; swaths of basaltic humans and robots on Mars conduct
analog environments rock; no standing surface water. Its scientific exploration while sharing
for product testing, physical environment provides an visual, audio, and other instrument
work-practice development, analog for Mars, one of many around data with Mission Support experts on
or job training. the world. The untamed natural Earth.

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 51


COTM is one of the sites where research in conjunction with the domain but also intraplanetary work
principal investigator Lim and the goals of bio-, geo-, and space sciences, systems. Their research findings
BASALT team (BASALTers) which is one reason I know the project inform audiences of space scientists,
are conducting simulations of is of interest to audiences outside engineers, administrators, and the
interplanetary science exploration. the traditional space exploration public. And they are informative for
While COTM is a stand-in for Mars, community. BASALTers are situating any audience interested in distributed
the science is real. Their project the development of their tools, work, interdisciplinary workgroups,
involves collecting actual field data processes, and people in arduous, technology development in simulated
of scientific interest for analysis and unwieldy conditions in which a environments, and participatory
public dissemination (e.g., academic future work system will operate. It design.
conferences, news media, and is one thing for a tool to function COTM is, like Mars, not a place
publications), but under simulated properly in a controlled lab setting where BASALTers could set up their
Mars mission conditions. The and another for it to work under entire work site, which includes
BASALT project is already yielding stressful field conditions, where two stations for housing Mission
new scientific insight into the volcanic instrument visibility is affected. Also, Operations (one on Mars, and one
geology and biology of COTM (and rock formations are not naturally on Earth). These stations were set
will later at another Mars analog even-surfaced specimens. Likewise, up in a long trailer formerly used by
in Mauna Ulu at Kilauea, Hawaii), a plan that looks foolproof on paper NASA for public events, and parked
as well as recommendations for easily encounters disruptions in a recreational vehicle (RV) park
conducting human-robotic science when enacted in an environment on the edge of town. It was a popular
exploration on Mars. where the availability of sunlight and quiet location. RV residents
I joined them in Idaho for determines work hours. Their changed every few days. Some would
BASALTs first two-week simulation. project also includes the temporal walk over to ask about the BASALT
As an ethnographer who studies challenge of coordinating across trailerthe large space-exploration
human-technology relationships, workgroups in different time zones. murals on its sides naturally attracted
particularly in remote science work Using software designed by a NASA attention. For many BASALTers, the
and extreme environments, I have Ames team to support space-mission cultural norms of RV parks were new
conducted ethnographic research operations, BASALT simulations but understood as important features
among scientists and engineers of interplanetary communications of the project. As for their own
operating robots on Mars (NASAs between workgroups in Arco and temporary homes, the team resided in
Mars Exploration Rovers mission) COTM include latency (time lag) of two of the towns motels, walking or
and among scientists using robots in five- and 15-minute delays between carpooling the short distance to the
the deep ocean to collect data. While sending and receiving information RV park.
these domains are fantastical, the from Mars to Earth. Workdays were long. Each
work itself is very much of this world. BASALTs work-system research day began at 7 a.m. with an all-
Like in almost any organization, there questions are of universal interest, hands breakfast meeting in the
is a need for developing workflows and such as: What are the optimal park restaurant. The day formally
technologies that respond to the ways configurations of workloads for ended between 9 p.m. and 10 p.m.,
in which work is actually conducted. teams distributed across planets, and following a meeting to review the
This means taking into consideration why? How will this workflow adjust days operational and scientific
contextual factors that affect how in relation to changing planetary accomplishments and challenges.
people work in situ. Indeed, this conditions, like rotations that affect For many, the workday continued
approach is a hallmark of workplace communication-transmission time? with after-the-meeting meetings,
ethnography, a method that has been Which kinds of new technologies, or affectionately called after-parties,
used effectively across a variety of modifications to existing technologies, for further decisions and to knock out
work domains, from transportation are needed for scientists on Earth to tasks needing completion before the
and space exploration to machine be able to interact with collaborators next days simulations.
technicians and AI scientists on Mars? BASALTs research will The BASALTers setup included
[1,2,3,4,5]. offer answers to these questions a worksite feature Id seen only on
BASALT centralizes operations that benefit not only the space-work research ships and, to a lesser degree,
at Google: fixed meal times with
food and space for the entire team
to eat together. It is a longstanding
practice often used when the work

While some high-tech items have life community is isolated, like on a ship
at sea, or too large for local food
spans that can be cut short the moment services to accommodate. BASALTs

a new, better, more adoptable version


arrangement with the RV park
included three meals a day, prepared
comes along, many low-tech items have by management and sisters Beth

hung around beyond expectation.


and Sherri, whod traveled to town
to help with hosting BASALT. The
52 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
meal setup (breakfast and dinner
in the RV park and bagged lunches
carried into the trailer and field) was
an important attribute supporting
the work of innovation, which rarely
follows a traditional work schedule.
It contributed stability to a process
that must be flexible and tolerant of
schedule changes, which can often
mean skipping activities that dont
immediately appear pertinent to the
task at hand. The fixed meal setup,
however, provides more than one
kind of nourishment. In a switch from
workrooms prescribed seating, the
open seating at mealtime allowed for
new seatmate configurations, planned
and random, and conversations
fostering a cross-fertilization of ideas.
BASALTs simulation of remote
planetary science uses two locations
and three workgroups, two on Mars
and one on Earth. On Mars, one
team is in the field (walking through
volcanic terrain) and another team
is in a worksite (a space habitat)
from which they can communicate
with the Mars field team, with no
latency, and with the Earth-based
Mission Operations worksite, with
latency. Between the Mars field team
and Mission Operations there is no
two-way communication, but the
Mission Operations teams can hear
the communication between the Mars
teams, with latency. On some days
they test streaming video with latency
from the Mars field team to Mission
Operations.
From Arco, the Mars field team
drove to COTM and (with permits)
hiked out across sharp and shifty old
lava flow. They moved through terrain
surveying and collecting samples,
relying on the other two teams for Figure 1. Two field team members conducting science exploration simulation on Mars.
direction and support. Part of the The image shows the actual COTM geology.
field teams task set is to provide
terrain descriptions using human members were also working on tablets, backpacks, antennas, desks,
senses and several spectroscopic field software support, maintaining the chairs, paper, monitors, refrigerators,
instruments to the Mars station team communications infrastructure batteries, dry-erase boards, binders,
and Mission Operations scientists (which includes people on the field markers, Velcro, duct tape, extension
(Figure 1). The science team confers team carrying antennas), science cords, Post-it notes, printers, and
over the information, responding decision-making, activity metrics, and fans. Some of these technologies are to
with questions and sample-collection time-schedule monitoring. computers what early computers are
requests. In the BASALT workspace, to 21st-century robots. While some
In the RV park, the Mars amid discussions about satellite high-tech items have life spans that
station workroom and the Mission communications, bandwidth, and the can be cut short the moment a new,
Operations workroom (Figure 2) were transmission of spectral readouts, better, more adoptable version comes
in the same trailer but separated by a there were low-tech work-support along, many low-tech items have
small hallway and a commitment to technologies attracting little to no hung around beyond expectation.
not crossing this imagined planetary attention. Items in various states of The dream (for some) of the paperless
divide during simulations. Team use included headsets, microphones, office never actualized; low-tech is not
INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 53
Figure 2. Inside mission control where scientists are working with two teams on Mars,
including a team in the field that can be seen on display in the video feed on the back wall.

obsolete in high-tech work systems a stable, familiar mechanism on


[6,7]. Low-tech often holds steady which to rely. It also captures the
some of the many moving temporal transmutation process. Paper lineages
and spatial features of high-tech work. develop among notebook pages,
They may be placeholders for pending Post-it notes, and cocktail napkins,
developments, manual shortcuts carrying design ideas, workarounds,
for things that will be replaced by complaints, and drawings that may
automation, or irreplaceable items for never get transferred to shared
supporting work features that high- organizational repositories. Post-
tech continues to puzzle over, such as it notes hang on screens, walls,
intercultural and multidisciplinary windows, and laptops, brightly
communication. flagging important information
As high-tech tools are put about updates or issues, plus the
through the paces of building, names of digital archives that are
testing, dissection, rebuilding, and in use but hard to locate in the sea
examination for heterogeneous of email threads and image folders.
workplace needs, low-tech provides Dry-erase boards visible to every

In some settings, a workgroups


power hierarchy can be indicated
by who does and does not have
access to the team laser pointer,
computer monitors, or printer.
54 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
person in the room display up-to- funding and public interests can shape separated on each side of the walled
the-minute information on work which high-tech innovations are more BBQ picnic area so they could not see
changes faster than any other media. often studied and developed. We even or hear one another without the use of
In some settings, a workgroups had our own event for discussing this digital media. They were guided to ask
power hierarchy can be indicated by topic, which took place the day before questions back and forth via tablets
who does and does not have access the start of simulations. set to delay receiving communication.
to the team laser pointer, computer BASALTs summer 2016 research A steady stream of visitors came to
monitors, or printer. Printer access in COTM coincided with the National each station staffed with enthusiastic
is dissemination power. It allows Park Services (NPS) 100-year BASALTers; the most constant lively
people to produce mobile versions anniversary. A NASA Community discussions between the public and
of their text to be easily shared as Day featuring BBQ , BASALT, another scientists was at the geology station.
handouts in a meeting, taped to walls, NASA project team, FINESSE (Field Shiny, high-tech objects attract
or carried into the field for use when Investigations to Enable Solar System more attention, but the basic low-tech
the high-tech information sources are Science and Exploration), and NPS technologies that are consistently
interrupted or break down. rangers was held in Bottolfsen Park in carrying part of the workload always
For all the current and future Arco and open to all. By the count of warrant a close looknot just for
deserved attention the BASALT stickers handed out by NASA Ames descriptive colorful detail, or as a
project receives for its high-tech Public Affairs Officer K. Williams, juxtaposition for pointing out age
innovations and complex systems more than 200 people came through, or speed, but as items that may
development, there is one aspect including NPS rangers, journalists, need to be modified or reinvented
that could be easily overlooked: an NPS artist-in-residence, college in relation to work-support needs.
BASALT gives a compelling example students (from the nearby college Among the research BASALT offers
of the importance of low-tech in the towns of Boise and Pocatello), adults, is an opportunity to consider what
development of high-tech innovations. and kids of all ages. Talking with we can learn from developing work
That example is needed, given how some of the visitors that day, I learned environments for remote planetary
easy it is to brush past low-tech items, that many had come to see what science missions that is applicable to
particularly in work environments, NASA was up to and to learn about work environments that never leave
where the cultural value placed on Mars and COTM. this planet.
high-tech is absolute. The categories BASALTers had four stations
of high-tech and low-tech help us to set up in Bottolfsen. The first, set Endnotes
look at such a work environment in the parking lot, was a recurring 1. Star, S.L. The Cultures of Computing.
and identify opportunities for new demonstration of volcanic eruptions Blackwell Publishers, Cambridge, MA, 1995.
2. Orr, J. Talking About Machines. Cornell
tech and better work support. For using a large plastic barrel, water,
Univ. Press, Ithaca, NY, 1990.
example, a pattern of reliance on a liquid nitrogen, and a plastic soda 3. Forsythe, D. Studying Those Who Study
low-tech item among user groups bottle (Trashcano). On the park Us: An Anthropologist in the World of
within the context of an automated greens, three canopied stations Artificial Intelligence. Stanford Univ. Press,
system may signal an issue at the with folding tables were set up, Stanford, CA, 2002.
infrastructure level (rather than user each giving a different look into the 4. Suchman, L. Plans and Situated Actions.
error or deficit). As with most things, work of remote planetary science Cambridge Univ. Press, New York, 1987.
5. Hughes, J., King, V., Rodden, T., and
defining what fits in the categories explorationcommunication and
Andersen, H. The role of ethnography in
should be considered in context rather latency, geology, and unmanned aerial interactive systems design. Interactions 2,
than universally prescribed. vehicles (UAV). Through the lens of 2 (1995), 5665.
In the various high-tech work high- and low-tech representations, 6. Sellen, A.J. and Harper, R.H.R. The
environments in which I have the displays as a whole also offered an Myth of the Paperless Office. MIT Press,
worked, Ive found that the appeal interesting subtext. Cambridge, MA, 2001.
7. Nomura, S., Hutchins, E., and Holder,
and importance of shiny objects (e.g., A review of four stations artifacts
B.E. The uses of paper in commercial
robots, new displays, lightweight highlights the use of high- and low- airline flight operations. Proc. of the 2006
mobile tech, flying objects) often tech to conduct remote planetary 20th Anniversary Conference on Computer
overshadow the less attention- science. BASALTers were using Supported Cooperative Work. ACM, New
grabbing but no less important these very tools to develop and test York, 2006, 249258.
low-tech features that are essential a new interplanetary work system.
in the development of new social At the geology station, two scientists Zara Mirmalek studies work culture,
processes and technologies. This is not stood at a table on which a paper map professional identity, and human-machine
from intentional disregard (though it was held in place by rock samples. relationships in work environments where
occasionally can be). A low-tech object At the UAV station, set with large people work with remote presence tools (e.g.,
robots and digital media). She received a Ph.D.
can be so familiar that it blends in flat-screen monitors, visitors could
in communication and science studies from the
with the rest of the taken-for-granted fly a simulated UAV to scout terrain. University of California, San Diego. Currently
infrastructure. In conversation with At the communication and latency she is a Fellow in the Program for Science,
some BASALTers on this topic, they station, two scientists called for sets Technology & Society, Harvard University.
raised points about how research of public volunteers who were then zara_mirmalek@hks.harvard.edu

DOI: 10.1145/3085562 COPYRIGHT HELD BY AUTHOR. PUBLICATION RIGHTS LICENSED TO ACM. $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 55


Richard E. Ladner, University of Washington
Kyle Rector, University of Iowa

Making
Your
Presentation
Accessible

I
Insights It is extremely common to accompany and resources for giving accessible
You may have audience a talk at a conference such as CHI, conference talks.
members in your CSCW, IUI, DIS, UIST, and others Before discussing the guidelines,
conference talk with with presentation visuals. But there we would like to give some examples
a disability, attending may be people in the audience who are of practices that limit accessibility at
remotely, or who learned blind, have low vision, or who cannot conference talks. In each example, we
English as a second see the visuals clearly. There may also state what the speaker might say and
language, so it is important be deaf or hard-of-hearing people in the then why the talk is not accessible.
I M A G E B Y A N D R I J B O R Y S A S S O C I AT E S / S H U T T E R S T O C K .C O M

to make your talk audience, or those who cannot hear your Images. These are examples of X.
accessible to all. talk clearly. Some audience members Several images on the slide represent
The focus of the audience may be attending the conference by examples of the topic at hand. If an
should be on the speaker, telepresence robot. Some may have audience member is blind, that person is
not the slides. learned English as a second language or at a loss to follow the examples.
Following guidelines to be unfamiliar with the topic. Since the Video 1. Let me show you a video
make your talk accessible talk is for everyone, it is important to demonstrating process Y. The video
can improve the quality make the talk accessible. Indeed, even is narrated but has no captions. If an
of your talk. if there are no people with disabilities audience member is deaf, he or she
in the audience, the talk should be cannot follow the narration.
broadly inclusive. The purpose of this Video 2. Let me show you a video
short article is to provide guidelines showing Z in action. The video has no

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 57


CACM_TACCESS_one-third_page_vertical:Layout 1 6/9/09 1:04 PM Page 1

narration, just some background music. teach to the level of the students, not
If an audience member is blind or has over their heads. Naturally, it is always
low vision, then Zs action is a mystery. good to face the audience and progress
Graphs. This graph shows some slowly and deliberately through a talk so
growth of W over time. A blind or low- that everyone can keep up.

