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Biolife Donor (Order #13482096)

Biolife Donor (Order #13482096)


“You want weapons? We’re in a library! Books! The best weapons in the
world! This room’s the greatest arsenal we could have – arm yourselves!”
- The Doctor

Biolife Donor (Order #13482096)


Project Lead: Michael Barker
Writing and Editing: Michael Barker, Matt Click, More than a sequel – it’s an
James Kearney, Tim Kearney, and evolution. Create infinite weapons for
Heather Dodson-Smith
your tabletop RPG using Be A Better
Layout: Michael Barker and Matt Click Weapon Master 2, a completely
Design: Jon Pintar and Tim Kearney redesigned, robust, system-agnostic
Cover Art: Jon Pintar and Tim Kearney sourcebook containing descriptive
Weapon Art: André Torres
weapons, engaging weapon abilities,
and hundreds of choice-driven
Hex Crawl Map: Nate Vanderzee (Sellsword Maps) methods and elements to suit your
Special Thanks: To Jake Noorman (Mini Terrain needs as a Game Master.
Domain), for the brand new home
– and to Mom, for the old one.

Copyright © 2017 by Absolute Tabletop, LLC. All rights


reserved. Version 1.0 – December 2017.

Absolute Tabletop, the Absolute Tabletop logo, the Absolute


Tabletop monogram, and all content herein are copyright
Absolute Tabletop, LLC. Any reproduction or unauthorized
use of the material or artwork contained herein is
prohibited without the express written permission of
Absolute Tabletop.
www.AbsoluteTabletop.com
Arbitron, Enchea, Erenoth, Harbinger, and Dragongrin are
Absolute Tabletop, LLC all trademarks of Absolute Tabletop, LLC in the U.S.A. and
PO Box 2493 other countries.
Moriarty, NM 87035 Be a Better Weapon Master 2 is set in the following fonts: Diavlo
www.AbsoluteTabletop.com and Videopac
AbsoluteTabletop@Gmail.com

For guided creativity, and system agnostic inspiration for tabletop RPGs,
2 subscribe to Be A Better Game Master on YouTube.

Biolife Donor (Order #13482096)


TABLE OF CONTENTS
METHODS.....................................................................................................4
HOW TO USE THIS BOOK.................................................................4
WEAPONS WORTH HIDING.............................................................6
REWARDS FOR A JOB WELL-DONE...............................................8
WEAPONS OF LEGEND AND LORE...............................................10
PROPHECIES OF BLOOD AND STEEL............................................12
A FISTFUL OF WEAPON CONDITIONS..........................................15
POISONS, TOXINS, AND DEADLY TREATMENTS........................16
FAMED SMITHIES, CRAFTERS, AND ARTISANS.........................18
FORGING A WEAPON OF YOUR OWN...........................................20
HEX CRAWL WEAPON HUNT..........................................................22
WEAPONS WITH PERSONALITY.....................................................26
THE SCENE OF THE CRIME..............................................................28
ON THE DESOLATE BATTLEFIELD..................................................30
WEAPONS OF MASS CONSEQUENCE.........................................32

CONTENTS
BACKGROUND STORIES WORTH TELLING.................................34
MADNESS.....................................................................................................36
SWORDS...............................................................................................36
RAPIERS.................................................................................................38
AXES.......................................................................................................40
HAMMERS AND MAULS...................................................................42
BOWS.....................................................................................................44
CROSSBOWS.......................................................................................46
SPEARS AND JAVELINS....................................................................48
STAVES AND QUARTERSTAFFS......................................................50
DAGGERS, DIRKS, AND HANDAXES.............................................52
FANTASY FIREARMS...........................................................................54
FUTURE WEAPONS............................................................................56
MODERN WEAPONS..........................................................................58
SHIELDS................................................................................................60
IMPROVISED WEAPONS...................................................................62
ENDLESS WEAPON NAME GENERATOR......................................66
INFINITE WEAPON GENERATOR.....................................................70

Biolife Donor (Order #13482096)


HOW TO USE THIS BOOK
You have just embarked on an epic journey to turn your
roleplaying game’s weaponry into something far less
THIS IS A BREAKOUT BOX
mundane. Sometimes, a piece of advice, or inspirational way to utilize
the tables within this book will come to mind during the
This book is divided into two sections: Methods and
writing process. This is the perfect place for me to store
Madness. Methods are story-driven, inspirational sections
those tidbits of helpful information – out of the way, yet
that build narratives surrounding weapons. Madness are
still easily found on the page.
versatile, detailed weapon generators that forge weapons
of every kind imaginable. Use these two sections together,
or by themselves, to forge a new place for weapons at
your gaming table. Check out the roll tables below for
interesting ways to get started!

d4 Something You’ll Need is...

...a pen to write with, and a sheet of paper to write on. In fact, grab multiple pages, bound up nicely into some
1
sort of journal or binder. You’ve been waiting too long to write your ideas down anyway.
...a set of polyhedral dice. Using just your basic set (d4, d6, d8, d10, d12, and d20), you can generate anything
2
using the multitudes of roll tables in this book.
...your imagination. The roll tables in this book have been tested and streamlined, but wonky results are still
3 bound to pop up. Remember that this is not an opportunity to turn around and go back – but instead, to
create something even more interesting than before.
...your favorite roleplaying game system and setting. There are many ideas to unravel and discover within this
4
book, and it’s up to you to utilize them in whichever ways seem best to you as a Game Master and storyteller.
METHODS

d6 A Perfect Place to Start...

...is the swords Madness section. Nothing better than an epic, new sword to kick off a quest – if the game
1
starts feeling too clichéd, you can turn it on its head with a dose of lethality.
...might be inside your notes from the last session. Is there something on that messy scrap of paper that you
2 can flesh out using the tables in this book? Perhaps the villain who just clashed with the party is now in need
of a legendary method from the Methods section in order to fulfill some malicious motive?
...is the elaborate weapon name generator at the end of the book, developed by Tabletop Terrors, to infuse your
3 weapons with story and lore (and a cool name). Roll a few times on those roll tables, and you’ll be inspired in no
time.
...is the very beginning! Flip over to the first Method and start pondering some hidden armaments the party
4
might stumble across, and the exciting stories they might lead to.
...brainstorming for something truly unique and creative is the Infinite Weapons Method, where you will
5 encounter a series of roll tables, open-ended questions, and tips to inspire you to create a completely different
weapon each time!
...is the HexCrawl Weapon Hunt Method. Using the provided map, thrust the adventurers into a sandbox-style
6 adventure containing a vitally important weapon, and the villains, factions, and other stakeholders whose fates
and goals are tied to it.

This is a Page Number Strip! This is where you’ll find inspirational flavor text, cool historical
4 quotes, random weapon names, and other tidbits that are fun for easy inspiration and flipping.

Biolife Donor (Order #13482096)


d8 Personally, I Recommend...

...starting in the Madness section first. Get yourself inspired by rolling on some of the weapons tables before
1-2
devising excellent ways to apply this newly forged weapon into your campaign.
...letting the roll tables lead you to other sections of the book. Many of the roll table items in this book
3-4 synergize well with the other tables in both the Methods and Madness sections. This is where the inspiration
and creative spark can fractalize into new and exciting ideas.
...choosing a weapon from one of the player’s character sheets, flipping to that weapon type in the Madness
5-6
section, and brainstorming an exciting upgrade.
...the Methods section on weapons of mass consequence. The prospects of a horrific, world-ending cataclysm
7-8
is ripe for a variety of story ideas – from gritty sword and sorcery to epic high fantasy.

This is a Query! Asking questions is a


great way to inspire creativity in your RESKIN FOR THE WIN
roleplaying game preparation, so that’s
exactly what we’re going to do! We’ve This book is loaded with roll tables to forge mythical
provided loads of questions throughout weapons of all kinds. For a truly unique weapon, use the
this book that are sure to inspire weapons tables in the Madness section… for a different
and challenge you. Each weapon. Roll on the swords tables for a staff, or the
question is (aptly) denoted by handaxe tables for a rapier – then tweak the description to
a Be A Better Weapon Master devise a weapon unlike any other!
insignia, emblazoned with a
question mark in the center!

d10 Use This Book to...

...chisel an epic, clandestine prophecy into a weapon of your choosing, embarking the party on a campaign of
1
amazing significance.
...develop a horrific poison for the adventurers – or their adversaries – to treat their weapons with to deadly
2
effect.

METHODS
3 ...give a weapon some personality – literally – using the sentient weapons Method!

...trigger the ultimate barroom brawl in your next session, using the large array of improvised weapon tables in
4
the Madness section.
...send the party on their own personal quest to forge a brand new weapon themselves, using a plethora of
5 interesting raw materials, dangerous locations, and scheming characters found in the corresponding Method
section.
...survive after the apocalypse, either as an efficient source of fuel for burning, or as a tome of inspiration to
6
pass the time in the wasteland of the new world.
...surprise your players when they find a mysterious fantasy firearm in an otherwise low-tech setting – or take
7
it one step further with a future weapon.
...reward your players with a cool new shield to defend themselves and their allies from enemy assaults –
8
shield wall!

9 ...spice up the party’s home region by introducing a new and famed weaponsmith to the region.

...defend yourself, assuming there’s nothing better around you to utilize as a weapon – it will probably just
10
annoy your opponent, though...

This is another Page Number Strip! Wow! You guys get one of these on each page? That’s a pretty
5
sweet deal, if you ask me...

Biolife Donor (Order #13482096)


WEAPONS WORTH HIDING
It’s all too easy to toss one of this book’s many weapons
into a random treasure chest in an equally random
SURPRISE, SURPRISE!
location, or place it onto a character sheet rather than into Introduce the adventurers to the old adage, “expect the
a character’s hands. But sometimes, powerful weapons unexpected” by rolling multiple times on the “One Thing
and glorious treasures aren’t meant to be found so easily. the Adventurers Won’t Expect Is...” table, provided on the
opposite page. This will bless the weapon in question with
Whether hidden by the hands of greedy treasure hunters
multiple surprises, or curse them with powerful enemies.
or lost to the sands of time, the provided tables will help
In time, they might even regret picking the weapon up –
you to introduce one or more of these concealed, secret-
but the game will profit tremendously.
driven, plot-twisting armaments into your own game –
one the players won’t soon forget.

d4 The Weapon is Discovered...

...wrapped in a large cloth and haphazardly buried in the earth. This happened so recently that the culprit might
1
still have dirt under their fingernails.
...in the back of an unassuming broom closet. The only other items here are simple sundries and a variety of
2
cleaning tools and supplies, all caked in a thick layer of dust.
...hidden inside a large tree hollow, camouflaged behind some strategically-placed foliage. A few tools and
3
trinkets have also been stashed away at the foot of where the weapon is resting.
...inside the chimney of an abandoned homestead. It is coated in black soot, but recent markings indicate this
METHODS

4
place might not be abandoned after all.

d6 The Weapon is Found With...

...the scrolls of a long-dead physician, whose love for the sciences was dwarfed only by a passion for writing
1
mediocre spell-poetry in the margins of her work.
...piles of sheet music, written and prepared for a small accompaniment of musicians. The troupe may be
2
familiar to you, but there is one name on the list you don’t recognize.
...a strange and murky prophecy, referring to an obscure tribe of mountain people – the leader of which has
3
been the source of strange, discomforting rumors as of late.
...a small satchel, filled with the shattered tips of dozens of weapons – the collected trophies of some assassin,
4
or the kingsguard in charge of bringing such assassins to justice.
...large crates of dusty vials, filled to the brim with black ichor. Those experienced in alchemy will recognize this
5
liquid as a rare and dangerous poison, used to ensure a swift death for the victim.
...a dead body, half-decayed and clothed in priestly garb. Careful examination of the corpse reveals that the
6
priest was murdered with the weapon itself...

One who hides something often returns to reclaim it – or ensure it’s still hidden. The next time the
6 characters are near this area, have them stumble across the owner, who is just now realizing their
weapon has gone missing.

Biolife Donor (Order #13482096)


d8 The Weapon’s Original Owner...

1-2 ...remains unknown. Who crafted this weapon, and for what purpose? Do the adventurers know the creator?

3-4 ...might be close – there are fresh bloodstains strewn upon it.

...was a sorceress of some renown. Tucked away in a secret compartment somewhere inside of this weapon is
5-6
a hand-drawn map.
...is the lord of a humble, nearby village. His power is greater than he lets on, however – his brother is a famed
7-8
weaponsmith in the realm who has armed the despot’s well-paid forces.

d10 One Thing the Adventurers Won’t Expect is...

...that they’re not the only ones whose fates have been tied to this weapon – a powerful faction has been
1
seeking this hidden prize for decades – and are closer than ever to finding it.
...how the wielder has seemingly stopped aging entirely – there are life-preserving properties at work here –
2
but at what cost?

3 ...how well they will perform in a skirmish using this weapon. It seems to bless its wielder with unparalleled skill.

...the whispers in the local rumor mill. The the local authorities are seeking the whereabouts of an infamous
4 assassin, and a weapon of this very description – the tool of choice for their most recent spree of dastardly
deeds.
...that this weapon gains sentience about 1d4 weeks after they discover it. The process occurs instantly, and at
5
the worst possible moment.
...how the population of a nearby city will react when they see the characters stroll into town with this weapon
6
– it clearly has a savage history here, and the people won’t be happy to see it returning.
...the strange figure, clutching this weapon’s twin, that starts appearing mystically and mysteriously in the
7
corners of the wielder’s eyes.
...that those who wield this weapon are drawn to the ideals of liberty, freedom, and rapid intervention against
8
authoritarianism and slavery – no matter the cost. The speed of this ideological change is often overwhelming.
...when this weapon begins appearing inside their dreams in violent and visceral ways, often used to murder
9
them, or those they love...

METHODS
...how much one enthusiastic traveler is willing to pay for this weapon. They approach the party soon after the
10
weapon is discovered, and refuse to take no for an answer – no matter the price.

Turn the tables a bit – what dangers would force the party to abandon one of their own weapons
into hiding? 7

Biolife Donor (Order #13482096)


REWARDS FOR A JOB WELL DONE
Heroic deeds often deserve rewards of heroic quality
in return. The weapons provided in this book allow for
THE LITTLE THINGS
exciting opportunities for meaningful rewards, so we Sometimes, the smallest of these roll tables can spark
wanted to give you some equally meaningful quests and the inspiration that will begin the most epic campaigns.
challenges in which your players can earn them. For example, take a look at The Adventure Begins table
on this page: what sort of military blockade will the
Roll in one of the Madness sections to generate a weapon
party have to face just to get aboard the Osprey-class
of tremendous value, then use the tables below to present
battleship? Will they risk getting lost in the monster-
the adventurers with a path to this glorious prize – and
inhabited estuary to make the meeting on time? How
the conflicts that lay in store for them along the way.
many rooms will the characters clear out in their dungeon-
delve into the system of caverns? When you think about it
for a bit, these otherwise small ideas can turn into whole
campaigns themselves!

d4 The Adventure Begins...

...in the sky, aboard the Osprey-class battleship, stationed over some former enemy stronghold. Mercenaries
1
are everywhere, so it’s impossible to know who to trust – the perfect place for a secret meeting...
...where one of the world’s prominent rivers empties into the sea – a large settlement of myriad races and
2 cultures has blossomed in the midst of the life-giving estuary. While the scenery is beautiful, it is also deadly,
and the quest-giver believes only the strongest can prevail.
...at a secret meeting place, deep within a miles-long system of caverns. The quest-giver seems adamant this is
3 the only place safe enough from prying arcane ears, and reaching this secluded destination will involve crossing
over a precarious bridge, fending off a colony of bats, and surviving a deadly landslide...
...when a street sweeper hands a scrap of paper to the party. Scrawled upon it is the phrase, “To whom it may
4 concern…” Nearly every day over the next few weeks, more scraps are handed to or discovered by the party in
varying locations, each adding to the message – revealing a secret time and location to meet.
METHODS

d6 The Quest-Giver is...

...shrouded in mystery, going only by the name “Mrs. Happenstance.” Her steps trick the eyes, as she seems to
1 float while she walks, and her voice sounds doubled and affected – a magical illusion to hide her identity. For
helping her, she offers a weapon of similar illusory quality – or perhaps something even more powerful.
...imprisoned in a nearby citadel. They are sure to keep their voice down to a whisper during their supervised
2
meeting.
...known in the political circles as something of a lobbyist. Their picturesque teeth glisten with each sideways
3
smirk, and no matter what they say, it always feels like they have some ulterior motive.
...a revolutionary, hiding from those that would be quick to snuff out such a threat to the governing powers of
4
the realm. It is up to the party to decide if they are truly revolutionaries, or deluded treasonists.
...a renowned blacksmith, offering to forge a weapon of assured immense value in exchange for a risky favor
5
from the party.
...the next person the party happens to run into. After a brief vision and minor collapse, they swear they’ve
6 been “given” a message to pass on – specifically, a powerful glimpse of something out of one of the other
Methods sections.

Weapons are great and all, but the best rewards are character-driven. Seeing your character’s
8 face emblazoned on a marble statue somewhere in the world can be leagues better than a piece of
equipment on a character sheet. But a weapon can lead them there...

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d8 From There, the Party...

...is sent to a local vineyard, to investigate the mystery surrounding the wealthy owner’s stolen weapons case.
1 Upon investigation however, it seems the display itself has somehow managed to grow its own legs and walk
away – perhaps literally...
...is sent after a mischievous thief, whose talents for trap-laying are equalled only by their ability to monologue
2 at great length about personal accomplishments. The quest-giver is fully prepared to gift the stolen weapon to
the characters upon punishment of this lawless lowlife.
...must travel on the dangerous road to a volatile borderland town – a truly wretched hive of villainy – to
3 confront a greedy war profiteer who has been selling mundane weapons to the locals at inflated prices, claiming
they’ve come from treacherous, magical areas nearby.
...must tail a sorcerer of some horrifying renown into a forest of dead trees. While in this haven of dried despair,
4
their ability to conjure ferocious blazes at will becomes all the more terrifying.
...is given tickets to an exclusive play at a most prestigious theater. After cleaning themselves up, the party
5 might be able to look proper enough to fit in long enough to find their culprit – a thespian whose love for
violence in fiction has started seeping into reality.
...finds themselves investigating a rogue construct, whose unending loyalty to their creator fuels a deep-seated
6
prejudice toward all “breathers.”
...must cross a turbulent sea to a hidden island, in search of a notorious weapon historian. Once there, they
7 find they have been duped – they’re intended to be food for the horrifying tribe or creature(s) inhabiting this
place.
...is set against a troupe of wild raiders, who have taken it upon themselves to declare total hegemony over the
8
realm’s countryside. The organized defense of a small village will be necessary to thwart these roving enemies.

d10 Near the End of the Final Showdown...

...one of the villain’s masked thugs will reveal themselves as one of the party’s most valuable friends – just in
1
time to turn the tide in the fight.
...a gigantic monstrosity emerges from another plane, and strikes out at the adventurers – the true villain in
2
the story has been revealed.
...someone the party trusts arrives with a device of immense power, ready to serve the adventurers as an ally
3
– but can they be trusted?

METHODS
...the surrounding environment turns into a singular hall of endless, divine and logarithmic white – it seems the
4 party has gotten the attention of a far more powerful entity, who can pay more than gold and jewels for their
service.
...the quest-giver themselves is revealed to have been the villain all along. Now that they have the high ground
5 against such well-fought adventurers, they happily unmask their true nature – a grudge against the characters
that goes back some time.
...it is revealed that the villain has access to a horrible weapon of mass consequence, and is willing to go to any
6
lengths to achieve their goals. Possessing the weapon itself has driven them mad.
...a frenzy of aerial assault vehicles begin strafing and dive-bombing the area in and around the fight – it seems
7 the world has gone to war, and perhaps a new and powerful third party has a stake in the outcome of this
quest.
...a deafening crack sounds throughout the area, and a weapon of light and energy appears, magically
8 suspended, ripe for the villain’s plucking. As soon as the party gets their bearings, they are pitted against their
freshly armed enemy.
...a screaming black hole tears its way through the fabric of reality. It seems that foiling the plans of the enemy
9
has created a nigh-irreparable paradox in time and space.
...both the enemy and friendly reinforcements arrive to the scene of the battle – arms must be taken up in
10
mass combat to determine who shall win the day.

When the quest is completed and the characters are rewarded with great weapons, consider
that the local powers might see fit to offer them some sort of official rank in the region – or 9
suspiciously put them under close watch.

Biolife Donor (Order #13482096)


WEAPONS OF LEGEND AND LORE
A weapon is often more than just a tool for combat, only
to be used when the story calls for it, then discarded into
some obscure scabbard during times of peace. Sometimes,
a weapon is epic enough in scope and scale to become the
story itself.

Using the following tables, turn an otherwise mundane


weapon into an item of history, magic, and legendary lore...

d4 Some Say...

...this weapon was wielded by an ancient warlord who slew


1 hundreds with it, and that the souls of those felled by it
persist – and seek vengeance.
...the spirit of a dark wanderer has taken root inside the
2
weapon, using its power to steer the will of its wielder.
...this weapon can magically transform itself into something
3 unremarkable, concealing its legendary power beneath an
illusion of mundane insignificance.
...this weapon was forged at the dawn of the world. Many
4 revere it during annual festivals – whether or not they know
it actually exists in the physical world.

d6 The Weapon Was Once...

...drenched in the blood of a wyvern, whose recently unleashed terror has the coastal
1
countryside in a state of panic and chaos.
METHODS

...blessed by each of the four temples of a colossal realm, and planted into the earth
2 of the ravaged demilitarized zone between them. The fear-driven politics of the time
might make this endeavor remarkably burdensome.
...a fragment of a more powerful weapon disassembled into a number of smaller parts.
3 Once whole, the original weapon was said to grant its wielder strength enough to
obliterate mountains, and sink entire islands into the sea.
...deconstructed into its raw materials, and reforged in the fires of a renowned
4
blacksmith whose personal problems get in the way of the party’s goals.
...almost destroyed in the most difficult way imaginable – by being cast into the Sun
5
itself by magic – though somehow it survived.
...taken high into the mountains, where only the most physically able could venture, to
6 seek the wisest mystic of the realm. Only there will a strange prophecy surrounding
the weapon be fully unveiled.

