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Robinson Crusoe: Adventures on the

Cursed Island
Comprehensive FAQ & Errata
(for the English editions)
& German (Pegasus) edition changes
Version 1.5 (2015-1-24)
Eric O. LEBIGOT (EOL)

FAQ
- Miscellaneous -
Actions and Action phase
Adventure cards
Beasts
Camp
Event cards
Friday
Inventions/Items, Starting Items
Morale
Mystery cards
Night outside of the Camp
Night phase
Scenarios
Shelter, Roof, Palisade, Weapons
Skills
Threat Actions
Tokens, markers, pawns
Weather phase
Wounds
Errata
These errata apply to the Z-Man editions.
Errata
These errata apply to the Z-Man editions.

Beast on top
Camp
Characters
Cards
Discovery tokens
Dog
Friday
Rulebook
Scenarios
Weather phase
German (Pegasus) edition rule
differences
This part only lists changes that are incompatible with the English edition, FAQ and
known rulings by Ignacy.
Robinson Crusoe: Adventures on the
Cursed Island
Comprehensive FAQ & Errata
(for the English editions)
& German (Pegasus) edition changes
Version 1.5 (2015-1-24)
Eric O. LEBIGOT (EOL)

Introduction
The goal of this document is to quickly provide answers to rule
questions, as well as important errata, so that it is easier to find definitive
answers and enjoy the game more.
Multiple “correct” rules and rulings currently co-exist. The intent
of this FAQ is to be a comprehensive document for the English edition of
the game (Z-Man).
S. R. (http://boardgamegeek.com/article/17437256#17437256,
http://boardgamegeek.com/article/14387470#14387470,
http://boardgamegeek.com/article/15542790#15542790)
The rules of the German edition contain a few incompatible
changes made by the editor (Pegasus). The changes are listed at the
end of this document, for reference.

General guidelines for solving rule problems


There are two broad schools for resolving rule questions: the
thematic school and the streamlining school, pick yours
The thematic school: Robinson is a thematic game, Ignacy comes from a
roleplaying background, play in a way that makes the most sense for you
and the other players. A good way of approaching some rule questions is
to ask oneself what a game master would decide. One advantage of this
approach is that it allows players to solve some yet unforeseen questions
left open by the rules.
The streamlining school: rules should be simple, accept bending the
thematic interpretation in order to limit the number of exceptions. This
point of view is mainly embodied by the German rules.
The consensus on BoardGameGeek is that most rulings do not have a strong
impact on the game itself: when in doubt, it is often OK to house rule! The fact
that the game is cooperative also helps doing this. What different rulings do is
mostly to make the game more or less fiddly, the rules more or less
streamlined, and winning harder or easier.
For a detailed description of the rules situation, see
http://boardgamegeek.com/article/16567336#16567336,

http://boardgamegeek.com/article/15542790#15542790,
http://boardgamegeek.com/article/14443528#14443528,
1
http://boardgamegeek.com/article/16089782#16089782,
http://boardgamegeek.com/article/16567336#16567336,

http://boardgamegeek.com/article/15542790#15542790,
http://boardgamegeek.com/article/14443528#14443528,
http://boardgamegeek.com/article/16089782#16089782,
http://boardgamegeek.com/article/16662160#16662160.

How to use this document


The entries are in alphabetical order. Inside each entry, the main subjects
(underlined) are also in alphabetical order (when possible).
Types of questions and answers:
Questions or answers that are not covered by the rules, that received
inconsistent rulings, or that cannot be easily deduced are in red. They are
important even when one masters the rulebook.
Clarifications or rulings for less obvious points, or points that are often
overlooked are in blue. They address ambiguities that are likely to come
up during the first plays.
The other questions and answers are essentially covered by the rules.
Usually a good grasp of the rules, or a literal reading (of effects, etc.) is
sufficient for finding the answer. They can be used as rule detail refreshers
for the more difficult points.
Some questions or answers require players to choose between rule sets
and/or rulings (because the situation is not yet clear, at least for the
English rules, or because there are multiple approved rulings); these more
open questions are in green.

Errata
Players should be familiar with the errata. They are not mixed with the
FAQ but are found in a separate section that can be read by itself.

Sources
BoardGameGeek forum answers by the following “reference” people were used in
this document
All posts (as of 2014-10-29) by the translator of the first German edition,
S. R. (BoardGameGeek user Dumon), who did a lot of research on the
rules and rulings; indicated with “S. R.”
All posts (as of 2014-10-30) by the author of the game, Ignacy
Trzewiczek (BoardGameGeek user trzewik), indicated with “Ignacy”
All posts by Łukasz Piechaczek (as of 2014-10-30, BoardGameGeek user
piechu), who worked with Ignacy; indicated with “Łukasz”
Other sources
Official FAQ 1.01 (http://files.neuroshima.org/RC_FAQ_v1_ENG.pdf),
indicated with “FAQ 1.01”.
The official explanation of the meaning of some Discovery tokens
(http://boardgamegeek.com/filepage/84068/discovery-tokens-descriptions,
also p. 24–25 of http://issuu.com/multidej/docs/story_on_board_4-5),
indicated with “Discovery tokens”.
Changes and clarifications for the Pegasus (German) edition
(http://boardgamegeek.com/filepage/98099/list-changes-pegasus-edition),
indicated with “Pegasus”

2
(http://boardgamegeek.com/filepage/84068/discovery-tokens-descriptions,
also p. 24–25 of http://issuu.com/multidej/docs/story_on_board_4-5),
indicated with “Discovery tokens”.
Changes and clarifications for the Pegasus (German) edition
(http://boardgamegeek.com/filepage/98099/list-changes-pegasus-edition),
indicated with “Pegasus”
Detailed rules for Scenario 4 (Volcano Island) that have been “confirmed
as
accurate” (
http://boardgamegeek.com/filepage/99347/detailed-rules-scenario-4-volcano-island
), indicated with “Volcano Island rule clarifications”.
Unofficial personal remarks and conclusions by the author of this
document (usually based on a thematic interpretation of the rules, or on
experience with the logic of the rules), indicated with “EOL”.
Unofficial FAQ2 (http://boardgamegeek.com/thread/1065319/faq-2),
indicated with “FAQ2”.
This FAQ is mostly like multiple BoardGameGeek threads.

FAQ
- Miscellaneous -
Anytime The rules state that Starting Items and Skills can be used “any
time” and that Discovery tokens can be used at a “later time”. Is this really
any time in the strongest sense?
Z-Man 2nd ed., pp. 4, 11, 15
English rules The situation is somewhat complicated in the Z-Man 2nd edition. One
interpretation is that “any time” it means “during any phase”, but things
like resolving a card, applying the results of the dice, etc. are considered
atomic and cannot be responded to by altering the past. This is consistent
with the rule indicating that Event cards are “immediately resolved”
when being drawn.
Ignacy (http://boardgamegeek.com/article/13182638#13182638;
http://boardgamegeek.com/article/13184193#13184193; S. R.
(http://boardgamegeek.com/article/14120371#14120371); EOL
Here is an example of a Skill used “any time”:
We begin resolving the Actions, somebody needs to Explore, before
exploring the Explorer uses his Reconnaissance Skill by paying 2
Determination tokens to look at 3 island tiles and rearrange them so
that the Exploration action that will happen immediately afterwards
will get the "right" island tile.
FAQ 1.01
Here is another example:
If the Explorer succeeds in Exploring, it means that he found a passage
to a new area: at that point, he cannot say that he had done some
reconnaissance: his Reconnaissance Skill cannot be used for the tile
placed by the successful exploration. In terms of rules, the resolution of
the Explore Action is atomic. Thematically, Reconnaissance requires to
explore a few possible places before spotting a terrain that looks useful
(look at three tiles)—which the Explorer did not do before reaching the
new tile.
EOL
Fast Skills Some Skills have an explicit “fast reaction” timing in the rules: the
Cook’s Hooch, the Soldier’s Frenzy, and of course dice re-roll abilities.
This points to the idea that the other Skills (almost all Skills) do require
planning and cannot be used a a reaction.
EOL
3
Fast Skills Some Skills have an explicit “fast reaction” timing in the rules: the
Cook’s Hooch, the Soldier’s Frenzy, and of course dice re-roll abilities.
This points to the idea that the other Skills (almost all Skills) do require
planning and cannot be used a a reaction.
EOL
German rules The German rules are different from the English rules (in their usual
interpretation on BoardGameGeek). They are very explicit: anytime must
be taken in the largest sense. For example, when a card instructs, say, to
reduce the Palisade level, the Soldier can use his Defense Plan Skill and
increase the Palisade level before the effect of the card is applied.
However, there is no going back in time, for “mechanical” aspects of the
game: you cannot “undraw” a card that has been drawn, etc.
S. R. (http://www.boardgamegeek.com/article/14123879#14123879,
http://boardgamegeek.com/article/14377957#14377957,
http://boardgamegeek.com/article/14120371#14120371)
References Additional references:
http://boardgamegeek.com/article/17153772#17153772
http://boardgamegeek.com/thread/1025535/character-ability-timing
http://boardgamegeek.com/thread/1026129/some-honest-thoughts

Covering Covering
Morale With only this text: “Place 'black markers' on 2 'reduce Morale arrows'
on the character cards” I would say it just says that I can choose 2 reduce
Morale arrows that I can ignore for the rest of the game. But what does
the second half of the text mean?
“Cover 2 Morale reducing arrows (between health symbols) on
Character cards with black markers to indicate that they're not
resolved.”, so you don't complain: you can ignore those Morale
decrease effects.
FAQ 1.01
Source The players have to cover a source. What happens if there is no source
(of the correct type) to be covered?
If there's no wood source, then each player gets 1 Wound.
FAQ 1.01
This is a form of the rule of Unfulfilled demand.
Z-Man 2nd ed., p. 13 (in an example)
This applies also if there are sources but they are already covered
(which makes sense thematically because this means that in effect
there is no available source).
EOL
Instructions to cover sources are found, e.g., in the “Devastating
Blows” and “Foul Weather” Event cards, where the Wound is not
mentioned explicitly (contrary to many other cards, like “Otters”). If no
source is available, then each player takes a Wound for each missing
source even though this is not made explicit.
EOL, as a generalization of the FAQ entry on wood (the case of
wood is not directly applicable because all the cards that call for
covering a wood source explicitly indicate that players get a Wound
if they can’t cover any)
Source When a source is covered (exhausted) but has a “+1 food/wood” token,
and you are instructed to cover a source on the tile, do you cover the
token, or is it not considered a source and you take a Wound?
For the Z-Man 2nd ed., the situation is unclear. In fact, the FAQ 1.01
agrees that a “+1 food” token allows a tile to “gain a food source”. So
as such, such a token should be covered. However, a “+1 food” on an
existing source still4only makes it a bigger source, not two sources
(otherwise two actions would be necessary to be able to use the “+1
agrees that a “+1 food” token allows a tile to “gain a food source”. So
as such, such a token should be covered. However, a “+1 food” on an
existing source still only makes it a bigger source, not two sources
(otherwise two actions would be necessary to be able to use the “+1
food”).
EOL; S. R. (http://boardgamegeek.com/article/15559507#15559507)
In the Pegasus (German) rules, the “+1 food/wood” token should be
covered as if it were a source.
S. R. (http://boardgamegeek.com/article/16250252#16250252)
See also http://boardgamegeek.com/article/17082081#17082081.
Source The “End of Source” card and similar effects that read "cover the source
with a black marker on the tile you are Gathering from". If the tile has
two resources you were gathering, do you cover one or both?
When you are Gathering resources you always go for one type of
resource, so you cover only one resource. Your pawn is on a source
trying to gather that resource. That is the source that you should cover.
It actually makes thematic sense.
FAQ 1.01

Discard If a player must discard resources during the resolution of the


resource Actions, what happens if they do have the resources but they were
planned to be used for another, upcoming Action? do they have to
discard some of the allocated resources?
Only resources that are really available can be discarded: resources
assigned to other Actions are left untouched. So, if there are no wood in
the Available Resources, then the rule of Unfulfilled demand applies as
usual.
S. R. (http://boardgamegeek.com/article/14115566#14115566)
Resources are best assigned to Actions by moving them from the
Available Resources space to the Action spaces that need them.
Z-Man 2nd ed., p. 9

Friday and Is it correct to have both the Friday and Dog pawns?
Dog
Yes, this is the solo setup.
FAQ 1.01: Z-Man 2nd ed., p. 15
Harder game Are there additional ways to make the game harder for 1-player and 2-
player games?
To make the game harder: play without the Dog in a 1-player game, or
without Friday but with the Dog instead in a 2-player game.
Ignacy (http://boardgamegeek.com/article/10335851#10335851);
FAQ 1.01

Hungry When facing a Beast because of the Hungry Animals die, the Soldier is
Animals the only one benefitting from the Weapon level increase of
his Frenzy skill. What about weapons (like for example the Pistol Starting
Item)? do they also protect the player carrying them only?
The situation is unclear. The question is whether a weapon can protect all
players, where the Frenzy Skill of the Soldier only protects him (it is not a
weapon, so the protection effect does not have to be the same).
S. R. (http://www.boardgamegeek.com/article/14240755#14240755)
However, the Pistol’s text indicates explicitly that the Pistol’s gives “you”
a temporary Weapon level increase. While this could refer to the players
as a group, this is more reminiscent of the Soldier’s Frenzy Weapon
increase “for the Action he takes”: the Pistol looks more like a personal
protection than a group protection.
EOL
5
However, the Pistol’s text indicates explicitly that the Pistol’s gives “you”
a temporary Weapon level increase. While this could refer to the players
as a group, this is more reminiscent of the Soldier’s Frenzy Weapon
increase “for the Action he takes”: the Pistol looks more like a personal
protection than a group protection.
EOL

Hungry If an effect tells me to put the Hungry Animals die in the Weather
Animals space, what happens if the scenario also instruct players to use the
Hungry Animals die during the Weather phase? do we roll the die once
or twice? The “One token only” rule does not mention dice…
The Hungry Animals die is only rolled once. This is like with tokens (no
two identical tokens in the same space).
Z-Man 2nd ed., p. 12; S. R.
(http://boardgamegeek.com/article/14393774#14393774,
http://boardgamegeek.com/article/16438982#16438982)
It is not clear how to handle this case for scenarios that ask for multiple
Hungry Animals dice to be rolled during the Weather phase (like the King
Kong Island scenario).
S. R. (http://boardgamegeek.com/article/14393774#14393774)
However, since Hungry Animals coming from effects are not added to
existing Hungry Animals dice from the Weather, it seems reasonable to
do the same for the Hungry Animals dice of the Weather phase in a
scenario like King Kong Island.
EOL

If possible When an effect instructs the players to do something “if possible”, should
they do as much of it as possible? This applies for instance when the
Spear Item is returned to its Item side and the players only have a Weapon level
of 2: the +3 Weapon level that it gave must be “canceled if possible”. Since the
players don’t have a 3+ Weapon level, do they leave it untouched, or do they
lower it as much as possible?
Z-Man 2nd ed., p. 17, about “Turning Items to Invention side”
The players should do as much as possible of any “if possible” effect. In
the example, this means that their Weapon level drops to 0 (they lose any
benefit that they gained from the spears, as in the case where they had
had a 3+ Weapon level).
S. R. (http://boardgamegeek.com/article/14393774#14393774)

Inaccessible & Can tiles that become unexplored be Explored again? Is "unexplored"
unexplored always a result of a tile becoming "inaccessible" or can it simply become
unexplored without being inaccessible? In that case, how do I mark the
difference? And what is the actual logic?
The tile can be inaccessible and if so, there's no way to explore such a
tile again. The terrain can be unexplored. Usually when terrain becomes
unexplored it is clearly stated how it can become explored again—if at
all possible. Reasons for terrain becoming unexplored and ways to make
them explored again are:
FAQ 1.01
Scenario-specific:
Scenario 2 contains Fog that spreads. As long as a tile is covered by
Fog the terrain is considered unexplored but not inaccessible. If you
build a Scenario specific item you can remove the Fog.
Scenario 4 contains a volcano which will erupt and destroy the
island. Island tiles which are lost once are lost forever (and of course
they are inaccessible, too).