I
vision audience member will not have
any idea of the magnitude of the growth ACCOMMODATIONS
ACM or the time period.
Pointing. Look at this equation that
It helps to understand some of
the accommodations, and their

Transactions on shows the relationship between X and


Y. The speaker is using a laser pointer.
implications, that audience members
may use.

Accessible A blind or low-vision audience member


will not know what the equation is or
Personal assistive listening devices for
people who are deaf or hard of hearing
what the relationship is. A deaf audience include hearing aids and cochlear
Computing member who is watching the interpreter
might not be able to also see where the
implants. Since these devices generally
do not completely restore hearing,
laser is pointing. those wearing them often want to be
Allusion. You never know who you able to read the lips of a speaker while
might meet. The slide shows a picture listening. This may mean that the
of the speaker and the President of speaker should be as close as possible
the United States shaking hands. The to the audience and face the audience
reference might be lost on a blind or low- as much as possible. Some assistive
vision audience member. listening devices have FM capability. In
Animation. Watch how our this case, the speaker may be asked to
algorithm manipulates the data. There wear an additional microphone so that
is no narration to help blind or low- the speakers voice arrives more clearly
vision audience members understand at the listening device.
the algorithm. Sign-language interpreters are often
These examples are not meant to requested by deaf audience members.
imply that images, videos, graphs, It is important to recognize that a deaf
pointing, allusion, and animation should audience member using an interpreter
never be used. Instead, they illustrate can focus on only one thing at a time:
the risks of using these devices in talks. the interpreter, the speaker, or the

W
slides. Furthermore, interpreters are
BASIC GUIDELINES really language translators, so there is
What is the purpose of giving a talk a slight delay from when the speaker

at a conference? Having attended says something to when the deaf person
This quarterly publication is a hundreds of conferences and perhaps gets the same information. This means
quarterly journal that publishes thousands of talks in our careers, we that when referring to information on
refereed articles addressing issues have found that a great talk is one that a slide, it is good to pause for a moment
inspires us to read the paper and want to allow time for the translation and the
of computing as it impacts the to talk to the speaker about the work. attention shift to the slide.
lives of people with disabilities. A great talk is not about the slides; its Tactile sign-language interpreters are
The journal will be of particular about the speaker. The focus of the often requested by deaf-blind audience
interest to SIGACCESS members audience should be on the speaker, not members. It is even more important to
the slides. The slides only amplify what follow the guidelines above for sign-
and delegates to its aliated the speaker is saying. How the speaker language interpreters, but to go even
conference (i.e., ASSETS), as well connects with the audience makes more slowly and have less cluttered
as other international accessibility people want to listen, so it is paramount slides. The tactile sign-language
that the speaker know who the listeners interpreter is not only interpreting what
conferences.
are. Think of speaking at a conference as you are saying, but also describing the
a teaching momentthe great teachers visuals on the slides.
www.acm.org/taccess
www.acm.org/subscribe
How the speaker connects with the
audience makes people want to listen,
so it is paramount that the speaker know
who the listeners are.
58 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
Minimize the number of slides. No
one wants to be shot with a fire hose
ADDITIONAL RESOURCES while trying to understand your talk.
Keep graphics simple. No one wants
Here is a short list of resources that may be valuable in preparing your talk and your paper:
Cavender, A., Trewin, S., and Hanson, V. SIGACCESS Accessible Writing Guide; http:// to read a complicated graphic when
www.sigaccess.org/welcome-to-sigaccess/resources/accessible-writing-guide/ there are only a few important facts
Trewin, T. SIGACCESS Accessible Conference Guide; http://www.sigaccess.org/ about it. Save the complicated graphic
welcome-to-sigaccess/resources/accessible-conference-guide/ for the paper.
Foster, S., Long, G., and Snell, K. Inclusive instruction and learning for deaf students in Use high contrast and take care
postsecondary education. Journal of Deaf Studies and Deaf Education 4, 3 (1999), 225235.
with colors. Audience members with
Foster, S., Long, G., Ferrari, J., and Snell, K. Providing access for deaf students in a
technical university in the United States: Perspectives of teachers and instructors. In
low vision or color blindness will
Educating Deaf Students: Global Perspectives. D. Power, G. Leigh, eds. Gallaudet Univ. appreciate it.
Press, Washington, D.C., 2004, 185195. Avoid or control the speed of
Foster, S. and Holcomb, T. Hearing-impaired students: A student-teacher-class animations so they can be described fully.
partnership. In Special Educational Needs Review: Volume 3. N. Jones, ed. Falmer Press, This will help people who cannot see
London, 1990, 5782. the animation clearly. All audience
Holcomb, T. and Foster, S. Communication in mainstream classrooms: A matter of
members will appreciate an animation
courtesy. Perspectives in Education and Deafness 11, 2 (1992), 1011.
Burgstahler, S. Universal design: Implications for computing education. Trans. Comput. that moves slowly and is explained.
Educ. 11, 3 (Oct. 2011), Article 19, Page 7. Make sure that videos are captioned
Supalo, C. Techniques to enhance instructors' teaching effectiveness with chemistry and audio described. Sometimes it is
students who are blind or visually impaired. Journal of Chemical Education 82, 10 (2005), 1513. good to give a brief description of what
is in the video before it is played. This
will help blind audience members to
Real-time captioning is another provide an advance copy of the talk establish context for what they will
request that can be made by deaf in an accessible format. Fortunately, hear.
audience members. Such requests are PowerPoint and some other systems Make sure the Q&A period is
typically satisfied by using a professional support accessibility such as alternative accessible. This is helpful if the speaker
captionist, who in real time creates text for images. The notes section of or audience members cannot easily see
a written transcript of what is said. each slide can be used to provide textual who is asking a question, or if audience
The transcript could be broadcast descriptions as well. In the future, it members are sitting toward the back of
on a screen for everyone to see, or on may be possible for the slides to be the room, or if the room is large. If there
an individuals laptop display. In the automatically described rather than is a microphone for questioners, make
not-too-distant future, automated having the author add annotations sure they use it. Otherwise, repeat the
or crowdsourced speech-to-text may in the notes section. Sign-language questions so everyone can hear them.
replace professional captionists. interpreters and captionists can If a member of the audience is using a
Regardless of how real-time captioning also benefit by having copies of the telepresence robot, make sure they have
is done, it is important to note that a presentation slides ahead of time. the opportunity to ask a question.

H
deaf audience member can focus on
only one thing at a time: the captions, PRACTICAL SUGGESTIONS ACKNOWLEDGMENTS
the speaker, or the slides. Again, there Here is a short list of practical The preparation of this article was
is a slight delay in transforming speech suggestions for giving an accessible talk: supported in part by National Science
to text. This means that the same Minimize the amount of text on slides. Foundation grant number CNS-1539179.
principles applicable to sign-language This should help keep the focus of the
translation also apply to real-time audience on what you are saying. As
Richard E. Ladner is professor emeritus
captioning. soon as the slide appears, announce in computer science and engineering at
Telepresence robots may be requested it, then pause for a few seconds to let the University of Washington. His research
by members who wish to remotely people read it before saying anything. interests are in HCI with an emphasis on
attend a conference. Most often, a Beam This will allow deaf people and accessibility for people with disabilities. He
telepresence robot is used; the attendee everyone else in the audience to read the also leads AccessComputing, an NSF-funded
alliance to increase the participation of people
can personalize the robot to wear a slide before you start talking. Repeat
with disabilities in computing fields.
badge and other accessories. With the text on the slide to make sure blind ladner@cs.washington.edu
the robot, the attendee can navigate people in the audience know what is on
the conference and participate in the the slide. Kyle Rector is an assistant professor of
audience. The person may be following Minimize the number of visuals on computer science at the University of Iowa. She
along with slides on their own computer. slides. Again, this should help keep the has research interests in human-computer
interaction and accessibility. She is specifically
Speak clearly and somewhat slowly so focus of the audience on what you are
interested in developing eyes-free technologies
this kind of attendee can follow along. saying. Each image should be described that enhance quality of life, including exercise
Advance materials may be requested so that blind people in the audience will and art technologies for people who are blind
by blind or low-vision audience know what is there. Graphs and charts or low vision.
members. A speaker may be asked to should be described and summarized. kyle-rector@uiowa.edu

DOI: 10.1145/3085564 2017 ACM 1072-5520/17/07 $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 59


F O R U M I N T E R A C T I O N A N D A R C H I T EC T U R E
Interaction design is increasingly about embedding interactive technologies in our built environment; architecture is
increasingly about the use of interactive technologies to reimagine and dynamically repurpose our built environment.
This forum focuses on this intersection of interaction and architecture. Mikael Wiberg, Editor

Toward Intelligent Environments:


Supporting Reflection with
Smart Objects in the Home

T
Maliheh Ghajargar, Politecnico di Torino

he growing interest in the choices and change behaviors. about the information provided by
Internet of Things and in In this regard, Lars Hallns and smart objects in order to capture
technological, connected, Johan Redstrms slow technology awareness about an action and its
and computing-enhanced is an approach that emphasizes the consequences. Accordingly, reflection
spaces such as smart role of technology to foster moments can become a valuable concept in
homes (Figure 1), of reflectioninstead of efficiency the design of everyday smart objects
intelligent environments, in performancein domestic embedded in place [6].
and responsive environments connects environments [3]. More recently, the People not only think with objects,
interaction design more and more with HCI community has provided many but they also often engage in an
architecture. Everyday spaces such as experimental and speculative examples activity with an object, so reflection
home environments are increasingly of smart devices that can support about an activity is connected to the
filled with computing and smart objects. reflection in the home. smart object, the activity, and the
This trend of ubiquitous computing, In his seminal work How We Think, place [7,8]. Consequently, designing
as envisioned and pioneered by Mark John Dewey describes reflection as for reflection about an activity
Weiser at Xerox PARC, has since a deep consideration of experiences requires consideration of the relations
worked as a basis for designing smart and actions in order to discover among those factors, which deal with
environmentsacross people, objects, connections, that is, relations between the social, aesthetic, and technical
and spaces. Many researchers have things [4]. Reflection demands time interactions in a given environment [2].
further investigated how the flows and continuity; it helps guide people to
and patterns of activities in a space understand a situation deeply, allowing SUPPORTING REFLECTION
can guide the design of interactions them to take careful and informed ABOUT AN ACTIVITY
with smart objects [1]. In particular, courses of action for change. Reflection To design effective smart objects that
the notion of place is used when spaces as an activity is not only an individual support reflection, we can learn from
frame interactions through cultural and internal process; it also requires the relations among existing objects,
values and behavioral expectations [2]. external stimuli: objects, other people, activities, and environments. However,
In designing smart homes, activities, and the environment (see, smart objects intended to evoke
attention is often paid to the user for example, [5]). Furthermore, in HCI, reflection about an activity are not
experience and to the ways in which reflection refers to the action of thinking always designed in relation to the spaces
those environments can support where people perform that activity.
the inhabitants daily activities. They may also not be the objects with
Furthermore, many smart objects aim Insights which users interact during that activity
to not only support but also capture In designing a smart space, the key in order to achieve a functional goal.
awareness of and evoke reflections element is the relation between For example, the Energy Orb is a smart
about user activities in domestic people, activities, and smart object in the form of a glass ball that
environments. For example, reflecting objects. This is also relevant for provides real-time data about energy
about activities that require reductions designing smart objects that consumption and energy price, enabling
in energy or water consumption, or support reflection about an activity users to modify their energy usage. It
reflecting about food consumption in such spaces. communicates by glowing in different
in order to foster behavior changes Analysis of the three main relations colorsgreen when the consumption
toward healthier food choices. Although that a smart space has with other and pricing are low, and red when the
the purposes in those examples may elements is essential for designing consumption and pricing are high. It is a
differ, they share the same principle: a smart object that supports calm ambient technology that requires
Reflection can help people make better reflection about an activity. no cognitive effort from users. At this

60 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


time, the Energy Orb is not an object
that is used during an activity; it does
not demand any relationship with the
activity and its place. Consequently,
users may soon not pay much attention
to it. There are many other smart
objects on the market similar to the
Energy Orbfor instance, Home
Joule and Energy Joulethat are
designed with the purpose of helping
users save energy and money and
also to capture awareness about their
energy consumption (e.g., http://www.
ambientdevices.com/).
While a few prototypes of smart
objects (mostly from eco-feedback
technologies) experiment with such
relations in mind, many others do
not. For example, we can consider
two examples, both related to water
consumption: an eco-feedback display
[9] and Waterbot [10]. While Froehlich
et al.s eco-feedback display is not used
in relation to any activity in which activity, and then design smart objects actually design the relations among those
water is used, Arroyo et al.s Waterbot is that evoke reflection about that activity. components. However, in order to have
actually installed and connected to the Thus, for designing such smart objects, a systematic approach and a clear idea
faucet, which is the object with which the key factor is the existing relations about the outcome of design, we may
the user interacts during an activity among the components of a space. focus on one component at time and
such as hand washing (Figure 2). then consider the relations around it.
Therefore, we need to consider that SPACES, SMART OBJECTS, For this article, I will start with
evoking reflection in users about an AND USER ACTIVITIES: the smart space, since it physically
activity is appropriate when the user is: RELATIONS contains the other components, and
actually doing that activity, The components of a space include then illustrate the relations within it.
in the place where the activity is objects (smart, digitally enabled, I will explore the three main relations,
usually being done/has been done, and or not), people, user activities, and namely: 1) smart space-activity 2)
interacting with the objects and/or the architectural structure of the smart space-objects and 3) smart
people involved in that activity. space itself. Considering that these space-people relations.
In addition, smart objects in components are actually interconnected Smart space-activity relations. In
a space that aim to support reflection and related to one another, what is the this relation, a smart space becomes a
need to provide guidance and design outcome? Is it the architectural place as it holds particular activities,
be persistent, instead of merely space, the object for use in a particular cultural expectations, and definitions
representing information. environment, or the object in use for a [2]. For example, home is a private
This analysis may have some particular activity? Or is it the relations architectural space where people
advantage for guiding the design of among objects, people, and activities live their private lives, have personal
meaningful forms of interaction for within an environment? relationships, and perform activities
reflection about an activity [4]. It advises Having reflection about an activity that are often distinct from those in
designers to first consider the activities which is in relation with objects, activity, their public or professional lives. Thus,
that naturally occur in a given space and people, and space [3]as a design the architectural space definition
the objects and people involved in that concept, it seems clear that we should and meaning are closely related to
TOP IMAGE COURTESY OF HOLI

Figure 1. The smart home, from left to right: Amazon Alexa, Insitu Smart Lock, Philips Hue Smart Lighting.