Many people don’t believe in legendary weapons of tales and song. Even if the characters brandish
10 the armament openly, there will be those who dismiss it as a cheap trick or forgery.

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d8 The Weapon Can Be Found...

...deep in the jungle, inside an ancient pyramid of myth. The structure stands in the center of an unnatural
1-2
clearing – the dense foliage has grown around it in a strangely beautiful dome shape.

3-4 ...in an extra-dimensional space, hidden away by its original wielder for fear of it falling into the wrong hands.

5-6 ...in the basement of a dimly-lit speakeasy, whose owner seems oblivious of its existence.

7-8 ...deep inside a frozen, underground complex, where a dark power has long protected it from outsiders.

CINEMATIC TRANSITIONS TO VILLAINOUS CUTSCENES


In the original Star Wars trilogy, George Lucas is immersion-breaking fun is your thing, introduce one of
constantly carrying us away from the main protagonists these shocking twists to the characters in-game, using
to showcase his legendary villains’ plots and schemes. this side-shot technique to further separate the player’s
In this case, the viewer is given more information than knowledge from the character’s knowledge. But don’t get
the main characters, and this cinematic technique can too carried away – more than thirty seconds of listening
work wonders for narrative storytelling. In the roll table to the Game Master talk to themselves is not anyone’s
below, you will find multiple surprises to spring on your idea of fun.
characters when they least expect it. If the occasional

d10 Unbeknownst to the Party...

...a bloody, underground war between three rival factions of assassins has been raging for years in secret – over
1
the ownership of this very weapon.
...there is an obscure weapon in a faraway land with the exact same legendary powers as this weapon – and it
2
has just been recovered by a politically powerful entity.
...a faction of scientists, researchers, and museum curators is also seeking this legendary weapon. Though their

METHODS
3
ideals are pacifistic on the surface, they act ruthlessly against those who stand in their way.
...this weapon is one of multiple phylacteries – magical “soul-containers” – used by the most heinously evil to
4
preserve their life force indefinitely. As long as this weapon lives, their dark power survives.
...a powerful deity of the ancient world has infused their life energy into this now sentient weapon. Anyone who
5 can unlock the secret, underground shrine to this god is granted the ability to raise or lower the nearby sea
levels at will.
...a powerful and mysterious venom has been infused into the weapon or its ammunition. Those on the
6
receiving end of its wrath are in for a sickening surprise...
...the weapon is defended by a series of traps, planted by a renowned dungeoneer. She is famous for her
7
devotion to magical study, as well as her mysterious disappearance over ten years ago.
...an ultra-secretive order seeks it at any cost. Their leader – a half-blooded revolutionary devoted to fighting
8
the powers that be – believes their cause justifies any means necessary.
...respected battle-sorcerers claim to have tied this weapon to multiple high-profile murders, and they’ve been
9
dispatched to recover or destroy the culprits.
...an expedition has been mounted by a regional ruler, looking to seek out and recover this weapon. Whether
10
their motives are good or nefarious, their resources are great – and their spouse’s motives are the opposite.

Imagine the swaths of people who would bend the knee to any character who wields a proven
weapon of legend and myth. What would they do with such power? 11

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PROPHECIES OF BLOOD AND STEEL
Forged from time itself, the steel of eternity is quenched
in the waters of prophecy and premonition. Infused with
LOST IN TIME
otherworldly magic, and sheltered under the wing of While you as the Game Master might know exactly what
the fates, what once was a mundane weapon of little a dynamically mysterious prophecy truly means, the party
significance becomes a true symbol of potential – an might only have a small portion of the whole vision. Have
unearthly longing for something greater than the individual. fun using the prophecy like it’s a puzzle – allow the party
to pick up the meaning of the big picture piece by piece.
Perhaps the adventurers themselves will stand at the
And if the player’s idea of the prophecy is cooler than the
epicenter of the prophetic words. Either way, divination
one you first imagined? Fear not – and don’t hesitate to
and destiny are ripe for storyline twists and turns. Using
shift or combine ideas!
the provided tables, set the campaign on this epic course.

d4 These Prophetic Words...

...date back to prehistoric times. Whether it was the forerunners of civilization, a race of interdimensional
1
travelers, or a now extinct tribe of intelligent beasts, the source is a powerful and obscure one, indeed.
...come from ancient times. The architects of the world’s earliest civilizations first chiseled them into sacred
2
stone before they were lost to time – only now have they again seen the light of day.
...have been translated and retranslated a great number of times over the last millennium. One cannot be sure if
3
the prophecy is even accurate anymore – though much of it rings true.
...were devised recently, and fed surreptitiously to a coven of wicked cultists – it is impossible to tell if the
4
words are truly prophecy, but these wicked people will believe it at any cost.
METHODS

d6 The Prophecy Has Been...

...engraved expertly into part of the weapon itself – it seems near impossible to separate the weapon from this
1
eternal fate, at least symbolically.
...ceremonially displayed in beautiful stained glass windows, running along the high walls of the nation’s finest
2
cathedral.
...splattered in the blood of the sacrificed, upon a wall near where the weapon was found – many gruesome
3
displays of this horrific graffiti have recently been seen throughout the region.

4 ...scrawled hurriedly onto a scrap of torn parchment, and tied around the weapon with a coil of iron cable.

...spoken aloud in mass gatherings around the region as of late – more and more people have been drawn to
5
the tenets of its words.
...painted maniacally on the wall each night near the weapon’s location. The “artist” in question using a strange
6
animal’s blood to create these brutal still-lifes.

Few prophecies can stand the test of time – try removing assorted pieces from the prophecy to
12 add an air of mystery and realism to the ancient script.

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d8 The Prophecy Speaks…

1-2 ...of a child’s birth – a young one that will eventually take up this mighty tool of destruction and despair.

...of a weapon just like this one, and the expert smith that will reforge it unknowingly for darkness – only then
3-4
will the prophecy come to fruition.
...of this weapon’s own destruction. Only purposefully destroying it and reforging it will fulfill the prophecy and
5-6
allow the weapon to exist.
...of an ancient dagger, and the lost twin of the planes who will use it to carve open a waterfall between two
7-8
worlds – a pathway that evil powers use to invade the realm.

Where will destiny take you? To a faraway land? Or to


a hidden family basement you grew up never realizing
existed? How many people in existence can decipher
the prophecy? Are those people holders of deep secrets
and powerful positions? Or monks who have
taken vows of silence? What could be so
dangerous that it would motivate such
secrecy in the first place? What would it
take to get them to open up about it?

d10 The Prophecy Promises...

...the reunification of the tribes – the once great clans of the steppe will ride again under one
1
banner. Only then may this army of mounted warriors act together undivided.
...the power of a great nation will fall at the hands of two lesser powers. It claims that the two
2
will begin as hated enemies, but ally together to bring down this mighty foe.

METHODS
...that a fragmented faction of immense power will come to rule a great portion of the nation –
3
only to turn its gaze on ruling the whole of the realm.
...civilization will begin anew. A falling of the world’s greatest powers will initiate a new start –
4 and the release of an ancient benevolent power will be the new foundation for the meek to rebuild
the world.
...an end to crime as we know it – a world where the people come to a universal understanding of
5
each other’s needs and viewpoints, the byproduct being law and order.
...a gargantuan cataclysm – an apocalyptic, outside threat, falling from the heavens itself and
6
dooming the realm to certain, swift destruction.
...the most prolific desolate battlefield the realm has seen, where a weapon of world-changing
7
prospects can be found amidst the most grisly site of carnage and ruin.
...revolution. An uprising of the people unlike anything ever before witnessed – a rebellion that will
8
tear the foundations of the realm asunder.
...a slow death for those caught in the machinations of this weapon’s fate, their final moments
9
doomed to loneliness – away from friends, surrounded by enemies.
...the crossing of a river, the fortune of a lion’s lair, and the sacrifice of a gleaming star – this
10
prophecy is cryptic, but compelling to many who hear it.

Whether the catalyst of a wondrous prophecy, or the stopgap to an apocalyptic one, there will
always be enemies with a vested interest in the opposite motivation. Who opposes the party? 13
When will they strike?

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PROPHECIES OF BLOOD AND STEEL
A PROPHECY’S PROSE
The eloquent etchings of a prophecy can be great kindling
for an epic storyline. A story foretold by a source more
powerful and sweeping than the party can provide
motivation, and a sense of a world that spins on despite
the players. What begins as random scratchings on a wall
can be forged into a meaningful plot, and the best part is –
you don’t have to know how the prophecy ends (or what it
even means) when you first present it to the players.

Use the roll tables below to infuse a ready-to-go prophecy


into your campaign.

d8 Prophecy’s First Verse

1 When all the cats are caught by mice, and all the villains bested by this symbol of might...

Once the bearer of this lifedrinker can hear the lodestar’s silent weeping, and the bite of winter’s coldest song
2
can be felt...

3 As the dawn of the Old Summer’s Sun drenches this weapon with its light...

4 Alas, as the new moon trembles softly underneath the weapon of a newfound King...

5 Good fortune for the pious and holy, but as a procession of ghosts besieges their temples...

6 When the rain falls anew after years of meager harvests...

7 Question not, oh wielder of emblazoned might, for let the future be known from...

8 When the flower of Thurisa’s Range wilts in its crib, vanishing from the world forever...
METHODS

d8 Prophecy’s Second Verse

1 ...the wars of the ancients will ignite anew, ‘neath this standard of death and battle.

2 ...this barb of petrified loss will find its lover once again – and all will choke on the gold.

3 ...the thirst will be quenched, the hunger fed, and the meek made unshackled.

4 ...behind a curtain of luxury and feigned smiles, a pool of peasants’ blood seeps.

5 ...the blackened husk of discovery will be felled, and the flames of the inspired extinguished.

6 ...the scythe – not the sword – will gather under the arm who wields this weapon thusly.

7 ...the dust will fall upon this weapon, and its people will need it no more.

8 ...a fire will become the fox, ash will become the forest, and what once was will once again be.

Remember that if the campaign and story are a painting, the prophecy is just the frame. No matter
14 what the premonition says will happen, it’s always more important to allow the players to roleplay
with abandon and make their own choices, forging their own fates.

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A FISTFUL OF WEAPON CONDITIONS
The arid wind whips around you as you stagger across the Worn
endless dunes. Sand bites at your exposed skin. The sun,
high in the sky, bears down on you. You carry a long-empty The weapon has some minor wear and tear. On a
waterskin and an iron blade, and little else. That iron is particularly bad miss, or an exceptionally damaging impact,
your most prized possession, your greatest ally. Out here, a this weapon becomes battered.
sturdy blade means the difference between life and death.
Battered
Now it’s up to you to keep it sharp...
The weapon has lost its edge, or has otherwise
In some grittier settings, weapon and armor degradation
experienced significant wear or damage. Attacks made
might play a significant role. On the blasted blood-red
with this weapon not only do less damage to an enemy
moon of Kror, iron is scarce and sought-after, and must
combatant, but the more it’s used, the greater chance
be painstakingly upkept to avoid exposure to the rust
there is of it becoming broken.
and decay of the Mar. In the Known Orbits of Harbinger,
weapons are relics to be treasured and maintained. And if Broken
your adventurers are journeying across the evil-controlled
realm of Dragongrin, they’d best keep the edges of their This weapon has become fundamentally useless, and
blades honed. cannot be used until repairs are made.

Using weapon conditions is a quick and easy way to


represent weapon degradation. Much like a creature might
receive conditions like grappled or prone in combat, a
weapon can receive a condition to represent disrepair or
damage.

A weapon condition can be applied as a result of a critical


fumble, a well-placed strike from an enemy, or simply the
slow, inexorable passage of time.

An adventurer can attempt to repair their weapons and


remove conditions from them during rests, so long as they
have the proper tools to do so. If they’re successful, the
weapon loses its worst condition (so a weapon with the

METHODS
broken condition that is successfully repaired still has the
battered and worn conditions).

d63 Inspirational Weapon Conditions and Descriptors

1 Fairly cheap Comfortable grip Lost on the streets

2 All dinged up Well-forged Prized heirloom

3 Worn and well-used Forged of great steel Wielded by a chieftain

4 Old and rusty Blessed by a magi Executioner’s weapon

5 Falling apart at the seams State-of-the-art Commissioned by an empress

6 Useless Immensely powerful Enchantment of the gods

Enjoy inspired, seasoned advice for players and game masters alike, subscribe to
A Fistful of Dice on YouTube. 15

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POISONS, TOXINS, AND DEADLY TREATMENTS
Facing down a foe of equal stature in honorable combat
might serve many well, but there are those who see such
INFAMOUS AND UNRULY
engagements as foolish ventures – the single cast of a die When the party comes into contact with malevolent
that too often leads to an early grave. weapon treatments such as these, the transition between
metered, experimental use and the deployment of such
Whether they are too weak to fight, or too mischievous
horrifying effects on a regular basis can happen rather
to fight fairly, when these more sinister sorts do get their
quickly. What are the consequences of using such toxins
hands dirty, they often do so by poisoning their blades, or
so frequently? Are the bodies of those affected turning
dipping the ends of their arrows into vials of toxic liquid.
up en masse at local doctors and morgues? Have the
Use the tables below to offer the adventurers themselves
authorities picked up the scent of these killings, and
a chance to treat their weapons to a more nefarious point
dispatched their special operatives to deal with the party?
of view.
Or are there more subtle and terrifying changes, occurring
in the minds of the characters themselves?

d4 The Poison in Question is...

1 ...a silky, white liquid. When touched by the steel of a weapon, it changes color to a vile green.

...ground into a fine, violet powder, streaked in mystically shifting sands of indigo. The soft, chalky substance
2
magnetically attaches to any contacted metals.
...tasteless, odorless, and nearly impossible to see. This gaseous toxin is made to be carefully wafted and
3
settled over a weapon of choice before combat – a single mistake in the process could prove costly.
METHODS

4 ...a putrid black ichor, both foul-smelling and easily absorbed into the skin – and steel.

d6 The Poison is Found...

1 ...in a single bottle, wrapped up in elegant paper as if it were a gift to celebrate a popular regional holiday.

...in individual glass vials, sealed inside an old shipping crate once used for mass distribution. Inside the crate is
2
an old ledger, containing the notorious names of many buyers – some of which might be surprising.
...inside a sealed leather pouch, hidden within the secret compartment of a spice rack. The pouch sits alongside
3
otherwise mundane ingredients and raw materials, used commonly for cooking a particular regional delicacy.
...in multiple small capsules, contained in a cold iron bottle – medicine of a more malignant nature, which will
4
take some more time to break down and apply to a weapon.
...infused into a small talisman to some infernal patron. Appearing as steel, though soft and sponge-like to the
5
touch, the toxin can easily be rubbed across a weapon’s surface in preparation for battle.

6 ...already applied to a weapon and ready for a single-use in whatever conniving way the wielder sees fit.

There is power in the unknown. Letting the adventurers brood over what a poison’s effects are can
16 be more thrilling than explaining the symptoms and consequences all at once.

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d8 When Used Against the Enemy...

...their blood immediately begins to clot into hardened, crimson stone. The process happens rather quickly, but
1-2
varies depending on the subject.
...the affected area begins to wither and flake like dried, dead flesh. Over the next fortnight, the wound gradually
3-4
increases in size until the victim is nothing more than a pile of crimson and gray ash.
...a large cloud of white vapor explodes from the point of contact – any exposed flesh will be frozen away by
5-6
the burning-cold fumes. Breathing the toxin would mean frozen lungs to be sure.
...the inflicted wound is almost immediately sealed – with no apparent harm. But within a day or two, the
7-8
victim will be covered in oozing, bursting, agonizing pustules.

What’s in a poison? Burning and writhing agony, or swift and painless


death? What about purple flames, lined in silver, uncontrollable
vomiting, or a rapidly-evolving disease who has just found its
first host? What about something that causes
hallucinations or dysphoria? Nightmares, causing
dangerous sleepwalking spells? What about something
that makes the victim forget who they are altogether?
The possibilities are more than just the four items in
the table above – so what’s in a poison?

d10 The Only Way to Treat the Wound is...

...with harsh and immediate cauterization – this process is agonizing in any affected location, and the efforts
1
might still be in vain..
...through Doctor Tobanna Abernathy. Renowned as a maverick in the medicinal world, her hands are the only in
2
existence that can heal this ailment – but she is currently on a research mission, deep in a dangerous jungle.

METHODS
...to cut open any affected area (if feasible) and pack it with the pedals of a moonshadow flower. This ingredient
3
is rare, but there are some individuals – and protected groves – known to possess it.
...by uttering the poison’s magical verbal antidote – a series of words and phrases chosen by the alchemist
4
who brewed the concoction. When spoken, they remove all semblance of the poison from the victim.
...with the bone-sap of a horrific Pyranodon. To hunt this prey is often futile and nearly always deadly – the
5 razor sharp wings of the beast are matched in ferocity only by the superheated flames they spew from their
great maws.
...by submerging the wound in a bath of mystical water – the water in question must be from a legendary
6
location, having rained down upon the magically attuned leaves of the trees that grow there.
...with the silvered hair of a mythological beast, believed to be extinct for centuries. It is said the wound will
7
heal flawlessly when stitched in the fine hairs of this mysterious creature.
...with immediate amputation or removal of the affected area – as soon as this toxin gets into the heart
8
through the bloodstream, it’s game over (man).

9 ...by digesting another poison of equal or greater potency – out of the frying pan and into the fire, perhaps...

...through immediate removal of the poison from the wound, whether by sucking out the toxin, or through other
10
methods. Once removed, the poison mystically becomes the cure for itself when reapplied to the victim.

Campfire scenes are perfect for narrating characters who dip their daggers into poisons, sharpen
their own blades, or fletch their own arrows. Encourage these awesome roleplaying moments – 17
and consider using them as a replacement for ammunition-tracking mechanics.

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FAMED SMITHIES, CRAFTERS, AND ARTISANS
Need an NPC worth the party’s time? Want to tie an
adventurer’s much-desired weapon upgrade into a
storyline the players will never forget? The person who
crafted the weapon can often be just as meaningful and
epic as the weapon itself, and the tables below will help
you to invent a worthy, story-driven weaponsmith for your
own campaign.

d4 This Smithy’s Shop...

...is inside the munitions storage compartment of a large battleship. The


weaponsmith is happy to provide the captain with special munitions for his fleet,
1
and in return, the crew tolerates a private business aboard their ship. The trick is
tracking him down in the various ports of the realm.
...sits near the center of an urban metropolis – thousands travel from miles
2 around to see the weaponsmiths work the forges, and the wait for custom
weapons and armor is measured in months.
...is situated around the lava flow of an active volcano. The continuous stream of
3 molten earth fuels the enormous forges. The mountain hasn’t erupted in centuries
– what’s the worst that could happen?
...is tucked in a forest clearing, far from the traffic and trade roads of the civilized
4 world. The journey there is arduous, and the ever-present Fern Bear is never afraid
to attack.

d6 This Famed Weaponsmith...

...sings the same tune as she works – the hymn of a battalion of marines – all 14
1 verses and refrains – the song renowned to commemorate all that have been lost
in a devastating battle, some time ago.
METHODS

...has lost all love for conversation, and will only take requests for weapons and
2 armor in writing. If you insist on speaking to him, it will cost you – he requires a
commitment to a favor to be determined and carried out any time he chooses...
...was once the famed leader of a prominent nation, now retired into solitude to
3 pursue her passion of smithing. Those that make the trek to see her find that she
still wears the ceremonial cloak and regalia required by her former position.
...is a stout and battered fellow of dwarven heritage, whose left leg is a steel peg
4 and whose blinded right eye rests in a deep, jagged scar. He’ll happily repair any of
the party’s weapons or gear, but he gets especially excited about warhammers.
...was a renowned member of the regional guard in this area, before her partner’s
mysterious disappearance consumed her, driving her to search tirelessly for
5
answers. While many believe she is lost in her grief, she forges weapons and armor
to fund her ongoing hunt for the truth.
...specializes in crafting magical items, and has seen firsthand the destruction his
6 machinations have wrought, when placed in the wrong hands. Gaining his trust will
be a difficult challenge, yet once earned, it is not easily lost.

Consider making a weapon artisan who is personally connected with a valued NPC – or perhaps
18 revealed to be the NPC themselves. Everything becomes more valuable when tied to the party’s
story.

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d8 The Weaponsmith Wants...

...justice for their grandfather’s final wishes. It seems an outsider has somehow wormed their way into his will,
1-2
and his legacy is now threatened.
...the goblinoid camp nearby to be completely sacked and razed. They will insist this is for the good of the region
3-4 and realm, but it seems there is a conflict of interest – a highly skilled goblin weaponsmith has been providing
superior merchandise to local buyers for far less coin.
...the slummy tavern across the street to be shut down for good. They’ve just expanded, doubling in size, and
5-6 are now tossing twice as many sleazy, drunken degenerates into the street. Needless to say, it’s becoming very
bad for business.
...an ethereal and possibly miraculous mystery solved. A strange face – both angelic and melancholy – has been
7-8 appearing in the steel as they forge. To make matters more vexing, a darker, grinning face has begun appearing
in the fires heating the blades.

KNOW YOUR MONSTERS


Some of the myriad roll tables in this book contain our examples, try swapping out “goblins” for “horselord
enemies such as goblins, ghouls, bandits, brigands, and warriors,” or replacing “bandits” with “amphibious fiends.”
others. These “monsters” are meant to be idea starters, The campaign setting is your playground – this book is just
and exploring different enemies can unlock entire new the bell, sending you to recess.
worlds of inspiration. Instead of “locking in” the ideas from

d10 In Return, They Promise...