6
Scenario 2 contains Fog that spreads. As long as a tile is covered by
Fog the terrain is considered unexplored but not inaccessible. If you
build a Scenario specific item you can remove the Fog.
Scenario 4 contains a volcano which will erupt and destroy the
island. Island tiles which are lost once are lost forever (and of course
they are inaccessible, too).
Event cards:
Several Event cards make an Island tile be considered unexplored.
Usually the Threat Action allows you to remove this condition. Most
often the logical reason is that it becomes inaccessible due to natural
phenomenons, such as an earthquake.

Lose nothing The Event card “Devastating Hurricane” instructs players to “lose
half of the Roof or Palisade rounded down”. What if we have 0 or 1
Roof and 4 Palisade: can we choose to lose nothing (0 = half of 0 or
1 Roof)?
“If you can choose, you can choose”. This applies in the situation where
there is 1 Roof and 4 Palisade.
Ignacy (http://boardgamegeek.com/article/10348407#10348407); FAQ
1.01
However, if the Roof level is 0, it is not possible to choose the Roof, and
the Palisade level must be halved: “You cannot choose something you do
not have.”
S. R. (http://boardgamegeek.com/article/14786876#14786876,
http://boardgamegeek.com/article/17169105#17169105)
This implies if both the Roof and Palisade levels are 0, then the rule of
Unfulfilled demand applies, as usual when there is a negative event
that cannot be applied directly.
EOL

Nearest to the The players have to cover the wood source “nearest to the Camp”. Can
Camp this also mean the wood source on the same tile as the Camp?
Yes. Nearest to the Camp is the actual tile with the Camp on it. If there is
no wood source on the Camp tile, it has to be an adjacent tile. If not
adjacent, next to adjacent, etc…
FAQ 1.01
Number of Is there a simple mnemonic device for the number of
“characters” “characters” in play at different number of players?
The standard, recommended numbers of “characters” are either three (1–2
player games) or four (3–4 player games):
Z-Man 2nd ed., pp. 14–15
… three when playing with with 1 or 2 players (player+Friday+Dog, or
2 players+Friday); in this case it is not recommended to use the
Soldier;
… four when playing with 3 or 4 players (3 players+Dog, or 4 players).

…, or get There are cards that read “…, or player/players get(s) a


Wound. Wound” (e.g., the “Bats” Mystery card, the “Flu/Sore throat”
Exploration Adventure card, the “Unmotivated” Building Adventure card,
and the “Unusually cold night” Book Event card) . Can we choose to
get a Wound, or do we only get it if we can’t do the first part?
The first part is mandatory if it can be done, and the final “… or …”
means here “…; if you can’t …”. So, either you can do the first part and
you must do so (it is not possible to choose to get Wounds), or you cannot
do it, and Wounds are suffered (without doing any of the first part—even
if, say, the first part asks for discarding 2 wood and you have 1: it is not
discarded, but you must take Wounds).
7
S. R. (http://boardgamegeek.com/article/14265542#14265542 ,
means here “…; if you can’t …”. So, either you can do the first part and
you must do so (it is not possible to choose to get Wounds), or you cannot
do it, and Wounds are suffered (without doing any of the first part—even
if, say, the first part asks for discarding 2 wood and you have 1: it is not
discarded, but you must take Wounds).
S. R. (http://boardgamegeek.com/article/14265542#14265542,
http://boardgamegeek.com/article/16230790#16230790); Łukasz
(http://boardgamegeek.com/article/14871802#14871802)

Ownership of How does the ownership of objects (Items, Starting Items and Treasures)
objects work? Does each object belong to a single player, or to the whole group?
Who can use a given object?
Any player can use Items/Treasures, but not all players at the same time.
You can give Items/Treasures and weapons from one player to another.
Ignacy (http://boardgamegeek.com/article/10371301#10371301); FAQ
1.01; S. R. (http://boardgamegeek.com/article/15520406#15520406)
Treasures are assigned during the Planning step of the Action phase. Then
they do not change hands until the end of the round.
S. R. (http://boardgamegeek.com/article/12735305#12735305,
http://boardgamegeek.com/article/12068079#12068079); Pegasus
There is a question as to whether Starting Items (which include some
weapons) should be treated in the same way as weapons from Treasure
cards, with regard to ownership: should they be assigned in the same way
(during the Planning step, until the end of the round, which would make
the rules simpler and the game more thematic)? The general
understanding on BoardGameGeek is that Starting Items are special and
do not need to be assigned to anybody, but there is some debate on this.
S. R. (http://boardgamegeek.com/article/15547925#15547925); EOL
Before the Planning Step, objects (Starting Items, Items and Treasures) are
essentially available to everybody, as the players are together before
planning their day. In particular, the First Player can use any object in
order to handle the Event deck.
EOL
Reshuffle What game elements (tokens, cards, etc.) are removed from the game
during play, which are discarded but reshuffled when they run out?
The Z-Man rules make no provision for reshuffling anything (as a general
rule) except for Invention cards, which are immediately reshuffled upon
discarding (except for the Carpenter’s A new idea Skill, as explicitly
stated in the rules [Z-Man 2nd ed., p. 15]).
EOL; Z-Man 2nd ed., p. 14
However, discarded Adventure cards should be reshuffled if by any
chance they run out: it would not make sense to have no adventures
anymore, in a game with such a name!
S. R., quoted in
http://boardgamegeek.com/article/14943106#14943106

Resolve again What is the use of the “resolve again” Threat effect?
You have to resolve the Event once again.
FAQ 1.01, Z-Man 2nd ed., p. 17
For example, if the effect ask the players to cover a wood source and
there wasn’t any for the first resolution and there still isn’t any, the
players each had to take a Wound, and they each take another one
during the second resolution.
Threat effects that say “resolve again” are thus resolved, and their Event
card is discarded as usual after the resolution.
Z-Man 2nd ed., p. 5
8
Threat effects that say “resolve again” are thus resolved, and their Event
card is discarded as usual after the resolution.
Z-Man 2nd ed., p. 5
Rounding When a card says “Lose half of X, rounded down”, what is rounded
down, the loss or the value of X?
The literal reading is correct: the lost part is rounded down. This favors the
players.
S. R. (http://boardgamegeek.com/article/15317368#15317368)

Score Is score supposed to be calculated even when losing?


Yes, you can calculate it and use it to measure your progress even if you
lose. Note that it may be possible to have a higher score when losing that
when wining.
S. R. (http://boardgamegeek.com/article/16260500#16260500)
It is not meaningful to compare scores between games with different
numbers of players: this is why the Z-Man edition’s scenarios have
independent scoring columns per number of player.
EOL

Score When counting the number of remaining life, when scoring, do you
count Friday’s?
S. R. (http://boardgamegeek.com/article/16237127#16237127)
Threat area What do the map symbol and the number "~4~" on the left of the
Threat area tell me?
That is the symbol for phase 4 (Action phase). You have a 1 above the
Event card space, a 2 above the Morale track, a 3 in the Resources box, a
4 to the left of all the Action spaces, a 5 above the Weather space and a
6 above the Night phase box.
FAQ 1.01

Trait cards How do you use the promo trait cards (Gimp, etc.)?
Each player chooses one of them before playing the game.
Ignacy (http://boardgamegeek.com/article/10335818#10335818)

Unexplored What are the effects of a terrain becoming unexplored? Can its tile still
produce resources? When all the terrains of a certain type become
unexplored, do the Items Built with this type as a requirement return to their
Invention side?
The effect of a terrain type becoming unexplored is that it cannot be used
for Building Inventions that depend on it. The effect is not retro-active:
previously Built Items are unaffected.
A tile with unexplored terrain continues to produce resources as usual.
References: Z-Man 2nd ed., p. 16; S. R.
(http://boardgamegeek.com/article/17101633#17101633)
Weapon level Some effects require a minimum Weapon level (e.g., the “Signs of a
Predator” Gathering Adventure card). Can temporary weapon
modifiers be used in order to reach it?
No, the Weapon level referred to is the permanent one.
S. R. (http://boardgamegeek.com/article/14551230#14551230,
http://boardgamegeek.com/article/13588106#13588106);
this is consistent with the rule for Weapon level decrease (Z-Man 2nd
ed., p. 17)
9
S. R. (http://boardgamegeek.com/article/14551230#14551230,
http://boardgamegeek.com/article/13588106#13588106);
this is consistent with the rule for Weapon level decrease (Z-Man 2nd
ed., p. 17)
Note that a “1 Weapon level” red token does not prevent an Action from
being taken when the Weapon level is 0: it merely gives a Wound, in this
case (only).
Z-Man 2nd ed., p. 9

Actions and Action phase


Building Building (Inventions, Shelter,…)
-1 pawn Building is not affected by a “-1 pawn” token on the tile where the
Building is done.
Ignacy (http://boardgamegeek.com/article/14602355#14602355)
This is consistent with the Z-Man 2nd ed. rules (p. 9), since the pawns
for Building are not placed on a tile (in all cases: Shelter, Roof,
Inventions,…).
EOL; Z-Man 2nd ed.
Freed While all required resources are assigned during the Planning step, some
resources resources might be unused after the Action resolution: this is the case for
example for unsuccessful Building Actions. Where do these freed up
resources go, and when?
Ignacy (http://boardgamegeek.com/article/10357970#10357970); FAQ
1.01
These resources go back to the Available Resources space.
Ignacy (http://boardgamegeek.com/article/10357970#10357970);
FAQ 1.01
Allocated Determination tokens are also freed (for instance if they
were allocated for the Carpenter’s Economical Construction): they go
back to the player.
S. R. (http://boardgamegeek.com/article/16430580#16430580)
When this should be done has an impact on subsequent Actions that
require resources to be discarded: are the freed up resources
considered as being “locked” with the now resolved Action, or are they
instead available for, say, mandatory discards?
S. R. implies that freed up resource are put back to the Available
Resources space at the end of the corresponding Action, but
recognized that the situation is unclear. Ignacy seems to also
implicitly replace the “discard upon success” by a “put back in
Available Resources space” also at the end of the Action resolution.
S. R. (http://boardgamegeek.com/article/15554463#15554463,
http://boardgamegeek.com/article/14115566#14115566); Ignacy
(http://boardgamegeek.com/article/10357970#10357970)
Thematically, the Carpenter eventually did not use as many
resources as he thought he would need. These resources can
therefore stay where they were (i.e. in the Available Resources
space).

Palisade level Can the Palisade level be increased (e.g. with the Bricks, Fire, Moat or
Wall Inventions) even without Shelter?
No: players with no Shelter cannot have a Palisade (or Roof); they
must keep their level to 0 (even if, e.g., Inventions instruct them to
increase the Palisade level).
FAQ 1.01 (specific case of the Fire Invention); S. R. (in a message to
EOL)

10
Palisade level Can the Palisade level be increased (e.g. with the Bricks, Fire, Moat or
Wall Inventions) even without Shelter?
No: players with no Shelter cannot have a Palisade (or Roof); they
must keep their level to 0 (even if, e.g., Inventions instruct them to
increase the Palisade level).
FAQ 1.01 (specific case of the Fire Invention); S. R. (in a message to
EOL)
This is similar to the rule indicate that the Palisade can only be Built
if the players have a Shelter.
Z-Man 2nd ed., p. 8
Nothing in the rules prevents the players from increasing the
Palisade level through an Invention even if they do not have a
Shelter (i.e. no rule goes against applying the effect of Inventions
on the Palisade level), but this is an oversight and it should have
been included in the rules.
EOL
Without this rule, many complications would arise that are not
covered by the rules:
What would happen to a non-zero Palisade level when Building a
Shelter? The rules indicate (Z-Man 2nd ed., p. 10) that the Roof
and Palisade levels should then be set to zero, which would go
against the thematic interpretation of players first building, say, a
wall of bricks (Invention) and then building a shelter inside it.
What would happen when moving Camp? The rules indicate (Z-
Man 2nd ed., p. 13) that when the players do not have a Shelter,
moving has no other consequences: it would be thematically
strange that they could keep their Roof and Palisade levels when
they generally cannot when they have a Shelter.