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 61


F O R U M I N T E R A C T I O N A N D A R C H I T EC T U R E
think with objects, and that reflection
is distributed across people, objects,
and spaces [7,8]. There are three main
relations between the architectural space
and other components in it: people,
activities, and objects. Analyzing those
relations becomes even more relevant
as we increasingly consider reflection as
a goal for design outcomes, especially
for the design of smart and interactive
Figure 2. left: Waterbot [10] right: eco-feedback display [9]. artifacts [6].

the activities the user usually does in Thus, an alarm clock could become a Endnotes
1. Venkatesh, V. Computers and other
that space. For instance, considering smart object not only to support waking
interactive technologies for home.
the home as a smart space, a kitchen is up on time and sleeping well, but also to Communications of the ACM 39, 12 (1996).
defined as a place where people make evoke reflections on those activities for 2. Harrison, S. and Dourish, P. Re-Placing
food. Accordingly, there are tasks related the user with the goal of improvement. space: The Roles of place and space in
to that place, such as cooking, boiling Smart space-people relations. Some collaborative systems. Proc. of the 1996
water, cutting vegetables, and so on. places are for a specific person. For ACM conference on Computer Supported
Those are activities that by definition instance, when we call a specific place Cooperative Work. 1996, 6776.
3. Hallns, L. and Redstrm, J. Slow
occur in that specific place. Other in our home my room, this actually
technology: Designing for reflection.
examples are, for instance, sleeping means that place has been configured Personal and Ubiquitous Computing 5, 3
and waking up in a bedroom or taking a accordingly to my taste, my daily (2001), 201212.
shower in a bathroom. Thus, for example, activities, and my things. When other 4. Dewey, J. How We Think. D.C. Heath and
in designing for reflection about the people interact with that place, they may Co., Boston, 1933.
activity of taking a shower, the bathroom not fully recognize its whole structure 5. Rogers, Y. A brief introduction to
distributed cognition. 1997; http://mcs.
is the right place for evoking reflections and configuration. Alternatively, there
open.ac.uk/yr258/papers/dcog/dcog-
about that activity. are also spaces that are designed for brief-intro.pdf
Smart space-objects relations. social interactions, for example the 6. Ghajargar, M. and Wiberg, M. Thinking
According to the definition and dining area in a home environment, with interactive artifacts: Reflection as a
meaning of the space, people engage which structures configurations that are concept in design outcomes. Design Issues.
in tasks in relation to objects, which not specific to one person. Forthcoming 2017.
are generally presented in that specific In our spaces, which are increasingly 7. Turkle, S. Evocative Objects: Things We
Think With. The MIT Press, Cambridge,
space. Considering a smart home as an computational and intelligent, we use
MA, 2011.
example, in a kitchen we find pans and objects in our daily activities. Through 8. Whittaker, S., Terveen, L., and Nardi, B.
an oven; in a bedroom, we find a bed; this article, I sought to build upon Let's stop pushing the envelope and start
and so on. So, for designing a smart existing bodies of knowledge that are addressing it: A reference task agenda
object for reflection about the activity well grounded in architecture and HCI. for HCI. Human-Computer Interaction 15
of sleeping, it seems appropriate to pick They suggest that we first observe the (2000), 75106.
a preexisting object that supports that pattern of peoples activities and the 9. Froehlich, J. et al. The design and
evaluation of prototype eco-feedback
activity and other actions related to it. objects of use in a space in order to design
displays for fixture-level water usage data.
For example, Bonjour is a smart alarm better and supportive architectural Proc. of the SIGCHI Conference on Human
clock that was designed to support the spaces, as well as to design better Factors in Computing Systems. ACM, New
same user activity for which the original computing artifacts that can support York, 2012, 23672376.
was invented: waking up on time. And user activities [1,8]. In this way, an 10. Arroyo, E., Bonanni, L., and Selker,
for that reason, it is usually placed architectural space becomes smart by T. Waterbot: Exploring feedback and
persuasive techniques at the sink. Proc. of
next to a bed in a bedroom (Bonjour supporting natural existing relations
the SIGCHI Conference on Human Factors
startup: https://www.indiegogo.com/ within it, such as relations among people, in Computing Systems. ACM, New York,
projects/bonjour-i-smart-alarm-clock- objects, activities, and the space itself. 2005, 631639.
with-a-i-sleep--2#/). Bonjour is an AI Further, considering these relations
conversational agent. It is connected when designing smart objects to support Maliheh Ghajargar is a Ph.D. candidate in
to the weather forecast, iCal, Google reflection about an activityinstead of the Department of Architecture and Design
calendar, Google maps, and traffic creating new objects and consequently at Politecnico di Torino, Italy. She is currently
a Ph.D. visiting student in the Department
monitoring so it can adjust the wake-up new usage and interactionsis a
of Informatics at Ume University, Sweden.
time for a user if certain conditions are valuable way of structuring the analysis The main area of her research is the design
met. This alarm clock also supports of complex spaces [8]. This is well of reflective interaction between users and
good sleep, which is another activity grounded in theories (e.g., distributed computer-enhanced artifacts.
naturally related to waking up on time! cognition) that describe how people maliheh.ghajargar@polito.it

DOI: 10.1145/3095712 2017 ACM 1072-5520/17/07 $15.00

62 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


F O R U M C O M M U N I T Y + C U LT U R E
Community + Culture features practitioner perspectives on designing technologies for and with communities. We highlight
compelling projects and provocative points of view that speak to both community technology practice and the interaction
design field as a whole. Christopher A. Le Dantec, Editor

Socially Just Design and


Engendering Social Change

H
Lynn Dombrowski, Indiana University Purdue University Indianapolis

CI as a discipline cares situations by asking How might I help Given that, I want to talk briefly about
about issues of equity, people who are food insecure have the conversations my students and I
fairness, and social enough to eat? designers may also have while designing for social justice
justice, as denoted by the inquire about social inequalities related among a variety of topics, including
attention its scholarly to food access, which can help them equity issues related to food, workers
works and evolving understand why a person may not have rights, immigration, human rights,
dialogue give to such enough to eat in the first place. and policing. Specifically, I want to
topics. For example, within work from Working toward socially just focus on the different ways in which we
HCI and HCI-related disciplines such design is neither a straight path nor a discuss how scholars might conceive of
as ICT4D, community informatics, and clear process; instead, it is a constant the relationship between design, social
digital civics, we can find celebratory struggle, as the ideals of social justice justice, and social change.
projects meant to help people improve continually shift to become more
their diets, tools that help mistreated inclusive. This work is often fraught THERE ARE MANY WAYS
workers act collectively to improve with good-faith efforts, allies acting TO SUPPORT
their situations, and applications that poorly, people struggling to get by, SOCIAL CHANGE EFFORTS
help those with disabilities gain more moving targets, evolving tactics, and Often, thoughts about social justice
equitable access to information, among many design failures. In the Design and social change go hand in hand
many others. By social justice within Justice Lab at Indiana University as we identify an injustice but may
design, I refer to how designers attend Purdue University Indianapolis struggle to figure out what we can do
to the ways in which people experience (IUPUI), we approach designing for about it. A primary concern for my
oppression and marginalization, social justice as a multi-pronged effort lab is understanding and assessing
including how burdens, obligations, because we believe that diverse avenues alternative pathways for social change
power, benefits, and privileges have of design, scholarship, and resistance within the resource-constrained and
been unevenly distributed within are necessary to work toward the goals socially marginalized communities
society. When related to HCI, these of social justice. However, picking up with whom we work. While there may
concerns often include how technology a multi-pronged effort often requires be an allure of attending to the most
is designed, developed, and used, and contending with conflicts that arise idealized versions of emancipation
how public policy impacts information while interrogating multiple, and and empowerment, as designers, we
and communication practices. Often sometimes competing, perspectives. cannot ignore the very real needs
this means that concerns of social justice that people face today, or ignore
focus on how oppression, such as racism, the effects of longstanding trauma
sexism, ableism, ageism, classism, and Insights within marginalized communities.
so on, impact peoples experiences with HCI, interaction design, and related Similarly, within the domain of food
technology, information, and design. disciplines already engage in social justicewhich focuses on social justice
Taking on a social justice perspective justiceoriented design work, and concerns that pervade food systems
changes how designers engage in design there are open questions about how from production to consumption
situations, including who they partner to design for social justice issues. and includes issues such as hunger,
with, methods of determining agreeable There are many different ways long-term pesticide exposure, and
outcomes, and how designers might to work toward social change. farm laborer concernsthere are
interrogate the design situations at Engaging in and attending to different debates about what kinds of
hand [1]. For example, within the space resistance and conflict in change might be most useful. Some
of food insecurity, instead of limiting the design process may yield perspectives state that we ought to help
their design interrogations to current productive insight! people with their immediate health and

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 63


F O R U M C O M M U N I T Y + C U LT U R E

safety concerns and other needs, such as of excess hot prepared food; how do to understand how data, social media,
a hot meal for today. Other scholarship we design a mobile application that and marketing might help them reclaim
focuses on fostering systemic social helps an undocumented worker track agriculture from big agribusiness, and
change (e.g., food deserts; lack of equity their hours to help them get paid; community social workers trying to
in transportation, jobs, and education) and how do we help governmental develop alternatives to state-controlled
that helps shift the food system so that aid recipients understand whether websites to help their people better
future generations will not know food they are getting the right benefits? understand benefits to which they
insecurity. For social change efforts to However, pragmatically we know are legally entitled. In each of these
be workable and useful, we need to both there are many facets of wicked examples, we see people creating and
support their urgent and immediate social problems for which traditional enacting narratives about how things
needs and try to foster longer-term design approaches may not be the could be different in ways that oppose
social change. Ideally, we would focus best avenue. Instead, we might need or resist destructive narratives and acts
on both the changes we can make today to focus on efforts such as education, that hinder communities.
as well as longer-term social change community building, active citizen Fostering resistance creates the
so that our efforts are unnecessary in engagement, voting, or donations as possibility of positively changing the
the future. Otherwise those needs will more impactful alternatives. Thus, relationship between the oppressed and
persist. In my lab, we have discussions as part of our approach, we try to the oppressor. However, because the
focused on trying to balance current understand when and under what people in most need of social justice are
needs with trying to work toward new conditions taking a computation typically the most vulnerable and most
futures. The design projects range and interaction design approach is resource constrained, my lab has been
from fostering better, more timely food appropriate and when it is not. having conversations about the merits
donations to persuasive, interactive data of different forms of resistance for
visualizations and applications that help ENGAGING COMMUNITY engendering social change. Many types
nonprofits motivate donors, politicians, PARTNERS IN RESISTANCE of direct resistance existprotest and
and communities. We know that partnering with civil disobedience, for example. There
You might also be wondering, given communities is useful in the design are also more subversive, less obvious
that social change is an ambitious process because it helps designers better practices like peasant resistance [2],
endeavor, why we think interaction understand the practices, desires, and where people do not directly contest a
design can help facilitate real change. goals of the people theyre designing powerful oppressor, but instead engage
We struggle with this question too. for. Working with communities fosters in noncompliance practices. Design
Intellectually, we believe that better necessary mutual trust and helps has great potential to help in these
access to specific forms of social, designers check their assumptions about scenarios as designers attend to and
I M A G E B Y D U R A N T E L A L L E R A / S H U T T E R S T O C K .C O M

collaborative information may help people and a design space. Partnering build toward their partners preferred
people collectively act to contend with communities may also yield other form of resistance.
with wicked social problems. Thus, in benefits, as they can help designers
my lab, we try to better understand better understand possible preferable CONFLICT, WHILE
what sociotechnical forms that data futures and how to collectively work UNCOMFORTABLE,
and design might take to foster toward those futures. Across our IS NECESSARY
social change. For example, how do fieldwork and partnerships, we see FOR SOCIAL JUSTICE
we design an application that helps people who are actively trying to resist When engaging in a thorny issue with
identify which soup kitchen might oppressive practices, policies, data, and various stakeholders, a designer has
be able to use hundreds of pounds people. We see urban farmers trying to work across and between multiple

64 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


sets of institutional and organizational good proxy for actual impact on the While I do not have perfect answers
policies, expectations, and relations. local community. Thus, they wanted for these tensions, in my lab I advocate
Conflict, in various forms, is likely to to demonstrate impact by showing that we identify our own limits and
occur. Though the presence of conflict how their programs, rather than just that of our work. That we ought to
in socially just design may seem like giving food, actually help make people remind ourselves that the social
an impediment, it is actually a healthy less food insecure. This definitional issues we deal with have long legacies
sign that a project is tackling topics work matters for the kinds of data they and deep roots, and while we do not
worthy of debate. This is especially collect and the programs they develop know what effect our small design
true for marginalized people, who have as they develop more resilient food interventions might have, the work
interests in asking questions [about communities. Thus, this conflict was we do is prudent and timely. Finally,
power, oppression, and inequality], an opportunity to rethink how they social problems are big problems.
and dominant groups have interests were understanding and evaluating We may not be able to address all of
in not hearing them [3]. Given that their own impact. the underlying causes perpetuating
marginalized groups frequently lack an issue. However, through analysis,
protection during disagreements, we BEING AN ACCOMPLICE we can target specific tangible areas
often try to understand how to scaffold REQUIRES PRAGMATICS where we might be able to gain
conflicts in a way that best protects AND SELF-CARE productive design traction. In my lab,
these groups. A designer is thus likely Lastly, an under-discussed facet of this often results in partnering with
to experience multiple places where working toward social change is the nonprofits and activist groups to help
conflict is possible, as they are managing affective or emotional labor this work strengthen the work they already do.
those different expectations from their often requires. For scholars, it tends to
community partners and institutions. be both deeply personal and at times CONCLUSION
In my lab, we see these conflicts arise in emotionally difficult. Within social While concerns of equity, fairness,
several pragmatic ways. For example, justice work, there is a distinction often and social justice are longstanding,
we will discuss the boundaries, made between being an ally and being in some ways the interaction design
opportunities, and tensions of an accomplice. Typically, an ally might and HCI professions are still in their
being a good ally for a social justice be able to better advocate for an issue infancy, as the methods, theories, and
cause when you do not necessarily to external stakeholders and those who tools we employ continue to be shaped,
participate in the struggle directly are not yet enrolled in the problem, developed, and evaluated. These are
because you are not a part of the whereas an accomplice works directly all productive challenges regarding
marginalized class. Another source of with the affected community and a socially just design practice. We
conflict is managing both institutional actively takes on risks for the benefit of stand to learn a lot about design as
responsibilities and community goals the group. There are several tensions we come to better understand the
(i.e., whats useful for tenure may not regarding the politics of being an ally strengths, weaknesses, and trade-offs
be useful to the community). Thus, versus an accomplice. of applying design practices toward
conflict is to be expected in the design First, from my personal experience, wicked social problems.
process but will be difficult given the scholars and designers who take up
variety of areas in which dissonance this style of work tend to do so because Endnotes
can occur (e.g., responsibilities as they feel a deep personal connection 1. Dombrowski, D., Harmon, E., and Fox,
S. Social justice-oriented interaction
a good partner to a community with a vulnerable group. Frequently,
design: Outlining key design strategies
organization versus the institutional the people who do this style of work are and commitments. Proc. of the 2016 ACM
obligations as an academic). often themselves part of a vulnerable Conference on Designing Interactive Systems.
Conflicts also happen when group, but also feel in some way that ACM, New York, NY, 656671.
people might share the same goal they are privileged because they are 2. Scott, J.C. Weapons of the Weak: Everyday
but vehemently disagree on how to scholars or have in some way made it. Forms of Peasant Resistance. Yale Univ.
Press, 2008.
reach it. Hunger-focused nonprofits Thus, in various aspects of their lives,
3. Harding, S. Is Science Multicultural?
all have a shared goal of wanting to they are simultaneously marked with Postcolonialisms, Feminisms, and
serve their community. However, particular privileges while contending Epistemologies. Indiana Univ. Press,
these organizations have fundamental with feeling marginalized. Second, a Bloomington, IN, 1998.
disagreements about how to single person cannot be an accomplice
demonstrate that they actually help for all social issues that they might Lynn Dombrowski is an assistant professor
their communities become more food care about at all times. To be a good in the human-centered computing department
secure. Typically, many such nonprofits accomplice (and ally) requires resources, in the School of Informatics and Computing
at Indiana University Purdue University
tell their funders and donors about time, and energy, and thus people must
Indianapolis. She runs the Design Justice lab,
how much food they have delivered to choose which issues to actively tackle. where she studies, designs, and evaluates
demonstrate impact. However, some Often people sway between being an sociotechnical systems aimed at issues of
of these organizations have articulated accomplice and ally for different issues social inequity.
that pounds of food delivered is not a throughout their social networks. lsdombro@iupui.edu