...a set of beautiful, bronze gladiuses, each crafted perfectly for the fighting style of the party members. These
1
weapons make each other stronger when in proximity.
...the party a forge of their own, complete with the tools, apprentices, and machinery necessary to start up a
2
successful partner business in a neighboring region.
...to add their names into the Wall of Heroes – a highly revered monument, chiseled with the names of all
3 the realm’s most renowned adventurers and champions. This is a splendid honor indeed, especially because it

METHODS
means you can have your weapons repaired free for life.
...the adventurers will never have to wait in line to see them again. Their repairs and requests will always take
4
priority, no matter the project or challenge.
...a stylized set of ornate mugs. The steel steins will feature each party member’s visage, name, a short motto
5
of their choice – and a removable handle that hides a small masterwork dagger.
...one favor of the party’s choosing, within reason and means. They promise to do all that they can to fulfill this
6
favor when they are called upon.
...to share one of their three most valued secrets – powerful information that they originally planned to take to
7
the grave.
...they will continue serving the party as their personal weaponsmith charging only for materials, efficiently
8
making all the repairs, modifications, and enhancements indefinitely.
...that one of their apprentices will transfer over to the group’s employ immediately, but on the condition that
9 they will be returned unharmed in 1d6 months. The party’s blades will be sharpened, and arms and armor
repaired as they learn their craft in the field.
...to reveal the locations of some extraordinarily valuable weapons. The smith might be unable to fetch them
10 personally, but cannot bear to think that the weapons will be left to the elements – or fall into the wrong
hands.

Your family and non-gaming friends are among your best resources for inspirational NPCs. Use
their mannerisms, quirks, and even voices to generate these characters on the fly! Just be careful 19
not to ape someone too unflatteringly!

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FORGING A WEAPON OF YOUR OWN
Sure, weapons can be found, stolen, borrowed, improvised,
and bought – but they can also be forged by the potential
wielder themselves. Using the following tables, create a fun
and interesting way to embark upon a character’s quest to
forge their own weapon of legend.

d4 This Weapon Must Be Forged...

...to fulfill a promise. The specific promise may be decided by you and the players, but it is one that holds
1
enough weight to merit forging a new weapon of legend.
...as a duplicate of another, more renowned weapon. The design has to be spot-on, or the plan to steal the
2
original – and swap it with this forgery – is bound to end in utter failure.
...in commemoration of an old battle – a new weapon forged once a year and proudly displayed in the realm’s
3
capital. Those who sympathize with the defeated see this as an annual snub towards their fallen ancestors.
...to settle a trade dispute between two heavily-armed, rival clans. Only when a treasure such as this has been
4
created and gifted to one side, will they cease the vicious raids that have plagued the country for years.

d6 The Best Materials Available...

...were once monopolized in a cavernous underground city, known for its fine weaponsmiths. Now, the city is
1
overrun by monstrous creatures, and retrieving the goods will be deadlier than expected.
...are found on a chain of islands, whose inhabitants are infamous for their unrelenting raiding and pillaging of
2
the surrounding lands, and the ships that sail these parts.
...belong to a prominent trader, renowned for their shrewd and bloody dealings. The caravan where the
3 materials are located is currently traveling along a wild road between two major regions. Despite being guarded
by elite orc mercenaries, this is the best chance to retrieve them.
...must come from breaking down valuable weapons already in existence – a magical map of a nearby region re-
4
draws itself daily, showing the location of these valuable weapons at that moment.
METHODS

...are on another plane of reality entirely. The party must find a way to this alternate dimension, collect the
5
materials from a highly-defended bunker protected by elementals, and secure their passage back home.
...are known only to a renowned weaponsmith from the realm – if the would-be smithee can earn their trust,
6
they may share the locations – though they will surely require some form of payment or favor in return.

d63 Raw Materials

1 Petrified oak Fine steel Ivory of a Warseal

2 Ancient maple Transplanar titanium Storm amethyst

3 Beautiful cedar Arcaneiron Molten gold

4 Waning waxwood Shimmering silver Enchanted jade

5 Rare and gorgeous ebony Starsteel (meteorite) Mother of pearl

6 Blessed bamboo Bronze of the Wildlands Lavaglass

When sending a character on a personal quest, don’t forget about the rest of the party! Tools
20 such as flashbacks, side-quests, and narrative roleplay between the other characters ensure a fun
experience for everyone.

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d8 The Whole Group Will Be Dragged Into This When...

...someone from a party member’s past contacts them in secret, requesting ongoing information regarding the
1-2 progress of the weapon being crafted. They aim to steal the weapon once it’s forged, and will happily share the
profits with any who betray their companions.
...they become guilty by association to their companion – who now stands under official charges of using their
3-4
skills for war-profiteering throughout the realm.
...someone brings them evidence that forging the weapon will set a deadly prophecy in motion. Even the
5-6
progress made so far has put things in motion that cannot be undone.
...they find they’ve bitten off more than they can chew – the competition for their raw materials is ferocious,
7-8 and ruthless. Their cultish beliefs call for a highly-destructive weapon of mass consequence – and these
materials are essential.

EXCITEMENT IN THE NARRATIVE


The table below contains many random events that might NPC has a more malevolent motive? Or if the location of
occur upon the weapon’s completion. Instead of taking a luxurious gala turns out to be where hostages are being
these events at their surface value, consider digging a little held by a powerful faction, demanding the weapon as
deeper for unseen plot hooks or storyline events. The party ransom? What if the whole event is a sham – an elaborate
can often find just as much excitement and intrigue in heist to free the weapon from the party’s clutches, once
seemingly less hostile environments than they might in an and for all...
underground crypt overrun with baddies. What if a polite

d10 Once Completed...

...a highly-ranked professor in a small but renowned college for the arcane arts reaches out to the party,
1 requesting that a myriad of experiments be done on this new weapon – that with their help, a new arcane
method may be discovered.
...a favored tavernkeep will offer to make a trade for the weapon – the entirety of their establishment. They
2
seem to be very excited about this possible bargain.
...the weapon’s likeness begins popping up in the urban centers of the world, strewn in red paint across
3 alleyway walls and government buildings – a strange new revolutionary movement, somehow tied to the

METHODS
party’s recent creation.

4 ...the weapon will come to life, with a personality all its own.

...a jealous sibling of a party member begins stalking the group, envious of their kin’s successes in the world of
5 adventuring. While hostile at first, they can be talked into becoming the party’s apprentice – learning the ropes
by following along.
...an official from the local fairgrounds will become very interested in exhibiting the weapon during some
6
planned festivities – should the party be willing to part with it for a time.
...a tribe of nomads emerges from their uncharted forest, breaking centuries of solitude and silence to approach
7 the party. A strange prophecy, written in their millennia-old native language, speaks of a weapon of this exact
description.

8 ...a soft whisper will come to the wielder in a dream, asking for the weapon...

...the party’s presence is requested by a famed general, who wishes to include the party – and their prized
9 weapon – in a parade celebrating their glorious achievement. One can be sure they won’t be paying for a single
drink.
...it shatters into millions of infinitesimal pieces at once, spawning a monumental portal at the epicenter,
10
leading to a new realm abundant with glorious riches – and untold dangers.

Travel time can become a pain, especially when focusing on a single character’s slow, slogging
mission to forge a weapon of their own. For this reason and many others, utilize quick “screen- 21
wipe” transitions to pass the time or keep the pace to the group’s preference.

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HEXCRAWL WEAPON HUNT
Use the roll tables and hex map provided to create
an exciting overland quest in search of a weapon of
WHAT IS THIS PLACE?
tremendous power and purpose. We worked with Nate of Sellsword maps to purposefully
keep the location icons unique and ambiguous. Some of
1. Grab a fistful of polyhedral dice. You’ll need a full set of
them may appear as a city to you – others a decrepit
six dice, including a d4, d6, d8, d10, d12, and a d20.
dungeon – and vice versa. This is entirely by design for
2. Roll the dice across the Hex Crawl map on the ultimate flexibility with the included map. Remember: any
opposite page, or on a map of your own design. location is what your imagination deems it to be!
These dice represent the locations of the items and
stakeholders in the region.

3. Slide the dice around to create your preferred layout,


then mark each of them down on the map with a
pencil, ensuring the notate the die type next to the
mark, as well as the result rolled.

4. Remove the dice, and consult the following roll tables


to see your generated results – the beginnings of a
tremendous, sandbox adventure!

After all is said and done, the adventurers will be ready to


run, climb, dive and delve into an exciting choice-driven
adventure, complete with multiple NPCs, a faction, a plot
twist and of course – a weapon. When in doubt, take a
look at the cities, adventuring locations, rivers, mountains,
forests, mysterious islands, fortifications, and other
symbols for inspiration.

Ask yourself how a villain’s plot to arm a band of vicious


goblins might be affected if that villain were located inside
an urban metropolis, or how an enemy faction might use
the surrounding mountainous terrain to help them during
METHODS

their ambush, or why the smithee would have relocated


their business into the middle of the sea...

Die Weapon Plots and Lore

The Smithee. The crafter who forged the weapon – their motives can help
d4
or hinder the party.
The Villain. This evil force is seeking the weapon at all costs – but may
d6
not immediately reveal themselves.
The Foil. Perhaps good, perhaps evil – this is another character seeking the
d8
weapon for motives undetermined.
The Faction. This group or people are seeking the weapon as well – their
d10
methods and motives vary.
The Plot Twist. This unexpected element will change the course of the
d12
quest – for better or worse.
The Weapon. This is the resting place of the weapon that everyone is
d20
seeking so fervently.

When using the Hex Crawl Weapon Generator, don’t be afraid to add more dice (or take some
22 away) in order to ensure the perfect sandbox for your group. Striking a perfect balance is key to a
great sandbox adventure.

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METHODS

Maps should be living, breathing entities. Keep one for the players to reference, and another that’s
just for you, packed with your own adjustments and near-illegible notes. Consult it constantly, and 23
change it depending on the actions of both the party – and everyone else.

Biolife Donor (Order #13482096)


HEXCRAWL WEAPON HUNT
d4 The Smithee...

1 ...is working for the Faction in secret, and has hired a private courier to carry messages to their location.

...has been forced by the Villain to build a duplicate weapon. They seem to work day and night, but they are
2
stalling...
...has wasted their life in search of their lost Weapon. They’ll give all their information to the first halfway-
3
worthy creature they encounter, just to have it done with.

4 ...knows where the weapon is – but the party must first help the smithee’s friend, the Foil, achieve their goal.

d6 The Villain...

1 ...is arming a band of goblinoids to reclaim this prize – soon, they’ll be ready to strike.

2-3 ...doesn’t pull any punches. Their mercenaries flock endlessly from this location.

4-5 ...speaks plainly and publicly about the location of this hideout, though their true location is with the Foil.

6 ...has vast riches at their disposal – used to dig a network of tunnels in search of the Weapon.

d8 The Foil...

1-2 ...has finally tracked down their long-lost sibling, the Villain, and is ready to exact vengeance.

...is willing to concede information to the party, so long as they help finish off some roving undead – or other
3-4
unsavory creatures – nearby.
METHODS

5-6 ...is considering joining a local Faction – no matter its motives – to get their hands on this Weapon.

...feigns friendship, but is actually a spy for the Villain. They attempt to tail – or perhaps even join – the party
7-8
wherever they go.

d10 The Faction...

...has been reduced in glory and numbers over the last decade – their current leader is worse than even the
1-2
Villain.

3-5 ...uses this secret hideout for their brutal interrogations and torture of anyone they find seeking the Weapon.

...believes the Weapon to be located in this exact location, and their efforts to excavate the site go on day and
6-8
night. Something sinister plagues the dig site, however...

9-10 ...was thought to be long-dead, but their well-laid ambush at this location proves otherwise.

The storytelling magic happens when the party’s motivations intersect with the goals of those
24 NPCs and institutions around them. Always ask yourself how the actions of the adventurers
would affect those institutions to take action for or against them.

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d12 The Plot Twist...

1-3 A twin of this Weapon exists here, and must be found before the original will reveal itself.

4-6 An unexpected force comes into play, fighting for the Weapon with an unnatural ferocity.

7-9 This Weapon is the trophy of some legendary creature’s great hoard. It would like it back, please.

A terrible disease is seeping into the earth around the Weapon’s location, slowly expanding and infecting the
10-12
areas around it over time.

FORGE A WEAPON FOR THE HUNT


When you drop your d20 and reposition to the location that
inspires you, jot down the number. This is the method that
you’ll be using. Now, pick up the same d20, and roll it again.
This will be the weapon type. Once you jot down the details
of your Hex Crawl Weapon Hunt, flip to the corresponding
sections to build out the specifics of your Method and
Madness! Let the hunt begin!

d202 The Weapon – Method The Weapon – Type

1 Weapons Worth Hiding Sword

2 Weapons of Legend and Lore Rapier

3-4 Prophecies of Blood and Steel Axe

METHODS
5-6 Poisons, Toxins, and Deadly Treatments Hammer or Maul

7-8 Famed Smithees, Crafters and Artisans Bow

9-10 Weapons With Personality Crossbow

11-12 The Scene of the Crime Spear or Javelin

13-14 On the Desolate Battlefield Staff or Quarterstaff

15-16 Weapons of Mass Consequence Dirk, Dagger or Handaxe

17-18 Background Stories Worth Telling Fantasy Firearm

19 Forging a Weapon of Your Own Shield

20 Rewards for a Job Well Done Modern Weapon

Is there someone the villain is working for? Constantly searching for new mischievous leads for
the party to follow is good practice, especially for a group of adventurers who are especially skilled 25
at dispatching villains!

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WEAPONS WITH PERSONALITY
Sentience isn’t only for the creatures of the world. On
especially rare occasions – and for a variety of reasons – a
A QUESTION OF ATTITUDE
living consciousness can manifest itself in a physical item, When deciding which personality this weapon will display,
such as a weapon. Use the following tables to turn your bear in mind your chosen setting, and what makes the
custom, inanimate object of battle into a weapon with most sense for your world. In actuality, the weapon’s
personality. personality will probably shift and adjust – just as anyone’s
personality might – so be sure to roleplay whatever is
most comfortable, or makes the most sense. And don’t
forget to add changes of mood! Even the most loyal and
willing weapon will have bouts of disobedience – and this
makes for excellent story developments.

d4 The Weapon Shows its Life Essence Through...

1 ...intermittent, spectral sounds of metal striking metal, its sentient will longing for the din of battle.

...vibrant, radiant light at will, emanating outward from its center of balance. – Its desires can be known by the
2
way it glows – a light and dark game of hot and cold.
...a booming voice, exerted from a large, cartoonish looking mouth that protrudes from the weapon itself.
3 Further investigation reveals that everyone hears a different version of the voice – it perfectly takes on the
boisterous sound of someone from each listener’s past.
...a soft but menacing whisper, hissing inside the mind of the wielder alone. The voice speaks especially directly
4
– every word rolling off its intangible tongue is chosen carefully to serve its burning will.
METHODS

d6 Above All Else, the Weapon...

...longs to feel the energetic strength of arcane infusion – it remains perfectly satisfied when frequently
1
enchanted.
...desires peace. It is conflicted with an existence only as a tool of war, and it longs to fulfill a different purpose
2
– to end violence once and for all.
...seeks its rightful place in its true master’s grasp. The difficulty of that lies in the fact that its master died long
3
ago. If the weapon could only be convinced, perhaps it would reward the new wielder with its loyalty.
...protects its master. It will help its wielder to deflect all incoming attacks, and with a little practice, redirect
4
them back at the attackers.
...is most interesting when it is disassembled – each individual part takes on a personality of its own –
5
sometimes in accord with its other pieces, sometimes at odds...
...is bloodthirsty. No matter the circumstance or cost, this weapon desires freshly shed lifeblood – even if it
6
means means the unmaking of its current wielder. More wielders will come, after all…

Try giving control over roleplay of the sentient weapon to one of the players – most likely the
26 wielder. In this way, you keep yourself from overdoing it while offering the player in question a new
and interesting way to play the game.

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SERIOUS OR SILLY?
Running a roleplaying game is akin to balancing a set of
scales. When tipped too far to one side, the game becomes
unbalanced – and that’s not fun. If it’s too serious and
gritty, some players may not relax and enjoy the sessions.
But if the scales tilt too far in the other direction toward
farcical, other players may not enjoy the loss of a session’s
value as a tool for serious storytelling. Whether your group
prefers Lumière the Candlestick or the One Ring of Sauron,
the key to animating an otherwise inanimate object is to
find the perfect balance for your own table.

d8 On the Surface, the Weapon’s Personality...

1-2 ...is brash, argumentative, and incredibly arrogant.

3-4 ...is quiet, dark, and determined – oftentimes aloof, lost in thought about its own aims and desires.

...is chipper, eloquent, and thoroughly educated. Its ramblings sometimes border on “boring, and droning,”
5-6
however.
...is replaced with a new (and often unusual) personality almost every week, seemingly at the weapon’s own
7-8
whim.

d10 One Thing the Party Won’t Expect Is...

...the tear-jerking, heartwarming reunion this weapon has with an NPC that the party knows. It would appear
1
that the two have quite a history...
...when they discover that the weapon’s sentience comes from an actual person’s life force, imbued within it –
2
and that their only living child is coming to claim it.

METHODS
...the heist. A skilled group is after this weapon, and will stop at nothing to recover it. The team is under heavy
3
rules of engagement, however – not a single casualty is permitted.
...the attention this weapon pays to a certain member of the adventuring group. It’s as if the weapon has seen
4
them – or even met them – before...
...the moment the weapon starts speaking in strange and antediluvian tongues. As soon as this incident ends,
5
the armament swears it remembers nothing.
...how distrusting the weapon is of one of the party’s members. It believes at its core that this member will
6
betray the rest of the group, and leave everyone – including the weapon – in ruin.
...another sentient weapon, forged alongside this one, that yearns to find its long-lost sibling – and will mislead
7
its current wielder to do so...
...the weapon magically begins acting of its own accord, massacring nearby creatures indiscriminately and
8
without ceasing.
...when they learn about this weapon’s extensive background from an unlikely source. It seems there is more to
9
this tool of war than meets the eye.
...how soon the weapon begins desiring the beloved memories of other creatures to sustain its life force,
10
devouring them to be forgotten forever – and how frequently it eyes one member of the party in particular...

For a burst of mystical dressing, describe the weapon’s actions as ethereal – happening in the
characters’ minds more than on the physical plane. Perhaps their voice sounds like it echoes on 27
the wind, or their cartoonish eyes disappear fantastically at the blink of an eye.

Biolife Donor (Order #13482096)


THE SCENE OF THE CRIME
This book is all about cool and interesting ways to provide
your players with amazing weapons, and the storylines
A NOTE ON BRUTALITY
that come along with them. Personally, I’m hard-pressed I like to keep things real. Sometimes, this means my
to think of a better way to do this than through a plot- games get a little brutal from time to time, but as a
thickening crime scene! Game Master, this helps me keep the stakes high. If
this isn’t for you, it’s easy to reskin the items in these
Use the tables below to generate an interesting scene of roll tables to be less grisly. Try turning the blood into
grisly proportions, and lead the party into a brand new, paint, and the gore into rubble. Turn the murderer into
mysterious adventure they’ll never forget. a kidnapper, or turn the dead into the injured, ready for
swift healing from the party.

d4 The Crime Scene...

...is the inside of a decrepit railcar, in a dangerous part of town. Upon investigation, some of the surrounding
1
cars contain a variety of presumed murder weapons, ritualistically placed by a calculating serial killer.
...has been veiled in a magical illusion. Everything looks perfectly normal, until someone skilled in the arcane can
2 dispel the trick. It seems the perpetrator is some sort of mage, or has access to an arcane weapon capable of
powerful, deceptive magic.

3 ...is painted entirely red in blood, and not a splotch of its original color can be seen.

...is covered in archaic runes – some recognizable from a multitude of mystical belief systems. The entirely of
4 the floor is covered in black charcoal scrawlings. The culprit’s hands must be severely blistered after this time-
consuming act.
METHODS

d6 The Victim...

...is the unpopular mayor of this town. Their body is peppered with dozens of puncture wounds, and upon
1
further investigation, a small bit of flesh has been removed from behind their ear.
...has been slashed multiple times along their back. Discovered to be a cobbler of little renown, few people seem
2
to know the victim – let alone any reason something so horrible would happen to someone so forgettable.
...was once a beloved fortune teller, before getting involved with local gangs and shady merchants. Their body
3 has been beaten to a pulp with some sort of bludgeoning weapon, and every bone in their legs is broken – the
wounds reveal that whoever did this took their time.
...shows no signs of battering or bloodshed. One might be tricked into thinking this elderly perfume merchant
4 died of natural causes, but to one experienced in the lore of medicine or poisons, it seems a deadly toxin is the
culprit here.
...has been shot through the chest with some sort of black powder weapon. After spending their life as a
5
merchant and dealer in gunpowder and firearms, all signs point to a sale gone horribly wrong.
...is a paranoid hermit, whose body is riddled with mysterious, charred wounds. The only nearby witness is
6 a child of no more than a dozen years old, whose testimony seems ridiculous – they speak of some sort of
advanced weapon that fired bolts of burning light.

Use crime scene investigations as side-missions – natural breaks in the primary storyline that
28 allow the party to collect multiple clues over time and even chase down repeat offenders. Then,
thicken the plot by tying the murderer from these side-quests into the main story.

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d8 The Weapon...

...was discovered shortly after the murder, discarded in a trash heap near the docks. It’s strange that the body
1-2
wasn’t disposed here as well – perhaps a sign that someone was in a hurry – or is smarter than they seem...
...has been placed in the hand of the victim to mask the death as a suicide, but to the observant, things don’t
3-4
add up...
...is nowhere to be found. It’s possible the murderer took it with them, but keen eyes might find a secret
5-6
chamber under the floorboards, or in the ceiling.
...was disassembled piece by piece after the horrible deed was done. As the individual pieces are found, their
7-8
relative distance can be used to determine the location of the next piece – and eventually the culprit.

What’s the Motive? Where did the victim and the culprit first meet? Is
the culprit the top dog of the organization? Or are they a henchman, sent
out to finish the victim off once and for all? Are they both competitors
in the same line of work? Or are they both highly invested in the same
large company, turning to unethical methods of leverage? When was the
last time the victim went to the black market? Who might have seen
them there? What could they have purchased that landed
them in debt with powerful people? What religious order
does the victim belong to? Who opposes them? The culprit?
What sort of social and civil strife would lead to something
like this? What’s the motive?

d10 The Plot Will Thicken When the Party...

...investigates the ground directly underneath the body. It seems the victim was trying to hide something of
1
great value – a trap door, and the fully stocked armory underneath.
...finds a small silver piece of a rank insignia – a trinket from the uniform of a military colonel – or is it a
2
lieutenant? The rest of the insignia must be found.

