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Grades 3-4-5
ü
CCSS

Multi-Match
Mathematical Practices
MP2: Reason abstractly
and quantitatively.
MP3: Construct viable

Math Games Guide arguments and critique


the reasoning of others.
MP4: Model with
Match mathematics.
MP7: Look for and
numbers,
3
make use of structure.
expressions
2
MP8: Look for and
10
Area express regularity in
& models. 15 30 repeated reasoning.
squa
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its Includes

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• Activity and game

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• Templates for making

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g ppl your own game cards


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• Template for a recording
ea Ts

E sheet (English/Spanish)
Cr ddese

A= ? s
q. units
• Folding card storage pocket
FR
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• Brief instruction cards


by Angie Seltzer
Inc

(English/Spanish)
In

  Related Resources
  FREE Game Card Sets FREE Resource Guide

Related Game Card Bundles Goal Checklists


Contents Activity & Game Instructions
Multi-Match Activity & Game Instructions These instructions can be used with any set of
  Matching Activity........................................... 2 Multi-Match game cards. Download free or priced
  Pairs Challenge............................................ 2 printable card sets, or make your own using the
  Clear the Deck.............................................. 3 templates in this file.
 Concentration............................................... 3 Matching Activity
  Crazy Match.................................................. 3
Setup: Shuffle the cards from the four suits. The
  Make Your Own Cards.................................. 3 Wild cards are not needed. Make copies of the
Using a Math Games Bulletin Board.............4-5 recording sheet for each student. (The “Create a
Create-A-Game Templates................................6-10 Game” template on page 6 is the recording sheet
Title, Wilds, & Instruction Cards......................11 for student-made card sets.)
Folding Card Storage Pocket................................12 Instructions: Have students separate the star
cards from the other cards and organize them in
Available Multi-Match Card Sets...................13
some way. For example, they can line up the star
Using the Spanish Version.............................13-15 cards from least to greatest. Then have students
match each remaining card to a star card.
About Multi-Match Cards Remind students that each star card will have
Multi-Match card sets help students understand MULTI three other matching cards marked with other
equality of various expressions and/or models. symbols. After students finish sorting, have them
Any two of the four cards with the same value or copy the various number names or models onto
meaning can be considered “a match.”
the recording sheet or plain paper.
MATCH

With these cards, students of mixed abilities or languages


can help each other improve their fluency with mental Variations: To make the activity easier, use
math and models. The cards can be used for activities by only two suits, or use four to six groups of four
individual students, pairs, or small groups. matching cards.

About the Author Pairs Challenge


Angie Seltzer is a mathematics curriculum Players: 2-6   Time: 2-10 minutes
specialist who designs and develops
time-saving products for teachers. She holds Object: Earn the most points from matches.
a master’s degree in mathematics education
from The Ohio State University.
Setup: Remove the Wild cards and deal six
Angie has more than 30 years of professional cards to each player.
publishing experience as an editor, writer, Instructions: Players look at their cards to see
and/or designer of math textbooks and
supplements including assessments. She also if there are any matching cards. Each matching
has 10 years of math tutoring experience. pair is worth 1 point. A set of three matching
cards is worth 3 points. The player with the most
points wins. (Some games will end as a tie.)
Multi-Match Math Games Guide: Grades 3-4-5 (English/Spanish)
Repeat the game several times. For two players,
(Published 12/17/2016) there are enough cards to play three times
Copyright © Seltzer Productions, LLC, 549 Acorn Drive, Dayton, Ohio without needing to reshuffle the set of cards.
45419. Written and illustrated by Angie Seltzer. The original recipient of this
file has permission to print and copy pages of this document for use in only
one classroom. Further distribution of any portion of the printed or electronic
usands

document or electronic posting of the file on any storage or retrieval system


nds

50  × 10 5 × 100
hundred tho

50,000 ÷ 10
ten thousa

is prohibited without written permission from the publisher. Instead of


thousands

800,000 ÷ 
millions

hundreds

10 8 × 10,00
0
ones
tens

sharing this file, share a link to the author’s store so that each recipient will 5, 0 0 0

receive notifications of updates. Thank you for respecting the hard work of
this author. Find out about related products at www.mathpaths.com.
Samples are from FREE Set 4-B11,
Spanish Translations by Maria Rotta Multiplying and Dividing by 10.
Solitaire Game: Clear the Deck cards back over. The next player then takes a
turn. Two cards of the same suit do NOT count as
Players: 1 1
3 a match. Play goes on until all cards are picked
2