DOI: 10.1145/3085560 COPYRIGHT HELD BY AUTHOR. PUBLICATION RIGHTS LICENSED TO ACM. $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 65


F O R U M H C I E D U C AT I O N
HCI education reflects the continual evolution of HCI, embracing the changing landscapes of technology, infrastructure,
and technology use. This forum aims to provide a platform for HCI educators, practitioners, researchers, and students
to share their perspectives, reflections, and experiences related to HCI education. Sukeshini Grandhi, Editor

The Future of User


Experience Education

T
Andrea Peer, UserZoom

he HCI Living Curricu- ment from the full-time engineering ness language, HCI education calls for
lum Committee was born and computer science students. These a healthy dose of scope management.
from the idea that the demands appear to be conflicting I propose that the HCI Living Curric-
field is evolving too fast motivations, yet all of the students are ulum effort may achieve structure and
and is too varied to have seeking some level of HCI education. guidance as well as growth by embrac-
a static, one-size-fits-all I believe this experience is represen- ing action to move beyond the philo-
curriculum. Scholars tative of the larger challenge facing sophical debate about HCI as a field or a
in the field have proposed that HCI the HCI Living Curriculum. At our philosophy and provide practical sets of
curriculum recommendations need to disciplines core are humanist values, curricular structures that our practi-
be current, relevant, and reflective of namely values that place importance on tioners and scholars can share.
the multitude of HCI philosophies and understanding and accounting for phe- In order to really understand this
practices that exist in the ever expand- nomena that impact humans. General- recommendation, it is helpful to first
ing global community [1]. Additional- ly, this core serves the field quite well in briefly explain the key issues in the state
ly, previous work recognizes the need research and practice, providing a wide of HCI as a discipline.
to prepare professionals academically variety of perspectives pulled together
in a more robust and structured way by a shared set of drivers. But at this HCI AS A COMPLEX FIELD
to grow user experience (UX) capacity time in HCIs maturation, the vastly The depiction of the field as seen in two
in organizations [1]. One response to varied phenomena associated with the classic figures (Figures 1 and 2) illus-
the evolution of HCI [2] is to consider human impact of this field cannot pro- trates the shift from simple to complex.
educational programs that will provide vide the structure and guidance needed Figure 1 depicts HCI in the 1992 cur-
both structure and mechanisms to to navigate the education demands. riculum from ACM SIGCHI. What was
navigate the complexity of the field. John Long and John Dowell stated an excellent depiction at the time now
In this article, I propose such that a disciplinary field is the use of has evolved into a much more complex
a framework in support of the HCI knowledge to support practices seeking depiction of HCI with John Carrolls
Living Curriculum initiative. solutions to a general problem having a use of Dan Saffers image, as shown in
Recently, I completed a two-year particular scope [4]. To build on this Figure 2.
project, co-creating the HCI curric- concept and put the problem of our As another example of the growing
ulum at Iowa State University (ISU) ever-expanding discipline into busi- complexity, a more nuanced under-
[3]. The HCI program at ISU is part of standing of use and context has emerged
the Virtual Reality Application Center since 1992 (Figure 1). One need only
(VRAC), which provides HCI educa- Insights look at the CHI 2016 program to find
tion for students from ISUs eight col- The growing complexity a breadth of uses, ranging from death
leges and two schools. In this role, I saw of the HCI discipline demands to interacting in the wild, and contexts
the challenges of developing a rigorous a different approach to how that range from the kitchen to the
research program for a STEM-oriented we design HCI curricula. crowd. Each use and context demands a
multidisciplinary graduate degree that A new purposed framework curriculum in its own right.
embraced students from all under- supports both HCI-sensible In an attempt to understand the
graduate programs, none of which and HCI-centric approaches ramifications of complex systems in
were HCI. There was the additional to HCI education. traditional academic fiefdoms, Wil-
challenge of balancing the I need these Key components of the liam Newell and Julie Thompson Klein
skills now demand from those stu- framework include the [7] discussed the effects of interdisci-
dents in industry with the I have this foundation, transparency layers, plinary studies in the 21st century on
really cool idea for technology excite- and curricular structures. higher education institutions. They

66 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


stressed the shift from simple systems HCI-centric elements that support our syllabi). Undergraduates mostly seek a
to complex ones. Simple systems are field. My purposed framework for the way to test software or assess the impact
structured with linear connections and Living Curriculum allows for a both/ of their technology on humans, hence
rely on hierarchy. Complex systems, and rather than an either/or approach to the larger portion of the gray box in the
on the other hand, may contain simple HCI curricula. The purposed frame- HCI-sensible area. However, they need
systems but are not based on linear work supports both the HCI-sensible an introduction to the fundamentals of
connections. Further, [t]he interaction and the HCI-centric. It also suggests a the HCI field, hence the small part of the
of genuine or perceived incompatibili- blending of disciplinary boundaries for gray box in the HCI-centric box.
ties gives complex systems their unique portions of the curriculum for a specific Practitioners are usually in need
unstable behaviors [7]. Clearly, HCI, educational need or purpose. of immediately applicable knowledge.
once a simple system, is now complex; In my experience in industry, practi-
the challenges found in recent SIGCHI A PURPOSED FRAMEWORK tioners have little tolerance for theory
education research [1] are indications of The purposed framework consists of without a clear path to application. The
this shift. three major concepts: (1) foundation (2) practitioner HCI courses are therefore
In the case of a model with tightly transparency layers and (3) curricular predominantly in the HCI-sensible area.
coupled structural relationships in structures. Full-time HCI masters students
complex systems, no one variable in a Purposed frameworkfoundation. may be fully immersed in an HCI
model that depicts the HCI discipline The foundation of the purposed frame- program and require both HCI theory
whether you consider the five categories work is based on the two major parts of (HCI-centric) as well as methods and
included in the 1992 curriculum or the the field that HCI curricula tend to in- practices (HCI-sensible). Hence the pro-
40-plus focus areas in Saffers model corporate: HCI-sensible courses, where portion in HCI-sensible and HCI-cen-
can be treated in isolation. The variables the primary focus is on application and tric is almost 50/50.
impact each other and overlap. As a practicemethods, procedures, and so Finally, the Ph.D. students may
result, we need a different approach to onand HCI-centric courses, where the have the strongest potential eventually
how we design HCI curricula. In every primary focus is on HCI theory, models, to grow the field. Thus, they require an
syllabus shared on the SIGCHI edu- research, and so on. In Figure 3, the HCI-centric curriculum rich in theory.
cation webpages (http://HCIbib.org/ gray boxes represent the time spent or Although the Ph.D. gray box is predom-
education), mastery of either methods the number of credit hours dedicated to inantly within the HCI-centric area,
or theories is the primary learning goal. courses that are HCI-sensible as com- HCI-sensible courses are still needed to
Methods reflect a truth that our com- pared with courses that are HCI-cen- connect theory to practice.
munity has adopted, as Carroll argued, tric. This diagram offers one suggestion Purposed frameworktranspar-
conceptions of how underlying science of how the breakdown of time spent in ency layers. In considering co-major
informs and is informed by the worlds of HCI-sensible and HCI-centric might curricular models, we can imagine
practice and activity [that] have evolved look for each degree type. handling various disciplines somewhat
continually in HCI since its inception The undergraduate students seek- like those old-fashioned projectors on
[8]. Methods, as described in the syllabi ing HCI courses are usually coming which teachers placed layers of trans-
and considering Carrolls comments, from other domains (as only five un- parencies. Each discipline would have
figure 1 acm. used with permission. figure 2 courtesy john m. carroll. used with permission.

could be the HCI sensibility that dergraduate HCI programs exist in the its own transparency mapping the
Churchill et al. suggest [1], while the world; http://www.sigchi.org/resourc- core knowledge hubs of that discipline.
theory parts of the syllabi are the es/education/2011-education-project-1/ The beginning of the HCI discipline

Figure 1. Depiction of HCI as a discipline from the 1992 Curriculum initiative [5]. Figure 2. Carrolls conception of the HCI discipline [6].

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 67


F O R U M H C I E D U C AT I O N
map might look like Figure 4, where
each box is a knowledge hub for the
HCI-centric and HCI-sensible parts. HCI-Sensible HCI-Centric
For the HCI-centric focus, Carroll HCI sensibility. HCI is an add-on. HCI theory, models, and framework.
provides a wonderful set of possible Primary focus on Primarily focused on theory creation
application and practice in industry. and advancing the field.
knowledge hubs in [9]. For an HCI-sen- Trajectory of these Trajectory of these students
sible focus, courses on sites such as students is industry. is academia and strategists.
Interaction-design.org (https://www.
interaction-design.org/) and UX Ph.D.
Matters (http://www.uxmatters.com/)
provide possible knowledge hubs. Masters
Purposed frameworkcurric-
ular structures. The both/and ap-
proach also allows for variability of Practitioner
the curricular structure for students
seeking greater customization. Lets Undergraduate
take, for example, a masters student
who is co-majoring in HCI. These
students vary in the amount of credits Figure 3. Purposed frameworkfoundation.
that they can allocate toward HCI,
as it might simply be augmenting
their primary field. I propose that the technologies, and computer-supported computer science program to create the
HCI Living Curriculum could offer cooperative work (CSCW), along with mixed applied courses by overlaying
curricular structures for each possi- the HCI-sensible hubs of user research, the computer science transparency lay-
ble co-discipline: Instead of courses visual design, and interaction design. er on top of the HCI transparency layer
focusing either solely on HCI or solely Looking at curricular structure 2 and looking for relevant and connected
on another discipline, we make courses (Figure 5), these courses would be the theories/practices between the fields.
that combine HCI topics and the other gray box. Now, overlay a transparency Tying the curricular-structures
disciplines topics for a portion of the layer for the field of biology. Mapping concept together, the more domain
students total curriculum. Figure 5 the biology field transparency on top of expertise that is required, the more
shows a few examples of the common the HCI transparency, the HCI Living complicated it will be to create courses
use cases for masters students seeking Curriculum could look for similar rel- that achieve that expertise while con-
some degree of HCI education and evant theories as well as opportunities sidering the traditional credit limits in
illustrates how the curriculum struc- for blending between the two domains. each academic program. If a student
tures could be bound. The combined Then, through the crowdsourcing needs more HCI-sensible courses and
courses that I propose are the mixed techniques discussed in the original is not co-majoring (curricular struc-
applied courses, which focus on the committee proposal, create/recom- ture 1), the recommendation may be
application aspects of both HCI and mend options could be offered for the to cover more of the HCI knowledge
the other discipline, and the advanced mixed applied courses and the advanced hubs on the HCI transparency layer. If
co-major courses, which focus on re- co-major courses (yellow boxes) so that the student needs more HCI-sensible
lationships between the theories of the the student may better design for and courses and is co-majoring (curricular
two disciplines. ultimately serve the online community structure 2 or 3), the HCI Living Cur-
Curricular structure 1. This may con- of biologists. Given the wide variety of riculum may recommend traversing
sist of only the HCI discipline transpar- possible co-major scenarios, I imagine less of the HCI transparency layer and
ency layer (Figure 4). The HCI Living there will be multiple curricular struc- making strong connections to other
Curriculum Committee could have an ture 2 options. discipline layers. The key here is that,
agreed upon set of HCI knowledge hubs Curricular structure 3. Last, imagine in both cases, where a student either
on both the HCI-sensible and HCI-cen- an engineering student focused on covers more of the HCI transparency
tric side, and recommend a 50/50 cur- wearable technologies. If she were layer or makes more connections to
riculum for curricular structure 1. seeking a masters degree in a comput- other fields, the contribution to the
Curricular structure 2. In consider- er science program, the HCI Living HCI field will potentially be more
ing this structure, imagine a student Curriculum effort would offer cur- profound and lasting compared with
co-majoring in an HCI curriculum who ricular structure 3 to that computer that of students who traverse less of
wants to dedicate his research focus to science program. Part of the recom- the HCI transparency layer and make
developing virtual spaces that promote mended curricular structure would fewer connections.
collaboration among experts in the contain how many classes and which Limitations of the framework. While
field of biology. From the HCI trans- classes that student would need to have the framework covers many multidis-
parency layer, the relevant HCI-centric an HCI-sensible and basic HCI-cen- ciplinary situations, it is worth noting
knowledge hubs for this student might tric understanding. In addition, the that my background and bias is toward
be introduction to HCI, collaborative committee could collaborate with that STEM education in the U.S. Therefore,

68 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


HCI-Sensible HCI-Centric
HCI sensibility. HCI is an add-on. HCI theory, models, and framework. HCI-Sensible HCI-Centric
Primary focus on Primarily focused on theory creation HCI sensibility. HCI is an add-on. HCI theory, models, and framework.
Primary focus on application and practice in industry. Primarily focused on theory creation and
application and practice in industry. and advancing the field. Trajectory of these students is industry. advancing the field. Trajectory of these students
Trajectory of these Trajectory of these students is academia and strategists.
students is industry. is academia and strategists.
Project Users Mental
Design as Predictive vs.
HCI Masters Program
Management
Presenting Facilitating Applied Descriptive All credits could be part of the HCI curriculum.
Models
Perception Models
Curricular Structure 1
Design Interaction Info GOMS,
Sketching Intro to
Critiques Design Foraging KLM,
HCI

Co-Masters Program
Theory Advanced
Mixed Advanced
Non-HCI Non-HCI
applied co-major
PDLC and Visual Mobile Courses Only some credits are part of the HCI curriculum. Courses
SDLC Design Design Clarks Cognitive courses courses
Common Activity Work
Ground Theory Theory Analysis Curricular Structure 2
Information User Using
Architecture Research UX Tools
Collaborative CSCW Computational HCI Add on
with Masters
Technologies Research Formalisms Mixed
Content Communicating Storytelling
Strategy UX Non-HCI Courses applied Non-HCI Courses
courses A few credits dedicated to
Ethnography, Design UX gain an HCI sensibility.
Growing UX in Front End Situated Action, Rationale as Strategy in
Organizations Development Ethnomethodology a Theory Organizations
Curricular Structure 3

HCI Knowledge Hubs Set number of credits for the Masters degree.

