Lesson Plan 1
Content descriptor/ Focus Questions
Activities and Management Considerations Assessment
elaboration/
(ACMSP024) Identify Introduction: 9.30 am: Possible and impossible washing line- What words
outcomes of familiar Review “will happen, might happen and won’t happen” by (if can we use to Group
events involving chance available) by playing a video What are the chances? describe if an activity:
and describe them using http://ecm.det.wa.edu.au/connect/resolver/view/S4353/latest/video event is Observe
everyday language such /index.html possible? students are
as ‘will happen’, ‘won’t identifying by
Then discuss the meaning of certain, possible and impossible. Can you tell pointing to the
happen’ or ‘might
Brainstorm words that people use to describe events happening. me of an event correct event
happen’) (Year one0
Explain how if something can/will happen- it is certain. If something or of label.
(ACMSP047) Identify can’t/won’t happen it is impossible. If something might happen it something that
practical activities and is possible. Explain if something is possible we can judge if it is likely is impossible? Checklist of
everyday events that or unlikely to happen. students as
involve chance. How can you tell if an event is possible? (Eg. I want an ice- Can you tell they students
Describe outcomes as cream) me of an event peg the event
‘likely’ or ‘unlikely’ and or of cards in the
identify some events as Show the students the washing line and explain that the left side is something that correct place.
‘certain’ or ‘impossible’ certain/will happen, the middle is possible/might happen and the far is possible?
(Year two) right is impossible/ won’t happen. Peg the labels to the line. Have Anecdotal
fun asking the students to name some impossible / possible / and Can you tell notes of
certain questions and have them point to where they think it would me of an event student
Mathematical Focus or of responses to
KU1 Some things we go on the washing line. Have examples to ask students if they are something that reflection
are sure will or will not reluctant to start. is certain? focus
happen questions.
KU2 There are special Main Body: 9.45 am (Eg. Will it sun
words we use to Model some questions (Eg. Will I see a dragon in the playground this fall out of the Photograph
describe how likely we week?) peg the question card to the line near impossible. sky tomorrow? the line at the
Bring out the Magicians hat and have the students take turns pulling Will my hair go end of session
think things are to
an event card out of the magician’s hat, reading it out loud and curly for teachers
happen
determine where it will go on the washing line. (teacher to read for overnight? Will own records.
KU3 We can compare lower students) an egg crack if
order things by whether Explain that you want the students to draw or write an event that I drop it?) Work samples
they are more likely to will have a possible, impossible, or certain outcome. Ask the
happen. Explain that each student is to write or draw on a card. (Teacher to students how
Proficiency Strand/s scribe for lower students) they decided
Understanding what was the
10.15: Conclusion likeliness of an
The students will Bring the students together and ask them to peg their card up on the event
have an opportunity to probability line near the word that represents the chance of the happening?
learn new words that event happening.
Have the students explain why they place it on the line. Survey the Ask the
have been modelled
students’ perception of the key focus/ understanding. students of
and use them
If time permits - Discuss with the students that you overheard the situations
appropriately. teacher (Ms Hamilton) tell the Principal that we were going to do when they
The students will something on the weekend but you did not hear what they said. could use
use their own ideas to What could that be? Write these ideas in their journals under the probability?
explain probability headings of possible, impossible and certain.
language by generating
their own events that
reflect the meaning of
the language.
Tailored Plan Low – Use the cards with pictorial representation of events (eg. High: Ask the
riding a bike or a pig flying) instead of written event card. Teachers students to
Low-achievers: to scribe their event for the student. Students may need to play sort think of other
the pictorial cards into will, might, won’t piles. Student may use a words that
pre made picture card. they use to
High Achievers: express
High - Ask the students to do event cards that might be hard for me probability and
to determine the likeliness of it happening (eg. does the doctor come what word
to town on Tuesday) This will demonstrate the need for probability they relate to
thinking in everyday life and in using additional data to judge the on the number
probability of events happening while also linking colloquial words line. (eg. dead
with formal terms. cert, no way)
Tailored Plan Low – Teacher or EA to sit with the students that do not understand
and scaffold the probability of the sheets pointing out the chance
Low-achievers: elements to them
High – Have these students think of an alternate game of chance
with smarties. Supply dice for them to incorporate into their games.
