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ADVERSARIES OF THE RIGHTEOUS

Harrowing Silence
Chosen Guardian of Her People
Background: When the lingering threat of the Winter Folk materialized in
the dead of night, a young woman who came of age as a street rat living on
the fringes of her society used knowledge of her village’s secrets to lead
her people to a long-forgotten mine — a place where they could safely
make their home underground and rebuild their community out of reach
of the fae that hunted them. It was this act of selflessness that captured
the attention of the Unconquered Sun, and the one known as Harrowing
Silence greeted the day and what remained of her home with new gifts
meant to help her protect those she had saved who now saw her as a hero.

With what was left of her decimated town repurposed for farmland,
Harrowing Silence now takes it upon herself to patrol the land above
the underground community and fend off anyone who dares approach
whether they are visitor, wanderer, or fae. She hides in plain sight
among the snow drifts, stalking a path around the entrance to the
mines and refusing to let anyone in or out as she fiercely protects the
villagers and their secrets. Traders and scavengers alike have spoken
of the mysterious woman who strikes down those who cross into her
territory, though the village itself is now a distant memory.

Desperate to maintain the life she knows and to retain the adora-
tion and fear of those who dwell within the mountain, Harrowing
Silence has become a terrifying threat as she begins to expand
the territory she claims as her own and as she grows more and
more consumed by the force that drives her: she was chosen to
protect her people, and anyone or anything that might interfere
with her doing so must be eliminated.

Image: Harrowing Silence is often seen as a flash of metal as her spear


slashes through air or a rush of wind kicking up a torrent of snow
before her tall, imposing figure is spotted through the fog. Her earth-
tone garments are often caked with snow when not serving as camou-
flage, and even her long hair glistens with beads of ice. She keeps her
garments lined with fur to protect against the cold, but is careful not
to wrap herself so tightly that her movements are inhibited.

Intimacies: Defining: “Without my home, I am nothing.;” Major:


Outsiders (Wary suspicion); “Change is the enemy of peace;” Minor:
Her spear (Prized possession)

Secrets: Though she tells the villagers that nothing waits for them
in the outside world, Harrowing Silence knows that the mines they
inhabit are still rich with ores thought to be lost to time. Several em-
issaries from the Heptagram and Whitewall’s colleges have been struck
down by her blades for surveying the nearby area for these minerals, and
she has begun venturing further from home in order to seek them out
before her people can be discovered.

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Harrowing Silence

Equipment: Spear, hunting knife, hide jerkin and fur harm grant 1 mote of Essence for every 9 that is rolled
wraps, rucksack with rations. If she has recently been and 2 motes for every 10. These motes can only be
hunting she will be carrying her quarry or items scav- used to offset the cost of Awareness Charms used to
enged from an intruder. reveal a threat.
Keen Hearing and Touch Technique (3m;
Roleplaying Hints: Having learned that it is better to be Simple; One scene): With a simple touch Harrowing
appreciated for her ability to strike fear into those she Silence may identify materials she knows, or she may
encounters than to be unknown and lost to history, her instead listen intently for otherwise unnoticeable. For
focus is rooted in a desire for acceptance and she could the rest of the scene she automatically succeeds at
be open to persuasion if one were to choose the right rolls of difficulty 2, and for more complicated actions
words when addressing her. the difficulty is lowered by 1. For 6 motes, this charm
lasts indefinitely.
Caste: Night Studied Ear Espial (1m; Reflexive; Instant): Focus-
Supernal Ability: Stealth ing on sounds of movement, Harrowing Silence is can
Anima: A great bird of prey notice anything that disturbs the stillness around her.
She gains +3 dice to spot a character attempting to
Attributes: Strength 5, Dexterity 4, Stamina 4; Cha- move in stealth.
risma 2, Manipulation 1, Appearance 4; Perception
4, Intelligence 3, Wits 4 Reed in the Wind (2i per 1 Evasion; Reflexive;
Perilous; Instant): Drawing on her own momentum
Essence: 2; in response to an attack, Harrowing Silence gains 1
Willpower: 6 Evasion. She may spend additional Initiative to gain
Join Battle: 8 dice multiple Evasion, and raises the cap on how much she
Personal Motes: 16 may enhance her Evasion with her Essence.
Peripheral Motes: 40 Excellent Strike (3m; Supplemental; Uniform;
Instant): Harrowing Silence channels her Essence to
Health Levels: -0/-1x3/-2x4/-4/Incap. hone her accuracy and gains one automatic success
Abilities: Athletics 3, Awareness 4, Brawl 1, Dodge in her attack. She also rerolls all 1s until they no longer
3, Integrity 2, Investigation 1, Melee 3, Presence 1, appear.
Resistance 2, Stealth 5, Survival 5, Thrown 3 One Weapon, Two Blows (3m; Reflexive; Instant):
Merits: Demesne 2, Direction Sense 1, Fast Reflexes While trading blows, Harrowing Silence senses an
3, Tempered By The Elements 2 – Deep Snow opening to strike with great speed. After making a
Specialties: Melee (Spear), Survival (Tracking) withering attack that lowers her opponents Initiative
Attack (Spear): 9 dice – Lethal, Melee, Piercing, below her own she may use this charm to unleash a
Reaching (damage 16) second withering or decisive attack against that op-
ponent.
Attack (Hunting Knife): 11 dice – Lethal, Melee,
Thrown (Short) (damage 12) Ox-Body Technique (Stackable; Permanent): Har-
rowing Silence is more durable than her mortal coun-
Combat: Soak 7 (Light Armor +3); Parry: 5 (melee); terparts and has gained one -1 and two -2 health
Evasion: 4; Rush: 3 dice; Resolve: 3; Guile: 1; Disen- levels.
gage: 7 dice
Blinding Battle Feint (3m; Supplemental; Instant):
Leaping in and out of battle with nigh untraceable
CHARMS speed, Harrowing Silence may use her (Dexterity
Sensory Acuity Prana (5m; Reflexive; One + Stealth) to Join Battle. If she beats her opponents
scene): Sharpening her senses in order to more Awareness-based Join Battle roll she is automatically
easily monitor her surroundings, for the rest of the concealed so long as there is a viable place to hide,
scene Harrowing Silence’s Awareness rolls benefit and any other Join Battle rolls from foes must make an
from double 9s. Awareness check to be able to detect her.
Surprise Anticipation Method (Reflexive; Instant): Guardian Fog Approach (3m; Simple; Mute;
Harrowing Silence’s keen senses and familiarity with Instant): Harrowing Silence may obscure another
her surroundings aid in guarding her from threats she someone else with her own efforts to remain hidden
is not consciously aware of, and threats revealed so long as she is touching them and is also attempt-
while she is asleep or unconscious automatically ing a Stealth action. Half of her successes and any
wake her. Awareness checks to reveal any source of stunt bonuses on this action are added as dice to her
charge’s stealth roll.

