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RELIGION IN THE OLD WORLD

woman whose eyes are perpetually filled

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eligion is an important part of life in the Old World. While for most people with tears. She is seen as the patron of
the gods are a distant force, casually sworn by in everyday conversation and women as she is said to watch over
invoked when convenient, their existence is considered a fact of life and no childbirth, and her clerics are almost
Old Worlder would dream of offending them. The wrath of the gods is all too invariably female. Shallya’s priestesses
plain to see – in the Old World nothing is coincidence in divine matters, as too are skilled healers, able to tend the ill
often an anomalous sea-storm or freak lightning strike have proved fatal to those and wounded and ease their suffering,
who have tempted the anger of the gods. There are many gods of the Old World, and are invaluable wherever there is
and each was the ancient god of one of the tribes of Men. After Sigmar founded plague, war or strife. They also hear the
the Empire, civilisation grew and the tribes mingled. Their cultures inevitably confessions of those who wish to relieve
began to influence each other, as much in religion as any other sphere of life. The themselves of the burdens of sin, for
gods of each tribe gradually came to be acknowledged by the others, and after Shallya shows mercy to all.
many centuries the Old World pantheon as it stands today began to appear.
Taal: Taal is the God of Nature and Wild
Often the god most honoured in a state or province will be the one that was Places. As with his brother Ulric he was
originally the god of the tribe from that area, since that god’s powers and domain the god of a pre-Imperial tribe, and the
will be the most relevant to them: but each god is considered the equal of the Empire province of Talabecland still
others in power and importance. Ulric was the god of the Teutogen tribe and to bears his name. He shares with his
this day is the patron of much of the Empire’s north, but while a citizen of brother some of the primal aspects of
Middenheim might invoke Ulric for protection or strength, he will still pray to nature. Taal is not a violent god
Morr when grieving for a loved one, or to Taal for favourable weather. A however, and although failing to show
Bretonnian will appeal to the Lady of the Lake in many situations, but would still the land the proper respect can incur
be wise to make offerings of sacrifice or prayer to Manann before embarking on a his wrath, his realm is more often the
voyage at sea. protection and harmony of the wild. His
followers are those who depend on and
live in accord with the natural world,
THE GODS OF THE God. Unlike many other gods his including many hunters and farmers,
worship is rarely open, instead confined
OLD WORLD to the underground that many of his
and although there is no formal church
of Taal there exist many temples of loose
Manann: Manann is the God of the followers inhabit. Ranald is associated stones out in the countryside, where
Seas, and commands the waves and with crime but considers the acts of passing woodsmen can pay their
storms. He is usually depicted as a deception and trickery more important respects to nature.
heavily built man wearing a crown of than the crime itself, and forbids
black iron, but can take the form of a violence except in self-defence. Though Ulric: Ulric is the mighty God of Battle,
great waterspout or sea monster. he is portrayed as mischievous and Wolves and Winter. Depicted as a heavily
The largest temple to Manann is in charming rather than malevolent, muscled man clad in the furs of the
Marienburg, and all his other temples in Ranald’s followers are seen mostly as a Empire’s barbarian founders, he is
the Old World pay it tribute. He is nuisance by the general public and in acknowledged by warriors and soldiers
worshipped in coastal areas across the particular cultists of Verena, who tend to across the Old World. Ulric is the fiercest
Old World, invoked for protection from view worship of Ranald as a weak excuse of the gods, harsh and independent:
storms and monsters at sea and for good for unlawful behaviour. Shallyans also he is the embodiment of strength,
fishing. In particular those who spend bear him some animosity as, according power and courage, and demands no
months at sea, including warship crews, to myth, Ranald gained his divine status less from his followers. In the north of
traders and even pirates, are careful to by tricking the Goddess of Mercy into the Empire, especially Middenland,
make regular offerings to Manann lest allowing him to drink a vial of her tears. Ulric is so widely worshipped that his
their ship be destroyed in a storm or High Priest has a vote in the Imperial
thrown against a reef by the vengeful Morr: Morr is the God of Death and the Elections, making his the most
sea god. Dead, who appears as a brooding but powerful cult in the Empire after that
stately middle-aged man in dark robes. of the Sigmarites.
Myrmidia: Represented as a beautiful The act of dying itself is something he
young woman clad in armour, Myrmidia leaves to less peaceful gods: rather, Morr Verena: The Goddess of Learning and
is the Goddess of War, and her symbol is is the guardian of departed spirits. Justice, Verena, is honoured by many
the spear and shield that she is most Although death is an everyday fact of life academic and bureaucratic professions,
often depicted with. She is the patron of in the Warhammer world, Morr is not a including law enforcers, magistrates,
the art and science of battle, and is paid god to be invoked casually and his politicians, scholars and wizards. Her
homage by many commanders and symbols are thought to bring bad luck if symbols are the scales and the sword,
strategists as well as simple soldiers. Her displayed out of place. Instead he is representing the wisdom and the
worship is most popular in the south of usually called on by the bereaved and vengeance of justice, and she is said to
the Old World, especially in Tilea and grieving. Many Witch Hunters, though be able to change her shape into that of
Estalia, although her followers can be ostensibly Sigmarites, will pray to Morr an owl or an elderly sage of either
found everywhere. There is some to aid them in returning the Undead to gender. Followers of Verena value
antipathy between cultists of Myrmidia their eternal rest, and in thwarting reason above force but are more than
and Ulric who view each other, mostly Necromancers who would disturb his ready to take up arms in the name of
unfairly, as unnecessarily prim and domain. Morr is also the god of dreams justice if diplomacy fails.
reserved or as barbarous savages for the world of dreams is close to the
realm of death, and he is said to be able Sigmar Heldenhammer: Though
respectively. Fortunately this usually
to weave great magical illusions. Sigmar was a mortal man, he was a
manifests as healthy competition on the
being of such power and legend that he
battlefield rather than open hostility. Shallya: Shallya is the Goddess of came to be worshipped by the people of
Ranald: Thieves, gamblers and Healing and Mercy, sister of Myrmidia the Empire that he forged. Now none
illusionists across the Old World and the daughter of Morr and Verena, who have witnessed the holy strength
venerate Ranald, for he is the Trickster and icons generally show her as a young commanded by his priests could doubt