Figure 4. Purposed frameworktransparency layers. A possible HCI Figure 5. Purposed frameworkcurricular structures.
discipline knowledge map.

the framework may not adequately associated funding challenges. Nor am Computer Society. A. Sutcliffe and L.
account for non-STEM programs and I naive about the challenges of infusing Macauley, eds. Cambridge Univ. Press,
Cambridge, England, 1989, 932.
programs outside the U.S. traditional academic courses with more
5. Hewett, T., Baecker, R., Card, S., Carey,
applied-industry-focus objectives. The
T., Gasen, J., Mantei, M., Perlman, G.,
CONCLUSION creation of such courses is critical to Strong, G., and Verplank, W. ACM
To summarize, in order for the HCI the success of my purposed framework SIGCHI Curricula for Human-Computer
Living Curriculum initiative to be and will be addressed in subsequent Interaction. ACM, 1992, 26; http://
successful, it must first embrace the fact articles. As its name suggests, the Living dl.acm.org/citation.cfm?id=2594128.
that HCI is a complex field. With that in Curriculum Committee effort will be an 6. Carroll, J.M. Conceptualizing a possible
discipline of human-computer interaction.
mind, the curriculum committee could ever-evolving project, and the approach
Interacting with Computers 22, 1 (2010),
collaborate with the HCI community will need to be reevaluated periodically. 312; http://doi.org/10.1016/j.
(scholars and practitioners alike) to I look forward to contributing to this intcom.2009.11.008
make curricular structure options for noteworthy endeavor. 7. Newell, W.H. and Klein, J.T.
the various scenarios at each institution. Interdisciplinary studies into the 21st
Creating the disciplinary transparency century. Journal of General Education 45
Endnotes
layers is key and will require a crowd- (1996), 152169; http://www.jstor.org/
1. Churchill, E., Preece, J., and Bowser, A.
journal/jgeneeduc
sourced effort by members of the HCI Developing a living HCI curriculum to
8. Carroll, J.M. Human-computer
community and other disciplines. The support a global community. Proc. of CHI
interaction: Brief intro. In The
charge of the HCI Living Curriculum 14 Extended Abstracts on Human Factors in
Encyclopedia of Human-Computer
Computing Systems. ACM, New York, 2014.
Committee is to create the online Interaction (2nd. ed.) M. Soegaard and
DOI:10.1145/2559206.2559236
communities by which members may 2. While the field referred to in this paper
R.F. Dam, eds., 2013; https://www.
seamlessly contribute to the crafting interaction-design.org/literature/book/
is called human-computer interaction
the-encyclopedia-of-human-computer-
of the layers. Once the layers exist, we (HCI), there are other names by which it
interaction-2nd-ed
can go about connecting the knowledge is known to institutions and practitioners,
9. Carroll, J.M., ed. HCI Models, Theories and
hubs of each layer with the goal of cre- such as human-centered interaction,
Frameworks: Toward a Multidisciplinary
ating possible co-discipline courses that human-centered design, and interaction
Science. Morgan Kaufmann Publishers,
design (IxD). Additionally, the research
can fit into each curricular structure. San Francisco, 2003.
and concepts extend to the overarching
The result of such an initiative will be umbrella field and/or practice of user
a healthy set of curricular options that experience (UX). Andrea Peer is an applied social scientist,
may serve educators and students while 3. I acknowledge my co-creators in the user experience researcher, and interactive
providing structure that is critical to ISU HCI curriculum redesign effort: technology designer with a background
fortify the foundation and connectivity Dr. Stephen Gilbert, Dr. Les Miller, Dr. in engineering, software development,
Ana-Paula Correia, Pam Shil, and Hannah psychology, and organizational management.
of our field.
Deering. Her specific area of research is dedicated to
I do not take lightly the difficulty in 4. Long, J. and Dowell, J. Conceptions of the examining how organizations can grow their UX
creating co-discipline courses in institu- discipline of HCI: Craft, applied science, capacity. Currently she leads the Onboarding
tions that are currently still dominated and engineering. In People and Computers experience at UserZoom.
by disciplinary fiefdoms and all of the V: Proc. of the Fifth Conference of the British andrea.peer@gmail.com

DOI: 10.1145/3095710 2017 ACM 1072-5520/17/07 $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 69


FORUM UNIVERSAL INTER ACTIONS
In this forum we celebrate research that helps to successfully bring the benefits of computing technologies to children,
older adults, people with disabilities, and other populations that are often ignored in the design of mass-marketed products.
Juan Pablo Hourcade, Editor

The 3Cs for Preschool


Childrens Technology:
Create, Connect, Communicate

A
Juan Pablo Hourcade, Luiza Superti Pantoja, Kyle Diederich, and Liam Crawford, University of Iowa
Glenda Revelle, Family Experience Design

toddler using a way of personalization. The challenge INSPIRATION FOR


smartphone or a tablet is that such activities can get in the THE 3CS APPROACH
is not an unusual way of children experiencing healthy The idea of the 3Cs comes in part
sight in high-income activities that involve being creative, from sociocultural approaches to
regions. In fact, connecting with the physical world, child development, in particular,
todays preschoolers and communicating and engaging with Lev Vygotskys ideas on the social
are the first generation others face-to-face. nature of learning. Vygotskys views
growing up with interactive computing This challenge comes with an on development emphasize that
devices that are accessible to their opportunity for our community childrens development of skills and
cognitive and motor abilities, with to make positive contributions to concepts occurs first socially (with
some starting to use them as babies childrens healthy development. If help from others) and then individually
[1]. Prior to the wide availability of preschool children are going to use [2]. One area he highlighted was the
handheld touchscreen devices, the mobile apps, we might as well provide importance of make-believe play.
mouse and keyboard posed motor options that lead to healthy activities. Vygotskys observation was that it
barriers to a significant portion of To take advantage of this opportunity, leads to children regulating their
children under the age of four when inspired by evidence-based curricula behavior, in particular inhibiting
using computers. In addition, the and child-development theories, we actions that do not fit the make-believe
size and lesser mobility of desktops propose a developmentally appropriate context. This is due to children taking
and laptops limited the practical approach to technologies for this age on roles with specific characteristics
use of computers for this age group. group focused on the 3Cs: creating, that bring about natural constraints
This barrier has now been lifted, connecting, and communicating. within a motivating activity [2]. This
but the research community has had More specifically, technologies that self-regulation starts with physical
difficulty keeping up with the rapid follow the 3Cs approach are supportive behaviors and is followed by social
expansion of technology available to of creative activities that connect behaviors, and then by cognitive
toddlers and preschoolers. Instead, children with their social and physical processes such as attention [3].
there are thousands of commercial environment while emphasizing Additionally, Vygotsky thought
apps of varying quality available, communication. Overall, the goal is such play can help with the
and preschool children are using to leverage childrens interests to help development of abstract thinking if
them without parents having a clear them arrive at powerful ideas. children use generic props to represent
understanding of the benefits or different objects symbolically.
potential risks. According to the demands of role
It is too early to tell whether we Insights play, children can use and reuse the
should be concerned about this Technologies following the 3Cs same props for different purposes.
development. However, some of approach support creative activities In other words, the props stand for
the uses of mobile devices by young that connect children with their something they are not, acting as
children are not a particularly good fit social and physical environment, symbols that represent something
with the type of activities associated emphasizing communication. else. These concepts of play were
with healthy development. They often StoryCarnival uses the 3Cs incorporated into the successful Tools
involve socially isolating activities approach to promote of the Mind curriculum. Tools of the
structured by apps, with a primary self-regulation by scaffolding Minds make-believe activities also
focus on the device, the experience make-believe play activities. include play planning by children
of media, and engagement through Consider using the 3Cs approach and the participation of adults as
instant gratification, with little in the to support learning processes. facilitators. Tools of the Mind has

70 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


strong evidence backing its approach, items of interest in social settings. He As children develop and learn, the
including large studies documenting thought such creative projects could brain, the body, and the environment
childrens improved executive function leverage childrens strong interests to change together [6]. The 3Cs approach
skills and academic performance when allow them to arrive at powerful ideas takes into account this wider view
compared with those of children in [5]. In his support for these social, of development through activities
standard preschool curricula [4]. creative activities, Papert set the tone that involve social interaction
Tools of the Minds activities have for our conceptualization of the 3Cs. and interactions with the physical
a clear orientation toward children Vygotskys and Paperts views environment, with the purpose of
creating in a social context, connecting are also compatible with systems developing self-regulation.
with their social and physical approaches to child development. To be consistent with these
environment, and communicating While researchers using systems approaches to child development,
with each other and adults through approaches tend to focus on low-level we need to identify and design the
the stories they act out. These changes in development, the theories most beneficial social and physical
activities empower children, involve also apply to high-level changes contexts in which children can
the participation of adults in a in skills, such as self-regulation. develop. Technology-rich learning
guiding role, and require planning In particular, they emphasize the environments will be limited in their
and the delay of gratification. In embodied nature of development, effectiveness for young children if
addition, they link childrens strong occurring through bidirectional they do not include activities that
interests in stories and characters interactions between the brain, combine the use of technology with
with powerful ideas in self-regulation, the body, and the environment. social interactions, communication,
such as inhibitory control and task and interactions with the physical
switching. We have the same vision environment. Hence, in the 3Cs
for technology-supported learning
ecologies for preschool children.
As children develop approach we use technology to
scaffold, facilitate, and encourage
and learn, the brain,
IMAGE BY T YLER OL SON

Seymour Paperts ideas on learning creative activities that connect


also influenced our approach. Papert, the body, and children with their physical and
one of the parents of child-computer
interaction, wanted children to be
the environment social environment, with an emphasis
on communication. This approach
active, empowered learners who create change together. increases the likelihood of beneficial
INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 71
FORUM UNIVERSAL INTER ACTIONS
These include developing child-
centered design methods for this age
group, integrating technology with
the socio-physical environment,
promoting creativity and
communication, providing engaging
support for adults, and maintaining
childrens engagement in delayed-
gratification activities.
Identifying age-appropriate child-
centered design methods is likely to
be a challenge due to how quickly
childrens abilities change from age 3
to 4. Methods should adapt to a childs
Non-3Cs vs. 3Cs technology activity characteristics.
ability to communicate and to their
social and creative skills, and should
also incorporate caregivers. While
it is tempting to rely on parents,
teachers, and child-development
experts to develop designs, we believe
it is important to also include children
in the design process as early and
often as possible.
Integrating technology with
the socio-physical environment
On the left, a non-3Cs technology activity at a preschool. On the right, a 3Cs technology activity
is perhaps the greatest challenge
at a preschool.
in designing 3Cs technologies. At
some point during a facilitated
activity, the technology needs to
yield focus to childrens physical
surroundings and to the people there.
This may work in the form of having
technology scaffold activities that do
not involve technology. In fact, 3Cs
apps could be designed specifically
to get children to play without apps.
Another possibility would be for 3Cs
technologies to support connections
with the socio-physical environment
through sensors and actuators
distributed in a physical space.
3Cs technologies should also
promote creative activities and
communication. The challenge is
Character-selection screen in StoryCarnival for a space-themed story. encouraging children to be authors
and communicators instead of media
developmental outcomes. create a wider array of entities that consumers. Providing scaffolds
Then again, we may ask whether could be easily shared. Third, they to activities with creative and
we need the digital realm at all. How can provide additional channels of communicative aspects can help set the
exactly can technology help? We communication. Fourth, they can stage for more independence in both.
expect that computer technologies can provide scaffolds to beneficial activities, The engagement of teachers,
provide value in several ways. First, making it more likely that they will parents, and other caregivers in
computers can help bridge abstract be adopted and enhancing them by 3Cs activities is crucial to their
and concrete thinking [5] and thus providing appropriate supports. success, as these are not babysitter
be a more accessible link to powerful technologies. We need to inspire
ideas (e.g., helping with planning CHALLENGES IN DEVELOPING and motivate these caregivers and
activities). Second, as very flexible 3CS TECHNOLOGIES give them easily accessible guidance.
tools, computers can more easily link There are several challenges involved Therefore, we must study how to
children to their strong interests (e.g., in designing and implementing 3Cs design and deliver engaging advice and
through media) and enable them to technologies for preschool children. support for adults.
72 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG
The 3Cs approach also involves each of them will play, and how technologies. Do you have a balance
delayed gratification that is gained they will make use of the physical of non-3Cs and 3Cs experiences when
through the creative, social activities. space and props. Once the make- using technology? How about when
The challenge is to get children engaged believe play starts, the app moves to you are not using technology?
in such activities even though they the background and children focus As you consider these questions, we
may be used to instant gratification on playing with each other, in the will continue pursuing 3Cs approaches
when they use technologies. We expect physical space, using generic props in the design of technologies for young
that one useful strategy is to design with no electronics, with guidance children, with the hope that they
activities that immerse children in from a caregiver. grow up to be creative adults with
their strong interests. In our deployment of prototypes strong connections to their social
at a local preschool, we have and physical environment and fluid
STORYCARNIVAL: observed that StoryCarnival communication skills.
A 3CS TECHNOLOGY prompts the type of behaviors
For the past few months, we have targeted by Tools of the Mind, Endnotes
1. Hourcade, J.P., Mascher, S., Wu, D., and
been iteratively developing a 3Cs including the use of generic props to
Pantoja, L. Look, my baby is using an iPad!
technology for 3- to 4-year-old represent different objects, children An analysis of YouTube videos of infants
children called StoryCarnival, with staying in role, children explicitly and toddlers using tablets. Proc. of the 33rd
the goal of helping children develop switching roles, and continuing Annual ACM Conference on Human Factors
self-regulation skills. StoryCarnival stories from previous play sessions. in Computing Systems. ACM, New York,
takes inspiration from the make- Our hope is that a successful 2015, 19151924.
believe play activities in Tools of the development of StoryCarnival can 2. Vygotsky, L.S. Play and its role in the
mental development of the child. Soviet
Mind, and from Paperts example deliver many of the benef its of
Psychology 5, 3 (1967), 618.
of Brazils escolas de samba (samba curricula such as Tools of the Mind 3. Bodrova, E. and Leong, D.J. Tools of the
schools) as matching his vision in a more accessible manner. Similar Mind. Pearson, 2007.
of learning in society [5]. Brazils approaches could make other 4. Blair, C. and Raver, C.C. Closing the
escolas de samba traditionally evidence-based activities easier to achievement gap through modification
participated in a 3Cs process implement. of neurocognitive and neuroendocrine
function: Results from a cluster
involving storytelling, planning,
randomized controlled trial of an
and performance that engaged the 3CS ELSEWHERE? innovative approach to the education of
strong interests of people at various As we developed the 3Cs concept, children in kndergarten. PLoS ONE 9, 11
skill levels to arrive at powerful we realized that our participatory (2014), e112393; https://doi.org/10.1371/
ideas, which in turn led to spectacular design activities in the design of journal.pone.0112393
Carnival parades. StoryCarnival, as well as those used 5. Papert, S. Mindstorms: Children, Computers,
StoryCarnival helps children and in many other projects, were 3Cs and Powerful Ideas. Basic Books, 1980.
6. Spencer, J.P., Perone, S., and Buss,
their caregivers get inspiration for and activities too. Most user-centered
A.T. Twenty years and going strong: A
plan make-believe play through a Web- design activities involve creating dynamic systems revolution in motor
based app. The components we are (designs, prototypes); connecting and cognitive development. Child
developing include: with users, stakeholders, and their Development Perspectives 5, 4 (2011),
interactive stories to introduce context; and communicating with 260266; https://doi.org/10.1111/j.1750-
themes and set the stage for all involved parties. It makes sense 8606.2011.00194.x
collaborative play; that design processes benef it from
a play planner that helps children a 3Cs approach, as they are also Juan Pablo Hourcade is an associate
professor in the University of Iowas
and caregivers select a theme and learning processes.
Department of Computer Science.
roles, and set up the use of the physical With that in mind, should we juanpablo-hourcade@uiowa.edu
environment (including generic apply the 3Cs approach to other
physical props); situations? Are there other learning Luiza Superti Pantoja is an informatics
Ph.D. student at the University of Iowa.
guidance for caregiver processes that could benefit from
luiza-supertipantoja@uiowa.edu
participation; and a 3Cs approach? How about other
support for contextualization and technology-driven activities? It is Kyle Diederich is a computer science Ph.D.
personalization through the ability to certainly not only children who look student at the University of Iowa.
edit and create new interactive stories. like they are isolated from their social kyle-diederich@uiowa.edu
A typical use of StoryCarnival and physical environment when Liam Crawford is a computer science
would involve a group of children using technologies. While there is undergraduate student at the University of
experiencing an interactive story that nothing wrong with individually Iowa.
introduces a theme and characters. experiencing a reasonable amount of liam-crawford@uiowa.edu
This would be followed by use of very engaging, gratifying media, we Glenda Revelle is the president of Family
the play planner to guide children could do better in providing a more Experience Design.
through negotiating which character balanced set of experiences with revelleg@gmail.com

