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Burn 1 Pokemon damage (no soak) per turn Stamina+Survival, Difficulty 4

Can roll over into aggravated damage Hit with water attack
Aggravated damage causes scarrring Enter water
Confusion Dice pool reduced by your Wits Wits+Attention, Difficulty =
All 1s rolled make botches, even if attack hits opponent's successes
Frozen Attacks against you automatically hit Strength+Brawl Difficulty = 4
Hit with fire attack
Infatuation Can't attack the target of the infatuation Loyalty, Difficulty 3
Paralyse Act at initiative 1 Strength+Survival, Difficulty 4
Strength and Dexterity reduced /to 1
Poison 1 Pokemon damage (no soak) per turn Stamina+Survival, Difficulty 4
Cannot roll over into aggravated damage Difficulty 6 for badly poisoned
Sleep You are asleep Wits+Attention,7 Difficulty 4

1 Add an effect – sleep, poison, paralyse, infatuate etc


1 +2 dice with a natural damage type
1 Once per +50% damage on your next attack, miss your next turn and cannot switch out
combat
2 Shake of an effect (may not be done after a failed attempt)
2 Mega evolve (trainer must spend 2 willpower). Cannot mega evolve again until it
has spent 24 hours in a Pokemon Centre.
2 + take X Deal Stamina + X damage dice to all enemies within X metres. The opponent's
damage dodge pool is reduced by 1 dice per metre they are within the blast radius.
2 Draining attack, restore 1 health for every 2 damage dealt. Cannot be boosted or
have effects added
3 Make an attack deal Aggravated damage. Any other loyalty costs for additions are
doubled.

Ways to lose loyalty and how much they lose:


• -5 - forcing a Pokemon to evolve using an item when it does not want to evolve (this is in
addition to the regular loyalty costs)
• -2 - capturing a Pokemon via a Snagger (unless it wants to be taken from it's previous
owner)
• -2 – forcing a Pokemon to make an attack with Agravated damage aginst a non-evil target
• -2 – being knocked out in combat
• -1 - forcing a Pokemon into being captured in a manner it does not want to be captured

A Pokemon must take a loyalty test in the following situations:


• When it is sent into combat while at -3 or -4 health modifiers, Difficulty 3
• When it takes damage that puts it's health modifiers to -3 (Difficulty3) or -4 (Difficuly 4)
• When it is in a frightening situation (Difficulty varies)
• When it is forced to attack an unconscious target (ie deal aggravated damage), a child, a
baby Pokemon (that is not attacking the party) or other target that it does not feel is
appropriate (Difficulty 5)
• When it evolves (1st evolution Difficulty 3, 2nd evolution Difficulty 5)

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