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Super Learner from Scratch

1. Motto: If it’s not in your hand, it’s not in your head. Short Term Memory – The memory function used to
keep Information for 15-20 seconds.
5 to 6 sessions of about 40 minutes in length
How we store information a very brief explanation
No more than 8 hours per week to prevent fatigue,
burn out and frustration - Our mind is made up of about 100 Billion tiny
little cells called neuron.
Progressive Overload is the core fundamental
- Synapses specialized connections between
learning
neurons.
- Memories are created when your brain sends
neurotransmitter at the same time
- Hippocampus tells our brain what’s worth
remembering
- Our brains have a capacity of about 2.5
petabytes
- Our brain consume 20% of our body energy.
- The importance of combining games with real
world applications
- Chuncking
Periodization & variations in intensity & volume of - Teaching what you learned.
training - Transform any & every piece of information
Motto: When Learning comes easily, it doesn’t stick you want to remember into an image
- Creating marker
2 types of Memory
Multiple uses test
- Working Memory; and
- Short Term Memory. Designed by J.P. Guilford in 1967, the Alternative
Uses Test asks you to think of as many uses as
Our Brain use Several different types of buffers possible for a simple object, like a brick or a shoe or

1|Super Learner from Scratch


Super Learner from Scratch
a paperclip. The test is usually time-constrained. You score the results of the test based on a number
Practicing this widely used divergent thinking test will of criteria – the first being the number of uses
help you develop your ability to think creatively. generated for the object. You can then rate each
Why not try it out for yourself! use in terms of how well it performs across the sub-
Take an object, give yourself a time constraint, for categories.
example two minutes, and try to come up with as Take the Test:
many alternate uses for that object as possible. Why don’t you try it for yourself? You’ll probably find
To give you an example, below are some that your uses get more creative and original the
alternative uses for a brick: longer you go on.
 A step All you need is some paper and a pen, as well as
 A paperweight something to time yourself with. Give yourself two
 A diving aid minutes for each object and list as many possible
 A cheap dumbbell uses as you can think of. Three objects are listed
below – try each one and be sure to stick to the
time limit.
The test measures divergent thinking, as it is looking
 A ping pong ball
for the participant to generate lots of ideas. This
 A plank of wood
contrasts with most traditional exams, which focus
 A paperclip
on convergent thinking i.e. our ability to reach a
single, correct solution to a problem.
Marking the test yourself is slightly trickier. If you
Results of the test are measured across four sub-
have no one around, try and mark your answers
categories:
according to the criteria we listed earlier and be as
 Fluency – the number of alternative uses you can
honest as possible. Remember they are fluency,
think of;
originality, flexibility and elaboration. Firstly, give
 Originality – how unusual those uses are – evidence
yourself a score out of ten for fluency (how many
of ‘thinking different’;
did you create?) and then mark each answer for
 Flexibility – the range of ideas, in different domains
the other three attributes.
and categories;
It really helps if you have someone else to mark this
 Elaboration – level of detail and development of the
test for you, but if this isn’t possible you can still have
idea
great fun seeing how many ideas you come up
with. If you want to get really accurate results it’s

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Super Learner from Scratch
best to get an experienced professional to working & short-term memory can only remember
administer the test. However, practicing at home is sequences of 7 + 2 pieces of information, 3 -4 short
a great way to improve your divergent creative skills term memory.
and you should find your ability to generate novel
solutions improves as you continue. 1. Self-concept
When Is The Test Used? 2. The Role of Experience
This test is used frequently in creativity research
3. Readiness to learn
today – for example a recent study asked
4. Orientation to learning
participants to think of alternative uses for ping-
pong balls. The study in question, which aimed to 5. Motivation to learn
establish whether people are more creative in messy
office environments, received widespread media Visual Memory reading
coverage: Visual memory, a component of visual processing,
 The Telegraph: Having a messy desk makes you can be broken down into two parts: long-term and
short-term. Long-term visual memory refers to the
‘more creative’
ability to remember something seen in the past.
 Forbes: Messy-Deskers Unite: New Study Hints That Short-term visual memory refers to the ability to
We’re More Creative recall something that is seen very recently. Visual
 The New York Times: What a Messy Desk Says About memory plays a key role in the in your child’s overall
development and the skills they need to be
You
successful in school. Read on to learn about the
Interestingly the study suggested that working at a
messy desk might stimulate and encourage creative importance of visual memory and activites you can
thinking! (This can also be used as a handy excuse use to boost your child’s visual memory.
when being reprimanded at work for your lack of
cleanliness.) A Child with Inefficient Visual Memory May
Experience Difficulties with the Following Skills and
Activities:
The more connections we make between our
memories, the less likely they are to fadeaway. The  Identification and memory of letters and other
common symbols

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Super Learner from Scratch
 Spelling of familiar words and irregular words 3 Stages of Memory
 Reading comprehension 1. Encoding
 Using a calculator (identifying the symbols on 2. Storage
a calculator) 3. Retrieval
 Remembering phone numbers

