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Part One | Part Two | Part Three | Part Four | Part Five | Part Six | Part Seven | Part Eight | Part Nine

POKEMON BLACK AND WHITE WALKTHROUGH


Setting Off

After defeating Drayden/Iris, the Gym Leader will tell you to meet Alder at Pokemon League, accessible by
going north through Route 10 and the Victory Road. If you talk to Clyde, he'll also make a joke about charging
you for all the Fresh Water he's given you along the way. After you leave the Gym, Professor Juniper will
inform you that she hasn't figured out how to awaken your version mascot from its Stone, but she's still proud
of how much you've grown since the start of the journey, and she brings you to the outpost that leads to Route
10.

After some reminiscing, she'll ask if you regret going on your journey; answer however you'd like, as she'll
give you a Master Ball either way. This, as always, is a very rare Ball that captures any Pokemon without fail.
Heal at the Pokemon Center if necessary, making sure that you have Pokemon with Surf and Strength, and
head up to Route 10. The woman in the outpost will inform you of a storm on Route 7; this actually triggers
the Legendary genie Pokemon of your version, Tornadus in Black and Thundurus in White, to begin roaming
through the wild. These Legendary Pokemon will be covered along with their third counterpart, Landorus, in
the optional areas sections.

Route 10

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Spring | Summer | Fall | Winter

Route 10 Wild Pokemon Route 10 Wild Pokemon Specials


Pokemon Method Season Rate Pokemon Method Season Rate

As the final Route of the main quest, Route 10 is home to the Badge Check Gates, which make their return for
the first time since the games set in Kanto. There are three new Pokemon here, although two are version-
exclusives; the Normal-type buffalo with an afro, Bouffalant, is in both and actually has pretty usable stats and
decent level-up moves. Black players will find the female-only Dark/Flying-type vulture, Vullaby, while White
players encounter the male-only Normal/Flying-type eagle, Rufflet. These Pokemon are not standouts at this
stage, so you might want to skip them; particularly Vullaby, as her evolution Mandibuzz has almost no
offensive power. Rufflet and his evolution Braviary are more usable, but he still evolves pretty late at Level 54.
Also note that Foongus and Amoonguss can be found on this Route as item balls, like before.

Immediately north is the first Route's tall grass and Trainer battle against a Battle Girl and her Scrafty, which is
Scraggy's evolution, and Mienfoo; the item ball on the right is a Full Heal, while the other two are actually wild
Foongus. Follow the staircase up and take the narrow path to the northwest to find Route 10's only hidden
item: a Max Potion. Return to the stairway and continue east, fighting the male Ace Trainer's Fraxure, Eelektrik
and Accelgor. Further along is a female Veteran who uses Maractus, Alomomola and Cryogonal. As you cross
the bridge near her, Cheren will command you to stop and endure the five millionth battle against him in this
game. Bianca will be tagging along, but you don't have to battle her too, although that would certainly be a
change of pace.

If you chose: Snivy | Tepig | Oshawott


Pokemon Level Type Moves
Cheren Battle Razor Wind
Detect
Level 43 Normal/Flying
Unfezant Air Slash
Taunt
Assurance
Night Slash
Level 43 Dark
Liepard Slash
Taunt

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Lick
Seed Bomb
Level 43 Grass
Simisage Leer
Fury Swipes
Heat Crash
Assurance
Level 45 Fire/Fighting
Emboar Take Down
Flamethrower

Like with Bianca, Cheren's team is now fully evolved, which really only means that his Starter evolved since
the last fight. Cheren is the same as always, and his monkey and Starter can be taken down using the same
type advantages that you've followed for the entire game: Flying-, Bug-, Poison-, Ice or Fire-type moves
against Simisage or Serperior; Rock-, Water- or Ground-type moves against Simisear or Emboar; and Electric
or Grass-type moves against Simipour and Samurott. Like with Bianca, Cheren's monkey has a decent STAB
attack but a pretty weak moveset otherwise, and his Starter also lacks coverage against its weaknesses.
Liepard, as always, is a total joke that can't beat anything unless it's weak against Dark, while a Rock- or
Steel-type will shut down Unfezant so hard that it'll cry. After the battle, Cheren heals your team, Bianca gives
you some Max Revives, and both cheer you on for your upcoming battles.

