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Fighter/Champion 3 Soldier Mason

class & level BackgrouNd Player Name


Mirukek
Dwarf/Mountain Dwarf Chaotic Good 900
character Name race aligNmeNt exPerieNce PoiNts

inspiratiOn
strEngth Optimist Quote
18 +2 25
19 armOr
class
+2 prOficiEncy bOnus initiativE spEEd

+4 PersoNality traits

hit Point maximum 39


+6 strength
dExtErity * +2 dexterity
Power BBC 12"+

14 * +5 constitution
ideals
currEnt hit pOints
0 intelligence
+2 +1 Wisdom
Common People
+1 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
17
+4 acrobatics (dex) total Schlort
+3 * +1 animal handling (Wis)
successes

Failures
0 arcana (int) hit dice death saves FlaWs
intElligEncE +6 athletics (str)

10
* +1 deception (cha)
Name atk BoNus damage/tyPe Fighting Style: Dueling. When you are wielding a melee
0 history (int) weapon in one hand and no other weapons, you gain a +2
Warhammer +6 1d8 +4 bludgeoning bonus to damage rolls with that weapon.
0 +1 insight (Wis)
Dwarven Resilience. You have advantage on saving throws
+3 intimidation (cha)
wisdOm
* 0 investigation (int)
against poison, and you have resistance against poison
damage

+1 medicine (Wis) Stonecunning. Whenever you make an Intelligence (History)


12 0 Nature (int)
check related to the origin of stonework you are considered
proficient in the History skill and add double your
proficiency bonus to the check, instead of your normal
+3 Perception (Wis)
+1 * +1 Performance (cha)
proficiency bonus

Darkvision. Accustomed to twilit forests and the night sky,


you have superior vision in dark and dim conditions. You
+1 Persuasion (cha) can see in dim light within 60 feet of you as if it were
charisma
bright light, and in darkness as if it were dim light. You
0 religion (int) can't discern color in darkness, only shades of gray.
13 +2 sleight of hand (dex) Second Wind. You have a limited well of stamina that you can
+2 stealth (dex) draw on to protect yourself from harm. On your turn, you
can use a bonus action to regain hit points equal to 1d10 +
+1 +1 survival (Wis) your fighter level. Once you use this feature, you must
nish a short or long rest before you can use it again.

skills attacks & spEllcasting Action Surge. You can push yourself beyond your normal
limits for a moment. On your turn, you can take one
additional action on top of your regular action and a
possible bonus action. Once you use this feature, you must
13 Passive Wisdom (PercePtioN)
cP nish a short or long rest before you can use it again.
Starting at 17th level, you can use it twice before a rest,
but only once on the same turn.

Languages.Dwarvish, Common sP Improved Critical. Your weapon attacks score a critical hit
on a roll of 19 or 20.
Weapon.Simple, Martial, Battleaxe, Handaxe,
Throwing hammer, Warhammer
eP
Armor. Light, Medium, Heavy, Shields
Tools. Dice set, Smiths tools, Land gP

PP

OthEr prOficiEnciEs & languagEs EquipmEnt fEaturEs & traits

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
50 years 4'0" 150 lbs.
AGE HEIGHT WEIGHT
Mirukek
character name EYES SKIN HAIR

Name

symbol

character appearance allies & organizations

A dishonored warrior who was forced out of his


homeland due to a great blunder that was blamed
on him. Due to his shame, Mirukek has pledged to
do his best to protect the common people and to
leave sheep alone from now on.

additional features & traits

character backstory treasure

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Spellcasting spell save dc spell attack
spellcasting ability bonus
class

0 cantrips 3 6

Spell
Level
slots total slots expended

1 7
epar
spell name
ed
pr

4
spells known

TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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