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Pantheons of Greyhawk


The Baklunish Pantheon

Al'Akbar, demigod of dignity, duty, faithfulness and guardianship
Al'Asran (Pelor)
Al'Zarad (Boccob)
Azor'alq, hero-deity of light, purity, courage and strength
Daoud, hero-deity of humility, clarity and immediacy
Geshtai, goddess of lakes, rivers, wells and streams
Istus, goddess of fate, destiny, divination, the future and honesty
Mouqol, god of trade, negotiation, ventures, appraisal and reciprocity
Xan Yae, goddess of twilight, shadows, stealth and mental power
Zuoken, god of physical and mental mastery

The Celbit (Kobold) Pantheon


The Common Pantheon

Bleredd, god of metal, mines and smiths
Boccob, god of magic, arcane knowledge, balance and foresight
Cyndor, god of time, infinity and continuity
Ehlonna, goddess of forests, woodlands, flora, fauna and fertility
Incabulos, god of plagues, sickness, famine, nightmares, drought and disasters
Joramy, goddess of fire, volcanoes, wrath, anger and quarrels
Kelanen, hero-deity of swords, sword skills and balance
Lirr, goddess of prose, poetry, literature and art
Mayaheine, demigoddess of protection, justice and valor
Myhriss, goddess of love, romance and beauty
Olidammara, god of music, revels, wine, rogues, humor and tricks
Ralishaz, god of chance, ill luck, misfortune and insanity
Saint Cuthbert, god of wisdom, dedication and zeal
Trithereon, god of individuality, liberty, retribution and self-defense
Ulaa, goddess of hills, mountains and gemstones
Zagyg, demigod of humor, occult lore, eccentricity and unpredictability

The Demonic Pantheon


The Diabolic Pantheon


The Draconic Pantheon

Bahamut the Platinum Dragon, king of good dragons and god of wind, wisdom and enlightened justice
Nathair Sgiathach, god of pseudo-dragons, mischief and pranks
Tiamat, the Chromatic Dragon, queen and mother of all evil dragons and goddess of conquest, greed and evil dragonkind

The Drow Pantheon

Lolth, Demon Queen of Spiders, goddess of the drow, darkness and evil
Keptolo, god of drow males, flattery, intoxication, rumor and opportunism
Kiarnasali, goddess of slavery, vengeance and the undead
Vhaerun, god of thievery, drow males, and evil activity on the surface world
Zinzerna, goddess of chaos and assassins
Elder Elemental Eye (Tharizdun) -- heretical in drow society

The Dwur (Dwarf) Pantheon

Abbathor, god of greed
Berronar Truesilver, goddess of safety, truth, home and healing
Clanggedin Silverbeard, god of war and just warriors
Dugmaren Brightmantle, god of scholarship, discovery and invention
Dumathoin, god of mining and underground exploration, protector of the dwarven dead
Gendwar Argrim, hero-deity of fatalism and obsession
Moradin, chief god of the dwarves
Muamman Duathal, god of wanderers, expatriates and lightning
Vergadain, god of wealth and luck

The Elemental Pantheon


The Euroz (Orc) Pantheon

Bahgtru, god of strength and combat
Gruumsh, patron god of the orcs, god of conquest, survival, strength and territory
Ilneval, god of warfare and leadership
Luthic, goddess of fertility, medicine, females and servitude
Shargaas, god of darkness, night, stealth, thieves and the undead
Yurtrus, god of death and disease

The Flan Pantheon

Allitur, god of ethics and propriety
Beory, goddess of the Oerth, nature and rain
Berei, goddess of agriculture, family and home
Earth Dragon, spirit of earth, weather, and hidden treasures
Kyuss, god of the undead
Myhriss, goddess of love, romance and beauty
Nerull, god of death, darkness, murder, and the Underworld
Obad-Hai, god of nature, woodlands, freedom, hunting and beasts
Pelor, god of sun, light, strength and healing
Rao, god of peace, reason and serenity
Red Fox, animal spirit that taught men crafts and fire-making
The Serpent, an entity believed to be the personification of arcane magic
Vathris, hero-deity of anguish, lost causes and revenge
Vecna, god of destructive & evil secrets, magic, hidden knowledge, and intrigue
Zodal, god of mercy, hope and benevolence