Twice Can I Build the Shelter or an Invention twice on a single turn, with two
different sets of pawns?
No.
S. R. (http://boardgamegeek.com/article/16424808#16424808)
This would not be so useful—if at all?—, since the pawns can instead
be combined and guarantee success (and still “mop up” any Adventure
icon on the Building space).
EOL
Unsuccessful I want to build something that requires some resources (i.e. I want to build
a Roof level so I put the 2 wood from the available resources together
with my pawn on the roof picture) and my Action is unsuccessful. Are the
resources wasted when I roll the fail symbol (the one with the 2
Determination tokens) or are they put back into the available resource
field?
They are not wasted. You discard the resources only if you succeed.
They go back to the Available Resources space.
Ignacy (http://boardgamegeek.com/article/10357970#10357970);
FAQ 1.01
These resources might therefore be discarded through effects during
the same Action phase (since they are in the Available Resources
space).
EOL
However, the resources that were not used cannot be used for the
requirements of other Actions this round. In fact, every Action must
have its resources allocated during the Planning step.
S. R. (http://boardgamegeek.com/article/14448210#14448210)

11
However, the resources that were not used cannot be used for the
requirements of other Actions this round. In fact, every Action must
have its resources allocated during the Planning step.
S. R. (http://boardgamegeek.com/article/14448210#14448210)

Card The card reads: “take an Exploration action on this card to draw 2
Mystery cards; only resolve 2 treasure”. The use of the words "on this card"
confuses me. I'm not certain if this means I can explore the island as one would
normally do by turning around an island tile on the board, and use the card to
draw an additional 2 treasures. Or that it only allows me to look for treasures?
You Explore this particular card, not any island tile. So you spend one
Exploration action not to reveal a new island tile, but to search for some
treasures and if this is successful, you draw 2 treasures.
FAQ 1.01
This implies that you put at least one pawn on the card.
EOL
This also implies that the Explore procedure is the usual one: it can
involve rolling dice. Whether dice should be rolled or not depends on the
number of pawns used for the action. A simple choice is to use the same
rule as for adjacent explored space: the dice are rolled if only a single
pawn is put on the card.
EOL
Dice order “It is recommended that you resolve Action dice in the following
order: Wound, Success, Adventure”: can the players choose the order,
instead?
The consensus on BoardGameGeek is that the recommended order should
always be followed. The only exception is that the Determination tokens
gained from an unsuccessful Success die can be used to re-roll the Wound
die (instead of resolving the Wound die first, then the Success die).
S. R. (http://boardgamegeek.com/article/16391954#16391954,
http://boardgamegeek.com/article/13958338#13958338); EOL
The order has an impact, as a Wound resolved first can kill a Character
that could have otherwise survived thanks to resolving the Success
(Discovery tokens obtained through Exploration, etc.).
EOL
Discard If during an Action, a card instructs a player to discard a resource and
resource he has just gained this resource during the same Action, can he discard
it, or is it stuck in the Future Resources space?
The situation is unclear.
S. R. (http://boardgamegeek.com/article/10936064#10936064)
Distance Is there a general/simple rule for the distance at which the Build,
Gather Resources and Explore Actions can be taken? what is the
final ruling?
Building Building (Shelter, Items,…)
>  Moves Building the Shelter away from the Camp moves the Camp: the rules
Camp given for the Night phase define how to reduce (or lose) Roof and
Palisade levels, and how to handle the tokens that follow the Camp.
EOL
> Path Note that Building something somewhere probably requires having a
path to it from the Camp (like when attacking villages in the Cannibal
Island scenario)—because the players cannot fly. This would be
consistent with the fact that this is required for Gathering and
Exploring. 12
> Path Note that Building something somewhere probably requires having a
path to it from the Camp (like when attacking villages in the Cannibal
Island scenario)—because the players cannot fly. This would be
consistent with the fact that this is required for Gathering and
Exploring.
S. R. (http://boardgamegeek.com/article/16803408#16803408);
http://boardgamegeek.com/article/15039746#15039746; EOL
> Shelter Where can you Build the Shelter?
First answer: Where you can Build the Shelter was clarified on
2013-8-10: on the Camp tile or on an adjacent tile (only)
Ignacy (http://boardgamegeek.com/article/13082054#13082054)
Building the Shelter further than the adjacent tiles could
“technically” be OK, but this had not been play-tested as of
2013-8-10.
Ignacy
(http://boardgamegeek.com/article/13082054#13082054)
This is consistent with the FAQ indicating that Building the Cross
works like building a Shelter: you can Build a Cross on a tile
with your Camp or on an adjacent tile.
FAQ 1.01
Thematically, building too far from the Camp is too inconvenient,
as it involves too much travel (with tools, material, etc.).
EOL
Second answer: as of 2014-4-2, the German edition and the recent
Polish version and expansion indicate that you can Build (anything,
including the Camp) on any tile (and pay one additional pawn for
each tile beyond the adjacent tile).
S. R. (http://boardgamegeek.com/article/15296077#15296077,
http://boardgamegeek.com/article/15367943#15367943)
> Something When Building something else than the Shelter, it is possible to Build
else anywhere.
S. R., quoting official sources
(http://boardgamegeek.com/article/12067714#12067714);
S. R. (http://boardgamegeek.com/article/15296077#15296077)
The basic rule regarding the number of pawns applies (base numbers
for the Camp tile and adjacent ones, one additional pawn for each
further tile).
S. R. (http://boardgamegeek.com/article/15296077#15296077)
This applies in particular to the Crosses in Scenario 2.
What it means for an Item to be Built outside of the Camp is not
clear at all. It is probably much easier to consider that Items are
always Built on the Camp.
S. R. (http://boardgamegeek.com/article/15367943#15367943);
EOL

Gather & Gather and Explore


Explore
There is no limit on the distance at which you can Gather and Explore
(including in the Z-Man 2nd ed.). Use one additional pawn for each
additional step away from the Camp.
This is the latest ruling by Ignacy as of 2014-9-21. It is also the rule
given for the base game in the Voyage of the Beagle expansion.
S. R. (http://boardgamegeek.com/article/16799323#16799323,
http://boardgamegeek.com/article/16958738#16958738,
http://boardgamegeek.com/article/16958935#16958935,
http://boardgamegeek.com/article/16798737#16798737
13 ,
http://boardgamegeek.com/article/13118020#13118020)
There is no limit on the distance at which you can Gather and Explore
(including in the Z-Man 2nd ed.). Use one additional pawn for each
additional step away from the Camp.
This is the latest ruling by Ignacy as of 2014-9-21. It is also the rule
given for the base game in the Voyage of the Beagle expansion.
S. R. (http://boardgamegeek.com/article/16799323#16799323,
http://boardgamegeek.com/article/16958738#16958738,
http://boardgamegeek.com/article/16958935#16958935,
http://boardgamegeek.com/article/16798737#16798737,
http://boardgamegeek.com/article/13118020#13118020)
Note that you still need to have a path of accessible tiles to the
chosen tile.
S. R., based on official answers
(http://boardgamegeek.com/article/16803408#16803408,
http://boardgamegeek.com/article/16798737#16798737,
http://boardgamegeek.com/article/15180188#15180188,
http://boardgamegeek.com/article/15039746#15039746)
However, the latest ruling by Ignacy is inconsistent with the Z-Man
2nd ed. rules: they explicitly mention in the text and illustration a
distance 1 (adjacent) or 2 only.
Z-Man 2nd ed. rules, p. 9;
http://boardgamegeek.com/article/16957420#16957420
References Additional references
The Z-Man 2nd ed. rules do not give much information for where
Building can be done, except that it does not have to be built on the
Camp tile (p. 10, “The Island tile where you build the Shelter becomes
your Camp tile.”).
EOL; Z-Man 2nd ed.
S. R. (http://boardgamegeek.com/article/15039746#15039746,
http://boardgamegeek.com/article/12736408#12736408). In the last
reference, it is stated that the Shelter can be Built anywhere, but
Ignacy indicates that this had not been not play-tested (at the time).
The officially checked Volcano Island rule clarifications mention
Exploring “three spaces away from Camp (two spaces in-between)”.

Effects When are effects that happen during the Action phase applied?
Usually, effects do not influence the Action phase itself, but only
subsequent phases (this includes “-1 pawn” tokens, terrain types being
covered while being a requirement for Inventions being Built, etc.). The
only exceptions are:
S. R. (http://boardgamegeek.com/article/15124140#15124140)
Roof, Palisade and Weapons (they are adjusted immediately, and any
further actions have to use the level these have right then).
Determination, and Resources are discarded immediately (if they are
available and not used in any actions already).
Health is adjusted immediately, also.

Exploring Exploring
Beast icon When you discover an island tile with a Beast icon printed on it, can I
look at the beast card before it is shuffled into the Hunting deck?
No, you may not. You don't look at the card.
FAQ 1.01
Note that the Hunting deck must be shuffled afterwards. This affects
the Soldier’s Tracking ability, if it has been used for putting a Beast
card at the top or bottom of the Hunting deck after looking at it: this
information will be14
lost.
Note that the Hunting deck must be shuffled afterwards. This affects
the Soldier’s Tracking ability, if it has been used for putting a Beast
card at the top or bottom of the Hunting deck after looking at it: this
information will be lost.
Z-Man 2nd ed., p. 11; EOL
Beast icon Beast icon on the island tiles matter only once when Exploring the island
tile, right? So I add a Beast to the hunting deck only once?
Yes, only once.
FAQ 1.01
Card When you take an Explore Action on a card (like the Treasure Map
Treasure Mystery card), what is the rule for deciding whether you have to
roll the dice (since no distance to the Camp is involved)?
There is only a one simple choice: using the minimum number of
pawns. This means one pawn forces the player to use the Action dice,
while two pawns is a guaranteed success.
EOL
Card When you take an Explore Action on a card (like the Treasure Map
Treasure Mystery card) and get an Event (e. g. Signs of Fire) that instructs
to cover a source on the Explored tile, what do I do? nothing? take a
Wound because I cannot cover a source? or cover a source on the Camp?
No official ruling is available yet.
S. R. favors taking a Wound (according to the rule of Unfulfilled
demand).
S. R. (http://boardgamegeek.com/article/16861888#16861888)
This is as if the Fire from the Event card hurt the exploring player, in
the spirit of the rule of Unfulfilled demand.

Multiple Can I do multiple Explore Actions in a single island space?


Explore
No.
S. R. (http://boardgamegeek.com/article/16424808#16424808)
This does not seem useful, as the pawns could instead be combined
and guarantee success.
EOL
Totem What about the Totem icon on the island tiles? The scenario tells you
what happens then. The first time I get a Totem icon, do I look on the
scenario card under the Totem with the green 1, the second time under
the Totem with the 2 or do I have to decide by chance which effect will
happen?
You follow the 1, 2, 3, etc. in order. When you explore the first tile
with Totem, you may put a green “1” token on that tile, then when
another Totem is explored you can place a “2” token on it, etc.
FAQ 1.01
Totem Totem icons on the tiles are resolved on the scenario card, i.e. for the first
tile you Explore with a Totem icon you resolve Totem effect number 1 on
the Scenario card and so on. However, since there are more tiles with
Totems than the number of Totem effects on some Scenario cards, do you
stop resolving them when all actions have been taken, or do you draw a
Mystery card instead? Or do you always draw a Mystery card in addition
to resolving the scenario action, or do you only draw a Mystery card
when ordered to by an adventure card?
In the Cursed Island scenario you can see that the 3rd, 4th... (where
“…” stands for any next one) Totem icons have the same effect. In
other Scenarios you resolve only the Totem icons that are described
and the next ones (5th and 6th) have no effect.
You do not draw Mystery cards unless explicitly instructed to do so.
FAQ 1.01 15
In the Cursed Island scenario you can see that the 3rd, 4th... (where
“…” stands for any next one) Totem icons have the same effect. In
other Scenarios you resolve only the Totem icons that are described
and the next ones (5th and 6th) have no effect.
You do not draw Mystery cards unless explicitly instructed to do so.
FAQ 1.01

Gathering Gathering resources


+1 resource Does a “+1 food/wood” get you food from a Island tile that has no food
source (or its food sources are exhausted), during Production or
Gathering?
Yes
FAQ 1.01; S. R.
(http://boardgamegeek.com/article/15293576#15293576)
2 resources When you use Gathering Resources on an island tile that has 2 resources
(e.g. both wood and food) sources, do you get both?
No, you get either wood or food (in your example). When you plan
your Actions you choose which resource you want to gather (and you
put your pawn(s) on the chosen source).
FAQ 1.01; Z-Man 2nd ed., p. 7
Camp or If the players were unable to get resources from one or more source
Shortcut during the Production phase, can they Gather from these sources, even
when they are on the Camp or Shortcut tile? This applies in particular to
the Fog markers in Scenario 2 (Cursed Island), which prevent Production,
and to the “Fire” Event card, which prevents Production of Wood.
S. R.’s personal opinion is that the rules do not prevent this: players can
Gather from unused resources. The rules (Z-Man 2nd ed., p. 9) mainly
state that a source that was already used during a round cannot be
used anymore (it has a finite production per round).
S. R. (http://boardgamegeek.com/article/13731481#13731481)
This makes sense, for the Fog markers of the Cursed Island scenario:
players can Gather on tiles with a Fog marker when they are far
from the Camp, so it should even be easier to to the same on the
Camp tile.
EOL
It also makes sense, for the “Fire” Event card: it prevents wood from
being Produced when it is drawn, and also two rounds later, if its
Threat effect is resolved. Thematically, this means that the fire is
intermittent, circumscribed (since wood can be Produced on the turn
after the Event). So, it makes sense that wood can be Gathered with
some efforts (pawns)—the fire is not constant and everywhere.
EOL
The Pegasus (German) rules spell out clearly that it is impossible to
Gather from the Camp tile, under any circumstance.
S. R. (http://boardgamegeek.com/article/13731481#13731481)
Multiple Can I do multiple Explore Actions in a single island space?
Gather
No.
S. R. (http://boardgamegeek.com/article/16424808#16424808)
This does not seem useful, as the pawns could instead be combined
and guarantee success.
EOL
How many How many resources can you gather per Island tile? Can you gather only
resources one resource per island tile? In the rules it is mentioned that you get one
resource per source when Gathering, and not per island tile!