After the Wonder Twins leave, there are two paths to take. The northern path has Double Battle grass, a Black
Belt with a Sawk, a Hiker who has Gurdurr and Boldore, and a man who will give you a Dusk Stone, which
evolves Lampent into Chandelure. The first two item balls are wild Amoonguss, but the ones after are a Hyper
Potion; a Dawn Stone, which doesn't evolve any of the new Pokemon in BW; and TM05 - Roar, a move that
usually goes last but forces the target to switch out. Hop the ledge and head east of the bridge to fight a
female Ace Trainer's Sawsbuck and Jellicent and a male Veteran's Beartic, Seismitoad and Escavalier. Below the
ledge is a Full Restore, and to the north are the Battle Check Gates. Unlike Kanto's version, there are no
Trainer Battles here, and the tall grass has the same Pokemon as Route 10, so go through all eight Gates to
reach Victory Road.

Victory Road
Spring | Summer | Fall | Winter

Victory Road 1F Wild Pokemon Victory Road 1F Wild Pokemon Specials


Pokemon Method Season Rate Pokemon Method Season Rate

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Unlike the Victory Roads in previous Regions, Unova's Victory Road is mountainous and has several outdoor
sections, rather than being merely a cave; you start on one of these outdoor sections, but it's closed off and
there are no Pokemon here, so head inside to the first floor. Here you can find two new Pokemon, including the
Bug/Steel-type art, Durant, who is actually a great catch right now for its high Attack, Defense and Speed as
well as its typing that grants it many resistances and advantages against the members of the Elite Four.

The other new Pokemon is Deino, the Dark/Dragon-type basic stage of Unova's pseudo-legendary Pokemon,
the three-headed hydra Hydreigon. Although Hydreigon has monstrous Special Attack and probably looks quite
appealing, be warned that Deino and Zweilous are actually liabilities at this point of the game due to their
lackluster stats against the Elite Four and because they evolve at the latest levels yet for Pokemon of their
stages who evolve via level-up, so you might want to get Durant now and leave Deino for the post-game. Note
that this is the only floor of Victory Road that has Deino, however. Surf across the water to find a dead end
with a Max Revive and then swim back across and go upstairs to the right.

Spring | Summer | Fall | Winter

Victory Road 2F and 3F Wild Pokemon Victory Road 2F and 3F Wild Pokemon Specials
Pokemon Method Season Rate Pokemon Method Season Rate

Upstairs, the first thing you'll see is a female Ace Trainer who uses Whimsicott and Zebstrika; beat her and
follow the path back outside, where you'll get a little demonstration on how to slide down the cliffs on Victory
Road. Obviously, you should follow suit and slide down the path to the right, reaching some lower ground. As
you continue to the right, you find some rougher, cracked terrain with a few shrubs of grass, which serves as
the "tall grass" on Victory Road's outer portions.

Spring | Summer | Fall | Winter

Victory Road Outside Wild Pokemon Victory Road Outside Wild Pokemon Specials
Pokemon Method Season Rate Pokemon Method Season Rate
No Pokemon available

In these areas you can find your version-exclusive bird and two new Pokemon: Axew's evolution, Fraxure, as
well as a Fire-type anteater named Heatmor, the natural counterpart of Durant. Unlike Zweilous, Fraxure isn't
as much of a liability because it's found at a level (40) much closer to its evolution level (48), and Haxorus is
just fast enough to abuse its Base 147 Attack against in-game opponents. Heatmor, while being pretty decent
for a single-stage Pokemon, isn't particularly great against the rest of Victory Road nor the Elite Four, so you
can ignore it without much penalty. Head into the first cave opening to your right after sliding down the cliff.

In the next room, if you have Surf, you can swim across the two pools of water to reach a Rare Candy at the
top of the room. The rest of the indoor portions of Victory Road have the same encounters as the second and
third floors, including not having Deino, but the Pokemon appear with slightly higher levels. After picking up
the Rare Candy (or not), follow the path to the exit on the left; here, you'll find two paths, and a hidden Ultra
Ball on the raised platform in the middle of the room. Don't take the lower path to the outside, since you'll end
up going around in a circle; instead, go upstairs to reach the next floor and defeat the male Ace Trainer's
Stoutland and Scolipede to reach the next exit.

Back outside, you'll be near the guy who was too afraid to slide down the hill from earlier. On your right is a

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large patch of rough terrain and a small hole in the barrier where you can slide down to collect TM12 - Taunt,
which forces the target to use damaging moves for three turns. After sliding down to get Taunt, however, you'll
have to roll down to the entrance of the floor with the pools of water and retrace your steps to the guy who is
afraid to go down. In the area with several arched entrances, go through the middle one first and fight the
female Veteran's Beheeyem, Heatmor and Lilligant; a rock to her southeast holds a Hyper Potion.