DOI: 10.1145/3096461 COPYRIGHT HELD BY AUTHORS. PUBLICATION RIGHTS LICENSED TO ACM. $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 73


F O R U M E VA L UAT I O N A N D U S A B I L I T Y
This forum addresses conceptual, methodological, and professional issues that arise
in the UX fields continuing effort to contribute robust information about users to product
planning and design. David Siegel and Susan Dray, Editors

Usability, Tested?

A
Neha Kumar, Georgia Institute of Technology, Naveena Karusala, Georgia Institute of Technology,
Aaditeshwar Seth, Gram Vaani and Indian Institute of Technology, Delhi, Biswajit Patra, Gram Vaani

s a team of HCI various mobile devices, the challenges are more barriers to usability than
researchers testing that arise in the uptake of these illiteracy, including lack of confidence
the usability of a technologies also take on new flavors. with the technology and inexperience
media-sharing mobile Much of the early and influential with procedural instructions, group
application with rural work in the field of HCI4D focused interaction with the technology
Indian users, we on text-free user interface (UI) design can overcome complexity. Our first
found our notions of to address the limitations of literacy author Neha Kumars prior work on
usability to be challenged in unexpected among these populations. Indrani Facebook use among Indian youth
ways. Our experience highlighted the Medhi's seminal efforts toward defining has also highlighted the ability of
need to bring a deep understanding of how to create, test, and implement the users to overcome social and
sociocultural contexts into conventional text-free user interfaces have led to technological limitations to achieve
usability evaluations. In this article, more concrete design principles as well their aspirations [1]. Moreover, Nimmi
we touch upon the importance of as a comprehensive understanding Rangaswamy [2] and Tom Smyth [3],
considering prior technological of the various factors impacting the among others [4,5], have extensively
encounters, the contribution of peers use of interfaces by illiterate or low- studied mobile media consumption
to the process of learning how to use literate users. Over time, the HCI4D and sharing, pointing to the agency
new technologies, and the role of community has developed a great of users in creating and maintaining
adaptability in the short term. Taken sensitivity to the relevance of using local their role in complex systems of media
together, these reflections offer us an languages and dialects when designing consumption despite serious barriers.
enhanced understanding of how to and testing new products and services, This body of work sets the stage for a
conduct usability evaluations with new emphasizing images as opposed to text, reflection on the realities of usability
technology adopters in cross-cultural and trying to simplify user experiences and how it is shaped by the context of
settings, particularly regions of the so- as much as possible. Indeed, one might expanding mobile adoption and use.
called Global South that are still fairly argue that these practices would better
under-studied in human-computer suit the more literate among us as well. MOBILE VAANI IVR PLATFORM
interaction (HCI). Other early work has further Though we thought we were well
Penetration of mobile coverage and characterized technology use in the grounded in understanding the
personal computing devices across the HCI4D field, laying out future research kinds of considerations that Medhi
world has grown dramatically, including directions. Medhis continuation of discusses, we encountered new lessons
in relatively resource-constrained her work has shown that while there during the research we conducted
regions such as parts of the Global in collaboration with Gram Vaani, a
South. With this growth, HCI has also social enterprise headquartered in
witnessed the emergence of the domain Insights New Delhi (www.gramvaani.org).
of HCI for development (HCI4D). Usability evaluations conducted in Gram Vaani, established in 2009 with
HCI4D research draws richly on the the Global South must increasingly a focus on using simple technologies
diversity of mobile uses and users that turn their attention to: and social context to design tools, is
has grown in leaps and bounds, now Users prior technological an interactive voice response (IVR)
that we can design mobile apps for those encounters social media platform targeting social
using low-cost devices, or even the The role of peers in the process development. Its efforts have impacted
slightly more expensive devices in which of learning how to use new communities including more than 2.5
many economically disadvantaged technologies million users in several regions, across
individuals invest. Yet, as these users The importance of adaptability 15 Indian states. To mention a few
begin to engage more extensively with in the short term. outcomes of their work, 30 rural radio

74 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


stations across India are now equipped sign-up and registration). Not only did opportunities for assessing learning
to manage and share content over this entail feature-level training, but on UIs for low-literate users over a
mobile devices and the Web, corrupt it also explained to prospective users longer period of time, identified by
officials in Jharkhand were arrested conceptually how such a platform could Medhi Thies as requiring further
due to citizen complaints, and women help the community and what kind of exploration in her recent review of
leaders in Uttar Pradesh (UP) were able content and services could be useful. literature on UI design for low-literate
to share lessons and opinions. users [6]. This direction brought up
One of Gram Vaanis most impactful LESSONS FROM THE FIELD questions including:
projects has been the Mobile Vaani For our study, we designed and tested How might we account for
(MV) IVR system. Used throughout the app version of the MV IVR system. existing familiarity with other, similar
multiple states in India, including The app has limited functionality at technologies as we test for usability?
Uttar Pradesh, Orissa, Bihar, and present, allowing users to listen to each What role might peer relations play
Jharkhand, it offers residents of small local channel in the form of a playlist. in facilitating usability?
towns and villages the ability to place Over the course of the summer 2016, How might we rely on users ability
a missed call to the MV server, so that we developed an offline sharing feature to adapt so that technologies become
the system can then call users back and for this app. This feature allows users and stay usable over time?
allow them to record and listen to news to share multiple recordings from a We present here our initial
categorized by local channels. A team channel at once with one other MV observations that sowed the seeds for
of moderators checks the recordings app user without using cellular data. a longer, more in-depth exploration of
for quality before posting them on Inputs for the design of this feature these questions.
the IVR system for other listeners. were taken from target users of the First, increasing availability of
Topics range from job openings and app in the East Singhbum district of technologies that are usable and
government accountability to social Jharkhand. Our team consisted of relevant for a growing rural user base
issues and folk songs and poems. members both relatively new to HCI4D means that these users no longer come
Partner organizations of MV can (Naveena) as well as those with several from a place of not knowing how mobile
also post content, often pushing years experience in the field (Biswajit, apps work. Prior familiarization with
informational campaigns, addressing Aaditeshwar) and HCI4D expertise mobile apps is something that has
grievances, and collecting feedback in general (Aaditeshwar, Neha). This generally been overlooked in HCI4D
on government schemes. Thus, MVs combination of backgrounds also drove work, and for good reason, since
growth as an IVR platform was driven a singular focus on situating our design projects in this field tended also to
I M A G E B Y G R A M VA A N I

by local volunteers and early adopters appropriately in the cultural context, to represent the users first interactions
from the community who demonstrated the best of our ability. with mobile technologies. Not too
that IVR was helpful to other users, As we made plans to head to the surprisingly, we discovered that a
assisting with their onboarding (i.e., field, we were curious also to examine large portion of our participants had
INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 75
CACM_JOCCH_one-third_page_vertical:Layout 1 7/30/09 5:50 PM Page 1

F O R U M E VA LUATION A ND USA BILIT Y

ACM
Journal on
Computing and
Cultural
Heritage

Naveena and Biswajit conduct their usability study.

already adapted to social-networking such a thing as too much localization,


apps like Facebook and used them on a we were forced to ask, as we proceeded
daily basis. Not being fluent in English to test the app. At one point in our
appeared not to be a deterrent. In fact, usability evaluation, we realized that
these apps had successfully familiarized we had left English terms in the UI
our participants with English terms by mistake (while others had been
and phrases. This finding challenged translated to Hindi). This serendipitous
our approach to localization. Was there accident led us to observe that
English terms appeared to facilitate
JOCCH publishes papers of
completion of the task in a way that
significant and lasting value in reflected a level of comfort we werent
all areas relating to the use of ICT expecting. Words like Cancel and Share
in support of Cultural Heritage, are common in apps that the users
already had experience with and were
seeking to combine the best of easier to understand than unfamiliar
computing science with real and imperfect Hindi translations.
attention to any aspect of the Perhaps in the case of localizing
language, concepts like sharing a file
cultural heritage sector.
with another user become difficult
to translate, especially when those
concepts were first understood in
another language. When we asked
participants whether they would
prefer more of these English keywords
www.acm.org/jocch used throughout the app, many of
our participants who frequently used
www.acm.org/subscribe smartphones and mobile apps said
yes. Though localization is essential
to working with different language
fluencies and literacies, language
itself is ever changing. Long-term
exposure to other languages, especially
via technology use, is an important
factor to consider in usability. At the
One of the screens on which we accidentally same time, language and technology
left the English words Cancel and Delete. use can vary among age groups and

76 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


genders. Perhaps then localization is not was not apparent to us at first glance was internet in urban India. Proc. of the Fifth
completely understood by a single slice that even when participants appeared to International Conference on Information
and Communication Technologies and
of data within time or a demographic, struggle with features in an app that was
Development. ACM, 2012.
but rather by a timeline of language novel to them, there was a likelihood
3. Smyth, T.N. et al. Where there's a will
transformation and exposure among of their learning how to use them over there's a way: Mobile media sharing in
different demographics. This is a time. When we asked them how long urban India. Proc. of the SIGCHI conference
significant area for research to explore it took to learn how to use these apps, on Human Factors in Computing Systems.
in order to understand how these participants said that over the course ACM, 2010.
elements impact usability evaluations of a few days they would become 4. Kumar, N. and Rangaswamy, N. The
mobile media actor-network in urban
and subsequent product uptake quite comfortable with the functions
India." Proc. of the SIGCHI Conference
in rural areas in the Global South, they wanted to use, such as sending on Human Factors in Computing Systems.
although they are not necessarily messages or sharing media content. ACM, 2013.
unique to those settings. This learning curve may be indicative 5. O'Neill, J. et al. The increasing
Second, when we think of usability of users agency to adapt, particularly sophistication of mobile media sharing
and the user, we frequently view the when there is perceived value to be in lower-middle-class Bangalore. Proc.
user as an individual, engaging with derived from using the application, of the Eighth International Conference
on Information and Communication
technology on his/her own. The field of such as how WhatsApp and Facebook
Technologies and Development. ACM, 2016.
HCI has increasingly drawn attention provided ways to communicate 6. Medhi Thies, I. User interface design
to the importance of the users context, and share both entertainment- and for low-literate and novice users: Past,
above even the characteristics of the business-related content with family present and future. Foundations and
individual alone. Indeed, what goes and friends, including those who lived Trends HumanComputer Interaction 8,
on around users, we find, can strongly far away. These observations point to 1 (2015), 172.
influence them. We conducted parts of the importance of the questions that
our usability study in groups, realizing must be asked in addition to Can users Neha Kumar is an assistant professor at
along the way that the usability of the use this? such as Why would users Georgia Tech, jointly appointed at the schools
app was often determined by the user want to learn how to use this? and of International Affairs and Interactive
Computing. She focuses on human-centered
who was quickest to learn. Once the Will users persist through the learning
computing for global development. She
first user learned how to use the app, process? and Will users continue to graduated from UC Berkeleys School of
he or she gave other users pointers and use this?? Information and was a postdoc at the University
suggestions that helped them complete If we view usability as an attempt to of Washingtons computer science and
the task faster. Even the first users close the gap between the potential user engineering department and the Annenberg
within a group-testing scenario had the and the technology in question, then School of Communication at the University of
Southern California.
collective suggestions of onlookers to we can start to think about not only the
neha.kumar@cc.gatech.edu
aid them, although it was everyones factors that bring the technology closer
first attempt at using the app. More to the user, but also those that bring Naveena Karusala is a graduate of
than an isolated incident, this is often the user closer to the technology. The Georgia Techs College of Computing. Her
how users get the hang of mobile apps in three factors contributing to the latter research on human-centered computing and
development involves work on womens safety
generalthey are taught by a friend or point to the importance of both taking
and applications of feminist HCI. Her future
relative who introduces them to the app. time and place into consideration and research interests lie at the intersection
Particularly in scenarios that involved viewing these users as learners with of gender and the domains of learning and
the transfer or exchange of mobile agency, regardless of whether they are healthcare.
media, users utilized peer-to-peer low on print and digital literacy. We nkarusala3@gatech.edu
sharing apps that required the sender stress that these challenges around
Aaditeshwar Seth teaches at the Indian
and receiver to be located physically usability are relevant much more Institute of Technology Delhi, where he
next to each other, pointing to the broadly, beyond the rural Global South. runs the ACT4D (Appropriate Computing
social nature of app use and learning. In fact, our lessons from the field serve Technologies for Development) research
Of course, usability for a single user is to highlight, perhaps in somewhat group. He won the Knight News Challenge
also needed, considering phones are exaggerated form, concerns that might award in 2008 to start Gram Vaani, a social
enterprise that builds low-cost, voice-based
personal devices and that there may be relevant for us to consider in other
systems for community media in rural areas.
not always be someone around to help. sociocultural contexts, in other parts of
aseth@cse.iitd.ernet.in
However, when phones are shared the world as well.
among members of a family, or mobile Biswajit Patra is an employee at Gram
app use is a social activity, it is worth Endnotes Vaani, a social technology company based in
1. Kumar, N. Facebook for self-empowerment? Delhi whose objective is to reverse the flow
exploring how usability and adaptability
A study of Facebook adoption in India. New of information, that is, to make it bottom-up
might leverage group dynamics. instead of top-down, and to empower poorly
Media & Society 16, 7 (2014).
The third observation we noted was 2. Rangaswamy, N., and Cutrell, E. literate and low-income communities to create
that of the learnability of the app or, in Anthropology, development and and share their own media.
other words, usability over time. What ICTs: Slums, youth and the mobile contact@gramvaani.org