High Achievers: This will provide them with experiencing relating numbers to
probability. (eg. The first one to roll the di to add. up to ten wins
5points. If you roll over ten you lose and lose 5 of your points.)
Adjusted Lesson Plan 3
- Maths
Content descriptor/
Activities and Management Considerations
elaboration/KU
(ACMSP024) Identify Introduction: 11.15 am: Write Probability on the board and Explain how if Assessment
outcomes of familiar remind the students of what they are learning. something can/will Anecdotal
notes
events involving chance Review Possible, impossible and certain (relate to basketball happen- it is certain. If
goals from yesterday) and indicate using the word cards. Today something Checklist
and describe them using
we are looking at even chance. Introduce the word card can’t/won’t happen it
everyday language such (even chance and have the student to put it up on the is impossible. If
as ‘will happen’, ‘won’t probability line. Ask the students what they think it might something might
happen’ or ‘might happen’) mean. Even means it the same on both sides and chance means happen it is possible.
(Year one0 is something that happens cannot be guessed ahead of time. Explain if something is
(ACMSP047) Identify possible we can judge if
practical activities and Ask the focus question. Can you tell me of something that it is likely or unlikely to
everyday events that happened where you had an even chance? (Eg. racing a happen.
involve chance. Describe friend)
outcomes as ‘likely’ or Introduce the two-coloured spinner representing 1 in 2 chance
‘unlikely’ and identify have a game where the students chose the red or the blue and
some events as ‘certain’ sit grouped in their colour choice. Explain how to use the
or ‘impossible’ (Year two) paperclips as spinners. Spin the spinner and put tally marks on
the board to demonstrate how scoring can be done in future
Review the words learnt games. Learnt today:
previously Even Chance means
Main Body: 11.25am Making spinners. While on the mat it is possible to both
demonstrate how to make the three coloured spinners that the win or lose
students will be making to play the math.a.magician game. Tell Uneven chance
the students to go back to their desks and that they have five means gives an
minutes to make their spinners and that you will be playing a advantage – helps
fun game using the magic hat. Ask the EA to help with the lower someone to win or
students. make them lose.
Lesson focus:
After 5 or so Minutes: Clap and say “1.2.3. Eyes on me”.
Students should be able to
recognise that having more of Have the students bring their spinners to the mat and explain
one colour on a spinner will the game.
give the colour a higher Math-a-Magician Game
probability of being spun 1. Start the game with all the rabbit counters in the hat.
The concept on even chance 2. Players reach into the hat and take out 4 rabbits each.
and uneven chance. Place the hat back in the centre of the playing area. Low – sit with the
3. The object of this game is to be the first player to put all students that do not
your rabbits back in the hat. understand the
4. The youngest player goes first. probability of the
Player 1 spins and then puts one rabbit back in the hat that game and scaffold
matches the colour on the spinner. how to do the use
5. Player 2 spins and puts one rabbit back in the hat that the spinners and
matches the colour on the spinner. identify chance
6. If a player does not have any rabbits that matches the elements to them.
spinner colour, find a player with that colour rabbit and put it High – Have these
into the hat. (optional rule after they have experienced the students think of an
game) alternate game of
7. The first player to put all the rabbits back in the hat is the chance with smarties.
winner! Supply dice for them
to incorporate into
First let the students use their spinners then put in the other their games. This will
colour weighted spinners and let then decided what spinner they provide them with
want to choose. (This concept is higher and may not be achieved experiencing relating
by the lower students but they can still participate and they have numbers to
been exposed to the concept) probability. (eg. The
first one to roll the di
12.05pm: Conclusion: Finish the game and review what the to add. up to ten
students have learnt today by asking them. Use a checklist and wins 5points. If you
anecdotal notes to indicate which students that have roll over ten you lose
understanding of the learning focus. Ask the EA take photos for and lose 5 of your
assessment. Extra activity. Play the bingo game where the points.)