The path to the Veteran's right leads to the lower floor where you fought the female Ace Trainer earlier; if you
have a Pokemon with Strength, you can push the boulder into the hole to open up Victory Road a bit more.
Otherwise, take the path to the Veteran's north and you'll find a different female Ace Trainer upstairs who uses
the trio of Simisage, Simipour and Simisear. After beating her, you can go outside to get a Full Restore on the
ledge, and then go back down to the floor with the Veteran, return outside, and enter the far left archway to
continue. Your first fight after entering the lower left archway will be a Black Belt with Scrafty, Mienfoo and
Conkeldurr, adding some important pages to your Seen Pokedex.

After this, head upstairs and defeat the Doctor's Gothorita and Leavanny so that he'll heal up your team.
Follow the raised ground to reach the area behind the Strength rock, at which point you can push it into the
hole to open up a path. There's also a Revive in the leftmost jagged rock here, so pick that up and head
outside to the right. If you take the lower exit here, you'll end up back outside, where you can slide down and
enter the only archway to nab the Calcium that was sitting on the raised platform near the Doctor. If you want
an Ultra Ball, you can go back outside, cross the bridge, and slide down two hills to reach one in the corner of
the very first area of Victory Road.

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On the floor above the Doctor, take the north path to find yourself in an open room with a male Ace Trainer
who has Klang, Seismitoad and Darmanitan. The left exit here is a dead end with a Full Heal, so grab that and
then take the right exit. Out here are two different holes in the fence that you can lower yourself from; the left
gap leads to the area where you slide down to reach the entrance to the Calcium described above, so roll down
the right side to reach the next new floor, which has a male Veteran with a Gigalith and an Eelektross for your
Seen Pokedex. There is a Full Heal hidden in the rocky wall to his right, as well as a Carbos hidden at the end
of the path to his north, so collect those and head upstairs.

Once again, there are multiple paths to take on the next floor. Take the left one to go back downstairs, where
you fought the last male Ace Trainer, and push the Strength boulder in its hole to make more of the dungeon
accessible yet again. If you've been following this walkthrough verbatim, the cave entrance on the left will be
blocked off by a special rock that you can't move. In reality, this entrance leads to the Legendary Pokemon
Terrakion after you fight Cobalion, but both of these Pokemon and their quests will be covered after the Elite
Four. Go back upstairs and take the lower exit to the outside, at which point you'll be at the top of Victory
Road.

Near the Ranger is one slope that leads to two different paths; on his left takes you to TM93 - Wild Charge, a
mediocre Physical Electric-type attack that has recoil for no apparent reason. If you slide down the slope on
the Ranger's right, however, you'll fall down a huge slide to reach a Nugget and a gated off cave entrance near
the starting point of Victory Road. In the room, start to ascend until you can go east on some offshoot paths. A
rock on the right perimeter contains a Max Potion, while another rock on the path above contains a Max
Revive. Return to the main path and head north to get back upstairs; you'll be near the Black Belt and can pick

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up TM02 - Dragon Claw, a Physical Dragon-type move. Return to the top of Victory Road and continue through
the gate to leave at last.

Pokemon League

Unova's Pokemon League entrance is situated on Victory Road's summit, and a Pokemon Center is in the small
building on the left. Heal up and decide your party members; you'll have access to a PC after the Elite Four, so
feel free to use all six slots of your team. You also should stock up on as many Revives and Full Restores. or
Hyper Potions and Full Heals, as you can buy. Save your game and talk to the main in the center area to
continue. As always. you must beat all members of the Elite Four consecutively but, unlike in previous games,
you can choose the order you'll fight Unova's Elite Four; the statue in the center tells you which room holds
which member. Their specialities are Ghost, Dark, Fighting and Psychic, and they each have three Level 48
Pokemon, plus a fourth who is Level 50.