The Giant Pantheon

Skoraeus Stonebones

The Hobniz (Halfling) Pantheon

Arvoreen, god of protection, vigilance and war
Brandobaris, god of stealth, thievery, rogues and adventuring
Cyrrollalee, goddess of friendship, trust and the home
Sheela Peryroyl, goddess of nature, agriculture and the weather
Urogalan, god of earth and death
Yondalla, chief halfling deity, goddess of protection, fertility, the halfling race, children, security, leadership, diplomacy, wisdom, the cycle of life,
creation, family, tradition, community, harmony, and prosperity
The Jebli (Goblin) Pantheon

The Nonhuman Pantheon


The Noniz (Gnome) Pantheon

Baervan Wildwanderer, god of forests, travel and nature
Baravar Cloakshadow, god of illusions, protection and deception
Callarduran Smoothhands, god of the earth, mining and protection
Flandal Steelskin, god of mining, smithing and fitness
Gaerdal Ironhand, god of protection, vigilance and combat
Garl Glittergold, patron deity of the gnomish race
Gelf Darkhearth, god of entropy and revenge
Nebelun, god of inventions and good luck
Segojan Earthcaller, god of earth and nature beneath the earth
Sheyanna Flaxenstrand, goddess of love, beauty and passion
Urdlen, god of greed and blood

The Oeridian Pantheon

Bleredd, god of metal, mines and smiths
Celestian, god of stars, space and wanderers
Cyndor, god of time, infinity and continuity
Daern, hero-deity of defenses and fortifications
Delleb, god of reason, intellect and study
Erythnul, god of hate, malice, panic, ugliness and slaughter
Fharlanghn, god of horizons, distance, travel and roads
Heironeous, god of chivalry, justice, honor, war, daring and valor
Hextor, god of war, discord, massacres, conflict, fitness and tyranny
Johydee, hero-goddess of deception, espionage and protection
Kurell, god of jealousy, revenge and thievery
Kuroth, hero-god of theft and treasure-finding
Lirr, goddess of prose, poetry, literature and art
Merikka, demigoddess of agriculture, farming and the home
Olidammara, god of music, revels, wine, rogues, humor and tricks
Pholtus, god of light, resolution, law, inflexibility, the sun and the moons
Procan, god of seas, sea life, salt, sea weather and navigation
Rudd, goddess of chance, good luck and skill
Sol (Pelor)
Stern Alia, demigoddess of oeridian culture, law and motherhood
Stratis, god of the art of war, strategy and battle skills (dead)
Velnius, god of the sky and weather
Telchur, god of winter, cold and the north wind
Atroa, goddess of spring, renewal and the east wind
Sotillion, goddess of summer, ease, comfort and the south wind
Wenta, goddess of autumn, brewing, harvest and the west wind
Zilchus, god of power, prestige, money, business and influence

The Olman Pantheon

Camazotz, god of bats and evil
Chitza-Atlan, demigod who guards the gates of the Underworld
Coatlicue, goddess of the earth, life, and the dead
Huhueteotl, god of time and destructive fire
Hurakan, god of floods and unrestrained fury
Mictlantecuhtli, god of death, darkness, murder and the Underworld
Ometeotl, god of creation
Quetzalcoatl, god of air, wisdom, birds and snakes
Tezcatlipoca, god of the sun, moon, night, scheming and betrayals
Tlaloc, god of rain and moisture
Tlazoteotl, mother goddess of the earth
Tonatiuh, fifth and current sun god