- Make short pauses of about 1-2 seconds in


The Following Activities Will Promote Visual Memory
Skills: reading
- Longer pauses every 10 minutes or less
 Copy patterns using various media, including
- Take small pauses after each page & longer
beads, pegs, blocks, letters or numbers. Have
your child determine what comes next, or have pauses to 15-30 seconds after each chapter
them recreate the pattern themselves. to playback or retrieve our stored markers
 Play memory games. For example, ask your
child to describe objects or pictures after they “Smell is actually a more memorable sense than
have been removed. vision”
 Play “I-Spy” with your child. Have them guess
“Allows us to dual code & store information into long
objects within the environment based on your
term memory
verbal descriptions.
 Play the game “What’s Different.” Place three
objects on the table. Ask your child to close their Creating effective markers for better memory
eyes and while you replace one object, ask your 1. Good markers represent a concept
child which one is different. - A very specific & detailed concept that can
 Ask questions throughout the day like, “What be easily retrieved from the memory.
did you have for lunch today?” or “What game 2. Good markers are imbued w/ ricth details.
did you play at free time today?”
3. Good marker can be easily connected to the
 Reinforce written instructions with verbal
instructions both in school and at home. markers that come with it. Prioritize details over
 Ensure that teachers print handouts that are generic concepts
clearly written. 4. Good markers prioritize the solution or resolution,
not the question.

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Super Learner from Scratch
“You going to have to practice for a long time” Memory Palace

4. Logical creative markers


5. Linking & chunking markers for better retention.4-7
chunking.
6. Pomodoro techniqu
List must be visualize from the first & the last item in
more details

Mind Mapping

Space Repetition
A simple way to do spaced repetition is to use
flashcards organised into a box. Set up a schedule
for when you will revise the cards in each of the
sections in your box. If you answer a card correctly,
you put it into a section that you will revisit less
frequently in the future, whereas if you get the
answer wrong, you move the card into a section
scheduled for frequent visits.

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Super Learner from Scratch
*Meditation – Also a key to memorization  20% of the bugs cause 80% of the crashes
 20% of the features cause 80% of the usage
Introduction to the SQ3r System  And on and on…
1. Survey - Skimming
But be careful when using this idea! First, there’s a
2. Question – Why is worth to read common misconception that the numbers 20 and
3. Read, Recall, Review 80 must add to 100 — they don’t!

Pre-reading Methods 20% of the workers could create 10% of the result. Or
- Titles 50%. Or 80%. Or 99%, or even 100%. Think about it —
- Sub-Headings in a group of 100 workers, 20 could do all the work
while the other 80 goof off. In that case, 20% of the
- Proper Nouns
workers did 100% of the work. Remember that the
- Numbers 80/20 rule is a rough guide about typical
- Words or Things that just don’t seem to fit in. distributions.

Pareto Principle Also recognize that the numbers don’t have to be


“20%” and “80%” exactly. The key point is that most
things in life (effort, reward, output) are not
Originally, the Pareto Principle referred to the
distributed evenly – some contribute more than
observation that 80% of Italy’s wealth belonged to
others.
only 20% of the population.
Creating Burning interest perspectives prior
More generally, the Pareto Principle is the
observation (not law) that most things in life are not knowledge with questions
distributed evenly. It can mean all of the following Subvocalization takes high quality visual information
things: & degrades the quality & Bandwith, it also maxes
out at 250 words a minute. further, it leads to
 20% of the input creates 80% of the result distraction & poor focus.
 20% of the workers produce 80% of the result
 20% of the customers create 80% of the
revenue SpeedReading starts at 450 words/minute

6|Super Learner from Scratch


Super Learner from Scratch
The brain requires only 13 milliseconds to recognize
an image. Using saccades across various devices & media.
- Try to get reading materials in .mobi or .epub
Written words are just another form of visual symbols native formats.
- Make sure to read the black stuff not the
Encoding white stuff.

Storage Saccades with 3 fixations

Retrieval

Improving your eye span wider saccades “Schultz


Table”

- Never, ever,ever go back on a Paragraph of


text because you missed something, only go
back after you finish the whole paragraph
- Use a card at the top for reading

Progressive Overload training – remember to pause,


create markers and review them.

Phase 1 - 1 minute/ 250 wpm


Phase 2 – 15 seconds/ page (350 wpm)
Phase 3 – 30 -35 seconds/page (500 wpPage)
Phase 4 – 25 seconds/Page (700 WPM)

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Super Learner from Scratch
Phase 5 – 15 seconds/Page (1000 WPM) - Take a deep breath in viewing your markers.
2 Sessions - Oxygen is very important in studying

Review “Once you stop learning you start dying – Albert


1. Make small pauses of around 1 second in Einstein”
between paragraphs.
2. Medium names of 2-3 seconds between pages. Good Luck!!!
3. Make a larger pause of 15-30 seconds between
chapters
4. Add any additional pauses.

Meta-Data is a set of data that describes and gives


information about other data.

Notes:
1. Remember to practice as many days a week as
possible with at least 4 practice sessions a week.

Power Nap - 20 to 22 minutes a day

- If you learn in the same environment you


exercise the information in, you will be more
effective at remembering
- Design your study environment and conditions
to match the conditions in which you’ll use
the information.
- Learning in standing position.

8|Super Learner from Scratch

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