16
How many How many resources can you gather per Island tile? Can you gather only
resources one resource per island tile? In the rules it is mentioned that you get one
resource per source when Gathering, and not per island tile!
You don't assign a pawn to an Island tile but to a specific source, so
during the Gathering action you go for a particular resource, choosing
either wood or food. However, you can get 2 resources of the same
type if your source has a +1 marker.
FAQ 1.01; Z-Man 2nd ed., p. 7
If a tile has another source, it can be Gathered from with other pawns
during the same Action phase.
Consistent with Z-Man 2nd ed., p. 7
Multiple use Are you allowed to use a food/wood source multiple times in a round?
No, only once.
Ignacy (http://boardgamegeek.com/article/13026204#13026204);
S. R. (http://boardgamegeek.com/article/16424808#16424808)
If any +1 food/wood modifiers is on a source, it does not create
another source but instead just make the source it covers produce
more.
EOL

Hunting Hunting
Bonuses With all the temporary weapon Bonuses, what do you do when you kill
an animal that takes away weapon levels?
The animal lowers the actual weapon level on the board, and if it can
no longer go down, then you lose health. The bonus is temporary and
it's only a bonus, not the actual weapon level.
FAQ 1.01
Multiple times Can a player take the Hunting action multiple times in one round? I know
that 2 pawns are required for one hunt, so can I have for instance 6 pawns
for 3 hunts?
It depends on the number of Beast cards in the Hunting deck. You can
do more than one hunt per round, but you can initiate only one hunt
per Beast card. So the maximum number of hunts in a round is limited
to the number of beast cards.
FAQ 1.01
Unsuccessful You can't be unsuccessful when Hunting, right? Even if the Beast has 5
strength more than you, you will still kill it (taking 5 Wounds), right?
Yes.
FAQ 1.01
Hunting is always successful (but can result in Wounds and a decrease
in Weapon levels).
Weapon level When resolving the Hunting Action the rulebook says under point 2 on
page 10 to decrease the Weapon level. Does that refer to point 1 so that
you just use this decrease as a modifier for the health loss check, or is it a
permanent decrease after every hunting action (e.g. are weapons
damaged during hunting)?
The Beast card shows in the first column the weapon level needed to
get no Wound. The second column shows how much the Weapon level
will be destroyed by the fight. So if you resolve a Hunting Action, you
will permanently lose one or more Weapon levels as indicated on the
cards.
FAQ 1.01

17
The Beast card shows in the first column the weapon level needed to
get no Wound. The second column shows how much the Weapon level
will be destroyed by the fight. So if you resolve a Hunting Action, you
will permanently lose one or more Weapon levels as indicated on the
cards.
FAQ 1.01
Weapon level When fighting a Beast with a Weapon Level lower than the Beast’s
too low Strength, the hunting player takes Wounds. Then the Weapon Level must
be lowered: does the player take additional Wounds as per the rule of
Unfulfilled demand if the Weapon Level is too low?
You also take a Wound for each Weapon level decrease that you
cannot apply, as per the rule of Unfulfilled demand.
FAQ 1.01

Multiple Is it legal that multiple players take the “Arranging the Camp”, “Rest”,
players “Build roof” etc. Action in the same turn?
Yes, the only exceptions are the Threat Action (each one can only be
taken once) and Hunting action which have the number of available
Actions restricted to the number of cards in the Hunting deck.
Z-Man 2nd ed., p. 6; FAQ 1.01
Order of In what order are Actions of the same type (e.g. Building) performed?
Actions
The players choose a specific order.
S. R., quoting the official ruling
(http://boardgamegeek.com/article/13880877#13880877,
http://boardgamegeek.com/article/13211394#13211394,
http://boardgamegeek.com/article/13295141#13295141)
The choice can be made at the last moment, i.e. during Action resolution
step. This allows the result of an Action to inform who will perform the
next action of the same type.
S. R. (http://boardgamegeek.com/article/16503076#16503076)
Resources How are resources allocated during the Planning step of the
Action phase, exactly?
The important point is that players “cannot use any resources gained in
the same Action phase”. So, required resources are best “assigned from
the Available Resources space” during the Planning step.
EOL; Z-Man 2nd ed., p. 8
Note that Determination tokens should also be allocated during the
Planning phase, for a Skill like Economical Construction, which uses
Determination tokens in order to spend one less wood.
S. R. (http://boardgamegeek.com/article/16632913#16632913,
http://boardgamegeek.com/article/16639434#16639434)
A detailed discussion by S. R. is available at
http://boardgamegeek.com/article/16792352#16792352.

Support If I put one of my pawns on any Action, will the second pawn placed there
automatically support me? Or could we, for example, place 3 single
pawns on the Weapons track, to build 3 Weapons (and roll the dice three
times)?
It is your choice if you want to treat each pawn separately.
FAQ 1.01
You can stack pawns in order to mark support: the lower pawns support
the top pawn (literally, too!), and the top pawn is the (only) one taking
the Action.
EOL
18
times)?
It is your choice if you want to treat each pawn separately.
FAQ 1.01
You can stack pawns in order to mark support: the lower pawns support
the top pawn (literally, too!), and the top pawn is the (only) one taking
the Action.
EOL

Adventure cards
Sting/Shivers When the “Sting/Shivers” (Building) and the “Wild Berries/
Wild Berries/ Nausea” (Exploration) Event effects affect the same player simultaneously,
Nausea does he still get a pawn, or is the combined effect of the Shivers and Nausea
prevent him from having any pawn?
The cards read “only 1 pawn”, so literally, you get one pawn. This is also
different from a “-1 pawn” effect, since a player could use more pawns
than his 2 starting pawns (Map Item, Dog, etc.).
S. R. (http://boardgamegeek.com/article/13156632#13156632); EOL
Read bottom Are you supposed to read the bottom half of an Adventure card and
half know beforehand what will happen when you draw it from the
Event deck?
Yes. This way players have a chance to prepare for the event.
Ignacy (http://boardgamegeek.com/article/13258419#13258419)
Tools The Tools Inspection (Building) Adventure card asks to put black
Inspection markers on up to 2 Items “if possible”. What if these Items are in the Future
Resources space because of a card like Cataclysm (Adventure-icon Event
card): is is “possible” to mark them even though they are not
available?
Yes, they are still regular Items (that can appear damaged when they are
recovered).
S. R. (http://boardgamegeek.com/article/16640470#16640470)

Beasts
Event deck With a Building Adventure card like “Howling in the Bushes”, a Beast
attack can happen later in the game when the card is drawn from the
Event deck. If the Weapon level is not sufficient, who gets the Wounds:
the First player or all the players?
If a Beast attack is drawn from the Event deck, it's only the First Player
who battles it and who can thus get Wounded.
FAQ 1.01; Z-Man 2nd ed., p. 17
If the beast attacks the Camp, it's the First Player that gets Wounded.
There’s no choice in the matter.
FAQ 1.01; Ignacy
(http://boardgamegeek.com/article/11470172#11470172); S. R.
(http://boardgamegeek.com/article/15168146#15168146,
http://boardgamegeek.com/article/15078486#15078486)

Order of effects Some Beast cards have an effect, like the Iguana: in what order should
they be applied? This matters for instance if the effect kills Friday: does he
get the food and fur back to the Camp before dying because of the effect?
Yes: the different parts of a Beast card are applied in the order on the
card, so the special effect of the Iguana is applied last, after Friday brings
back the Fur and Food.
S. R. (http://boardgamegeek.com/article/16401831#16401831)
19
Order of effects Some Beast cards have an effect, like the Iguana: in what order should
they be applied? This matters for instance if the effect kills Friday: does he
get the food and fur back to the Camp before dying because of the effect?
Yes: the different parts of a Beast card are applied in the order on the
card, so the special effect of the Iguana is applied last, after Friday brings
back the Fur and Food.
S. R. (http://boardgamegeek.com/article/16401831#16401831)
Player A player draws an Adventure card which states that there is a Beast
with strength 4 coming into the Camp and that it attacks. Does this beast attack
every player or only the player who drew the card?
With the card “Predator in the Camp” Building Adventure card, the attack
happens right away. The card is pretty clear: the predator attacks the
player who drew.
FAQ 1.01; Z-Man 2nd ed., p. 7
This is general and quite thematic: Adventures affect the player taking
the Action (and to no other players, including those who support it).
EOL

Camp
All characters Can you move the Camp (during the Night phase) if all the characters
outside are spending the night outside the Camp?
Yes, you can.
Łukasz, quoted by S. R.
(http://boardgamegeek.com/article/14643666#14643666)

Event cards
?-tokens It says when I draw an event card marked with the adventure “?” icon,
take the appropriate token and put it in the corresponding Action
on the main board. How does this work? What if there is already one
there?
Take the big ?-token with the same color as on the card and put it on top
of the corresponding Adventure card deck (e.g. green “?” on the
Exploration deck).
FAQ 1.01
If you are asked to place it again, while it is there already, nothing
happens.
FAQ 1.01 and One token only rule (Z-Man 2nd ed., p. 14)
Book icon Does every Event card with a book icon trigger the effect which is noted on
the Scenario card or only when there is a second book icon where most of
the cards have a text?
Every book icon triggers the effect depicted on the Scenario card—that is
the reason why the Scenario usually becomes more difficult if you use
more book-cards than ?-cards. (Scenario 1 becomes easier this way, of
course, since nothing happens for book icons). Cards which have a book
icon instead of text are simply twice as nasty as you have to carry out the
book effect twice.
FAQ 1.01
Cover terrain The Book Event cards “Drought”, “Rough Passage” and “Smoke
on the Horizon” instruct the players to “cover some terrain type
on any tile”, with “a black marker”. Should a single tile be covered, or
all tiles of the indicated terrain type?
A single tile should be covered each time, as the text indicates.
EOL, based on the fact that covering all terrains of the type for the
Threat effect is listed as a “Change” in Pegasus.
20
on the Horizon” instruct the players to “cover some terrain type
on any tile”, with “a black marker”. Should a single tile be covered, or
all tiles of the indicated terrain type?
A single tile should be covered each time, as the text indicates.
EOL, based on the fact that covering all terrains of the type for the
Threat effect is listed as a “Change” in Pegasus.
Resources When an Event card gives you resources, in which space do they go, the
Available Resources space, or the Future Resources space?
They go to the Available Resources space and can therefore be used
during the same round.
Ignacy (http://boardgamegeek.com/article/13105009#13105009)

Specific Event Specific Event cards


cards
Cataclysm The Adventure-icon Event card “Cataclysm” instructs players to put their
Items in the Future Resources space. Does this include Starting Items?
When you lose Items, their benefits should be canceled if possible
(Weapon level, etc.): does this apply here too? The Threat Effect requires
the players to “discard 1 Item”: is the Item turned to its Invention side?
This does not include Starting Items: they are not Items.
S. R. (http://boardgamegeek.com/article/14384847#14384847)
You do not cancel the effect of the “disabled” Items.
S. R. (http://boardgamegeek.com/article/14384847#14384847)
Otherwise, this would duplicate the Threat Effect (“discard 1 Item
and cancel its effect (if possible)”).
EOL
Furthermore, this would make bookkeeping difficult: maybe the
Weapon level is only 2 and the Spear (+3 level) must be put in the
Future Resources space: when it becomes available again, the
players would have to remember to increase the level by 2 instead
of 3.
EOL
The Threat Effect really instructs that the card be discarded. This is
different from “Turning Items to Invention side” (Z-Man 2nd ed., p. 16).
S. R. (http://boardgamegeek.com/article/14384847#14384847)
Cloud-burst The “Cloud-Burst” Event card requires players to “move the Camp to an
adjacent tile of their choice”. What if there is no such tile or if all the
other tiles are inaccessible? do the players take a Wound as per the rule
of Unfulfilled demand? or do they die as usual when the Camp is not on
an (accessible) tile?
There is no official answer yet.
http://boardgamegeek.com/thread/1047418/cloud-burst-and-no-adjacent-tiles
Cloud-burst/ The Threat Action of the Event “Cloud-Burst/Move” (i.e. the Move part)
Move reads: “Discard this card and get +1 Roof and Palisade (only if you
lost…)”. How should I understand the “only if you lost” part? What if we
cannot recall for sure, if we lost one or the other?
This is only for this Event. If because of this particular Event (“Cloud
Burst”) you lost a level of Roof or Palisade when you moved the Camp,
you can as a Threat Action repair (partially, in general) this roof or
palisade. So for example if you lost a level of Roof, you can get +1
Roof level.
FAQ 1.01; Ignacy
(http://boardgamegeek.com/article/10423112#10423112)
Dangerous The “Dangerous Night” Event card reads “… until the beginning of the
Night next round you will Fight the Beast before you draw an Event card”, but
on the next round, another player will draw the card, not me. So, who
Fights the Beast: me, 21
the next Starting Player, or the whole group, where
Dangerous The “Dangerous Night” Event card reads “… until the beginning of the
Night next round you will Fight the Beast before you draw an Event card”, but
on the next round, another player will draw the card, not me. So, who
Fights the Beast: me, the next Starting Player, or the whole group, where
each player would take Wounds if necessary?
Fighting a Beast is an exception to the general rule for the Event phase
(where normally all players take Wounds): only the current player
fights the Beast from Dangerous Night during his Event phase.
S. R. (http://boardgamegeek.com/article/17287113#17287113)
Everything is consistent with the existing rules if “you” means “the
players”. Thus, the next player who has to draw the Beast from the
Event deck will fight it (normally in the Event phase, so by himself).
EOL
Dangerous The “Dangerous Night” Book Event card reads “… you will Fight the
Night Beast before you draw an Event card”: is this really literal, or does this
mean “before you draw from the Event deck” (which can contain non-
Event cards)?
It is simpler to use the literal reading and draw just before the next
Event card.
EOL
Disaster The “Disaster” Adventure-Icon Event card reads “-1 Roof or Palissade”.
What if, say, we have 1 Roof but no Palisade: can choose to take a
Wound instead of decreasing the Roof level?
The demand “-1 Roof or Palissade” has to be fulfilled (as usual), so
you must decrease the Roof level because the Roof level can be
decreased right away.
Ignacy (http://boardgamegeek.com/article/13077237#13077237);
S. R. (http://boardgamegeek.com/article/17169105#17169105)

Fire The “Fire” Adventure-icon Event card indicates that we get no wood
during the Production phase. Can we still get wood from a “+1 wood”
token on the Camp tile or from the Shortcut?
No, you don’t get any wood. There is no reason to not follow the literal
reading.
S. R. (http://boardgamegeek.com/article/13731481#13731481)
Flood The “Flood” Adventure-icon Event card reads “… or … or … or each
player gets a Wound”. Does it work like the “Discard … or … get(s) a
Wound” cards, i.e. is the Wound only suffered if it is not possible to
perform any of the preceding effects (i.e. the players cannot choose to
take a Wound)?
This card works like the other cards with the same kind of wording:
taking a Wound cannot be chosen; the players only take a Wound if
they cannot do any of the rest.
S. R. (http://boardgamegeek.com/article/16230790#16230790)
Flying The “Flying Surprise” reads “-1 Roof or Palissade”. What if, say, we have
Surprise 1 Roof but no Palisade: can choose to take a Wound instead of decreasing
the Roof level?
The demand “-1 Roof or Palissade” has to be fulfilled (as usual), so you
must decrease the Roof level because the Roof level can be decreased
right away.
Ignacy (http://boardgamegeek.com/article/13077237#13077237);
S. R. (http://boardgamegeek.com/article/17169105#17169105)