The Olven (Elven) Pantheon

Aerdrie Faenya, goddess of Air, Weather, Birds, and Avariel.
Alathrien Druanna, the Rune Mistress.
Alobal Lorfiril, god of Hedonism, Mirth, Magic, and Revelry.
Araleth Letheranil, god of Light.
Corellon Larethian, god of Elves, Magic, Music, Arts, Crafts, Poetry, and Warfare.
Darahl Firecloak, god of Earth and Flame
Deep Sashelas, god of Water, Knowledge, Beauty, Magic, and Aquatic Elves.
Elebrin Liothiel, god of Nature, Gardens, Orchards, and the Harvest.
Erevan Ilesere, god of Mischief, Change, and Rogues.
Fenmarel Mestarine, god of Exiles, Scapegoats, and Grugach.
Gadhelyn, hero-god of Independence, Outlawry, Feasting, and Hunting.
Hanali Celanil, goddess of Romantic Love and Beauty.
Kirith Sotheril, goddess of Divinations and Enchantments.
Labelas Enoreth, god of Time and Longevity.
Melira Taralen, goddess of Bards and Minstrels.
Mythrien Sarath, god of Protection and Mythals.
Naralis Analor, god of Healing, Easing of Pain, and Death.
Rellavar Danuvien, god of Frost Sprites and Protection from Cold.
Rillifane Rallathil, god of Nature, Woodlands, and Wood Elves.
Sarula Iliene, goddess of Lakes, Streams, Nixies, and Water Magic.
Sehanine Moonbow, goddess of the Moon, Mysticism, Dreams, Far Journeys, Death, and Transcendence.
Solonor Thelandira, god of Hunting, Archery, and Survival.
Tarsellis Meunniduin, god of Winter, Mountains, and Snow Elves.
Tethrin Veraldé, god of Bladesingers.
Vandria Gilmadrith, goddess of War, Guardianship, Justice, Grief, Vigilance, and Decision.
Ye'Cind, god of Music and Magical Songs.

The Slaad Pantheon


The Suel Pantheon

Beltar, goddess of malice, caves and pits
Bralm, goddess of insects and industriousness
Dalt, god of portals, doors, enclosures, locks and keys
Fortubo, god of stone, metals, mountains and guardianship
Jascar, god of hills and mountains
Kord, god of athletics, sports, brawling, strength and courage
Lendor, god of time, tedium, patience and study
Llerg, god of beasts and strength
Lydia, goddess of music, knowledge and daylight
Norebo, god of luck, gambling and risks
Osprem, goddess of sea voyages, ships and sailors
Phaulkon, god of air, wind, clouds, birds and archery
Phyton, god of nature, beauty and farming
Pyremius, god of assassins, fire, poison and murder
Ranet, goddess of fire (dead)
Syrul, goddess of lies, deceit, treachery and false promises
Vatun, god of northern barbarians, cold, winter and arctic beasts
Wee Jas, goddess of magic, death, vanity and law
Xerbo, god of the sea, sailing, money and business
The Touv Pantheon
Berna, goddess of passion and forgiveness
Breeka, goddess of living things
Damaran, god of vermin and flight
Katay, god of decay, inevitability, order and time
Kundo, god of building, noise, music and defense
Meyanok, god of serpents, poison, discord, darkness and famine
Nola, goddess of the sun
Uvot, god of prosperity
Vara, goddess of nightmares and fear
Vogan, god of rain, storms and water
Xanag, goddess of metals and beauty

