com)
This is the full solution to both the Original and Ultimate Doom(TM).
The secrets aren't listed and neither are the monsters. This is just
a step-by-step walkthrough to help you finish each level. I decided
to do this after reading George Foot's great Doom 2 solution. If you wish
to put this walkthrough on your website, please contact me first.
Version Changes
Weapon Advice
1. Fist
Your marines fist is the weakest weapon in the game and should only be
used in conjunction with a berserk pack, when you have no-ammo or when
ammo conservation is important. The fist works best against weak enemies
such as former humans and enemies that have to get close to attack
(excluding Lost souls as they are too fast).
Best Vs: Former humans, Demons, Specters
Weak Vs: All other monsters
2. Chainsaw
The chainsaw is a decent close range weapon but like the fist, it's only
useful in low ammo situations. When using on demons, try to back up
while doing it or you may get bitten.
Best Vs: Former human, Former Human Sergeants, Demons, Specters,
Cacodemons, Lost souls
Bad Vs: The rest.
3. Pistol
The pistol is a rather weak weapon but due to its range, it's more useful
then the fist. Still, you should use it only when your last resort is the
fist.
Once you have the chaingun this weapon becomes totally useless.
Best Vs: Human enemies
Weak Vs: Everything else
4. Shotgun
The shotgun is the best all around weapon as it is rather powerful, and
ammo for it is plentiful. The one problem is that it has a slow reload
rate so it's not good verses whole hoards of demons that are attacking
from every direction.
Best Vs: Human enemies, imps, lost souls
Worst Vs: Cyberdemons, Spider Mastermind
5. Chaingun
The chaingun basically is a rapid firing machine gun that uses the same
ammo as the pistol. However, the chaingun is MUCH better than the
pistol and is useful for killing large amounts of enemies, although it takes
a while to kill the enemies.
Best Vs: Human enemies, imps, cacodemons
Worst Vs: Cyberdemon, Spider Mastermind
6. Rocket launcher
The rocket launcher is the second most powerful weapon in the game.
But you must be careful with it as the splash damage it causes as it can
easily kill your marine. However this splash damage does lots of damage
to the enemies so it evens out.
Best Vs: All enemies
Worst Vs: None
7. Plasma Rifle
The plasma rifle is a rapid firing weapon that does more damage then
the chaingun. Be warned that some enemies seem to be able to resist
the damage from this gun, and at times the projectiles can clog up the
screen.
Best Vs: All enemies except Cyberdemons and Spider Masterminds.
Worst Vs: Cyberdemons & Spider Masterminds
8. BFG9000
The best weapon in both this game and probably any game I've ever played!
Although it takes a while to charge and takes a lot of ammo, the damage
dealt is massive. Best used against tough enemies.
Best Vs: All enemies
Worst Vs: Nothing, BWHAHAHAHA!
Fighting advice
General:
Learn to strafe. I cannot stress this enough. Strafing is the most useful
ability in not only Doom but many other first person shooter games.
Know when to fight and when to run, if you have 2 bullets and are being
attacked by a Baron of Hell, you should try to escape and gather some
ammo. Then you can return to finish him off (heh, heh, heh)
Try to sneak around and avoid fights. Monsters usually hear you when you
fire off shots, so only shoot if necessary and keep as far away from monsters
as possible. Avoiding conflicts is probably the only way to survive on
Nightmare mode.
Former Humans: Use either the pistol or a close range weapon to take them
out. No need to waste ammo.
Imps: Are the most common enemy in Doom, so get used to them. You
can tell if there are any imps by listening to what I call the clicking sound.
Anyway, the shotgun is the best weapon to kill them with. Usually you will
have a shotgun by the time you first meet them, so fill 'em with lead and
keep moving.
Demons: Pig like creatures that do a reasonable amount of damage, have
a fair amount of health but must get close to attack. Best weapons to use
are the chainsaw and probably the shotgun (if they are in small groups).
The demons usually travel in small groups of 3 to 6, so weaken them
with the shotgun then finish them off with the chainsaw, or even your
bare fists.
Lost souls: Flaming skulls that try to ram you. They usually travel alone
or in large groups of 10 or more (on Ultra-Violence). Try to take them
out quickly with either the shotgun or chaingun.
Cacodemon: Huge flying 'balls' that shoot lightning balls, they are fairly
common and can be easily killed by a chaingun, plasma rifle or chainsaw,
although it does take a while.