Elite Four: Shauntal


Speciality: Ghost

Will-O-Wisp
Grass Knot
Ghost Level 48 Mummy No Item
Cofagrigus Psychic
Shadow Ball
Energy Ball
Brine
Water/Ghost Level 48 Cursed Body No Item
Jellicent Surf
Shadow Ball
Curse
Earthquake
Ground/Ghost Level 48 Iron Fist No Item
Golurk Brick Break
Shadow Punch
Payback
Fire Blast
Ghost/Fire Level 50 Flame Body No Item
Chandelure Psychic
Shadow Ball

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The southwest staircase goes Shauntal, the Ghost-type Elite, who uses Cofagrigus, Jellicent, Golurk and
Chandelure. Unless you have a Pokemon with a hindering ability like Archeops, don't use contact moves on
her lead, Cofagrigus, who overrides the ability with the useless Mummy on contact. Cofagrigus will likely use
Will-o-Wisp to burn you, and then attack with the Special moves Grass Knot, which hurts heavier targets
more; Psychic; and its STAB move, Shadow Ball. Water/Ghost-type Jellicent has four Special moves, including
Energy Ball to take on Water-types and STAB Surf, Shadow Ball and Brine, which doubles in Power if your
Pokemon is below 50% health. Ground/Ghost-type Golurk is Shauntal's Physical attacker, running STAB
Earthquake and Shadow Punch, as well as Brick Break for Dark-types. As a Ghost-type, Curse will just take
half its HP, though. Finally, Shauntal's Chandelure has STAB Fire Blast and Shadow Ball, as well as Psychic and
the Physical Dark-type Payback, which doubles in Power if its user goes second, even if you switch out.

Ghost-type Pokemon have two weaknesses: themselves and Dark-types. Since all of Shauntal's Pokemon have
a STAB move, using your own Ghost- or Psychic-types here would be a bit risky unless you're overleveled.
Other than Golurk's Brick Break, however, Shauntal doesn't have any counters to Dark-type Pokemon, but she
does have moves to defend against Krookodile and Bisharp's secondary types. A decent alternative would be
to use a Normal-type who knows a Ghost-type move, allowing you to hit Shauntal's weakness while having
immunity to her own STAB moves. Additionally, you can focus in on Shauntal's secondary types, as Golurk and
Chandelure have a Water-type weakness, while Golurk and Jellicent share a Grass-type one. Thus, Samurott
and Serperior should be fine in this fight, but with so many of Shauntal's Pokemon running Psychic, you
should probably leave Emboar off the field. Keep in mind that she has multiple Full Restores if her Pokemon
get low on health. Use the warp tile after you win to return to the main room.

Elite Four: Grimsley


Speciality: Dark

Crunch
Brick Break
Dark/Fighting Level 48 Moxie No Item
Scrafty Poison Jab
Sand-Attack
Night Slash
Fake Out
Dark Level 48 Limber No Item
Liepard Aerial Ace
Attract
Crunch
Dragon Claw
Ground/Dark Level 48 Intimidate No Item
Krookodile Earthquake
Foul Play
Night Slash
X-Scissor
Dark/Steel Level 50 Defiant No Item
Bisharp Metal Claw
Aerial Ace

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The northwest staircase takes you to Grimsley, the Dark-type Elite, who has Scrafty, Liepard, Krookodile and
Bisharp. Annoyingly, his Scrafty will probably use Sand-Attack to lower your Accuracy; either switch out or
chance missing if he does. Scrafty has STAB Brick Break and Crunch, as well as Poison Jab, and all of these
moves will get stronger if Scrafty knocks out one of your Pokemon, thanks to its Moxie ability. You should be
very familiar with Liepard after all your battles with Cheren; it'll likely use Fake Out for negligible damage and
then you can take it down, but use a female Pokemon to avoid its Attract. Krookodile has four Physical
attacks: Dragon Claw and STAB Crunch, Earthquake and Foul Play, which uses your Pokemon's Attack in the
calculation rather than Krookodile's. Finally, Grimsley's Bisharp has four Physical attacks, but all of them are
rather weak in Power: X-Scissor, Aerial Ace, and STAB Night Slash and Metal Claw.

Dark-type Pokemon are weak against Bug- and Fighting-types, making Emboar or any of the Legendary
Musketeers a great choice if you have them. Alternatively, if you picked up the X-Scissor TM, teach that to
your Pokemon; otherwise, go after Grimsley's secondary weaknesses. Acrobatics on a Pokemon who isn't
holding an item is great against Scrafty's Fighting-type, for example, and Serperior and Samurott's STAB
moves can handle Krookodile. It's important to use a Special Attacker against Krookodile since it has
Intimidate and can use your own Attack stat against you with its Foul Play attack, however. Grimsley's Liepard
is nothing special at all, but it does have his only protection against Fighting-types in the form of Aerial Ace,
so watch out. Finally, Bisharp has a 4x Fighting-type weakness; do not use stat-hindering moves against it, or
else its Defiant ability will provide a +2 Attack boost, bulking up its offense considerably. As usual Grimsley
has multiple Full Restores; after beating him, use the warp tile to go back to the main room.