The Unknown Pantheon

Earth Dragon
The Green Man, demigod of growth and abundance
Tharizdun, god of eternal darkness, decay, entropy, malign knowledge, insanity and cold
Wastri, god of amphibians, bigotry and self-deception
Religions of Greyhawk
The people of Oerth worship many gods, but patterns of allegiance change with the people and locations. This is a rather comprehensive
listing, so don't be discouraged by the sheer number of names. See the DM for help choosing if not familiar with a pantheon or particular deity.
How Do Gods Look Upon Mortals?
The gods of Oerth rarely intercede directly in the affairs of Oerth. They expect their servants to be their right (and left) hands in the world.
Clerics, priests, paladins, and less exalted but still valued souls are the agents of Gods, however minor their deeds may be. The gods have an
implicit understanding that if one of them should act too directly, others will act in concert to oppose the meddler, for if all acted in such a
manner, Oerth would be destroyed by them. This helps us understand why the demigod Iuz has been able to effect so much evil in the
Flanaess. The Prime Material is his home plane, and therefore, he has a direct involvement in its affairs that other gods do not. The servants
must oppose Iuz, not the gods themselves. One partial exception to this is St. Cuthbert of the Cudgel. Other gods allow St. Cuthbert to act in
limited ways to oppose Iuz. Why they do this, and how far St. Cuthbert is allowed to act, is a matter known only to the gods. In other respects,
the gods regard mortals as they do in almost all worlds. Mortals give reverence and their clerics and priests receive spells. The Gods watch with
varying degrees of involvement. Greater gods tend to have less involvement than lesser gods, because greater gods are more absorbed in the
affairs of many worlds and transcendent events that are far beyond the affairs of mortals.
How Do Mortals Regard the Gods?
The gods and powers of the Flanaess are an often-confusing mix of deities from a handful of cultures, representing natural powers and human
attributes, virtues (and vices), and mental and emotional states. In such an environment, the powers and attributes of some gods overlap.
Certain others, generally demi-gods or quasi-deities, are once-mortal heroes (or villains) who have attained godlike powers. Most humans and
demihumans worship one or two primary gods, but their worship is by no means exclusionist. The people of the Flanaess are pragmatists, and
they willingly embrace as many gods as necessary to make their lives run more smoothly. While a farmer may worship the old Flan goddess
Beory as the Oerth Mother, he may also offer money or tribute to the Suel god Phyton to bring fertility to his fields. More than this, whenever the
farmer strays into non-agricultural endeavours, he may very well offer tribute to the god or gods appropriate to whatever he is doing. For
instance, if he travels to the City of Greyhawk to sell his products in the market there, he may at different times during his trip offer tribute to
Fharlanghn (god of roads), St. Cuthbert (god of honesty), Velnius (god of weather) and Zilchus (god of money). A lot of this "worship" will look
perfunctory, like tossing coins into a fountain for luck, but it will be no less genuine for that. The people of the Flanaess feel their gods are real
