Player: Glenn
Male elf cleric of Desna 1 - CR 1/2
Chaotic Good Humanoid (Elf); Deity: Desna; Age: 124;
Height: 6' 3"; Weight: 170 lb.; Eyes: Gold; Hair: Platinum;
Skin: Fair
Ability Score Modifier Temporary
STR 12 +1
STRENGTH
DEX 12 +1
DEXTERITY
CON 12 +1
CONSTITUTION
INT 14 +2
INTELLIGENCE
WIS 18 +4
WISDOM
CHA 12 +1
CHARISMA
FORTITUDE +3 = +2 +1
(CONSTITUTION)
Elven Immunities: +2 vs. enchantments
REFLEX +1 = +1
(DEXTERITY)
Elven Immunities: +2 vs. enchantments Skill Name Total Ability Ranks Temp
WILL +6 = +2 +4 Acrobatics -2 DEX (1) -
(WISDOM)
Elven Immunities: +2 vs. enchantments Appraise +2 INT (2) -
Elven Immunities Elven Immunities - Sleep Bluff +1 CHA (1) -
Total Armor Shield Dex Size Natur Deflec Dodge Misc Climb -2 STR (1) -
AC 11 = +1 Craft (weapons) +10 INT (2) 1
10 Diplomacy +7 CHA (1) 1
Touch AC 11 Flat-Footed AC 10
BAB Strength Size Misc Disguise +1 CHA (1) -
CM Bonus +1 = - +1 - - Escape Artist -2 DEX (1) -
BAB Strength Dexterity Size
Fly -2 DEX (1) -
CM Defense 12 = 10 - +1 +1 - Heal +4 WIS (4) -
Intimidate +3 CHA (1) -
Base Attack +0 HP 9 Knowledge (religion) +6 INT (2) 1
Damage / Current HP Linguistics +6 INT (2) 1
Initiative +1 Perception +6 WIS (4) -
Ride -2 DEX (1) -
Speed 40 / 30 ft -
Sense Motive +4 WIS (4)
Gauntlet Spellcraft +6 INT (2) 1
Elven Magic: +2 to identify magic item properties
Main hand: +1, 1d3+1 Crit: ×2 -
Stealth -2 DEX (1)
Light, B
Survival +4 WIS (4) -
Morningstar -
Swim -2 STR (1)
Main hand: +1, 1d8+1 Crit: ×2
1-hand, B/P Feats
Both hands: +1, 1d8+1
Unarmed strike Armor Proficiency (Light)
When you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Dexterity- and Strength-based skill
Main hand: +1, 1d3+1 nonlethal Crit: ×2 checks.
Light, B, Nonlethal Armor Proficiency (Medium)
When you wear a type of armor with which you are proficient, the armor
check penalty for that armor applies only to Dexterity- and Strength-based skill
checks.
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Feats Experience & Wealth
Elven Weapon Proficiencies Experience Points: 0/2000
You are proficient with the Longsword, Rapier, Longbow (including Composite
Longbow) and Shortbow (including Composite Shortbow).
Current Cash: 54 gp, 9 sp
Persuasive
You get a +2 bonus on all Diplomacy checks and Intimidate checks. Special Abilities
Shield Proficiency Cleric Domain (Travel)
You can use a shield and take only the standard penalties. Granted Powers: You are an explorer and find enlightenment in the simple
joy of travel, be it by foot or conveyance or magic. Increase your base speed
Simple Weapon Proficiency - All by 10 feet.
Proficient with all simple weapons.
Elven Magic
Elves receive a +2 racial bonus on caster level checks made to overcome
Traits spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft
Love Lost (Orphaned, All Craft Skills) checks made to identify the properties of magic items.
Someone you loved was knifed to death in a dark alley one night. You were called Low-Light Vision
to the scene by the Korvosan Guard to identify the body, and as rough as that A creature with low-light vision can see twice as far as a human in starlight,
was for you, you also noticed a ring was missing from the body. Whoever moonlight, torchlight, and similar conditions of dim light. It retains the ability to
murdered your loved one stole that ring—you’re convinced of it. You’ve done distinguish color and detail under these conditions.
some investigation on your own and recently found the ring for sale at a local
Hide armor
merchant. Although, to your great frustration, you can’t afford yet to buy it back, Spontaneous Casting
the merchant did tell you from whom he purchased the ring: a man named A good cleric (or a neutral cleric of a good deity) can channel stored spell
Max Dex:
one +4, ArmoryourCheck:
loved one,-3
+4
Gaedren Lamm. It seems likely this criminal
or at the very least knows who did. TheSpell
is the who killed
Fail: is20%,
only problem findingMedium,
him. Slows
energy into healing spells that she did not prepare ahead of time. The cleric
can "lose" any prepared spell that is not an orison or domain spell in order to
cast any cure spell of the same spell level or lower (a cure spell is any spell
Orphaned: The murder victim was your only surviving parent. You had to grow up with "cure" in its name).
fast to take care of your siblings or to handle your family’s matters and were Spell-Like Abilities
forced from an early age to support yourself. You gain a +2 bonus on one of the An evil cleric (or a neutral cleric of an evil deity) can't convert prepared spells
Gear
following skills: Craft, Perform, or Profession.