56 WARHAMMER CHRONICLES
his divinity: his very name is anathema
to the minions of evil. Sigmar is the
patron of his Empire, and only there is
he acknowledged or worshipped. Within
its boundaries, however, Sigmar is
supreme, standing for honour, justice,
the protection of the weak and the
destruction of evil. His cult wields great
political power as well as spiritual, and
no Emperor has ever held office
without the support of the Grand
Theogonist of Sigmar.
Other Religion in the Old World:
Aside from these, there are other, less
well known deities and religions that
have followers in the Empire and its
surrounding lands. Perhaps the most
important of these is the Lady of the
Lake, the Bretonnian guardian-goddess.
This mysterious deity was worshipped
alongside the other gods of the ancient
Bretonni tribe as a mother-goddess who
represented all that was right and good
about the land. She is the queen of a
race of earth-spirits whom the
Bretonnians’ ancestors believed to
inhabit the forests, mists and lakes. In
the Imperial year 977 the Lady of the
Lake, as she had come to be known,
manifested in person to Gilles le Breton,
blessing him and his knights before the
great victory over Orcish invaders that
would result in the founding of the
Kingdom of Bretonnia. Since then the
Lady has been the goddess of
Bretonnian nobility, called on in the
name of courage, honour and justice.
She remains the only deity in the Known
World whose worshippers claim appears
in person to her most devout followers.
This assertion causes endless theorising
amongst scholars in the Empire,
although such analytical discussion of a
divine matter tends to incense any
listening Bretonnians.
One of the most secretive cults in the
Known World is that of the Old Faith, an
ancient religion predating the gods of
the Old World and worshipping nature
and natural forces. Sometimes referring
to themselves as Druids, the priests of
the Old Faith serve as protectors of the
land, and have no formal temples but
meet in secluded clearings or at strange
circles of standing stones. Priests of the
Old Faith are scarcely seen and even
more rarely known to act in anger, but
they have been said to command strange
elemental forces far more powerful than
the invocations of other clerics. Perhaps
because of this it is whispered that the
Jade Order of Wizards has close ties with Also worshipped in small numbers power or riches. These cults are the
the Old Faith, or may even be some kind across the Old World are various corrupt underside of human society
of centre for it. Certainly they share proscribed cults, such as those of the working unnoticed towards whatever
many characteristics and beliefs. evil Lord of Murder, Khaine, or the obscene goal their god demands, be it to
Recently even the outlandish emissaries Chaos gods. Frequently devotees of overthrow power, cause death on a
of the island of Albion, the Truthsayers, these cults are bored nobles attracted by grand scale, or perverse and lethal
have appeared to be similar in many their very illegality and mystique, or else indulgence. They are persecuted
ways to priests of the Old Faith, oppressed factions seeking power to relentlessly by clerics of other churches,
further adding to the mystery and force social or religious upheaval, but all especially that of Sigmar, who aim to
speculation surrounding this most soon become corrupted and enrapt in break up the covens before they can
ancient of religions. evil, lured by whispered promises of cause too much damage and suffering.

