ISSUE
282
300
PS4 & VITA
GAMES RATED
BAttLeFRoNt II
LUKE ALBIGÉS
EDITOR
WWW
Get IN @LukemonMGJ
PSN: PorthMinster
touch! Facebook Twitter Play blog YouTube
facebook.com/playMagazineuK @playMag_uK play-mag.co.uk youtube.com/playMaguK
currently playing
Injustice 2
2 |
play@imagine-publishing.co.uk
Contents
facebook.com/PlayMagazineUK
youtube.com/PlayMagUK
WWW
www.play-mag.co.uk
@PlayMag_UK
04
BACK TO THE
BATTLEFRONT
How the latest Star Wars FPS
24 26 32
THE BEST
SCI-FI GAMES
Gaming from beyond
the final frontier
CAR-TUNE
NETWORK
Project Cars 2 speeds
towards true realism
PUT YOUR HANDS
TOGETHER
Is Arkane’s Prey all we
hoped it would be?
is shaping up to be the best yet
4 |
n Star Wars Battlefront
II will feature a full
single-player campaign,
will support 40-player
multiplayer battles,
24-player space battles
and offline split-screen
co-op. Sounds like we’re
off to a pretty good
start, then…
the folk at DICE, Criterion and Motive creation and content generation – were
– recognise that this isn’t necessarily immediately exorcised as it showed
the case for many today. The Star Wars Battlefront II to the public for the first
franchise is so much bigger than the time. “Honestly, during the reveal at
original trilogy, and the studios would Star Wars Celebration, when we first
have been foolish to overlook fans showed off our trailer, the first time that
that identify with other corners of the Darth Maul showed up… just by the
universe. “The first time you see one reaction in the room I thought to myself,
of these movies it holds a very special ‘I think we made a good call there’.”
place in your heart,” Diemer muses, The reaction he is talking about is
“and while old school Star Wars fans the moment thousands of fans erupted
like myself might talk for hours on end into fits of hysteria – there’s something
over a beer about which movie is the about that second lightsaber shard
best – and I don’t think that question popping off that just gets the heart
could ever be settled, but that’s what we racing. But it wasn’t the resurgence of
do of course because we are nerds – for everybody’s favourite Sith apprentice
a lot of people the prequels were the – back in one piece, we hasten to add,
original touch point with this universe.” as opposed to sporting those unsightly
While the quality of the prequel spider legs – that got the crowd going
trilogy might remain a hotly debated the loudest, for that would be awarded
issue between Star Wars fans, those to the moment Motive Studios revealed
films have – along with the wildly the existence and the subsequent
popular Star Wars Rebels TV series – intentions behind Battlefront II’s all-new
undoubtedly inspired a generation to fall single-player campaign, an opportunity
in love with the universe, its characters for players to get a little more insight
and their stories. Well, one character into what occurred in the 30-year gap
and one story in particular. For Diemer, between Return Of The Jedi and The
any lingering doubts he may have Force Awakens. An area that is, as
had about the decision to bring Diemer puts it, “an amazing canvas to
the eras crashing together in start imagining”.
one game – a gargantuan Mark Thompson, game director
undertaking from at Motive Studios – the subsidiary
the studio in formed under Jade Raymond in 2015
terms of asset in an effort to help drive home EA and
LucasFilm’s commitment to bringing
new stories in the Star Wars universe
to life in virtual spaces – is a little
more pragmatic, although it proves
to be difficult for him to contain his
excitement. “It is a challenge, but it
was kind of a fun challenge! This hasn’t
really been done before – we are
exploring such a unique perspective.”
In many respects, Battlefront II is
making a bold move: it’s attempting to
tell a story from the perspective of the
Empire, starring an Imperial who isn’t
necessarily evil or contemptible, but one
that is struggling with loyalty and duty
| 5
palpatine’s
revenge
How will Star Wars Battlefront II span the 30 years
between Return Of The Jedi and The Force Awakens?
Battlefront II’s story officially begins with The first part of this plan involved the
the destruction of the second Death Star, Empire setting up satellites around many
with Iden Versio and her squad of spec-ops planets, one of which is Naboo – Palpatine’s
Imperial officers deployed to Endor in an home world where he once served as
attempt to halt the Rebel assault on the governor – in the days following the Battle
shield generator. Where does the story go Of Endor. The satellites then caused untold
from there? Using the knowledge we have chaos, creating hurricanes across the
gleaned from Star Wars: Aftermath, Rebels planet, effectively flooding and destroying
and Shattered Empire (official canonical all of Palpatine’s ancient Sith artifacts in
stories that both of Battlefront II’s writers cite the Naboo capital of Theed – which, we
as inspiration) we are about to take a guess at should add, has been confirmed as a map
how this all connects. We are more than likely in Battlefront II’s multiplayer. The next
to be wildly off base. But, you know, just in stage of the plan not only ensures that
case – potential spoilers start here: members of the Empire continue to believe
You may notice the presence of that Palpatine is still alive, in hiding, but it
Emperor Palpatine’s voice in the trailer, a too allows him to put a vengeance plan into
curiosity given that he died on the Death action. From here, high-ranking servants
Star. That’s because he is dishing out orders of Palpatine are ordered to eliminate
from the grave, putting Operation Cinder/ non-essential personnel, troops, officers
The Contingency into motion following his and Admirals, erasing all traces of the
demise. This plan is delivered to specific, old Empire – which sounds like a job for a
trusted, members of the Imperial forces by highly trained spec-ops team to us –before
‘the messenger’ – that’ll be the red droid, or, ordering the remaining few to flee to the
‘Sentinel’ – you can see addressing Iden on Outer Rim in an effort to start up, you
the bridge of a Imperial Star Destroyer. The guessed it, The First Order. If Iden Versio
Sith Lord’s plan? To wipe all connection of and her Inferno Squad team makes it all
Palpatine with the Sith off of the face of the the way through to The Force Awakens’
galaxy and dismantle the last remnants of timeline, you better believe they will have
the Empire – a plan that leads us straight to a hand in Luke Skywalker’s exile and the
The Force Awakens. formation of The First Order.
6 |
ThaT’s whaT you have To do wiTh a game like This,
you have To geT The righT people on board and
work TogeTher To develop a greaT game.
BERND DIEMER, CREATIVE DIRECTOR, DICE
sorts for the Star Wars franchise in the public consciousness. While He is quick to note that Motive isn’t trying to re-write history or
the original story idea may have arisen organically, sounding like a cannon. It isn’t attempting to convince anybody that the Empire was
pitch formed between friends over a drink, but it was the 30-year gap good, that the destruction of Alderaan was justified or that the creation
that excited Thompson and writing duo Mitch Dyer (a former games of the Death Star was necessary, it’s simply trying to “explore a unique
journalist) and Walt Williams (known for his work writing critically perspective” by casting us in the boots of a character that grew up
acclaimed shooter Spec Ops: The Line) the most. “We were asking believing in what the Empire was trying to achieve in the galaxy. “An
questions as fans and as developers,” Thompson said. “You know, what individual can have their own personal perspective, their own moral
happened in those 30 years? And so, we thought lets try and tell one of compass, and can believe in the Empire or some of the things that the
those stories that connects these two amazing trilogies together.” Empire stands for but not necessarily believe that the Death Star was
The difficulty for Motive here is that it wants to create a hero that great or that Alderaan had to happen.” n Multiplayer in Battlefront II will now
support classes, with DICE eager to
can stand credibly alongside the likes of Luke Skywalker and Jyn Erso, “So just that on its own is an interesting perspective, because introduce more structure and depth
despite working for a side that has been typically cast as ‘evil’ within usually the Empire is homogenised and dehumanised into ranks and into the game. The studio is hopeful
this will encourage players to band
Star Wars’ clear cut black and white morality paradigm. While work ranks of Stormtroopers that we don’t know as people – we don’t know
together, working in union to take
was well underway on Battlefront II by the time Star Wars: Rogue One how they think. We are intentionally led to believe that they all believe down powerful heroes and overcome
launched in 2016, the film’s commitment to exploring a different side in the same thing and they all blindly and obediently follow every order difficult objectives.
of the Rebellion confirmed to Thompson and the team that it was on that they are given,” says Thompson, adding, “having someone take off
the right track with its efforts on the single-player campaign. “The way the helmet, to find out who these troopers are as people, that becomes
it talked about [the] Rebels as extremists for the first time was really interesting because we can talk about perspective and shades of grey
interesting,” Thompson tells us. “Rogue One explored the grey areas rather than just the black and the white of right and wrong.”
of Star Wars morality, in terms of black and white, and we are kind of This will all be framed around Iden – voiced and captured by
doing the same thing but from the Empire’s perspective.” True Blood and Sleepy Hollow actress Janina Gavankar – and the
| 7
group of elite, special forces Imperial soldiers under her command, and give fans an insight into his movements following the fall of the
Inferno Squad. They are designed to be the heroes of the empire; the Death Star II.
commandos that would inspire legions of Stormtroopers into battle, “They were willing to have a discussion about everything that we
the elite pilots that would have children dreaming of one day joining brought to the table, which was really, really cool,” Thompson says. “It’s
the Imperial academies. Inferno Squad are the true leaders of the front just that sometimes they would give us that look which is to say, ‘we
lines, the ones left in charge as the Admirals were forced to deal with can go down this road, but it’s going to be a long road and it’s going to
Darth Vader indiscriminately thinning their ranks and the numerous involve lots of discussions’ and sometimes it was worth it! When we
shadow plays from an Emperor attempting to play family councillor decided that we wanted to have a chapter in the story playable as Luke
between the at war Skywalkers. Skywalker, that was one of those moments. They were like, ‘look,
For Steve Blank, creative director of LucasFilm Story Group, the this is one of our biggest characters, his story ark is still active and it’s
decision to create Inferno Squad was born out of the company’s desire going to be difficult to tell a slice of his life in-between the events of
to bridge the gap between exciting gameplay and a compelling story. movies that have existed for 30 years, and events of movies we don’t
“We are making a videogame first and foremost. We wanted to find the know yet’.”
right group of people that had the skill sets that would make sense in “It’s one thing to play Luke as a character in the multiplayer, but
this game,” he said, speaking at Celebration, giving us an insight into then getting to live out a slice of his life in the campaign was one of
what type of gameplay we should expect from the campaign. “We those challenges that we thought would be worth the time and the
knew we wanted to have aerial combat, we knew we wanted there to effort. LucasFilm story group are always fully supportive, but they
be ground combat and we wanted this character to be proficient at both. let you know in advance just how difficult it is going to be,” continues
iT’s one Thing To play as luke in The mulTiplayer, buT geTTing To live
ouT a slice of his life in The campaign was one of Those challenges
ThaT we ThoughT would be worTh The Time and The efforT.
