2018 OFFENSE
Coach Gustavo Sandoval
1
COMPLETE
FOOTBALL PLAYBOOK
FOR THE
MULTIPLE FORMATION
PISTOL OFFENSE
2
TABLE OF CONTENTS
1. The Multiple Formation Pistol Offense
Chapter 1: History and Philosophy of the Pistol Offense
Chapter 2: Why the Multiple Formation Pistol
V. Special Packages
Chapter 13: Slot T and Slot T w/TE
Chapter 14: Sledge and Hammer
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CHAPTER ONE
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CHAPTER ONE: HISTORY OF THE
PISTOL OFFENSE
Developed by Michael Taylor and popularized by Chris Ault in 2005, while the
latter was head coach at the University of Nevada, Reno. It is a hybrid of the
traditional shotgun and single back offenses. In the pistol offense, also
commonly referred to as the "pistol formation", the quarterback lines up four
yards behind the center, which is much closer than the seven-yard setback in
a traditional shotgun formation. The running back then lines up three yards
directly behind the quarterback, which is in contrast to the shotgun, where
they are beside each other. It is argued that the position of the quarterback in
the pistol formation strikes an advantageous compromise: the quarterback is
close enough to the line of scrimmage to be able to read the defense, as with
run situation sets such as the I formation, but far enough back to give him
extra time and a better vision of the field for passing plays, as in the shotgun.
The pistol formation is thus very versatile, particularly if the quarterback
himself is a threat to run the ball, which makes it difficult for the defense to
correctly anticipate the play
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CHAPTER TWO
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CHAPTER TWO: WHY THE MULTIPLE
PISTOL OFFENSE
The pistol formation can be used in a variety of ways, because the quarterback
is closer to the line of scrimmage than a traditional shotgun formation. This
allows him to see more easily over the line and make downfield reads. He will
also get the ball snapped to him faster, which can alter timing patterns greatly
for a preparing defense. The pistol offense can effectively use draw plays,
counters, and multiiple formations or multiple tight ends combined with a
fullback for pass protection. In a pistol formation, handoffs occur 2-3 yards
closer to the line of scrimmage than in the shotgun. In the traditional shotgun,
run plays are most effectively run to the side opposite the running back, without
a cutback to the other side. In the pistol, they can be effectively executed to
either side of the QB, opening up more options for the offense. This can make
for a more effective running game, but may limit pass efficiency due to quicker
recognition of play action by linebackers and defensive backs. This formation
works well with dual threat quarterbacks who can both throw and run and is
also used when quarterback's mobility has been limited by injury.
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CHAPTER THREE
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CHAPTER THREE: HUDDLE, NO HUDDLE
OR HYBRID
Huddle
Approximately 4 yards from ball, it is a quick business meeting. Huddling can be used to slow
the game down. The huddling can be used when you have the lead and you are trying to run
the clock out. The team can also huddle the entire game and you are not using tempo.
No Huddle
Hybrid
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CHAPTER FOUR
FORMATIONS
10
PISTOL HOUSE
Strength is dictated
by wide side of field
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PISTOL WEAK WING
Wing is aligned 3 x 1 yards and will go in motion
The FB will align at a depth of 3 yard directly
behind OG. O- Line has 3 ft split. Wing will always
align to the boundary.