METHODS
...hears a faint but frantic scratching sound emanating from inside a footlocker, or behind a recently patched
3
wall.
...discovers freshly-chewed fingernails in a pile at the corner of the crime scene. Investigation from those skilled
4
would recognize the organic matter as dwarven in nature.
...is escorted off the premises by an official investigator who claims to have jurisdiction over this crime scene.
5
Perhaps the investigator means well – or perhaps someone with power has a stake in this murder.
...deciphers the nearly illegible writing, scratched along a shredded surface – goblin speak. It seems the local
6 clans have bound together under a new and mighty ruler, and more of these murders can be expected very
soon...
...sees a scrap of paper. It contains a one-word message from the victim, scratched down with their dying
7
breath. The word is a strange one, but one member of the party recognizes it…
...finds the secret basement in the victim’s own home – heavy chains hang upon the blood-stained walls like a
8
brutal still-life. It seems this victim isn’t as innocent as they seem.
...discovers another body 1d6 days later, dispatched in exactly the same manner as this one. It seems a serial
9
murderer is on the loose.
...smells the pungent odor of a powerful whisky in a corner of the scene. An aficionado in the local distilling
10
industry – or any local drunkard – will know exactly where this foul spirit came from.

Clues shouldn’t lead to the truth – they should lead to other clues. Extend the exhilarating
manhunt to multiple sessions, culminating at the end with a final showdown. 29

Biolife Donor (Order #13482096)


ON THE DESOLATE BATTLEFIELD
There are few places in the world more strewn with an
immense variety of weaponry than on the field of battle,
after the combat has ended.

Using the weapons in the Madness section as well as


the following tables, provide the party with countless
opportunities for new lore-infused gear – all while
exploring an exciting and story-driven arena of desolation.

d4 The Weapon in Question...

...is in near-perfect condition – whatever happened here, it’s possible the soldier who wielded it wasn’t able to
1
put it to much use before they met their unfortunate end.
...is caked in so much dirt, grime, and blood that the original color can’t be discerned at all. It will take a long
2
soak in clean water before this weapon is brought back to any sort of respectable state.
...has been battered into a state of near disrepair – much will need to be done before it can be used effectively
3
again. The crest of a long-dead noble house is emblazoned upon it.
…has been split cleanly in two by some massive blade, heaved firmly and strongly. Both of the cloven sections
4 are a short distance away from each other, and so it might take some searching to find both parts to the
whole.

BE A BETTER BATTLE MASTER


The only thing more fun for a treasure hunter than that we offer – Be A Better Battle Master. It contains all
scrounging around a battlefield for weapons and trinkets of the tools and inspiration you need to run sweeping,
is taking part in the skirmish itself! Allow the party to cinematic large-scale battles using your favorite fantasy
dig the necessary trenches, stand guard over stalwart roleplaying game. Get it now on AbsoluteTabletop.com.
fortifications, and lead the peasantry into glorious battle. Then, find your next major story hook in this Method.
For more inspiration, be sure to check out another book
METHODS

d6 The Weapon is Discovered...

...in the stiffened hands of some green-bellied corporal, whose eyes stare into some distant, unmoving spot in
1
the sky.
...in the midst of some volatile rubble, sparking chaotically under some erratic and unstable lightning magic. It
2
will take quickness and the fortitude to withstand a mighty jolt to retrieve it.
...stuffed into the ground like some off-kilter battle standard, holding fast in the earth while all surrounding it is
3
fallen and scattered.
...some ways away from the battlefield. Perhaps it was washed downstream under the currents of some
4 natural water feature, or carried away by an injured soldier – doomed to die – to a location away from prying
eyes.
...underneath the body of a massive siege creature, as tall as the skyscrapers of the arcane architects of old,
5
whose extraordinarily heavy corpse must be moved or partitioned before it can be reached.
...embedded in the body of the losing side’s leader. Their head is covered in silver mail and a golden crown, and
6
inside of an inner pocket is a final letter to their heir back home.

The true scope of bloody mass combat during the Middle Ages and earlier is beyond the scope of
30 our wildest imaginations. Convey this enormously breathtaking sight by using words and phrases
such as “infinite dead,” “scorched earth,” and “...strewn from horizon to horizon.”

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d8 The Battlefield Itself...

...is strewn with the dead from both sides – whoever won, this a pyrrhic victory. The bodies from both sides
1
are piled up together, or buried en masse, no matter the color of the uniform, nor the rank.
...culminates hundreds of feet in the sky, on a bridge of towering proportions. Many died defending the keep,
2 long protected by the skyscraping pathways, and even more gave their lives to take it – here, the dead are
everywhere.
...is a desolate minefield of explosive arcane devices. Some have been detonated or destroyed – but most lie
3
waiting for unexpecting field medics and looters.
...is littered with the bodies of civilians and hardened warriors alike. This tragic sight is difficult for most to take
4
in – and even more difficult to forget...
...is now the makeshift fortification of the victorious side. They will allow you to pass through, so long as you
5
do so quickly and without taking any souvenirs – though the guards seem too battle-weary to care much.
...has become overwhelmed with ferocious wild beasts and carrion birds, who have come to pick the flesh of
6
the dead clean. Trekking across this field of conflict without provoking attack will be difficult.
...was an urban city center before it became this showcase of metropolitan carnage. Hardly an alleyway has
7
been spared from the horrors of war, as the weapons of artisans and soldiers alike litter the streets.
...sits at the base of a large fortification – it looks as if the defenders rode out to meet their exacted ends
8 instead of starving behind the walls. The bodies of the royalty have been picked clean of their gold-encrusted
armor, and the attacking force now rules the fort with an iron fist.

d10 One Thing the Party Won’t Expect Is...

...when they stumble upon the two fallen squads of elite warriors, each side armed with a weapon of legendary
1 note. It seems some sort of explosive device ended the fight prematurely, taking everyone down – friend and
foe alike.
...when the relief armies of one or both sides of this battle arrive at the scene almost simultaneously – the
2
battle is far from over, with the adventurers now at the center of the conflict.
...meeting a soldier who has been feigning death. They rise to their feet amidst the myriad bodies, grab a
3 weapon and make a run for it. They will initially attack anyone who tries to stop them, but can be subdued with
little effort.

METHODS
...a boobytrapped weapon. As soon as the weapon is picked up, adjusted, or otherwise moved, a spell explodes
4
from it. Once the dust settles, the entrance to an underground battle bunker is revealed.
...when someone close to one of the characters is found dead on the battlefield. They carry a weapon of
5
significance, and a final note – perhaps to the party member themselves.
...the moment all the dead of the battlefield rise. Once strewn about, they now stand once more as a unified
6
army of undead soldiers, their hungry eyes set on the party...
...when the cries of one of the injured turn out to be the voice of a sentient weapon, laid out among the rubble.
7 It claims adamantly that it was infused with the consciousness of its wielder upon the exact moment of their
death, and it has no idea why this has happened...
...the hidden civilians, who quietly stashed themselves away in safety until after the hostilities concluded – now
8
that they emerge from their shelter, they look to the party for guidance.
...the storm, culminating in the skies above the battlefield. It whips up a mighty wind of devastating force, and
9 as the gale blows over the dead, the flesh upon their bodies falls an unnatural white, and their eyes pale over
into opal lenses – their souls have been captured by something, or someone...
...when they discover that these armies were fighting over a weapon of mass consequence, revealed at the
10
epicenter of the violence, surrounded by the dead from both sides.

Battlefield looters and bandits are perfect plot elements for new story arcs. Perhaps the party
finds some of these honorless thieves in the midst of their irreverent deed. Does a fight break 31
out? Or have the adventurers just found their way into the black market?

Biolife Donor (Order #13482096)


WEAPONS OF MASS CONSEQUENCE
I have a question for you – can the people of your realm
properly control the dangerous (and oftentimes magical)
THE SPARK OF CAMPAIGN
legendary weapons they have discovered or forged? You are currently looking at what might be the most
useful section of this book in terms of sparking an epic
What safeguards have been put into place to ensure the
new campaign idea. When it comes to world-ending
safety of the people, and the security of dangerous new
prospects, it’s hard to beat devastating weapons
inventions and discoveries? And if these weapons can be
technology. I recommend taking your group down this
controlled, would they be used for good or for ill?
path, but remember that a story of this nature can grow
Use the following tables to develop a weapon that into something that spans the realm very quickly. If that’s
transcends the character sheet, into something as colossal not your taste, or if you’re looking for something more
as the consequences of its use – the potential devastation slow and steady in terms of growth, try scouring the
of the world. rest of the Methods in the book for some inspiration less
epic in scope, and perhaps work your way up to the more
earth-shaking options below.

d4 This Terrifying Technology...

...appears as a simple weapon – and its appearance being nothing more than a mundane tool of warfare makes
1
it nearly impossible to find, as it can hide in plain sight..
...has never been seen. Nobody alive knows exactly what it looks like, and those who created it are long dead.
2 But when the party – or some rogue entity – stumbles across it, their fates become intertwined with this
weapon of mass consequence.
...is contained within a large sphere of iron and silver. The magical alchemy within is set to explode outward
3 when the correct transmutational command words are spoken – but they must be spoken in close proximity
to the device itself – with the correct alloys present.
...can be activated remotely, using a mysterious glass object as a magical focus during a ritual. The primary
4
armament is held within a vault known for being guarded by an ancient, sentient face.
METHODS

d6 The Weapon Has the Power To...

...usurp the minds of all who gaze upon it – from there, they can be controlled as a hive-mind, at the will of
1 the wielder’s whim. The minds of those taken by this power can never fully heal from its effects – their minds
deteriorate, but not as quickly as their ability to speak.
...pull mass quantities of people out of one plane of reality, and displace them into another plane entirely. If the
2
wielder has a strong enough will, an entire nation could be wrenched from the face of the realm at their whim.
...sap the ancient, life-giving energy from the earth itself. The process turns even the greenest of pastures into
3 fields of ash and stone. The spread is slow at first, though devastating, and the span and scope of the blight
increases exponentially as it expands.
...trigger a tectonic schism so massive, the earthquake can be felt for miles – a gargantuan hole of
4 immeasurable depth implodes into the earth at the location where the weapon is activated. Over time, a large
lake will gather at its bottom, granting strange powers to those who drink from its waters.
...unleash an immense wave of powerful fire magic, devastating all that it touches. Few could survive in the
5 wake of the massive wall of heat. After many days, the ground will cool into ash and black rock – and after
many months, an extraordinary, magical forest of Embertrees will begin to grow.

6 ...infuse any nearby water supply with a deadly toxin, affecting all who access it.

Think of ways to involve even a low-level party into an epic quest such as this. What if nobody
32 believes their story, or the powers that be have stifled the truth, leaving no one but fearful
whistleblowers and the adventurers themselves to solve the crisis.

Biolife Donor (Order #13482096)


d8 In Order to Prevent Catastrophe...

...the raw materials required to construct such a mechanism have been stockpiled in an impervious fortress,
1-2 surrounded by a labyrinthine citadel, armed to the teeth with the world’s finest standing army. Their equipment
is matched in quality only by their skill in defending their keep.
...the leading factions of the world have agreed to lock all semblance of this weapon away in a secure and
3-4 secret subterranean vault, to be forgotten in the sands of time. Its horrible powers have begun seeping into the
earth around the vault, greatly affecting the local regions.
...the powers that be have buried these devices beneath every major city in the realm. Interconnected via
5-6 arcane links, they are set to be detonated all at once as a countermeasure, should any other weapon of mass
consequence be used on the material plane. Pray to the gods this dire defense needn’t ever be used.
...the rulers of the realm ignore the problem, hoping its festering potential for destruction will never bubble over.
7-8
Any meddling heroes would need to be dispatched quickly – and quietly...

Where is the Brink? If the nations in your world went to war, how far would they be willing
to go to claim victory? Would the mighty powers stay their hands from doing the unthinkable
– using a weapon of mass consequence? Which city would fall first? Are more of these
weapons located near that city now? Could they get into the hands of the common people,
or an enemy? At what point does the world move beyond the point of no return?

d10 The Brink is Fast Approaching...

...now that a dark figure in possession of one of these weapons is using it to leverage a nearby ruler into a war
1
with their neighbor. If the ruler doesn’t invade in full force at once, their people will pay the price.
...according to the local rumor mills and bards, an obscure faction has smuggled one of these horrifying
2 weapons to a nearby border. With the locals beginning to panic, the regional lords are quick to look for outside
assistance to deal with this problem.
...as the dissolution date on a number of major treaties fast approaches. In the justice-driven realm where
3 these armistices have been signed, the people respect the law down to the letter. But a precarious future
looms, as the powers that be bicker over which treaties should be renewed and which should be forgotten.
...for two major powers in the realm, both of which are ready to use these weapons on their rival. Both leaders
4 refuse to meet with the other, and with tensions high, a discreet mission to convince the rivals to parlay might

METHODS
be in order.
...due to the political climate between the nations of the realm. Armies are mobilizing in preparation for a multi-
5 sided war that now seems inevitable, and the recent advent of these terrible weapons couldn’t have come at a
worse time.
...now that one of these devices has gone missing from a prominent arcane university. When the professor and
6 warden in charge turns up dead at a bloody crime scene the next week, the first clues surrounding the elusive
thieves begin to present themselves.
...in a nation without any access to such destructive weapons. Multitudes of people are emigrating into
7 this country to escape the wars back home. Rumors speak that some anarchists have plans to smuggle a
devastating weapon into this promised land.
...ever since a surreptitious sect of vampiric beings began constructing and stockpiling these weapons for some
8 mysterious purpose. Further investigation reveals a secret interplanar war between the Fey and the plane of
Shadow.
...with every new weapons test performed by the many powers in the world. Their willingness to use such
9 devices – and the fear of having such devices used on themselves – grows with each test. Some insiders feel
the process has gone too far, and will ask the party to help stop the threat before it is too late.
...given the recent breakthrough of inexpensive magical invisibility – what if one of the nation’s enemies tries to
10
hide one of these weapons in plain sight? Nowhere is safe...

Trust in the players by allowing them to describe what the weapon of mass consequence – the
centerpiece of an entire storyline – can do if put in the wrong hands. Go around the table, having 33
everyone describe a portion of this weapon’s abilities, each building on the last.

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BACKGROUND STORIES WORTH TELLING
When you find that those corners of your campaign that
can’t be properly reached by commonplace weapons, it
might be time to infuse a little more story into your arms. What’s in a Backstory? How does a
Mundane or magical, use the provided tables below to turn backstory manifest itself? In trinkets
any weapon of little note into something filled with life, and inherited baubles passed down
depth, and history – by giving it a backstory worth telling. alongside the weapon itself? Love
notes? Folded national banners? Old
wedding bands? Or does it manifest
d4 This Weapon Was Forged... in physical features? Are there
scars or chips in the weapon? Any
...by a long-dead artisan. Their independent noticeable fingerprints on the handle,
business armed the local lords – as well as or monstrous teeth imprinted in the
1
their enemies – with the finest arms and wood? What about a weapon’s name?
armor. Who passes that down? Is it etched
2
...in the field, during an army’s extensive into the weapon, or forgotten to all but
invasion of a neighboring province. those few who know its
...in a royal armory as a special piece, true title? In what ways
3 commissioned by a powerful noble with a can you show, rather
malevolent purpose. than tell? What’s in a
...in the fires of an infernal nebula, endless in weapon’s backstory?
4 size and devastating in scope. The forging of
this weapon was nothing less than divine.

d6 This Weapon Has Since...

…been wielded by a tribal leader in the defense of their people. The colonial powers who pushed into their
1
territory emerged victorious, but not without much bloodshed at the hands of this weapon.
...been stolen from its original owner. While they have finally given up their search, a clue to its continued
2
existence has reached their ears, rekindling their desires..
METHODS

...spent most of its life in a dusty old case, underneath the bed of some wastrel who would do well to put it –
3
and themselves – to better use.

4 ...been lost on some foreign battlefield during a legendary clash between two opposing armies.

...taken the lives of many – with no end in sight – in the hands of a master whose thirst for bloodshed is
5
unquenchable.
...seen service as the mighty centerpiece of a prominent faction’s great hall. While many would pass by its
6
gaudy display without a second glance, some revere it as something holy and blessed.

A weapon’s background is a buffet of potential storylines, but don’t put too much on your plate at
34 once. Show the backstory to the characters slowly, and with calculated, periodic plot hooks that
continue to intrigue the party.

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d8 To the Party’s Surprise...

...a samurai of a faraway order approaches them, inviting them to an elite monastery for a month of grueling,
1-2 expert training. Upon investigation, it seems the clergy of this place are the last of an order, dedicated to
preserving this weapon’s legacy.
...it seems this weapon was left to someone else in the previous owner’s will, but the would-be-heir doesn’t
3-4
have the resources to safely store, protect, and care for their prized possession – perhaps the party can help...
...a mysterious note arrives in the pocket of the wielder, claiming to be the representative of a famed
organization of monster hunters. They have reason to believe the weapon in question might be one of their
5-6
own ancient relics. They invite each member of the party into their order, save one who falls short of their
requirements.
...the famed weaponsmith who forged this tool of war had reportedly created many reproductions of it as well
7-8 – it’s difficult to determine if this weapon is the real thing or a forgery. The weaponsmith would know, however
– if someone could simply locate them...

d10 For a Period of Time, This Weapon Was...

...carried by a refugee across a treacherous, frozen borderland. A sack of wheat, native to the bearer’s home
1 region accompanied the weapon through this time, serving as its hiding place during many inspections. It bears
the faintest scent of fresh seeds and grain.
...in the possession of a renowned generalissimo, famed for being waved around boisterously and violently
2 during one of his more practiced speeches. Few people will recognize it, but it’s only a matter of time before
someone powerful does...
…wielded by a jarl of ill repute, whose ferocious raiders and valiant shield-maidens terrorized the coastal
3 provinces of the realm for decades. These brutal exploits have been etched along its surface with thin-lined
runes.

METHODS
...passed down through a line of simple farmers. During this time it was used to slaughter animals of all
4 varieties – and at one point an armed burglar. Some say the burglar’s soul was imbued into the weapon upon
their demise, but that’s just hearsay – right?
...lost among the chaos of a coup d'etat. It wasn’t until peace was finally restored that it resurfaced on the
5 local black market. It is said a weapon of its exact appearance took the life of one of the conflict’s primary
military leaders.
...hung over the hearth of a popular tavern. It’s uncertain if the muscular barkeep found the weapon or forged it
6
themselves, but one thing is certain – everyone seems to know one of its brutal stories.
...used by a notorious mobster, known for their fair dealings in business – and ruthlessness against cheats.
7
Many lackey gangsters were dispatched using it, and those who recognize it could be called to testify.
...on display in a renowned exhibit of rare artifacts. Whether it has any historical value remains to be
8
determined, but its beauty convinces all who gaze upon it of its incredible background.
...used for protection by a local archmage during their travels and dealings in the local towns. Many mages
9 throughout the region would recognize it, and their response depends entirely on the nature of their dealings
with this magicker.
...carried by a common foot soldier into a war from which they would never return. One side of the weapon has
10
been dulled from trench-digging.

The best part of a backstory is when it begins to form an even better story between it and its
wielder. End a session as some passersby gossip excitedly about some great deed the character 35
performed with their weapon, or have a random NPC ask, “Is that [insert weapon name here]?!”

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SWORDS
d20 Sword Physical Features

The smooth, stone blade of this scimitar was sharpened over centuries, using the natural erosion of a legendary
1
river. Its hilt is crafted of worn bamboo, threaded with black leather.
The horned hilt of this mighty chieftain’s sword is constructed from the skull of a majestic bone-ram, and the
2
blade is notched into fiendish teeth.
The gleaming sheen of the edge of this sword reflects beautiful, rainbow-like colors onto nearby surfaces. The
3
steel hilt is wrapped in colorful cloths.
Clouds of various shapes and sizes drift magically along the inside of this katana’s steel reflection, occasionally
4
parting to reveal the mysterious world beneath them.
This short, but vicious blade has been haphazardly bonded to the racquet of a popular regional sport – a blurred
5
team’s name and sigil can be seen beneath a blanket of age and use.
During the firing process, this broadsword’s blade was skillfully forged into multiple decorative knots without
6
sacrificing even the slightest bit of sharpness.
This massive claymore’s two-handed haft is almost as long as its blade – an ultra-detailed depiction of an
7
ancient catastrophe is etched into the handle’s bronzed finish.
Strange, crimson splatters are patterned across this shortsword’s pearlescent sheen, infused into the metal
8 itself – the blood spray of this weapon’s Forgesinger, whose ancient and arcane magic was used in the forging
process.
While bright in color and brilliant in style, this cavalry sabre is all but useless – something out of a wealthy
9
theater’s prop box.
The hilt of this well-used scimitar is inlaid with a flawless pattern of black diamonds. Etched into the blade is
10
the descriptive lineage of a powerful dynasty, ending with the mysterious death of the family’s final heir.
Forged into the steel at the center of this sorceresses blade is an elaborate, engraved chart of the world’s
11
celestial signs and symbols. It is so detailed that the text can hardly be read without magnification.
The blade of this prison guard’s shortsword has been blunted heavily in one location – used recently by a local
12
fugitive to smash open a large, iron lock. Etched into the hilt is the jail’s sigil.
The face of one of the realm’s ancient and ferocious jarls is engraved upon the pommel of this viking’s sword –
13
MADNESS

it is clear he was missing some teeth...


This serrated, organic-looking sword is actually the savage snout of a saw-shark – the chosen weapon of the
14
warrior class in a local aquatic tribe.
The rectangular handle of this scimitar is coated in the browned, pressed leaves of an ancient forest, and the
15
blade is etched with an epic poem portraying an elvish princess of lore.
This broadsword has been carved from the sacred ore of a holy mountain. While the hilt and handle are rough
16
and unrefined, the blade has been finely forged, polished, and sharpened to a keen edge.
The bronze handle of this sword is decorated in ornate gems, with one giant emerald acting as the pommel –
17
glorious Celtic knots have been etched into the steel of the blade.
This magnificent seafarer’s blade has been crafted of black mother of pearl, and sharpened into a fine,
18
opalescent edge with precision. It has been mounted onto a hiltless spoke from a frigate’s helm.
This gladius was brandished by a famous pit-fighter of old. A note to his lost love and daughter – wherever
19
they might be – is tucked inside the cloth wrapping around the handle.
Seamless patterns of beautiful snowflakes fan flawlessly up the sides of this elven scimitar, and the handle is
20
wrapped with the hide of a rare beast of the far, antarctic south.