DOI: 10.1145/3098571 2017 ACM 1072-5520/17/07 $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 77


F O R U M D E S I G N A S I N Q U I RY
This forum highlights conversations at the intersection of design methods and social studies of technology. By highlighting
a diversity of perspectives on design interventions and programs, we aim to forge new connections between HCI design and
communication, science and technology studies, and media studies scholarship. Daniela Rosner, Editor

Exploring DIY Tutorials as a Way to


Disseminate Research Through Design

R
Audrey Desjardins, University of Washington, Ron Wakkary, Simon Fraser University and
Eindhoven University of Technology, Will Odom, Simon Fraser University, Henry Lin, Simon Fraser University,
Markus Lorenz Schilling, Emily Carr University of Art + Design

esearch through material speculation known as the replicate the project on their own. DIY
design (RtD) often table-non-table that relates strongly tutorials have a long and important
centers on the making to RtD [4]. We highlight our lessons history within DIY communities of
of thingsartifacts, learned in using DIY tutorials for RtD supporting the sharing and exchange of
systems, services, or dissemination that by the nature of design knowledge about processes, tools,
other formsas a our approach straddles different ways materials, and the artifacts themselves.
means to construct new of knowing. Considering factors in DIY
knowledge in the interaction design tutorials such as a strong focus on
and human-computer interaction DIY TUTORIALS the artifact, attention to detail, and
(HCI) research communities. While DIY tutorials are pedagogical in an aim for clarity of communication,
designing things plays a prominent nature: They aim at concisely and we wanted to explore this format as
role in conducting research, there clearly communicating how to make a a way to document, communicate,
is an ongoing discussion around wide range of things. Early print DIY and disseminate the crafting of
how insights, knowledge, and, more tutorials were oriented toward helping RtD artifacts. We do so with two
broadly, theories emerging from RtD everyday people conduct home contrasting cases, as described below.
should be documented, articulated, improvements and car repairs (with
and communicated in the HCI and Popular Mechanics and the Whole CASE 1. AUTOBIOGRAPHICAL
interaction design communities. Earth Catalog). DIY tutorials are now DESIGN PROJECT OF
In recent years, annotated broadly distributed through online A DIY VAN CONVERSION
portfolios [1], design workbooks [2], platforms such as Instructables, which The first case is the conversion of a
and pictorials [3] have emerged as share instructions for topics including Mercedes Sprinter cargo van into
approaches used to communicate Arduino projects, bread recipes, a winterized camper van [5]. This
RtD insights through the lingua handmade wooden toys, laser-cut project is an autobiographical design
franca of design [1]. There is a need decorations, and more. DIY tutorials research project. By definition, this
for a multiplicity of ways to better traditionally offer information means that the project was created
disseminate and communicate in sequential steps through a to respond to the genuine needs of
research insights, and these recent combination of images (photos and/ its designers and makers [6]. The
developments are exciting. In this or diagrams) and text. Their level of project was created by and for Audrey
article, we report on our explorations detail is high enough that someone Desjardins and her partner Landre
of do-it-yourself (DIY) tutorials reading the tutorial should be able to Brub-LeBrun to have a cozy cabin
as another approach to document, on wheels for biking and skiing trips.
communicate, and disseminate Since they relied heavily on online
the design details, processes, and Insights forums and tutorials to convert the
materials of RtD artifacts. An DIY tutorials can document, van, they created tutorials for each
inherent challenge in this approach communicate, and disseminate of the major steps in the making of
is straddling the ways of knowing details on the crafting processes, the van as a way to give back to the
of two communities: DIY and RtD. form, and materials of RtD DIY community. While this project
Foregrounding this challenge, we artifacts. was mostly DIY-oriented, Desjardins
examine two contrasting cases: Using DIY tutorials to document and Brub-LeBruns experience
the conversion of a cargo van into a and disseminate RtD artifacts with the van resonated strongly with
camper van that relates strongly to poses interesting challenges current research on smart homes and
DIY communities, and the making because it straddles two the Internet of Things. This prompted
of a counterfactual artifact for communities: DIY and RtD. us to use the van as a case to critically

78 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


reflect on the current trajectory of the that convert into a bed, and making date. Together, the five tutorials hold
design of technology for the home. cushions for the benches and bed [7]. more than 250 questions and answers
As we started to investigate this representing exchanges between the
autobiographical design project, SUPPORTING REFLECTION authors of the tutorial and people in the
the information that was documented IN AUTOBIOGRAPHICAL DIY community.
in the DIY tutorials emerged as DESIGN RESEARCH While many of the comments are
detailed and comprehensive reports on THROUGH A DIY COMMUNITY words of encouragement, some are
design process and design rationales, The van conversion tutorials are questions specific to why we chose
which became a productive set of data closely related to the DIY community, certain materials or how we used a
for our research-oriented analysis of and they address a topic that is certain tool. Many questions also
the project. often discussed on platforms such emerged regarding how our builds
Currently, five tutorials about as Instructables. The five tutorials evolved over time, how they held
the van conversion project have been received significant interest from the up to use in practice, and how they
published (Figure 1). They include DIY community: Editors featured reacted to various weather conditions
tutorials for insulating the walls, them on the homepage of Instructables; during travels. Our responses to
constructing a storage platform, one of them won an Outdoors Project these comments offer a record of
finishing the walls with cedar panels, contest; and they have generated our reflections on the design process
constructing benches and a table between 61,000 and 322,000 views to and design decisions. Hence, this
TOP IMAGE BY KE VIN SIMMONS

Figure 1. Five tutorials for the van conversion project.

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 79


F O R U M D E S I G N A S I N Q U I RY
COMMUNICATIONSAPPS repository of reflections enabled us, as
researchers, to gain an understanding
of not only the making process but also
the van conversion process in its use.
Also, this is something we can still
add and we might: in the back, under the
platform, we could also add really long
heavy duty drawers that slide in and out.
For example, one reader asked us This would make it pretty easy to search
if there is anything we would have for things and store things away. Just an
done differently and what advice we idea. Right now, we are using milk crates
would give her. Part of our reply was (which fit perfect, out of sheer luck!) to
stating how we currently store our store things and classify them.
food and sports equipment under the In addition to the exchange with
platform, but how we might eventually the DIY community, the simple fact of
upgrade to large drawers: assembling the tutorials with the DIY

Access the
latest issue,
past issues,
BLOG@CACM,
News, and
more.

Figure 2. Introduction to the table-non-table tutorial.

Available for iPad,


iPhone, and Android

Available for iOS,


Android, and Windows

http://cacm.acm.org/
about-communications/
mobile-apps

Figure 3. Behind the scenes for the table-non-table tutorial.

80 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


community in mind directed the way counter to the logic of normative
we documented our process. The DIY design, yet it fits with everyday
tutorials were written and assembled contexts as a means to inquire through
on the Instructables website one to two design in an RtD approach known as
weeks after each building stage was material speculation [4]. The inquiry
completed. Throughout the process, was aimed at the human-technology
we wrote the tutorials by continually relations that form through the
clarifying the underlying reasons resourcefulness and acceptance of
grounding our design decisions. everyday objects and everyday living.
We hoped that design rationales We have previously written about
would allow readers to go beyond the the ways in which people live with
detailed step-by-step instructions and engage with the table-non-table
and support their own appropriation [9]; however, we offered only very
of our design process. This strategy brief descriptions of how it was
ultimately created valuable insights designed and built. To deepen our
when revisiting the tutorials with documentation of this collaborative
researcher eyes. For instance, we RtD project, we created a DIY tutorial
were able to describe with precision the describing how to make a table-non-
intimate and reciprocal relationship table on the Instructables platform.
between the makers and the van
throughout the building cycles. DOCUMENTATION,
The ease with which our tutorials DISSEMINATION,
were received by the DIY community AND PERPLEXITY
proved to be highly relevant to While the van conversion tutorials
support reflections about the design were community-oriented and
decisions we made throughout the eventually served as a tool for
project, which led to a rich and reflection, the DIY tutorial for the
nuanced perspective on the design table-non-table was upfront a tool for
of interactive spaces. However, this documentation and dissemination that
same closeness to DIY practices caused a certain level of perplexity in
became a challenge when writing the DIY community.
for the RtD community with the The table-non-table is a long-
intention of publishing in academic, term project involving a large team
peer-reviewed venues. In our writings, with various skills and expertise;
we had to make a distinction between the tutorial proved useful in helping
the success of the DIY tutorials for the organize all the data concerning the
DIY community and the success of the crafting of the research artifact. One
project for the research community. In person was in charge of the 3D CAD
fact, the tutorials were presented as a modeling for the chassis, another
way to collect data to serve our academic worked on electronics design and
reflections, rather than as a way to assembly, and yet another developed
disseminate the project itself. In the next the software for the table-non-table.
case, we explore how a DIY tutorial can The files were distributed across
be much closer to the RtD community. various computers and in different
locations. While we did have an online
CASE 2. DOCUMENTING file repository, the folder was not as
AND DISSEMINATING up-to-date, detailed, and organized as
AN RTD ARTIFACT: we would have liked. It was also not
THE TABLE-NON-TABLE clear what files should be used if we
Our second case is a DIY tutorial to planned to make another table-non- Figure 4. Uniformity and quality of image
throughout the tutorial.
make the table-non-table [8] (Figure table. Putting the tutorial together
2). This project contrasts with the van allowed our team to clearly identify
conversion project since it is much the final files for each aspect of the As an RtD studio, we also saw the
closer to the RtD community. The build, and furthermore to give clear opportunity to explore a clear and refined
table-non-table comprises a thousand instructions for how to use them. visual language in our photos. To create
sheets of white paper stacked on an Even before the publication of the DIY the tutorial, we disassembled the table-
aluminum chassis that moves in very tutorial, this documentation process non-table, set up a photo booth with
short durations (520 seconds) a was the most in-depth and detailed appropriate lighting, and took a series
few times a day. The table-non-table our design studio had produced for an of photos to demonstrate the assembly
is a counterfactual artifact designed RtD artifact. of the table-non-table (Figure 3).

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 81


F O R U M D E S I G N A S I N Q U I RY
The result is a highly polished photo set van conversion case. For instance, to-insulate-a-camper-van/
(Figure 4). These photos stand out on both researchers and amateurs https://www.instructables.com/id/
Storage-platform-for-the-back-of-your-
the Instructables platform, where the could use the tutorials to re-create
Sprinter-van/
majority of photos are taken on the go, or remix RtD artifacts. This raises https://www.instructables.com/id/Cedar-
while projects are being built. several interesting future research paneling-for-van-interior/
This distinction is interesting to reflect questions. What kinds of experiences https://www.instructables.com/id/Bed-
on as it highlights the contrast and insights could be catalyzed Table-and-Benches-for-camper-van-All-
between the two communities through a DIY enthusiast making and in-one/
with respect to disseminating and living with a design artifact like the https://www.instructables.com/id/How-
to-sew-cushions-for-a-camper-van/
communicating information. table-non-table? What other kinds
8. https://www.instructables.com/id/How-
The table-non-table tutorial of projects could the table-non-table to-Make-a-Table-non-table/
generated a strikingly different inspire DIY enthusiasts to make? 9. Wakkary, R., Desjardins, A., and
set of comments from the DIY To what extent would they differ from Hauser, S. Unselfconscious interaction:
community when compared with projects made by RtD researchers? A conceptual construct. Interacting with
the van conversion tutorials. Since What kind of insights can we, as RtD Computers 28, 4 (2015), 501520; https://
doi.org/10.1093/iwc/iwv018
it was published in January 2016, researchers, gain from this crossover
the tutorial received comments that to a DIY community?
Audrey Desjardins is an assistant
often expressed confusion, surprise, These questions represent intriguing
professor in the School of Art + Art History +
and misunderstanding. For example, new ways in which DIY tutorials could Design at the University of Washington. As a
comments included: Interesting, be mobilized as we continue to seek design researcher, her work focuses on the
but I cant seem to think of anything out new ways of disseminating making of home, the design of technologies
to use this for. Its way too short to RtD artifacts to audiences in and for the home, do-it-yourself practices, and
be used as any sort of table, Im beyond the HCI and interaction methods in research through design.
not sure what to ask. Cool though design communities. adesjard@uw.edu
lol, and Wow, Im seriously Ron Wakkary is a professor in the School
confused. These comments reveal Endnotes of Interactive Arts and Technology (SIAT) at
a real challenge for disseminating 1. Bowers, J. The logic of annotated Simon Fraser University and professor and
portfolios: Communicating the value of chair of the Impact of Interaction Design on
the crafting of an RtD artifact
research through design. Proc. of the Everyday Life in the Department of Industrial
especially a counterfactual artifact Designing Interactive Systems Conference. Design at Eindhoven University of Technology.
on a platform meant for DIY ACM, New York, 2012, 6877; https://doi. His research investigates the changing nature
enthusiasts. We realize that the table- org/10.1145/2317956.2317968 of human-technology relations through design
non-table as an object on its own does 2. Gaver, W. Making spaces: How research in everyday living.
not showcase a clear enough purpose design workbooks work. Proc. of the rwakkary@sfu.ca
SIGCHI Conference on Human Factors
and becomes difficult to make sense William Odom is an assistant professor in
in Computing Systems. ACM, New
of when presented in a context other York, 2011, 15511560; https://doi. the School of Interactive Arts and Technology
than research through design. org/10.1145/1978942.1979169 (SIAT) at Simon Fraser University in Vancouver,
3. Blevis, E., Hauser, S., and Odom, W. Canada. He leads projects themed within slow
LOOKING FORWARD: Sharing the hidden treasure in pictorials. interaction design, the growing presence
FINDING BALANCE BETWEEN Interactions 22, 3 (2015), 3243; of digital data in everyday life, and methods
aimed at developing the practice of research
WAYS OF KNOWING https://doi.org/10.1145/2755534
through design.
4. Wakkary, R., Odom, W., Hauser, S., Hertz,
The contrasting examples of the wodom@sfu.ca
G., and Lin, H. Material speculation:
van conversion tutorials and the Actual artifacts for critical inquiry. Proc. Henry Lin is a master of arts student in
table-non-table tutorial revealed the of the 5th Decennial Aarhus Conference on the Everyday Design Studio at Simon Fraser
challenge of sharing RtD artifacts to Critical Alternatives. Aarhus Univ. Press, University. His research explores and develops
a multiplicity of audiences: the DIY 2015, 97108; http://dx.doi.org/10.7146/ electronics and fabrication techniques for
community and the RtD community. aahcc.v1i1.21299 both the Internet of Things and the notion
This sparks the first question for us: 5. Desjardins, A. and Wakkary, R. Living of a research product. He also has an
in a prototype: A reconfigured space. undergraduate degree in interaction design
What would be the qualities needed
Proc. of the SIGCHI Conference on Human from Simon Fraser University.
for a sharing platform for the crafting Factors in Computing Systems. ACM, New hwlin@sfu.ca
of RtD artifacts among a design or York, 2016, 52745285; https://doi.
research community separate from the org/10.1145/2858036.2858261 Markus Lorenz Schilling recently finished
DIY community? 6. Neustaedter, C. and Sengers, P. his M.A. in interaction design research at
However, keeping the RtD DIY Autobiographical design in HCI research: Simon Fraser University and is currently
Designing and learning through working as a sessional instructor at Emily Carr
tutorials on the same platform for both
use-it-yourself. Proc. of the Designing University in Vancouver, BC. He is interested in
DIY enthusiasts and RtD researchers Interactive Systems Conference. ACM, projects that positively shape our relationship
provides a valuable opportunity for New York, 2012, 514523; https://doi. with technology or that involve the creative use
new kinds of discussions and dialogues org/10.1145/2317956.2318034 of code and making.
that led to research insights in the 7. https://www.instructables.com/id/How- markusschilling@ecuad.ca

DOI: 10.1145/3098319 COPYRIGHT HELD BY AUTHORS. PUBLICATION RIGHTS LICENSED TO ACM. $15.00

82 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


Agda is an advanced programming language based on Type Theory. Agdas type system is expressive
enough Agda
to support full functional verification of programs, in two styles. In external verification, we write
is an advanced programming language based on Type Theory. Agdas type system is expressive
pure functional
enough toprograms
support fulland then write
functional proofsofofprograms,
verification properties about
in two them.
styles. The proofs
In external are separate
verification, we writeexternal
artifacts,pure
typically using
functional structural
programs induction.
and then In internal
write proofs verification,
of properties weThe
about them. specify
proofsproperties
are separateofexternal
programs
throughartifacts,
rich types for the
typically programs
using structuralthemselves.
induction. InThis often
internal necessitates
verification, including
we specify proofs
properties inside code, to show
of programs
through rich types for the programs themselves. This often necessitates including
the type checker that the specified properties hold. The power to prove properties of programs proofs inside code, in
to show
these two
the type checker that the specified properties hold. The power to prove properties of
styles is a profound addition to the practice of programming, giving programmers the power to guarantee programs in these two the
styles is a profound addition to the practice of programming, giving programmers the power to guarantee the
absence of bugs, and thus improve the quality of software more than previously possible.
absence of bugs, and thus improve the quality of software more than previously possible.