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PISTOL DOUBLE WING
13
PISTOL WING T
14
PISTOL I FORMATION
15
PISTOL SLOT - T
16
PISTOL SLOT - T TE
17
TRIPS WEAK
18
TRIPS
19
SPREAD
20
PISTOL WING - T
21
Power Right
C
B B C
E T T E
22
Counter
Read the DE
If he follows pull
B B C
E T T E
23
TRAP
C
B B C
E T T E
24
Strike
C
B B C
E T T E
25
Green Sweep Read
C
B B C
E T T E
26
Green Sweep
C
B B C
E T T E
27
LIZ TOSS
C
B B C
E T T E
28
LIZ 31 G SUCKER
C
B B C
E T T E
29
GO CRISS CROSS 43 TIMMY
C
B B C
E T T E
30
QB BUCK SWEEP
C
B B C
E T T E
31
Veer
Read the DE if
he crashes on the
FB pull the ball and
C
B B C
carry out the option
if the DE take away pitchman
give to the dive back
E T T E
32
Speed Option
C
B B C
E T T E
33
18 Go Pass
C
B B C
E T T E
34
17 Go Pass
C
B B C
TE delay releases
E T T E
35
PISTOL I FORMATION
36
Power
C
B B C
E T T E
37
Counter
C
B B C
E T T E
38
Trap
C
B B C
E T T E
39
Strike
C
B B C
E T T E
40
Veer
C
B B C
E T T E
41
Speed option
C
B B C
E T T E
42
18 Go Pass
C
B B C
E T T E
43
17 Go Pass
C
B B C
E T T E
44
PISTOL HOUSE
45
Power
C
B B C
E T T E
46
Counter
C
B B C
E T T E
47
TRAP
C
B B C
E T T E
48
Strike
C
B B C
E T T E
49
18 Go Pass
2
3 1
C
B B C
E T T E
50
18 Go Pass
C
B B C
E T T E
51
SINGLE WING
52
Power
C
B B C
E T T E
53
Counter
C
B B C
E T T E
54
Trap
C C
B B
E T T E
55
Strike
C
B B C
E T T E
56
Green Sweep
C
B B C
E T T E
57
Green Sweep Read
C
B B C
E T T E
58
Veer
C
B B C
E T T E DE goes to Dive
Pull the ball and
Continue with pitch
DE takes pitch away
Hand - off to dive
59
Double Speed option
C C
B B
E T T E
60
20/21 Dive
C
B B C
E T T E
61
18 Go Pass
C
B B C
E T T E
62
17 Go Pass
C B B C
E T T E
63
DOUBLE WING
64
Power
C
B B C
E T T E
65
Counter
C
B B C
E T T E
66
Trap
C
B B C
E T T E
67
Strike
C
B B C
E T T E
68
Speed option
C
B B C
E T T E
69
18 Go pass
C
B B C
E T T E
70
17 Go Pass
C
B B C
E T T E
71
DIVE
C
B B C
E T T E
72
PASSING GAME
73
ZONE BLOCKING
SCHEME
74
ZONE SCHEME VS 3
MAN FRONT
TRIPS WEAK
ZEBRA=ZONE TE READS ILB IF HE BLITZES
TE RELEASE AND LOOKS FOR BALL
RIGHT AWAY. TE OR QB MAKES A FLORIDA, FLY,
FAR, FIVE CALL THEY MEAN FLAT. TE MUST FIRST
CHIP BLITZING ILB. QB WILL ROLE OUT
IF ILB DROPS INTO COVERAGE TE BLOCKS DE
C B B C
B E N E
75
ZONE SCHEME VS 3
MAN FRONT
TRIPS STRONG
ZEBRA=ZONE TE READS ILB IF HE BLITZES
TE RELEASE AND LOOKS FOR BALL
RIGHT AWAY. TE OR QB MAKES A FLORIDA, FLY,
FAR, FIVE CALL THEY MEAN FLAT. TE MUST FIRST
CHIP BLITZING ILB. QB WILL ROLE OUT
IF ILB DROPS INTO COVERAGE TE BLOCKS DE
B B C
B
E N E C
76
ZONE SCHEME VS 3
MAN FRONT
SPREAD
ZEBRA=ZONE TE READS ILB IF HE BLITZES
TE RELEASE AND LOOKS FOR BALL
RIGHT AWAY. TE OR QB MAKES A FLORIDA, FLY,
FAR, FIVE CALL THEY MEAN FLAT. TE MUST FIRST
CHIP BLITZING ILB. QB WILL ROLE OUT
IF ILB DROPS INTO COVERAGE TE BLOCKS DE
B B C
C
E N E B
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SLIDE PROTECTION:
RINGO AND LARRY
78
RINGO VS 4 MAN
FRONT
CENTER CALLS RINGO, FOR SLIDE
PROTECTION RIGHT. THE WIDE SIDE
SPREAD OF THE IS TO THE RIGHT. QB MUST
RINGO = RIGHT ROLL THE SIDE OF THE CALL. CENTER
READS MLB IF MLB BLITZES THEN
