=================
=== gameengine/assimp
===================================================================================
=================
Open Asset Import Library (assimp)
* Neither the name of the assimp team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the assimp team.
******************************************************************************
******************************************************************************
===================================================================================
=================
=== gameengine/CEF
===================================================================================
=================
https://bitbucket.org/chromiumembedded/cef
===================================================================================
=================
=== gameengine/collada-dom
===================================================================================
=================
https://sourceforge.net/p/collada-dom
----------------------------------------------------------------------
1. Obtaining and using the COLLADA DOM
----------------------------------------------------------------------
There are two locations where the COLLADA DOM can be downloaded.
The main Open Source development site for the COLLADA DOM is
http://sourceforge.net/projects/collada-dom this site will always
contain the most up-to-date version of the COLLADA DOM for all
platforms. Packages of stable and beta versions of the COLLADA DOM
will be available in the download section. The absolute latest
untested development code is available by Subversion checkout.
Sony DOES NOT test or support the COLLADA DOM release from SourceForge.
If you use a SourceForge release be sure to carefully review all licenses
to make sure they are compatible with your distribution and use of
the software. You can obtain support from the COLLADA developer
community on the SourceForge site or from the wiki and forums on
COLLADA.org.
Because the PS3(TM) DevNet release of the COLLADA DOM is tested and
reviewed by Sony it will usually be slightly older than the release
on SourceForge. Some files may be added or removed to insure
compatibility for PLAYSTATION(R)3 use. See (5) below for details.
----------------------------------------------------------------------
2. Note on Trademarks
----------------------------------------------------------------------
"PlayStation","PLAYSTATION","PS3","RSX","PSP","SIXAXIS" and
"Cell Broadband Engine" are either registered trademarks or
trademarks of Sony Computer Entertainment Inc.
"XMB" is a trademark of Sony Corporation and Sony Computer Entertainment Inc.
All other product and company names mentioned herein, with or without
the registered trademark symbol (R) or trademark symbol (TM), are
generally registered trademarks and/or trademarks of their respective
owners.
----------------------------------------------------------------------
3. Note on Licenses - COLLADA dependencies for PLAYSTATION(R)3 SDK
----------------------------------------------------------------------
All COLLADA DOM releases contain binary libraries and .h files from
other open source projects that are required to build and use the
COLLADA DOM. The license notices on this software are required
to be present in any redistribution of this code.
The PS3(TM) DevNet release of the COLLADA DOM contains these libraries
which have been built and approved for use with PLAYSTATION(R)3 and
Windows.
PCRE
Copyright (c) 1997-2008 University of Cambridge
Copyright (c) 2007-2008, Google Inc.
BSD license, refer to pcre.txt in the "others" folder.
tinyxml
Original code (2.0 and earlier )copyright (c) 2000-2006 Lee Thomason
(www.grinninglizard.com)
Zlib license, refer to tinyxml.txt in the "others" folder.
The PS3(TM) DevNet release of the COLLADA DOM also contains these
libraries which have been built and approved for use with windows only.
libxml2
Copyright (c) 2005 libxml2
MIT license, refer to libxml2.txt in the "others" folder.
devil
Numerous Copyrights (many authors)
GNU Lesser General Public License V2.1, refer to devil.txt in the "others"
folder.
PLAYSTATION(R)3 developers should only use the versions of these libraries
provided with the PS3(TM) DevNet release.
----------------------------------------------------------------------
4. Note on Licenses and Restrictions on Use - Title Application
----------------------------------------------------------------------
----------------------------------------------------------------------
5. Differences between PS3(TM) DevNet and SourceForge versions
----------------------------------------------------------------------
===================================================================================
=================
=== gameengine/ConvexDecomp
===================================================================================
=================
/*!
**
** Copyright (c) 2009 by John W. Ratcliff mailto:jratcliffscarab@gmail.com
**
** Portions of this source has been released with the PhysXViewer application, as
well as
** Rocket, CreateDynamics, ODF, and as a number of sample code snippets.
**
** If you find this code useful or you are feeling particularily generous I would
** ask that you please go to http://www.amillionpixels.us and make a donation
** to Troy DeMolay.
**
** DeMolay is a youth group for young men between the ages of 12 and 21.
** It teaches strong moral principles, as well as leadership skills and
** public speaking. The donations page uses the 'pay for pixels' paradigm
** where, in this case, a pixel is only a single penny. Donations can be
** made for as small as $4 or as high as a $100 block. Each person who donates
** will get a link to their own site as well as acknowledgement on the
** donations blog located here http://www.amillionpixels.blogspot.com/
**
** If you wish to contact me you can use the following methods:
**
** Skype ID: jratcliff63367
** Yahoo: jratcliff63367
** AOL: jratcliff1961
** email: jratcliffscarab@gmail.com
**
**
** The MIT license:
**
** Permission is hereby granted, free of charge, to any person obtaining a copy
** of this software and associated documentation files (the "Software"), to deal
** in the Software without restriction, including without limitation the rights
** to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
** copies of the Software, and to permit persons to whom the Software is furnished
** to do so, subject to the following conditions:
**
** The above copyright notice and this permission notice shall be included in all
** copies or substantial portions of the Software.
** THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
** IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
** FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
** AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY,
** WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
** CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
===================================================================================
=================
=== gameengine/crashRpt
===================================================================================
=================
http://crashrpt.sourceforge.net/
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Neither the name of the author nor the names of its contributors
may be used to endorse or promote products derived from this software without
specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES
OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED
TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT,
STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
===================================================================================
=================
=== gameengine/DirectxTex
===================================================================================
=================
The MIT License (MIT)
The above copyright notice and this permission notice shall be included in all
copies
or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
===================================================================================
=================
=== gameengine/imgui
===================================================================================
=================
The MIT License (MIT)
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
===================================================================================
=================
=== gameengine/JsonCPP
===================================================================================
=================
https://github.com/open-source-parsers/jsoncpp
The MIT License is about as close to Public Domain as a license can get, and is
described in clear, concise terms at:
http://en.wikipedia.org/wiki/MIT_License
========================================================================
Copyright (c) 2007-2010 Baptiste Lepilleur
The MIT license is compatible with both the GPL and commercial
software, affording one all of the rights of Public Domain with the
minor nuisance of being required to keep the above copyright notice
and license text in the source code. Note also that by accepting the
Public Domain "license" you can re-license your copy using whatever
license you like.