Barons of hell: Big goat-like demons, they deal lots of damage and can take
lots of damage too. Try not to get too close to them as their scratch
(punch?) attack is much more powerful then their slimeball attack. Use a
powerful weapon such as the rocket launcher or plasma rifle to take these
guys out quickly.
Spider Masterminds: The final boss in Doom isn't really the hardest monster
in the game. To take out these b#$%@!& use the BFG9000 3 times to finish
them.
Cyberdemon: The boss at the end of the second episode, to kill the
Cyberdemon, use the rocket launcher or BFG9000 while dodging his
rockets.
Solution
The only episode in the shareware version, this episode is really easy,
both combat and puzzle-wise. I really don't know why I'm even
writing a solution for this episode...
E1M1- Hanger
Blue key
Exit
Note: Apparently there is a very fast, easy way to finish this stage.
If you know or can find out what it is could you please e-mail me?
Blue key
i. Open the door and go through any of the three passages you can see.
ii. Enter the central room and get the blue key.
iii. Exit the room by standing in the patch of light.
Leave level
i. Grab the yellow key and keep following the corridor around.
ii. Press the switch and open the door.
iii. Go up the stairs, cross the bridge and exit the level.
Yellow key
i. Go north across slime pit then head E as far as you can go.
ii. Go north and watch bridge rise.
iii. Go back and head up stairs.
iv. Cross the bridge and enter dark(ish) passage.
v. Get key at passage end and retrace your steps back to the first
door.
i. Go to blue room.
ii. Hit switch in alcove at end of room.
iii. Follow twisting dark passage around to blue key room.
iv. Get key and go down stairs and through blue door.
v. Keep to right hand wall in maze to find exit room.
vi. Enter room and flick switch.
Red key
Blue key
Yellow key
Exit
Yellow key
Red Key
Blue key
Exit!
i. After going through yellow door, head S until you see blue door to
your left.
ii. Enter door and go through right opening.
iii. Follow corridor around to switch.
iv. Press switch and go back to room.
v. Go through the now open door and keep going until you reach the exit.
Defeat Barons
Try to get the barons to hurt the specters and grab the powerups around
the levels edge. When the barons have finished off the specters,
circle the barons and fire. If the specters are becoming a problem,
take some of them out so you can move around easier.
Yellow key
Red key
i. Go back to courtyard.
ii. Head through E passage.
iii. Go S through yellow door.
iv. Grab key and kill monsters.
Blue key
i. Head N to courtyard.
ii. Head N through blue door.
iii. Drop into trench and follow it around to button.
iv. Press button and go through newly opened door.
v. Go to end of new passage to elevator.
vi. Open door at top of elevator then cross bridge to flick exit switch.
This episode is much harder than the first episode, yet still isn't all
that hard, except maybe on Ultra-Violence if you're not that good a
Doom player.
i. At the start, turn right at the first chance you get. Then
go through the red gateway and shortly after you'll find the
blue key.
ii. Go back then go through the teleporter
iii. Continue forwards, but be careful at the 'bridge', it
will collapse when you go over it.
iv. Go through the next teleporter, and press the switch
on the S side of the wall in the indent.
v. Kill the demons and go around the wall through the blue door.
(If you got the red key you may want to search that room...)
vi. After going through the teleporter, press the switch on the
southern side of the part of the wall that's sticking out.
vii. Go up the new stairs and press the switch there.
viii. Go back downstairs and through the new teleporter.
ix. Head forwards, then go into the exit.
Blue key
E2M3- Refinery
Blue key
Exit
Blue Key
Yellow key
Blue key
You can get either key next but I'll list them in the
order I get them.
Red key
Yellow key
Blue key
Yellow key
Red key
There are 3 ways you can defeat him, they are listed as
follows:
Survive
Episode 3: Inferno
This last episode can get very messy, especially on Ultra-Violence
where the first levels will be real pains with just a pistol. Not
only this, but some of the levels are difficult in puzzles too.
However, I guess it is set in Hell, so...
E3M1- Hell keep (Keep?! The only time it's well protected is
on Ultra-Violence!)
i. Keep to the left-hand wall at the start and just keep running
along it until you find the blue key.
ii. Go SE then N into another opening to find what looks like a
dead end.
iii. Approach the wall and then avoid or kill the lost souls to
reach the blue door.
iv. Enter the door, press the switch then go into the soul room
and head N into the exit.