CENTER PICKS UP BLITZ
B C
C
E N T E B
79
LARRY VS 4 MAN
FRONT
CENTER CALLS LARRY, FOR SLIDE
PROTECTION LEFT. THE WIDE SIDE
SPREAD OF THE IS TO THE LEFT. QB MUST
LARRY = LEFT ROLL THE SIDE OF THE CALL THE
CENTER READS MLB.IF MLB BLITZES
CENTER PICKS UP BLITZ
B C
C
B E T N E
80
RINGO VS 4 MAN FRONT
AND BLITZ THROUGH B GAP
SPREAD OT PICKS UP BLITZING ILB
CENTER SLIDES TO PICK UP
RINGO = RIGHT DT
B C
C
E N T E B
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LARRY VS 4 MAN FRONT AND
A BLITZ THROUGH B GAP
B C
C
B E T N E
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RINGO VS 4 MAN FRONT
AND BLITZ THROUGH C GAP
TE PICKS UP BLITZING ILB
SPREAD OT SLIDES TO PICK UP DE
RINGO = RIGHT CENTER SLIDES TO PICK UP
DT
B C
C
E N T E B
83
LARRY VS 4 MAN FRONT AND
A BLITZ THROUGH B GAP
TE PICKS UP BLITZING ILB
SPREAD OT SLIDES TO PICK UP DE
LARRY = LEFT CENTER SLIDES TO PICK UP
DT
B C
C
B E T N E
84
WR SCREENS
85
QUICK SCREEN
QUICK SCREEN VS 3 MAN
FRONT TO BOUNDARY
OT READS ILB IF ILB PICK
UP. IF NOT BLOCK DE
C
B B
C B
E N E
86
BOSTON
BOSTON SCREEN VS 3 MAN
FRONT TO BOUNDARY
OT READS ILB IF ILB PICK
UP. IF NOT BLOCK DE
C
B B
C
E N E B
87
QUICK SCREEN
QUICK SCREEN VS 4 MAN
FRONT TO WIDE SIDEOT
READS ILB IF ILB PICK
UP. IF NOT BLOCK DE
B C
C
E N T E B
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BOSTON SCREEN
BOSTON SCREEN VS 4 MAN
FRONT TO WIDE SIDEOT
READS ILB IF ILB PICK
UP. IF NOT BLOCK DE
B C
C
E N T E B
QB Read MLB if blitz roll to screen
89
SCREENS OUT OF THE
PISTOL WING T
FORMATION
90
TAIL BACK (TIGER)
SCREEN
C C
B B
E N T E
91
MIDDLE SCREEN
(MIAMI)
C C
B B
E N T E
92
TE SCREEN (TROJAN)
C C
B B
E N T E
93
SHOVEL PASSES
94
PISTOL WING T:SHOVEL
PASS
C C
B B
E N T E
95
PISTOL SINGLE
WING :SHOVEL PASS
C B B C
E N T E
96
PISTOL DOUBLE WING
T:SHOVEL PASS
C C
B B
E N T E
97
TRIPS PASSING GAME
98
57 FLOOD TE DELAY
99
58 FLOOD TE FLAT
100
59 FLOOD TE DELAY
101
60 FLOOD TE DELAY
102
TRIPS OFF- SET
PASSING GAME
103
WHEEL TE DELAY
104
DIG TE DELAY
105
SMASH TE DELAY
106
BAYLOR TE DELAY
107
QB RUN GAME: SLOT - T
108
QB Power
C C B B
B T T B
109
QB DIVE
C C B B
B T T B
110
QB TRAP
C C B B
B T T B
111
QB SPEED OPTION
C C B B
B T T B
112
SWING SCEEN
C C B B
B T T B
113
GOAL-LINE OFFENSE
114
FORMATIONS
Hammer
Sledge
115
HAMMER
116
COUNTER
B B B B
E N T E
117
20/21 Dive
B B B B
E N T E
118
SPEED OPTION
B B B B
E N T E
119
TOSS
B B B B
E N T E
120
QB DIVE
B B B B
E N T E
121
QB POWER
B B B B
E N T E
122
FLAT
B B B B
E N T E
123
GHOST
124
TRAP
B B B B
E N T E
125
TE POP
B B B B
E N T E
126
SLEDGE
127
COUNTER
B B B B
E T N E
128
20/21 DIVE
B B B B
E T N E
129
SPEED OPTION
B B B B
E T N E
130
TOSS
B B B B
E T N E
131
QB DIVE
B B B B
E T N E
132
QB POWER
B B B B
E T N E
133
FLAT
B B B B
E T N E
134
GHOST If they over shift and
all LB’s are to the Strength
of formation call Ghost and run
to side were there is no B
B B B
B E T N E
135
TRAP
B B B B
E T N E
136
TE POP
B B B B
E T N E
137
2PT. CONVERSION
OFFENSE
138
LIZ BEND ROCKET
C B B C
E N T E
139
EMPTY SLASH BOOT
C B B C
E N T E
140
EMPTY LIZ SWING SCREEN
C B B C
E N T E
141
EMPTY FLOOD TE DELAY
C B
B C
E N T E
142