===================================================================================
=================
=== gameengine/libcurl
===================================================================================
=================
License Mixing with apps, libcurl and Third Party Libraries
===========================================================
libcurl can be built to use a fair amount of various third party libraries,
libraries that are written and provided by other parties that are distributed
using their own licenses. Even libcurl itself contains code that may cause
problems to some. This document attempts to describe what licenses libcurl and
the other libraries use and what possible dilemmas linking and mixing them all
can lead to for end users.
libcurl http://curl.haxx.se/docs/copyright.html
axTLS http://axtls.sourceforge.net/
BoringSSL https://boringssl.googlesource.com/
(May be used for SSL/TLS support) As an OpenSSL fork, it has the same
license as that.
libressl http://www.libressl.org/
(May be used for SSL/TLS support) As an OpenSSL fork, it has the same
license as that.
c-ares http://daniel.haxx.se/projects/c-ares/license.html
(Used for asynchronous name resolves) Uses an MIT license that is very
liberal and imposes no restrictions on any other library or part you
may link with.
zlib http://www.zlib.net/zlib_license.html
(May be used for GSS support) MIT licensed, that shouldn't collide
with any other parts.
Heimdal http://www.h5l.org
(May be used for GSS support) Heimdal is Original BSD licensed with
the announcement clause.
OpenLDAP http://www.openldap.org/software/release/license.html
libssh2 http://www.libssh2.org/
(Used for scp and sftp support) libssh2 uses a Modified BSD-style
license.
===================================================================================
=================
=== gameengine/libjpeg
===================================================================================
=================
http://libjpeg.sourceforge.net/
These conditions apply to any software derived from or based on the IJG code,
not just to the unmodified library. If you use our work, you ought to
acknowledge us.
Permission is NOT granted for the use of any IJG author's name or company name
in advertising or publicity relating to this software or products derived from
it. This software may be referred to only as "the Independent JPEG Group's
software".
We specifically permit and encourage the use of this software as the basis of
commercial products, provided that all warranty or liability claims are
assumed by the product vendor.
It appears that the arithmetic coding option of the JPEG spec is covered by
patents owned by IBM, AT&T, and Mitsubishi. Hence arithmetic coding cannot
legally be used without obtaining one or more licenses. For this reason,
support for arithmetic coding has been removed from the free JPEG software.
(Since arithmetic coding provides only a marginal gain over the unpatented
Huffman mode, it is unlikely that very many implementations will support it.)
So far as we are aware, there are no patent restrictions on the remaining
code.
The IJG distribution formerly included code to read and write GIF files.
To avoid entanglement with the Unisys LZW patent, GIF reading support has
been removed altogether, and the GIF writer has been simplified to produce
"uncompressed GIFs". This technique does not use the LZW algorithm; the
resulting GIF files are larger than usual, but are readable by all standard
GIF decoders.
===================================================================================
=================
=== gameengine/libmng
===================================================================================
=================
http://libmng.com/
/* ************************************************************************** */
/* * * */
/* * COPYRIGHT NOTICE: * */
/* * * */
/* * Copyright (c) 2000-2007 Gerard Juyn (gerard@libmng.com) * */
/* * [You may insert additional notices after this sentence if you modify * */
/* * this source] * */
/* * * */
/* * For the purposes of this copyright and license, "Contributing Authors" * */
/* * is defined as the following set of individuals: * */
/* * * */
/* * Gerard Juyn * */
/* * Glenn Randers-Pehrson * */
/* * * */
/* * The MNG Library is supplied "AS IS". The Contributing Authors * */
/* * disclaim all warranties, expressed or implied, including, without * */
/* * limitation, the warranties of merchantability and of fitness for any * */
/* * purpose. The Contributing Authors assume no liability for direct, * */
/* * indirect, incidental, special, exemplary, or consequential damages, * */
/* * which may result from the use of the MNG Library, even if advised of * */
/* * the possibility of such damage. * */
/* * * */
/* * Permission is hereby granted to use, copy, modify, and distribute this * */
/* * source code, or portions hereof, for any purpose, without fee, subject * */
/* * to the following restrictions: * */
/* * * */
/* * 1. The origin of this source code must not be misrepresented; * */
/* * you must not claim that you wrote the original software. * */
/* * * */
/* * 2. Altered versions must be plainly marked as such and must not be * */
/* * misrepresented as being the original source. * */
/* * * */
/* * 3. This Copyright notice may not be removed or altered from any source * */
/* * or altered source distribution. * */
/* * * */
/* * The Contributing Authors specifically permit, without fee, and * */
/* * encourage the use of this source code as a component to supporting * */
/* * the MNG and JNG file format in commercial products. If you use this * */
/* * source code in a product, acknowledgment would be highly appreciated. * */
/* * * */
/* ************************************************************************** */
/* * * */
/* * Parts of this software have been adapted from the libpng package. * */
/* * Although this library supports all features from the PNG specification * */
/* * (as MNG descends from it) it does not require the libpng package. * */
/* * It does require the zlib library and optionally the IJG jpeg library, * */
/* * and/or the "little-cms" library by Marti Maria (depending on the * */
/* * inclusion of support for JNG and Full-Color-Management respectively. * */
/* * * */
/* * This library's function is primarily to read and display MNG * */
/* * animations. It is not meant as a full-featured image-editing * */
/* * component! It does however offer creation and editing functionality * */
/* * at the chunk level. * */
/* * (future modifications may include some more support for creation * */
/* * and or editing) * */
/* * * */
/* ************************************************************************** */
===================================================================================
=================
=== gameengine/libogg
===================================================================================
=================
http://www.xiph.org/
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
===================================================================================
=================
=== gameengine/liboggz
===================================================================================
=================
https://www.xiph.org/
This copy of the libpng notices is provided for your convenience. In case of
any discrepancy between this copy and the notices in the file png.h that is
included in the libpng distribution, the latter shall prevail.
If you modify libpng you may insert additional notices immediately following
this sentence.
libpng versions 1.2.6, August 15, 2004, through 1.5.14, January 24, 2013, are
Copyright (c) 2004, 2006-2012 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-1.2.5
with the following individual added to the list of Contributing Authors
Cosmin Truta
libpng versions 1.0.7, July 1, 2000, through 1.2.5 - October 3, 2002, are
Copyright (c) 2000-2002 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-1.0.6
with the following individuals added to the list of Contributing Authors
Simon-Pierre Cadieux
Eric S. Raymond
Gilles Vollant
libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
Copyright (c) 1998, 1999 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-0.96,
with the following individuals added to the list of Contributing Authors:
Tom Lane
Glenn Randers-Pehrson
Willem van Schaik
libpng versions 0.89, June 1996, through 0.96, May 1997, are
Copyright (c) 1996, 1997 Andreas Dilger
Distributed according to the same disclaimer and license as libpng-0.88,
with the following individuals added to the list of Contributing Authors:
John Bowler
Kevin Bracey
Sam Bushell
Magnus Holmgren
Greg Roelofs
Tom Tanner
libpng versions 0.5, May 1995, through 0.88, January 1996, are
Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
Andreas Dilger
Dave Martindale
Guy Eric Schalnat
Paul Schmidt
Tim Wegner
The PNG Reference Library is supplied "AS IS". The Contributing Authors
and Group 42, Inc. disclaim all warranties, expressed or implied,
including, without limitation, the warranties of merchantability and of
fitness for any purpose. The Contributing Authors and Group 42, Inc.
assume no liability for direct, indirect, incidental, special, exemplary,
or consequential damages, which may result from the use of the PNG
Reference Library, even if advised of the possibility of such damage.