56
TEMPLES AND PRIESTS
A
ll the gods have their temples, him immense power, since even Counts such zeal can only be the mark of true
places where their mortal and Barons who resent the authority of unshakable faith. All the same, those
followers can go to pay their the Emperor must ultimately bow to the close to the Grand Theogonist and the
respects in whatever form the god church. It has even been said on Emperor believe that it is only a matter
demands. The similarities end there, occasion, and in hushed tones, that the of time before Huss and his rabble-
however, for the form taken by a temple Grand Theogonist is the true power rousing become a major problem.
depends entirely on the personality of behind the Imperial Throne, able to
its patron and cult. Temples to Sigmar, manipulate the more weak-willed
for example, tend to be built as ornate Emperors for the church’s ends. PRAYERS AND
cathedrals with overbearing statues of Regardless of the truth of this he is INCANTATIONS
the god himself, celebrating Sigmar’s certainly one of the most important men It has often been noted that clerics
glory and power by their extravagance. in the Empire. sometimes seem to possess some
Shallya’s temples in contrast are simple limited form of magical power. Certainly
and plain, consisting of living quarters The current Grand Theogonist is Johann
Esmer, unanimously chosen by the Cult the Priests of Morr have been known to
for the priestesses, a few modest chapels lay to rest undead creations with an
and an infirmary where they can carry of Sigmar’s Arch-Lectors following the
defeat of Volkmar the Grim at the hands incantation, and on occasion a Sigmarite
out their work. The chances of anyone cleric has appealed to his god before
who is not an initiate of his cult even of the northern barbarian leader
Archaon. Grand Theogonist Esmer II is a performing a feat of near-superhuman
knowing the location of a shrine to strength. Whether this is intuitive magic,
Ranald are small, while Taal’s temples shrewd and intelligent man, well known
within the church for his political and divine intervention, or simply the sheer
are primitive buildings of loose stones, force of belief of the priest is a matter
far out into the countryside. financial astuteness, and he has the ear
of Emperor Karl Franz on all matters. endlessly discussed in academies and
Just as every god has temples after their universities, and amongst the few
own fashion, so each has their own cult Despite this there was some opposition scholars inclined to such thoughts there
of followers who carry out deeds and to his appointment within the ranks of is no definitive answer. For most people
works in their name. Exactly what form the grass roots clergy. Many priests feel however, this is undisputable proof of
this work takes, and how they go about that Esmer is a man concerned more the will of the gods.
it, depends on the god in question. with temporal than spiritual riches. In
particular the self-proclaimed Prophet of The priests themselves believe that their
Priests of Morr console the bereaved,
Sigmar, Luthor Huss, has loudly god is acting through them, and it is
conduct funerals and burial rites, and
denounced Esmer as a charlatan and a certainly true that very few priests have
attend to the bodies of the dead. Clerics
profiteer, even going so far as to nail a any formal magical tuition – indeed
of Verena are seen as guardians of
knowledge and strive to be utterly gold-painted effigy of the new Grand many would consider it extremely
unbiased, and because of this are often Theogonist to the door of the Cathedral distasteful to do so. The magical arts are
called on as adjudicators in disputes. of Sigmar in Nuln in protest of Esmer’s viewed by most cults with great
Whatever their specific tasks it is the job alleged materialism. Huss has long been suspicion, as mysticism is considered
of priests to organise and lead the cult, an annoyance to the higher ranks of the anathema to honest faith (although
as well as attend to the spiritual needs organised church and with this act many some less devout individuals suggest
of not only their own followers but feel he has gone too far, and should be that this has more to do with the
everyday folk. punished by the full weight of Sigmarite churches feeling threatened by this
justice. Esmer himself preaches encroachment onto traditionally
reservation and forgiveness, urging that religious ground).
WARRIOR PRIESTS
Many of the Old World’s deities are
Warrior Gods. In particular Sigmar and
Ulric are revered for their might and
intolerance of evil, but Myrmidia is also
a powerful warrior and Verena’s
followers frequently take up their arms
and armour to battle injustice.
These priests’ gods demand that they
must be ready to fight evil with the
sword as well as their faith, and their
temples often give them leave to
accompany the Empire’s armies as they
march to war. In this role they are
invaluable, as they are able not only to
lead and inspire troops in battle, but
also to tend to their spiritual well-being
on the march. Many have been the times
that a speech or tour of camp by a priest
has restored faith or stayed mutiny when
the words of even the most respected
general would have fallen on deaf ears.