Elite Four: Caitlin


Speciality: Psychic

Psychic
Energy Ball
Psychic Level 48 Magic Guard No Item
Reuniclus Focus Blast
Thunder

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Psychic
Shadow Ball
Psychic Level 48 Synchronize No Item
Musharna Charge Beam
Reflect
Psychic
Shadow Ball
Psychic/Flying Level 48 Wonder Skin No Item
Sigilyph Ice Beam
Air Slash
Psychic
Shadow Ball
Psychic Level 50 Frisk No Item
Gothitelle Thunderbolt
Calm Mind

The northeast stairway surprisingly leads to Caitlin, who was present when you fought her butler, Darach, in
Generation IV's Battle Frontier! She now uses Psychic-types, including Reuniclus, Musharna, Sigilyph and
Gothitelle. Caitlin's strategy is pretty straightforward; her team almost entirely runs four Special moves of
various types, all including STAB Psychic. She leads with Reuniclus, who has Thunderbolt, Energy Ball and
Focus Blast, making it her only Pokemon who can take on Dark-types. More notably, it has Magic Guard, which
means that you'll have to attack it directly, rather than inflicting damage passively. In addition to Shadow Ball
for Ghost-types, Musharna boosts her team's Defense with Reflect, and can strength her Special Attack while
attacking with Charge Beam. Sigilyph also runs Shadow Ball, along with Ice Beam and STAB Air Slash; its
Wonder Skin ability hinders the success rate of status moves that target it. Finally, her Gothitelle runs a Calm
Mind set that includes Shadow Ball and Thunderbolt.

If you have any Dark-type Pokemon at all, Caitlin is perhaps the easiest of the Elite Four, since she has no
defense against them beyond Reuniclus's Focus Blast, all while you're immune to her STAB moves and have
an offensive advantage. While their own STAB moves have a type advantage against Caitlin, Ghost-types are
again rather risky since three of Caitlin's Pokemon run Shadow Ball themselves. However, she also lacks
counters to Bug-type Pokemon or moves, outside of Sigilyph and its Air Slash, who you can fight with Ice-,
Electric- or Rock-type moves. If you have no moves that are strong against Caitlin, use your best Physical
STAB moves, as Caitlin's Pokemon have better Special Defense than Defense. Make sure your Active Pokemon
is not weak against Caitlin's coverage moves, and don't use statuses against Musharna, who has Synchronize
to inflict them back at you. Emboar is again at a disadvantage in this match, but Samurott and Serperior

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(unless against Sigilyph) should be fine. Once you win, use the warp pad to take on your next opponent.

Elite Four: Marshal


Speciality: Fighting

Storm Throw
Bulldoze
Fighting Level 48 Guts No Item
Throh Stone Edge
Payback
Karate Chop
Grass Knot
Fighting Level 48 Sturdy No Item
Sawk Stone Edge
Retaliate
Hammer Arm
Grass Knot
Fighting Level 48 Sheer Force No Item
Conkeldurr Stone Edge
Retaliate
Jump Kick
U-turn
Fighting Level 50 Inner Focus No Item
Mienshao Rock Slide
Retaliate

The southeast stairwell takes you to Marshal, the Fighting-type Elite, whose team includes Throh, Sawk,
Conkeldurr and Mienshao. Like Caitlin, Marshal's only real strategy appears to be using four Physical attacks
on each of his Pokemon. All of them run Stone Edge, or Rock Slide in Mienshao's case, to fend off Flying-type
enemies, and every team member but Marshal's leading Pokemon, Throh, has Lenora's trademark move
Retaliate to deal double damage when he sends them in after Throh faints. Throh has the puzzling
combination of Bulldoze to lower your Speed and Payback, which doubles in power if Throh goes second, as

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well as STAB Storm Throw, the Physical Fighting-type version of Frost Breath. Both Sawk and Conkeldurr have
Grass Knot, but Conkeldurr's Hammer Arm is a far more potent STAB move than Sawk's Karate Chop. Oddly,
none of its moves benefit from its Sheer Force ability. Finally, Mienshao has STAB Jump Kick as well as U-Turn
for scouting and to hit Psychic-types, though it has Inner Focus instead of Regenerator, making U-Turn far less
annoying.