The Contributing Authors and Group 42, Inc. specifically permit, without
fee, and encourage the use of this source code as a component to
supporting the PNG file format in commercial products. If you use this
source code in a product, acknowledgment is not required but would be
appreciated.
printf("%s",png_get_copyright(NULL));
Also, the PNG logo (in PNG format, of course) is supplied in the
files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31).
Libpng is OSI Certified Open Source Software. OSI Certified Open Source is a
certification mark of the Open Source Initiative.
Glenn Randers-Pehrson
glennrp at users.sourceforge.net
January 24, 2013
===================================================================================
=================
=== gameengine/libreSSL
===================================================================================
=================
http://www.libressl.org/
LibReSSL files are retained under the copyright of the authors. New
additions are ISC licensed as per OpenBSD's normal licensing policy,
or are placed in the public domain.
The OpenSSL code is distributed under the terms of the original OpenSSL
licenses which follow:
LICENSE ISSUES
==============
The OpenSSL toolkit stays under a dual license, i.e. both the conditions of
the OpenSSL License and the original SSLeay license apply to the toolkit.
See below for the actual license texts. In case of any license issues
related to OpenSSL please contact openssl-core@openssl.org.
OpenSSL License
---------------
/* ====================================================================
* Copyright (c) 1998-2011 The OpenSSL Project. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
*
* 3. All advertising materials mentioning features or use of this
* software must display the following acknowledgment:
* "This product includes software developed by the OpenSSL Project
* for use in the OpenSSL Toolkit. (http://www.openssl.org/)"
*
* 4. The names "OpenSSL Toolkit" and "OpenSSL Project" must not be used to
* endorse or promote products derived from this software without
* prior written permission. For written permission, please contact
* openssl-core@openssl.org.
*
* 5. Products derived from this software may not be called "OpenSSL"
* nor may "OpenSSL" appear in their names without prior written
* permission of the OpenSSL Project.
*
* 6. Redistributions of any form whatsoever must retain the following
* acknowledgment:
* "This product includes software developed by the OpenSSL Project
* for use in the OpenSSL Toolkit (http://www.openssl.org/)"
*
* THIS SOFTWARE IS PROVIDED BY THE OpenSSL PROJECT ``AS IS'' AND ANY
* EXPRESSED OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE OpenSSL PROJECT OR
* ITS CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
* OF THE POSSIBILITY OF SUCH DAMAGE.
* ====================================================================
*
* This product includes cryptographic software written by Eric Young
* (eay@cryptsoft.com). This product includes software written by Tim
* Hudson (tjh@cryptsoft.com).
*
*/
===================================================================================
=================
=== gameengine/libtheora
===================================================================================
=================
https://www.xiph.org/
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
===================================================================================
=================
=== gameengine/libUnGIF
===================================================================================
=================
The GIFLIB distribution is Copyright (c) 1997 Eric S. Raymond
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===================================================================================
=================
=== gameengine/libvorbis
===================================================================================
=================
https://www.xiph.org/
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
===================================================================================
=================
=== gameengine/libzip
===================================================================================
=================
https://nih.at/libzip/
THIS SOFTWARE IS PROVIDED BY THE AUTHORS ``AS IS'' AND ANY EXPRESS
OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN
IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
===================================================================================
=================
=== gameengine/Lua
===================================================================================
=================
Copyright (c) 1994-2015 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and
associated documentation files (the "Software"), to deal in the Software without
restriction,
including without limitation the rights to use, copy, modify, merge, publish,
distribute,
sublicense, and/or sell copies of the Software, and to permit persons to whom the
Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT
NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE
AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES
OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
===================================================================================
=================
=== gameengine/LuaIntf
===================================================================================
=================
The MIT License (MIT)
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
===================================================================================
=================
=== gameengine/LuaJIT
===================================================================================
=================
===============================================================================
LuaJIT -- a Just-In-Time Compiler for Lua. http://luajit.org/
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
[ LuaJIT includes code from Lua 5.1/5.2, which has this license statement: ]
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
[ LuaJIT includes code from dlmalloc, which has this license statement: ]
===============================================================================
===================================================================================
=================
=== gameengine/LuaSec
===================================================================================
=================
LuaSec 0.6 license
Copyright (C) 2006-2015 Bruno Silvestre, UFG
===================================================================================
=================
=== gameengine/LuaSocket
===================================================================================
=================
LuaSocket 3.0 license
Copyright 2004-2013 Diego Nehab
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
===================================================================================
=================
=== gameengine/msgpack
===================================================================================
=================
Copyright (C) 2008-2010 FURUHASHI Sadayuki
http://www.apache.org/licenses/LICENSE-2.0
===================================================================================
=================
=== gameengine/nvapi
===================================================================================
=================
https://developer.nvidia.com/nvapi
/***************************************************************************\
|* *|
|* Copyright 2005-2010 NVIDIA Corporation. All rights reserved. *|
|* *|
|* NOTICE TO USER: *|
|* *|
|* This source code is subject to NVIDIA ownership rights under U.S. *|
|* and international Copyright laws. Users and possessors of this *|
|* source code are hereby granted a nonexclusive, royalty-free *|
|* license to use this code in individual and commercial software. *|
|* *|
|* NVIDIA MAKES NO REPRESENTATION ABOUT THE SUITABILITY OF THIS SOURCE *|
|* CODE FOR ANY PURPOSE. IT IS PROVIDED "AS IS" WITHOUT EXPRESS OR *|
|* IMPLIED WARRANTY OF ANY KIND. NVIDIA DISCLAIMS ALL WARRANTIES WITH *|
|* REGARD TO THIS SOURCE CODE, INCLUDING ALL IMPLIED WARRANTIES OF *|
|* MERCHANTABILITY, NONINFRINGEMENT, AND FITNESS FOR A PARTICULAR *|
|* PURPOSE. IN NO EVENT SHALL NVIDIA BE LIABLE FOR ANY SPECIAL, *|
|* INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES *|
|* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN *|
|* AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING *|
|* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOURCE *|
|* CODE. *|
|* *|
|* U.S. Government End Users. This source code is a "commercial item" *|
|* as that term is defined at 48 C.F.R. 2.101 (OCT 1995), consisting *|
|* of "commercial computer software" and "commercial computer software *|
|* documentation" as such terms are used in 48 C.F.R. 12.212 (SEPT 1995) *|
|* and is provided to the U.S. Government only as a commercial end item. *|
|* Consistent with 48 C.F.R.12.212 and 48 C.F.R. 227.7202-1 through *|
|* 227.7202-4 (JUNE 1995), all U.S. Government End Users acquire the *|
|* source code with only those rights set forth herein. *|
|* *|
|* Any use of this source code in individual and commercial software must *|
|* include, in the user documentation and internal comments to the code, *|
|* the above Disclaimer and U.S. Government End Users Notice. *|
|* *|
|* *|
\***************************************************************************/
===================================================================================
=================
=== gameengine/opcode
===================================================================================
=================
http://www.codercorner.com/Opcode.htm
===================================================================================
=================
=== gameengine/pcre
===================================================================================
=================
/* This is the public header file for the PCRE library, to be #included by
applications that call the PCRE functions.
