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Basic Roleplaying (BRP) Player Reference Mat

Attack Defense Matrix Skill Results Table


Order of Combat Actions Attacker Success Level Base Crit Spec Fumb
Actions Perform 1 on DEX rank: Anytime: Critical Special Success Failure Fumble 01–05 01 01 96–00

Defender Success level


Statements Move Parry OR Dodge 06–10 01 01–02 96–00
Critical No Effect AW – 1 hp AW – 2 hp
11–15 01 01–03 96–00
Power Use Attack Fight Defensively Special Full – Armor No Effect AW – 1 hp 16–20 01 01–04 96–00
Actions Non-Combat Action Speak PW – 2 hp 21–25 01–02 01–05 97–00
Resolution Disengage From Combat Weep :-) Success Full – Armor Roll – Armor No Effect Attacker 26–30 01–02 01–06 97–00
PW – 4 hp PW – 2 hp No Effect
Fumble 31–35 01–02 01–07 97–00
Significant Time Intervals Failure Full Full – Armor Roll – Armor 36–40 01–02 01–08 97–00
Difficulty & Modifiers
Game Turn or 5 minutes, or 25 Fumble Full Full – Armor Roll – Armor 41–45 01–03 01–09 98–00
Difficulty Skill Modifier Char Modifier Exp Check Turn: combat rounds. DF Fumble DF Fumble DF Fumble 46–50 01–03 01–10 98–00
Automatic no roll no roll no Regenerate 1 1 minute (5
Key: PW = parrying weapon; AW = attacking weapon; hp = hit points; 51–55 01–03 01–11 98–00
Easy %x2 CHAR x 10 no Fatigue Point: combat rounds) of
DF = defender; Roll = roll normal damage; Full = does full damage 56–60 01–03 01–12 98–00
inactivity.
Average no modifier CHAR x 5 yes Regenerate All 10 minutes of rest 61–65 01–04 01–13 99–00
Action Notes pgs 190-192
Difficult % x 1/2 CHAR x 1/2 yes Fatigue Points: and inactivity. 66–70 01–04 01–14 99–00
Regenerate 1d3 1 game week (7 Move 30m only defend OR 6-15m at ½ DEX rank OR 16-29m at ¼ DEX 71–75 01–04 01–15 99–00
Impossible no roll or 1% no roll or 1% yes
Hit Points: days). rank 76–80 01–04 01–16 99–00
Round: 12 Seconds. Attack On DEX rank, move up to 5m, each additional -5 DEX rank 81–85 01–05 01–17 00
Disengage Only Dodge or Parry, if succeed, move full move next turn otherwise 86–90 01–05 01–18 00
The Resistance Table
still engaged 91–95 01–05 01–19 00
Active Characteristic Parry or
Reaction, each -30% after 1st cumalitive, < 1% cannot Parry or Dodge 96–00 01–05 01–20 00
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 Dodge
1 50 55 60 65 70 75 80 85 90 95 — — — — — — — — — — — — — — 101–105 01–06 01–21 00
2 45 50 55 60 65 70 75 80 85 90 95 — — — — — — — — — — — — — Fight DEF No Attack, extra Dodge no penalty 106–110 01–06 01–22 00
3 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — — — — — — — — Spc Success Notes pgs 195-202 111–115 01–06 01–23 00
4 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — — — — — — — 116–120 01–06 01–24 00
5 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — — — — — — Bleeding 1hp (+1fp) per round per wound, end of round; staunch = actions are
Difficult, Dodge cancels 121-125 01-07 01-25 00
6 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — — — — — 126-130 01-07 01-26 00
7 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — — — — Crushing Dmg +1 level, Stamina roll or stunned 1D3 rounds, Dodge or Parry 131-135 01-07 01-27 00
Passive Characteristic

8 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — — — = Idea roll, attacks vs. target = Easy, Dmg vs. weapon hp Res Tbl to 136-140 01-07 01-28 00
9 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — — break 141-145 01-08 01-29 00
10 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — 146-150 01-08 01-30 00
11 — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — Entangling Success Dodge/Wrestle negates, Requires 3m space, target no move
151-155 01-08 01-31 00
12 — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — current and next round, Grapple effects, Agility roll or STR vs. STR to 156-160 01-08 01-32 00
13 — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — break 161-165 01-09 01-33 00
14 — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — Impaling Doubles (only) rolled Dmg, Difficult weapon skill to remove, success 166-170 01-09 01-34 00
15 — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 -3 DEX ranks pull out, fail = stuck, self remove try STR vs Dmg rolled 171-175 01-09 01-35 00
16 — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 176-180 01-09 01-36 00
17 — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 on Res Tbl
181-185 01-10 01-37 00
18 — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 Knockback Unarmed throw/shield attack, target SIZ vs. Dmg Res Tbl, fail 1m per 186-190 01-10 01-38 00
19 — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 pt Dmg, hit obstacle +1D6 Dmg, Agility roll remain standing or Prone 191-195 01-10 01-39 00
20 — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 Prone Target = Easy attack, target attack or parry = Difficult, no 2-hand 196-200 01-10 01-40 00
21 — — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 Each+5 Etc. Etc. 00
22 — — — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 weapons, no +Dmg bonus, -Dmg applies, successful Difficult Dodge
23 — — — — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 target stand + attack OR successful Dodge then Agility roll = stand no
24 — — — — — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 attack

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