Marshal's team is pretty toned down for what it could be, so he shouldn't be too hard. However, Sawk's Sturdy
ability still prevents OHKOs, and you won't want to power up Throh's Guts by inflicting a status move on him.
All of Marshal's Pokemon are pure Fighting-types, making Psychic- and Flying-type moves the best choices,
although Flying-type Pokemon themselves won't like taking the Stone Edges or Rock Slides from Marshal's
team. Psychic Pokemon are considerably safer in this match, only needing to look out for Throh's Payback and
Mienshao's U-Turn; ditto for Ghost-types, who are immune to Marshal's STAB moves and Retaliates while only
being weak to Payback. In fact, Golurk can pretty much shut down Marshal singlehandedly. None of the
Starters is too disavantaged here, since Emboar takes neutral damage from Rock-type moves, and none of
Marshal's Pokemon are particularly bulky, so just use your best unresisted STAB moves if you can't play type
advantages. Use the warp tile to leave the room after you win.

N's Castle

After you defeat all four members, return to the center room and examine the center statue to make it ferry
you underground. Save your game, but don't use any healing items you might still have left, and ascend the
large staircases to enter the colosseum, where N and Alder are confronting each other. N taunts Alder about
his weakness after losing his Pokemon partner and announces that he's won thanks to his befriended
Legendary, ensuring the liberation of Pokemon from humans. When N sees you, he'll announce that your Stone
is reacting to his Legendary and summons Team Plasma's Castle to rise from the ground to serve as a suitable
battling arena. After the Castle has risen, N tells you find him there, and Cheren runs in, having just beaten
the Elite Four. Alder and Cheren cheer you on before you depart to follow N.

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After entering the Castle from the ramp, you'll encounter the other six Sages of Team Plasma, who will each
say their part and announce that they'll stop you from fighting N. As they approach, Lenora, Burgh, Elesa,
Clay, Skyla, Brycen, Iris and Drayden will enter from behind you and face off against the Sages, allowing you
to continue. Head through the gap in the wall to the northwest and follow the path around to reach the
upstairs. As you pass the middle archway, one of the Shadow Triad will announce that you can heal your
Pokemon inside; these duties are handled by Anthena and Concordia, the two women who are watching N's
crowning in the opening movie. Back in the hall, there's nothing to see in the left room, but the right room has
a Max Potion, so pick that up and then head upstairs from the main hall.

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The third floor has a similar layout, and the first room you pass holds the PC that you may access to change
your team, including getting a Pokemon with a sleep-inducing move from your PC. Pretty soon you will be
forced to catch Zekrom or Reshiram to progress the storyline, so you might want to leave a slot on your party
open for your Legendary Mascot. The center room has a Max Revive on the floor in the back, and the left room
has a Plasma Grunt who will give you an Ultra Ball and keep doing so if you don't have any Pokeballs when you
talk to him. The Grunt on his right can warp you back to the Pokemon League if you want to train some more;
a similar Plasma Grunt over there will warp you back to N's Castle when you're done outside. After some more
Shadow Triad members, you can enter N's playroom on the fourth floor to find a Rare Candy, and the room in
the center has a Full Restore. Continue upstairs to the top of the Castle.

Legendary Dragon Showdown

Ghetsis will talk to you before you enter N's throne room, letting a crack in his grand scheme slip out before
encouraging you to fight N. As you approach N, he'll note that your Legendary still has not appeared, and
decides that you must not be a hero after all, resolving that it's foolish to think Trainers can learn about each
other through Pokemon. He gives you the choice to surrender or fight, and then summons his Legendary, who
appears in spectacle of lightning or fire in a cutscene, which causes your Legendary to emerge from its
respective Stone in a similarly detailed cutscene. N realizes that you too are a hero, and translates your
Legendary's request, which is to battle and befriend you by being captured. Save your game and talk to your
Legendary to battle it; you must catch it to continue the game, and it will revive itself if it faints unless you've
filled every single one of your PC boxes.