-----------------------------------------------------------------------------
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Neither the name of the University of Cambridge nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
===================================================================================
=================
=== gameengine/physfs
===================================================================================
=================
https://icculus.org/physfs/
Copyright (c) 2001-2016 Ryan C. Gordon and others.
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software in a
product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
===================================================================================
=================
=== gameengine/simpleini
===================================================================================
=================
https://github.com/brofield/simpleini
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
===================================================================================
=================
=== gameengine/squish
===================================================================================
=================
Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
===================================================================================
=================
=== gameengine/steamworks
===================================================================================
=================
================ STEAMWORKS SDK license ===================
VALVE, Corp.
SDK LICENSE
This SDK License (the "Agreement") is made by and between you (the "Licensee") and
Valve
Corporation, a Washington corporation,(Valve) with offices located at 10900 NE 4th
Street, Bellevue,
WA 98004, USA.
THIS DOCUMENT DESCRIBES A CONTRACT BETWEEN YOU AND VALVE. PLEASE READ IT BEFORE
DOWNLOADING OR USING
THE STEAMWORKS SOFTWARE DEVELOPMENT KIT (THE SDK). BY DOWNLOADING AND/OR USING THE
SDK YOU INDICATE
YOUR ACCEPTANCE OF THIS AGREEMENT. IF YOU DO NOT AGREE, DO NOT DOWNLOAD AND/OR USE
THE SDK.
Whereas, Valve is the developer of an online platform titled "Steam" that provides
online
distribution services as well as a number of additional online services designed to
be embedded in
computer games and application software, including, but not limited to, user
authentication, in-app
purchasing and trading, leaderboards, matchmaking, stats and achievements (the
Steamworks Services)
and the SDK;
Whereas, Licensee wishes to receive, and Valve wishes to disclose to Licensee, the
SDK, and other
information as deemed appropriate by Valve, all on the terms set forth herein;
Now, therefore, in consideration of the mutual promises made herein, the parties
agree as follows:
1. License.
(a) use and locally reproduce the SDK in source code form, solely to develop
the Licensee
Software; and
(b) reproduce and distribute the part of the SDK provided inside the folder
named
redistributable_bin (the "SDK Redistributables") along with the Licensee Software
in object code
form.
1.2 Updates. Valve may from time to time, in its sole discretion, provide
updates, error
corrections, and future versions of the SDK to Licensee. Upon delivery, such
updates, error
corrections and future versions shall be deemed part of the SDK, as applicable,
under this
Agreement.
1.3 Reservation of Rights. Valve reserves all rights not explicitly granted
herein.
2. Ancillary Obligations.
2.2 Indemnity. Licensee hereby agrees that it is solely responsible for any and
all Licensee
Software and Licensee's creation, distribution, and promotion thereof. Licensee
shall defend,
indemnify, and hold harmless Valve, its officers, directors, employees and agents
against any and
all claims, damages (including reasonable attorneys fees and costs), losses, or
liabilities
whatsoever arising out of Licensee's creation, distribution, or promotion of the
Licensee Software.
2.3 Trademarks. Licensee acknowledges and agrees that this Agreement does not
grant Licensee any
right to use any trademarks or trade names of Valve or its licensors. All such
marks shall remain
the property of the respective owner. Licensee will refrain from any action or
communication that
can be incorrectly interpreted as a cooperation or partnership between Valve and
Licensee.
2.4 No reverse engineering. Licensee will not take any steps to reverse engineer
the functionality
of the SDK or develop software to replace the SDK's functionality. If Licensee
develops software to
interact with the Steamworks Services, such software shall not communicate with the
Steamworks
Services directly but always through the application programming interface (API)
provided by the SDK
Redistributables.
3. Term.
3.1 Term. This Agreement shall become effective as of the date Licensee
downloads or installs
the SDK. It will continue to apply until terminated by either Valve or Licensee as
set out below.
3.2 Termination. Valve may terminate this Agreement immediately upon written
(including email)
notice to Licensee. Licensee may terminate this Agreement at any time by ceasing
Licensees use of
the SDK and ending Licensee's distribution of Licensee Software created using the
SDK. Furthermore,
the Agreement will terminate automatically upon Licensee's breach of any term of
this Agreement.
3.3 Survival. Sections 1.3, 2, 3.2, 3.3, and 4-6 shall survive any expiration
or termination of
this Agreement.
4.1 NO WARRANTIES. THE SDK AND ANY OTHER MATERIAL DOWNLOADED BY LICENSEE IS
PROVIDED AS IS.
VALVE AND ITS SUPPLIERS DISCLAIM ALL WARRANTIES WITH RESPECT TO THE SDK, EITHER
EXPRESS OR IMPLIED,
INCLUDING, BUT NOT LIMITED TO, IMPLIED WARRANTIES OF MERCHANTABILITY, NON-
INFRINGEMENT, TITLE AND
FITNESS FOR A PARTICULAR PURPOSE.
5. No Exclusivity.
6. General.
6.2 Assignment. Licensee may not assign this agreement without the prior
written consent of
Valve. Subject to the limitations set forth in this Agreement, this Agreement will
inure to the
benefit of and be binding upon the parties, their successors and assigns.