and can take concrete action on the material plane. This feeling isn’t changed by the fact that the most powerful gods rarely involve themselves
directly with happenings on Oerth, St. Cuthbert being an occasional exception to this.
Gods of Humankind
Deities are divided into four groups: greater, intermediate, lesser, and demipowers. The basis of this broad distinction is as follows: *Greater
Gods:* These are distant gods, far removed from most mortal affairs. Some may be held to be among the Creator Gods of the multiverse or of
Oerth. They typically have many spheres of concern, or are absolute masters of just one sphere. *Intermediate Gods:* While lacking the great
creative force of greater gods, they are still very powerful and hold major sway over one or two spheres of concern. In some nations, they may
be held as patron gods, even above a greater god. *Lesser Gods:* A lesser power may serve greater ones as a messenger or aide, may be a
cast-out or solitary power, or may hold sway over a very narrow sphere of concern. Some lesser gods may be declining from exalted status or
may be ascending to greater force. *Demi-Gods:* These are the least powerful and in many ways are similar to the Lesser Gods. Some may be
mortals who have undergone divine ascension (Zagig and Mayaheine an being prime examples). Some may even be referred to as Hero
Greyhawk Deities – Summary Matrix
*Deity* *Align* *Domains* *Weapon* *Origin* *Rank* *Race*
Good, Healing, The Cup and
Al’Akbar LG Falchion B demi H
Law, Protection Talisman
Pair of Clasped
Allitur LN Knowledge, Law, Shortspear Fc lesser H
Heart with and
Air, Good, Plant,
Atroa NG Sling Oc lesser H Air-glyph
Sun, Renewal
Armed man
Azor’alq NG Good, Sun, War Scimitar B hero-god H
atop a summit
Chaos, Earth, Monstrous
Beltar Evil, War, Spiked Gauntlet S lesser H Fangs closing
Cavern to bite
Animal, Earth, Green Disk
Beory N (NG) Plant, Water, FC greater H marked with
Storms Circle
Berei NG Good, Plant, Sickle Fc lesser H Sheaf of Wheat
Protection, Stalks
Family, Harvest
Earth, Fire,
Bleredd N Strength, Metal, Warhammer C lesser H Iron Mule
Eye within a
Boccob N Magic, Trickery, Quarterstaff C greater H
Spells, Rune
Animal, Law, Giant Wasp in
Bralm N (LN) Strength, Quarterstaff Sc lesser H front of a
Planning Swarm
*Deity* *Align* *Domains* *Weapon* *Origin* *Rank* *Race*
Travel, Seven Stars
Celestian N (NG) Shortspear OC intermediate H
Protection, (Gems)
burning boot
Charmalaine N Luck, Protection Light Mace HC hero-god Hh
Hourglass of
Law, Protection,
Cyndor LN Sling C lesser H black & white
Travel, Time
on it’s side
Earth, Law, Shield hanging
Daern LN halfspear OC hero-god H
Protection from a parapet
Chaos, Good,
Locked Door
Dalt CG Dagger S lesser H with Skeleton
Travel, Trickery,
Key beneath
Large White
Delleb LG Knowledge, Law, Dart O lesser H
Magic, Planning
Daoud N Magic, Travel Quarterstaff B hero-god H
patch of cloth
Animal, Good,
Longbow/ H, E,
Ehlonna NG Plant, Sun, Elf, C intermediate Unicorn
Longsword G, f
Chaos, Evil,
Blood Red
CE Trickery, War,
Erythnul Heavy Mace OC intermediate H Drop or
(CN) Fear, Battle,
Hideous Mask
Wooden disk
Luck, Protection,
Fharlanghn N (NG) Quarterstaff OC intermediate H carved with
Travel, Cavern
curved Horizon
*Deity* *Align* *Domains* *Weapon* *Origin* *Rank* *Race*
LG Earth, Good, Glowing-
Fortubo Warhammer S lesser D, H
(LN) Law, Protection, headed
Metal Hammer
Chaos, Plant, Leaf-shaped