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ADVERSARIES OF THE RIGHTEOUS

Dark Sentinel’s Way (1m; Reflexive; Mute; special preparation and does not take environmental
Instant): Harrowing Silence may use a defend other penalties to her Survival rolls, though she is not pro-
action on a subject and conceal her action while tected against environmental damage. The difficulty to
hidden. Parrying incoming attacks cause her to flicker forage and find shelter is also lowered by 2.
briefly into view before vanishing once more. Trackless Region Navigation (5m, 1wp; Reflex-
Smoke and Shadow Cover (3m; Reflexive; Mute; ive; Indefinite): Greatly familiar with her surroundings,
Instant): Becoming one with the shadows, Harrowing Harrowing Silence and a group of up to 4 followers
Silence may treat mild concealment as light cover, can travel through her region with ease and automat-
heavy concealment as heavy cover, and completely ically succeed on any Survival rolls to find the next
dark environments as full cover. This requires a take shelter.
cover combat action that replaces her Dodge with Unshakeable Bloodhound Technique (4m;
Stealth unless she is already concealed, and ranged Supplemental; Instant): Harrowing Silence may track
attacks are penalized by one success. someone by instinct, even if there are few signs of their
Shadow-Crossing Leap Technique (5m, 1wp; presence. When making a (Perception + Survival)
Reflexive; Mute; Instant): Unfurling her unseen anima, roll she may reroll all 5s and 6s until they no longer
Harrowing Silence leaps to join the darkness she has appear and treat 1s rolled by her opposition as 10s
conquered to instantly move up to one range band for her results.
from one place of cover to another without penalty if Precision of the Striking Raptor (1m; Supple-
there is a sufficient path for her to do so. mental; Withering-only; Instant): Imbuing her hunting
Flashing Nocturne Prana (10m, 1wp; Reflexive; knife with Essence, Harrowing Silence is able to throw
Mute, Perilous; Indefinite;): In concealment, Har- it as if she were at close range regardless of the dis-
rowing Silence marks her current location. By ending tance between her and her target. If she is already at
this Charm she instantly returns to it, as long as she is close range, the target’s defense is lowered by one.
within long range, and automatically enters conceal- Joint Wounding Attack (3m; Supplemental; Deci-
ment. She can’t be detected at all for two rounds. sive-only, Stackable; Instant): Marking her target, Har-
Hardship-Surviving Mendicant Spirit (5m; rowing Silence throws her knife with deadly purpose. If
Reflexive; One day): Harrowing Silence is able it does at least three damage, her opponent adds -3 to
to survive even the most hostile conditions without their dice pools for the rest of the scene.

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Harrowing Silence

Writer: Manda Collis

Development and Editing: Matt McElroy

Artists: Gunship Revolution Studios

Art Director: Mike Chaney

Creative Director: Richard Thomas

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