life relationships?
Grade: 3rd
Overall Goal: Students should develop a habit of being overly conscious of what they post/say
online and realize the effects it has on both their relationships on and offline. With this habit
students will see the consequences of not using technology appropriately through a discussion
with a police officer, an online game, and a board game.
Then the teacher will show the students the Be Internet Awesome website so that they can
become familiar with it for the game.
https://beinternetawesome.withgoogle.com/interland/landing/reality-river
During the board game activity students should learn the importance of what they say/share
online. They will see how quickly information can spread and how it can be hurtful to those
around them. The directions will be posted on the board at the front of the room. To play the
game students will be given a game board, player pieces, reaction cards, friend cards and an
ipad or ipads to view QR codes. Ideally there would be enough boards and supplies for the
whole class but in the example there is only one set. The idea of the game is; there should be 4
players per game board, students want to reach the end of the board (A school) without losing a
friend (they start with 4 friends). As each student rolls their dice they move that many spaces on
the board. The board spaces are either a QR code linking to the Be Internet Awesome Google
game (
https://beinternetawesome.withgoogle.com/interland/landing/reality-river) or a reaction card
space. Students will scan the QR code on the game board that is labeled to roll the dice and use
https://www.random.org/dice/ to randomly roll one dice if actual dice are unavailable. If the
student lands on the QR code space they will scan the code which will lead to one of the 4
worlds in the game. They will play that one world with their classmates then move onto to the
next player. Three other QR codes lead to web pages quizzing the students on making the right
online decisions, if they get the question right they have the opportunity to gain back a friend. If a
student lands on a reaction card space they draw a card from the stack. These cards have
reactions from friends online, the friends are responding to an online chatroom. Some cards will
be negative, this means they got their feelings hurt in the chat room by the player. Some cards
will be positive, meaning the player either stuck up for the friend or said something nice to them.
If a player draws 2 negative reaction cards they lose a friend card. The goal is to finish the game
with more friends left than other players.
After the game is finished have students come back together as a class and ask what they
learned from the officer and the games. This will lead into a seminar revolving around whatever
the students found most important from these activities. This will focus on the discussion
standard. This is how students will show they know how to have a group conversation about a
topic theyve learned.
Lesson Ending:
https://create.kahoot.it/#quiz/ec9d564d-0ca5-4563-b41a-321e329434aa
Students will do a quiz about communication individually and share their result along with what
they can do personally to improve their own online communication etiquette. This activity will
collectively gauge students on their new skills with computer and online etiquette. A great way
for students to begin talking about their reflection is by saying, I learned that _____ is good/bad
online etiquette, and one thing that I can improve about my online etiquette is ____
Assessment Rubric:
Resources / Artifacts:
https://beinternetawesome.withgoogle.com/interland/landing/reality-river
https://youtu.be/ZZj_duWQn5w
Differentiation:
1. Students with all different ability levels can play the board game because it will be
designed to accommodate for all different levels with different types of questions. Since
students will be working in groups, students with different ability levels will be paired up
to use their full potential of knowledge.
2. Students from all different demographics will be addressed through the scenarios given
throughout the game.
3. If needed, students who arent primarily English speaking will be provided with translated
resources but will be challenged to discuss among the class in our common language to help
them get comfortable speaking it.
4. WiFi and Internet is needed to play this game, however if the Internet is not accessible,
scenarios will be given from the instructor in place of the QR codes.
Anticipated Difficulties:
Students may have trouble understanding how the online game works, to help students
out the instructor should give a preview of the game. Though the game explains what is
going on as the game advances.
Students may also have trouble playing the board game, this is why they will be in groups
to help students learn to work together to solve problems. There will also be instructions
how to play on the board.
Students may have trouble focusing on the game. To avoid this problem we will have a
way for everyone to be involved this is through the online game.