Collections;
using System.Collections.Generic;
using UnityEngine;
var Dato="WS";
switch(Dato){
case "WD":
Anim.SetBool ("Walk", true);
transform.Translate (Vector3.forward * WalkSpeed *
Time.deltaTime);
System.Console.WriteLine ("El n�mero es positivo.");
break;
case "WS":
Anim.SetBool ("Walk", false);
break;
default:
break;
}