package starling.effects
{
import flash.display3D.Context3D;
import flash.display3D.Context3DProgramType;
// Shader constants
public var _x:Number;
public var _y:Number;
public var _corona:Number;
public var _radius:Number;
public var _red:Number=1.0;
public var _green:Number=1.0;
public var _blue:Number=1.0;
this.lightColor[0] = this._red;
this.lightColor[1] = this._green;
this.lightColor[2] = this._blue;
context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 0,
this.center, 1);
context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 1,
this.vars, 1);
context.setProgramConstantsFromVector(Context3DProgramType.FRAGMENT, 2,
this.lightColor, 1);
}
}