MARK THOMPSON, GAME DIRECTOR, MOTIVE
And then from a story perspective, who would be the most devout? Thompson, adding, “This was one of those challenges that we thought
[To] sit there and watch something like the Death Star II explode and would be worth it.”
go, ‘I’m going to double down on this commitment to the Empire, this Whether it will have been worth the time and effort remains to be
strengthens my belief in what we have and what the Empire stands for.’ seen, but the studio is certainly doing its best to deliver on one of the
All of that combined really led to this idea of special operatives. People biggest fan requests following the release of the original Battlefront.
who have that type of training and have that type of belief and the skills This single-player campaign isn’t a stapled on addition to curb dissent,
to really pull that off. The marriage of the two is where Inferno Squad but an opportunity to bring the videogames on a par with the comics,
came from.” novels and TV shows as an integral companion to the films – trusted
While details on the moment-to-moment action of this campaign with expanding the lore and stories of some of the biggest characters in
are light, we do know that Motive is looking to let us live out this fantasy the world, whilst still building new heroes and tales for fans to enjoy.
of being an elite trooper in this world. As an empowering hero through “LucasFilm challenged us to step beyond recreating,” says Diemer,
Iden, we will be given the opportunity to take part in ‘epic-scale battles’ who is quick to note that, while he didn’t work on DICE’s Battlefront, he
across Battlefront’s classically open sandbox maps, but also be handed was behind it every step of the way as a fan. “Look at Hoth, for example,
the chance to venture through quieter spaces and dense cityscapes. it’s a pixel perfect recreation. When you step onto that level, you really
Iden’s droid – a customisable ID9 Seeker Droid, first seen in Star Wars feel like you are there and I think that is a tremendous achievement by
Rebels – will play a big part in gameplay, seemingly able to incapacitate the studio. But how awesome would it be if we can start creating inside
enemies stealthily and issue other Imperial gadgets. This will be of this awesome universe?
integral, we imagine, as we venture to planets and cities unseen, such a “This is especially true for the campaign, we felt as if there was a
Vardos, an entirely new planet in the Star Wars universe that represents lot of opportunity. If you look at how LucasFilm is trying to expand the
the utopian vision of the Imperial rule – this will be one such opportunity universe through comic books, novels and even movies like Rogue
to bring a more condensed style of play into the fold, conjuring One – which is based off of two lines in the crawl of New Hope. It’s very
memories of 2005’s Star Wars: Republic Commando more so than the interesting to see, because when you look at Star Wars it’s a very big
chaotic mess of moving parts that defines the most recognisable of Star universe, but there are many, many spaces between each of the movies
Wars battles. – these are these interesting places for creating new stories. These are
Taking a story through the gap between Jedi and Force Awakens is the places that we can start filling [the universe] with our own ideas.”
one thing, but Motive piled more pressure onto itself. Iden isn’t the only
character you’ll play as through this campaign, instead, just as you can If the single-player campaign represents a chance to inject fresh ideas
in multiplayer, Battlefront II will also give you the opportunity to play as and new stories into the Star Wars universe, the expanded 40-player
an established hero. That, Thompson tells us, took real collaboration multiplayer could be seen as slightly more restrictive avenue for
between EA and LucasFilm. “I think we had as many opportunities as DICE, though it’s no less of a creative opportunity. At its heart, the
we did boundaries,” he tells us. “The LucasFilm story group works in multiplayer component of Battlefront II is a chance for DICE to deliver
publishing, in comics, in anything that can tell a story – even if that’s more of a good thing; to bring the spectacle, drama and cinematic flair
like a semi-interactive toy being developed by Hasbro. Everything for of Star Wars’ most famous battles to player’s hands across an array of
them has a story and so they can understand all of the different moving gorgeous locals. We mentioned the decision to bring all three eras of
pieces; what’s happening in the movies, what’s happening in Rebels, the cinematic universe into this one package earlier and, ultimately, it
what’s happening in everything that isn’t announced that they won’t tell feels like a natural evolution the foundations the studio first established
us about yet,” he laughs, noting that LucasFilm was willing to hear out back in 2015.
anything the group brought to the table, upfront about the difficulties “It was a relatively easy decision,” Diemer explains to us, reflecting
that Motive may encounter with charting a course through this on the decision to unite the universe together under this one Battlefront
particular era. But one story decision was worth the debates, the time banner. “One thing that we realised is that, when we listened to our fans
and the effort: the opportunity to pin a chapter around Luke Skywalker and also to our team, it was pretty clear that people wanted more.
8 |
So we started thinking, ‘well, how can we deliver more Star Wars?’ One
way that we found to be very interesting is to bring more eras into the
game, because then we were able to span – for the first time in an HD
game – all movie eras. It [naturally] allows us to bring more stuff into
the game.”
That, of course, wasn’t the only aspect DICE was interested in
turning its attention to. As the LucasFilm group is no doubt aware by
now, Star Wars fans have a habit of criticising and analysing every little
detail, and they aren’t afraid of being vocal about the results – DICE
wasn’t spared the same fate with Battlefront. In spite of its popularity
– with EA reporting sales figures beyond the 14 million bracket –
Battlefront was derided at launch for its ‘casual’ play, dearth of content
and litany of performance issues that helped undermine the, frankly,
stunning presentation and powerful audio design. In fact, games™
had this to say of the game back at review, stating: “Prolonged play is
n Heroes and vehicles will no exhausting, with any and all searches for gameplay depth coming up
longer be controlled by pick-ups
on the maps themselves. Instead,
you’ll now earn resource points in
the game for playing the objective;
empty. You cannot deny the quality here, but it’s hard not to ask the
question that so many others have been asking since launch: is this it?”
Battlefront has one hell of a vocal community, something that isn’t lost
all wings
cash those points in on playing as
a hero or a trooper speciality class
for a duration of time in-game.
on Diemer and the team at DICE.
“Doesn’t it just?” Laughs Diemer as we bring up Battlefront’s vocal
fan base, in what has now become a useful exercise in managing fan
report in
expectation and studio ambitions. “It’s good to have a lot of feedback.
It’s the moment we’ve all been
waiting for, space battles are
coming back to Battlefront
“Criterion are the masters of space battles,” Bernd
Diemer, creative director at DICE, tells us, citing how
it needed the best in the business to make the space
combat feel right in Battlefront II. “We realised a game
of this scope and this ambition needs the proper support
and talent associated with it. Criterion brings decades of
experience on how to make fast things feel really good
and blow up spectacularly.”
You can cite content concerns, a legacy owed to Star
Wars: Battlefront II (the original 2005 release, that is) or
any other number of reasons for wanting galactic-scale
space combat to make its way to Battlefront II (the new
one, man this is confusing) but we know the real reason.
It’s because who here hasn’t dreamed of screaming,
“Lock S-Foils in attack position!” into a microphone only
to see an armada of X-Wings behind you follow suit and
spiral into combat against a flock of Tie-Fighters? And
now, thanks to the work of Criterion Games, we will
have that opportunity, as the studio – best known for
developing the Burnout games – brings 24-player space
battles to Battlefront II.
“In my head, when we are talking about Return Of
the Jedi, it’s these moments of epic capital ships and
starfighters battling it out, that’s going to be a significant
part of this game’s multiplayer,” said Matt Webster,
Battlefront II’s executive producer and general manager
at Criterion, speaking at Celebration. While the company
began small, developing Battlefront’s Speeder Bike
mission before taking on December’s Star Wars X-Wing
VR experience, it now in charge of ensuring that the same
love is given to the starfighters as the on-the-ground
troopers. “We extend across all of the eras, so you are
going to get to see prequel-era Vulture droids and First
n While Battlefront II will be
spanning all eras of the cinematic
Order Tie Fighters. And those ships are going to mirror
universe, trooper and starfighter what we’re doing with the troopers, so those ships are
types will be locked to their specific going to have different role types for the different ships
universes. That is to say, don’t
expect to see First Order Troopers
and we have hero ships as well… because that is all a
storming Kamino or Super Battle part of the hero’s journey too.”
Droids tearing it up on Jakku.
| 9
The firsT Thing we did when we
sTarTed working on The game was
Talk To our players, and mosT of
Them didn’T wanT To relive The
exacT same sTory ThaT They’ve
seen in The movies or on Tv
PAOLA JOUYAUX, PRODUCER, MOTIVE
Hero picks With Darth Maul, Luke Skywalker, Kylo Ren, Rey and Yoda already confirmed,
we take a look at some potential heroes to join them for Battlefront II
10 |
These voices are basically the same nerds that we have inside of our
team as well. We have very strong opinions of what should be in the
game and what should not, so it’s actually very helpful to have a lot of
feedback to see what players actually want.”
Of course, the danger here is that studios can too often let creative
control slip out of its grasp – or feel as if they are pandering to a fan
base that thinks it knows what it wants. Thankfully, DICE seems to have
addressed the problem areas, working to restore balance to the Force
– nope – gameplay systems and depth in a way that makes sense: it’s
tapping into its legacy and proficiency in FPS system design through
years of Battlefield excellence, making it more accessible (see also:
streamlined) and bringing it to Star Wars’ iconic battlegrounds.
This process begins with what Diemer calls “deconstructing Star n Sadly, DICE wouldn’t be drawn on
Wars” or, to be more plain, the act of tearing apart the famous battles the return of everybody’s favourite
game mode from 2005’s Battlefront II,
into their disparate components, done in an effort to build an experience Galactic Empire. Believe us, we tried.
that allows for emergent, player-driven experiences that feel heroic and
cinematic. “What we identified is [something] that is very deep at the
heart of Star Wars: that everybody should get the chance to be a hero,”
considers Diemer. Only in Star Wars, he tells us, could “a lowly moisture
farmer become one of the most powerful characters in the universe…”
well, when you look at it like that, he isn’t wrong.
It’s a nice sentiment, but how do you make even a lowly trooper
feel like a hero when confronted by the likes of Kylo Ren, Obi-Wan
Kenobi or Count Dooku? DICE’s answer is team-play; in supporting
structured and clearly defined class combinations, Battlefront II not only
lets groups work as cohesive units, but the studio is able to answer
criticisms levied at depth and customisation in the same breath.
“We wanted the troopers to have a fair chance of standing up
against a hero and one of the good methods that we found was team
play. Having classes is such a good way for gamers to form teams
themselves naturally, and to form their own personal group that is
perfect for going up against certain heroes. That also meant that we
wanted to give a little bit more ways to personalise your own trooper, so
that it becomes a little bit more like its own character and not just like a
faceless shell that you slip into.”
By including a ‘diverse and powerful progression system’
Battlefront II shrugs off one of its predecessors biggest problems: there
will be more to play with here than an array of Seventies haircuts and
interchangeable blaster types. This applies to everything, from the basic
troopers, to the starfighters, to, yes, even the heroes – with new abilities
unlocked the longer you sink your teeth into the game.