Time: 10- 18 9 12
up. The player with the most pairs wins.
20 minutes
A = ? sq. units A = ? sq. units A = ? sq. units Crazy Match
Object: Pick
This game is similar to Crazy 8s or Uno.
up all of the
cards by 4 3
Area Players: 2-4  Time: 15-30 minutes
18
6 6

finding pairs. square units Object: Be the first to run out of cards.
Setup: Deal A = ? sq. units A = ? sq. units

Setup: Shuffle the cards including all four Wild


nine piles of cards. Deal seven cards to each player. (Use
cards, face Area Area
5
two identical sets if more than two students are
up, four per 20 36 8

playing.) Turn up one card for the Discard pile.


pile. (Omit square units square units
Place the rest in a Draw pile, face down.
Wild cards.)
A = ? sq. units

Samples are from FREE Set 3-M43, Instructions: Each player, in turn, chooses a
Same Area, Different Perimeter.
card from his or her hand to match the top card
Instructions: The player looks at the nine on the Discard pile. The player must match the
piles. If two cards match, the player picks up suit, the value, or play a Wild card. When a
those cards and stacks them to the side. This card is played, the player should state the value
will reveal two new cards. Now, the player of describe the model to give other players a
looks again for a matching pair and picks them chance to make sure the cards match. If a player
up. The player continues looking for matching has no card to play, he or she must draw two
pairs and picking them up. When there are no cards from the Draw pile and the turn ends.
visible matching pairs, the game is over. But, if When a player plays a Wild card, the player must
the player continues until all stacks have been name a suit for the next player to match. Play
cleared, the player wins! goes on until a player runs out of cards. That
Variations: If there are no matching pairs, the player wins.
player may choose to fill in empty stacks in order
to continue the game. Also, two students can play Make Your Own Cards
together, taking turns picking up pairs of cards
and stating the values. You and your students may enjoy creating your
own game card sets. To create a card set, first
Concentration
copy pages 6-11. Use heavy paper if possible.
Players: 2-4  Time: 15-30 minutes Complete the “Create a Game” form on page
Object: Match the most pairs of cards. 6. (For Spanish, use page 14.) Check to make
sure that the values match. Then copy the
Setup: Place the set of cards face down in an
game content onto the card templates on pages
array of six rows of six or nine rows of four. (Omit
7-10. Choose a title and write it on the card on
the Wild cards.)
page 11. (For Spanish, use page 15). Cut the
Instructions: Each player, in turn, turns up two cards apart. (You may want to copy the original
cards, states the value of each card, and decides filled-out pages in case you want to reprint the
if the cards match. If the cards match, the player same game later.) Print page 12 to make a
picks up and saves the two cards and the turn storage pocket and write the title on the pocket.
ends. If they do not match, the player turns the Tack the storage pocket to a bulletin board.