THE GRAND THEOGONIST


The Grand Theogonist is the High Priest
of the Cult of Sigmar, and is therefore
the ultimate authority on all spiritual
matters within the Empire. This grants Led by a Warrior Priest of Sigmar, the Empire soldiers march forward.

56
TEMPLARS

I
mperial Knights are some of the these knights are mighty warriors but to themselves as knights. Instead they
greatest warriors of all Humanity. their greatest strength is their faith in battle the foes of Sigmar from the
Masters of arms and equipped with their god, for whilst this remains they shadows, dealing with subtle and
the finest weapons, armour and will never accept defeat. insidious threats such as Chaos cults
warhorses in the Empire, they are a and reclusive necromancers. In
fearsome force on the battlefield and The Knights of the Twin-Tailed Orb: particular they excel at battling users of
the charge of the Imperial heavy cavalry The Knights of the Twin-Tailed Orb are sorcery, as magic and trickery are tools
has broken the back of many an army. followers of Sigmar, named after the often used by the servants of darkness.
two-tailed comet that heralded Sigmar’s All that most common folk see of the
Knights are formed into organisations appearance among mortals. Like other Templars of Sigmar are the elaborate
called Orders. Each Order has its own Sigmarite orders they are renowned for trials and fiery executions used to
unique heraldry and traditions, and is their zeal and fervour. In particular the cleanse the souls of the wicked, and
fiercely proud of its history. The Knights of the Twin-Tailed Orb are because of this they are most often
Knightly Orders are powers unto famous for their eagerness to prevent known simply as Witch Hunters.
themselves, answering only to their the escape of a single tainted foe, and
Grand Master rather than any political will relentlessly pursue fleeing enemies The Knights of the White Wolf: As
body or official, and because of this are even when it would make more tactical Templars of Ulric, the White Wolves are
extremely powerful: only the Grand sense to regroup. based in Middenheim, which is the
Master can pledge the Order’s support centre of the Ulrican cult. They are
for a particular cause or war, and if a The Knights of the Blazing Sun: known for being the wildest of all the
Count wishes support of the knights it Templars of the war-goddess Myrmidia, Knightly Orders, charging into battle
is vitally important for him to make a the Knights of the Blazing Sun were with no thought for their own safety,
convincing case as to why they should founded during the Crusades in 1457. and frequently no thought for strategy
take an interest. In a street battle against the Arabians in or tactics either. Their ferocity is
Estalia, a group of knights were saved unmatched however, and few enemies
Some Knightly Orders are secular, from certain defeat when a freak earth- can withstand the crushing blows of
professional knights who serve the tremor dislodged a huge statue of their cavalry hammers.
Empire, such as the Knights Panther, Myrmidia from a temple roof. It
the Reiksguard or the Order of the crashed to the ground and landed on The Black Guard of Morr: Seen less
Gold Lion. Many more however devote the enemy general and his bodyguard, frequently on the open battlefield than
themselves to the service of one god killing them instantly. After the battle, knights of many other Orders, the
alone. These are called Templar Orders, the survivors banded together and sinister Black Guard are more often
and the warrior-monks who serve in founded the Order of the Blazing Sun encountered travelling alone or in
them are Templars. Fiercely devout, in Myrmidia’s honour. small groups, seeking out corrupt
sorcerers who would interfere with the
The Templars of Sigmar: Although a realm of the dead and take resting
Knightly Order, the mysterious group souls from their place at Morr’s side. In
known simply as the Templars of this capacity they frequently work
Sigmar are a world away from the alongside the Witch Hunters of Sigmar,
warriors in shining armour of popular combining arms to deal with an
image, so much so that they rarely refer undead threat.

56 WARHAMMER CHRONICLES

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