students can fill in their own numbers from 1 to 6 and then the
teacher rolls the di and calls the number
Adjusted Lesson Plan 4
What do students
The previous lesson related the probability concept from using concrete to abstract using colours and
already know/
numbers.
understand/can do?
Content descriptor/ Focus Questions
Activities and Management Considerations
elaboration/
(ACMSP024) Identify Introduction: 11.15 am: Bring the class to the mat and write Explain how if something
outcomes of familiar ‘Probability’ on the board and remind the students of what they are can/will happen- it is certain. If
events involving learning. something can’t/won’t happen
Review Possible, impossible, certain and even chance and use the word it is impossible. If something
chance and describe
cards to reinforce visually. might happen it is possible.
them using everyday Explain if something is possible
“Hokus Pokus everyone focus”
language such as ‘will we can judge if it is likely or
Main Body: 11.27am Favourite Fidget spinner (Choice of four)
happen’, ‘won’t Ask the students to choose their favourite fidget spinner colour unlikely to happen.
happen’ or ‘might (relatable to students) and write it in their journal under the title fidget
happen’) Year one spinner. Nominate a student to take a spinner form the bag and then Even Chance means it is
(ACMSP047) Identify return it. Teacher to note on the board the colour of the spinner that is possible to both win or lose
practical activities and Uneven chance means gives
drawn from the bag. Stop and ask each of the students to identify which
an advantage – helps
everyday events that colour they think will be draw next. Note- This demonstrates that the
someone to win or make them
involve chance. probability does not change, it will always be one out of four. Tally up
lose.
Describe outcomes as which colour spinner was drawn out the most. Note- This demonstrate
‘likely’ or ‘unlikely’ and that the results are random even though the probability stays the same.
What spinner will be drawn
identify some events Teacher to review how to represent the probability in numerals on the
next?
as ‘certain’ or board. Have the students write out what they think about the probability
‘impossible’ Year two of this game (eg. I choose red and it was drawn out 4 times out of ten,
What probability will it be
the number is 4/10). Low - Teacher or EA to sit with the students that
Lesson focus: that colour?
Students should be able to do not understand the probability of the Favourite Fidget Spinner and
recognise that results are scaffold how to represent the spinners that were pulled from the bag an
What probability number do
random but probability alternative to numbers (eg. in drawing, or counters) and scribe for the
you think would apply here?
stays the same. student their understanding.
Probability represents the
likeliness of something
happening.
12.05pm: Conclusion What is the probability of
Review what you have learnt today: rolling a one?
Whole class activity. Play the bingo game where the students can fill in
their own numbers from 1 to 6 and then the teacher rolls the di and calls Assessment
the number. Anecdotal notes
Mathematical Focus Checklist of
Understanding – (If time permits) End-off the session with the Skunk game. Model the
Probability can be game. Explain the rules for skunk. The students stand behind their
represented by chairs. A dice is rolled and the students record this on their sheet if they
numbers. want to stay on that number they sit if they want to add to their score
Fluency – Experiments they keep standing. The first round is under the letter s, the next round
can show the students is under the letter K and so forth until Skunk is spelt out. After the
how the use of game ask the students if they can work out the probability for rolling a
numbers can represent one.
probability.
Understanding -. High - The use of numbers can represent Probability. Draw up the
Results of probability numbers and peg them on the washing line (from lesson one). Order in
are random but the position from certain to possible to impossible. (eg. 1out of 2 is possible
probability ratio stays and 3 out of 4 is closer to certain)
the same.
Reasoning – students
can show reasoning
when playing games