6.4 Governing Law, Jurisdiction and Venue. This Agreement shall be governed by
the laws of the
State of Washington. For any claims of any kind arising out of this Agreement or
use of the SDK,
each of the parties hereto submits to exclusive jurisdiction and venue in the state
and federal
courts sitting in King County, Washington.
===================================================================================
=================
=== gameengine/tinyxml
===================================================================================
=================
www.sourceforge.net/projects/tinyxml
Original code by Lee Thomason (www.grinninglizard.com)
===================================================================================
=================
=== gameengine/torque3d
===================================================================================
=================
Copyright (c) 2012 GarageGames, LLC
Copyright (c) 2012-2017 BeamNG GmbH
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
===================================================================================
=================
=== gameengine/utfcpp
===================================================================================
=================
http://utfcpp.sourceforge.net/
/*
Permission is hereby granted, free of charge, to any person or organization
obtaining a copy of the software and accompanying documentation covered by
this license (the "Software") to use, reproduce, display, distribute,
execute, and transmit the Software, and to prepare derivative works of the
Software, and to permit third-parties to whom the Software is furnished to
do so, all subject to the following:
The copyright notices in the Software and this entire statement, including
the above license grant, this restriction and the following disclaimer,
must be included in all copies of the Software, in whole or in part, and
all derivative works of the Software, unless such copies or derivative
works are solely in the form of machine-executable object code generated by
a source language processor.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
DEALINGS IN THE SOFTWARE.
===================================================================================
=================
=== gameengine/xxHash
===================================================================================
=================
https://github.com/Cyan4973/xxHash
xxHash Library
Copyright (c) 2012-2014, Yann Collet
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
===================================================================================
=================
=== gameengine/zlib
===================================================================================
=================
zlib.h -- interface of the 'zlib' general purpose compression library
version 1.2.7, May 2nd, 2012
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
The data format used by the zlib library is described by RFCs (Request for
Comments) 1950 to 1952 in the files http://tools.ietf.org/html/rfc1950
(zlib format), rfc1951 (deflate format) and rfc1952 (gzip format).
===================================================================================
=================
=== gameengine/zstd
===================================================================================
=================
https://github.com/Cyan4973/zstd
ZSTD Library
Copyright (c) 2014-2015, Yann Collet
All rights reserved.
BSD License
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this
list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this
list of conditions and the following disclaimer in the documentation and/or
other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
===================================================================================
=================
=== lua/bCDDL-1.1
===================================================================================
=================
BeamNG COMMON DEVELOPMENT AND DISTRIBUTION LICENSE (bCDDL) Version 1.1
1. Definitions.
1.1. "Contributor" means each individual or entity that creates or contributes to
the creation of
Modifications.
1.2. "Contributor Version" means the combination of the Original Software, prior
Modifications used
by a Contributor (if any), and the Modifications made by that particular
Contributor.
1.3. "Covered Software" means (a) the Original Software, or (b) Modifications, or
(c) the
combination of files containing Original Software with files containing
Modifications, in each case
including portions thereof.
1.4. "Executable" means the Covered Software in any form other than Source Code.
1.5. "Initial Developer" means the individual or entity that first makes Original
Software available
under this License.
1.6. "Larger Work" means a work which combines Covered Software or portions thereof
with code not
governed by the terms of this License.
1.7. "License" means this document.
1.8. "Licensable" means having the right to grant, to the maximum extent possible,
whether at the
time of the initial grant or subsequently acquired, any and all of the rights
conveyed herein.
1.9. "Modifications" means the Source Code and Executable form of any of the
following:
A. Any file that results from an addition to, deletion from or modification of the
contents of a
file containing Original Software or previous Modifications;
B. Any new file that contains any part of the Original Software or previous
Modification; or
C. Any new file that is contributed or otherwise made available under the terms of
this License.
1.10. "Original Software" means the Source Code and Executable form of computer
software code that
is originally released under this License.
1.11. "Patent Claims" means any patent claim(s), now owned or hereafter acquired,
including without
limitation, method, process, and apparatus claims, in any patent Licensable by
grantor.
1.12. "Source Code" means (a) the common form of computer software code in which
modifications are
made and (b) associated documentation included in or with such code.
1.13. "You" (or "Your") means an individual or a legal entity exercising rights
under, and complying
with all of the terms of, this License. For legal entities, "You" includes any
entity which
controls, is controlled by, or is under common control with You. For purposes of
this definition,
"control" means (a) the power, direct or indirect, to cause the direction or
management of such
entity, whether by contract or otherwise, or (b) ownership of more than fifty
percent (50%) of the
outstanding shares or beneficial ownership of such entity.
2. License Grants.
COVERED SOFTWARE IS PROVIDED UNDER THIS LICENSE ON AN "AS IS" BASIS, WITHOUT
WARRANTY OF ANY KIND,
EITHER EXPRESSED OR IMPLIED, INCLUDING, WITHOUT LIMITATION, WARRANTIES THAT THE
COVERED SOFTWARE IS
FREE OF DEFECTS, MERCHANTABLE, FIT FOR A PARTICULAR PURPOSE OR NON-INFRINGING. THE
ENTIRE RISK AS TO
THE QUALITY AND PERFORMANCE OF THE COVERED SOFTWARE IS WITH YOU. SHOULD ANY COVERED
SOFTWARE PROVE
DEFECTIVE IN ANY RESPECT, YOU (NOT THE INITIAL DEVELOPER OR ANY OTHER CONTRIBUTOR)
ASSUME THE COST
OF ANY NECESSARY SERVICING, REPAIR OR CORRECTION. THIS DISCLAIMER OF WARRANTY
CONSTITUTES AN
ESSENTIAL PART OF THIS LICENSE. NO USE OF ANY COVERED SOFTWARE IS AUTHORIZED
HEREUNDER EXCEPT UNDER
THIS DISCLAIMER.
6. TERMINATION.
6.1. This License and the rights granted hereunder will terminate automatically if
You fail to
comply with terms herein and fail to cure such breach within 30 days of becoming
aware of the
breach. Provisions which, by their nature, must remain in effect beyond the
termination of this
License shall survive.
6.2. If You assert a patent infringement claim (excluding declaratory judgment
actions) against
Initial Developer or a Contributor (the Initial Developer or Contributor against
whom You assert
such claim is referred to as "Participant") alleging that the Participant Software
(meaning the
Contributor Version where the Participant is a Contributor or the Original Software
where the
Participant is the Initial Developer) directly or indirectly infringes any patent,
then any and all
rights granted directly or indirectly to You by such Participant, the Initial
Developer (if the
Initial Developer is not the Participant) and all Contributors under Sections 2.1
and/or 2.2 of this
License shall, upon 60 days notice from Participant terminate prospectively and
automatically at the
expiration of such 60 day notice period, unless if within such 60 day period You
withdraw Your claim
with respect to the Participant Software against such Participant either
unilaterally or pursuant to
a written agreement with Participant.