This has also necessitated a change in the way heroes and
vehicles are handled. Pick-ups in the game have been removed,
replaced by a resource system that DICE believes will stop the culture
of token spawn camping and give each player the opportunity to feel
like a powerful hero in the world. “We wanted everybody to have a
chance of becoming a hero that is a little bit more universal, so we
decided to introduce a resource system where we can give you points
by doing things that are not only kills,” says Diemer, noting that they will
be awarded for everything from defending capture zones, subduing
poe finn heroes and claiming valuable areas – whether you’re in Battlefront or
dameron Battlefield, playing the objective pays dividends. “You get to decide when
DISNEY INFINITY 3.0 DISNEY INFINITY 3.0 you are going to spend that currency on becoming a hero or entering
Since space battles are Lovable Finn’s current state the battle in a star fighter, or an AT-ST Walker, or as a special,” he adds,
making a big leap forward in the Star Wars movie series indicating that special trooper types will be available in game – such as
for Battlefront II – and we’re is unknown, but he took a bit a Clone Trooper with a jump pack – designed to bridge the gap between
confident hero pilots will be of a beating at the end of The iconic heroes like Darth Vader and normal troopers, to give you a taste
joining the fight as a result – it Force Awakens. Regardless of the power that could be yours with a little dedication and focus.
only makes sense that one we expect a fully-fit Finn to When you look at the entire package, Battlefront II looks like a
of the best we’ve ever seen in make an appearance in this genuine attempt to answer fans, thank them for their patience, and
the Star Wars universe would game, perhaps even sporting deliver the ultimate Star Wars experience in return. Between the wildly
join in. Poe Dameron is a his helmetless Stormtrooper ambitious campaign, the introduction of space-combat and a refined
pretty incredible fighter and look. That might make for multiplayer experience, Battlefront II looks like it’s going to be an
will surely fare well in this some interesting identification essential purchase for anybody that has ever dreamt of visiting a galaxy
new arena. issues in the heat of battle. far, far away.
| 11
PREVIEW UNCHARTED: THE LOST LEGACY PS4
Uncharted: The
Lost Legacy
More of a good thing
Nathan Drake may have the size of its environments, introducing new
hung up his holster for the gameplay mechanics and an array of new
S4 last time, but that doesn’t characters for us to fall in love with. That means
A CONDENSED STORY
As a standalone title, Naughty Dog is
focused on ensuring The Lost Legacy
tells a condensed story, while still inding
a balance between the small character
moments and the grandiose set pieces
that the series has become known for.
The story is larger than The Last Of
Us’ DLC, Left Behind, and expected to
run for around ten hours, giving the
studio ample opportunity to explore its
characters and Indian setting.
12 |
A WIDER SCOPE
Expect to see larger and more detailed
environments than we have typically
received in Uncharted games in the
past – the biggest comparison point
likely to be Uncharted 4’s impressive
Madagascar locale. Larger environments
will then combine with updated gameplay
opportunities, such as stealth becoming
more viable with the addition of weapons
such as a silent pistol and Chloe’s
proiciency in martial arts to make hand-
to-hand combat more enjoyable.
AS THICK AS THIEVES
Uncharted: The Lost Legacy will be the
irst game in the series to pull focus
away from Nathan Drake, with the
standalone DLC settling on two familiar
faces: Chloe Frazer and Nadine Ross.
Experiencing how their relationship
emerges out of conlict and evolves into
something greater will be a big part of
The Lost Legacy as Naughty Dog looks
to tell a more contained, vibrant, and
ultimately human, adventure.
14 |
ETA 2018 PUB THQ NORDIC DEV GUNFIRE GAMES
Darksiders III
Rise from the ashes
S4 but Darksiders III is actually protagonist, and this time it’s Fury’s turn to
| 15
PREVIEW EVERYBODY’S GOLF PS4
ETA 29 AUGUST 2017 PUB SONY INTERACTIVE ENTERTAINMENT DEV CLAP HANZ, SIE JAPAN STUDIO
Everybody’s Golf
Fun for all the family
If we lean in any With this PS4 version marking a fresh
particular direction when start for the series as it reverts to a simple
S4 it comes to the question of Everybody’s Golf title (which will also mean
16 |
sony’s latest entry in the
golfing series is as sunny and
colourful as ever. If golf courses were
guaranteed to always look as cool
and engaging as this, we might be
tempted to play the game in real life.
| 17
PREVIEW MARVEL VS CAPCOM: INFINITE PS4
Capcom takes on the who merges with Mega Man villain Sigma to
become – you guessed it – Ultron Sigma. United
comic giant once again. by a desire to rid the world of organic life, they’re
the antagonist of the new cinematic story mode.
18 |
“THE PARTNER SWITCH MECHANIC, ALTHOUGH
INTUITIVE AND EASY TO UNDERSTAND, IS
MUCH MORE OPEN THAN IT’S EVER BEEN”
STONER ROCK
The different abilities granted to you by the Ininity Stones can greatly affect the
way you play each character. For example, the Time Stone gives you an invincible
teleport/dash, the Space Stone pulls your opponent towards you and the Power
Stone gave you a powerful attack that causes a wall bounce. All of this can be
used to slightly modify the approach you take in a battle with or against certain
characters. The Ininity Storm modes completely swing the bout’s momentum in
your favour while the meter depletes. Out of these, Space is the most interesting,
as it stuck a massive transparent box around your opponent, restricting their
movement to that area while you plan your next attack.
| 19
PREVIEW SPARC PS4
Sparc
It’s time to bring While Sparc does get hectic, you can be safe in the
knowledge that you can’t be hit from behind. So if you dodge a
the pain ball, it’ll simple rebound off of the wall behind you.
20 |
WHAT MAKES THIS GAME GREAT?
It’s a VR experience that just about anyone Matches get super competitive, and It’s also surprisingly fun to watch, and not just It’ll be PSVR’s most active game yet.
can understand and play. psyche-outs are a great laugh. as a novelty but as an actual contest. Let’s hope the camera can keep up…
| 21
SHADOW OF WAR MIDDLE-EARTH LEVELS UP
ISSUE
281
GO DIGITAL!
Visit MyFavouriteMagazines.co.uk
to discover the new home of Play
and get each issue for your
phone or tablet
ISSUE
280
300
PS4 & VITA
PLAYTESTED
PERSONA 5
IN-DEPTH
GAMES RATED
HEROIC HANDS-ON!
Plus! Save
even more
when you
INJUSTICE 2
HOW NETHERREALM GEARED UP TO GET
BATMAN VS SUPERMAN RIGHT THIS TIME
Editor’s
picK
Available today on
myfavouritemagazines.co.uk
FEATURE ten of the best
sci-fi games
SOME OUT-OF-THIS-WORLD CLASSICS TO WRAP YOUR TENTACLES AROUND
MASS EFFECT
■ MANY WILL TELL you that the
original Mass Effect is the weakest in the
Shepard trilogy, but that’s not really fair.
BIOSHOCK As a game, it has plenty of problems,
■ HAD SYSTEM SHOCK ever come out sure. But as a way of establishing a fully
on a PlayStation system, you’d be seeing that fleshed-out sci-fi universe for the games
here instead of Irrational’s underwater classic, that followed, BioWare’s space opera
purely because it got there first. BioShock did a was quite the achievement. It was able
lot different to its predecessors, however – the to establish over the course of a single
concept of genetic modification is taken to the game what has taken franchises like Star
next level thanks to the twisted Splicers, and Trek decades, or at least it came damn
even its more far-flung ideas are humanised in close. An amazing feat either way.
such a way as to be grimly believable.
FALLOUT 3 DOOM
■ WHILE YOU’RE RUMMAGING through though, be it a difficult conversation with a ■ WHAT PART OF being a space marine posted on Mars during an
battered old toolboxes hoping to find a few heavily irradiated Ghoul, a desperate escape all-out attack from the forces of Hell itself isn’t sci-fi, exactly? The fusion of
spare bottle caps, you can almost forget that from a charging Deathclaw or just checking futuristic technology with arcane elements was novel at the time and the
the Fallout games are science fiction works. out the kick-ass power armour used by the premise has barely been used since, whether that’s out of respect to the
It doesn’t take long for a stark reminder, Brotherhood Of Steel. classic FPS or just because of how damn hard it is to get right.
24 |
RESIDENT EVIL
■ sleeper sci-fi elements
are always cool and while the first
Resi plays it pretty straight to begin
with (as it pretends to be a typical
haunted house horror game), you
soon come to realise that science – or
at least Capcom pseudo-science – is
behind everything. Since the reveals DESTINY
of the lab and the virus in Resident
Evil, the games have seemed to grow ■ OH LOOK, PLAY has done a Top Ten feature
increasingly comfortable with their and it has Destiny in it! Come on, you could at
sci-fi nature over the years. We’ve least act surprised. Truth be told, the best part of
seen railguns, mind control devices, Destiny’s sci-fi lore isn’t even in the game – the
superhuman powers, magic schooling main story itself jumps around a lot and doesn’t
leeches and loads of other wonderful make a lot of sense, but the Grimoire Cards that
nonsense, all presumably cooked unlock as you play actually flesh out its amazing
up in labs that only open when you world more than anyone who hasn’t read them
insert three very specific crests into would believe. It does have a story… it’s just
the door. More please, Capcom. hidden away in the Grimoire for some reason.
PORTAL
■ EMPOWERING PLAYERS WITH crazy
technology is something developers love to
do, and few games do this more expertly than
Portal. You’re given a handheld device that can
literally tear holes in the fabric of space and time
and directed towards a tailor-made assault
course that puts your mastery of this toy to the
test, all the while being goaded by a particularly
mean AI overseer. Little more context is offered,
and even less is needed – it’s just freaking cool.
| 25
26 |
ANew Wave
Simulation? C A RS 2 A IM E V
D SIMUL AT ION WITH
S TO BLENER SEEN BEFORE
PROJECTIT Y TO AN EXTENT N
REA L
| 27
instance, has evolved to the point where a racing driver can come
into one of our cars, on one of our tracks, and they can be as fast,
or faster, than a highly decorated eSports champion.”
We’ve not had the opportunity to witness deJong put his
experience of both the real world and the simulation to the test in
Project Cars 2, but his presence alone is a keen indicator of how
serious Slightly Mad is in its quest to mirror reality. The studio
could have quite easily recruited a more recognisable name to
act as marketeer and ‘ambassador’, but instead they’ve gone
n Cockpit cam remains the
most immersive way to play, the with the guy who knows two racing worlds, largely isolated from
claustrophobic interiors of high one another, inside and out. This decision acts to both reassure
performance cars adding an extra level interested fans of the game’s goals and further ramp up the
of presence and drama.
expectation of those most dedicated and knowledgeable about the
racing world.
F
ortunately, the original Project Cars (2015) provides a
solid foundation upon which to build. The game was
widely praised on release for its focus on helping players
improve their driving skills and providing a simulation
that was without the baggage of superfluous game modes or a
career structure that forced you to race town cars before you got to
n Rallycross vehicles are difficult
enough to learn how to handle without the truly aspirational machines.
the added pressure of driving across The visible features of the original aren’t, according to
snow and ice. Chong, the only benchmark from which Project Cars 2 can draw
strength and inspiration, however. Upon Project Cars’ release there
remained room under the hood for tinkering and tuning an engine
that the development team were initially unfamiliar with. n Project Cars 2 is a challenging
“Our physics engine and the technology that underlies Project game, one that asks you to take into
account and overcome a wide variety
Cars 1 is quite advanced and in some cases, such as with the tyre
of obstacles. Heavy rain is one of the
modelling, it’s so advanced that we had to learn how to use it more obvious hurdles to be bested.
properly,” Chong tells us.
28 |
he increasing
strength of VR
PROVING THAT IMMERSION NEEDN’T
BE A SLAVE TO RESOLUTION
n Slightly Mad had been
working with Oculus for three
years prior to the release
of the first Project Cars, a
relationship that brought
about best-in-class level VR
support for the game on PC. As
such, expectation regarding
the quality of Project Cars
2’s VR offering is justifiably
high and nothing less than
the setting of a new bar for
performance will be enough
to satisfy a community hungry
for technological innovation.
Like its predecessor,
Project Cars 2 will again be
playable through both the
Oculus Rift and HTC Vive – with
PlayStation VR not confirmed
but supposedly being worked
on. Our experience thus far
has been limited to Oculus
Rift, which works beautifully
and represents an immediately
noticeable improvement in
the rendering department.
The result of the rendering
upgrade is a smoother, more
natural-looking experience
that comes into its own when
travelling at high speeds
and observing the trackside
hurtling past you.
