8 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — — — = Idea roll, attacks vs. target = Easy, Dmg vs. weapon hp Res Tbl to 136-140 01-07 01-28 00
9 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — — break 141-145 01-08 01-29 00
10 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — — 146-150 01-08 01-30 00
11 — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — — Entangling Success Dodge/Wrestle negates, Requires 3m space, target no move
151-155 01-08 01-31 00
12 — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — — current and next round, Grapple effects, Agility roll or STR vs. STR to 156-160 01-08 01-32 00
13 — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — — break 161-165 01-09 01-33 00
14 — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 — Impaling Doubles (only) rolled Dmg, Difficult weapon skill to remove, success 166-170 01-09 01-34 00
15 — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 95 -3 DEX ranks pull out, fail = stuck, self remove try STR vs Dmg rolled 171-175 01-09 01-35 00
16 — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 90 176-180 01-09 01-36 00
17 — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 85 on Res Tbl
181-185 01-10 01-37 00
18 — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 80 Knockback Unarmed throw/shield attack, target SIZ vs. Dmg Res Tbl, fail 1m per 186-190 01-10 01-38 00
19 — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 75 pt Dmg, hit obstacle +1D6 Dmg, Agility roll remain standing or Prone 191-195 01-10 01-39 00
20 — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 70 Prone Target = Easy attack, target attack or parry = Difficult, no 2-hand 196-200 01-10 01-40 00
21 — — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 65 Each+5 Etc. Etc. 00
22 — — — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 60 weapons, no +Dmg bonus, -Dmg applies, successful Difficult Dodge
23 — — — — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 55 target stand + attack OR successful Dodge then Agility roll = stand no
24 — — — — — — — — — — — — — — 5 10 15 20 25 30 35 40 45 50 attack