36 Throat-taker, Widower, Betrayer, Skyscreamer, Elwyn’s Fate

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d12 Special Weapon Abilities

This weapon has been forged of Magmiron, and is quick to burn with the red hot glow of the furnace when
1
struck against solid surfaces. When this happens, the immense heat can be seen and felt by all those around.
This sword is able to magically extinguish the light around it when the wielder utters a chosen command word
2
– its power becomes more uncontrollable and dangerous the more often it is used.
This sword’s handle was crafted as two pieces that are designed to separate. Once the smaller piece is
3
dislodged from the larger, a hidden compartment is revealed.
This sword’s blade changes shape slightly after each of its kills, becoming more and more warped and vile.
4
Whenever it is hammered back into its original shape, the powers of its victims are absorbed into the steel.
This sword is the famous weapon of a revered knight, horrifically disfigured while protecting a village from
5
certain doom – in certain areas where it is recognized, the peasants show the wielder great favor...
The hook-like crossguard on this duelist’s sword allows its wielder to disarm an enemy rather easily, given the
6
owner puts in some practice.
The wielder of this “blade of storms” can summon monsoon-like rains at will – but they get perpetually thirsty
7
with each attempt...
This sword was blessed by a yogi of both strong defensive magic and ill-repute. It can be swung with abandon,
8
and nearly always entrusted to strike the nearest blade first.
This sword divines the outcomes of fights, from the smallest skirmishes to the largest massing of opposing
9 armies. Before a battle, it glows red if the wielder is likely to lose, blue if they are likely to win, and a flickering
purple when the fates are undecided.
This sword is remarkably lighter than it looks. It is a weapon that can be used with finesse and dexterity, but
10
those who rely on strength will find it more difficult to brandish.
Though this sword takes a significant amount of strength to wield, its blade is so flat and broad that it can be
11
used as a bludgeoning weapon with a simple turning of the handle.
Once serving as the sword of a master spy, this mostly translucent blade reveals an enemy’s weakness when
12
one gazes at their foe through the crysteel.

MADNESS

The World You Knew, Ender, Duelmaster, Reptile’s Bane 37

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RAPIERS
d20 Rapier Physical Features

This meticulously crafted blade was carved from a single, solid piece of steel – including its crossguard and
1 pommel, which are emblazoned with a piercing, blue sapphire. A system of thin, elegant vines are etched along
the blade.
A variety of coins from around the world (and throughout time) have been melted down to form this rapier’s
2
basket hilt. It is worth a small fortune, being comprised of so much currency.
Etched into the blade of this rapier are the names, ranks, and years served of each royal guard commander to
3
have wielded it – the last name engraved has no corresponding “end of watch” date.
This rapier’s blade is subtly bent at the center, though it’s still capable in combat. It’s famous for being the
4
blade that slew an infamous troll with hide thicker than an armored siege-beast.
This rapier contains a standard steel blade and cup hilt – mundane in nearly every way, save for a glimmering
5
silver thread wrapped tightly around the handle, humming in low thrums as it glistens.
Rattling around inside the hollowed-out pommel of this well-used rapier is a single tooth – a keepsake from
6
the mouth of a vengeful airship captain.
The blade of this weapon is coal black, yet the hilt and pommel are a white pearl – the handle has been matted
7
with years of use.
This ceremonial rapier is crafted of solid gold, with the exception of a single pearl, dotted with an onyx “pupil” –
8
darting around constantly as an ever-gazing eye.
This ornate blade bears a small crest near its cupped hilt – two crossed hammers, over the single name,
9
“Harrier” – a prized possession that went missing from their family vault ages ago.
The blade of this ornate military rapier has been snapped at its halfway point. Someone has since seen fit to
10
sharpen the broken blade into a brutal barb.
This “rapier” is a wooden practice weapon, though its mundane appearance belies its heritage – it has trained
11
many famed kings, heroes, and villains of history, some of which still live today.
This legendary rapier has been crafted entirely out of crystal. Its iridescent blade sparkles and shines when held
12
aloft in the sun.
Talons from a variety of terrifying birds form the hilt of this rapier, encasing the wielder’s hand in naturally-
13
MADNESS

sharpened armor.
The swept hilt on this rapier is ornately fashioned into the shape of a cupped hand missing a finger – the
14
symbol of a long-lost deity.
This rapier’s blade of polished steel is affixed to a basket hilt of deep, bold blue. An artistic pattern of griffon
15
feathers runs along its soft, leather grip.
This weapon has been carved from the core of an Ironwood Oak, whose dark-gray timber can withstand blows
16
from the strongest steel in the realms.
The tip of this otherwise elegant rapier has been worn and ruined in some sort of digging effort. Upon closer
17
inspection, faintly written directions to the dig site have been scratched along the whole of the weapon.
This rapier appears old and rusted, and the mysterious coat of arms once powerfully emblazoned on the hilt
18
can barely be seen – but it is still as sharp and sturdy as the day it was forged.
This rapier’s basket hilt is a cup of tarnished bronze, with a scrap of crimson cloth tied around the well-worn
19
handle – there is a stipple in the hilt for each swashbuckler who died holding it.
A chain of silver links dangles from the hilt of this privateer’s rapier – an exquisite handle of black and gold
20
leather secures its long, elegant blade.

38 The Masquerade, Throat-piercer, Harmonia, Princess Hilltale’s Revenge

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d12 Special Weapon Abilities

Forged by faraway masters, this rapier’s blade can be made malleable and whiplike with just a flick of the wrist
1
– returning it to its previous form requires somewhat more skill from the wielder.
This rapier is imbued with the will of its previous owner. If the wielder is insulted, the rapier cannot be sheathed
2
until it has drawn blood.
This rapier, crafted in the forges of violent elementals, erupts in red flames the instant blood touches the blade.
3
Cauterizing wounds has never been easier...
This blessed rapier can be bent and thrown like a boomerang – when it returns to the wielder it reverts to its
4
original shape.
This needle-pointed rapier has a knack for slipping between plates of armor, bypassing such futile protections
5
to its damage.
The wicked notches on this rapier create jagged wounds that will not so easily stitch – only magical healing will
6
mend these gashes.
Attuned with the movements of the earth itself, this weapon has the ability to summon a colossal and
7
devastating earthquake at the spot where it is broken in two.
This rapier bears an elaborate and gaudy miniature crown on its pommel, enchanted by powerful defensive
8
magic – its wielder just seems more difficult to hit.
This rapier has been intricately modified from pommel to blade with the mechanical workings of a crossbow. It
9
requires some attention during downtime to convert back and forth.

10 The handle of this rapier serves as a pair of robust knuckle dusters when disconnected from the blade.

This rapier has been magically balanced in such a way that it can be used as a deadly thrown weapon – by
11
those with even the poorest aim.
Conditioned by an apothecary with the soured, necrotic oils of djinn’s blood, wounds dealt by this weapon do
12
not quickly heal – but grow into an undead mess of scar tissue with a mind of its own.

MADNESS

Swiftwork, The Waltz, Ryder’s Flight, Spark, Two-Tone, Steel Sinew 39

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AXES
d20 Axe Physical Features

A primitive, hill-dwarf ice skate has been fastened to the reverse end of this goalie’s stick of the same,
1
infamously brutal sport. The haft is painted with blue and white stripes.
This axe is crafted from the sharpened belt buckle of an infamous giant – his mother’s likeness carved crudely
2
into the buckle by his own hand.
This axe was commissioned by a powerful sea-dwelling prince – it is crafted entirely of shimmering gold, and
3
the reverse end of its handle climaxes into an elaborate trident.
The bladed edge of this axe has been evenly notched into half a maw of steel teeth, and a pair of malevolent
4
eyes have been painted into one side of the head, making the vicious weapon take on a savage grin.
The head of this axe has been replaced with the scythe-like forearm blade of some great jungle cat – the
5
naturally razor-sharp edge has vanquished many prey, to be sure.
Inlaid with runes of glowing jade, this otherwise crimson axe has been expertly forged into the shape of a
6
wyvern’s gaping maw – a slayer’s weapon.
This mundane battleaxe has been blunted by years of use, but it appears to bear the mark of some distant
7
queen.

8 The head of this axe has a charred hole burned through it – the souvenir of an encounter with a vicious firearm.

The wooden haft of this long axe has been chiseled with the heights of its owner’s many children, and a bloody
9
cloth has been tied around the weapon’s neck.

10 This coastal raider’s bearded axe has been lightly corroded by the years spent at sea.

This absurdly ornate axe has been coated in superfluous patterning and shaped into the head of a ludicrous,
11
roaring dragon – it has spent more years on a child’s bedroom wall than in the hands of an experienced warrior.
This axe was crafted from the axle of a wagon, said to be forged from one of the vehicles that survived an
12
infamous arcane tragedy.
This short-hafted lumberjack’s axe came from a region known for its hard-working loggers. A note has been
13
etched in one corner of the head – “To Tanner, From Pa. Happy 13th”.
MADNESS

The vein of magically radioactive ore that the head of this axe was forged from still maintains some of its
14
sickening purple glow.
The broad, steel blade of a guillotine has been affixed to a haft of dry-rotted wood. This merciless decapitator
15
claimed the lives of peasant and noble alike, before being transformed into this haphazard weapon of war.

16 This axe’s head has been expertly curved so as to double as a shovel – the perfect weapon for a barrowman.

The head of this axe has been crafted of rare firesteel – its dark center of matte stone surrounded by the
17
glowing hot embers of its superheated edge.
The perfectly-formed head of this elven battleaxe has been shaped into the likeness of a revered leaf,
18
commonly seen growing around the woodland realm.
The head of this former warhammer has been roughly smashed by something (or someone) powerful enough to
19
flatten it into a shoddy, brutish axe.
Along the broad side of this magnificent ivory axe is an intricate map of a massive river delta, known only to
20 those educated in exotic lore. The rivers of sapphire inlays extend outward towards the blade in a beautiful,
weblike pattern.

40 Splitface, The Professor’s Pendulum, Evisceratoria, Grassroots, The Third Strike

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d12 Special Weapon Abilities

Quenched and tempered in the blood of a mystical troll, this axe blesses its wielder with a mild increase in
1
strength – but at some dark, hidden cost.

2 This fire marshal’s axe is blessed with the magic of the sea, and is surrounded by a flame-extinguishing aura.

Traditionally this axe can only change owners if it is won in battle. If it is not, it mysteriously returns to its
3
rightful owner within 24 hours.
This axe has a markedly long, flexible handle, and gives the wielder advantage against any effects of being
4
knocked prone.
This axe of legend grants vitality when it is blessed with the sounds of song – singing a hymn or whistling a
5
tune periodically grants its wielder with the regenerating energy of healing.

6 This axe is brutally durable and sharp, as useful for smashing more powerful locks as it is for splitting heads.

The reverse end of this axe’s handle is equipped with a treacherous hook. Its wielder can attack multiple times
7
in quick succession with this multipurpose tool of death.
This axe is exceptionally smooth and perfectly shaped for concealment. Despite its large size, it can be easily
8
hidden beneath a cloak with almost no discomfort.
This axe exists permanently in between planes of reality – at its wielder’s will, it can manifest itself as a
9
phantasmal form, flickering and wavering in vibrant, rippling energy.
This axe has been balanced flawlessly by the nearby hill tribes. Despite its size and weight, it is not so easily
10
disarmed from its wielder’s grasp.
The wielder of this axe has the ability to absorb an enemy’s aggressive magic within it, at the cost of one’s own
11
vitality. Each time this is done, the weapon becomes more powerful than before.
Unless healed through magical means, anyone struck by this naturally venomous axe will continue to bleed
12
indefinitely – a weapon after a villain’s own heart...

MADNESS

King’s Shroud, Smitty’s Bloody Smirk, Truth or Consequences, Straggler’s Bane 41

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HAMMERS AND MAULS
d20 Hammer and Maul Physical Features

This slender thundertube, a magical bazooka of dwarven make, has been battered and beaten to the point
1
where few engineers could repair it – but it lands with a heavy wallop when used as a club.
In the darkness, the head of this onyx hammer sparkles with millions of tiny lights – a galaxy of microscopic
2
gemstones.
Many ancient wyverns were known for their long tails, covered in valuable scales and filled with precious meats.
3 While its scales have been plundered and the bone runs marrowless, this small section of wyvern skeleton
remains useful as an overly valuable club.
Some sort of liquid splashes around the inside of this hammer’s steel head – legends say it is filled with the
4
blood of some ancient, malevolent vampire.
Carved from the roots of a sacred tree, this hefty club is simple in appearance – but it’s sure to leave a mark
5
on its victims.
This small hammer, once used by a local stable for shoeing horses, has been concealed inside a bloody scrap of
6
cloth – the weapon of some rural assassin...
Pulsating flames of blue and gold decorate the broad sides of this warhammer – they glow even brighter after
7
nightfall.
A locket has been tied around the head of this blacksmith’s hammer. The tiny painting within is a bit aged, but a
8
small, humanoid girl can be seen within the miniscule frame.
The head of this once regal axe has been crumpled into a thorny mess of razor sharp spikes – a vicious,
9
makeshift maul.
The stories of old tell of an ancient, bronze orb, etched with the secrets of the astral plane. The spherical head
10
of this detailed maul serves as a well-crafted homage to the relic.
This maul’s handle is wrapped in rare, red leathers, and its silver head bears the symbol of a famed lycanthrope
11
hunter.
Shaped into the head of a great gnomish queen, this hammer has vanquished many foes upon the brow of this
12
regal, steel empress.
The heavy end of this morningstar is spikeless, but contains a large, sharpened hoop surrounding the steel orb
13
MADNESS

– an homage to one of this plane’s ringed worlds.


The holy symbols of virtually every known god have been roughly carved into the long handle of this paladin’s
14
warhammer.
A long, expertly woven rope has been affixed to the iron head of a warhammer – perfect for those skilled
15
enough to operate such an exotic weapon.
The striking end of this maul has been forged into the shape of a large tulip – the national flower of the royal
16
guards who once wielded it.
This club is the leg of one of the realm’s many petty thrones. Spilled over the golden etchings and regal
17
inscriptions are the bloodstains of some recent victim...
This elongated hammer once served the realm along one of its many railways. It now sits, old and rusted,
18
alongside a dozen others.
One half of this halfling-forged hammer has been sculpted into a complex conical shape – seeds are easily
19
planted within the cone-shaped holes created when this gardener’s tool strikes the fertile earth.
The head of this ceremonial hammer is the opened maw of a beautifully-formed, crimson geode – an artifact of
20
ancient mountain dwarves.

42 Craniotomy, Less Than Equal, Thunker, The Way Out, Bladeduller, Wight’s Bane

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d12 Special Weapon Abilities

1 This hammer is enchanted, and allows the wielder to take an illusory humanoid form for 1 minute.

This maul is the weapon of a famed outlaw, and has a secret map scrawled into the head… for any who can
2
figure out how to read it.
This maul is wrapped in a burial shroud once belonging to a mummified religious figure. The wielder can rebuke
3
an undead horde once per day.

4 This hammer causes the wielder to believe that they are the chosen avatar to fulfill a prophecy – but is it true?

A spectral, severed hand grips this maul at all times. It can lurch out and attempt to slash targets as a bonus
5
action.

6 Once a day, if this hammer is used to strike natural soil, a doorway will appear to the wielder’s home.

This maul was once a mad lich’s phylactery – it deals additional necrotic damage as long as you ask it a riddle
7
once a day – though it does not respond.
When this maul strikes a killing blow, the most guarded secret of the creature slain appears in dwarvish for one
8
minute.
The head of this hammer can slide to either side of the handle. If the wielder hits on an attack of opportunity,
9
they deal maximum damage.
This maul can open as though it were a mighty vice. When used to attack while open, the wielder can grapple
10
their enemy, in addition to doing damage.
Using different command words, this maul can summon three different heads: one dealing slashing damage,
11
one dealing bludgeoning damage, and one dealing piercing damage.
This hammer can be called to the individual attuned to it from up to a mile away, using a phrase they chose at
12
attunement.

MADNESS

Scepter of Shaddowlore, Braindead, The Unstoppable Force, Meredith’s Mauler 43

Biolife Donor (Order #13482096)


BOWS
d20 Bow Physical Features

A soft, slender band of animal sinew serves as the string to this barbaric, bone-handled bow – the antlers of a
1
great stag decorate each of its arms.
Glowing, orange gemstones are arrayed along the face of this bow seemingly without rhyme or reason – a
2
filthy white cloth has been tightly wrapped around the grip.
The sigil of a great nation is emblazoned on this bow’s handle, and the epic deeds performed under its service
3
are etched in miniscule prose on its face.
Serving as an arcane aquarium, this bow of hollow crystal is filled to the brim with water and aquatic life – a
4
miniaturized, undersea environment, vibrating softly whenever the weapon is fired.
The extra-taut string of this deep-sea fisherman’s bow is held firmly in place by two large angling hooks on
5
either arm. The grip is of glistening scales.
The runic symbol for “ice” is carved in elegant locations along the otherwise smooth surface of this bow – an
6
homage to some ancient, tribal belief.

7 Tobacco stains mar the grip of this whiskey-odored ranger’s bow, and the string is fraying heavily.

This famous bow was crafted for years of ceremonial use during the Realmwide Games – the seal of the
8
games, and the emperor’s crest are etched into the wood.
A gallant mane of beautiful horsehair crests the lower limb of this bow, and its handle is wrapped in tightly-
9
wound leathers – the chosen weapon of a local tribe of horselord nomads.
The limbs of this bow were magically crafted from the two wings of a freshly reborn phoenix – a hefty and
10
horrible sacrifice to forge such a treasure, to be sure...
This bow is perceived as gleaming and pearlescent to the innocent of heart – and blackened with soot to those
11
who have taken the life of another.
This bow is as black as the darkest night sky, save for the glowing astral star charts that adorn its surface – it
12
looks as if it has never been fired.
Decorated in beautiful mosaics, this bow is as much a work of art as it is a weapon – when fired, a mystical
13
runic pattern appears in the midst of its vibrating, oscillating string.
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Ornamental charms and odd baubles dangle from this longbow, and a strange scroll has been loosely wrapped
14
around its grip – the previous owner might have been mad.
The sprawling family crest of a long and infamous line of dark-elves has been masterfully inlaid along the
15
otherwise jet black surfaces of this bow.
Amateur targeting sights have been roughly carved near the arrow rest of this training bow. The initials “B.B.”
16
are etched above it.
This gigantic bow is made of the spine of an earth elemental – the craggy vertebrae held together by the
17
petrified cartilage of the ancient, mystical beast.
This ancient bow has been inlaid with the glyphs of nomadic tribes of old – it has been a long time since this
18
weapon was strung, so who knows if it will hold up in a fight.
Soft, white fur covers the grip of this bow, and its arms have been stained with the sap of a Dream Yew, giving
19
off an eerily purple luminescence.
This bow must have belonged to a legendary scholar – its handle is wrapped in worn book bindings, and its face
20
is emblazoned with the wax of a renowned college’s seal.

44 Devil’s Band, Airstreak, Manastrike, Solitude’s Song, Daybreak, Sinew’s Grip

Biolife Donor (Order #13482096)


d12 Special Weapon Abilities

1 Rotating knobs on the notches of this bow make for effortless increases and decreases in bowstring tension.

2 The arrows from this weapon magically sprout curved barbs, making them far more deadly to remove.

This sturdy bow is weightless even to the point of buoyancy – this weapon floats perfectly in water and many
3
other liquids.

4 It is said that fortunes can be read, and the future seen inside the subtle vibrations of this bow’s string.

5 When this bow is wielded by someone seeking vengeance, it evokes a feeling of insecurity in any foes nearby.

This bow of the aquatic elves can turn into water whenever its wielder wills it, manifesting as a still pool when
6
not in use.

7 This weapon whispers secrets – those of the target upon striking – but those of the bearer upon missing.

8 This bow serves as the direct conduit of a divine entity – through it, they communicate with its bearer.

A mechanical weapon of lore and legend, this retractable bow can swiftly and automatically withdraw itself into
9
a slender, metal socket on its wielder’s forearm.
This weapon does a substantial amount of damage, but also emits goofy laughter when the bearer looses an
10
arrow.

11 This weapon glows red when the bearer’s quiver is low on arrows.

A weapon blessed by the god of life-giving abundance, killing blows delivered from this weapon magically
12
transform the felled target’s blood into water.