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Reshiram, the Vast White Pokemon (Black) Zekrom, the Deep Black Pokemon (White)

Reshiram, the mascot of Pokemon Black, is the first Zekrom, the mascot of Pokemon White, is the first
Dragon/Fire-type of the Pokemon series and has Dragon/Electric-type of the Pokemon series and has
fantastic Special Attack, great Attack and Special fantastic Attack, great Special Attack and Defense, and
Defense, and above average other stats. Reshiram's above average other stats. Like Reshiram, Zekrom has
two trademark moves are Fusion Flare, which two trademark moves in Fusion Bolt, which increases
increases in Power when used after Zekrom's Fusion in Power when used after Fusion Flare, and Bolt Strike,
Bolt, and Blue Flare, which has a 20% chance to burn which has a 20% chance to paralyze the target. At
the target. At Level 50, however, Reshiram knows Level 50, Zekrom has Fusion Bolt along with Slash,
Fusion Flare, along with Slash, which has a high which has a high critical hit rate; Zen Headbutt, which
critical hit rate; Extrasensory, which can flinch; and can flinch; and STAB Dragonbreath, which can
STAB Dragonbreath, which can paralyze. If you paralyze. If you brought a Pokemon with a sleep-
brought a Pokemon with a sleep-inducing move, use it inducing move, use it on Zekrom and whittle it down
on Reshiram and hit it with your own Dragon-, Rock-, with your Dragon-, Ground-type or best STAB moves;
or Ground-type attacks to soften it up until you can once again, Zekrom has a far higher catch rate than
catch it. Luckily, it has a far higher catch rate than the the typical Legendary, so wearing down its HP and
typical Legendary due to catching it being mandatory using Ultra Balls will probably be enough. It, too, is
for the storyline. As with most Version mascots, typically banned from competitive battling between
Reshiram is typically banned in competitive battling, human players, but it'll come in handy against N's
but it should still serve well against N's Zekrom. Reshiram.

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Trainer Battle

N
Pokemon Level Type Moves
Fusion Bolt
Zen Headbutt
Zekrom (Black Level 52 Dragon/Electric
Giga Impact
only) Light Screen
Fusion Flare
Extrasensory
Reshiram (White Level 52 Dragon/Fire
Hyper Beam
only) Reflect
Stone Edge
Aqua Jet
Level 50 Water/Rock
Carracosta Crunch
Waterfall
Blizzard
Hail
Level 50 Ice
Vanilluxe Flash Cannon
Frost Breath
Stone Edge
Acrobatics
Level 50 Rock/Flying
Archeops Dragon Claw
Crunch
Flamethrower
Focus Blast
Level 50 Dark
Zoroark Night Slash
Retaliate
Flash Cannon
Metal Sound
Level 50 Steel
Klinklang Hyper Beam
Thunderbolt

Like always, N has a completely new team, and you'll both lead with your Legendaries. N's has a slightly
different moveset than normal, including the Hyper Beam variant that matches its higher offensive stat, and
the screen that halves damage from your own Legendary's higher offensive stat. N usually begins with his
Legendary's Fusion attack; since his is faster, you should use your own Fusion move, as it will do increased
damage after N's. As Zekrom and Reshiram resist each other's Fusion move, you could also use Dragonbreath
on N's Legendary. N's Carracosta is slow and has a 4x weakness to Grass moves, but you should watch out for
its priority Aqua Jet and STAB Stone Edge and Waterfall; Fighting-types are a good choice for their STAB

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moves, and Virizion even resists all of Carracosta's moves. N's Vanilluxe is a joke with little bulk or type
variety; Water-, Fire- or Steel-types resist all of its moves, while the latter two types have Super Effective
STAB moves. Rock- and Fighting-type moves are also good.

N's Archeops can be troublesome due to its high Attack and Speed and the variety of its moveset: Dragon
Claw, Crunch and STAB Stone Edge and Acrobatics, both very powerful. You should use your fastest Pokemon's
strongest move, or Water-, Rock-, Steel-, Ice- or Electric-type moves, as Archeops can't take much abuse with
its frail Defenses and Defeatist ability. Next is N's Zoroark, who could use Illusion to resemble Klinklang; a
simple solution is to use Fighting attacks, which are strong against either. It too is fast but frail, so use either
your fastest attacker or a Fighting-type who can handle taking a Flamethrower and/or Focus Blast. N's
Klinklang has Metal Sound to sharply lower your Special Defense, and three Special attacks, so use either a
Ground-type, who resists Flash Cannon and Thunderbolt (Excadrill resists Hyper Beam too), or a Pokemon who
has high Special Defense. All of the Starter Pokemon, particularly Emboar, are useful in this match, as are
Zekrom/Reshiram, so keep these two alive and play to their type advantages.

