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<p class="p1"><span class="s1">"GameInfo"</span></p>
<p class="p1"><span class="s1">{</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>game
"Team Fortress 2"</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>gamelogo 1</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>type
multiplayer_only</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>nomodels 1</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>nohimodel 1</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>nocrosshair 0</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>hidden_maps</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>{</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>"test_speakers" 1</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>"test_hardware" 1</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>}</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>nodegraph 0</span></p>
<p class="p2"><span class="s1"><span class="Apple-converted-
space"> </span></span></p>
<p class="p2"><span class="s1"><span class="Apple-converted-
space"> </span></span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>FileSystem</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>{</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>SteamAppId<span class="Apple-converted-space"> </span>440 <span
class="Apple-converted-space"> </span>// This will mount all the GCFs we need
(240=CS:S, 220=HL2).</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>ToolsAppId<span class="Apple-converted-space"> </span>211 <span
class="Apple-converted-space"> </span>// Tools will load this (ie: source SDK
caches) to get things like materials\debug, materials\editor, etc.</span></p>
<p class="p2"><span class="s1"><span class="Apple-converted-space">
</span></span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>//</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>//
The code that loads this file automatically does a few things here:</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>//</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>// 1.
For each "Game" search path, it adds a "GameBin" path, in
&lt;dir&gt;\bin</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>// 2.
For each "Game" search path, it adds another "Game" path in front of it with
_&lt;langage&gt; at the end.</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>//
For example: c:\hl2\cstrike on a french machine would get a c:\hl2\cstrike_french
path added to it.</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>// 3.
For the first "Game" search path, it adds a search path called "MOD".</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>// 4.
For the first "Game" search path, it adds a search path called
"DEFAULT_WRITE_PATH".</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>//</span></p>
<p class="p2"><span class="s1"><span class="Apple-converted-space">
</span></span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>//</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>//
Search paths are relative to the base directory, which is where hl2.exe is
found.</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>//</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>// |
gameinfo_path| points at the directory where gameinfo.txt is.</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>// We
always want to mount that directory relative to gameinfo.txt, so</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>//
people can mount stuff in c:\mymod, and the main game resources are in</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space"> </span>//
someplace like c:\program files\valve\steam\steamapps\&lt;username&gt;\half-life
2.</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>//</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>SearchPaths</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>{</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>GameBin <span class="Apple-converted-space"> </span>|gameinfo_path|
addons/metamod/bin</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>Game<span class="Apple-converted-space"> </span>|gameinfo_path|
</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>Game<span class="Apple-converted-space"> </span>tf</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>Game<span class="Apple-converted-space"> </span>|
all_source_engine_paths|hl2</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>}</span></p>
<p class="p1"><span class="s1"><span class="Apple-converted-space">
</span>}</span></p>
<p class="p1"><span class="s1">}</span></p>
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