6.3. If You assert a patent infringement claim against Participant alleging that
the Participant
Software directly or indirectly infringes any patent where such claim is resolved
(such as by
license or settlement) prior to the initiation of patent infringement litigation,
then the
reasonable value of the licenses granted by such Participant under Sections 2.1 or
2.2 shall be
taken into account in determining the amount or value of any payment or license.
6.4. In the event of termination under Sections 6.1 or 6.2 above, all end user
licenses that have
been validly granted by You or any distributor hereunder prior to termination
(excluding licenses
granted to You by any distributor) shall survive termination.
7. LIMITATION OF LIABILITY.
UNDER NO CIRCUMSTANCES AND UNDER NO LEGAL THEORY, WHETHER TORT (INCLUDING
NEGLIGENCE), CONTRACT, OR
OTHERWISE, SHALL YOU, THE INITIAL DEVELOPER, ANY OTHER CONTRIBUTOR, OR ANY
DISTRIBUTOR OF COVERED
SOFTWARE, OR ANY SUPPLIER OF ANY OF SUCH PARTIES, BE LIABLE TO ANY PERSON FOR ANY
INDIRECT, SPECIAL,
INCIDENTAL, OR CONSEQUENTIAL DAMAGES OF ANY CHARACTER INCLUDING, WITHOUT
LIMITATION, DAMAGES FOR
LOSS OF GOODWILL, WORK STOPPAGE, COMPUTER FAILURE OR MALFUNCTION, OR ANY AND ALL
OTHER COMMERCIAL
DAMAGES OR LOSSES, EVEN IF SUCH PARTY SHALL HAVE BEEN INFORMED OF THE POSSIBILITY
OF SUCH DAMAGES.
THIS LIMITATION OF LIABILITY SHALL NOT APPLY TO LIABILITY FOR DEATH OR PERSONAL
INJURY RESULTING
FROM SUCH PARTY'S NEGLIGENCE TO THE EXTENT APPLICABLE LAW PROHIBITS SUCH
LIMITATION. SOME
JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO
THIS EXCLUSION AND LIMITATION MAY NOT APPLY TO YOU.
9. MISCELLANEOUS.
This License represents the complete agreement concerning subject matter hereof. If
any provision of
this License is held to be unenforceable, such provision shall be reformed only to
the extent
necessary to make it enforceable. This License shall be governed by the law of the
jurisdiction
specified in a notice contained within the Original Software (except to the extent
applicable law,
if any, provides otherwise), excluding such jurisdiction's conflict-of-law
provisions. Any
litigation relating to this License shall be subject to the jurisdiction of the
courts located in
the jurisdiction and venue specified in a notice contained within the Original
Software, with the
losing party responsible for costs, including, without limitation, court costs and
reasonable
attorneys' fees and expenses. The application of the United Nations Convention on
Contracts for the
International Sale of Goods is expressly excluded. Any law or regulation which
provides that the
language of a contract shall be construed against the drafter shall not apply to
this License. You
agree that You alone are responsible for compliance with the United States export
administration
regulations (and the export control laws and regulation of any other countries)
when You use,
distribute or otherwise make available any Covered Software.
===================================================================================
=================
=== lua/copas
===================================================================================
=================
Copas is free software: it can be used for both academic and commercial purposes at
absolutely no
cost. There are no royalties or GNU-like "copyleft" restrictions. Copas qualifies
as Open Source
software. Its licenses are compatible with GPL. Copas is not in the public domain
and the Kepler
Project keep its copyright. The legal details are below.
The spirit of the license is that you are free to use Copas for any purpose at no
cost without
having
to ask us. The only requirement is that if you do use Copas, then you should give
us credit by
including the appropriate copyright notice somewhere in your product or its
documentation.
Copas was designed and implemented by André Carregal and Javier Guerra. The
implementation is not
derived from licensed software.
Copyright (c) 2005-2010 Kepler Project.
The above copyright notice and this permission notice shall be included in all
copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT
NOT
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT.
IN
NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
===================================================================================
=================
=== lua/graphpath
===================================================================================
=================
Copyright (c) 2012 Hello!Game
The above copyright notice and newinst permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
===================================================================================
=================
=== lua/inspect
===================================================================================
=================
Copyright (c) 2011, Enrique Garca Cota
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
OF THE POSSIBILITY OF SUCH DAMAGE.
===================================================================================
=================
=== lua/json
===================================================================================
=================
JSON Encoder and Parser for Lua 5.1. Based on:
===============================================================================
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===============================================================================
===================================================================================
=================
=== lua/lulpeg
===================================================================================
=================
-- LuLPeg, Copyright (C) 2013 Pierre-Yves Gérardy.
--
-- The `re` module and lpeg.*.*.test.lua,
-- Copyright (C) 2013 Lua.org, PUC-Rio.
--
-- Permission is hereby granted, free of charge,
-- to any person obtaining a copy of this software and
-- associated documentation files (the "Software"),
-- to deal in the Software without restriction,
-- including without limitation the rights to use,
-- copy, modify, merge, publish, distribute, sublicense,
-- and/or sell copies of the Software,
-- and to permit persons to whom the Software is
-- furnished to do so,
-- subject to the following conditions:
--
-- The above copyright notice and this permission notice
-- shall be included in all copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
-- EXPRESS OR IMPLIED,
-- INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
-- IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
-- DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
-- TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
-- THE SOFTWARE.
===================================================================================
=================
=== lua/mobdebug
===================================================================================
=================
Copyright (C) 2011-2014 Paul Kulchenko
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===================================================================================
=================
=== lua/qrcode
===================================================================================
=================
--- The qrcode library is licensed under the 3-clause BSD license (aka "new BSD")
--- To get in contact with the author, mail to <gundlach@speedata.de>.
---
--- Please report bugs on the [github project page]
(http://speedata.github.com/luaqrcode/).
-- Copyright (c) 2012, Patrick Gundlach
-- All rights reserved.
--
-- Redistribution and use in source and binary forms, with or without
-- modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- notice, this list of conditions and the following disclaimer.
-- * Redistributions in binary form must reproduce the above copyright
-- notice, this list of conditions and the following disclaimer in the
-- documentation and/or other materials provided with the distribution.
-- * Neither the name of the <organization> nor the
-- names of its contributors may be used to endorse or promote products
-- derived from this software without specific prior written permission.
