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Disclaimer: Use these commands sparingly and at your own discretion!

The game becomes VERY


easy when you get rid of resource management. I don't take any responsibility for any decline in
game experience.

The last I used these, they DO NOT disable achievements.

Activating the console

Go to XCOM2's launch options and add in the line "-allowconsole -log -autodebug" without
quotation marks. Once you're done, you can open the console from in-game using the tilde (~)
key.

Console Commands

Give Resource

GiveResource [ResourceName] [Quantity]

(eg: GiveResource Supplies 500)

(This requires you to have at least one of that resource before you can add any more.)

AddItem [ResourceName] [Quantity]

(This adds the item/resource, without needing at least one. Thanks /u/Altoran!

Resource Names:

Supplies

EleriumDust

AlienAlloy

Intel

EleriumCore

Item Names:

Firebomb

FragGrenade
AlienGrenade

FlashbangGrenade

SmokeGrenade

GasGrenade

AcidGrenade

HeavyPlatedArmor (EXO Suit)

LightPlatedArmor (Spider Suit)

HeavyPoweredArmor (WAR Suit)

LightPoweredArmor (Wraith Suit)

ShredderGun

Flamethrower

BlasterLauncher

PlasmaBlaster

FlamethrowerMk2 (Hellfire Projector)

ShredstormCannon

IncendiaryRounds (Dragon rounds)

TalonRounds

TracerRounds

VenomRounds

ApRounds

BluescreenRounds

NanoFibreVest

PlatedVest
StasisVest

HazmatVest

Hellweave

(Thanks /u/Hikatokage for the awesome list!)

Corpse[UnitName]

(eg: AddItem CorpseAdventShieldbearer 10 - will give me 10 Advent Shieldbearer corpses)

UnitName can be: Sectoid, AdventTrooper, AdventOfficer,

AdventStunLancer, AdventShieldbearer, Faceless, Viper, Berserker, Archon,

Muton, Cryssalid, Sectopod, Andromedon, Gatekeeper, Avatar

[Addon]Upgrade_[Quality]

(eg: AddItem AimUpgrade_sup 10 - will give me 10 Superior Scopes)

Addon can be: Aim, Clipsize, Crit, FreeKill, FreeFire, MissDamage, Reload

Quality can be: bsc (Basic), adv (Advanced), sup (Superior)

[Quality]PCS[pcsName]

(eg: AddItem EpicPCSConditioning 5 - will give me 5 Advanced Conditioning (+4 HP) PCS)

pcsName can be: Speed, Conditioning, Focus, Perception, Agility

Quality can be: Common (Normal), Rare (Advanced), Epic (Superior)

(Thanks again, /u/Hikatokage!)

Give Scientists/Engineers

You can only get one scientist or engineer at a time since XCOM 2

treats them all as actual units instead of counters like with XCOM:EU/EW.
The scientist/engineer level determines how effective they are at their job.

Higher level = higher speed boost in construction/research. I don't know of

any hard caps as to what the level maximum may be.

GiveScientist [Level]

GiveEngineer [Level]

Give Technology

GiveTech [TechName]

TechName can be:

--WEAPONS TECH--

ModularWeapons

MagnetizedWeapons

GaussWeapons

PlasmaRifle

HeavyPlasma

PlasmaSniper

AlloyCannon

Tech_Elerium

Psionics

HybridMaterials

PlatedArmor

EXOSuit

SpiderSuit

PoweredArmor

WraithSuit
WARSuit

--AUTOPSIES--

AlienBiotech

AutopsySectoid

AutopsyViper

AutopsyMuton

AutopsyBerserker

AutopsyArchon

AutopsyGatekeeper

AutopsyAndromedon

AutopsyFaceless

AutopsyChryssalid

AutopsySectopod

AutopsyAdventTrooper

AutopsyAdventStunLancer

AutopsyAdventShieldbearer

AutopsyAdventTurret

AutopsyAdventMEC

--PROVING GROUND PROJECTS--

Skulljack

ExperimentalAmmo

ExperimentalGrenade

ExperimentalArmor
Bluescreen

BattlefieldMedicine

PlasmaGrenade

AdvancedGrenades

Skullmining

HeavyWeapons

AdvancedHeavyWeapons

(Thanks for the list of tech names, /u/TehSr0c!)

General Commands

---[IN-MISSION COMMANDS]---

SkipAI (skips the AI turn, useful for getting past AI turns that never seem to end. Thanks /u/X-
Heiko!)

PowerUp (godmode, no damage, no reload required)

TakeNoDamage (only no damage)

ToggleUnlimitedActions (infinite AP)

WARNING: The enemy AI can use this too if you don't disable it before ending your turn)

ForceCritHits (forces critical hits)

WARNING: The enemy AI can use this too if you don't disable it before ending your turn)

GiveActionPoints [Number] - (Gives [Number] action points to the selected unit)

(Remember that sniper rifles take 2 action points to fire)

ToggleUnlimitedAmmo (no reload)

Togglefow (reveals the map, but enemies remain hidden until spotted by your soldiers)

ToggleSquadConcealment (Conceals your squad. Note the enemy will still remain alerted)

TTC ("Teleport to cursor", teleports the selected unit to your mouse pointer)
TATC ("Teleport all to cursor", teleports all units to your mouse pointer.

---[IN-AVENGER COMMANDS]---

LevelUpBarracks [Number] - Level up all soldiers in the barracks by [Number] ranks

MakeSoldierAClass [ClassName] - Turns a soldier into a specified class

HealAllSoldiers - Heals everyone in the barracks instantly (thanks /u/legoman5746!)

(Eg: MakeSoldierAClass "Jane Kelly" Ranger -- this will turn Jane Kelly into a Ranger.

The quotation marks are required, and make sure to omit the nickname.)

NOTE: THIS WILL DEMOTE/PROMOTE THAT SOLDIER TO SQUADDIE

ClassName can be:

Rookie

Ranger

Sharpshooter

Grenadier

Specialist

PsiOperative

RemoveFortressDoom [Number] - Removes [Number] levels of Avatar Project progress

Note: You can only remove Avatar progress that isn't from the extra Avatar facilities.

So if you have two facilities that each have 3 bars of progress, your Avatar progress will

not go below 6 until you destroy them.

GiveFacility [FacilityName] [MapIndex] (thanks /u/Slane666!)

(NOTE: Spawning facilities DOES NOT CLEAR OUT ALIEN DEBRIS! Thanks /u/Glayn!)
Not sure what the facility names can be, but here are some reasonable guesses:

Workshop

Laboratory

PowerRelay

ShadowChamber

ProvingGround

ResistanceComms

AdvancedWarfareCenter

UFODefense (Defense Matrix)

PsiChamber (Psi Labs)

OfficerTrainingschool (GTS)

(Thanks /u/Gotgone for the last three!)

MapIndex numbers start from 3 on the top left, so it goes like

3|4|5

6|7|8

9 | 10| 11

12| 13| 14

(Once again, thanks /u/Glayn!)

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