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com. 3
Using a Math Games Bulletin Board Introducing the Cards
Point out that the cards are labeled with suits (stars,
A bulletin board is a great way to manage card sets and
squares, circles, and triangles). In each Multi-Match set,
keep the cards accessible. This is an advantage because
there are nine different values with four cards for each. The
students can use cards between other activities. A sample
varations include numbers, expressions, and/or models.
bulletin board is shown below.
Explain that during games, any two of the four matching
Preparation cards can be paired with each other. This is illustrated by
Title and Graphic  Create a title for the bulletin board such the small two-way arrows on the Multi-Match sign. Discuss
as “Math Games.” Print and mount the Multi-Match graphic game instructions for one or more games and answer any
from page 5. Create labels for card sets and returned cards. questions that students have.
Game Cards  Choose one or more sets of Multi-Match Reminders for Students
game cards to feature on the bulletin board. (At least one
free set is available for each grade level.) Print several • When finished with a set of cards, reshuffle them if you
copies of the game cards and cut apart. You may want to have time. Return them to the appropriate pocket.
print extra sets in case cards get lost or damaged. • Each card set has a unique border. Put stray cards away
Card Storage Pockets  For each set, print and fold the by looking for the cards with the matching border design.
card storage pocket. Also print extra pockets for returned • If the Wild cards were not used during a game, remember
cards. Mount the pockets and place the cards in the pockets. to put them back along with the other cards.
Answer Keys  Each published card set comes with a • The games are not meant to be a speed contest. Make
recording sheet and answer key. You may want to make the sure that your partner or others in your group can justify
answer keys available for reference during games. If so, use whether cards match. Help each other understand the
a file folder to make a pocket to hold the answer keys. topic. If you disagree, refer to the answer key for the set.

M at h
MULTI
3
Area

m
30 10

a e
square units

s
A = ? sq. units

G Card Sets MATCH


5

A = ? sq. units
2

15

A = ? sq. units

Card Set Card Set Card Set Card Set


Title Title Title Title Answer Keys

Returned Cards

Card Set Card Set Card Set Card Set


Title Title Title Title

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
4 Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com.
Bulletin Board Sign  This sign shows the six ways that four matching cards can be paired.

MULTI
3
Area
30 10

square units
A = ? sq. units

6 15

A = ? sq. units A = ? sq. units

MATCH
Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com. 5
Name___________________ Date______ Game Title______________________ MULTI

Instructions: Write a different number in each of the nine boxes beside the stars. CREATE
On the lines below each box, write 3 other names or expressions for the number. A GAME
MATCH

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
6 Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com.
MULTI

Multi-Match “Stars” Template CREATE A GAME


MATCH

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com. 7
MULTI

Multi-Match “Squares” Template CREATE A GAME


MATCH

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
8 Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com.
MULTI

Multi-Match “Circles” Template CREATE A GAME


MATCH

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com. 9
MULTI

Multi-Match “Triangles” Template CREATE A GAME


MATCH

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
10 Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com.
Title, Wilds, and Instruction Cards

Your Game Title Pairs Challenge Clear the Deck


Players: 2-6 Players: 1
____________________________ Time: 2-10 minutes Time: 10- 20 minutes
Object: Earn the most points from Object: Pick up all of the cards.

___________________________ matches. Setup: Deal nine piles of cards, face up, four
per pile. (Omit Wild cards.)
Setup: Deal six cards to each player.
(Wild cards are not needed.) Instructions: The player looks at the nine
By: MULTI piles, picks up two cards that match, and
Instructions: Players look at their stacks them to the side. The player continues
cards to see if there are any matching to look for and pick up pairs. When there are
_________________ cards. Each matching pair is worth 1 no visible matching pairs, the game is over.
point. A set of three matching cards is If the player clears all cards without getting
_________________ worth 3 points. The player with the most stuck, the player wins! As a variation, player
MATCH points wins. (Some games will end as a can spread cards into empty spaces and
Card Templates by Angie Seltzer tie.) Repeat the game several times. continue until all cards have been cleared.
www.mathpaths.com By Angie Seltzer, www.mathpaths.com By Angie Seltzer, www.mathpaths.com

Concentration Crazy Match


Players: 2-4  Time: 15-30 minutes This game is similar to Crazy 8s or UNO.
Players: 2-4 (Use a double set if there are
Object: Match the most pairs of cards.
3-4 players.)  Time: 15-30 minutes
Setup: Place the set of cards (except Object: Be the first to run out of cards.
Wilds) face down in a 6-by-6 array. Setup: Deal 7 cards per player. Turn up a card
for the Discard pile. Place the rest in a Draw pile.