MADNESS

Cackling Jack, Merryman’s Message, Arrow’s Gateway, Mirda’s Promise 45

Biolife Donor (Order #13482096)


CROSSBOWS
d20 Crossbow Physical Features

The skull and horns of a massive battle ram make up the limbs and riser for this dwarven rangers’ crossbow.
1
The grip has been wrapped in the grayed fur of some monstrous beast.
The front of this crossbow is emblazoned with a raven’s screaming beak, in the style of a native tribe’s totems.
2 Black and blue feathers decorate the arms of the bow in large, beautiful plumes – a customary adornment of
the people and their mystics.
This crossbow was the result of either an ancient miscommunication or an elaborate prank – built into the
3
weapon’s central frame is the hand of a mummy, locked eternally in a rude gesture.
Wrapped around the grip of this otherwise bland mercenary’s crossbow is a one-hundred-crown bill – the first
4
buck its owner ever made for a hit.
A beautiful, golden statue of an eagle – wings spread wide – forms the framework of this ceremonial
5
crossbow. Its grip is tightly-wound with silk rope.
Beautiful leaves of bold green sprout from this living crossbow, and the central “handle” has been organically
6
formed into a comfortable, natural grip.
Wood-burned into the sides and arms of this hard, oak crossbow is a musical staff, filled with the notation for
7
a well-known tune in the region.
This crossbow has a colorful poisonous snake carved around the entirety of its surface, with the reptile’s
8
gaping maw gnashing into its own tail around the grip.
Engraved into this pearl-white crossbow is a pouncing lioness with red eyes and golden teeth. Its handle is a
9
fine grip of gold and silver cloth.
Inlaid upon this crossbow of blue and white is some sort of ancient oath – the words talk of ice and bone, and
10
pledge fealty to an ancient and horrible king.
This crossbow has been forged from dark onyx and carved from rich, cherry wood. Dangling from its handle is a
11
small pouch of herbs, dried bits of flora, and natural cures to common ailments.
The grip of this crossbow is an expertly made cushion of purple and black, and the knots and imperfections in
12
the weapon’s naturally golden wood can be seen clearly along its surface.
This crossbow has been built around a noble, yet mangled grip – the crushed and deformed crown of a long-
13
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exiled king – it is said he crafted and carried the weapon himself in a great crusade.
This hand-crossbow has been assembled from the spare parts of other weapons, to form one chaotically
14
gaudy, multicolored armament.
This heavy crossbow was once a large pickaxe, forged of dark stone. The tool’s points have been worn into
15
nubs from years of use before its tenure as a weapon of war.
This crossbow is constructed of myriad cogs, gears, and whirring parts which spin, churn, and ding as the
16
bronze and iron weapon is gripped, loaded, and fired.
The golden insignia of some faroff regiment of marines is emblazoned on the grip of this military hand-
17
crossbow, and a small oak leaf pin has been firmly stuck into the stock.
Having been placed above a doorway for years without use, this dry-rotted yet still sturdy crossbow is parched
18 to the touch. It seems to have been recently restrung, however – one skilled in the matter can tell it has since
been used precisely once.
The pure crystal that forms the framework of this nearly translucent crossbow is affixed into a stock of white-
19
stained wood – the tooth of an extinct beast is embedded in the grip.
This multi-armed crossbow bears the visage of a terrifying spider, and the drawstring its iron web. When
20
loaded and fired, the mechanical creature’s legs stretch and twist.

46 Arm of Blackblood, Perry’s Pocket Holdout, Calm Before the Storm, Viperbite

Biolife Donor (Order #13482096)


d12 Special Weapon Abilities

This crossbow is crafted of enchanted yew – violently hallucinogenic vapor is emitted when it is grasped by
1
someone other than its bonded bearer.
The engineer who crafted this crossbow implanted a wondrous device, allowing it to reload itself from a
2
magazine of bolts loaded into it before the fight.
If the wielder of this crossbow utters the command word scrawled on the bottom, their appearance will be
3
disguised until they fire the weapon or reveal themselves.
Any who fire a bolt from this crossbow can see from the perspective of the arrow itself – it seems to have
4
been blessed by a mage of some skill.
A small segment of this crossbow has been made from the bookshelf in a famed dwarven library. This mystical
5
crossbow now grants those who wield it the ability to understand any language spoken to them.
Vicious rose thickets have been strategically wrapped around this crossbow, making it enormously painful to
6
those who fail to wield it with great care.
This crossbow can be disassembled and reorganized, becoming two smaller crossbows – the new one is
7
already loaded and prepared to fire.
Invented by the combat medic of a holy order, this crossbow can fire glowing white bolts of healing energy in
8
lieu of traditional bolts.
This weapon gives off a supersonic frequency, perfectly attuned to the ears of goblinoids. Any creature wielding
9
it becomes virtually silent to goblins and their ilk.
With the flip of a switch, this crossbow can be made to operate as a harpoon – the thin cable inside is stronger
10
than it looks.
This weapon’s original owner must have been a master of riddles. Dozens upon dozens of riddles – and their
11
answers – are etched across the crossbow. Surely these can be helpful in the future...
Inside the handle of this crossbow is a small compartment. Anything placed inside is teleported to a separate
12
magical pouch, and vice versa.

MADNESS

Boatman’s Ballista, Hailstorm, Death’s Door, Ashbringer, Old Bill’s Blindsider 47

Biolife Donor (Order #13482096)


SPEARS AND JAVELINS
d20 Spear and Javelin Physical Features

Thousands of tiny hailstones have been everfrozen into this spear’s staff, and the surface of its haft is always
1
slick and smooth. The vicious point is forged of fine, ice-quenched steel.
This spear’s haft is inlaid with a fine, purple mosaic, dedicated to an obscure deity – at its tip is a head of steel,
2
barbed at points along the sharpened edge.
This javelin is woven from the sturdy thickets of a War Hedge, and one of the exotic plant’s unnaturally large
3
thorns has been mounted to the piercing end of the intricate weapon.
This spear of smooth, cherry wood is etched with primal green runes. At its point is tied a small banner of red
4
cloth – a roaring jungle cat emblazoned upon the crimson.
This spear was once a colorful, regal standard for a band of knights, now fallen to obscurity. It’s flag is now in
5
tatters, and the haft has been sharpened at one end.
This weapon has been patiently fashioned from the white-barked wood of a birch tree – the tip is stained with
6
green, goblin’s blood.
This spear’s surface is carved with a perfect recreation of a legendary labyrinth of the world – complete with
7
the presumed locations of its treasures.
The sheaves of wheat that make up the staff of this super-light javelin are so compactly bound, they could be
8
mistaken for wood. Lashed to its end is an elongated head of obsidian.
This stark white spear is tipped with the four-headed visage of a chimera – every edge of the dragon, lion, goat
9
and serpent bears razor sharp edges and points.
The haft of this short spear contains the engraved, cursive prose of an infamous goddess – the story speaks of
10
a great duel with an opposing deity.
This javelin is made from the remnants of an enormous insect – its shaft is made of carapace, and its tip is
11
crafted of the beast’s razor sharp wings.
Thousands of wedding bands of gold, silver, wood, and copper ring the long haft of this spear – many widows
12
have mourned its horrifying deeds.
This spear served under an army of mages, and was crafted during one of their arcane sieges. The pages of
13 ancient spellbooks have been rolled together into a supernaturally compacted pole, magically hardened, and
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topped with a point of arcane energy.


A point of razor sharp steel is affixed to the top of this spear of a forest guardian – powerful antlers of a great
14
stag surround the blade elegantly, mounted onto a haft of dark yew.
This spear is coated in a marvelous still-life oil painting, portraying a beautiful, cloudy sky and a golden,
15
gleaming sun.
Made from the ruins of an obelisk of ancient onyx, this single piece of chiseled stone is smooth to the touch,
16
yet deadly sharp at one end. Sometimes, green etchings seem to appear underneath its shadowy surface.
The tip of this spear consists of not just one point, but seven – the well-edged blades of a gleaming, golden
17
Sun. The front three points have seen more wear than the others.
This javelin belonged to a sub-mariner princess, and its smooth, subtle curvature and intricate fins portray the
18
understated form of a sea-serpent.
This spear is pointed with a jagged piece of a rapier, and the hilt has been fused to the lower portion of the haft,
19
creating an erratically constructed lance.
This javelin is feathered with the golden fletching of a locally revered bird. Some see this as an homage to a
20
certain belief system, while others see it as plain, awful poaching.

48 Wind’s Might, Needlepoint, Holly’s Palisade, Plott’s Hook, Horsedown

Biolife Donor (Order #13482096)


d12 Special Weapon Abilities

A small jewel on this spear’s haft can be easily depressed with a quick flick of the thumb, firing a blast of
1
energy outward from the weapon’s point.
This enchanted weapon is indestructible until it becomes coated in the blood of the enemy. At once, it begins
2
dissolving, ensuring evidence of the dark deed will be almost impossible to find.
Fixed with the mechanical additions of a hook and line, this spear doubles as a fishing rod for those in need of
3
survival equipment for their ventures into the wilds of the world.
This steel spear was forged over a pact of peace. While the weapon is buried in the earth, all nearby allies
4
become slightly more difficult to hit.
This druid’s spear bears a tiny hole in the tip, like a long needle, used to collect blood samples from those it
5
pierces.
An overwhelming feeling of unparalleled ecstasy grips the wielder of this weapon – killing has never felt easier
6
or more fun.
This wicked spear grants arcane powers to those that hold it – even those without the magical gift may use it
7
as an arcane focus for casting minor spells.
This sentient javelin has learned enough in war to become a master tactician in its own right – those who
8
wield it find themselves better attuned to logical strategy and tactics than before.
When balanced perfectly upon one’s finger, this bounty hunter’s spear will orient itself toward the last foe it
9
struck.

10 This weapon is partially guided – when thrown, it subtly steers itself in the direction of the target.

Enchanted with legendary elemental magic, the tip of this spear is superheated into a red-hot point whenever
11
it makes contact with ice.
This spear has been tipped with an arcane explosive device – when the weapon is thrown, it detonates on
12
impact. Here’s hoping the weapon survives...

MADNESS

Halberd of the Tower, Praetor’s Pilum, Sundial of Mourning, Linedrawer 49

Biolife Donor (Order #13482096)


STAVES AND QUARTERSTAFFS
d20 Staff Physical Features

Cast of hard metal, this slender quarterstaff bears the tattered remains of the realm’s flag at one end. This
1 weapon once stood proudly over a recently conquered city. When waved through the air, low musical tones
whistle through its hollow body.
This staff has been whittled down from a broken section of rail tracks. It is dense with the weight of cast iron,
2
and a large railroad spike has been drilled through one end.
Shock-white bolts of luminescent crystal stretch down this otherwise golden staff. The winding and weaving
3 patterns of the glowing vein maneuver over time until they have spelled out bearer’s name in diamond cursive
– along with four other unknown names.
This staff was once the piston-operated leg of an autonomous mechanical creature – it chirrs and whizzes
4
when used, and chances are, if the robot is still around, it isn’t happy…
This staff is not visible to the naked eye. It has a bright blue ribbon tied around its length, allowing it to be more
5
easily found, and providing a surreal and impressive display to those witnessing its use.
This staff is wrapped in leather, with a copse of vibrant green leaves attached to its top, which holds a small
6
glass orb – the last drops of blood from the slain monsters of a nearby system of caverns.
This staff is made entirely of fragile glass, and is strictly ceremonial in purpose – which is not to say it wouldn’t
7
hurt to get smacked by it, or pierced by its shattered remains.
This quarterstaff was made for a thief, judging by the many hidden compartments and chambers along its haft.
8
Orbiting around its top is a strange, plum-colored stone.
This staff was chopped directly from an old and twisted maple, sanded down to a bright, golden finish, and
9
engraved with the face of an old man – the patron of a local woodland.
Forged from the wood of a massive sequoia, this staff has been marred with the charred memory of a forest
10
fire on one end. On the other, the goddess of creation is carved.
This staff was the scepter of a powerful figure within the Fey Court. It has a hypnotizing pattern that moves
11
and changes upon it, depending on the current season.
This quarterstaff is a tube of thick crystal, filled with a variety of sands from the world’s deserts. The different
12
hues and colors mix together more and more after each use.
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This staff of strange, green wood is covered in a pearlescent teal sheen, and the center of its haft has been
13
wrapped in the expensive hide of an exotic toad’s skin.
A monstrous creature’s unnaturally long and slender femur serves as this staff. Wrapped around its entirety are
14
slender vines, alive and thriving off the bone’s remaining marrow.
This quarterstaff has been carved out of a dwarven lightning rod – patterns of strange, chrome fractals can be
15
seen rippling across the otherwise matte, metal finish, and a small sphere sits affixed at one end.
For decades, this elongated piece of driftwood was battered and beaten against the rocks by wave and tide
16 alike. It is now a hardened, smooth staff of light wood – a small curve in the center gives it the subtle look of a
lightning bolt.
This gnarled piece of dry-rotted wood was taken by a bestial monarch as their monstrous sceptre. At its top is
17
a rusted-shut beartrap, dangling from an iron chain of gray.
This staff is made of black, volcanic rock. Along the top half of the weapon are small, slender veins of what
18
appear to be lava, coalescing in a superheated tip of red-hot stone – though the weapon is cool to the touch.
A strange code of numbers, letters, and symbols of all varieties and languages run the vertical length of this
19
staff. These wood-burned symbols might lead to something of value if deciphered.
This quarterstaff was mined from a large vein of pure, unrefined jade. One end is still grayed and coarse, while
20
the other has been polished perfectly, and engraved with the visage of a majestic dragon.

50 Leviathan’s Crook, Mind Eraser, Definitive Goodbye, Druid’s Redemption

Biolife Donor (Order #13482096)


d12 Special Weapon Abilities

At this staff’s center is a mechanical cryptex puzzle – when solved, the weapon can be opened up and the
1
surprise inside revealed.
This staff has a pommel that unscrews. Inside, you’ll find a set of small metal tools, perfect for picking locks or
2
whittling wooden trinkets.
The creation of this blessed staff was contracted by a paladin monarch during a time of crisis. It shines with a
3
brilliant white light if undead are nearby.
This mystic’s walking staff has been blessed with the powers of divination. The answer to any question asked
4
will magically appear carved in the wood – but it only answers in archaic riddles.
This staff is actually a sword-cane – when separated, a long and elegant katana is revealed, nestled within the
5
long oaken shaft of the weapon.
The magic of illusion has been enchanted into this staff, which can instantly project a hallucination of the
6
wielder’s choice into the mind of a nearby enemy.
Enchanted with the arcane magic of the freezing north, this weapon instantly ultra-cools any surrounding
7
elements, including magma or lava flow.
The more this weapon is used in battle, the hotter it gets, eventually dealing fire damage to its enemies – too
8
much use, however, and it will erupt into flames and burn to cinders.
One end of this staff is thinly diamond-coated – both incredibly valuable, and even more effective at dealing
9
bludgeoning damage than its more mundane counterparts.
Somewhere lodged inside of this staff is the spinal column of an interdimensional creature, the potent energy
10
of the bone makes this weapon completely indestructible.
This staff was once used to slay a child-imprisoning devil – its bearer can intuitively feel if a nearby child is in
11
danger, and they are presented with quick flashes and visions of their location.
This staff is enchanted with the magical powers of honor and truth, making it more difficult for its wielder to be
12
charmed, tricked, or lied to.

WAND SOMETHING NEW?


Staves and quarterstaffs can quickly and easily be

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reskinned into magic wands of epic proportions! Moreover,
any weapon in the Madness section can be reskinned to
forge a wand worthy of legend.

Effigy of Self, The Nogginthunk 9000, Raider Mayne’s Old Stick, Jawbound 51

Biolife Donor (Order #13482096)


DAGGERS, DIRKS, AND HANDAXES
d20 Dagger, Dirk, and Handaxe Physical Features

Two silver otters intertwine together, forming this dagger’s ornate hilt. The twelve-inch blade twists as well,
1
forming a dirk of deadly steel.
A blade of blue seaglass is set seamlessly into a crossguard of symmetrical steel, forming this beautiful dagger.
2
The handle has been wrapped in black leathers, threaded with crimson.
The engraved maw of a horrifying wyvern emblazons both sides of this otherwise simple handaxe – the terrible
3
visage seems to change subtly between glances.
Two slender knives emerge from both ends of a bamboo handle, forming this double-bladed dagger. The light
4
wood has been painted with a single, green handprint.
Shoddy leather wrapping around the base of a railroad spike forms this makeshift, metal stake. Despite its
5
dullness, its weight allows it to be used as a powerful dagger.
This shoddy dagger of human make looks half-hilted, or somehow split down the middle with the other side
6 nowhere in sight. Aged blood is caked near the initials “R. H.” – etched into the weapon’s remaining half. The
other half must be somewhere nearby...
This bodyguard’s dagger wraps around the wielder’s fingers like a set of brass knuckles. On the bottom of the
7
pommel is a rudimentary, two-digit counting mechanism, which can display any positive number up to 99.
The handle of this hunting handaxe has been dipped in boiling tar and cooled into a soft, yet tight grip. The blade
8
is dressed with a single, etched phrase – “The true hunt is for the gods.”
This ivory dagger was forged by a terrible cult – the blade has been manually twisted into a vicious spiral of
9
sacrificial brutality, and the wicked steel is caked in the blood of the worthy.
The silver paint has already begun to chip away from this souvenir dagger, and the blade is shaking out of its
10 hilt. Perhaps something can be salvaged using the silver seal of the infamous religious order embossed upon the
hilt?
This wooden stake was crafted from the charred remains of a burned effigy, sacrificed at some secret cult’s
11
recent gathering.
The blade of this ornate handaxe has been chiseled into the flawless wing of an angel, embedded into a handle
12
of gold and silver. It is said this weapon has a twin – a demon-winged axe of terrible power...
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The handle of this vicious yet elegant dagger is shaped like the body of a sprinting panther, whose maw opens
13
up to a slender dirk of fine steel.
This primitive hatchet bears a head of plain stone, bound in common leathers – but the handle has been
14
wrapped in the expensive scales shed by some rare and beautiful serpent.
The long blade of this dirk is spectral – only visible as a vague blur to those who are paying attention – and the
15
handle is a small branch, cut from a holy tree.
The pommel of this gorgeous golden dagger was created in the visage of a dead emperor, known for his lust for
16
riches. The blade is simple, yet curved – the traditional style of its homeland.
An embossed skull decorates the hilt of this dirk, and the blade is not a blade at all, but a puncturing spike of
17
old iron, rusted at the corners.
This dagger was formed in a region whose people revere gardeners above all else. Its handle is of simple yet
18
strong wood, and its blade is curved in a way that allows it to double as a small shovel.
This handaxe was crafted out of a single piece of dark steel. Its handle is wrapped in grimy canvas, oiled with
19
the residue of years and years of use.
This stake was forged from a shattered piece of a wrought iron gate. One end has been made into a handle
20
using a scrap of plain blue cloth, and the other is a puncturing spike of dark rust and aged blood.

52 Silver Vapor, Shadow and Nail, Mr. Irreverence, Shiver, Last Heartbeat, Woe

Biolife Donor (Order #13482096)


d12 Special Weapon Abilities

This weapon has been coated with some strange alchemical mixture, allowing it to take on the colors of its
1 surroundings. Though it takes a few minutes to adjust to a new hue, it can be easily hidden from those who
don’t know where to look.
Speaking a secret command word causes this weapon to grow in size to become a shortsword. If there’s
2
another command word to return it to its original size, you’re not sure what it is.
Twisting the pommel of this enchanted weapon causes a shimmering buckler of pure, defensive energy to
3
emerge from the handle.
The blade of this weapon can be launched by depressing a trigger. Replacing the blade back into the handle
4
takes a bit more time, however.
When this diviner’s weapon is used to take the life of a creature, a glimpse of the future appears instantly
5
before the wielder’s eyes. The more powerful the creature felled, the more complete the vision.
Imprisoned inside the handle of this weapon is a chittering insect from a magical woodland – it lets out a faint
6
buzzing when someone closeby is lying.
A thin, silver cord can be drawn from this weapon’s handle. It is razor sharp, and can be used as a garrote to
7
viciously ensnare victims.
This assassin’s weapon aurates a supersonic effect, making it difficult to perceive the hypnotically blurred face
8
of the wielder.
This assassin’s weapon emits a supersonic effect, making it difficult to perceive the hypnotically blurred face of
9
the wielder.
This sacred weapon allows its wielder to communicate directly with the animals near them (though the animals
10
typically do not talk back).
This weapon has been infused with the powers of ice magic, allowing it to quickly melt upon contact with blood
11
– the perfectly untraceable weapon.
Once serving as the sword of a master spy, this mostly translucent blade reveals an enemy’s weakness when
12
one gazes at their foe through the crysteel.

MADNESS

Listless Keeper’s Hidden Guard, Brute’s Betrayer, Marrowfinder, Handshake Deal 53

Biolife Donor (Order #13482096)


FANTASY FIREARMS
d20 Fantasy Firearm Physical Features

This pistol’s grip is a fine wooden bust of an angel, her face nestling just inside the palm of the weapon’s
1
wielder. Her wings act as the firearm’s hammer, and the barrel is forged of beautifully polished brass.
The dark barrel of this black powder rifle is embossed with etchings of the shadow plane, and the walnut stock
2
has been mounted with ornate ironsights at each end – both shaped like the circular web of a spider.
An ornate copper barrel is the main feature of this blunderbuss, whose gorgeous etchings showcase a soaring
3
airship – one of fame and legendary history. The walnut grip is worn with years of use.
This blunderbuss is made entirely of steel and bone – the broad, ivory barrel is connected to a fang-like
4
hammer, and the trigger is housed within the ribcage of a small creature.
This capricious, multi-colored rifle is etched with cruel (and oftentimes hilarious) practical jokes. Many of them
5
have scratched check-marks nearby, indicating they might have been used on some unsuspecting people.
This powerful blunderbuss has the open, silver maw of a dragon at the end of it’s wide-mouthed barrel. The
6
bottom of its jaw has been sharpened into a vicious bayonet.
This pistol is a hefty and formidable revolver, whose quick-spinning cylinder is fitted with three chambers of
7
pulsating emerald – each somewhat blackened after years of use.
This lever-action rifle of pure marble was pulled from a statue commemorating a hero in the local militia. The
8
heavy stone has been enchanted, and the rifle works just as it should.
This blunderbuss is transparent as though made of glass, allowing every bit of its mechanisms and combustions
9
to be seen by the naked eye when fired. The area near the back of the barrel is charred and disgusting.
The jade-green barrel of this two-shot holdout pistol is engraved with the root system of a tree on one side,
10
and the branch structure on the other. The jet-black grip pulses softly with energy when held.
A barrel of gleaming white pulsates atop this rifle’s pearlescent stock. Etched in gold along one side is the
11 beautiful depiction of a legendary holy sword, and on the other, the eloquently scripted names of each paladin
who has wielded this firearm against the forces of darkness.
A holy reliquary dangles from the grip of this hefty flintlock pistol. An inscription down the length of the barrel
12
reads: “Be true my aim.” Ironically, the inside of the steel tube is etched with infernal runes.
Vicious spikes stylistically cover the charcoal-hued barrel of this blunderbuss, and the visage of a screaming
13
MADNESS

skull, engulfed in flames, is engraved into the palm of the pistol grip.
A small stone of smooth, pale orange orbits around the long, cherry stock of this musket, whose barrel was
14 hollowed out of a magicker’s steel staff. The stone quickens its orbit around the weapon when the wielder is
training its sights upon the enemy.
The hammer of this flintlock pistol is an orb of crystal, protected by etched bronze and filled with an opal green
15
liquid. When fired, a green-white plume of smoke is propelled flamboyantly out of the barrel.
The magic spell that gives this shoulder-cannon its power is etched into the barrel. When fired, the etchings
16
glow a hot red, and a blast of arcane fire is expelled from the weapon.
The inside of this walnut blunderbuss’s golden barrel is etched in tiny script – an epic poem portraying a
17 conquering tribe of beast-riders who brought the very foundations of the civilized world to its knees. The rear
of the barrel is charred, however. It seems impossible to tell how the story ends...
This pistol’s trigger has been replaced with a worn diamond ring, permanently affixed to the rosewood grip. Tiny
18
marks have been scratched into the surface in seemingly every location, as if its wielder was counting days.
Years of age, dry rot, replacement parts, and wood warping have left this rifle anything but beautiful –
19
seemingly every part is a different color and quality, haphazardly assembled over many years.
The chrome barrel of this fancier blunderbuss rests on a grip of rich mahogany. Shoved inside its wide mouth is
20
a filthy handkerchief, packed with stolen jewels and trinkets.

