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Autodesk 3ds Max Certified User and Certified Professional

Create a path animation and evaluate an


object along the path
Preview an animation
Animation Identify playback settings
Locate the value of keys in the
Time Slider

Differentiate camera types


Cameras Orbit and pan
Edit FOV (Field of View)
Use directional lighting
Lighting Identify parameters for modifying shadows
Set shader parameters
Material/Shading Use the Blinn shader
Use the Slate Material Editor
Rigging Create simple Bipeds
USER
Create and modify objects
Differentiate workflow
Modeling Editable mesh and poly
Work with standard primitives
Work with surfaces
Differentiate Renderers
Rendering Identify rendering parameters
Quick Render
Describe and use object transformations
Identify Selection Regions and methods
UI/Object Management Organize objects
Use Viewports
Create a path animation and evaluate an
object along the path
Identify Controller types
Animation Identify playback settings
Locate the value of keys in the
Time Slider
Use a Dope Sheet
Differentiate camera types
Edit FOV (Field of View)
Data Management / Interoperability
Cameras Differentiate common file types and
usages
Use the import feature to import model
data
Identify Space Warp types
Effects Use atmosphere effects
PROFESSIONAL Use particle systems
Compare Attenuation and Decay
Lighting Identify parameters for modifying shadows
Add a volumetric effect
Identify standard materials
Material/Shading Use the Slate Material Editor
Use Character Studio for Rigging
Rigging Create simple Bipeds
Use the Skin modifier
Differentiate reference coordinate systems
Differentiate standard versus extended
primitives
Modeling Differentiate workflow
Identify and use line tool creation methods
Identify Clone types
Identify Vertex types
Use object creation and modification
workflows
Use polygon modeling tools
Use ProBoolean
Differentiate Renderers
Rendering Identify rendering parameters
Describe and use object transformations
Identify Selection Regions and methods
UI/Object Management Set up and use Scenes
Use Viewports