The Plot Thickens

After N is defeated, he'll wonder about Reshiram and Zekrom choosing different heroes to represent truth and
ideals, and thinks that maybe accepting both is a part of life. However, Ghetsis enters to berate N and reveal
his true plan: he adopted N, making sure that he only communicated with human-abused Pokemon as a child,
so that he could use N as a figurehead leader for Team Plasma to crusade for Trainers to release their
Pokemon, and to awaken his Legendary Dragon with his heart, all so Ghetsis would have an easier time taking
over the world with his Pokemon. Since you know the truth, Ghetsis decides that you must be eliminated, but
Alder and Cheren enter to argue with him. N heals your Pokemon just before you face off against the final
Trainer of the storyline: Ghetsis.

Trainer Battle

Ghetsis
Pokemon Level Type Moves

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Toxic
Shadow Ball
Level 52 Ghost
Cofagrigus Protect
Psychic
Head Charge
Wild Charge
Level 52 Normal
Bouffalant Earthquake
Poison Jab
Muddy Water
Rain Dance
Level 52 Water/Ground
Seismitoad Earthquake
Sludge Wave
Night Slash
Stone Edge
Level 52 Dark/Steel
Bisharp X-Scissor
Metal Burst
Crunch
Flamethrower
Level 52 Electric
Eelektross Acrobatics
Wild Charge
Dragon Pulse
Fire Blast
Level 54 Dark/Dragon
Hydreigon Surf
Focus Blast

Ghetsis is the final boss of the storyline. He leads with Cofagrigus, a pure Ghost-type with high Defenses, who
further tries to stall with Protect and Toxic, or can attack outright with Psychic and STAB Shadow Ball. Next is
Bouffalant, who has four offensive moves: STAB recoil Head Charge, recoil Wild Charge, Earthquake and Poison
Jab; it also has Reckless to power the two recoil moves. Ghetsis's Seismitoad uses Rain Dance to double its
Speed thanks to Swift Swim, as well as to power its STAB Muddy Water, but it also has STAB Earthquake and,
for coverage, Sludge Wave. Bisharp runs three Physical moves, including STAB Night Slash, and Stone Edge
and X-Scissor for coverage, as well as Metal Burst to do set damage when attacked. Eelektross has four
offensive moves and is a mixed attacker with STAB Wild Charge, Crunch, Acrobatics and the Special-based
Flamethrower. Finally, Ghetsis's Hydreigon, his most powerful Pokemon, is a Special sweeper with STAB Dragon
Pulse and Fire Blast, Surf and Focus Blast for power and coverage.

Cofagrigus's stall set leaves Ghetsis extremely open to your own stat-boosting moves, such as Lilligant's
Quiver Dance, allowing you a big opportunity to use them, with healing items, to sweep his team. Otherwise,
use status conditions and Ghost or Dark-type moves against Cofagrigus; Steel-types also resist its moves.
After Cofagrigus falls, a Fighting-type can take down Bouffalant, Hydreigon and particularly Bisharp who has a
4x weakness; likewise, although it has Sludge Wave as a defense, Seismitoad will likely fall to a single
Grass-type move due to its 4x weakness. Levitate Eelektross has no weaknesses, however, so use your
strongest STAB moves from a Pokemon who can endure its versatile moveset. Your best bet against Hydreigon
is to overpower it; Acrobatics on a Pokemon not holding an item is a good choice, as is residual damage from
Leech Seed and Toxic, or using Dragon-, Ice-, Bug- or Fighting-type moves. Again, the Starters and Legendary
Mascots are useful here thanks to their stats, particularly Emboar who beats half of Ghetsis's team in type
match-ups, but using Reshiram and Zekrom against Hydreigon would be risky.

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After Ghetsis's defeat, Alder tries talking to N, but Ghetsis says that N is "warped" and a "freak without a
human heart" due to the way he was raised. Alder and Cheren point out that Ghetsis is the heartless one, and
before they carry Ghetsis off, Alder consoles N, noting that his heart awakened his Legendary Dragon, and that
people shouldn't reject each other for having differing beliefs. As piano music plays, N calls you over and
reveals that, back in Accumula Town, your Pokemon said that it liked you, which shook his beliefs and made
him want to battle you, hero-to-hero. He admits that he couldn't match you because he didn't understand
people nor Pokemon in the end, and releases his Legendary Dragon from its Ball; finally, in first-person view, N
encourages you to chase your dreams by pursuing ideals (in White) or the truth (in Black) and the credits hit,
ending the main storyline.

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