54 Creative Firepower, Sidekick, Blind Eye, Clammer, Bang

Biolife Donor (Order #13482096)


d12 Special Weapon Abilities

A small azure will-’o-the-wisp the barrel of this gun, and hypnotizes any that have been trained within its
1
sights, urging them to peek out from whatever cover they hide behind.
Blessed with an ancient spirit of the woodlands, this firearm naturally camouflages with its surroundings. When
2
under the light of the full moon, this camouflage includes the weapon’s wielder as well.

3 This weapon’s chamber carries three bullets that never miss – and three that always do.

The goblinoids of a notably dangerous region have only one known fear – this weapon – and they will praise its
4
wielder as their superior, following them without question.
This firearm contains a magical strength that recharges itself near natural water sources – when fully charged,
5
those who wield the element of the flame are no match for this weapon’s wielder.
If the bearer of this enchanted weapon has a question, the answer will be etched on the stock almost instantly
6
– but it speaks another language entirely.
This weapon is the secret vessel of a dark force, blessing the firearm with dark and demented forms of damage
7
– but it demands repayment after a time.

8 This weapon has two barrels, dealing out twice the hurt upon firing.

9 Four copper coins can be stashed within the grip of this weapon.

This firearm is known to legendary lore as the Mad King’s Answer – when it snuffs out the life of a target, the
10
wielder will know the answer to the question they seek most earnestly.
A single poison arrow can be hidden within this firearm’s stock – it can be fired by pulling a small, metal loop
11
on the grip.
A powerful static charge can be felt along the stock of this weapon – it gives off blue and purple sparks in the
12
dark, and it delivers a deafening boom when fired.

MADNESS

Whistler, Blanket Statement, Sparkles, Shatterer, Fait Accompli 55

Biolife Donor (Order #13482096)


FUTURE WEAPONS
d20 Future Weapon Physical Features

The barrel of this chrome, snub-nosed blaster has been vandalized with the words “Sun Eater” – the digital
1
storage device hidden within the grip bears more details about this weapon’s ominous title.
This white pulse rifle has an industrial look, with bits of electronics and compacted wiring exposed to the
2
elements, and diagonal stripes of orange paint haphazardly sprayed along the length of the weapon.
This slim black gauntlet is lined with a series of tiny tubes that expel a large pulse of golden lightning when
3
firmly thrust against an enemy.
This assault piercer has three barrels in a triangular formation, they rotate after each blast, reloading new
4
shards of vibrosteel into the red-hot chambers.
This pistol is designed to look like an antique revolver of the terra system, complete with decorative rust and a
5
spinning chamber – but the purple blasts of void energy fired from the weapon betray its true nature.
This sleek flame-caster is forged of heat-resistant chrome metal, and the bursts of flame it releases are
6 deep maroon in color. Contained within the weapon’s on-board hard drive are the anti-war writings of some
rebellious shock trooper.
The thermal scope mounted on this black and yellow Terra-Neumann X-51 sniper rifle runs the full length of the
7
elongated barrel.
This shoulder-cannon is worn like a steel backpack, conforming like liquid metal to whoever wields it. Once
8 equipped, the on-board targeting devices orbit the wearer, automatically firing rockets of blue energy at nearby
enemies.
This deep azure dagger is made of a strange sentient metal, and a button on its handle releases the head of an
9
axe, crackling with sapphire energy.
This bionic vest of black and gray conforms to the shape of its wearer, allowing them to fire destructive pulses
10
from a high-energy blaster in the center of the chest.
This scimitar looks more like a dull scythe until its circuitry-ridden hilt is activated. At once, its blade manifests
11
out of pure elemental energy, glowing with the fire of a distant sun.
This pump-action scattergun fires green energy rounds into its foes. The stylish neon trim around the weapon
12
– as well as the italicized brand name GENEREX – glow brighter and brighter with each shot.
MADNESS

Vicious blades emerge telescopically from the knuckles of this powersteel gauntlet. The barcode and logo of
13
some infamous band of mercenaries is emblazoned on the palm.
Cresting this chrome spear of impossibly hard steel is an incandescent point of aquamarine energy – it can be
14
altered into a battle axe with the flip of a simple switch.
The gaping maw of a puma sits at the front of this blaster rifle, and its eyes burn red when the weapon is fired.
15 When expended, the magazine self-destructs inside the chamber, emitting a small plume of exhaust from the
bottom of the weapon.
This formidable pair of power-boots are strapped to the wearer’s legs using an automated, ultra-precise
16
binding mechanism. Lined with neon orange lights, they unleash a powerful, jolting kick when used.
At the flip of a switch, a bayonet of pure, yellow energy emerges almost mystically from this small, otherwise
17
mundane magnet. It can be mounted easily on a weapon forged of metal.
Splatters of bright pink are strewn across this repeating blaster pistol of hot pink, which fires so quickly that
18
the colors are blurred by the speed of the pumping slide.
These well-worn wrist-launchers of faded orange can theoretically project small rockets with a simple gesture
19
– assuming the old thing can be repaired, that is...
The pulse grenades fired out of this projectile-launcher explode in blasts of bright green, matching the grip and
20
trim of the otherwise jet-black weapon.

56 The Corsicania, USS Deathbolt, The Home Defender, Morning Glory

Biolife Donor (Order #13482096)


d12 Special Weapon Abilities

This weapon has two settings, one that harms with bursts of volatile firepower, and one that drains the enemy
1
of their own life-giving energy, weakening them greatly.
Seemingly randomly – or at the will of some sentient nature within this weapon – this weapon unleashes an
2
incredible stun effect on its victim.
When used, this weapon unleashes an odorless vapor of opaque green – suitable for providing temporary cover
3
for those within the mist.
This weapon has a secondary ability that allows it to project a beam of gravitational energy at its target, pulling
4
the enemy into close combat with the wielder.
Scientists have been hard at work developing the modular device attachment on this weapon, which has the
5
ability to absorb and harness the energies of the most powerful galactic storms.
The biotic steroid that has been spray-applied to the surface of this weapon infuses its wielder’s exposed flesh
6
with unmatched sprinting speeds.
This weapon is equipped with a small detonator, exploding the handheld, magnetic device linked to it when
7
pressed. A ball of blue flame then erupts from this single-use grenade.
Armed with the capabilities of scientifically-expedited evolution, this weapon becomes more and more
8
powerful with every life it extinguishes, having adapted its ammunition to better destroy its future victims.
This weapon is constructed of the hardest alloy known to civilization. Both exceptionally valuable and
9
completely indestructible, this is a most prized possession.
Hidden somewhere inside this weapon is the digital passkey to a secret storage facility, commonly used by a
10
prominent black market merchant.
This weapon is a cybernetic enhancement – with some intensive surgery, it can be implanted into a chosen
11
location on a person’s body.
An advanced GPS system has been mounted onto the side of this weapon, displaying any and all surrounding
12
enemies, as well as the approximate level of their current “life force.”

MADNESS

The Tholossian Machine, The Over and Under, Way of the World, Fists of Liberty 57

Biolife Donor (Order #13482096)


MODERN WEAPONS
d20 Modern Weapon Physical Features

This jet-black shotgun is equipped with a decorative pump, designed after the logo and colors of some regional
1
sports team. The custom shells loaded into the chamber are each labeled with a different person’s name.
Flakes of crimson paint chip freely from this aged Mark-All hunting rifle, and the wood at the grip has begun to
2
splinter. However, the scope mounted on top is brand new.
Blue and red dragons crest both sides of this futuristic, double-headed hatchet. However, despite its cool
3
appearance, the brand of some cheap shopper’s novelty magazine is etched into the handle.
An elongated magazine can be shoved into the bottom of this submachine gun of black and chrome – the serial
4
number that once graced the rear sights has been vigorously scratched off.
Used decades earlier in the last great war, this refurbished rifle looks as fresh as the day it was crafted. A stock
5
of beautiful cherry underscores a matte black barrel, and the well-oiled mechanisms slide easily when fired.
Tightly-wound fabric of black and gold protect the hard grip of this katana – the blade itself looks to have been
6
sold dull, and haphazardly hand-sharpened after the fact.
Equipped with a large hinge in its center, this assault rifle is able to bend and fire around corners – a small
7
video screen allows the shooter to see potential targets from safely behind cover.
This set of novelty knuckledusters is armed with four dangerous barbs – one at the forefront of each finger in
8
the fist. A pearlescent sheen can be seen on the weapon’s scratched surface.
With a barrel of charcoal and a stock of deep blue fiberglass, this customized assault rifle has been almost
9
entirely modified – an advanced sight is mounted atop the weapon, with a single red LED dot in the center.
The grip of this Automag AX-7 pistol is made of a customized, soft blue rubber, and the iron sights glow a
10
luminous green. In place of ammunition, a small, hand-drawn map has been balled up inside the magazine.
This paramilitary submachine gun is disguised as a large laptop battery until an advanced transformation
11
mechanism has been engaged, “unfolding” the weapon into its bland, matte gray form.
While initially a small package, this heavy machine gun can be unpacked into a fixed turret emplacement,
12
tented in rugged strips of green and brown ghillie fabric.
Held within a greasy old rag of dark-stained green is a pistol of surprisingly enormous value – the silver-
13
encrusted grip and chrome finish is matched in elegance only by the ironsights of pure gold.
MADNESS

This fighting knife was used in the last major world conflict, and is only sharp enough when used with enough
14
force behind it. The initials of the military branch that utilize it are etched near the bottom of the blade.
Shorter than your average rifle, this special forces carbine is made of hard steel, and decorated in urban
15
camouflage. A crosshair of digital blue floats in the center of the advanced sight mounted on top.
This heavy revolver fires small shells instead of standard bullets, and it’s chubby grip of black rubber is beginning
16
to split at its dry-rotting edges.
A tube of green makes up most of this rocket launcher, save for two bulky ends of deep brown, and the
17
prominent text of bold yellow running along the weapon – LexiCo Industries.
A large magazine feeds into the top of this military-grade machine gun, and the sound of its fire is near
18
deafening.
This old infantry rifle is built of faded wood and a deeply marred barrel. The ironsights at one end of the weapon
19
are bent out of shape, and are missing entirely at the other end.
Small and easily hidden, this holdout pistol of neon orange looks reminiscent to that of a flare gun. It fires three
20
weak shots before fully expended – a true last resort for its wielder.

Modern weapons vs. modern armor. Modern weapons can dish out an immense amount of damage,
58 but countermeasures can be taken – flak jackets, bulletproof vests, and other varieties of body
armor, donned by the party’s enemies.

Biolife Donor (Order #13482096)


d12 Special Weapon Abilities

1 Equipped with a secondary grenade launcher, this weapon now has an explosive double-purpose.

This weapon’s ammunition is devastating against nearly any kind of cover. Those who hide from its firepower
2
cannot do so for very long.
This weapon has been sawed-off and shortened, so it’s easily concealed and extra-volatile when fired at close
3
range – but also highly inaccurate over long distances.
An advanced viewing screen is attached to this weapon, where one can find the blipping pulses of all nearby
4
sounds – from the largest machine to the smallest heartbeat.
This weapon will not fire (or its locking mechanism or blade guard will not open) unless it is paired with an
5
advanced wristwatch of a similar design, equipped by the wielder.
This weapon can fire in single shots, bursts of three, or an intense, ultra-automatic fire that expels the entire
6
magazine in a single second.
Included with this weapon is a set of three barrel chokes, each increasing the accuracy of the weapon – one for
7
medium range, one for long range, and one for extremely long range.
The computer inside of this weapon monitors all enemy activity seen through the digital sights – keeping track
8
of any sighted enemies on a heads-up display inside the bearer’s goggles.
Using a high-definition projector located on the side of this weapon, a squad of units can look at – and interact
9
with – a bird’s-eye view of the digital, pre-drawn battle plans.
This weapon acts as a self-operated turret when set to a pre-programmed auto-fire setting – a telescoping
10
tripod is mounted on its underside.
When connected to an advanced mobile phone using a software application, this weapon transmits all the
11
bearer’s current vital signs to the screen.
The shock absorbers inside this weapon make it’s recoil far less stressful on the bearer, as well as giving it a
12
slight boost in accuracy.

MADNESS
SAWED-OFF BAZOOKA?
Man, that doesn’t make any sense – or does it? A rocket
launcher that’s been cut in half might seem useless to the
characters, but maybe that’s the point? What happened
to this weapon? What sort of heat would be required to
do cut such an armament so cleanly? Is there something
hidden inside of it? Or is this the official result of a treaty,
banning weapons of this variety? What’s useless to the
characters just might be useful to the Game Master...

When naming modern weapons, obscure combinations of letters and numbers are always a great
bet. You don’t even have to know what the letters stand for – just let it fly, and trust yourself to 59
find the perfect meaning later on.

Biolife Donor (Order #13482096)


SHIELDS
d20 Shield Physical Features

Circular and sturdy, this viking’s shield of bold red and grimy white is centered with a protruding boss of bronze,
1 connected with hand-driven rivets. On the inside of the wood is a hand-etched drawing of its original wielder’s
beloved.
The strange runes encircling the outer rim of this shield originate from a dozen dead languages – the single,
2
large rune in the center changes form and color with the season.
This shield of heavy steel is wrapped in stretched, gleaming dragon’s hide – the large ridge of a scaly brow
3
crests along the top of it, making the chrome metal underneath look like a malevolent eye.
This large shield was once the kettle hat helmet of a fire giant, before it was resized and repurposed – the
4
inside is charred in black soot and foul, natural oil.
A sixteen-pointed star is set in the center of this hypnotic shield of chrome, pale white, and azure. The symbol
5
seems to glide along the contours of its mesmerizing shape.
This dwarven tower shield is rusted and tarnished, and the regal face carved upon it has been vandalized and
6
defaced to appear as a crimson skull with a mighty beard.
The pages to an infantry manual’s chapter on shield use have been rudimentarily glued to the inside of this
7
barrier. The circular front is constructed of naturally golden wood, framed in well-forged steel.
This well-polished and extraordinarily smooth shield is shaped like the country it was forged in, and the metal
8
sun in its center magically moves in real time with the actual sun.
This trapsmith’s shield is large and circular, with jagged sawtooth edges around its perimeter and an opened
9
beast trap in its center. Stained in a foul-smelling trap oils are the words “Fatal Frenzy”.
This kite shield was constructed in honor of the largest naval battle in the history of the realm. Engraved in
10 the beautifully stained basswood is the highly-detailed battle scene, fought over a chaotic ocean of glimmering
sapphires.
This shield is a repurposed barrel from a dwarven brewery known for its delicious bitter stouts – it bears the
11
faintest smell of caramel, salt, and hops.
Little more than a warehouse pallet of soft wood and nails, this improvised shield is emblazoned with the
12
painted seal of its originating merchant.
MADNESS

Several fleur-de-lis of beautiful gold adorn the otherwise pewter-colored surface of this knight’s shield – on
13
the inside is a beautiful and intricate portrait, hand-painted by its former wielder.
This battle shield is small and thin, covering an area not much larger than the bearer’s forearm – its black
14
surface is marred with hundreds of steel scars.

15 Rimmed in ornate silver, this buckler of spectacular pearl must have been forged for ceremonial use – right?

The front of this tower shield has been expertly engraved with the full, beautiful shape of a pine tree – as well
16
as its equally gargantuan root structure underneath.
The silvered edges of this kite shield gleam in contrast to the the yellow center, as well as other parts, looking
17
dreary with age and hard use.
Horizontal stripes of green and yellow run down this buckler’s surface. The paint is aged and chipping, and its
18
leather strap is in dire need of repair.
This ancient shield has been crafted entirely in bronze. The legendary epic portrayed in its engravings has long
19
been aged beyond recognition, and the metal is now covered in a blue-green patina.
The regal symbols gracing the surface of this tower shield denote it once belonged to a member of some local
20
city guard. The military-grade enarmes are caked in old blood.

60 The Immovable Object, Snap-shut, Willson’s Barrier, Brick in the Wall

Biolife Donor (Order #13482096)


d12 Special Weapon Abilities

1 This shield is designed to be used as a vicious thrown weapon if need be, with a razor’s edge along its rim.

The lower half of this shield is coated with small, steel barbs – useful for an extra vicious blow to those
2
underneath the bearer, or a surprising uppercut to an unsuspecting enemy.
The wielder of this shield can never lose their way – when laid on the ground and the command words are
3
spoken, a map of the surrounding area mystically appears on the shield’s reverse side.
When used alongside shields of a similar variety, this weapon becomes the perfect barrier in a larger and
4
deadlier shield wall, making all nearby allies even more defended.
When the bearer of this shield focuses heavily on the arcane rune engraved on the grip, a burst of defensive
5
energy stretches out in each direction, providing a larger barrier for those allies behind it.
Included with this shield is a set of two large, enchanted chains. When attached to separate hitches on the
6
front, its wielder can command them to lash out at will.
You can see a person’s “true self” in the warping reflection of this shield’s steel inner panel – this usually
7
manifests as an animal form.
This shield is softer than it should be, but the strangely malleable wood can easily latch onto attacking blades,
8
which allows them to be more easily disarmed.
With a dextrous pull of a strap, this world’s nearby celestial objects are displayed in radiant light in front of this
9
shield, perfectly showcasing their positions in the sky.
As soon as this shield is struck, the menacing creature it is made from screeches to life to feed on the vile foes
10
that threaten its master.
This shield is a stone from the evercrags, and will regenerate when damaged. However, it will begin to grow too
11
large to carry if it doesn’t see combat, and will require regular reshaping sessions either way.
The surface of this shield is rough and coarse, like flint – as perfect for especially violent melees as it is for
12
starting campfires with a bit of steel.

MADNESS

Arrowstruck, Peoples’ Defendant, Horton’s Kite, The Sudden Stop 61

Biolife Donor (Order #13482096)


IMPROVISED WEAPONS
In my mind, there’s no better combat get inspired! If you’re looking for a more
than an exciting, improvised brawl through random approach, choosing from the lists
the busy streets, a lively tavern, or at a regardless of location is sure to inspire
gala of exquisite taste. If you’re planning excellent improvised fights and decorative
around a specific location in your game, scene dressing.
jump to the corresponding table and

d62 Kitchens and Restaurants

1 Heavy, wooden cutting board Metal bin of composted material

2 Rolling pin, caked in stale flour Dulled manual can-opener

3 Rotating pie slicer Sharp bone from a chopping block

4 Boiling pot of scalding stew Glass bowl of vined tomatoes

5 Ceramic dish, breakable upon impact Meat tenderizer of leather and wood

6 Thick, unripened cantaloupe Cast-iron skillet, hot off the range

d62 Bars, Taverns, and Taprooms

1 Large keg, partially filled with liquid Empty revolver, sitting near its owner

2 Easily concealable shot glass Iron platter, piled with drinks and dishes

3 Cookie jar, filled with delicious gingersnaps Bronze trophy, hung high on the wall

4 Flagon of stale, sticky ale Spiral corkscrew with a wooden handle


MADNESS

5 Old broom with a fragile wooden haft Bulky, heavy keg tap

6 Wooden bowl, filled with dried potato skins Wooden stool of sturdy make

d62 Bedrooms and Vanity Cabinets

1 Long leather belt, with a buckle of turquoise Decorative hair pick of ivory and fake gems

2 Pair of large, heavy combat boots Double-paned glass window

3 Hefty curtain rod, with silver-colored drapes Family portrait in an oaken frame

4 Child’s toy version of a weapon Large journal of notes and drawings

5 Bedside oil lantern of black iron Oval mirror with silver frame

6 Tube of alchemical exfoliation cream Metal toolbox of makeup and brushes

What sort of damage can improvised weapons dish out? Honestly, it’s entirely up to you. Some of
62 them might do zero, while others might be more dangerous than some of the actual weapons in
your rulebook! My opinion is that you should use your best judgement.

