inspiratiOn
strEngth
19 +2 30
15 armOr
class
+3 prOficiEncy bOnus initiativE spEEd
+2 PersoNality traits
14 * +3 constitution
ideals
currEnt hit pOints
+1 intelligence
+2 0 Wisdom
+1 charisma
cOnstitutiOn saving thrOws
tEmpOrary hit pOints BoNds
10
+2 acrobatics (dex) total successes
0 0 animal handling (Wis) Failures
+1 arcana (int) hit dice death saves FlaWs
intElligEncE +5 athletics (str)
13
* +1 deception (cha)
Name atk BoNus damage/tyPe Fighting Style: Two-Weapon Fighting. When you engage in
+1 history (int) two-weapon fighting, you can add your ability modifier to
Longsword +5 1d8 +2 slashing the damage of the second attack.
+1 +3 insight (Wis)
* +1 intimidation (cha) Longbow +5 1d8 +2 piercing Fey Ancestry. You have advantage on saving throws against
being charmed and magic can't put you to sleep
wisdOm +1 investigation (int)
Longsword +5 1d8 +2 slashing Trance. Elves don't need to sleep. Instead, they meditate
0 medicine (Wis) deeply, remaining semiconscious, for 4 hours a day. (The
10 +1 Nature (int)
Common word for such meditation is 'trance.') While
meditating, you can dream after a fashion; such dreams are
actually mental exercises that have become re exive through
+3 Perception (Wis)
0 * +1 Performance (cha)
years of practice. After resting in this way, you gain the
same bene t that a human does from 8 hours of sleep.
+2 stealth (dex) Second Wind. You have a limited well of stamina that you can
draw on to protect yourself from harm. On your turn, you
+1 0 survival (Wis) can use a bonus action to regain hit points equal to 1d10 +
your fighter level. Once you use this feature, you must
nish a short or long rest before you can use it again.
skills attacks & spEllcasting
Action Surge. You can push yourself beyond your normal
limits for a moment. On your turn, you can take one
additional action on top of your regular action and a
13 Passive Wisdom (PercePtioN)
cP possible bonus action. Once you use this feature, you must
nish a short or long rest before you can use it again.
Starting at 17th level, you can use it twice before a rest,
but only once on the same turn.
Languages.Elvish, Common sP
Extra Attack. You can attack twice, instead of once,
Weapon.Simple, Martial, Longsword, Shortsword, whenever you take the Attack action on your turn. The
Shortbow, Longbow number of attacks increases to three when you reach 11th
eP
level in this class and to four when you reach 20th level
Armor. Light, Medium, Heavy, Shields in this class.
Tools. See the Players Handbook for details. gP War Magic. Beginning at 7th level, when you use your action
to cast a cantrip, you can make one weapon attack as a
bonus action.
PP
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
28 years 5'9" 188 lbs.
AGE HEIGHT WEIGHT
Raphael Johnson
character name EYES SKIN HAIR
Name
symbol
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Fighter Int 12 +4
Spellcasting spell save dc spell attack
spellcasting ability bonus
class
0 cantrips 3 6
Spell
Level
slots total slots expended
1 3 7
epar
spell name
ed
pr
4
spells known
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.