Importantly, not a hint of
motion sickness threatened to
ruin the experience - although
motorsport, the form seeing adapted rally cars of incredibly high In the most extreme of corners the back end of your car is – if this might well have been
helped by the fact that Slightly
horse power race around short tracks combining tarmac and loose you’re driving ‘properly’ – pushed so far out that it enters the corner
Mad had us sitting in the
surfaces, jumps, alternate routes and incredibly sharp corners. before your bonnet, meaning you’re essentially driving backwards top of range CXC Motion Pro
Adding to the sense of danger is the fact that up to six cars through the bend. This requires a level of precision that, while it II cockpit. The Motion Pro II
take to the track at once, the inevitable outcome being collisions looks messy and disordered in comparison to circuit racing, is literally throws you about in
accordance with every bump
that can see cars overturned, shunted into the barriers or spun out every bit as technically challenging as speeding over tarmac.
your car encounters in the
and facing the wrong way. Races are short and sharp, the action “We have included a beginner rallycross car which is quite road, triggering your physical
usually lasting less than ten minutes. light and doesn’t have too much power,” reassures Chong when sensations to pair nicely with
Chong describes rallycross as “violent” and “crazy”, as well quizzed on just how challenging rallycross is for newcomers. “In those visual ones coming in
through the Rift.
as being a discipline in which you’re racing using “psychotic that you can drive more like you’re used to in a circuit racing car
Still, the technical
vehicles that make you forget everything you know about because it’s not powerful enough to perform crazy sideways dives quality of Project Cars 2 in
driving.” Much of the overzealous personality imbued within these into corners. VR is undeniable. It might not
cars comes from the fact that drifting sideways through corners “You can use that as a means to transition into rallycross and offer the same resolution as
a top of the range screen, but
is preferable in your quest for quick lap times than hugging the learn the tracks and the best lines through them. You’ll still need to
the way in which it absorbs
apex. Therefore, the increased sensitivity of the analogue sticks use the handbrake a little bit through corners, though, and that’s a you into the game more than
is a necessity. good way to understand how that tool can help you win a race.” makes up for it.
| 29
We’re looking at real life and
trying to match ourselves to that
rules, while new licensing partners are being lined up for official
tournaments and events.
“There’s also a new broadcast mode,” Chong describes,
“which lets you send a feed out directly to Twitch or Facebook or
wherever you want. New tools that allow you to track and run your
own championship are coming, too – whereas in the past you’ve
had to use your own spreadsheets to mark down points and driver
positions over a season.”
n You’ll be spending a lot of time with
your car sideways in rallycross, the What you’ve really got to master is the relationship between Just as with the driving itself, the aim of Project Cars 2’s
specialist cars designed to skid and wheel position and throttle. There are times when you’re at full competitive offerings seems to be very much centred around an
glide through corners as opposed to throttle, your wheels are pointing straight and yet your still sliding attempt to mimic the form and execution of real-life racing events.
hug the tarmac.
sideways through the corner. If you’ve only driven traditional iRacing is presently the undisputed king of the competitive racing
racing cars before then this is going to sound counterintuitive, simulation arena, and to achieve anywhere that same level of
although those with experience in drift events (real or digital) will success Slightly Mad is going to have to convince some of that
feel more at home. audience to migrate and revise their allegiance. Mitchell deJong
Once you feel comfortable tackling your favoured events, himself, for instance, is part of the Coanda Simsport iRacing team.
whether that’s circuit racing, rallycross or both, then you may A dedication to realism to the point in which a professional
want to consider taking advantage of Project Cars 2’s promised driver can replicate real world skills is a good place for Project Cars
set of competitive online features. The original game featured an 2 to try and strengthen its simulation reputation, but can Slightly
innovative matchmaking system that placed drivers in races that Mad really abandon a mainstream following for a solely hardcore
complemented their own driving style and on-track behaviour, one? Is a reworked control pad input system enough to convince
and the same idea returns here with the promise of it working those afraid of, or simply not interested in, a truly one-to-one
n Slightly Mad is aiming to strengthen even more precisely. simulation that this is a game for them over the upcoming GT Sport
its presence in the eSports arena, and or the inevitable Forza Motorsport 7?
providing a wide variety of cars and
tracks to satisfy both digital racers and
By focusing on perfect realism Slightly Mad is no doubt in
spectators is one way to do so. a wonderful position to create its most impressive racing game
T
hat means if you consistently crash into drivers or drive yet and one that is capable of outdoing its more established
backwards around the track then you’ll be placed with genre bedfellows as far as presenting a perfect simulation is
others of a similarly disruptive persuasion. Alternatively, concerned. In doing so, however, it will struggle to attract the
if you quit often due to not being in first position then you kind of mainstream audience required to turn a profit in the age of
will be coupled with others that give up easily. However, if you race expensive game development.
fair and stay until the end then you will be given a green light to join As Chong says, though, Project Cars 2 looks to reality
in with the adults in the class. for inspiration, not other games. If it can’t match reality, then
Matchmaking is flanked by a range of improvements to online where does that leave the franchise in the eyes of its creators
championships and, specifically, features aimed squarely at the and expectant fans? Here’s hoping Project Cars 2 lives up to its
eSports scene. Chong promises a brand new cheat detection promises. If it can, then it could well be a contender for the most
system to secure races and make sure everyone is playing to same important racing game we’ve yet seen.
30 |
FOR PEOPLE WHO RETRO GAMES
w w w. r e t r o g a m e r. n e t
Available
from all good
newsagents and
supermarkets
ON SALE NOW
Half-Life2 Commodore PET Mark Cerny Imagine Soware Star Wars: Rogue Squadron
CLASSIC GAMES COOL HARDWARE BIG INTERVIEWS COMPANY PROFILES INSANE ACCESS
facebook.com/RetroGamerUK twitter.com/RetroGamer_Mag
REVIEW PREY PS4
Prey
Struggling to breathe
Is Arkane Studios having an Morgan, as chief architect of the Neuromod,
Set in the year 2032, you take on the role odds with itself. Prey never quite captures the
of Morgan Yu; a scientist that finds herself – unease or tension of the horror experience it
or himself, it’s up to you – trapped on board presents itself as, nor does it find the energy
the space station (turned secret research lab, or tempo of the action game it clearly is. The
turned extraterrestrial murder zone) Talos I. With resulting experience is uneven, then. At times
the station now overrun by a highly intelligent impressive in its capacity to foster fear, pushing
race of aliens, called the Typhon, you must you to utilise every (limited) resource available to
work to survive a disaster that you may well be you in an effort to survive for just a second longer,
responsible for incubating, but have no direct and at others excelling at pushing you into frantic
knowledge of unleashing. fights against hordes of unruly enemies, but
You see, Talos I is the home of the Neuromod. those moments of accelerated excitement seem
That’s a technology derived from the DNA of to be few and far between.
the Typhon, giving humans the opportunity to What’s left between all of this then is a
augment their bodies and minds with powerful rather pedestrian set of main objectives and
abilities. This can be as awesome as making you side-quests set in one of the most magnificent
strong enough to pry locked doors open with your pieces of structural design we’ve ever seen in a
bare hands, or as truly ridiculous as letting you videogame. Talos I is a vast and interconnected
transform yourself into a fully-functioning desk space that feels real, a place where people could Games like BioShock may have trained a generation into scouring bins
and cupboards for useless resources, but Prey subverts this excellently by giving
lamp – both are skills with practical applications have lived, worked and, later, died. But even you the opportunity to recycle components and fabricate them into useful items,
in Prey, should you choose to invest in them. that works against Prey eventually, with Arkane such as med-kits and ammunition.
32 |
“Prey lacKs tHe Variety Or FOcUs tO eVer
trUly settle iNtO a cOMFOrtaBle rHytHM”
tecHNical
PrOBleMs
Across all platforms, Prey is a game beset
with technical issues. Console players can
expect horrifically long load times between
areas, exacerbated by the game’s design,
especially towards the end of the game as
it pushes you to move quickly from one
section to another. PS4 players should
also be wary of input latency, making
the game feel sluggish, while Prey on all
platforms suffers from bugs that can affect
progression and save data. It’s frustrating
to see the game launch in this state and
puts a cloud over the game, especially as
you can expect to spend anywhere from 15
to 40 hours on board of Talos I – there’s
nothing worse than a corrupt save file
sending you back a handful of hours.
| 33
REVIEW PREY PS4
Arkane may have created a faithful immersive sim, and all of the elements
are certainly there for one, but it fails to come together as well as it perhaps should.
Prolonged sessions of enjoyment are often undercut by long stretches of boredom.
ZerO-G
One of the coolest elements of Prey is when
it steps outside of its natural boundaries and
invites you to enjoy the majesty of space. The
entire station is connected by air locks that,
once unlocked, act as a fast travel system of
sorts. It gives you the opportunity to enjoy
zero-G movement in space, looking out across
the world and the ruined space station – a
moment of respite away from the chaos inside.
The ruins of certain wings of the station can
be explored, giving you a chance to quietly
meditate and locate rare items and materials. It’s
a genuinely amazing space to occupy that Prey
never really takes full advantage of.
34 |
focusing too heavily on the utilitarian nature of the importance of these characters, especially as decisions. Ultimately, that’s because Prey
station. The lack of variety in the station’s locales the game switches up a gear in the final act, but owes a lot to the likes of System Shock, Ultima
makes sense – it is, after all, an installation they ultimately feel like disposable pieces of the Underworld and Deus Ex. You can see the marks
that was designed to house scientists before it larger puzzle – a direct result of the game being of these games all over its basic framework,
became the site for alien genome splicing – but so open and reactive, everyone on the station can referenced in everything – from system design to
the lack of variety in objectives or the stories they be killed if you want to go psychopathic, or you plot, to dialogue and mechanics – and that works
lead to does not. can go out of your way to save them, should you as both a strength and a weakness. Immersive
There’s only one thing you can truly trust in feel so inclined. sims were always designed to encourage
Prey and that’s your curiosity. You’re encouraged Here’s the thing with Prey: all of this can player freedom and expression, to let players
to pay close attention to everything that you see be ignored. It affords you a baffling amount of follow their whims and see where the resulting
and hear; every locked door, password-protected freedom, giving you the opportunity to dive as experience will take them.
computer and environmental barrier can be deep into the mystery as you want to. While To an extent, Prey succeeds with this. The
overcome if you approach it in the right way, and you could avoid much of the environmental space created is gorgeous; it has a consistent rule
it may just be hiding the secrets you so desire. storytelling, it will ultimately restricting you from set and objectives that can – largely – be tackled
That’s empowering and impressive, but quickly getting to the heart of what makes Prey great. in any order. Like any good immersive sim, it
diluted as you come to realise that the hundreds The more weapon upgrade kits you discover, doesn’t tell you to fight through nests of enemies,
of emails you are trawling through are fairly the more Neuromods you install – granting you nor does it point you towards the maintenance
forgettable. Employees embroiled in workplace a host of enhanced human and insane alien hatches, the hidden walkways or the walls you
can ascend with your Gloo Gun in hand and a little
ingenuity. It lets you decide how you want to play
“sO MUcH OF Prey reVOlVes and it adapts to it. Where it falls down, however,
is that the ways in which it adapts aren’t always
arOUNd MOrGaN reBUildiNG Her that interesting, or communicated, such is the
problems with the narrative here.