Biolife Donor (Order #13482096)


IMPROVISED WEAPONS
d62 Toolsheds and Cupboards

Paper bag of unused razor Coil of thin cable, useful as a


1
blades garrote
Heavy clothes iron, blackened
2 Large, broad-headed shovel
from years of use
Alchemical pesticide, in powder Pickaxe of iron, worn with age
3
form and use
Masonry trowel, caked in
4 Post hole digger
hardened mud

5 Massive, cast-iron vice Iron rake with vicious prongs

Bucket of poisonous and


6 Razor sharp handsaw
blinding paint

d62 Dungeons and Tombs

Broken blade, split inches above Dropped and forgotten spell


1
the hilt scroll
Bucket of a monster’s putrid
2 Chunk of hard ceiling rubble
waste
Empty chest, edged in hard Iron sconce, partially attached
3
metal to a wall
Heavy chain, linked to a single Heavy spell book, sprayed in
4
shackle aged blood
Forgotten handful of harsh Iron bowl, filled with collected
5
alchemical ingredients water and algae

MADNESS
Broken string of a well-used
6 Charred stick of a used torch
lute

d62 Studies, Offices, and Game Rooms

1 Heavy rulebook from some tabletop game Bottle of an expensive regional wine

2 Fountain pen, drenched in green ink Carnivorous plant, potted in crimson clay

3 Cast-iron fireplace stoker Silver, ornately engraved letter-opener

4 Long, wooden tube of charts and maps Heavy, cast-iron typewriter

5 Pointed cartographer’s compass Metal cup of hot sealing wax

6 Heavy crystal decanter, filled with sweet brandy Bronze trophy, topped with a large six-sided die

When dealing improvised weapon damage out to players, use a fixed amount instead of rolling for
damage each time. Get damage out of the way quick, so the fun, improvised brawl can continue. 63

Biolife Donor (Order #13482096)


IMPROVISED WEAPONS

d62 Faires, Stadiums, and Sporting Events

1 Cricket bat of heavy wood and sturdy make Wooden tentpole, pulled from a food stall

2 Shattered, discarded lance Large wooden hoop and stick – a child’s toy

3 Large banner, mounted on a pole of steel Broken haft of a bladeless gladius

4 Decorative horse bridle of iron and steel Sharpened drinking horn of cranberry mead

5 Single arrow, cast aside Spool of tightly-compacted rope

6 Ball of dense metal, used for heaving Iron horseshoe, driven with rusty nails

d62 Wilderness and Outdoor Locations

1 Jagged bone from a gnawed corpse Hive of bees, fused to a nearby tree

2 Large, smooth stone of gray and black Poisonous tree frog, covered in acidic flesh

3 Grayed club of dried and fallen yew Stick of brush, ended with sharp thickets

4 Hunk of dried and splintering firewood The venomous tail of a gigantic scorpion

5 Brick from long-lost rubble Scrap of gorgeous, petrified bark

6 Unsuspecting snake, known for spewing venom Fallen antler of a large beast
MADNESS

d62 Marketplaces and Warehouses

1 Lumber clubs from broken-down crates Crate of children’s toys

2 Decorative “love spoon” of native make Small but heavy hay bale

3 Well-used anvil Crystal fortune-telling orb

4 Heavy satchel of copper coins Spray bottle of concentrated perfume

5 Tightly-rolled rug of exotic origin Glass jar of cranberry moonshine

6 Block of scrapped coal Sack of dense, compacted flax seed

Running a modern game on the high seas? Or picking bar fights on a space station in the outer
64 sector? Reskinning from fantasy to modern is as easy as reskinning the spell scroll as an advanced
piece of technology, or unplugging the wires and infusing them with lightning energy.

Biolife Donor (Order #13482096)


IMPROVISED WEAPONS

d62 Museums, Manors, and Wealthy Estates

1 Candelabra of fine silver, etched in runes Hunk of purple meteorite

2 Porcelain pot with an intricate mosaic Cross-section of a large, sacred totem

3 Small bronze sculpture of a dancer Religious idol of bronze and silver

4 Mediocre painting on a heavy wooden canvas Sturdy oaken oar of a renowned sailor

5 Chiseled tablet of heavy stone Crown of ancient make, both gold and aged green

6 Ceramic urn, full of famed ashes Hefty brass naval barometer

d62 Theaters and Orchestra Pits

1 Brass trumpet, filled with stale spit Metal stand, strewn with sheet music

2 Wooden prop shield, portraying a fake coat of arms Chimes of heavy iron, from a broken xylophone

3 Detached sitting bench in the audience Steel, pointed conductor’s wand

4 Hollow, wooden viola Chest of realistic prop weapons

5 Set of brass opera spyglasses Faux sceptre of a costumed king

6 Metal bin of stage managers’ tools Drumstick, beaten heavily at one end

MADNESS
d62 Apothecaries, Hospitals, and Medical Centers

Large glass vat of sloshing Stretcher of lightweight but bulky


1
blood metal
Heavy-bottomed tray, filled
2 Old-fashioned, extra-large syringe
with glass vials
Mortar and pestle, filled with
3 Metal forceps, useful for pinching
dried reptile parts
Arcane defibrillation machine, Vicious scalpel, coated in aged
4
with paddles blood
Lead cauldron-spinning
5 Block of silver, used for shavings
spoon, melted at one end
Sack of diseased, biological Heavy, leather field guide to
6
tissue medicinal herbs

Improvised weapons work perfectly for descriptive dressing. Next time the party delves into a
dungeon, place a few things from the corresponding table into the various rooms. Chances are, 65
they might never be used as weapons, but they are easy fodder for creating realistic settings.

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ENDLESS WEAPON NAME GENERATOR
Tabletop Terrors deconstructs weapon naming conventions d12 Weapon Name Style
with this extensive (understatement) weapon name
generator, providing endless opportunities for epic 1-2 1-2 [Adjective] [Weapon]
armaments with lore-driven titles.
3-4 3-4 [Weapon] of (the) [Location]
1. Roll or choose a weapon name style. Use the template
to fill in the blanks. 5-6 5-6 [Weapon] of (the) [Noun]

2. Roll or choose the tables that correspond to your 7-8 7-8 The [Weapon]
weapon name style’s blanks. (You’ll roll two dice. One
down and one across.) 9-10 9-10 [Noun] of (the) [Location]

3. Jot down your results, tweak as desired – then wield 11 11 [Noun]’s [Adjective] [Weapon]
your weapon of lore.
12 12 [Adjective] [Weapon] of the [Noun]
MADNESS

To conquer the crucible of creativity, and learn more about tabletop RPGs,
66 subscribe to Tabletop Terrors on YouTube.

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WEAPONS
d122 (1-2) Swords (3) Rapiers (4) Axes (5) Mauls (6) Bows

1 Biter Cutlass Boon Bane Aim

2 Blade Rapier Catcher Bruiser Conscience

3 Brand Glass Harvester Crusher Curve

4 Carver Needle Cleaver Draught Flight

5 Edge Piercer Eater Ender Seeker

6 Foil Promise Guard Grinder Shot

7 Gutter Saber Hunter Harvest Sight

8 Razor Seeker Reaver Lullaby Strike

9 Saber Skewer Slayer Press Vengeance

10 Slicer Slip Thurst Promise Vision

11 Steel Song Pendulum Smasher Whisper

12 Unmaker Streak Tooth Throng Wind

d122 (7) Crossbows (8) Spears (9) Staffs (10) Daggers (11) Handaxes (12) Shields

1 Bolter Bliss Cane Cacophony Skullsplitter Rampart

2 Deluge Curator Cudgel Dirk Chance Phalynx

MADNESS
3 Eye Halberd Finger Doom Edge Fate

4 Launcher Harpoon Generations Kris Chopper Grinder

5 Misery Heart Ivory Monarch Carver Guardian

6 Piercer Impaler Pillar Skean Handtaker Wall

7 Repeater Javelin Sepulcher Slayer Pick Linger

8 Shooter Lance Solitude Slicer Edge Ironfoot

9 Sigh Polearm Spire Spine Bronze Fist

10 Sting Spike Stave Switchblade Warp Hyperion

11 Striker Lance Tears Syringe Chuck Maulbender

12 Trigger Piercer Vanity Thorn Snipper Fury

What happens if the party begins receiving letters from a strange source, operating only under the
name you rolled in the generator? These roll tables make great weapon titles, but they generate 67
equally cool pseudonyms for mysterious NPCs!

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ENDLESS WEAPON NAME GENERATOR
RARE WEAPONS

d122 (1) Olde Guns (2) Modern (3) Futuristic (4) Legendary (5) Wands (6) Wild Card

1 Powderlung Mother Splicer Kingslayer Spellbinder Drake

2 Blaster Mangler Laserblade Wyrmbreaker Withertongue Silvertooth

3 Shooter Devastator Xanda Doombearer Redshadow Frenzy

4 Rifle Mr. Blister Phazehazer Archlich Arcanist Earthsong

5 Pistol Reaver Oblivion Soulddrinker Ashenflick Ale

6 Thundertube Enforcer Neonburn Spineshatter Emberling Equine

7 Effigy Digital Death Protonik Time Ender Philargio Cackle

8 Musket Leonard Voidspill Putrifier Sapience Mallard

9 Destruction Swansong Warper Heartlifter Finger Stone Rift

10 Leadslinger 50 Cal Mal Xenorift Unmaker Windreaver Kneecap

11 Bloodletter Sunburn Graviton Celestia Hubrit Arching

12 Blunderbuss Vickie Aphelion Fjarlnir Bauble Twig Philiment


MADNESS

Roll a name in the generator, then think about what the name could mean. After pondering
68 creatively for a few moments, scan through the Methods in this book for whichever next steps
make the most sense to you.

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ADJECTIVES (d6, d8)

1 2 3 4 5 6 7 8

1 Ageless Shattered Shaken Crushing Monstrous Shimmering Thrusting Filthy

2 Burning Solemn Hidden Dying Grinding Awakened Cracked Bridal

3 Dismal Murdered Blighted Fell Sparkling Tense Runic Frostborn

4 Flaming Wicked Squat Glittering Deathly Carefree Withered Burning

5 Impassable Lost Petrified Booming Birthing Barking Savage Cheerful

6 Jagged Dreaming Sickening Jagged Swift Ceaseless Misty Witching

NOUNS (d6, d8)

1 2 3 4 5 6 7 8

1 Ash Storm Affliction Warlock Battle Life Ice Watcher

2 Bone Dawn Traveller Wishes Collector Vengeance Philosopher Heart

3 Dragon Mist Hell Promise Thief Crown Sword Fray

4 Fate Throne Confusion Wealth Sunrise Inertia Hand Whirlwind

5 Queen Corruption Souls Blood Death Dancer Thunder Plague

6 Smoke Sky Troll Wheel Sage Honor Typhon Emmisary

MADNESS
LOCATIONS (d6, d8)

1 2 3 4 5 6 7 8

1 Dunes Shrine Chasm Stair Hollows Thicket Savanna Moor

2 Forest Dome Groves Waste Portal Hatchery Harbor Temple

3 Hollows Crater Spire Market Mists Ruin Dungeon Meadows

4 Lowland Quagmire Garden Mounds Kennels Crossing Mausoleum Furnace

5 Seas Bluffs Kiln Ridge Fortress Beach Ether Desert

6 Peaks Crypt Cauldron Springs Grounds Altar Tomb Bleak

Last time I checked, big lists of adjectives, nouns, and locations made for excellent sources of
inspiration for NPC traits, story ideas, and exciting places to journey to. Try having this page open in 69
front of you during the game, and make a roll whenever you’re looking for some improvised insight.

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METHOD TO THE MADNESS:
INFINITE WEAPON GENERATOR
Infinity is a vast concept, but it can be found inside the
limitless inspirational sparks of creativity which fractalize
constantly in our minds. These infinite ideas, all created on
your own, can be an endless forge for incredible weapons
for your game. Sometimes, the best ideas come from
sitting down with a blank sheet of paper and a pencil,
taking a look at the world around you, listening to what it
has to say, and coming up with ideas that are specific to
your exact experiences.

So look, listen, and let the creative process forge a weapon


like no other.

Look around you for the shiniest


surface. That is what your weapon is
made out of.

d4 Take a Look...

...inside the closest book to you. Open it up to a random page, and put your finger down on the paper without
1 looking. What nearby word, piece of art, or pizza stain did you point at? How can you turn that into a weapon?
What’s the first type of weapon that comes to mind?
...at the art and imagery around you. Are there any posters, paintings, models, or colorful depictions of weapons
2
or weapon types? If not, what’s the first style of armament you think of when glancing around?
...around for something you would defend yourself with, were you to be attacked right now. What weapon does
3
it resemble? A club? A sword? A ranged weapon? Is it an actual weapon? What kind of weapon is it?
MADNESS

...at your movie, book, or graphic novel collection. What’s the first type of weapon you see or think of when
4 scanning the shelves? Is there a television show that you love that features a prominently used weapon? What
is it?

d6 The Weaponsmith Who Forged it...

...looks and speaks like your favorite figure from history – with subtle changes here and there. Their
1
motivations seem exactly like that of your (d6)th closest family member.
...shares a like personality with one of the party members – roll to see which, or choose whichever would make
2
the most sense.
...has a voice exactly like yours, and hails from a land whose climate is the same as that of your birthplace, or
3
your most desired place to travel.

4 ...is exactly like your least – or most – favorite teacher from grade school.

...looks and sounds like the first person you spoke with this morning. Roll a d10 to find out if their personality is
5
exceptionally jubilant (10), broody (1), or somewhere in between.
...shares a personality with your (d6)th favorite pop culture hero or protagonist, and their name is the same as
6
one of your favorite bands or musicians.

Start keeping a pocket-sized journal for game ideas, if you haven’t already. Every time you sit down
70 to eat something, write down a weapon idea. Do this no matter what, and you’ll soon find you can
create new ideas far easier than ever before.

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d8 The Weapon is Forged Predominantly From...

...the most interesting natural material you can think of. Is it the iron of a blade? Or a vicious exotic plant?
1-2
Something else entirely? In what ways could it be used in your weapon idea?
...the strongest alloy currently known in your campaign setting of choice. What epic amalgamation is this
3-4
armament created from?
...the hardest object in the room you’re currently in. What is it made of? Metal? Plastic or composite material?
5-6
What state is it in? Is it brand new, rusted, or matted at the edges?

7-8 ...the birthstone of the month you are currently in (or roll a d12). This looks to be a valuable weapon indeed!

Think of the last character you


QUICKVILLE, FAST-ACHUSETTS
saw on a TV show. The essence or What’s the last word you said aloud? Write it down,
archetype of that character is now an reverse it, and say it aloud again. This is the name of the
NPC who will soon give their life to one who forged the weapon, or the town, city, or country
save this weapon – or to destroy it. where it was created.

d10 Engraved, Emblazoned, or Otherwise Displayed on the Weapon is...

...the flower, vine, weed, fruit, or vegetable you last held – or the locally honored flower of the county, state,
1
territory, nation, or other region you last traveled to.
...the sigil, family crest, coat of arms, or other symbol of the (d6)th most prominent nation, country, faction, or
2
other governing power in your realm.

MADNESS
3 ...part or all of a single word, phrase, or quote that has inspired you recently.

...the name and rank insignia of a renowned admiral, general, major, or other high ranking officer from a
4 particular region of the realm – roll a d4 to determine which region (N, S, E, or W) they are from. Roll a d8
instead to optionally add an intermediate direction.
...a remarkable facsimile of the last animal you remember seeing at the zoo, on television, online, or in a book –
5
consider fantasy variations of this beast, such as lions with immense wings, or zebras with unicorn horns.
...a bright, bold illustration. Much of it is the exact shade you used for the last thing you painted, colored, or
6
dyed – even if it was digital, culinary or otherwise.
...written prose, poetry, spells, names, legends, or lore, in the tongue of the (d4)th most prominent language in
7
your world.
...a family tree belonging to the (d6)th wealthiest family in the world, stretching back for generations. If you roll
8
a 6, it reflects the lineage of a most famous adventurer.
...the face of one of the world’s monarchs, presidents, or other governing powers, ruling from their realm
9
directly to the North, South, East, or West – whichever direction you are currently facing.

10 ...absolutely nothing. It is unnaturally perfect in nearly every way.

Improvisation is just a different sort of prep. Use these pages to inspire yourself into a train of
thought until the creation becomes all your own. Thinking about your game is the best way to 71
prepare for it, and that’s what this book (and especially this section) is all about.

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VILLAIN NAMES AND ADVENTURING HOOKS
Who is the last person you interacted with on social
media? Take their first initial, and use it to replace the first
letter of their last name. Now roll on the table to the right
d6 Name Suffixes
for the suffix you add.

You’ve just named an adventurer, friend, or villain seeking 1 -ica, -ico, -icus
the weapon.
2 -un, -ur, -uk
If the name ends in a “y,” get creative, and don’t be afraid
to slide things around! For example, “Tim Kearney” turns 3 -ina, -ino, -inus
into Tearus when I roll a 2 on the Suffix table. After a little
4 -ette, -elle, -enne
bit of Game Master agency, I’ve changed this to Tyrus – a
perfect villain name!
5 -izzick, -ermuk, -ekkart
Once you’ve finished coming up with the nemesis to the
6 -or, -ora, -orus
party, roll on the Inspirational Adventure Keywords table
below to send the story off into some new and unforeseen
directions!
MADNESS

d63 Inspirational Adventure Keywords

1 Professor with a grudge Metropolis in revolt Epic siege

2 Stolen relic Empty marketplace Distracting fire

3 Murderer on the run Forgotten mountains Hero, drained of power

4 Imploding device Hallways of fine armaments Skilled and sneaky heist

5 Assassin on vacation Munitions depot Chase on the rooftops

6 Mask of an ancient lich Quiet, seaside town Voidland ritual

Try setting aside 20 minutes before each session to scan through the characters’ equipment lists.
72 Just reminding yourself of the tools at the party’s disposal will excite and inspire you to come up
with new opportunities for the adventurers to use them!

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CRYSTAL-CLEAR WEAPONRY NAME IT NOW!
What is the nearest liquid to you? The weapon is Using the multitudes of resources we have at our
translucent under certain conditions, and a sloshing fingertips, find out which celestial object is currently
liquid of that very color – filling various segments of the prominent in the sky. The name of this weapon – or a
armament – is revealed. mysterious person seeking it – is similar. Put the object’s
name before one of the words in the following roll table.
d6 This Weapon Becomes Translucent... For example, Neptune’s Butcher, Andromeda Proctor, or
Moon Ravager are excellent names for weapons.
1 ...in direct sunlight
d6 Name
2 ...in complete darkness
1 Butcher, Ravager, Pulverizer
3 ...in even the subtlest of shadows
2 Proctor, Doctor, Surgeon
4 ...when spilling blood
3 Inquisitor, Extinguisher, Blasphemer
5 ...under the light of a certain celestial object
4 Soldier, Warrior, Fist
6 ...at the will of a seemingly unknowable force.
5 Despot, Tyrant, Jarl

6 Engineer, Mechanist, Architect

What is the closest tree or other plant


life to you currently? What would it
LET’S GO SHOPPING! MADNESS
look like, were it a carnivorous beast Next time you’re at a home improvement store (or any
from the fey dimension? The weapon in store, for that matter), bring a journal or voice recorder
question is known for slaying that very with you. Jot down ideas on what the items are made
monstrosity. of, how their weight feels in your grasp, and how they
might be utilized as weapons, or reskinned into something
fantastical. Forge an icicle-shooting fantasy firearm out of
a nail gun, or turn a plain steel beam into a reforged sabre
of legend.

It’s no secret that we can use the internet for vast amounts of weapons research, and use it to help
us run a better game. So don’t be afraid to search the web for fantastical weapons and inspiration – 73
even keeping a digital folder of inspirational images is highly recommended.

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THE SONG REMAINS THE SAME (OR DIFFERENT)
What is your favorite song as of late? This weapon is
influenced by the lyrics from a portion you’re especially
fond of. Write the lyrics down onto a sheet of paper. Use What’s a legendary creature in your
them as they are, or arrange and alter them just enough campaign setting that you haven’t
to be unrecognizable (get inspired by looking at your yet explored? This weapon’s handle is
surroundings). Now roll on the following table to determine wrapped in its hide, or forged from its
what you’re dealing with! bone.

d6 Song Lyric Placement

They are etched upon the weapon itself – a prophecy of epic


1
proportions.
These words are an ode (or a satire) about a battle where this weapon
2
was used.
3 The adage must be spoken to activate the weapon’s powers.
The phrase is a riddle – mystical coordinates to a location in your
4
world related to the weapon.
This phrase is a password, known only to the secret society that
5
forged this weapon.
Those who wield this weapon cannot help but speak these words –
6
uncontrollably...

d83 Inspirational Background Keywords

1 Blade of a refugee Famed forge Immortal wounds


MADNESS

Book of myriad
2 Money to be made Rescue mission
weapons

3 Smuggler’s secret Haunted fortress Forgotten marshland

4 Lost traveler Duel between friends Angelic crossguard

Map of an unknown War-profiteering


5 Irreparable damage
area vessel

6 Steel of ill repute Golden whetstone Glorious charge

7 Reappearing etchings Skull-Crusher Realm of the gods

Massive museum
8 Last of their kin Fallen gladiator
archive

Doodle! Whether you’re sketching out weapons, or the dungeons where they can be found, you
74 should be doodling all the time! Even in the margins of this book – get started!

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Hey there!
Well, you’ve made it to the end of the book. Hopefully,
your dice have been rolled into little spheres by this point,
and every scrap of paper you have to your name is scribbled
in notes. If not, I applaud your resourcefulness.
There’s a strange, magical thing that happens when someone
else’s idea inspires you to find, or make your own. It’s like a
chemical reaction – lightning striking in a bottle made out
of golden goose eggs, or something (right?) – and the results
can oftentimes feel all our own, even after growing on the
shoulders of another.
That’s absolutely what we were going for when writing this
book, and it’s obvious. We wanted to provide you with mass-
quantities of “just enough information” to get your inner muse
building new storytelling opportunities. We also wanted to
do so in a way that is fun for the whole creative process – all
while giving you awesome artwork and a metric ton of flavorful
weapons.
Ultimately, we wanted to show you that you’re creative enough
– that whatever it is you’re trying to build, sometimes all it takes
is an inspirational nudge in the right direction. And the best part?
That inspirational nudge can come from anywhere, including your
surroundings, and your players.

MADNESS
So as always, remember that the group is the most important facet of
any game, and if you’re having fun – you’re doing it right.

-B

75

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More than a sequel – it’s an evolution.
A whole new way to forge unique weapons for your favorite
RPG, and tie them into your campaigns.
Seamlessly create infinite weapons with Be A Better
Weapon Master 2. This robust, easy-to-use, system-
agnostic sourcebook is brimming with the tools you need
to create endless descriptive weapons. Roll for engaging
abilities and prepare exciting adventures, using hundreds of
choice-driven methods and storyline elements.
• Endless Weapons: Generate boundless swords, rapiers,
crossbows, axes, and more, complete with wondrous
physical descriptions and unique and useful abilities.
• Legendary Weapon Names: Create distinctive and
inspirational names with this multi-page generator for
weapons of all varieties.
• Beyond Fantasy: Enhance your sci-fi and modern
games with fantasy firearms, futuristic weapons, and
modern weapons.
• A Method to the Madness: Use page after page of
story-driven tables, full of campaign seeds, adventure
hooks, and compelling lore – all focused around the
weapons in your roleplaying game. Chisel prophecies
into ancient stone, dip sharpened arrows into bottles of
vile poison, and run the quest-driven sandbox hex-crawl
your group will never forget.
• ...and much, much more.

www.AbsoluteTabletop.com

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