--
-- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-- DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
-- DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
===================================================================================
=================
=== lua/stacktraceplus
===================================================================================
=================
The MIT License
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===================================================================================
=================
=== ui/fonts/apache
===================================================================================
=================
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
http://www.apache.org/licenses/LICENSE-2.0
===================================================================================
=================
=== ui/fonts/didacGothic
===================================================================================
=================
Copyright (c) 2009, 2010, 2011 Daniel Johnson (<il.basso.buffo@gmail.com>).
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
===================================================================================
=================
=== ui/fonts/newsCycle
===================================================================================
=================
Copyright (c) 2010-2011, Nathan Willis (nwillis@glyphography.com),
with Reserved Font Name "News Cycle."
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development of
collaborative
font projects, to support the font creation efforts of academic and linguistic
communities, and to
provide a free and open framework in which fonts may be shared and improved in
partnership with
others.
The OFL allows the licensed fonts to be used, studied, modified and redistributed
freely as long as
they are not sold by themselves. The fonts, including any derivative works, can be
bundled,
embedded, redistributed and/or sold with any software provided that any reserved
names are not used
by derivative works. The fonts and derivatives, however, cannot be released under
any other type of
license. The requirement for fonts to remain under this license does not apply to
any document
created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright Holder(s)
under this license
and clearly marked as such. This may include source files, build scripts and
documentation.
"Reserved Font Name" refers to any names specified as such after the copyright
statement(s).
1) Neither the Font Software nor any of its individual components, in Original or
Modified Versions,
may be sold by itself.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software
shall not be used to
promote, endorse or advertise any Modified Version, except to acknowledge the
contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written permission.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING
BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR
PURPOSE AND
NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
THE COPYRIGHT
HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL,
SPECIAL,
INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE,
ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER
DEALINGS IN THE
FONT SOFTWARE.
===================================================================================
=================
=== ui/fonts/openSans
===================================================================================
=================
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
http://www.apache.org/licenses/LICENSE-2.0
===================================================================================
=================
=== ui/fonts/play
===================================================================================
=================
Copyright (c) 2011, Jonas Hecksher, Playtypes, e-types AS (lasse@e-types.com), with
Reserved Font
Name 'Play', 'Playtype', 'Playtype Sans'.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
===================================================================================
=================
=== ui/fonts/roboto
===================================================================================
=================
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
http://www.apache.org/licenses/LICENSE-2.0
===================================================================================
=================
=== ui/fonts/segment7
===================================================================================
=================
Segment7
License: OFL (SIL Open Font License)
Author: Cedric Knight
===================================================================================
=================
=== ui/fonts/squadaOne
===================================================================================
=================
Copyright (c) 2011, Admix Designs (http://www.admixdesigns.com/),
with Reserved Font Names "Squada" and "Squada One"
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.
===================================================================================
=================
=== ui/js/angular-animate
===================================================================================
=================
/*
AngularJS v1.4.3
(c) 2010-2015 Google, Inc. http://angularjs.org
License: MIT
*/
===================================================================================
=================
=== ui/js/angular-aria
===================================================================================
=================
/*
AngularJS v1.4.3
(c) 2010-2015 Google, Inc. http://angularjs.org
License: MIT
*/
===================================================================================
=================
=== ui/js/angular-jk-rating-stars
===================================================================================
=================
angular jk rating stars
https://github.com/juank11memphis/angular-jk-rating-stars
Author: Juan Morales
License: MIT
===================================================================================
=================
=== ui/js/angular-material-paging
===================================================================================
=================
angular material paging
https://github.com/feichao/angular-material-paging
Author: feichao.imayu.wan@gmail.com
License: MIT
===================================================================================
=================
=== ui/js/angular-material
===================================================================================
=================
/*!
* Angular Material Design
* https://github.com/angular/material
* @license MIT
* v0.10.1
*/
===================================================================================
=================
=== ui/js/angular-sanitize
===================================================================================
=================
/*
AngularJS v1.5.8
(c) 2010-2016 Google, Inc. http://angularjs.org
License: MIT
*/
===================================================================================
=================
=== ui/js/angular-toastr
===================================================================================
=================
The MIT License (MIT)
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===================================================================================
=================
=== ui/js/angular-translate
===================================================================================
=================
/*!
* angular-translate - v2.7.2 - 2015-06-01
* http://github.com/angular-translate/angular-translate
* Copyright (c) 2015 ; Licensed MIT
*/
===================================================================================
=================
=== ui/js/angular-ui-router
===================================================================================
=================
/**
* State-based routing for AngularJS
* @version v0.3.2
* @link http://angular-ui.github.com/
* @license MIT License, http://www.opensource.org/licenses/MIT
*/
===================================================================================
=================
=== ui/js/angular
===================================================================================
=================
/*
AngularJS v1.5.8
(c) 2010-2016 Google, Inc. http://angularjs.org
License: MIT
*/
===================================================================================
=================
=== ui/js/chartist.js
===================================================================================
=================
/* Chartist.js 0.11.0
* Copyright © 2017 Gion Kunz
* Free to use under either the WTFPL license or the MIT license.
* https://raw.githubusercontent.com/gionkunz/chartist-js/master/LICENSE-WTFPL
* https://raw.githubusercontent.com/gionkunz/chartist-js/master/LICENSE-MIT
*/
===================================================================================
=================
=== ui/js/crossfire
===================================================================================
=================
The MIT License
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===================================================================================
=================
=== ui/js/hu
===================================================================================
=================
hu.js
http://Github.com/Canop/hu.js
License: MIT
===================================================================================
=================
=== ui/js/keys
===================================================================================
=================
The MIT License
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
/**
* KEYS.css
*
* A simple stylesheet for rendering beautiful keyboard-style elements.
*
* Author: Michael Hüneburg
* Website: http://michaelhue.com/keyscss
* License: MIT License (see LICENSE.txt)
*/
===================================================================================
=================
=== ui/js/ozlazyload
===================================================================================
=================
/**
* oclazyload - Load modules on demand (lazy load) with angularJS
* @version v1.0.8
* @link https://github.com/ocombe/ocLazyLoad
* @license MIT
* @author Olivier Combe <olivier.combe@gmail.com>
*/
===================================================================================
=================
=== ui/js/smoothie
===================================================================================
=================
MIT License
-----------
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
===================================================================================
=================
=== ui/js/spine
===================================================================================
=================
Spine Software License Agreement
Version 5.1
IMPORTANT - READ CAREFULLY ALL TERMS AND CONDITIONS OF THIS AGREEMENT PRIOR
TO DOWNLOADING AND INSTALLING THIS SOFTWARE. BY DOWNLOADING AND INSTALLING
THE SOFTWARE, YOU ACKNOWLEDGE THAT YOU HAVE READ, UNDERSTAND, AND AGREE TO
BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT. IF YOU DO NOT AGREE,
DO NOT DOWNLOAD AND INSTALL THE SOFTWARE.
