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VIBHAV CHITALE

212 / 27 Union Street, Auckland Central,


Auckland 1010, New Zealand
Email: vibhavgerrard@gmail.com
Website: https://vibhavchitale.weebly.com/
Phone: +64 2108572488 / +91 8879801754

Education

❖ Auckland University of Technology (Feb 2017 – Feb 2018)


Post graduate diploma in Computer and Information sciences (PG Topper)

❖ University of Mumbai (June 2010 – June 2014)


Bachelor of Engineering in Computers (First Class)

Work History

❖ Education These Days, Hamilton, New Zealand (Feb 2018 - Present)


Unity3d developer / consultant / tutor / freelancing on open world educative
game for kids, Rocket Island
- Creating a controller system for player and vehicles
- Game Manager for efficient switching between Adventure Creator and
other plugins
- Day / Night cycle time controller
- Inventory system for buying and selling items in shops with different prices
and reselling values

❖ Zyetric Technologies Ltd, Auckland, New Zealand (Sept 2017 – Jan 2018)
Machine Learning Engineer for creating an object detection / gesture
recognition system for an AR application for iOS.
- Worked on latest machine learning technologies mainly on Google's
Tensorflow, Apple's CoreML/ Vision, Keras frameworks for real-time object
detection / gesture detection using real-time camera feed from mobile
devices
- Investigated neural network algorithms and architectures such as YOLO,
SSD (depth-based), Inception, MobileNets for performance measurement
on mobile devices.
❖ MoonWalker, Self-developed and published (Aug 2015 – Feb 2016)
Developed and released a self-published commercial game MoonWalker on
Google Play store with up to 5000 downloads worldwide.
- This was an indie game developed, designed, marketed, published and
released by myself. It is a game inspired from retro games like Mario,
battle toads, contra which reflects the games I played in my childhood.
- Custom 2D-Level Builder
- XML Serialization to save and load level data
- Accelerometer controls and optimizations using noise filters
- UI optimizations
Play Store Link:
https://play.google.com/store/apps/details?id=com.vibChitale.MoonWalker

❖ Chisel Cut Solutions, Pune, India (May 2016 – Oct 2016)


Technical Lead at start-up company developing Augmented Reality (AR)
applications for kids like AR colouring book, AR 3-D Puzzle, AR Flash Cards, AR
T-shirt interactivity application.
- Leaded the development of in-house AR framework using Vuforia SDK for
Unity3d. The framework allowed for fast creation of any type of AR
applications as required by the company.
- Leaded the development of AR bundle applications

❖ The Walt Disney India Ltd, Mumbai, India (June 2015 – Dec 2015)
Game Programmer worked on Disney's commercial game release of ICC Pro
Cricket 2015 for all devices.
- Implementing Free-to-play features
- Integration of third-party tools and plugins like Prime31, Etcetera
- UI redesign, animation and implementation using NGUI and optimization
iTunes: https://itunes.apple.com/nz/app/icc-pro-cricket-
2015/id930006203?mt=8
Play Store:
https://play.google.com/store/apps/details?id=com.indiagames.procricket_an
droidindia&hl=en
Website: https://www.procricket2015.com/
Projects

❖ IBM WATSON TRANSLATOR


- Speech-to-text conversion  text translation  translated text-to-speech
conversion

❖ JON CONWAY’S GAME OF LIFE


- An implementation of the Jon Conway’s game of life using Cellular
Automata

❖ TIME REWIND SYSTEM / REAL-TIME REPLAY SYSTEM


- Custom time system
- Limitless time rewind support
- Physics rewind, slow time support
- Works with both 3D and 2D objects
- Enhanced support for precise 2D as well as 3D animation rewind

❖ INTEL REAL SENSE CAMERA


- Flight controller using intel real sense camera based on hand movements
- Emotion detection from facial recognition
- Individual finger tracking

❖ CHATBOT
- A minimalistic text based A.I. chat bot implemented using Lua

For detailed information about all projects please view my portfolio:


https://vibhavchitale.weebly.com/techdemos.html

Skills

- C#, C++, JAVA, SWIFT


- Tensorflow, Python, AWS, LISP, Julia, Lua,
- Unity3d, Unreal, Flash, GameMaker
- SFML, Love2d (Lua library), Pygame library
- Jira, GitHub, Mantis, Perforce, Source Tree
- MATLAB, WEKA, Rapid Miner
- Photoshop, Paint, GIMP, Blender
Research Papers

- “Solving Time-Travel Paradoxes with Object-Oriented Design Paradigm” –


This technical report proposed a solution for time travel paradoxes like The
Grandfather Paradox, Bootstrap Paradox involved with time travel to the
past using object-oriented design principles.

- “Authentication & Identification of individual subjects using machine


learning based on the EEG readings of brain data performing grasp and
lift cognitive task” – This paper proposed and explored the possibility of a
new authentication scheme for security uses using a person’s brain data
(EEG readings) as the authentication protocol applying machine learning
techniques.

- “Analysis of Nickel-Allergic and healthy control subjects’ gene expression


dataset using Machine Learning tools” – This paper experimented and
analysed the gene expression data to develop a classifier to classify and
identify additional information about genes related to allergic-contact
dermatitis due to nickel allergen.

Interests

- Gaming, A.I, Machine Learning


- Astronomy, Sciences, Philosophy
- Football, Cricket
- Manga & Anime & Cartoons, Poetry

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