Gadhelyn CN Longbow E hero-god E
Animal arrow head
LN Law, War Dwarven Waraxe D hero-god D bearing ruin of
Plant, Travel,
Geshtai N Shortspear Bc lesser H Waterspout
Water, Ocean
Good, Law, War,
Longsword/ Silver
Heironeous LG Battle, Justice, OC intermediate H
Battleaxe Lightning Bolt
Destruction, Evil, 6 Red Arrows
Hextor LE Law, War, Battle, Flail OC intermediate H facing down in
Tyranny a fan
Death, Evil,
Magic Icon for
Incabulos NE Quarterstaff C greater H the Eye of
Istus N Knowledge, Law, Web of Istus (net) BC greater H Gold Spindle
Luck, Fate
Chaos, Evil,
Iuz CE Trickery, Greatsword UC demi H Grinning Skull
Torment, Deceit
Earth, Good,
Jascar LG Law, Protection, Warhammer S lesser H
Mountain Peak
*Deity* *Align* *Domains* *Weapon* *Origin* *Rank* *Race*
Good, Protection, small, stylized
Johydee NG Short sword OC hero-god H
Trickery mask of onyx
Destruction, Fire,
Joramy N (NG) Quarterstaff C lesser H Volcano
War, Battle
Nine swords in
Travel, War,
Kelanen N Any martial sword UC hero-god H a star shape,
points out
Round disk
shortsword and bisected by an
Keoghtum NG Knowledge, UC hero-god H
shortbow up-pointing
Chaos, Good, Star composed
Kord CG Luck, Strength, S intermediate H of spears and
Courage maces
Chaos, Luck,
Grasping Hand
Kurell CN Shortsword O lesser H holding a
Broken Coin
Gold coin with
Chaos, Luck,
Kuroth CN Dagger, rapier OC hero-god H symbol of a
key set into it
Skull with
Kyuss NE Undeath, Evil club U hero-god H worms in its
eyes and jaw
Crescent Moon
Knowledge, Law, in front of New
Lendor LN Greatsword S intermediate H
Protection, Time Moon with
Chaos, Good,
Knowledge, Shortspear/ Illustrated
Lirr CG C lesser H
Magic, Travel, Rapier Book
*Deity* *Align* *Domains* *Weapon* *Origin* *Rank* *Race*
Animal, Chaos, Great Bear,
Llerg CN Strength, S lesser H Snake,
Courage Alligator
Good, Spray of Colors
Lydia NG Knowledge, Sun, S lesser H from an Open
(shaft of light)
Travel, Song Hand
Good, Law, Shield, Bastard
Mayaheine LG Protection, War, UC demi H Sword,
Justice Sunburst
Good, Law, Basket of
Merikka LG Plant, Protection, Sickle O demi H Grain, long
Family, Harvest Scroll
Dagger/ Light
Mouqol N Travel, Trickery, B lesser H
6-point star
Good, Longsword, light
Murlynd LG OC hero-god H with round
Knowledge, War crossbow
Good, Healing,
Myhriss NG Protection, Shortbow/ Whip C lesser H
Charm, Beauty
half-orc Chain wrapped
Nazarn N Luck, War, Battle shortsword Half orc hero-god
H shortsword
Death, Evil,
Trickery, Scythe/
Nerull NE FC greater H Skull, Scythe
Undead, Dagger/Sickle
Chaos, Trickery, Pair of Eight-
Norebo CN Dagger S lesser H
Luck sided Dice
*Deity* *Align* *Domains* *Weapon* *Origin* *Rank* *Race*
Air, Animal,
Quarterstaff/ Oak Leaf and
Obad-Hai N Earth, Fire, Plant, FC intermediate H,G,h,f
Druid Weapons Acorn
Chaos, Luck, Rapier/
Olidammara CN C intermediate H Laughing Mask
Trickery, Song Rogue Weapons
Law, Protection, Dolphin,
Osprem LN Travel, Water, S lesser H Sperm Whale,
Sailor Weapons
Ocean or Barracuda
Air Animal, Winged
Phaulkon CG Chaos, Good, Longbow/ Dagger S lesser H, E Human
War, Weather Silhouette
Good, Healing,
Stylized Sun-
Pelor NG Protection, Sun, Heavy Mace FC greater H
Good, Full Moon
LG Knowledge, Law, (Luna) eclipsed
Pholtus Quarterstaff OC intermediate H
(LN) Sun, Nobility, by Crescent
Moon (Celene)
Chaos, Good, Scimitar in
Phyton CG Plant, Harvest, Scimitar S lesser H front of an Oak
