Ranged Weapons
Weapon Craft required Crafting time (days)
Hand Crossbow Fletching 3
Light Crossbow Fletching 4
Heavy Crossbow Fletching 5
Shortbow Fletching 2
Longbow Fletching 3
Arrows/Bolts (20) Fletching 1.5
Dart (2) Fletching 1
Masterwork Melee Weapon Perks Masterwork Ranged Weapons Perks
Crafting DC /
Budget Perk Name Perk effect Notes
1/2/3/4/5 Quick Reduce crafting time by 5%/10%/15%/20%/25% Can only spend up to 5 points on time
craft reduction
5 Focus Your weapon can be your "Focus" for casting spells
10 Chained Advantage vs. disarm While a Chained weapons is equipped it
cannot be dropped
10 Unusual Weapon deals 2 types of damage
10 Tool Weapon can functions as a tool set
10 Basket Weapon grants +1 AC when taking the Dodge action. "Swords" Only
Guard
10 Toothed Wielder gains advantage when attempting to disarm
an opponent’s weapon
10 Keen/Shod Roll advantage on your damage Keen=metal, Shod=wooden
15 Mercurial 3x Critical damage Non finesse weapons
15 Twinned May be split into 2 light weapons of the same variety Non Heavy weapons
15 Alloyed Weapon gains finesse property Only applies to non-heavy weapons
15 Balanced Weapon gains the versatile property, & reduced Only be placed on a two handed/heavy
damage die weapon
20 Razor +4 Damage on critical hit
Sharp
20 Tempered Cannot broken by non-magical means N/A
Special Circumstances
Many of the perks above are treading on the
magical realm. When approaching this it would be
a good idea to require unique crafting materials or
workshops to create some items.
MW +X Armor for example might require and
enchanted forge, or tools.
Blood moon requires the bones of your
enemies to be worked in to the crafting
process.
The Dragon Forged perk requires that a
dragon/Dragonborn use their breath weapon
ability to heat the forge. The result being that
there supernatural abilities have been imbued
to the weapon granting it +1 damage of the
given elemental.