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10/19/2015 BBCmicro:bit:lucky7lesson

lucky 7 lesson
Topic

Show Number

Quick Links
activity (https://www.microbit.co.uk/td/lessons/lucky-7/activity)
quiz (https://www.microbit.co.uk/td/lessons/lucky-7/quiz)
quiz answers (https://www.microbit.co.uk/td/lessons/lucky-7/quiz-answers)
challenges (https://www.microbit.co.uk/td/lessons/lucky-7/challenges)
tutorial (https://www.microbit.co.uk/td/lessons/lucky-7/tutorial)

Class

Year 7

Prior learning / place of lesson in scheme of work

Learn how to display a number, shownumber to generate numbers. We will


be learning how to create numbers using show number as well as simple
commands, such as pause.

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10/19/2015 BBCmicro:bit:lucky7lesson

What the teacher needs to know / QuickStart Computing Glossary


Algorithm: An unambiguous set of rules or a precise step-bystep guide to solve a
problem or achieve a particular objective.
Command: An instruction for the computer to execute, written in a particular
programming language.
Computational thinking: Thinking about systems or problems in a way that allows
computer systems to be used to model or solve these.
Hardware: The physical systems and components of digital devices; see also
software.
Output: The information produced by a computer system for its user, typically on a
screen, through speakers or on a printer, but possibly through the control of motors in
physical systems.
Programmable toys: Robots designed for children to use, accepting input, storing
short sequences of simple instructions and moving according to this stored program.
Program: A stored set of instructions encoded in a language understood by the
computer that does some form of computation, processing input and/or stored data
to generate output.
Script: A computer program typically executed one line at a time through an
interpreter, such as the instructions for a Scratch character.
Simulation: Using a computer to model the state and behaviour of real-world (or
imaginary) systems, including physical or social systems; an integral part of most
computer games.

Documentation
show number : read more... (https://www.microbit.co.uk/functions/show-number)
pause : read more... (https://www.microbit.co.uk/functions/pause)

Resources
Activity: tutorial (https://www.microbit.co.uk/td/lessons/lucky-7/tutorial)
Activity: quiz (https://www.microbit.co.uk/td/lessons/lucky-7/quiz)
Extended Activity: challenges (https://www.microbit.co.uk/td/lessons/lucky-
7/challenges)

https://www.microbit.co.uk/td/lessons/lucky7 2/4
10/19/2015 BBCmicro:bit:lucky7lesson

Objectives
learn how to show a number on the LED screen, one digit at a time
learn how to pause program execution for the specified number of milliseconds

Progression Pathways / Computational Thinking Framework


Algorithms

Uses diagrams to express solutions.(AB)


Designs solutions by decomposing a problem and creates a sub-solution for each of
these parts. (DE) (AL) (AB)
Understands that iteration is the repetition of a process such as a loop (AL)
Recognises that different algorithms exist for the same problem (AL) (GE)
Represents solutions using a structured notation (AL) (AB)
Can identify similarities and differences in situations and can use these to solve
problems (pattern recognition)(GE)

Programming & Development

Creates programs that implement algorithms to achieve given goals (AL)


Selects the appropriate data types(AL) (AB

Data & Data Representation

Defines data types: real numbers and Boolean (AB)

Hardware & Processing

Understands the difference between hardware and application software, and their
roles within a computer system (AB)

Information Technology

Collects, organizes, and presents data and information in digital content (AB)
Makes appropriate improvements to solutions based on feedback received, and can
comment on the success of the solution (EV)
Recognises ethical issues surrounding the application of information technology
beyond school.

Computational Thinking Concept: AB = Abstraction; DE = Decomposition; AL =


Algorithmic Thinking; EV = Evaluation; GE = Generalisation

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10/19/2015 BBCmicro:bit:lucky7lesson

Activity
time: 20 min.
tutorial (https://www.microbit.co.uk/td/lessons/lucky-7/tutorial)
quiz (https://www.microbit.co.uk/td/lessons/lucky-7/quiz)

Extended Activity
time: 20 min.
challenges (https://www.microbit.co.uk/td/lessons/lucky-7/challenges)

Homework
Extended Activity: challenges (https://www.microbit.co.uk/td/lessons/lucky-
7/challenges)

Intended follow on

Publish script to the classroom.

Copyright 2015 BBC micro:bit

https://www.microbit.co.uk/td/lessons/lucky7 4/4

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