22
right away.
Ignacy (http://boardgamegeek.com/article/13077237#13077237);
S. R. (http://boardgamegeek.com/article/17169105#17169105)
Raging River The “Raging River” Event card instructs to “get only half the amount of
produced resources (rounded down)” during the Production phase. What if
different types of resources are obtained during Production: should each
type be divided in half and rounded down, or should that be the total
number of resources?
You take the total number of resources you normally get, divide it in
half and round this down. This gives the number of resources collected.
You choose which ones you collect.
Ignacy (http://boardgamegeek.com/article/13095714#13095714)
Weakness The “Weakness” event card instructs to put a Black marker on the First
Player’s Character card. Can this marker have any other effect than being
a reminder that he cannot use his Determination Skills this round?
This is only a reminder of the effect of the Weakness. This is important
for expansions, which can make use of such Black markers on the
Character card.
Pegasus

Threat Action In Event cards like “Council” and “Fight”: who receives the
additional Determination token when resolving the Threat Action?
The player who has his pawn on that card. It's always the player taking
the Action who receives the positive or negative effect, unless the card
explicitly states that each player gets something.
FAQ 1.01; Z-Man 2nd ed., p. 7

Friday
Discard Does Friday have to discard anything if the “players” must do so?
No. The same applies to Wounds that the players have to suffer.
Z-Man 2nd ed., p. 14
Dying Friday by himself and dying
Hunting What happens if Friday goes Hunting and dies in the fight? is he
successful?
Normally (if you don't have Dog or a Shield Item), Friday can't hunt
on his own: Friday is just a single pawn and you need 2 pawns for
Hunting. However, if you use Friday with another's player pawn then
the player is always resolving the action and he or she has to face all
the consequences, and not Friday.
FAQ 1.01
If you send Friday with the Dog or the Shield and he dies during
Hunting, it means that the Action is unsuccessful.
Łukasz (http://boardgamegeek.com/article/11453270#11453270)
In the case of a fight against a Beast, Friday dies and not the Beast.
You don't get the benefits like food or Furs. The Beast card stays on top
of the Hunting deck.
FAQ 1.01
The same applies to Scenario 5 (Cannibal Island): if Friday dies while
attacking (Hunting Action) the City of Cannibals, the attack is
unsuccessful.
Łukasz (http://boardgamegeek.com/article/11453270#11453270);
Ignacy, quoted by S. R.
(http://boardgamegeek.com/article/14432677#14432677)
Not Hunting If Friday does a Build/Gather/Explore Action by himself and has to roll
the dice and then dies, but rolled a success, does he still Build the Item/
Explore the island tile/Gather the resource/etc.?
23
Not Hunting If Friday does a Build/Gather/Explore Action by himself and has to roll
the dice and then dies, but rolled a success, does he still Build the Item/
Explore the island tile/Gather the resource/etc.?
The outcome rolled on each die is independent from the others, so if
Friday is Wounded and dies but succeeded, it means that he
succeeded (Built the Item/Explored the island tile/Gathered the
resource) regardless of his death.
FAQ 1.01; S. R.
(http://boardgamegeek.com/article/14047585#14047585,
http://boardgamegeek.com/article/12735305#12735305); Z-Man
2nd ed., p. 10
Note that Hunting is different: in this case Hunting is a failure.
S. R. (http://boardgamegeek.com/article/14047585#14047585)
This goes against the dice resolution order (recommended in Z-Man
2nd ed., p. 10, but mandatory as per the consensus on
BoardGameGeek). However, this is just another exception, in addition
to the re-roll ability of characters (who can re-rolling the Wound die
with the Determination tokens of the success die from the same Action
—the success die is resolved before the Wound die, in this case).
This is also hard to interpret thematically when Gathering and
Exploring: when/how does Friday bring back the resources or
information about this newfound path and place?
EOL

Heal Can you Heal Friday?


Yes.
FAQ 1.01

Special What happens if Friday gets a special Wound token due to an


Wound Adventure that you have to resolve because of the ?-marker, for example, while
taking the Gathering resources Action?
Friday doesn't resolve Adventures, so he can't receive a special Wound.
If you take an Action with Friday and there is such a ?-marker, you
discard the marker and give Friday a Wound.
FAQ 1.01

Inventions/Items, Starting Items


- Specific Inventions/Items and Starting Items -
Basket If I fail at Gathering with the Basket, can it be used for another Gathering
Action?
No, the Basket has to be assigned to a specific Action (and therefore
also to a specific resource) during the Planning step. if the Action fails,
it is wasted for the round.
S. R. (http://boardgamegeek.com/article/15898470#15898470,
http://boardgamegeek.com/article/12068079#12068079)
The Basket’s text can thus be taken very literally: “Can be used for
only 1 Action per round”, not “1 successful Action”.
EOL
Basket Is the Discovery token which is not chosen with the Basket (or Sack)
discarded or put back face down with the other Discovery tokens?
It is discarded
Clarification in Pegasus

24
Basket Is the Discovery token which is not chosen with the Basket (or Sack)
discarded or put back face down with the other Discovery tokens?
It is discarded
Clarification in Pegasus
Bed Can the Bed item (the Rest action changes from +1 heart to +2 heart and
+1 Determination) be combined with the Hammock (Rest is as normal
with +1 Determination)?
No, according to both the German rules and the Z-Man 2nd ed.
“Hammock” Mystery card.
Z-Man 2nd ed.; S. R.
(http://boardgamegeek.com/article/16187656#16187656); Pegasus
Note that, strangely enough, the official FAQ 1.01 says yes, as do the
Z-Man 2nd ed. rules, but this is contradicted by the “Hammock”
Mystery card of the same edition.
FAQ 1.01; Z-Man 2nd ed., p. 17
This does not make much sense thematically, as one sleeps either
on one or the other.
EOL
Note that both of these Items are for “players”, and so they cannot be
used by Friday.
Z-Man 2nd ed., p. 16 and 17; S. R.
(http://boardgamegeek.com/article/14377972#14377972)
Bed Can the Bed be used by multiple pawns?
Yes. The Bed simply changes the result of the Rest Action, and Actions
can be taken multiple times in the same round (except for the Threat
Actions).
Z-Man 2nd ed., pp. 6 and 17;
S. R. (http://boardgamegeek.com/article/17066662#17066662)
Bed Does the Bed provides its benefits (+2 heart, +1 Determination) in
addition to the normal Rest Action (+1 heart)?
No, as per the rules.
Z-Man 2nd ed., p. 17
Bible What bonus does the Bible Starting Item give in 4-player games, where
the Arranging the Camp Action gives either 2 Determination or 1 Morale
increase?
A literal reading of the card (“players get… instead of only 2
Determination”) indicates that the Morale increase does not get any
bonus.
EOL, based on the Z-Man 2nd ed.
The Pegasus German rules changed this to a bonus of +1
Determination and +1 Health regardless of the chosen Arranging the
Camp effect.
This makes sense, thematically: the Bible can be inspirational when
Arranging the Camp, regardless of the positive effect of Arranging
the Camp.
EOL

Cellar Does the Cellar convert food into nonperishable food?


No: it just prevents food from rotting. This is important when, say, you
lose the Dam Invention, which makes you lose up to two nonperishable
food: if you only have regular food, you don’t lose anything (nor take
Wounds).
S. R. (http://boardgamegeek.com/article/15547925#15547925)

25
food: if you only have regular food, you don’t lose anything (nor take
Wounds).
S. R. (http://boardgamegeek.com/article/15547925#15547925)
Corral I Built the Corral. What happens if I move my Camp?
Nothing special. In terms of theme, you move the corral with your
Camp.
Ignacy (http://boardgamegeek.com/article/11418817#11418817)
The German rules are more complicated, when there is already a “+1
food” token on the tile moved to (the corral is lost: its token is lost, and
its Item card is turned back to the Invention side).
S. R. (http://boardgamegeek.com/article/16278943#16278943)
Corral If I lose the Corral, do I uncover the resource that it comes from?
Yes.
S. R. (http://boardgamegeek.com/article/15580700#15580700)
Cure What does the Cure do? the rules don’t describe what it does.
Some Adventure cards refer to it.
FAQ 1.01
Cure Is the Cure item a one time use (so you turn it back to invention side after
use) or do you have an infinite amount of cure after you have built it?
It's not single-use only. Once you have built the Cure, you keep it for
the rest of the game.
FAQ 1.01
Dam When I build the Dam item, I will get 2 food as soon as I finish it, right?
And then no more?
Yes, you only get 2 food once (but only at the end of the Action phase
in which it was built!). Note that otherwise the Dam would need to
indicate when the food is obtained each round.
S. R. (http://boardgamegeek.com/article/16932755#16932755);
FAQ 1.01
Empty Bottle When can the Empty Bottle “+1 Weapon” effect be used? any time, even
after, say, drawing a Beast card?
In the English rule under the accepted “no going backwards in time”
ruling, if a player is Hunting and is not carrying the Empty Bottle, then
there is no way that he can have the player carrying it make some
more weapons and hand in some to him, so the Empty Bottle cannot be
used in that case.
S. R. (http://boardgamegeek.com/article/15520406#15520406)
The Empty Bottle permanently raises the Weapon level, like the
Soldier’s Defense plan Skill, which is considered as requiring
planning (i.e. it cannot be used as a reaction). The justification for
the Defense plan ruling is that it represents a plan, which cannot be
improvised on the spot. With the Bottle, the question is whether an
Empty Bottle carried by a player who needs a weapon increase can
be used immediately or not (like the Defense plan). Thematically,
this amounts to deciding about how fast the Empty Bottle can be
transformed into a weapon. The rules indicate that Starting Items
can be used anytime (Z-Man 2nd ed., p. 2), so this might be used for
settling this case, in which the thematic timing choice is not clear-
cut.
EOL
The Pegasus (German) rules use their usual “any time is really any
time” rule: the “+1 Weapon” (permanent level) can be used anytime.
S. R. (http://boardgamegeek.com/article/14026203#14026203)

26
The Pegasus (German) rules use their usual “any time is really any
time” rule: the “+1 Weapon” (permanent level) can be used anytime.
S. R. (http://boardgamegeek.com/article/14026203#14026203)
Fire The players can warm themselves up with wood during the Night phase
(when it rains or snows), and the cook can cook, presumably warm food:
it looks like the players have access to fire from the very start of the
game. What does the Fire Invention represent, then?
The Fire Invention can represent a bigger fire, a bonfire which is
permanent (which is why it gives +1 Palisade). It takes effort to build
such a structure (wood can fall, it can burn too fast, etc.), and building
it is hazardous (this is why Building it can fail).
http://boardgamegeek.com/article/14101978#14101978
Fire The Invention card Fire indicates it will give +1 to Palisade. What if the
"Fire" is invented but no Shelter has been built yet—is it possible to
improve Palisade? Would I still receive that bonus after Building the
Shelter in the future?
No and no. You get the bonus immediately after you Build the Fire and
only if you have Shelter.
FAQ 1.01
Thematically, players have access to fire even without the Fire Item,
as they use wood to fight the cold and humidity, during the Night
phase. The Fire Item is more like outside fire intended to scare off
beasts (torches, like on the drawing, etc.).
Fireplace The Fireplace Item has the ability to heal 2 Wounds for a food token
during the night phase. Can this ability be used only once per round?
Yes, only once per round.
FAQ 1.01
Flask of Rum The Starting Item Flask of Rum Heals one Wound. When can it be used?
As a Starting Item, it can be used “any time” (Z-Man 2nd ed., p. 4); but
its effect is to Heal, so is its use restricted to the Night phase (Z-Man 2nd
ed., p. 13)?
Ignacy confirmed that the Healing rule applies fully: the Flask of Rum
can only be used during the Night phase.
Ignacy, via http://boardgamegeek.com/article/14870108#14870108
This is consistent with the Z-Man rules, which are very explicit about
the Healing timing exceptions (the Rest Action and the Cook’s
Grandma Recipe): they do not mention the Flask of Rum.
EOL; Z-Man 2nd ed., p. 13, at the end of the Night Phase description
Hammer & The Hammer & Nails Starting Item gives the players 1 brown pawn (twice
Nails just like for all the other starting items). Does this mean that if I have it at
the beginning of the game I can just take 2 brown tokens immediately for
the remainder of the game? Or are these 2 tokens used only 2 times over
the course of the game?
Starting Items are only for two individual uses in a game. ”Hammer
and Nails” gives you a brown pawn twice a game, but each time such
a pawn is single use only. You discard the pawn after each use.
Ignacy (http://boardgamegeek.com/article/16234556#16234556);
FAQ 1.01
Hammer & Can both pawns from Hammer & Nails be used for the same Building
Nails action? Like for example, if there is a “-1 pawn” token in the construction
area and I need three of them to build something safely.