Bit of Luck
to cure (7/day)
spells but (Sp)
can convert them to inflict spells (an inflict spell is one with
"inflict" in its name).
Total Weight Carried: 81/130 lbs, Medium Load Tracked Resources
A cleric who is neither good nor evil and whose deity is neither good nor evil
(Light: 43 lbs, Medium: 86 lbs, Heavy: 130 lbs) can convert
Agile Feetspells to either
(7/day) cure spells or inflict spells (player's choice). Once
(Su)
Artisan's outfit (Free) - the player makes this choice, it cannot be reversed. This choice also
Artisan's tools, masterwork (Craft [weapons]) 5 lbs determines
Cleric whether
Channel the cleric
Positive Energychannels positive
1d6 (4/day, DC or 11)
negative
(Su) energy (see
channel energy).
Backpack (empty) 2 lbs
Torch
Bedroll 5 lbs
Belt pouch (empty) 0.5 lbs Trail rations
Candle x10 -
Flint and steel - Languages
Gauntlet 1 lb Celestial Orc
Hide armor 25 lbs
Holy symbol, wooden (Desna) - Common Shoanti
Holy text (????) - Elven
Ink, black -
Inkpen - Spells & Powers
Mess kit 1 lb Cleric spells memorized (CL 1st; concentration +5)
Morningstar 6 lbs Melee Touch +1 Ranged Touch +1
Parchment x5 - 1st—detect evil, magic weapon , true strike D
Pot 4 lbs 0th (at will) —detect magic , guidance, purify food and
Rope 10 lbs drink (DC 14)
Soap 0.5 lbs [D] Domain spell; Domains Luck, Travel
Spell component pouch 2 lbs
Torch x10 1 lb Sourcebooks Used
Trail rations x5 1 lb
Waterskin 4 lbs • Curse of the Crimson Throne - Love Lost
(Orphaned) (trait)
Special Abilities • Inner Sea Races / Inner Sea World Guide - Shoanti
Agile Feet (7/day) (Su) (language)
As a free action, you can gain increased mobility for 1 round. For the next round, • Ultimate Equipment - Holy text (equipment); Mess kit
you ignore all difficult terrain and do not take any penalties for moving through it. (equipment)
You can use this ability a number of times per day equal to 3 + your Wisdom
modifier.
Aura (Ex)
A cleric or warpriest of a chaotic, evil, good, or lawful deity has a particularly
powerful aura corresponding to the deity's alignment (see detect evil on page 266
of the Core Rulebook for details).
Cleric Channel Positive Energy 1d6 (4/day, DC 11) (Su)
Regardless of alignment, any cleric can release a wave of energy by channeling
the power of her faith through her holy (or unholy) symbol (see Channel Energy).
This energy can be used to cause or heal damage, depending on the type of
energy channeled and the creatures targeted.
Cleric Domain (Luck)
Granted Powers:
A good cleric (or a You
neutral arecleric
infusedwho with luck, and
worships your deity)
a good mere presence can spread
channels positive
good
energy fortune.
and can choose to deal damage to undead creatures or to heal living
creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels
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negative energy and can choose to deal damage to living creatures or to heal
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to
a particular deity) must choose whether she channels positive or negative energy.
Once this choice is made, it cannot be reversed. This decision also determines
whether the cleric can cast spontaneous cure or inflict spells (see spontaneous
casting).
Channeling
undead
damage
Creatures
the
cleric's
their
energy
standard
choose
present
damage.
maximum
Charisma
awhether
her
or
dealt
for
number
action
that
living)
energy
every
holy
The
or
take
hit
that
or
symbol
healed
in
of
DC
modifier.
two
point
not
causes
a
damage
times
does
of
30-foot
cleric
tototal—all
this
is
toinclude
not
per
equal
Creatures
use
alevels
save
from
burst
radius
provoke
day
this
to
herself
excess
is
channeled
equal
beyond
that
1d6
ability.
equal
centered
healed
anaffects
points
to
in
healing
attack
to
1st
3 10
this
energy
+
by
on
(2d6
of
all
her
effect.
+channel
of
the
damage
iscreatures
1/2
opportunity.
Charisma
lost.
atreceive
cleric.
the
3rd,
AAcleric
energy
cleric's
plus
cleric
3d6
The
of
amodifier.
must
one
Will
1d6
at
Aamount
may
cannot
level
cleric
5th,
save
type
points
be
channel
and
+This
able
can
(either
exceed
of
to
the
of
so
halve
is
toon).
a
Saint Aiden – Abilities & Gear
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Saint Aiden, Cleric 1 – Spells
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Saint Aiden, Cleric 1 – Spells
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.