MeMOries aNd MaKiNG seNse OF Just as in the immersive sims that Arkane
is so dutifully paying homage to here with
Her OWN MOrality” Prey, this is a game that feels like it has been
designed to let the player fight back against the
dramas, trading gossip on former colleagues abilities – and the more resources you obtain, the delivery and find their own way through. Talos
and openly discussing the combinations to the more the game will bend to your will and begin to I is a broad, but claustrophobically combined,
restricted lockbox or door inevitably located just shred its annoyances. space that showcases a real, genuine sense
a few feet away from you. The mundanity of all The Typhon are a powerful foe, able to take of creativity from the team. It captures the vibe
of this goes a long way to establish a sense of more than a few rounds and send you hurtling and greatness of System Shock’s own haunted
place and realism, but it doesn’t bring much to the back to a respawn without much trouble. It’s here station, or perhaps even Deus Ex’s incredible
game or narrative. where you’re really given the space to play, to cyberpunk-infused cityscape. Talos I feels
It’s a great shame, because so much of push the various systems to their limits and enjoy lavish and haunted, the perfect location to let
Prey revolves around Morgan rebuilding one of Arkane’s stronger areas: combat, weapon players explore the mysteries of the mind with
her memories and making sense of her own and enemy design. While the AI isn’t as varied a powerful shotgun in hand, but the pieces don’t
morality. The way the game asks you to do or intuitive as the equivalent in Dishonored, they quite fit together in the way that Arkane clearly
this, however, is through the emails and audio still come together to provide quite the threat. intended. Everything Prey needed to succeed is
logs you’ll find across Talos I’s abundance of The weapons feel powerful and wonderful to in there, somewhere, but it doesn’t gel. The game
corpses. The rare characters you do meet are wield, while the powers themselves offer an is too undefined, too broad in its ambition and
often cardboard cut-outs, part-players in an ingenious array of gameplay possibilities. When application of its powers, spaces, and weapons,
overarching narrative that feels stretched thin. It’s Prey steps into its element, it can be an exercise that it fails to find and carve out its own identity.
through these encounters that the game asks you in excellence – it’s just such a shame that it takes
to help shape your personalised ending; making
moral decisions after, at best, a bit of busywork
so long to get there.
Depending on your history with videogames,
Verdict
or, at worst, after a series of anticlimactic events.
Arkane does a good job of raising the profile and
there are certain elements of Prey that might
not make sense, or seem like strange design
Less than the
sum of its parts 7/10
| 35
REVIEW LITTLE NIGHTMARES PS4
36 |
Little Nightmares
Going bump in the night
It doesn’t take long building up some great tension and unleashing Don’t get us wrong, this game doesn’t lack for
playing Little Nightmares it in some wonderful set-piece moments. engagement, but pulling a box under a door to
S4 to realise that you’re in Little Nightmares carries a lot of DNA grab a handle doesn’t reveal anything about
VERDICT
Many of the rooms you find yourself in as you attempt to escape the Maw will leave you with more questions than
answers. This room full of shoes, for instance, is about as creepy and unnerving as you could ever ask for.
Creepy, concise
and classy 8/10
| 37
REVIEW OUTLAST 2 PS4
38 |
Outlast 2
The graphics are great, which only adds
to the horror. By using the night vision filter
and the fact that almost the entire game is
in pitch darkness to hide any rough edges, it
maintains a realistic look throughout.
VERDICT
an ambitious, but
forgettable shooter 5/10
40 |
| 41
REVIEW PUYO PUYO TETRIS PS4
| 43
REVIEW THE SEXY BRUTALE PS4
44 |
The Sexy Brutale
The Ultimate Clock Block
An ornate chapel, a unable to rescue somebody in time, you hit a
46 |
Shiness: The
Lightning Kingdom
An impressive indie debut
It’s easy to write off to keep you on your toes), and you’ll need
Statik
A restrained VR experience
You hang around for a move or interact with something else. You
48 |
Some of the puzzles can
have three or four stages to them, There is of course a deeper mystery and
each section unlocking the next narrative to be revealed here as the puzzles
interaction. Their inputs vary unfold and the purpose of them is introduced.
from turning dials to aligning
shapes, matching audio and more.
Even more interesting is that there are hidden
clues to meta puzzles that unlock further into
the game. We won’t say much more about that
as it’s a convoluted and curious journey to go
on, but rest assured there are Trophies at the
end of it all to act as reward, as if the journey
weren’t reward enough in and of itself.
The puzzles themselves are really pretty
good, every single one of them offering a new
challenge and some of the toughest being
those that use the least number of buttons
and prompts from the controller. It ramps
up brilliantly and is nicely paced, too. With
the game taking maybe two or three hours
depending on how long it takes you to solve
things, we’d say it’s a good length for a VR
game. All told, it might not have the intense
insanity of Keep Talking, but it’s up there with
some of the best implementation of PSVR
we’ve seen to date.
VERDICT
Smart, funny, tense
and unique 8/10
| 49
REVIEW EVERYTHING PS4
Everything
All creatures great and small
It was very easy for us to side of the game (that is ultimately supported
fall in love with Everything brilliantly by the gameplay once you master
S4 since it touches on so many it) as snippets of audio from the late British
| 51
FEATURE PLAYSTATION CLASSICS #36: DEUS EX
FORMAT PLAYSTATION 2
DEUS EX
RELEASE DATE 2000
PLAY SCORE N/A
PUBLISHER EIDOS INTERACTIVE
METACRITIC SCORE N/A
DEVELOPER ION STORM
17 years on from its release the influence of this immersive sim is still felt today
throughout the industry, but what is it that made the original Deus Ex so potent?
Despite existing for over two decades, the entertainment environment. That is not true of Deus
‘immersive sim’ is still difficult to define. But, for Ex. Debuting in 2000, it presented freedom of choice
many, it is the quintessential gaming experience; a genre right from the of, designed to be an all-encompassing
that houses but a handful of games, many of which are experience within a deeply simulated environment; the
widely considered to be among the best ever committed result was a world that felt real, every second you spend
to code. These games are complex constructions, wildly exploring it another breath of life into its lungs.
ambitious eforts that eschew common design and What kind of game do you want to play? That’s the
narrative practices to create experiences unlike any question Deus Ex quietly asks every one of UNATCO’s
other – as if it is yours, and yours alone, to command new recruits. It may thrust a gun into your hands early
and dismantle. Where Looking Glass Studios irst on and force you into a irst-person perspective, but
breathed life into the genre with Ultimate Underworld – there is no need to play Deus Ex as an FPS. Sure, it can
and later reined it in Thief and System Shock – it is Ion be a traditional shooter if that’s your style, but there’s
Storm’s Deus Ex that continues to stand as the brilliant so much more to it than that – so long as you’re willing
culmination of the concept. to see how far the game’s systems will bend. Play it as
In life, be it directly or otherwise, we are forced to a stealth-action or an adventure game, rely on hacking
make choices and decisions that have a real (and oten or your mastery of machines, it’s up to you. You can
inconsequential) efect on our lives and the lives of those combine all of these play styles (and more) together or
around us every day. The same can’t be said about the none of them at all, instead opting to build your spec
majority of the game worlds we escape into. Most ofer around a proiciency in swimming – sure, that won’t
but an illusion of choice and freedom – such is the folly help you much when the Men In Black come a-calling
of using linear storytelling tools in a distinctly non-linear but it sure does make for an interesting experience.
52 |
SKILL POWER
three best specs and augs to
build the very best Jc denton
while it’s true that putting points into the at the beginning of Deus Ex, Jc denton is a Deus Ex is known for its secrets, and that’s
Swimming skill is considered to be a bit of a little weak. Start to build up your microibral why pouring skill points into lock Picking is
joke, there’s also a freedom to being able to muscle and you’ll quickly ind yourself lobbing an absolute must. there’s nothing worse
explore the depths of levels without fear of items around the environment with no than coming face to face with a locked door,
your lungs illing with water. an underrated skill trouble, creating new pathways and routes so ensuring your ability to get into unopened
worth investing in. out of everyday items you ind in the alley. areas is almost as important as hacking.
Deus Ex is the kind of game that spawns a decade of of an established, grounded character in its world,
anecdotal stories because, largely, no two playthroughs but doesn’t actually establish who they are outside of
would be the same. At the time, its depth and scope Key name and attire – a blank slate behind a familiar face.
were staggering; even today it ofers a level of freedom
that’s close to unrivalled. The intended efect of all of
Facts You are asked to exist in a world of dark skies and
darker conspiracies; you’ll come face to face with the
n It’s possible to
this being that players could choose who they wanted Illuminati, sinister government agencies and conlicted
complete Deus Ex
to be in Ion Storm’s shadowy, cyberpunk-infused world corporations all the while sporting a set of sunglasses
without ever once
and for the game to react accordingly. This is how Deus drawing your gun
and wielding an array of otherworldly augmentations.
Ex pushed past the likes of System Shock II and Thief from its holster. No It’s ridiculous and yet there’s something that feels oddly
II. No longer were we simply interacting with a game matter how hard believable about it.
world, but inluencing it too. It’s one of the irst games of you push against This, we are afraid, is the part where we harp on
its kind to feature dialogue and gameplay choices that the game’s design, about ‘immersion’. Many games claim to have it, but
have direct and consequential efects on the narrative players willing to few are able to follow through on the promise. Deus
– major characters could be killed, NPCs would react to engage with their Ex has it, and it’s all because of its beautiful mess of
your actions accordingly and the allegiance with entire imaginations will intertwining systems. Ion Storm built an elaborate,
factions would shit subtly over time. Or, you know, you ind that they are believable, and systemic game world that dutifully
could just walk around the women’s bathroom and get rewarded for their keeps track of your actions and decisions; an array of
verbally torn to shreds in the oice by your boss. Like creativity and interconnected systems, from simulated physics to
we said, when it comes to Deus Ex, it’s up to you to ingenuity. surprisingly smart AI routines, ensure that Deus Ex
deine your own JC Denton. reacts in a way that feels real, rather than virtual. It
JC Denton is one of Deus Ex’s greatest curiosities; n The World Trade has a strong sense of embedded logic and carefully
the game makes it clear that you taking on the role Centre towers crated mechanics that ultimately empower the player
were excluded to feel as if they have a true sense of agency over the
from Deus Ex’s action that is unfolding. The map design is phenomenal,
New York skyline
“dEuS Ex iS thE due to technical
limitations, with the
ensuring nearly every method of approach to any given
objective felt viable, while sound and environmental
bEcauSE no two a shooter that never forces you to ire a bullet, a game
deined by choice on a linear pathway, and a sandbox
PlaythroughS that doesn’t just give you sand to play with but the tools
to build castles too. You’ll never play another game
would bE thE SamE” quite like Deus Ex; it’s a true testament to the power and
potential of interactive entertainment, even today.
| 53
FEATURE PLAYSTATION CLASSICS #36: DEUS EX
the decisioN
is yours Eight of the most impressive immersive sims
54 |
bioshocK the elder scrolls iv: oblivioN
n BioShock is so heavily in the debt of the immersive sim that it couldn’t n While many will think of The Elder Scrolls franchise as straight-up RPGs,
not make the inal cut. While the game is oten remembered for its vibrant Oblivion’s ‘go anywhere and do anything’ mantra ensured that players
underwater architecture and ingenious narrative twist, it’s its unparalleled were able to tackle the game in any way that they saw it. In abandoning
sense of place, environmental storytelling and huge variety of emergent traditional character classes, Oblivion let you tailor-make your own personal
encounters that keep it close to the heart. Irrational Games was able to bring hero, taking on a wide variety of quests and exploration tasks across the
the immersive sim to a mainstream audience. gorgeous landscape of Cyrodiil.