27
Hammer & Can both pawns from Hammer & Nails be used for the same Building
Nails action? Like for example, if there is a “-1 pawn” token in the construction
area and I need three of them to build something safely.
Yes. The only limitation for those additional pawns is that they can't do
an Action without a player pawn.
FAQ 1.01
Map Is the extra explorer token is always available once the Map has been
built?
Yes
FAQ 1.01
Pistol When can the Pistol be used?
The majority opinion on BoardGameGeek, approved by Ignacy (along
with the German rules, which differ on this), is that the Pistol can be
used “anytime”, but without impacting the thematic flow of time. In its
narrowest interpretation, this means that if a player wants to use the
Pistol, he must have it with him before he needs it (see the entry on
ownership).
S. R. (http://boardgamegeek.com/article/15520406#15520406)
Pot The Pot item says that "during the night you can exchange 1 food for 1
health". Can this only be applied once? Or does it mean "only once each
round", like the basket?
If I have the Pot item, can I discard 2 food to heal 2 Wounds or can I use
it only once per turn?
You can use it only once per turn, to heal 1 Wound.
FAQ 1.01; Z-Man 2nd ed., p. 17 (rule 3 before the list of Inventions)
Sack If I fail at Gathering with the Sack, can it be used for another Gathering
Action?
No, the Basket has to be assigned to a specific Action (and therefore
also to a specific resource) during the Planning step. if the Action fails,
it is wasted for the round.
S. R. (http://boardgamegeek.com/article/15898470#15898470,
http://boardgamegeek.com/article/12068079#12068079)
The Sack text can thus be taken literally: “Can be used for only 1
Action per round” (not “1 successful Action”).
Sack Is the Discovery token which is not chosen with the Sack (or Basket)
discarded or put 15:27:01back face down with the other Discovery
tokens?
It is discarded
Clarification in Pegasus
Shortcut Shortcut
> +1 wood/ When you use the Shortcut, do you apply the effect of a “+1 wood/
food food” token on the Shortcut source and gain an additional resource?
The Z-Man 2nd ed. rules read “This source is still limited to one
resource per turn”, but is this a hard limit?
Players who use the Shortcut gather an additional resource when
the source has a “+1 wood/food” token. In fact, the “still” in the
Shortcut rule (Z-Man 2nd ed., p. 17) indicates that the Shortcut rule
refers to the general rule that precedes, which says that a source
only gives one resources in a round (Z-Man 2nd ed., p. 11).
EOL; Z-Man 2nd ed., pp. 11 & 17
The same rule also indicates clearly that this “can be modified by
the effects of some Items, Adventures, Events, etc.”, so the amount
of resources obtained through the Shortcut does not have a hard
28
limit of 1 resource, but its source can only be used once in a round,
The same rule also indicates clearly that this “can be modified by
the effects of some Items, Adventures, Events, etc.”, so the amount
of resources obtained through the Shortcut does not have a hard
limit of 1 resource, but its source can only be used once in a round,
as usual.
EOL; Z-Man 2nd ed., pp. 11 & 17
The German rules similarly state that you do get an additional
resource.
S. R. (http://boardgamegeek.com/article/13111866#13111866);
Pegasus (http://boardgamegeek.com/article/14706165#14706165)
> Available Is the Shorcut is always available once it has been Built?
Yes.
FAQ 1.01
> Gather In the Production phase the Shortcut provides you with 1 resource that
is available on the tile with the Shortcut. Could you still Gather the
same resource from the tile with the Shortcut in the Action phase?
No, you can’t.
Ignacy (http://boardgamegeek.com/article/14869940#14869940)
In fact, the Z-Man rules read: “During the Production phase of the
following rounds, you gain 1 resource that is available on the tile
with the Shortcut. This source is still limited to one resource per
turn.” (This refers to the rule stating that a source can give
resources only once per turn/round—not exactly only one
resource per round.)
Z-Man 2nd ed. p. 17; EOL
The official FAQ 1.01 contradicts this, but the author of the game
implicitly confirmed that the FAQ 1.01 is incorrect.
Ignacy (http://boardgamegeek.com/article/14869940#14869940)
> Moving Thematically, when moving Camp to an adjacent tile that contains the
Camp Shortcut token (by building a Shelter or moving during the night
Phase), it makes sense that the shortcut be kept: can the shortcut token
be put in the tile the Camp is moving from?
This is against the rules (Z-Man 2nd ed.), but this indeed makes
sense thematically.

Building Items Building Items


Future When you Build an Item, does it go onto the future resources area? At the
resources end of step 4 those items then go face up on the main board? Even those
that are specific to one of the characters?
Yes. The Items from scenario cards can, similarly, only be used at the
end of the Action phase.
Z-Man 2nd ed., p. 11; FAQ 1.01
Multiple times Is it possible to Build an Item (e.g. Knife) multiple times on future turns,
thus adding 1 weapon level each time the Knife is built? Or can each
Item only be built once?
Each Item can only be built once, including those on scenario cards
(unless you lose the Item due to some Events or the scenario says that
you can build a particular Item multiple times, like the Cross item in
Scenario 2—make sure to check the scenarios for details).
FAQ 1.01
Scenario When you Build the Inventions depicted on the scenario cards, they
Items obviously stay there (depicted on the card, they are not turn to an Item
side). So can you build them multiple times?
You can build them only once (except for the Cursed Island scenario-
specific inventions, where the rules explicitly indicate that you can
build them more than once). When you build the item, place a (usually
black) marker on it29to indicate that it has been built.
Z-Man 2nd ed., p. 11; FAQ 1.01
side). So can you build them multiple times?
You can build them only once (except for the Cursed Island scenario-
specific inventions, where the rules explicitly indicate that you can
build them more than once). When you build the item, place a (usually
black) marker on it to indicate that it has been built.
Z-Man 2nd ed., p. 11; FAQ 1.01
Terrain Is it correct that you still need to dedicate one (and roll the dice) or two
requirement pawns to Build the items for which the only requirement is a type of
terrain that you have already explored?
Yes, you follow the exact same rules as any other Building action. So
yes, you are right. The requirements just restrict you and have no
actual effect on how you resolve a Building action.
Z-Man 2nd ed., pp. 6 & 8; FAQ 1.01

Character Can the construction of Character-specific Inventions (like the Spear


Inventions Item or the Snare Item) also be supported by another player’s
pawn?
Yes, but it is the character owning this Invention who must take the Build
Action (which is important, e.g., when resolving any ?-token on the
Building Adventure deck).
FAQ 1.01; Z-Man 2nd ed., p. 8
Character What if a Character-specific Item is lost and turned back to its
Items Invention side: does it go back to the Character card or does it
stay with the other Inventions cards?
It goes back to the Character card. The player will receive again 2
Determination tokens for Building it.
Ignacy (http://boardgamegeek.com/article/13094799#13094799); S. R.
(
http://boardgamegeek.com/article/15078511#15078511, http://www.boardgame
)
Heal With Items that can heal, like the Pot or Fireplace, during the Night
phase, do you have to spend an additional food token after regular
dinner time to get the healing effect or is it sufficient to remove just the “dinner”
food token per character to get the healing effect without spending
food?
You have to discard more food. This is not the food you eat, this has to be
additional food.
FAQ 1.01
Invention In a game I had an Event card that told me to discard 3 Invention
Cards cards. As I am not holding any invention cards in my hand, I cannot discard
them. Does that mean I have to turn some Item cards back to their invention
sides? Or do I have to choose 3 cards I haven't build an Item from and
remove them from the board so that I can't build items from them?
The second: remove 3 Inventions from the board. They are called
Inventions when they have not been turned over to the Item side yet.
Z-Man 2nd ed., p. 11; FAQ 1.01
When Invention cards have to be discarded, Items are thus left untouched
(players can keep a Fire Item that they built, for example).
Item side When Items have been built, after they are returned from the Future Resources
Space, they are turned “Item face up”. Some of the items card have a
single image on them, others have an image, then a line, followed by some

text and symbols. Compare for example the Snare item (which has a
single image), with the Fireplace item (which has two parts). Do these
images reflect a different manner
30 in which these cards can be used?
Space, they are turned “Item face up”. Some of the items card have a
single image on them, others have an image, then a line, followed by some

text and symbols. Compare for example the Snare item (which has a
single image), with the Fireplace item (which has two parts). Do these
images reflect a different manner in which these cards can be used?
If it has a picture and a symbol like:
(a) Fire: this means that you have Fire which is required to build other
Items (and you can find the same symbol in the requirement field of other
cards),
(b) Cure – some Adventure cards refer to it, so the symbol reminds you
that you have the Cure.
(c) Shortcut – it doesn't have an additional symbol but it has a description
that tells you about its permanent advantage.
Other cards that only have an immediate effect (giving you advantage
after building it) have no symbols on the back, like the Snare.
FAQ 1.01
Pawns Are the additional pawns from Items one-time only?
If you get an additional pawn from Items that you build (i.e. Map) then
you keep such a pawn on the card and you can use it each round.
FAQ 1.01; Z-Man 2nd ed., p. 17
Scenario Items When a scenario Item is the only Item that was Built, and an effect
instructs to flip to its Invention side an Item (if possible), do I cancel the
scenario Item (i.e. remove the cube that was marking it as having been
Built), or does the fact that it cannot be flipped matter?
The scenario Item behaves like a regular Item: its “Built” cube must be
removed and its effects canceled (as much as possible).
S. R. (http://boardgamegeek.com/article/16820483#16820483)
Starting Items Are Starting Items “Items”?
No, never. Thus, when an effect refers to an Item, it does not refer to a
Starting Item (e.g., the Adventure-icon Event card “Cataclysm”).
S. R. (http://www.boardgamegeek.com/article/14365517#14365517)
Times used How many times can I use the power of Items?
It depends on the Item:
S. R. (http://www.boardgamegeek.com/article/15898273#15898273);
http://www.boardgamegeek.com/article/14466666#14466666
Some Inventions have an immediate effect, which triggers only once,
when the Invention is Built: Bow, Bricks, Corral, Dam, Fire, Knife,
Moat, Sling, Snare, Spear, Wall.
Z-Man 2nd ed., p. 17
These Items have a single drawing on the back of the Invention
side.
Other Items are prerequisites for other Items/Actions/effects can be
used many times are fully shared: Cure (prevents bad event outcomes),
Fire, Knife, Map, Pot, Rope, Shovel.
Z-Man 2nd ed., p. 17, S. R.
(http://boardgamegeek.com/article/16240643#16240643)
These Items have the same kind of drawing as Items with an
immediate effect, plus an icon representing the same object (e.g., a
shovel).
Some Items can be used only once per round, and therefore by only
one player: Basket, Belts, Diary, Drums, Fireplace, Furnace, Lantern,
Map, Pit, Pot, Raft, Sack, Shield.
Z-Man 2nd ed., p. 17
31
Some Items can be used only once per round, and therefore by only
one player: Basket, Belts, Diary, Drums, Fireplace, Furnace, Lantern,
Map, Pit, Pot, Raft, Sack, Shield.
Z-Man 2nd ed., p. 17
Note that the Basket and Sack must even be allocated to a specific
Action (which might fail, in which case they are wasted for the
round).
S. R. (http://boardgamegeek.com/article/15898470#15898470)
These Items have the same drawing has Inventions with an
immediate effect, plus more than simply the icon representing the
same object (e.g., Map and Pot)
Some Items can be used multiple times per round or have a continuous
effect: Bed, Cellar.

Palisade When an Invention gives “+x Palisade” (like with Bricks, Fire, Moat
increase and Wall) and we have no Shelter, is the Palisade level increased
anyway?
No: players with no Shelter cannot have any Palisade (or Roof).
FAQ 1.01 (specific case of the Fire Invention); S. R. (in a message to
EOL)
Weapon/ How do Items (built from Inventions) influence the Weapon/Palisade
Palisade levels exactly?
For instance, if one builds the Knife item, does this increase the weapon level in
addition as indicated on the board’s weapon track level during the whole game
or does it increase the level just once when built? And does this increase have to
be reflected by moving the black marker or not?
Items influence the Weapon/Palisade level once, when they are built:
FAQ 1.01
If you build a Knife, you move the black marker on the Weapon level
track to the next level.
If you build a Brick, you move the black marker on the Palisade level
track to the next level.
If you build a Wall, you move the black marker.
etc.

Morale
-3 Morale What happens when your Morale is at -3 and it must drop? What
happens if the Morale drop causes another Morale drop which causes another
Morale drop?
If you have to increase/decrease Morale and it's already on the highest/
lowest level, nothing happens.
FAQ 1.01; Z-Man 2d ed., p. 13
Heal If I heal and pass a decrease in Morale arrow and then take
another Wound, do I lose another Morale or do I only lose the
Morale the first time I passed the decrease arrow?
Yes, each time you pass it, you decrease Morale.
FAQ 1.01; Z-Man 2d ed., p. 4

Heal I know that when you lose Health and pass over an arrow, the group then loses
Morale. But do you gain Morale when you heal pushing you back
over the arrow when you heal?
32
Heal I know that when you lose Health and pass over an arrow, the group then loses
Morale. But do you gain Morale when you heal pushing you back
over the arrow when you heal?
You don't gain Morale when you heal.
FAQ 1.01; Z-Man 2d ed., p. 4
Wound When you get Wounded and the next symbol is the Morale
decrease arrow, do you put the Wound marker on the Morale
arrow, or do you skip over it to the next heart symbol, suffering both effects.
You skip over the arrow.
FAQ 1.01

Mystery cards
A Shiny Jewel When a player finds A Shiny Jewel and spends the Night outside of
the Camp, are all players really affected during the upcoming Night phase?
If the Character who drew this card has to spend the Night outside of the
Camp (in the round when he gets the Shiny Jewel), the card is not
resolved during this night, but the effect is instead delayed until the
following night.
Pegasus
This makes sense, thematically.
EOL
However, in the solo game, it would also make sense to have the player
always be affected during the next Night phase (even if he Sleeps outside
of the Camp), since this is when the beetles normally attack (when the
player does not Sleep outside the Camp). On the other hand, it does
happen that the beetles only attack one night later (when the player
Sleeps outside of the Camp, in a multi-player game), so using the single
rule above (delayed Wound when Sleeping outside of the Camp) is fine,
and also simpler.
EOL
Amulet with The “Amulet with Portrait of a Beautiful Lady” instructs to cover
Portrait arrows on Character cards with markers. Are these markers ever
removed?
No, they stay in place.
Ignacy (http://boardgamegeek.com/article/13209600#13209600)

Blowgun The Blowgun Trap incapacitates players because they can only use a
single player pawn. What about Friday: is he incapacitated too (and
therefore cannot take any action, since he already has a single pawn)?
Friday is not affected
Pegasus
Bottle of Wine Can the Bottle of Wine be used to Heal two characters (one Wound
less each)?
Yes.
Pegasus
Draw When a card instructs to “Draw x Mystery cards (only resolve…)”, do
I have to draw exactly x cards?
No: you must draw at least one card of the indicated type and resolve it.
Starting from there, you can stop drawing anytime. You can keep drawing
up to a total of x cards of the indicated types (and stop anytime).
EOL; Z-Man 2nd ed., p. 16 (example); FAQ 1.01
33
Draw When a card instructs to “Draw x Mystery cards (only resolve…)”, do
I have to draw exactly x cards?
No: you must draw at least one card of the indicated type and resolve it.
Starting from there, you can stop drawing anytime. You can keep drawing
up to a total of x cards of the indicated types (and stop anytime).
EOL; Z-Man 2nd ed., p. 16 (example); FAQ 1.01
Draw When a card tells me to draw 3 Mystery cards and resolve one monster
and 2 Treasures (example in the rulebook, p. 16), is it possible to decide to
draw no cards at all or do I have to resolve at least one card?
You have to resolve at least one card of any specified type.
Z-Man 2nd ed., p. 16; FAQ 1.01

Draw From the rules I understand that I start drawing until I find a Trap or a
Treasure. After resolving that card I can decide to continue or not. Is
this correct? And I can make this decision after every card I find that is
a Trap or a Treasure (in this example)? So if the first card to be resolved is a
Trap it would be wise to continue to get the 2 remaining Treasures. Right?
Yes, exactly.
Z-Man 2nd ed., p. 16 (example); FAQ 1.01
Gremlins Is it possible that the Gremlins keep coming back and back
during the same Event phase?
Yes: as indicated on the card, it is shuffled back in the Event deck during
resolution, so it is possible to draw it multiple times in a row. They might
be small, but can harass the players.
S. R. (http://boardgamegeek.com/article/15133513#15133513)
Poison When a player gets Poison and must spend the Night outside of the
Camp, are the other players infected too at some point? when are they
infected, after the player returns to the Camp?
If the character who drew this card has to spend the Night outside of the
Camp due to the same action, the card only affects the character who
drew it.
Pegasus
Protective Can I remove markers (i.e. cubes) with the Protective Amulet
Amulet Treasure Mystery card, which mentions that “any token” can be removed
“from the board”? In the rules, the “board” is the whole physical board; is the
board here only the Island, or does it include the Action spaces as
well?
The Z-Man 2nd ed. consistently differentiates between tokens (flat
cardboard: Determination, Discovery, Camp, etc.) and markers (cubes:
Wounds, Fog, Ash,…). So, a literal reading is possible, and markers
cannot be removed with the Amulet. Similarly, the card does not mention
restricting the removal to the Island, so tokens on Action spaces can be
removed too. Of course, the Camp token cannot be removed!
EOL
The Pegasus (German) edition restricts the effect to the Island (with a tile
or empty), and allows only white and black cubes to be removed. This
was sanctioned and is listed as a clarification.
S. R. (http://boardgamegeek.com/article/14686425#14686425);
Pegasus
Savage The “Savage” card reads: “Draw 1 Mystery card - resolve only Treasure”.
Is this any different from the usual procedure?