Verified Verified
Functional Programming
Functional in Agda
Programming in Agdais isthe
thefirst
firstbook toprovide
book to providea systematic
a systematic exposition
exposition of external
of external and and
internalinternal
verification in Agda,
verification suitable
in Agda, forfor
suitable undergraduate studentsofofComputer
undergraduate students Computer Science.
Science. No familiarity
No familiarity with with
functional programming or computer-checked proofs
functional programming or computer-checked proofs is presupposed. is presupposed.

The book begins with an introduction to functional programming through familiar examples like booleans,
The book begins with an introduction to functional programming through familiar examples like booleans,
natural numbers, and lists, and techniques for external verification. Internal verification is considered
natural numbers,
through theand lists, of
examples and techniques
vectors, for external
binary search verification.
trees, and Braun trees.Internal verification
More advanced materialisonconsidered
type-level
throughcomputation,
the examples of vectors,
explicit binary
reasoning aboutsearch trees,and
termination, andnormalization
Braun trees.byMore advanced
evaluation is alsomaterial
included. on
Thetype-level
computation, explicit reasoning about termination, and normalization by
book also includes a medium-sized case study on Huffman encoding and decoding. evaluation is also included. The
book also includes a medium-sized case study on Huffman encoding and decoding.
Text Data Management and Analysis covers the major concepts, techniques, and ideas in
Text Data Management and Analysis covers the major concepts, techniques, and ideas in
information retrieval and text data mining. It focuses on the practical viewpoint and includes
information retrieval and text data mining. It focuses on the practical viewpoint and includes
many many
hands-on exercises
hands-on designed
exercises designed with
witha acompanion softwaretoolkit
companion software toolkit (i.e.,
(i.e., MeTA)MeTA) to help
to help readers
readers
learn how
learnto
howapply techniques
to apply of information
techniques of informationretrieval andtext
retrieval and textmining
mining to to real-world
real-world text data.
text data. It It
also shows readers
also shows howhow
readers to experiment
to experimentwithwithandandimprove someofofthethe
improve some algorithms
algorithms for interesting
for interesting
application tasks.tasks.
application The The
book cancan
book be be usedasasa atext
used text for
for computer science
computer science undergraduates
undergraduates and graduates,
and graduates,
library and information scientists, or as a reference for practitioners working on
library and information scientists, or as a reference for practitioners working on relevant problemsrelevant problems in in
managing and analyzing
managing and analyzing text data. text data.
C O M M U N I T Y S Q UA R E
Anicia Peters and Tuomo Kujala (Ed.),
Heike Winschiers-Theophilus, ACM SIGCHI
Namibia University of Science and Technology

HCI out of Namibia

I
n the beginning of 2016, we formed cooperation with ACM SIGCHI. The involved in organizing and attending
the Windhoek ACM SIGCHI conference not only focused on virtual/ the conference in Nairobi in November
chapter in Namibia. The chapter augmented reality and multimedia 2016. AfriCHI, hosted in cooperation
comprises academics, students, technologies for creative industries with ACM SIGCHI, was the inaugural
and professionals from across and cultural establishments like Africa Human-Computer Interaction
Namibia. Forming a local chapter museums, but it also showcased work in conference that sought to bring
was a natural step for us, especially cross-cultural and indigenous cultural HCI researchers and professionals
at the Namibia University of Science designs, such as interactive musical together across Africa. More than 200
and Technology (NUST, formerly boxes. The conference attracted 108 participants attended from 21 different
known as Polytechnic of Namibia), participants from 13 different countries, countries, including 13 in Africa. The
but also for other researchers and including more than 30 local and conference offered workshops, courses,
students, for instance, at the University international students. papers, panels, posters, a Design
of Namibia. HCI had already played a The chapter members have also Challenge and an Africa Women in
central role in almost every computer been actively involved in integrating Computing lunch. The conference also
science students life in past years, and select HCI methods into their hosted the first Summit on Community
it was embedded in most of our research hackathons and mobile-application- Networks in Africa by the Internet
clusters. Students were exposed to HCI development training. Students have Society. Remote participants could
courses, and research projects have a been exposed to personas, evaluations, tune into the conference virtually.
strong HCI component. user testing, informant sessions, paper The conference was organized by 43
HCI is embedded in major research- prototyping, and so on. Students committee members, either based in,
focus areas of the Computing and learned principles of the user-centered from, or interested in Africa under the
Informatics Faculty at NUST, such design approach, even though they theme of Kujenga madaraja, kubomoa
as the digitization of indigenous were not explicitly explained. An vizuizi, which means building bridges,
knowledge. In collaboration with upcoming stream of research relying breaking barriers. The contributions
indigenous rural communities, HCI heavily on HCI is on the issue of were published in the ACM Digital
principles and methods have been re- gender-based violence (GBV), where Library.
appropriated to local epistemologies. very few tech solutions currently exist.
Another strong area of HCI application This is a sensitive and stigmatized Anicia Peters is dean of the Faculty
has been our community and research area of research in which traditional of Computing and Informatics at Namibia
University of Science and Technology. She
initiatives with marginalized methods of data collection fail; thus
chairs the Windhoek SIGCHI chapter.
communities, such as the San the methods have to be dynamic. For apeters@nust.na
(Bushmen) people or unemployed example, a traditional African hut
Heike Winschiers-Theophilus is a
youth in informal settlements. Further is used to house an interactive role-
professor in computer science in the Faculty
interesting work in embedding playing application combined with of Computing and Informatics at Namibia
HCI includes the cyber security, physical props to gather data about University of Science and Technology. She is
e-participation, big data, and culture GBV. This data in turn informs and the vice chair of the chapter.
research clusters. provides new directions for a social hwinschiers@nust.na
In October 2016, one of our research media campaign against GBV. Tuomo Kujala is ACM SIGCHI vice president
clusters held an International Culture AfriCHI 16 was another initiative for local chapters.
and Computer Science Conference in in which the chapter members were sigchi-vp-chapters@acm.org

DOI: 10.1145/3099120 COPYRIGHT HELD BY AUTHORS

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 85


This book is the first full-length biography of Edmund Berkeley, a computer pioneer and social activist who
This
has been book the
called is theconscience
first full-length biography
of the computerof Edmund Berkeley,
industry. a computer
Through pioneer
his work withand social
other activist
early who
computer
has been called the conscience of the computer industry. Through his work with other early computer
developers, he became aware of the potential dangers of these machines to society at large. He believed that
developers, he became aware of the potential dangers of these machines to society at large. He believed that
computer developers
computer had had
developers an obligation totoaddress
an obligation addressthe
the complex socialproblems
complex social problems facing
facing a Cold
a Cold War world;
War world; the the
threat of suicidal
threat nuclear
of suicidal warwar
nuclear andand
thethe
ethics
ethicsofofcomputer professionalsusing
computer professionals using their
their expertise
expertise to build
to build self- self-
guidedguided
weapons systems.
weapons systems.
This is This is an historical
an historical narrative
narrative of aofman
a man ultimatelyin
ultimately infavor
favor of
ofengineering
engineering peace, instead
peace, of war,
instead and how
of war, and how
his career was ultimately damaged by politicians determined to portray him as a Communist
his career was ultimately damaged by politicians determined to portray him as a Communist sympathizer. sympathizer.
Berkeleys
Berkeleys life work
life work provides
provides a lens
a lens to to understandsocial
understand social and
andpolitical
politicalissues surrounding
issues surroundingthe early
the early
development of electronic computers which ties directly to current debates about the use of autonomous
development of electronic computers which ties directly to current debates about the use of autonomous
intelligent systems.
intelligent systems.
This entertaining biography offers a humanistic approach to understanding technology and society via the
This entertaining
successes andbiography offers aBerkeley,
trials of Edmund humanistic approach
a founding memberto understanding technology
of the Association for Computingand Machinery
society via the
successes and Telling
(ACM). trials ofBerkeleys
Edmund Berkeley,
story providesa afounding member
more nuanced of the Association
and dimensional picture offor Computing
how the computersMachinery
we
use today came into being and why we ask the questions we do about our relationships
(ACM). Telling Berkeleys story provides a more nuanced and dimensional picture of how the computers wewith them. It explores
wayscame
use today in which
intoBerkeleys
being and lifewhy
illuminates
we ask issues we still deal
the questions wewith regarding
do about ourthe social responsibilities
relationships with them. of It explores
computer developers and human-computer relationships.
ways in which Berkeleys life illuminates issues we still deal with regarding the social responsibilities of
computer developers and human-computer relationships.
CALENDAR

July October 2017

July RecSys 17 11th ACM Conference on


Recommender Systems (Como, Italy)
October
Conference Dates: August 2731, 2017
HCI 2017 31st British Human http://recsys.acm.org/recsys17 CHIPLAY 17 Annual Symposium on
Computer Interaction Conference Computer-Human Interaction in Play
(Sunderland, UK) (Amsterdam, Netherlands)
Conference Dates: July 36, 2017 September Conference Dates: October 1518, 2017
http://hci2017.bcs.org http://chiplay.acm.org
MobileHCI 17 19th International
UMAP 17 User Modeling, Adaptation Conference on Human-Computer SUI 17 Symposium on Spatial User
and Personalization Conference Interaction with Mobile Devices and Interaction (Brighton, UK)
(Bratislava, Slovakia) Services (Vienna, Austria) Conference Dates: October 1617, 2017
Conference Dates: July 912, 2017 Conference Dates: September 47, 2017 http://www.sui2017.org
http://www.um.org/umap2017 http://mobilehci.acm.org/2017/
ISS 17 Interactive Surfaces and
SIGGRAPH 17 44th SIGGRAPH Ubicomp 17 2017 ACM International Spaces (fomerly ITS) (Brighton, UK)
Conference on Computer Graphics Joint Conference on Pervasive Conference Dates: October 1720, 2017
and Interactive Techniques and Ubiquitous Computing http://iss.acm.org/2017
(Los Angeles, California, USA) (Maui, Hawaii, USA)
Conference Dates: July 30August 3, 2017 Conference Dates: UIST 17 30th Annual ACM
http://s2017.siggraph.org September 1115, 2017 Symposium on User Interface
http://ubicomp.org/ubicomp2017 Software and Technology
(Quebec, Canada)
August AutomotiveUI 17 9th International Conference Dates: October 2225, 2017
Conference on Automotive User http://uist.acm.org
FDG 17 International Conference on Interfaces and Interactive Vehicular
the Foundations of Digital Games 2017 Applications (Oldenberg, Germany)
(Cape Cod, MA, USA) Conference Dates:
Conference Dates: August 1417, 2017 September 2427, 2017
http://fdg2017.org http://www.auto-ui.org/17/

INTERACT 17 16th IFIP TC 13


International Conference
on Human-Computer Interaction
(Mumbai, India)
Conference Dates:
September 2529, 2017
http://interact2017.org

DOI: 10.1145/3099563 2017 ACM 1072-5520/17/07 $15.00

INTER ACTIONS. ACM.ORG J U LY A U G U S T 2 0 17 INTER ACTIONS 87


VISUAL
THINKING
GALLERY

Woman (Seated)
with Tablet Computer
C
 ontributor: Eli Blevis
Curator/Editor: Eli Blevis
Genre: Photographic minimalism, truth in (digital) photography
Publication: Blevis, E. Pictorial: Qualities of focus.
Proc. of Creativity & Cognition 2017. ACM Press (In press).

Is this deliberately out-of-focus image, recorded in the moment using a manual focus digital camera,
more truthful than a sharply focused one edited using a postproduction tool such as Photoshop?
Or does it tell a different truth that would otherwise remain hiddenthat in our digital lives our
screens can appear to loom larger than our bodies and dominate our physical presence?
DOI: 10.1145/3098887 2017 ACM 1072-5520/17/07 $15.00

88 INTER ACTIONS J U LY A U G U S T 2 0 17 INTER ACTIONS. ACM.ORG


ACM Books.
In-depth.
Innovative.
Insightful.
ACM and Morgan & Claypool Publishers present ACM Books: an all-new series
of educational , research and reference works for the computing
community. Inspired by the need for high-quality computer
science publishing at the graduate, faculty and
professional levels, ACM Books is affordable,
current, and comprehensive in scope.
ACM Books collections are available
under an ownership model with
archival rights included. We
invite you to learn more about
this exciting new program.
For more info please visit
http://books.acm.org
or contact ACM at
ACMbooks-Info@acm.org

M
Association for
Computing Machinery

&C
2 Penn Plaza, Suite 701
New York, NY 10121-0701, USA
Phone: +1-212-626-0658
Email: acmbooks-info@acm.org

M
Morgan & Claypool
Publishers

&C
1210 Fifth Avenue, Suite 250
San Rafael, CA 94901, USA
Phone: +1-415-462-0004
Email: info@morganclaypool.com
Connect with our
Community of Reviewers

I like CR because it covers the full


spectrum of computing research, beyond the
comfort zone of ones specialty. I always
look forward to the next Editors Pick to get
a new perspective.
- Alessandro Berni
ThinkLoud

www.computingreviews.com

Anda mungkin juga menyukai