| 55
EXTENDED PLAY DLC MULTIPLAYER TROPHIES VIDEO
PLUS
INTERVIEW
BACK TO
THE TRENCHES
Sledgehammer’s Michael Condrey on
going back in time with Call Of Duty: WWII
World War II only has a finite amount of stuff, throwing everything at it and hoping something When you hear a story like that, how do you say
have you gone for classic moments or have you gets through. 'and now we’ve got to put that in a game...?’
tried to find the gaps in between? Right? It was an incredible experience and, as you It’s really, really challenging to honour that in a
We wanted to tell a story based on real events but know, it was weather dependant – the shelling didn’t personal way. The theme that we stuck to was that
unique to us. Our squad is First Infantry, but it’s 12 go off the way it was supposed to, planes couldn’t this was about the greater good and representing
men and their journey, so it’s very unique and we fly because of cloud cover so that conflict… man, common men. And the vulnerability – these were
have a story that interacts with the Bridge Troops I can’t even imagine. In fact, I was reading a story terrified kids going to war for the first time at 19
and connects into the liberation of Paris, that was about a British soldier who landed – survived – and years old. Very different from some of the stories
unique to telling the story we wanted to tell, and so he was hit three times before he made it to the that we’ve told in the past.
it was neither trying to tell a recap of somebody else road on the other side of the hill. He got shot in the
or trying to find the gap – it was really based on this shoulder, carried on, stepped on a landmine, and What were the key pillars or rules when you
emotional narrative we wanted and there were a lot then got shot in the jaw and he still survived and came at this – like 'these are the things we’re
of people involved. They say something like 600,000 made it up the twelve hours to get from the beach going to do, these are the sort of things that we
came through Normandy at some point, right? So to beyond the pillboxes, and he still doesn’t describe aren’t going to do?'
there are plenty of stories from infantry to armour to himself as a hero. I just find that remarkable, that Well, maybe not that structured. Certainly we knew
airborne and we had a lot to choose from. heroism… there’s something about that generation that we were going to tell this tale, we were going
and their cause that’s so powerful. They say – “I’m to tell these stories, that we wanted to really honour
We seen the beach landings in the game and no hero but I served in the company of heroes.” I the war. Fictionalising a fantastical story with a war
it captures that sense of it being such a meat love that sentiment, and it’s something that we tried that had this much importance in human history
grinder. It wasn’t so much a heroic assault, as to capture. wasn’t going to work. So respect and honour was
56 |
GET IN TOUCH TO TALK PLAYSTATION, JOIN THE PLAY NETWORK… PLAY
Future Publishing
Richmond House
WWW 33 Richmond Hill
Bournemouth
Dorset
www.play-mag.co.uk play@imagine- facebook/ youtube.com/ @PlayMag_UK twitch/PlayUK BH2 6EZ
publishing.co.uk PlayMagazineUK PlayMagUK
something that we said: 'Look, if we’re going to do that those things happened – but we also wanted Can we talk a little about the characters?
this, we’re going to tell the story of the men and to make sure that we were respectful and not There’s a German family and two sisters, there’s
women who really put their lives on the line in a showcasing anything unnecessarily or Crowley – a British officer – there’s an African-
human history moment of tyranny, and they could’ve gratuitous in gameplay or narrative. So it was American officer from another regiment. So across
changed the outcome' and so it really started from always a fine balance. the game, in all three modes – and particularly in
there. It was about the squad and the importance MP and Campaign, but really equally across all three
of the squad and the common man – and women You seem to be quite cautious about being modes – we really wanted to capture that it was a
– fighting for this cause that was way bigger than respectful and paying respects this time. Do global cause, right? It was... the Allied force was
themselves. you think it’s harder in this climate to tackle a global force, the German force – the Axis force
We knew that the tonality had to capture really something that is so real, and had all these – was more than just the Nazis. It was Germans
what happened. It was going to border on brutal and atrocities? as well as other nations involved, and so it was
violent in a way that had to really represent what I think that’s right. Nearly everybody we know had important for us to not... this isn’t an American war,
happened there at the time. We knew that the cause somebody who was touched by this, right? Whether this isn’t a story of an American squad – this is a
was set amidst some tragedies and atrocities that it’s a grandfather, a great grandfather that served global cast, so yeah; you’ll see some really powerful
were really shaping the global effort and we weren’t in the war... we certainly have developers in the performances on both sides of the war. You’ll see
going to shy away from that either. Frankly there studio who come from places like Poland and others some powerful performances by the men and
was a lot happening in the Forties around the role who can look back in history and talk about what it women who sacrificed, families that were involved.
of women… and the segregation of races that were meant to them and so yeah – the delicacy, the nature
real as well, and we didn’t want to shy away from of what really happened was an important thing to Want to find out more? You can read the full
those things. We didn’t want to dishonour the fact hold onto. interview at gamesradar.com
| 57
PLUS EXTENDED PLAY DESTINY
EXTENDED PLAY
DESTINY
Looking for something to
fill the three long months
until Destiny 2 launches?
You could do a lot worse
than these games…
BORDERLANDS 2
■ THE ONLY LAUGHS you get out of Destiny
tend to be unintentional – Variks yelling the names
of Prison Of Elders bosses at the top of his voice,
for instance – so a loot-shooter with more of a
sense of humour might make for a nice change of
pace. While it lacks an equivalent for the full Raids,
Gearbox’s game does have standalone raid bosses
that will rip apart any Vault Hunters who aren’t
geared and prepared for the fight, so there’s plenty
to work towards as you hoover up loot with friends
for a few hundred hours. The other two games –
the original and The Pre-Sequel – are also worth
playing, but 2 is the best of the bunch by far.
58 |
PLUS
DIABLO III:
REAPER OF SOULS
■ WHILE IT’S A pretty serious change of direction from an FPS,
maybe that’s a good thing – if you want all the shiny loot you can
eat (don’t eat your loot, silly) but have burned out on shooting stuff,
maybe you should switch to hitting stuff instead. Blizzard has been
exceptionally generous in terms of the amount of content here, and
numerous patches since launch have only added more dungeons, THE DIVISION
trials, gear and modes. Again, it’s awesome in co-op too, so assemble
■ YOU’LL NEED A little more patience for this since launch, with a bunch of optional DLC that spans
a group of like-minded loot seekers and dive into this near-bottomless
one than most of the other options on these pages, various diferent gameplay disciplines from a survival
action-RPG while you still have time.
as Ubisot’s attempt at a loot grind game starts mode to proper end-game raid-style activities. That’s
extremely slowly. With a little luck, though, you’ll be not to say the core game doesn’t have those, though
able to grab some decent gear early on and force – the standard Hard versions of some missions can
your way to the point where the skill trees start to be brutal if you’re gear isn’t up to the job, plus you’ll
open up, because it’s really quite good fun ater that. need a decent team to get through them too, so
The team has been active in supporting the game playing with randoms isn’t exactly ideal.
injusticE 2
■ NO, WE HAVEN’T gone completely crazy. There
are actually a fair few elements in NetherRealm’s new
ighter that seasoned Destiny veterans might enjoy,
especially those who love the thrill of PvP gameplay. Put tHE ORiGinAL
Loot drops add to each ighter’s core stats and can
even unlock new moves and abilities, plus you can join tO BED… FOREVER
Guilds and team up with friends to challenge other ■ OKAY, SO YOU’VE dropped Aksis, one-cycled a lot of players won’t even look at the original come
groups both in active ighting and in hitting milestones Atheon and Crota, and soloed Oryx blindfolded, illing September. If there’s anything let on your Destiny
in communal PvE activities. So long as you’re not up your Age Of Triumph book in the process. But are bucket list, get it ticked of. Go Sparrow racing; get your
allergic to ighting games, you should be able to get you really done with Destiny? If not, the clock is ticking last few Grimoire cards; do your irst Raid; inally inish
your next loot ix right here, and it’s great fun. – the majority of the player base is likely to move a quest for an Exotic you never got. Whatever your last
over to the sequel as soon as that hits, and it’s likely missions are, we wish you luck, Guardians.
| 59
PLUS TROPHY GUIDE PLAYSTATION PLUS
TROPHY GUIDE
60 |
PLUS
LASER DISCO
DEFENDERS
PLATFORM: PS4/VITA DIFFICULTY: 3/5
TROPHIES: 12 0 1 4 7
■ twin-stick shooters tend to be prime targets for
inclusion on Plus. Indeed, PS4’s first ever Plus title was one of
the best in its class, Resogun, and some other great shooters
have followed in its wake. While Laser Disco Defenders isn’t
quite up to the same standard, it’s still pretty good fun, even
if its bullet hell slant and fairly challenging Trophy list mean
it probably won’t be for everyone. First port of call should be
to finish Story mode with all four characters, in the process
grabbing the majority of the visible Trophies – only two for
progress through Endless mode will remain, so put some time
in there as you’ll need to get as far as cave 22 without dying.
Then it’s onto the hidden Trophies, and there are some tricky
ones in there. Notable among these is ‘Stayin’ Alive’, for which
you’ll need to clear eight full caves without taking a hit, but
by the time you’ve cleared four Story mode runs, you should
have the skills to pull this off, if you haven’t already. ‘Murder On
The Dancefloor’ and ‘Get Lucky’ are the token grind Trophies
that few games seem to be without – the former requires you
to kill just shy of 2,000 enemies and the latter, as the name
suggest, requires a little luck to get 20 hearts to appear in one
session so you can grab them all. Oh, and try out all the outfit
combos as well, to unlock ‘Diverse Styles’.
BLOOD KNIGHTS
PLATFORM: PS3 DIFFICULTY: 1/5
TROPHIES: 12 0 1 3 8
■ if you’re still kicking it PS3-style, this is actually a pretty good choice
for this month’s selection – it’s a relatively unknown game and it’s actually kinda
fun. You can easily smash out all the Trophies in an evening too, so long as you
know what you’re doing. You can either do two full playthroughs to get the Human
and Vampire story Trophies (which are mutually exclusive on one run), or make
a save near the end of Chapter 3, back it up via USB and just do your second run
from there, as that’s where the important decisions start. The rest are pretty self-
explanatory, so check the list out before you start your run.
PORT ROYALE 3
PLATFORM: PS3 DIFFICULTY: 3/5
TROPHIES: 48 1 2 13 33
■ anyone who has ever shot for a Platinum in a game like this will know how
much of a slog it can be, and Port Royale is no exception – it’s a pretty slow game at
the best of times, so the Plat will be quite the commitment in terms of time. Start
out going down the Trader path, as it’s the best way to make safe money. Slowly
grow your empire and explore your surroundings and in due course, you’ll likely do
everything needed for this discipline if you play enough. Then, it’s just a case of doing
the same for the Privateer and Pirate paths – while these carry a little more risk, you
should be more experienced with the game by the time you attempt them.
| 61
PLUS JOIN THE PLAY COMMUNITY
IT’S THAT TIME again, folks – tune in next TO OUR SURPRISE, we’re actually excited LETTING PLAYERS CREATE their own custom
month to see everything new and exciting in the about a Lego game – the best one in years is Sonic characters? Yeah… this is going to end well.
world of PlayStation gaming… getting a proper sequel. Check out the trailer! The memes are already strong with this one.