1. License Grant. Subject to the terms of this Agreement, the terms of the
license type selected from Exhibit A, and the payment of any applicable license
fees, Esoteric Software grants You a limited, non-exclusive, non-sublicensable,
and non-transferable license to download, install, execute, and perform the
Software in machine readable object code form only and solely for internal
use. The Software covered under this Agreement shall also include any and
all updates, upgrades, bug fixes, or any similar revisions or improvements
(collectively, "Updates") that may be made available to You by Esoteric
Software from time to time. At your option and subject to the payment of
applicable fees, Esoteric Software shall also provide to You the services
as described by Exhibits D and E.
11. License Fees and Returns. License fees for the Software are specified
by Esoteric Software based on the license type selected from Exhibit A and
the optional services as described by Exhibits D and E. Annual license fees
for Spine Enterprise and Spine Education are subject to increase at a rate
not to exceed 10% annually. Any applicable license fees must be paid in full
prior to downloading or using the Software. Esoteric Software may choose for
the license fees to be paid directly or through a third party. Any applicable
payment and use terms of such third party will apply to the transaction. You
may request a refund of the license fees by notifying Esoteric Software
within thirty (30) days after downloading the Software. Esoteric Software
will refund the license fees paid by You and block Your activation codes.
12. Term and Termination. This Agreement is effective as of the date that
Your activation codes are provided and will continue in effect for the term of
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14. Warranty and Disclaimer. For a period of ninety (90) days from the
date that You download and install the Software (the "Warranty Period"),
Esoteric Software warrants that the Software will operate materially in
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to recreate such failure. If Esoteric Software, in its sole discretion,
determines that it is unable to repair or replace the Software within a
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by You for the Software, subject to Your ceasing all use of and deleting
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ITS LICENSORS, EXPRESSLY DISCLAIMS ALL WARRANTIES, WHETHER EXPRESS, IMPLIED,
STATUTORY, OR OTHERWISE, WITH RESPECT TO THE SOFTWARE, INCLUDING ALL IMPLIED
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agreement between the parties with respect to the Software and Spine Runtimes
and supersedes all prior and contemporaneous understandings, agreements,
representations, and warranties, both written and oral, with respect to the
Software and Spine Runtimes. This Agreement may only be amended, modified
or supplemented by an agreement in writing by non-preprinted agreements
clearly understood by both parties to be an amendment and signed by each
party hereto. No waiver by either party of any of the provisions hereof
shall be effective unless explicitly set forth in writing and signed by
the party so waiving. Except as otherwise set forth in this Agreement,
no failure to exercise, or delay in exercising, any right, remedy, power,
or privilege arising from this Agreement shall operate or be construed as
a waiver thereof; nor shall any single or partial exercise of any right,
remedy, power, or privilege hereunder preclude any other or further exercise
thereof or the exercise of any other right, remedy, power, or privilege. If
any provision of this Agreement shall be adjudged by any court of competent
jurisdiction to be illegal, unenforceable, or invalid, that provision shall be
limited or eliminated to the minimum extent necessary so that this Agreement
shall otherwise remain in full force and effect and enforceable, but shall
not affect any other term or provision of this Agreement or invalidate or
render unenforceable such term or provision in any other jurisdiction. You
acknowledge and agree that a material breach of this Agreement would cause
irreparable injury to Esoteric Software for which monetary damages would
not be an adequate remedy and that, in the event of any actual or threatened
material breach of this Agreement by You, Esoteric Software shall be entitled
to temporary, preliminary, and permanent injunctive relief against You and
Your officers or employees, without the requirement of posting a bond or
proving actual damages, in addition to whatever remedies Esoteric Software
might have at law.
Exhibit A
(b) This license is valid for 1 year from the date that Your
activation codes are provided and must be renewed annually else You
must cease all use of the Software and cease distribution of all
Products other than those allowed by Exhibit A, Section 3(d).
(d) At any time, You may pay the applicable one-time, per-Product
license fee (the "Product License Fee") for each Product, pursuant to
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fully paid-up, non-exclusive, and sublicensable license to use
the Spine Runtimes in accordance with Section 2 of the License
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(c) This license is valid for 1 year from the date that Your
activation codes are provided and must be renewed annually else You
must cease all use of the Software and cease distribution of all
Products other than those allowed by Exhibit A, Section 3(d).
Exhibit B
THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
POSSIBILITY OF SUCH DAMAGE.
Exhibit C
Third-Party Licenses
libgdx
Copyright (c) 2011-2016 Mario Zechner, Nathan Sweet
Objenesis
Copyright (c) 2006-2013 The original author or authors.
XFileDialog
Copyright (c) 2010 XFileDialog
MIT http://opensource.org/licenses/mit-license.html
SLF4J
Copyright (c) 2004-2013, All rights reserved. QOS.ch
ASM
Copyright (c) 2000-2011 INRIA, France Telecom
Continuations
Copyright (c) 2008, All rights reserved. Matthias Mann
continuationslib
Copyright (c) 2012, All rights reserved. Enhanced Four
LWJGL
Copyright (c) 2002-2007 Lightweight Java Game Library Project
Kryo
Copyright (c) 2008-2016, All rights reserved. Nathan Sweet
Poly2Tri
Copyright (c) 2009-2010, All rights reserved. Poly2Tri
contributors
Noto Sans
Copyright (c) 2012, All rights reserved. Google Inc.
Zlib http://opensource.org/licenses/Zlib
GLFW
Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2011 Camilla Berglund
MIT https://opensource.org/licenses/mit-license.php
cJSON (spine-c)
Copyright (c) 2009 Dave Gamble
dkjson (spine-lua)
Copyright (c) 2010, 2011, 2012 David Heiko Kolf
SharpJson (spine-csharp)
Copyright (c) 2016 Patrick van Bergen
Copyright (c) 2016 Adriano Tinoco d'Oliveira Rezende
System.Collections.Generic.List (spine-csharp)
Copyright (c) 2004-2005 Novell, Inc (http://www.novell.com)
Copyright (c) 2005 David Waite
SpriteBatch (spine-xna)
Copyright (c) 2009 The MonoGame Team
Exhibit D
1. Performance of Services.
2. Definitions.
3. Description of Services.
Exhibit E