A
MAX
STAT SHIELD
MODIFIER
+ ARMOR
MODIFIERS
+ OTHER
MODIFIERS
=
TOTAL ARM 1 3 –2 DEF and
cannot upkeep
FEAT POINTS
spells
INT MAX Feat Points can be earned by:
INITIATIVE 4
T
EC
• Critical success on a skill roll • Given by the GM
PER MAX
• Destroy an enemy
INTELL
SPD + PRW + PER + + = Feat Points can be spent to:
EQUIPMENT ADDITIONAL TOTAL
STAT STAT STAT MODIFIERS MODIFIERS INITIATIVE
PH • Remove a continuous effect • Boost a non-combat skill roll
YSIQUE • Re-roll a failed roll • Make a quick action
COMMAND RANGE CURRENT • Perform a relentless charge • Shake
6 FEAT • Perform a Run & Gun • Sprint
WILLPOWER INT +
COMMAND + ABILITY =
5 POINTS
• Perform a Two-Fister • Parry
(PHY + INT)
STAT TOTAL CMD • Perform a Heroic Dodge • Walk It Off
SKILL MODIFIERS RANGE
Copyright 2002–2014 Privateer Press, Inc. All rights reserved. Iron Kingdoms®, Unleashed, and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.
GEAR SPELLS NOTES
NAME BENEFIT ARCANE TRADITION_____________________________________________________________________
NAME COST RNG AOE POW UP OFF
PERMANENT INJURIES
SPOKEN LANGUAGES
WORN ARMOR
NAME DESCRIPTION/NOTES SPD DEF ARM
RELIGIOUS BELIEFS
CONNECTIONS
NAME DESCRIPTION/NOTES PAGE # ®
™ GOLD
Copyright 2002–2014 Privateer Press, Inc. All rights reserved. Iron Kingdoms®, Unleashed, and its logo are trademarks of Privateer Press, Inc. Permission is hereby granted to make photocopies for personal, non-commercial use only.