34
Savage The “Savage” card reads: “Draw 1 Mystery card - resolve only Treasure”.
Is this any different from the usual procedure?
No, this is the same: you the player draws from the Mystery deck until he
finds one Treasure (and then shuffles back all the other cards).
Pegasus; Z-Man 2nd ed., p. 16
Strange When a player gets “Strange Disease” during an action but spends the
Disease Night outside of the Camp, do the other players catch the disease?
if not, how many Wounds will the player get?
If the character who drew this card has to spend the Night outside of the
Camp due to the same action, the card only affects the character who
drew it.
Pegasus; S. R.
(http://boardgamegeek.com/article/12068079#12068079)
The number of black markers in this case is 2 (only one player is
affected) and the player gets 2 Wounds during the night phase.
EOL

Timing How does the timing of Mystery cards that players keep
(Treasures…) work? When can you use Mystery cards? as soon as
you get them? or, during the Action phase, do they go like the rest in the
Future Resources space?
The FAQ indicates that these cards stay with a single player, so they are
different from the resources in the Future Resources space. The designers
of the game indicated that they can be used immediately (unless
explicitly noted otherwise).
EOL, based on the FAQ 1.01; S. R.
(http://boardgamegeek.com/article/15552663#15552663,
http://boardgamegeek.com/article/14305969#14305969,
http://boardgamegeek.com/article/12068079#12068079)

Whip Does the Whip allow one to skip a Trap (without modifying the number of
Traps that have to be resolved), or is the “ignored” Trap considered resolved
(with no effect applied)?
If the character draws and resolves Trap cards, he can ignore one effect of
one of these, but the card itself remains resolved (and counts towards the
maximum).
Pegasus

Night outside of the Camp


Keeping When a player spends the Night outside of the Camp, he keeps what he
resources etc. acquired (resources, etc.) during the Action that made him spend the Night
outside. Does he also keep what he acquired during his other Action(s)?
No. However, the rule is that he keeps only everything he acquired
during all the Actions that made him spend the Night outside: this
matters, when two Actions made him spend the Night outside of the
Camp.
S. R. (http://boardgamegeek.com/article/16117940#16117940,
http://boardgamegeek.com/article/16111377#16111377)
A thematic interpretation is that an Action that does not force a player to
spend the Night outside of the Camp allowed him to be at the Camp at
midday (unless the player got lost twice)—for resting, after Gathering,
etc.
EOL
35
A thematic interpretation is that an Action that does not force a player to
spend the Night outside of the Camp allowed him to be at the Camp at
midday (unless the player got lost twice)—for resting, after Gathering,
etc.
EOL
Moving Camp If a player needs to spend the Night outside of the Camp on a tile to
which the players move the Camp, does the player join the Camp
(and benefit from its Shelter, etc.)? If there is a natural Shelter on the tile,
should we consider that the icon represent two different Shelters?
No, the player still spends the Night outside of the Camp. Thematically,
tiles span several square miles of jungle-like terrain. Rules-wise, there is
nothing in the rules that points to joining the Camp.
S. R. (http://boardgamegeek.com/article/13279450#13279450)
Moving Camp If an Exploration succeeds but the player taking the Action must spend
the Night outside of the Camp, how can the other players know about
how to get to the newly Explored tile? are they really allowed to
move the Camp there during the Night phase? how can the player who
spent the Night outside of the Camp know where the others put the
Camp (this is a more general question, for any player who spends the night
outside)?
Yes, the Camp can be moved to the new tile. Nothing in the rules
prevents this. Doing otherwise would make the rules too complicated.
S. R. (http://boardgamegeek.com/article/13279450#13279450)
Empty Camp Can we move the Camp even if nobody is there because everybody is
spending the Night outside?
Yes, you can move the Camp even if nobody is there.
Łukasz, quoted by S. R.
(http://boardgamegeek.com/article/14643666#14643666)
This follows the rules, even though it is hard to interpret.
S. R. (http://boardgamegeek.com/article/14643666#14643666)
It is possible to imagine that, exceptionally, the players move the Camp
early in the next morning.
EOL
Empty Camp If all the players are spending the Night outside of the Camp
(which can happen relatively easily in a solo game), do the players have to
spend resources for Clouds regardless? if they do, they still do
not take Wounds even if there are not enough resources, since they are not
affected by Weather, right?
This does not yet have an official answer, but a strict reading of the rules
indicate that resources should be spent as usual, but with no consequence
for players spending the Night outside, except for the possibly lost
resources. This is hard to interpret thematically, but Robinson is not a
simulation, even though it is most of the time very thematic.
S. R. (http://boardgamegeek.com/article/14643666#14643666)
A thematic interpretation would not consume resources, in this case, this
players outside of the Camp are not affected by the Weather, and there is
nobody in the Camp for making the necessary fire. However, the fact that
players outside of the Camp are not affected by Weather is in itself not
very thematic, so it is not obvious that the rules should be changed, in
this case.
EOL

36
players outside of the Camp are not affected by the Weather, and there is
nobody in the Camp for making the necessary fire. However, the fact that
players outside of the Camp are not affected by Weather is in itself not
very thematic, so it is not obvious that the rules should be changed, in
this case.
EOL
Resources Can a player who is spending the Night outside of the Camp
use the resources from the Available Resources space?
No.
Ignacy (http://boardgamegeek.com/article/10866888#10866888)
This is consistent with the rules that the player who spends the Night
outside of the Camp keeps everything he acquired by himself, and that he
can only eat if he has some food.
Z-Man 2nd ed., p. 16
Two different If a player needs to spend the Night outside of the Camp on two
tiles different tiles, only of of which has a natural Shelter: can he choose the
one with the Shelter in order to avoid taking a Wound for sleeping outside?
The rules do not give any guidance on this. When the rules do so, players
can choose (like for the order in which Actions of the same type are
resolved), so the tile with the natural Shelter can be chosen. This makes
the rules simpler. This is the current consensus.
S. R. (http://boardgamegeek.com/article/13279450#13279450); EOL
In this case, the player spending the Night outside of the Camp should
keep the resources from the tile where he doesn’t sleep as well.
Thematically, spending the Night outside of the Camp implies not going
back to the Camp (since the resources are kept), so the resources from
both tiles should probably be kept.
S. .R (http://boardgamegeek.com/article/16117940#16117940); EOL

Night phase
Heal I know food goes bad overnight, but following the rulebook sequentially we got
the impression that food went bad first, after which you got the chance to heal
by consuming additional food (e.g. Pot, Fireplace). Is this true?
You can use food for healing at any moment during the Night phase.
FAQ 1.01; Z-Man 2nd ed., p. 13
Hungry When the red Hungry Animals die says "fight a beast of value 3"
Animals I guess I only compare the weapons level with 3 and either win (with no other
gain) or lose (and all players will get Wounds). Right?
Yes.
FAQ 1.01
Outside the When a player spends the Night outside of the Camp, does his food
Camp rot (i.e. must be discarded at the end of the Night phase)?
Yes, it rots.
Approved by Ignacy
(http://boardgamegeek.com/article/10933620#10933620)
The Z-Man 2nd ed. rules only mentions that “everything”, including
“resources”, is “put in the Available Resources space at the beginning of
the next round”: this does not include perishable food.
Timing During the night phase, how does timing work? can I first apply any special
“powers” or Item effects and then pay food, etc? I didn't see any
limitation on the order of sub-actions for the Night phase.

37
Timing During the night phase, how does timing work? can I first apply any special
“powers” or Item effects and then pay food, etc? I didn't see any
limitation on the order of sub-actions for the Night phase.
Yes, you can.
FAQ 1.01; Z-Man 2nd ed., p. 13
This is an explicit example of using powers at “any time”.
Z-Man 2nd ed., p. 4 and p. 15

Scenarios
- Miscellaneous scenario questions -
Score Do we score when we lose, or when we win?
The idea is probably to score in any case. Note that this can mean
scoring more when losing than when winning.
S. R. (http://boardgamegeek.com/article/16260500#16260500)

Scenario 1 Scenario 1 (Castaways)


Cataclysm The “Cataclysm” Adventure-icon Event card states that “Items are not
available this turn”, so this put the Fire, which is required to win, into the
Future Resources space. Is it impossible to win while the Fire is
unavailable?
Yes, you must wait until the Fire is available again in order to win.
Ignacy (http://boardgamegeek.com/article/16234544#16234544)
Mystery cards In the first scenario do we draw Mystery cards when exploring tiles?
No. The Totem symbol on the scenario overview tells you what to do.
This mean nothing, in the first scenario.
FAQ 1.01
Pile What are the exact rules for building the pile?
a) You place wood cubes on the scenario card right after the
Production phase (phase 3) and before the Action Phase (phase 4).

b) You have to place wood cubes in order, from left to right. First
column first, then second column and so on...

c) You cannot put cubes in more than a single column during one
round.

d) When you place cubes into a column you don't have to fill it up, so
half-filled columns are ok.

e) To win the scenario all 15 cubes have to be placed at the latest in


round 12.

f) When you get wood cubes from the Mast (scenario Item) you have to
place them immediately. If you get more cubes from this item than
you need to fill a column, the rest is lost (see c). Be aware however
that the Oil (scenario Item) is a Discovery Token and the wood from it
can be used whenever you want after the phase in which it was found.

Ignacy (http://boardgamegeek.com/article/10377965#10377965,
http://boardgamegeek.com/article/10376699#10376699); S. R.
(http://boardgamegeek.com/article/13152359#13152359); FAQ 1.01

38
http://boardgamegeek.com/article/10376699#10376699); S. R.
(http://boardgamegeek.com/article/13152359#13152359); FAQ 1.01
Pile Is it a free Action or a Building Action to add wood to the pile?
It's free, as you do it before the Action phase.
FAQ 1.01
Win Just before drawing an Event card, can you Build the pile (with wood
from the previous round) and win?
No. You add wood cubes after the Production phase, and before the
Action phase. You therefore need to survive the Event phase to be able
to place cubes in the pile and win.
FAQ 1.01; Z-Man 2nd ed., scenario 1
Win How much wood do you need for winning the scenario? All 15 cubes or
one is enough, with more cubes for more points at scenario end?
You need all 15 cubes to win.
FAQ 1.01
In the first scenario, I guess I cannot just use the wood again that I've
already put in the pile to pay something later on, if I don't have enough
wood.
No, you can't. Once placed on the pile, it can't be moved.
Ignacy (http://boardgamegeek.com/article/15672195#15672195)
Wood Do you get the wood from the scenario card Item (Mast) or tokens (Oil)
only in the next round after the Production phase or as soon as you Build/
find them?
As soon as you Build/find them (for Building, this is technically at the
end of the Action phase). Remember, this is wood that can be only
used to build the pile.
FAQ 1.01
This is as per the normal rules.

Scenario 2 Scenario 2 (Cursed Island)


Cross When you Build the Cross, is this always built in the same location as the
Camp? Is it possible to Build it on an adjacent island tile?
Building the Cross works like building a Shelter: you can Build a Cross
on a tile with your Camp or on an adjacent tile.
FAQ 1.01
Crosses Is it possible to build multiple Crosses in the same turn?
Yes.
FAQ 1.01
When you take an Exploration Action for the Dark Temple (first Totem),
how do you decide whether the dice should be used? Do you take the
Explore Action on the Dark Temple on the scenario card, or on the
Temple tile? If the Exploration Action must be taken on the tile, this
means that the usual rules that limit how far from the Camp you can
Explore, and whether the Exploration dice should be rolled apply, right?
You take the Action on the tile, with the usual rules for the number of
pawns (depending on the distance to the Camp).
S. R. (http://boardgamegeek.com/article/15602539#15602539)
This makes thematic sense: you must return to the Temple site in order
to enter it.
EOL
Fog marker When a Fog marker must be placed on a tile that already has a Fog
marker, do players take Wounds because of the rule of Unfulfilled
demand?

39
Fog marker When a Fog marker must be placed on a tile that already has a Fog
marker, do players take Wounds because of the rule of Unfulfilled
demand?
The players do not take Wounds. This is how the game was play-tested
by Ignacy.
Ignacy (http://boardgamegeek.com/article/10883309#10883309,
http://boardgamegeek.com/article/10883923#10883923); S. R.
(http://boardgamegeek.com/article/13270375#13270375)
This follow from the usual “One token only” rule, which does not
require players to take Wounds, but is different from the rule of
Unfulfilled demand applied to covering sources that are already
covered.
Z-Man 2nd ed., pp. 13–14
This is the most authoritative answer, despite being in
contradiction with the FAQ 1.01 and with a remark on
BoardGameGeek by user Łukasz
(http://boardgamegeek.com/article/10403982#10403982).
This is also consistent with the Pegasus German rules.