62 | www.imagineshop.co.uk
PLUS
sHAriNG
JOIN THE
PLAYSTATION 4
DIRECTORY
COMMUNITY
■ PS4’S Community feature is a great way of finding
like-minded players that share your interests. That’s why
we’ve set up our own Play Community where you can
HoW To JoiN
1 2
Search for Play_Mag_UK Press X to open the
Every PS4 owner needs to know join our game sessions, share your best screenshots,
what games are worth owning. in the Friends menu, Play Community,
Our PS4 directory is the ideal win free games and other prizes, and connect with select our proile, then then press X again
tool for building your library. navigate down to to join it. Welcome to
other PlayStation fans. Come and join our ever-growing
‘Communities’. the family!
community of readers today!
So Injustice 2 looks
way better than we were
expecting, especially on a
Pro. Good thing the Share
button does screens as well
as video for our combos…
DOWNLOAD PLAY
BACK ISSUES
Missed an issue of Play? Fear not!
They are all available to download Build your own world in Polybius moves so fast
for tablets and smartphones from Birthdays and attract dinosaurs, that snapping screens is pretty
greatdigitalmags.com then send us pictures of them much the only way to read that
because dinosaurs are cool. Ta. text. Good thing it’s all nonsense.
www.play-mag.co.uk | 63
PLUS YOU HAVEN’T PLAYED… WORLD OF FINAL FANTASY?
you haven’t
played… ?
■ AS YOU’LL CLEARLY see from the sidebar on this Combat is surprisingly creative, allowing the two main
page – if not purely from the screenshots themselves – characters to form stacks of captured enemies to send into
World Of Final Fantasy isn’t a game for everyone. It’s a true battle. Stack composition is key as stability plays a big part
oddity, a game that looks and feels like it’s trying to offer in battle – heavy hits will rock your towers until eventually
kids a gateway into Square Enix’s biggest RPG series, but they collapse, effectively stunning all involved units and
that does so by relying on recurring characters, places, harshly cutting their stats compared to the stacked
monsters and themes from games that are up to 30 years ‘unit’. there’s a nice flow to battles as you look to topple
old. The fan service is undeniably strong here, even if opponents while fighting with enough restraint to not put
younger players would miss out on this aspect – there’s your own stacks at risk, all the while trying to figure out Tama Is The-annOyInG
love for the franchise present in more or less every aspect what the conditions are to trigger a capture chance on any Cuddly sidekick tama can’t inish a
of WOFF, from shrunken versions of popular heroes given enemy. It’s Funko Pokémon singing the greatest hits sentence without a rogue ‘the’ or two.
playing most of the game’s starring roles to subtle text of the Final Fantasy series, basically, and it’s every bit as this one really wound us up at times.
references that only the most hardcore FF fans will get. bizarre as that sounds, not to mention surprisingly good.
64 |
QUALITY. INNOVATION. RESPECT
w w w.gamestm.co.uk
Available
from all good
newsagents and
supermarkets
ON SALE NOW
SPLATOON 2 ■ BATTLEFRONT II ■ PROJECT SCORPIO ■ COD:WWII
HUGE EXCLUSIVES DEVELOPER ACCESS INDUSTRY SECRETS THE BIGGEST NAMES RETRO CLASSICS
facebook.com/gamesTM twitter.com/gamesTMmag
PLUS
IF YOU WANT TO KNOW WHAT A GAME SCORED THEN THESE PAGES ARE FOR YOU
LET’S DREAM…
PS4
GAME ISSUE SCORE GAME ISSUE SCORE
FIFA 17 275 8 Oxenfree 271 6
66 |
PLUS
PS3
Brothers In Arms: Hell’s Highway 171 7 DJ Hero 2 198 8
Brütal Legend 185 7 Doctor Who: The Eternity Clock 220 3
Bulletstorm 203 8 DmC Devil May Cry 227 9
The Bureau: XCOM Declassified 235 5 Dragon Age: Origins 186 8
Burnout Crash 211 7 Dragon Age II 203 6
007 Legends 225 4 Burnout Paradise 162 8 Dragon Ball: Raging Blast 186 4 3
2014 FIFA World Cup Brazil 244 6 Buzz! Quiz World 185 7 Dragon Ball Z: Burst Limit 168 6 Splinter Cell: Double Agent (79%)
3D Dot Game Heroes 192 8 Call Of Duty 3 151 5 Dragon’s Crown 235 8
50 Cent: Blood On The Sand 177 7 Call Of Duty: World At War 173 6 Dragon’s Dogma 218 8
Ace Combat: Assault Horizon 211 7 Call Of Duty 4: Modern Warfare 160 9 Driver: San Francisco 209 7
The Adventures Of Tintin 212 5 Call Of Duty: Modern Warfare 2 186 9 Duke Nukem Forever 207 3
Afro Samurai 177 6 Call Of Duty: Modern Warfare 3 212 8 Dungeon Siege III 206 8
After Burner Climax 193 9 Call Of Duty: Black Ops 199 9 Dynasty Warriors: Gundam 3 208 5 4
Agarest: Generations Of War 187 7 Call Of Duty: Black Ops II 226 8 Dynasty Warriors 7: Empires 230 4
Valkyrie Proile: Lenneth (78%)
Agarest: Generations Of War 2 223 4 Call Of Juarez: Bound In Blood 181 8 Dynasty Warriors 8 234 7
Air Conflicts: Secret Wars 208 5 Call Of Juarez: Gunslinger 232 8 EA Sports Active 2 200 8
Alice: Madness Returns 207 6 Call Of Juarez: The Cartel 208 3 EA Sports MMA 198 8
Alien Breed: Impact 196 8 Captain America: Super Soldier 208 7 Eat Lead 178 3
Alien Breed 2: Assault 201 8 Castle Crashers 200 9 echochrome 169 8
Alien Breed 3: Descent 204 6 Castlevania: Harmony Of Despair 212 7 echochrome II 202 8
Aliens: Colonial Marines 230 4 Castlevania: Lords Of Shadow 197 9 EDF: Insect Armageddon 208 6 5
Aliens Vs Predator 189 7 Castlevania: Lords Of Shadow 2 241 8 Elder Scrolls IV: Oblivion 152 9 Heatseeker (75%)
Alone In The Dark 173 7 Cars 2 208 6 Elder Scrolls V: Skyrim 212 9
Alpha Protocol 193 8 The Cave 230 7 Elefunk 170 4
Amy 215 1 Catherine 215 6 El Shaddai: Ascension Of The Metatron 208 7
Ape Escape 208 5 Chronicles Of Riddick: Assault On Dark Athena 178 8 Enchanted Arms 152 6
Aquapazza: Aquaplus Dream Match 239 7 Civilization Revolution 168 9 Enslaved: Odyssey To The West 197 8
Aqua Panic 193 6 Clash Of The Titans 193 6 Epic Mickey 2: The Power Of Two 226 5 6
Arcana Heart 3 207 7 Clive Barker’s Jericho 159 6 Eternal Sonata 176 8
Brian Lara Cricket 2007 (70%)
Armored Core 4 153 6 The Club 163 8 Everybody’s Golf: World Tour 165 9
Armored Core V 217 6 Colin McRae: DiRT 158 9 EyePet 185 8
Army Of Two 164 8 Colin McRae: DiRT 2 184 8 F1 2012 223 7
Army Of Two: The 40th Day 188 6 Command & Conquer: Red Alert 3 178 6 Fairy Fencer F 250 4
Army Of Two: The Devil’s Cartel 231 4 Commander’s Challenge 185 6 Fallout 3 173 10
Assassin’s Creed 161 5 Command & Conquer 175 4 Fallout: New Vegas 198 8
Assassin’s Creed II 186 9 Conan 160 7 Fantastic Four: Rise Of The Silver Surfer 155 3 7
Assassin’s Creed III 225 7 Condemned 2 165 7 Far Cry 2 172 7 COD: Roads To Victory (69%)
Assassin’s Creed: Brotherhood 199 9 Costume Quest 199 7 Far Cry 3 226 8
Assassin’s Creed: Revelations 212 7 Counter Strike: Global Offensive 223 9 Far Cry 3: Blood Dragon 231 8
Assassin’s Creed: Rogue 251 7 Crash Time 4: The Syndicate 218 3 Fat Princess 183 6
Asura’s Wrath 216 7 Crysis 2 204 7 FEAR 151 8
Atelier Ayesha: The Alchemist Of Dust 230 6 Crysis 3 230 6 FEAR 2: Project Origin 176 8
Back To The Future: It’s About Time 204 7 Damnation 181 3 FEAR 3 208 6 8
Batman: Arkham Asylum 183 8 Damage Inc: Pacific Squadron WWII 223 3 FIFA 13 223 8 Armored Core 4 (67%)
Batman: Arkham City 211 9 Dante’s Inferno 189 8 FIFA 14 236 9
Batman: Arkham Origins 237 8 The Darkness 154 9 The Fight 199 4
Battle Fantasia 176 7 The Darkness II 215 7 Fight Night Champion 203 8
Battlefield 1943 182 9 Dark Sector 165 6 Fight Night Round 4 181 8
Battlefield: Bad Company 168 8 Dark Souls 211 9 Final Fantasy XIII 190 8
Battlefield: Bad Company 2 190 9 Dark Souls II 242 9 Final Fantasy XIII-2 214 8
Battlefield 3 212 8 Darkstalkers Resurrection 230 8 Final Fantasy XIII: Lightning Returns 240 8
9
Battleship 219 4 Dark Void 188 8 Fist Of The North Star: Ken’s Rage 198 5 Puzzle Quest (66%)
Bayonetta* 187 9 Darksiders 188 8 Fist Of The North Star: Ken’s Rage 2 230 5
The Beatles: Rock Band 184 9 Darksiders II 221 8 Flight Control HD 198 8
Beat Hazard Ultra 213 7 DC Universe Online 202 8 Folklore 158 6
Beat Sketcher 201 8 Dead Or Alive 5 223 7 Front Mission Evolved 198 5
Beyond Good & Evil HD 207 8 Dead Island 210 7 Fuel 180 4
Beyond: Two Souls 236 7 Dead Island: Riptide 231 6 Full Auto 2: Battlelines 151 6 10
Binary Domain 216 7 Dead Rising 2 197 8 Fuse 232 7 Burnout Dominator (65%)
*denotes import review
| 67
PLUS
PLAY: TOWERFALL: The Last Guy 171 9 Need For Speed Undercover 173 7 Risk: Factions 202 8
ASCENSION Last Rebellion 191 4 NeverDead 215 3 Rock Band Blitz 223 8
Pretty much every one of our Legend Of Spyro: Dawn Of The Dragon 174 5 Nier 192 6 Rock Band 169 9
multiplayer gaming nights ends Legendary 173 6 Ni No Kuni: Wrath Of The White Witch 227 8 Rock Band 2 179 9
with a few (hundred) rounds of Lego Batman 173 6 NHL 12 210 7 Rock Band 3 199 9
Towerfall. Between the precision Lego Batman 2 221 8 NHL 13 223 7 Rocksmith 223 7
shots and clutch comebacks, Lego Harry Potter: Years 1-4 194 7 NiGHTS Into Dreams... 224 7 Rogue Warrior 188 1
there’s never a dull moment. Lego Harry Potter: Years 5-7 213 6 Ninja Gaiden Sigma 154 8 Rugby World Cup 2011 209 4
68 |
PLUS
WHAT WE’RE
GAME ISSUE SCORE GAME ISSUE SCORE GAME ISSUE SCORE
Rune Factory Oceans 220 5 Super Street Fighter IV 191 9 WWE 13 225 5
PLAYING…
RUSE 197 8 Syndicate 216 7 XCOM: Enemy Unknown 224 9
The Saboteur 187 6 Tales Of Graces f 222 7 Thinking, planning, failing and dying is back in
Sacred 2: Fallen Angel 180 7 Tales Of Monkey Island 196 9 fashion: XCOM is a phenomenal reimagining of a
classic title and an instant classic in its own right.