Wild
Instructions: Each player, in turn, turns
up two cards, states the value of each card, Instructions: Players take turns matching
and decides if the cards match. If the cards a card from their hand to the top card on the
match, the player picks up and saves the Discard pile. They can match the number, suit,
two cards and the turn ends. If they do not or play a Wild card. If a player has no card to
play, he or she must draw two cards from the
match, the player turns the cards back over.
Draw pile and the turn ends. When a player
The next player then takes a turn. Play
plays a Wild card, the player must name a suit
goes on until all cards are picked up. The for the next player to match. Play goes on until
player with the most pairs wins. a player runs out of cards. That player wins.
By Angie Seltzer, www.mathpaths.com By Angie Seltzer, www.mathpaths.com

Wild Wild Wild

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com. 11
Folding Card Storage Pocket

Instructions
1. Using entire page, make
mountain folds along all three
horizontal dotted lines. Turn
folded page to look like this.

Card Pocket
MULTI Finished Pocket

MULTI

MATCH

Title
Card Pocket
2. Fold back the side flaps Grade Domain MATCH
along the dashed lines.


On the back side, tuck one MULTI

folded flap inside the other.


3. To display on bulletin board, MATCH

place tacks at black dots.


Place card set into pocket.
Title
Title

See www.mathpaths.com.
All Rights Reserved.
Written and illustrated by Angie Seltzer.
Copyright © Seltzer Productions, LLC.

Back Side of Pocket

Card Pocket


Available Multi-Match Card Sets
The following math card sets are available for Grades 3-5. (As of 12/19/2016)

Domain Colors and Letter Codes Goal Grade 4 Card Sets


A Operations and Algebraic Thinking 4-A13 A Solving Simple Equations
B Number and Operations in Base Ten 4-B11 B FREE Multiplying and Dividing by 10
F Number and Operations – Fractions 4-B13 B 6-Digit Numbers in Expanded Form
G Geometry 4-F11 F Equivalent Fractions on Number Lines
M Measurement and Data 4-F11 F Equivalent Fractions with Square Models
4-F21 F Mixed Numbers and Fractions: Thirds
Goal Grade 3 Basic Fact Bundles 4-F21 F Mixed Numbers on the Number Line
3A31 A Multiplication Facts BUNDLE (2s through 9s) 4-F25 F Decomposing Fractions
3A32 A Division Facts BUNDLE 4-F32 F Adding Fractions in Tenths and Hundredths
3A23 A Multiplication & Division Fact Families 4-G13 G Acute, Right, and Obtuse
BUNDLE 4-M16 M Inches, Feet, and Yards on a Number Line
Goal Grade 3 Card Sets 4-M17 M Rectangles with Equal Areas
3-B12
B Adding 3-Digit Numbers
Goal Grade 5 Card Sets
3-B15
B Multiplying Tens by Ones
3-F13
F Fractions on the Number Line 5-A11 A Expressions with Parentheses
3-F16
F Equal Fractions: Eighths as Fourths, 5-B14 B FREE Understanding Powers of Ten
Halves, and Wholes 5-B16 B Understanding Thousandths
3-F16 F Unit Fractions and 5-F11 F Equivalent Fractions with Square Models
Fractions Equal to Wholes 5-F12 F Adding Fractions with Unlike Denominators
3-G12 G Unit Fractions of Shapes 5-F23 F Multiplying Fractions Using Area Models
3-M32 M Counting Squares to Find Area 5-F23 F Multiplying Unit Fractions Using Models
3-M33 M Understanding Area of a Rectangle 5-F26 F Dividing Unit Fractions by Whole Numbers
3-M41 M Perimeter of Polygons 5-F27 F Dividing Whole Numbers by Unit Fractions
3-M41 M Understanding Perimeter of a Rectangle 5-G11 G Understanding Coordinates
3-M43 M FREE Same Area, Different Perimeter 5-M33 M Understanding Volume
3-M44 M Same Perimeter, Different Area 5-M35 M Expressions for Volume

Using the Spanish Version


Use pages 14 and 15 from this file instead of pages 6 and 11.

