1. Shortly discuss the evolution of the video game industry, particularly in terms of
competition and technology
In the early 1970s, the emergence of arcade machines in shopping malls and gaming
venues around the world marked the onset of the gaming industry, thanks to large
players such as Atari and Namco. The introduction of PCs in the 1980s set the stage
for the era of Home consoles, following the large improvements in displays,
processing power and memory to update game elements in real time. At that time,
various Japanese companies took up the gaming industry. With the introduction of
Sony’s PS in mid-1990s, the Japanese giant allowed to capture new players with
higher disposable income, thereby growing the gaming industry’s audience base from
teenager-focused to mainstream market. Sony later launched its PS2 in 2000, and
Microsoft joined the arena one year later with Xbox. As the industry continued to
experience significant changes driven by the technology convergence of the early 2000s
thus driving the industry players into a relentless pursuit of higher computing power and
singular vision, out of the realization that, due the games’ increasingly steep learning
curve and complexity, occasional or non-gamers were left out. Nintendo’s decision to
develop simpler games for a novice mainstream audience led to the roll out of the DS
handheld gaming devices, with quick set up and play, as well as a wireless gaming
network. In the video game console segment however, having lost ground to the Sony
PS2, and armed with the unorthodox will to serve casual and non-gamers, Nintendo
introduced a new paradigm by rolling out its new console the Wii, thereby changing
the game.
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Nintendo Case – Zineb Mouline – MBA Japan 2019
2. Analyze Nintendo disruptive strategy in details. What are the main features of this
strategy that have made the Wii such an overwhelming success? How is it disruptive?
Nintendo’s strategy aimed at marketing its console as “a machine that puts smiles on
surrounding people’s faces”, thereby reaching out to people who would not usually
This association set it apart from its competitors, solely dedicated to their initial
customer base: the savvy gamers. Along with its simple design and ease of use, the
Wii technology provided remarkable new features including the mimetic Motion
control interface, which translates the movement of the wand into on-screen action,
allowing real-life games simulations. Less expensive, casual and family-friendly, the
Wii focused on putting the player at the heart of the experience, by transforming the
space between him/her and the screen into a playground. Nintendo’s blue ocean
strategy in this regard didn’t stem solely from its motion-sensitive technology (which
already existed), nor did it derive from any inherently social features that competitors
didn’t have, it is rather how the game was thought-out that made a difference. The
emphasis on the social and health aspects of group activities taking place in the living
room, exercising the whole body, standing up more often than sitting on the couch,
waving arms instead of using small joypads, contrasted dramatically with the rather
stationary and -more often than not- solitary traditional gaming. Since its inception as
playing cards company in the 1890s, the company’s brand association with family fun
and playful social interactions helped Nintendo retro-invent and reproduce the
simplicity of early games. The strategy also aimed at developing early first-party titles
that showcased the hardware, focusing on characters rather than special effects to
reinforce the nostalgic advantage while cutting costs, allowing backward compatibility
with previous games and accessories, and later, in a strategic move, loosening control
over content and allowing independent developers to use the WiiWare distribution
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Nintendo Case – Zineb Mouline – MBA Japan 2019
channel. From a resource-based view point, Nintendo benefitted from its experience in
pressure-sensor accessories (Power Glove & Pad) and handheld devices (DS), its
software catalogue of beloved historical franchises, its agility to develop the consoles
Innovate & Propagate its new technology in untapped markets, thus disrupting the
gaming game.
3. Assess the key competition faced by Nintendo’s Wii. What are the strategies and options
available to competitors to meet Nintendo’s Challenges?
Nintendo’s main competitors were the PS3 and Xbox 360. While the red ocean trap led
these competitors into wooing existing customers and investing heavily in value-added
offerings with increasingly complex gameplay and high quality graphics, Nintendo
was more on a blue ocean expedition. Although there is strategic merit for both, each
strategy carries its own set of risks: complex and time-consuming games could cause
players to drop out, while overly simplistic & easy-to-play games might cause boredom.
opportunities to innovate and expand its products life cycle. As the industry has seen a shift
towards games with multiplayer setup around physical spaces rather than digital, with a focus
around family values and health care, new entrants could join the battlefield by replicating
the technology and offering similar products at lower price. However, with rapid industry
convergence, and the rise of casual gaming on smartphones, tablets, and social networks, the
distinction between video game consoles and personal mobile phones tend to disappear,
particularly with motion-sensors being incorporated in Apple TV devices and smart phones.
Hence, Nintendo’s competitive advantage will dissipate overtime and become commoditized.
Options for competitors could be either seeking yet another disruption in the way the
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Nintendo Case – Zineb Mouline – MBA Japan 2019
technology is used (for example using AI or Virtual reality), or by effectively using Data
analytics generated by the gaming activity, in a way that wasn’t explored before, and create
new value.