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Magicians rely on magic attacks to damage enemies.

Their normal attacks are slow and weak,


but their magic is strong enough to overcompensate. Some spells are very hard to aim, but are
unmatched in damage per second. Their low HP is offset by the two defensive skills Energy Coat
and Safety Wall, with a third skill Fire Wall keeping enemies from passing while doing damage

Skills

Magician Skills
Skill Command Requirements Effect Summary
Energy Coat (D) →→ B Soul Strike (3) Convert HP Damage into SP damage
SP
passive default Increase SP Recovery rate
Regeneration
Napalm Beat DD default Releases forward an invisible psychokinesis
Summons the spirits with no cast and can be done
Soul Strike ↓↓ A Napalm Beat (3)
in the air.
Transmutes a blue gemstone into an impenetrable
Safety Wall (D) ↓↑ B Soul Strike (3)
barrier.
Enemies that gets hit by this skill have a chance
Stone Curse (D) →→ A default
to be cursed into stone
Fire Bolt (D) ↓↓ A default Summon a rain of fire arrows from above.
Conjures a huge fire ball and lobs it forward in a
Fire Ball (D) ←→ B Fire Bolt (3)
parabolic arc
Fire Wall ↓↓ B Fire Ball (3) Summon a thick wall of fire appears in front of
him.
Cold Bolt (D) ↓↓ B default Summon a hail of huge ice lances from the sky
Launches a wave of freezing cold ice spike on the
Frost Diver (D) ←→ A Cold Bolt (3)
ground that travels horizontally
(D) ↓↘→ Multiple lightning bolts will strike down the
Lightning Bolt default
A nearest enemy instantly
Thunder (D) ↓↘→ Lightning Bolt Bring down a fierce thunder storm in a wide
Storm B (3) radius

Moves Edit

Magician Moves
Moves Command Requirements Effect Summary
Damascus Dagger
→→ A STR 10 A high speed dagger spin after a dash
(Male)
Lightning Kick AGI 20 + DEX Quickly dashes forward foot extended,
→→ B
(Male) 20 covered with a blue aura
Air Dash →→ (Air) AGI 10 Dash forward when mid-air (jumping)
Staff Uppercut Hits multiple times while juggling the
→→ A STR 5
(Female) enemy
Lightning Palm STR 10 + INT Using Lightning hand to pushes back
→→ B
(Female) 10 enemies to the edge of the screen
Aerial Staff Dive (Air Dash) → Crash landing using staff to hit multiple
DEX 10
(Female) A enemies.
Napalm Field
→B default A fire barrier appears briefly around him
(Male)
Razor Cape (Male) ↘ B default Extends his cape and spins upwards
Spinning Staff Hits multiple times by spinning the staff.
→ B (+ Air) default
(Female) Can be done in the air
Napalm Geyser Slams a large fire explosion appears in
↘B default
(Female) front of her briefly

Bonus Stats Edit

 Level 5 = +1 INT
 Level 14 = +1 DEX
 Level 20 = +1 DEX
 Level 30 = +1 INT

Gender Differences Edit

Other than the normal differences such as Males have higher HP and Females have higher MP.
The most notable uniqueness are :

 the Female Magician


o Have a weaker physical attack strength compared to the male counterpart.
o She carries an Arc Wand which has an average reach and multiple combo
potential.
o She has the same animation for almost every magical spells but has a different
physical attack animations compared to the Male Magician
o Feather Weight - Innate ability of the Female magician. They seem to stay longer
in mid-air than any other characters in the game thus giving the feel of "floating".
This effect is represented by the glowing staff during a jump.
 the Male Magician
o Somewhat excels in physical attack strength
o He use a Damascus Dagger, with a very short range of physical attack and low
numbers of combo
o Has a special animation for the Cold Bolt & Stone Curse magic
 Female and Male Magician
o Hop - press →→ while standing. Instead of a dash or a run, the magicians does a
hop instead, the difference is they can avoid small enemies while hopping and can
execute mini aerial combos and attacks while doing so, the travel distance is small
but it is very versatile.

Stats Effect Edit

Magician only, other jobs have some different effects for certain stats.

 STR: Increases MIN and MAX ATK for physical attack.


 AGI: Increases animation for every movement and Dodge chance.
 VIT: Increases max HP, HP regeneration, overall Defense, resistance against Super
Armor / flinching.
 INT: Increases max SP, SP regeneration, overall Magic Attack for all magic attack
 DEX: More MIN ATK damage. Every 10 DEX , you can chain in a combo another
Strong Attack.
 LUK: Increases Critical attacks

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