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com. 13
Spanish
Nombre_________________Fecha_________ Juego _____________________
MULTI

CREATE
Instrucciones: Escribe un número diferente en cada rectángulo. A GAME
En las lineas, escribe otros 3 nombres o expresiones del mismo número. MATCH

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
14 Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com.
Spanish Title, Wilds, and Instruction Cards

Desafio de pares Limpia las barajas


Título
Jugadores: 1 Duración: 10-20 minutos
____________________________ Jugadores: 2-6 Duración: 5-10 minutos Objetivo: Levantar todas las cartas
Objetivo: Ganar la mayor cantidad de puntos Preparación: Las cartas se reparten entre
formando pares 9 grupos con 4 cartas por grupo (sin Comodín)
___________________________ Preparación: Repartir 6 cartas a cada jugador Instrucciones: El jugador mira los 9 grupos y
(sin Comodín) toma dos cartas que son par, y las pone en un
Instrucciones: Los jugadores miran sus grupo aparte. El jugador continua buscando
Creado por MULTI
cartas para ver si tienen cartas con las cuales pares y juntando cartas. Cuando no hay
puedan formar pares. Cada par vale 1 punto. más posibilidades de hacer pares, el juego
_________________ Un grupo de 3 cartas que son pares vale 3 termina. Si el jugador levanta todas las cartas
puntos. El jugador con la mayor cantidad de sin trabas, el jugador gana. Una variación de
_________________ puntos gana. (Algunos juegos terminarán este juego es mover las cartas a los lugares
MATCH empatados) Juegue este juego varias veces. vacíos y continuar haciendo pares hasta que
no quede ninguna carta.
Autor de plantillas: Angie Seltzer By Angie Seltzer, www.mathpaths.com
www.mathpaths.com By Angie Seltzer, www.mathpaths.com

Concentración El partido loco


Jugadores: 2-6 Duración: 15-30 minutos Jugadores: 2-4 (use dos paquetes de cartas si
hay 3-4 jugadores) Duración: 15-30 minutos
Objetivo: Poseer el mayor número de pares
posibles. Preparación: Colocar las cartas Objetivo: Ser el primero en deshacerse de sus
cartas. Preparación: Repartir 7 cartas a cada
boca abajo (sin Comodín) poniéndolas en 6
jugador El resto se coloca boca abajo en el centro
filas de 6 cartas cada una. de la mesa, voltea la primera carta de la pila y
Instrucciones: Los jugadores toman turnos colócala boca arriba al lado de la pila.
para ir levantando dos cartas a la vez, Instrucciones: Los jugadores deben tomar turnos
voltear las cartas y decir el valor de cada para parear una de las cartas que tiene en la mano
carta y decidir si son par. Si las cartas son con la carta que está boca arriba en la mesa. Se
iguales, recoge el par y el turno pasa a otro puede parear el número, tipo de carta (palo), o el
jugador. Si descubre que las dos cartas son Comodín. Si no tiene carta para jugar, el jugador,
diferentes, voltea las cartas nuevamente boca debe de tomar dos cartas de la pila y el pierde
abajo. El turno pasa a otro jugador. El juego el turno de parear. Cuando un jugador lanza un
continúa hasta que todas las cartas han sido Comodín, él debe de decir que tipo de carta (palo)
pareadas. El jugador con la mayor cantidad es, así el jugador de turno puede parear. El juego
de pares es el ganador. continúa hasta que se le terminen las cartas a uno
de los jugadores. Ese es el ganador.
By Angie Seltzer, www.mathpaths.com
By Angie Seltzer, www.mathpaths.com

Copyright © Seltzer Productions, LLC. Written and illustrated by Angie Seltzer. All Rights Reserved.
Original purchaser has permission to print copies for use in only one classroom. See www.mathpaths.com. 15

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