Sun, Beauty Tree
Animal, Chaos,
Trident over
Procan CN Travel, Water, Trident OC intermediate H
Cresting Wave
Oceans, Weather
Destruction, Evil, Demonic Face
Pyremius NE Fire, Death, S lesser H, OG with ears like
Deceit Bat Wings
Quarterstaff/ Three Sticks of
Ralishaz CN(CE) Destruction, C intermediate H
Wooden Weapons Bone
Luck, Insanity
*Deity* *Align* *Domains* *Weapon* *Origin* *Rank* *Race*
Law, Good,
Knowledge, White Heart of
Rao LG Light Mace FC greater H
Nobility, Wood or Metal
Animal, Chaos,
Blue Flaming
Raxivort CE Evil, Trickery, Falchion/Dagger X lesser OG
furled scroll
Evil, Trickery,
Roykyn NE spiked gauntlet G hero-god G dripping dark
CN Chaos, Good, Bull’s Eye
Rudd Rapier/Shortbow OC demi H
(CG) Luck Target
Chaos, Good, Full Moon
Sehanine CG
Knowledge, Quarterstaff E intermediate E topped by
Moonbow (NG)
Travel, Moon, Crescent of
Illusion, Afterlife Haze
Air, Chaos,
CG Pure Orange
Sotillion Good, Healing, Net Oc lesser H
(CN) Tiger
Destruction, Starburst of
LN Good, Law, Rubies,
St. Cuthbert Bludgeoning C intermediate H
(LG) Protection, Wooden Billet,
Strength, Justice Crumpled Hat
Knowledge, Law,
Stern Alia LN(LE) Protection, O demi H
Evil, Knowledge, A forked
Syrul NE Dagger S lesser H
Trickery, Deceit tongue
Air, Chaos, Leafless Tree
Telchur CN Strength, Cold, Oc lesser H in a Field of
Winter Snow
*Deity* *Align* *Domains* *Weapon* *Origin* *Rank* *Race*
Destruction, Evil,
Knowledge, Dark Spiral,
Spiral of Decay
Tharizdun NE Insanity, U intermediate H Inverted
Darkness, Pyramid
Madness, Force
Chaos, Good,
Protection, Shortspear/
Trithereon CG C intermediate H Rune of Pursuit
Strength, Longsword/GrClub
sphere with
Tsolorandril LN Knowledge, Law spiked chain U hero-god H wave-shape
Mountain with
Ulaa LG Earth, Good, Law Warhammer UC intermediate G,D,H
a Ruby Heart
Vathris LN Law, Retribution Longspear F hero-god H a black spear
Air, Animal, Sun Setting on
Vatun CN Chaos, Strength, Battleaxe S lesser H a Snowy
Cold Landscape
Evil, Knowledge, Left Hand
Vecna NE Magic, Illusion, UF lesser H clutching a
Destruction Human Eye
Air, Travel,
Bird perched
Velnius N (NG) Water, Storms, Shortspear O lesser H
on a Cloud
Animal, Law,
Wastri War, Scalykind, Glaive-guisarme U demi H Gray Toad
LN Death, Law, Dagger Red Skull in
Wee Jas S intermediate H
(LE) Magic, Spell, /Wizard Weapons front of a
Afterlife Fireball
Air, Chaos,
Large Mug of
Wenta CG Good, Plant, Club Oc lesser H
Xan Yae N Trickery, War, BC lesser H
Monk Weapons
Night, Darkness
Knowledge, Trident/
Xerbo N Sc lesser H Dragon Turtle
Water, Ocean, Sailor Weapons
Chaos, Good,
Ye’Cind CG Knowledge, Longsword E demi E,H Recorder
Magic, Song
CN Knowledge, Rune of
Zagyg Club UC demi H
(CG) Magic, Rune, Insanity
Knowledge, Law
Zilchus LN Dagger OC intermediate H Clutching a
Trickery, Trade
Bag of Gold
Good, Healing, Hand partially
Hand of Zodal
Zodal NG Protection, FC lesser H wrapped in
Compassion Grey Cloth
Zouken N Strength, War, B demi H Striking Fist
Monk Weapons
Align is the principal alignment of the deity and priests
Origin is the pantheon from which the deity arose.
B = Baklunish
F = Flan
O = Oeridian
S = Suel
E = Elf
C = Commonly accepted across the Flanaess
U = Unknown, mysterious origin
Domains are the domains available to priests of the deity.
Races are the races that commonly worship the deity.
H = Human
D = Dwarf
E = Elf
G = Gnome
h = Halfling
f = Fey
OG = Orcs & Goblinoids