E3M3- Pandemonium
Blue key
Escape
Blue key
Yellow key
Blue key
Leave
E3M6- Mt Erebus
Yellow key
Exit
E3M8- Dis
E3M9- Warrens
Red Key
i. Go N from the red key hall and activate the platform to the E.
ii. As soon as the platform has risen, run off it onto the other
side.
iii. Keep going E then go through the red door.
iv. Head E around the wall and go into the E alcove to get the
blue key.
v. Head back to the blue door (Go W as far as you can)
and enter it.
vi. Enter the exit teleporter.
Yellow key
Blue key
Exit
Red key
Blue key
i. Head to the S end of this room and enter the teleporter (take care
of the monsters first or they may telefrag you).
ii. Activate the platform and step onto it.
iii. Head S through any of the 3 passages then go E and up the stairs.
iv. Go E until you can see an elevator platform then ride it up.
v. Head NW and lower the red barricade.
vi. Go N and search around the pillar directly in front of you to get
the blue key.
Evacuate
Get out
i. Go through the red door and hit the switch to your right.
ii. Run onto the lowered platform to the N.
iii. Go through the W teleporter and press the switch to
the N.
iv. Drop down and go through the E teleporter (after repeating
steps i to ii in this section)
v. Hit the switch to the N then get back up that platform and head
into the exit pit.
Red key
Blue key
i. Drop down and head through the red door to the SW.
ii. Walk forwards to activate the platform.
iii. Drop off the end of the balcony into the blood
iv. RUN W onto the mini stone floor.
v. Grab the rad suit.
vi. Go upstairs then through the door to your left.
vii. Head around to find a raising and lowering platform with
the blue key.
Yellow key
Get out
Blue key
i. Head W then head in a SE direction through the mini-maze.
ii. Drop into the W most part of the moat to get a rad suit.
iii. Head through either passage to enter the castle.
iv. See the pillar with the teleporter in the large pit.
v. Head through the teleporter down the W.
vi. Jump W then go upstairs to grab the blue key.
Exit (alive!)
Red key
HINTS
iv. After killing the Spider, go through the pit that you
should see shortly.
E4M9- Fear
Yellow key
Level 'ratings'
E1M1: For the first level, this is rather decent and lets
you get used to the controls without too much difficulty.
The layout is decent too, although i really wouldn't call
it a hanger...
Layout: 8/10 (10 is best). Difficulty: 1/10 (both puzzle
and enemy difficulty, averaged out of all skill levels)
E1M2: This level is a little small but it isn't too bad, although,
as with nearly all doom levels, it doesn't represent what
the name says.
Layout: 8/10. Difficulty: 2/10
E1M7: This level gets a bit boring as you can get lost
rather easily, and just like the last level, it just doesn't
appeal to me.
Layout: 5. Difficulty: 5
E1M9: This level is not too bad but it can get annoying
at times, unless you have some good weaponry. The
layout is pretty good but the trench ending isn't something
I liked.
Layout 7. Difficulty: 5.5
E2M7: This level is a bit big but isn't too bad too explore
due to the fact it's non-linear. It can be a bit hard though,
especially if you get surrounded in the 'demon room.'
Layout: 6. Difficulty: 7
E3M1: A little difficult for the first level, but there is enough
room to move about, except in the twisty demon passages.
Health can be a problem here, and so can ammo so that's why
I consider it quite a difficult level.
Layout: 8. Difficulty: 8
E3M2: Due to the amount of room there is on this level, and the
fact that you can easily run around the enemies, this level is
hard, but not quite as hard as the previous level.
Layout: 7. Difficulty: 6.5
E3M3: This level is like some sort of castle that is populated with
some tough demons such as barons of hell. You can get lost in
this place sometimes, so you must be careful.
Layout: 6.5. Difficulty: 8.5
E3M5: Hmmm, I don't like this level. The courtyard idea wasn't
too bad, but the fact that you can't really finish the level by going
around the edge can be annoying.
Layout: 4. Difficulty: 7
E3M6: This level is very open and avoiding the enemies is easy
enough, but on Ultra-Violence the blue key is VERY hard to find,
unless you are very thorough.
Layout: 6. Difficulty: 3-5
E3M8: This is another good boss level, but there isn't much cover,
and when you're being shot at by a super-chaingun, you really
want to hide somewhere.
Layout: 7. Difficulty: 5
E3M9: This level is pretty hard, and the layout is just like
E3M1 but has a few extra rooms. Beware of the Cyberdemon!
Layout: 8. Difficulty: 9
That's all for now. I may fix this FAQ up a bit, but I'll
probably be concentrating on my Final Doom or
Icarus walkthrough.