Sacred 3 247 6 Tales Of Xillia 234 7 Watch out! Games!
Saints Row 2 172 7 Tales Of Xillia 2 249 7 X-Men Destiny 211 3
Saints Row: The Third 211 8 Tekken 5: Dark Resurrection Online 161 8 X-Men Origins: Wolverine 179 7
Saints Row IV: Gat Out Of Hell 253 6 Tekken 6 184 9 Yaiba: Ninja Gaiden Z 242 3
SBK Generations 220 5 Tekken Tag Tournament 2 223 9 Yakuza: Dead Souls 216 6
Sam & Max: The Devil’s Playhouse 194 9 Test Drive Ferrari Racing Legends 221 6 Yakuza 3 191 8
SBK Generations 220 5 Tetris 202 8 Yakuza 4 203 8
The Secret Of Monkey Island SE 195 9 Test Drive Unlimited 2 203 6 Yakuza 5* 264 9
Section 8: Prejudice 209 8 The Amazing Spider-Man 221 6 Zen Pinball 2 224 9
what
Sega Mega Drive Ultimate Collection 177 8 The Last Of Us 233 10 Zone Of The Enders HD Collection 226 8 (have they been playing?)
injustice 2
VITA
Sega Rally 158 9 The Testament Of Sherlock Holmes 224 5
Sega Rally Online Arcade 208 7 The Walking Dead 231 9
Sengoku Basara: Samurai Heroes 198 7 The Walking Dead: Survival Instinct 231 2 why (was it chosen?)
Shadows Of The Damned 207 8 Thor: God Of Thunder 206 3 I’m still trying to
Shank
Shatter
197
183
8
9
Tiger Woods PGA Tour 14
Time Crisis 4
231
166
6
7
find a character I
Shellshock 2: Blood Trails 177 3 Time Crisis: Razing Storm 199 5
A-Men 217 7 can make work
Army Corps Of Hell 217 6
Shift 2: Unleashed 204 6 TimeShift 162 7
Silent Hill: Downpour 217 8 Tokyo Jungle 223 8
Assassin’s Creed III: Liberation 225 7 luke albigés
Atelier Meruru: The Apprentice Of Arland 221 3
Silent Hill HD Collection 217 7 Tom Clancy’s EndWar 173 8 AS I SAID at the start of
Everybody’s Golf 215 8
Silent Hill: Homecoming 174 6 Tom Clancy’s HAWX 177 7
BlazBlue: Continuum Shift Extend 216 8 this issue, juggling my
The Simpsons Game 160 8 Tom Clancy’s HAWX 2 196 7
Broken Age 257 5 time between the selection
The Sims 3 199 8 Tom Clancy’s Splinter Cell Blacklist 235 7
Call Of Duty: Black Ops Declassified 227 2 of great new fighters we have
The Sims 3: Pets 212 7 Tom Clancy’s Splinter Cell Trilogy HD 210 7
SingStar 159 8 Tomb Raider 229 9
Danganronpa: Trigger Happy Havoc 242 8 right now hasn’t been easy.
Danganronpa 2: Goodbye Despair 249 9 even now that i’ve made the
Singularity 195 8 Tomb Raider Trilogy 204 8
Dead Nation 201 8 conscious decision to focus
Siren Blood Curse 170 6 Tomb Raider: Underworld 173 8
Destiny Of Spirits 244 7
Skate 159 8 Tony Hawk’s Project 8 151 8 primarily on netherrealm’s
Dokuro 230 7
Skate 2 175 8 Tony Hawk’s Pro Skater HD 223 7 new game for now, i now face
Earth Defense Force 2017 Portable 230 8
Skate 3 192 8 Tony Hawk’s Proving Ground 160 7 a new problem. you see, i
Escape Plan 216 8
Skullgirls 218 8 Tony Hawk: Ride 188 5 mained Grundy in the first
FIFA Football 216 8
Sleeping Dogs 222 8 Top Gun: Hard Lock 218 4 game, but he’s sadly missing
flOw 151 9
The Sly Collection 200 8 Top Spin 3 168 7
Flower 176 8 in Injustice 2, so i’ve got to
Sly Cooper: Thieves In Time 230 6 Top Spin 4 203 6
Gravity Crash 187 8 find someone new to pick
Sniper Elite V2 218 5 Toy Story 3 195 8
Sniper: Ghost Warrior 206 4
Gravity Rush 219 9 up and learn. swamp Thing
Transformers: Dark Of The Moon 208 6
Sniper: Ghost Warrior 2 230 5 Transformers: Fall Of Cybertron 223 7
Hotline Miami 233 9 feels a little Grundy-esque but
SOCOM: Special Forces 205 6 Transformers: War For Cybertron 194 8 Hustle Kings 216 8 seems to lack a lot of the tools
Joe Danger 194 9 i liked, while Green arrow’s
Sonic The Hedgehog 4: Episode 1 199 8 Trash Panic 181 7
Sonic The Hedgehog 4: Episode 2 225 4 Trine 184 8 Killzone: Mercenary 236 9 new moveset makes him
Sonic & Sega All-Stars Racing 190 7 Tron Evolution 200 1 LittleBigPlanet 223 9 feel more like kung Jin, who i
Little Deviants 215 6
Sonic & All-Stars Racing Transformed 227 9 Tumble 198 7 played in MKX. While i usually
Sonic Generations 212 7 Turning Point: Fall Of Liberty 165 4 Lumines Electric Symphony 216 8
play grapplers, i kinda want
Sonic The Hedgehog 151 5 Turok 163 4 Metal Gear Solid HD Collection 221 7
to make a go of it with one of
Sonic Unleashed 175 4 Twisted Metal 216 6 ModNation Racers: Road Trip 215 5
Mortal Kombat 219 8
the odder characters here, so
Sorcery 219 7 UFC Undisputed 2009 180 9
MotorStorm RC 217 8 scarecrow’s crazy range and
SoulCalibur IV 169 9 UFC Undisputed 2010 193 8
UFC Undisputed 3 215 8 Muramasa Rebirth 234 8 cool toxin mechanic mean
SoulCalibur V 214 8
South Park: The Stick of Truth 242 8 Ultimate Marvel Vs Capcom 3 212 8 New Little King’s Story 224 7 he’ll be the next one i take into
Spec Ops: The Line 220 7 Ultra Street Fighter IV 246 9 Ninja Gaiden Sigma Plus 217 7 the lab. Fingers crossed he
Spider-Man 3 155 3 Uncharted: Drake’s Fortune 161 8 Ninja Gaiden Sigma 2 Plus 230 6 clicks – i want to get online!
Spider-Man: Edge Of Time 212 3 Uncharted 2: Among Thieves 185 10 Oddworld: Stranger’s Wrath HD 214 8
Spider-Man: Shattered Dimensions 197 6 Uncharted 3: Drake’s Deception 212 9 Orgarhythm 230 5
Spider-Man: Web Of Shadows 173 5 Unearthed: Trail Of Ibn Battuta: Episode 1 233 1 PlayStation All-Stars Battle Royale 225 8
Spin Jam 174 3 The Unfinished Swan 225 7 Persona 4 Golden 228 9
Splatterhouse 200 5 Unreal Tournament III 162 8 PixelJunk Monsters 163 9
Splinter Cell Double Agent 153 7 Untold Legends: Dark Kingdom 151 5 Puddle 222 8
Split/Second: Velocity 192 9 Valkyria Chronicles 173 8 Rayman Origins 216 8
Reality Fighters 215 5
Sports Champions 196 8 Vanquish 197 9 what
Sports Champions 2 225 6 Viking: Battle For Asgard 165 7 Resistance: Burning Skies 219 5 (have they been playing?)
Ridge Racer 216 4
persona 5
SSX 216 4 Virtua Fighter 5: Final Showdown 220 9
Stacking 203 8 Virtua Tennis 3 150 9 Rocketbirds: Hardboiled Chicken 212 8
Starhawk 219 8 Virtua Tennis 4 205 7 Silent Hill: Book Of Memories 225 3 why (was it chosen?)
Star Ocean: The Last Hope International 190 6 The Walking Dead: All That Remains 240 8 Sorcery Saga: Curse of the Great Curry God 240 7 I’ve come too far
Soul Sacrifice 232 9
Star Trek 231 5 The Walking Dead: 400 Days 234 8
Sound Shapes 223 8
to give up now
Star Trek: D-A-C 189 5 Wanted: Weapons Of Fate 179 6
Star Wars: The Force Unleashed 171 6 Warhammer 40,000: Space Marine 210 5 Superbeat Xonic 265 7 drew sleep
Star Wars: The Force Unleashed II 199 6 Warhawk 157 8 Superfrog HD 234 4
Star Wars: Pinball 230 7 Warriors: Legends Of Troy 202 1 Super Monkey Ball: Banana Splitz 224 7 MORGANA KEEPS
Start The Party! 196 7 Warriors Orochi 3 217 5 Sumioni: Demon Arts 230 4 TELLING me to go to
Stormrise 178 5 Watchmen: The End Is Nigh 183 5 Super Stardust Delta 216 8 bed early, which i can only
Stranglehold 159 6 Way Of The Samurai 3 190 2 Tearaway 239 8 assume is a joke on atlus’
Street Fighter III: 3rd Strike Online Edition 209 9 Wet 184 4 Terraria 232 8
part as they know that’s not
Street Fighter IV 176 9 Wheelman 178 7 Touch My Katamari 216 8
physically possible with this
Street Fighter X Tekken 217 8 Where The Wild Things Are 188 5 Toukiden: The Age Of Demons 241 8
game. it’s just one of those
Strength Of The Sword 3 234 8 White Knight Chronicles 190 5 Ultimate Marvel vs Capcom 3 216 8
Super Puzzle Fighter II HD Turbo Remix 168 7 White Knight Chronicles II 207 4 Uncharted: Fight For Fortune 227 8
games where you pick up
Super Street Fighter IV: Arcade Edition 207 9 WipEout HD 172 8 Uncharted: Golden Abyss 215 8 the controller, start playing
Stuntman: Ignition 157 8 Wolfenstein 183 7 Unit 13 216 6 and the next thing you know,
Super Stardust HD 155 7 Worms 2: Armageddon 198 8 Velocity Ultra 233 8 it’s a week later and you
Superstars V8: Next Challenge 190 5 Worms Ultimate Mayhem 217 8 Virtua Tennis 4: World Tour Edition 215 8 should probably have done
Superstars V8 Racing 181 6 WRC 3 FIA World Rally Championship 225 7 Virtue’s Last Reward 227 8 something by now. you know,
Super Street Fighter II Turbo HD Remix 176 7 WWE All Stars 204 8 WipEout 2048 215 9 like go to work. or eat. oops.
*denotes import review
| 69
9021
NEXT MONTH IN
9000