Fog marker A Fog marker has the same effect as a “-1 pawn” token, but can both
coexist with such a token on a tile?
Yes: they are distinct. The Fog marker requires one additional pawn,
but it is a distinct from a “-1 pawn” token.
S. R. in the FAQ 2
Fog marker The Fog markers cripple us: they cover tiles too fast and we cannot even
build the Bell and/or Rope!
The scenario explicitly indicates that Fog markers can be put on
(empty) island spaces.
Z-Man 2nd ed. scenario 2
Sacrificial In Scenario 2 Cursed Island, the “Sacrificial Dagger” scenario Discovery
Dagger token description says at the end "Multiple use". Does this mean that I do
not need to discard this specific Discovery token from the Available
Resources Space, and I can use it as many times as I want?
It can only be used once per round.
Ignacy (http://boardgamegeek.com/article/10366743#10366743)
The Sacrificial Dagger is therefore like an Item, which makes sense
themeatically: items with a power can be used only once per round.
EOL; Z-Man 2nd ed., p. 17
The FAQ 1.01 mentions a different and unusual rule: that the
Sacrificial Dagger can be used once per Phase. This is probably
incorrect, based on the remarks above.
FAQ 1.01
Shortcut If the Camp tile has a Fog marker, is the Shortcut made unusable
because of it? or do the players get Resources from a Shortcut tile with no
Fog during the Production phase?
During the Production phase, if the Camp tile has a Fog marker, the
players don’t get any resource from that tile (as indicated in the
scenario); if the Shortcut tile has a Fog marker, the players don’t get
any resource from that tile either.
S. R. (http://boardgamegeek.com/article/14422064#14422064)
Any “+1 food” token does not change this.
Scenario 2 rules; S. R., implicitly
(http://boardgamegeek.com/article/14403727#14403727,
http://boardgamegeek.com/article/14422064#14422064
40 )
scenario); if the Shortcut tile has a Fog marker, the players don’t get
any resource from that tile either.
S. R. (http://boardgamegeek.com/article/14422064#14422064)
Any “+1 food” token does not change this.
Scenario 2 rules; S. R., implicitly
(http://boardgamegeek.com/article/14403727#14403727,
http://boardgamegeek.com/article/14422064#14422064)
Otherwise, players get resources as usual (from their Camp tile and/or
Shortcut tile).
EOL
Unexplored For Scenario 2, I always wonder what happens to a Cross I Built on a tile
that becomes unexplored.
The tile doesn't become unexplored only the terrain is considered
unexplored so the Cross is still there. You can even build a Cross on a
tile with Fog (terrain on such a tile is treated as unexplored). It just
needs one additional pawn.
FAQ 1.01

Scenario 3 Scenario 3 (Jenny needs help!)


Jenny As per the scenario, Jenny cannot benefit from the Bed: can she benefit
from the similar Hammock Mystery Treasure card?
Jenny does not benefit from either the Bed Item nor the Hammock
Mystery Treasure.
Clarification in Pegasus
An interpretation is that Jenny has all the rest she needs already,
since this is the only thing that she does, so she cannot get more.
Another interpretation is that she is so exhausted by her staying on
her isolated rock that she cannot regain strength quickly.
EOL

Scenario 4 Scenario 4 (Volcano Island)


Ash marker What if no Ash marker can be placed because all the spaces/tiles (except
the Volcano) already have one: do the players take Wounds through the
rule of Unfulfilled demand, like with unavailable Resource spaces that
have to be covered?
There is no official ruling, but this situation looks very much like the
Fog markers in Scenario 2 (Cursed Island), which do not inflict Wounds
if there is not space remaining.
EOL
Ash marker The scenario rules state that Ash markers “may be placed on unavailable
spaces”. What are these spaces? are they inaccessible spaces?
Ash markers can be placed anywhere but on the Volcano tile. This is
consistent with the Z-Man 2nd ed. Scenario card stating “1 cube per
space/tile, never on the Volcano”.
Ignacy
(http://www.boardgamegeek.com/article/11004452#11004452,
http://www.boardgamegeek.com/article/11009049#11009049)
Ignacy stated something different once
(http://boardgamegeek.com/article/10751309#10751309) but later
realized his mistake.
Note that making a tile inaccessible removes any marker and token.
This therefore removes any Ash marker, and the same tile can receive
Ash again later.
Z-Man 2nd ed., p. 16
“Unavailable spaces” may be spaces that received lava but had no tile
to flip. Such island spaces are like inaccessible tiles (S. R.,
http://boardgamegeek.com/article/16803408#16803408). With this
41
interpretation, the scenario just makes it explicit that such spaces can
“Unavailable spaces” may be spaces that received lava but had no tile
to flip. Such island spaces are like inaccessible tiles (S. R.,
http://boardgamegeek.com/article/16803408#16803408). With this
interpretation, the scenario just makes it explicit that such spaces can
receive Ash.
EOL
The German rules differ on this because they reproduce an initial
mistake by Ignacy.
S. R. (http://boardgamegeek.com/article/17279753#17279753)
Explore Totem When do I put the green Number tokens on the Totems? upon successfully
Exploring a new tile as usual, or upon successfully Exploring the Totem?
Number tokens are put on Totems upon Exploring the Totem
successfully (despite the scenario card using the same iconography as
usual for the tile numbers). This means for instance that the first
Explored Totem can be on the second Explored tile.
Ignacy (http://boardgamegeek.com/article/10751309#10751309);
Volcano Island rule clarifications
If Number tokens were placed on tiles instead of on explored
Totems, then they could be covered by lava, and the players could
not win anymore.

Explore Totem When you Explore a Totem (Small Temple, etc.) in order to reach the
goal, how do you determine how many pawns to use?
The number of pawns follows the usual rules, with “Exploration Actions
taken on the Totem tile”. For example, in order to Explore the third
Totem on the Camp tile or on an adjacent tile, you need a minimum of
1 (normal rule) + 1 (scenario “-1 pawn” token on Exploration) + 1 (third
Totem rule) = 3 pawns (and you roll the dice: 4 pawns for no dice roll).
Volcano Island rule clarifications; scenario 4
Fur The scenario indicates that Fur can be treated as wood for Building
Shelter, Roof and Palisade. What does this mean exactly? Is it useful for
1- and 2-player games?
It means that when paying the cost of Shelter, Roof or Palisade
Building, each Fur from the players can stand for wood.
This is not useful in 1- and 2-player games, since this would allow
them to pay, instead of 2 wood, either 2 Fur or 1 wood + 1 Fur, which
is more expensive than the 1 Fur cost that they can pay instead.
Volcano Island rule clarifications
Lava The lava rule instructs to “turn any tile on the depicted space”: this
implies that nothing happens on spaces with no tile, right? So, in
principle, it is possible to Explore, say, a “5” space on round 5 or later,
right?
No. These spaces are like inaccessible tiles.
S. R. (http://boardgamegeek.com/article/16803408#16803408)
The thematic intent of the lava is that the marked spaces cannot be
reached anymore. Allowing the players to later Explore such spaces
would run against this idea. A purely literal reading of the rules only
indicate that existing tiles should be flipped over, which would leave
unexplored marked spaces open for Exploration later. S. R.’s ruling
follows the thematic interpretation.
EOL
Mystery cards While Exploring a Totem and drawing Mystery cards, I got the card that
tells me to stop drawing. Should I really stop, or should I draw the
required number of cards?
You stop. You nonetheless get credit for successfully Exploring the
Totem.
Ignacy (http://boardgamegeek.com/article/10751309#10751309);
S. R. (http://boardgamegeek.com/article/13868136#13868136
42 );
Volcano Island rule clarifications
Mystery cards While Exploring a Totem and drawing Mystery cards, I got the card that
tells me to stop drawing. Should I really stop, or should I draw the
required number of cards?
You stop. You nonetheless get credit for successfully Exploring the
Totem.
Ignacy (http://boardgamegeek.com/article/10751309#10751309);
S. R. (http://boardgamegeek.com/article/13868136#13868136);
Volcano Island rule clarifications
Solo The Goal of the Scenario does not mention the solo game: can you play
this scenario solo (with the goal of the 2-player scenario)?
Yes, you can play scenario 4 solo. The 2-player goal must be used.
Volcano Island rule clarifications
Weapon level Since the Characters start with the Knife, do they also start with a
Weapon level of 1, as if they had Built it?
Yes.
Volcano Island rule clarifications; clarification in Pegasus
Winning The Jolly-Boat Scenario Invention indicates that the players “Win”. This
implies that before Building it, the players must first Explore the required
number of tiles and Totem icons, right?
Yes. The Jolly-Boat cannot be Built before all the necessary temples
have been explored. In particular, the players must have Explored all
the necessary temples before the last round, since Building comes
before Exploring.
S. R., quoting Ignacy
(http://boardgamegeek.com/article/16758338#16758338,
http://boardgamegeek.com/article/16958699#16958699); Pegasus
This is implied by the scenario card, which indicates that the player
“win” when Building the Jolly-Boat.
EOL

Scenario 5 Scenario 5 (Cannibal Island)


Burn down In order to burn down a cannibal village or the City of Cannibals, do we
need to have a path to it from the Camp? Does this mean that the number
of pawns required have to follow the Gather/Explore distance rule?
The current consensus on BoardGameGeek is that a path is needed
(because there is no way for the players to fly!), and that exactly 2
pawns are needed (whatever the distance, since it is a Hunting action).
S. R. (http://boardgamegeek.com/article/14826265#14826265);
http://boardgamegeek.com/article/14909535#14909535
Canoe When you have the Canoe Scenario Item, do you shuffle back the tile
that you did not choose?
Yes, you shuffle it back, because the Canoe can be used multiple
times.
http://www.boardgamegeek.com/article/14661031#14661031
City of At the beginning of the 4th round you reveal the City of Cannibals tile.
Cannibals You don't get to draw the Discovery token on the tile, right?
Indeed, you don’t draw any Discovery token for this.
Ignacy (http://boardgamegeek.com/article/10475226#10475226)
City of Does the City of Cannibals count towards the terrain types I have
Cannibals explored?
No.
Ignacy (http://boardgamegeek.com/article/11470191#11470191)

43
No.
Ignacy (http://boardgamegeek.com/article/11470191#11470191)
Friday The City of Cannibals is tough. Do we win if Friday and the Dog (or
Shield) are sent fighting to the City of Cannibals but Friday dies?
No, you do not win. The general rule is that if Friday dies during a
Hunting Action, he is unsuccessful.
Ignacy, quoted by S. R.
(http://boardgamegeek.com/article/14432677#14432677)
Strength of When burning a cannibal village (War action), the strength of the village
villages is 4 plus the number of Totem icons on all the Island tiles. Does the City of
Cannibals count as being part of the island, despite not being on the usual
island hexagons?
The Totem of the City of Cannibals does add 1 to the strength of the
villages.
Ignacy (https://boardgamegeek.com/article/10477708#10477708)

Scenario 6 Scenario 6 (Robinson Family)


Bad Crops The Event card book icon effect Bad Crops indicates that the Production
phase only gives half of the total number of resources (rounded down).
Does this apply individually to each type of resource? Also, when is the
halving applied, when effects modify the base number of resources
produced by the tile with the Camp (Snare, etc.): before or after the
effects?
Only the total number of resources is halved (and then rounded down):
players can choose which of the resources they keep. The scenario text
is explicit. For example, if you would normally get 2 wood and 2 food,
you can choose 2 resources to get (wood+food, or 2 wood, or 2 food).
S. R., quoting Ignacy or Łukasz
(http://boardgamegeek.com/article/16821167#16821167)
The Bad Crops effect is applied after applying Production phase effects
that modify the number of resources obtained (Snare, Corral, etc.). This
is not fully official (no word from Ignacy or Łukasz on this). The
scenario text reads “During the production phase, you get only half of
the total number of produced resources (rounded down)”. This implies
that the resources are produced normally (including any resource from,
say, a Shortcut), and are then halved.
S. R. (http://boardgamegeek.com/article/17026108#17026108,
http://boardgamegeek.com/article/16821167#16821167)
Reclamation The scenario Action Reclamation allows two pawns to remove a black
cube from a tile: can this Action be used only with the cubes from the
scenario Totem effect (Wasteland), or with any such black cube (e.g. a
cube put with the Otters book Event card)?
The Reclamation rule can be taken literally: any black cube can be
removed from a tile, even those put by other effects than Wasteland.
S. R. (http://boardgamegeek.com/article/11158939#11158939)
Reclamation What kind of Action is the scenario Action Reclamation? What extra
pawns can I use with it (brown Building pawns?)
S. R.’s guess is that it is like a Threat Action.
S. R. (http://boardgamegeek.com/article/11158939#11158939)
This implies that pawns on the Reclamation Action must be pawns that
are valid for a Threat action: player pawns, and Friday.
The color of the Action in the scenario card is black, unlike the Hunt/
Build/Gather/Explore/Arrange Camp/Rest Actions, but like the icon on
the Threat Action space of the Event cards.
EOL
44
This implies that pawns on the Reclamation Action must be pawns that
are valid for a Threat action: player pawns, and Friday.
The color of the Action in the scenario card is black, unlike the Hunt/
Build/Gather/Explore/Arrange Camp/Rest Actions, but like the icon on
the Threat Action space of the Event cards.
EOL
Shortcut When the Event card book icon effect Bad Crops prevents a resource from
the Shortcut to be obtained during Production, is it possible to Gather it
during the Action phase?
No. The scenario text reads “During the production phase, you get only
half of the total number of produced resources (rounded down)”. This
implies that the resources are produced normally (including any
resource from, say, a Shortcut), and are then halved.
S. R. (http://boardgamegeek.com/article/17026108#17026108,
http://boardgamegeek.com/article/16821167#16821167)

Shelter, Roof, Palisade, Weapons


Build Can the players put pawns in the Build Shelter and Build Roof/
Palisade Action spaces in the same turn?
The Roof or Palisade can only be Built for a Shelter existing during the
Action Planning step.
S. R. (http://boardgamegeek.com/article/16253421#16253421); Z-Man
2nd ed., p. 10.
Levels I see that the Weapon level track is marked “1,2,3,4,5,6…”. This “…”
makes me think that you can have an unlimited Weapon level. I also found a
rule on page 11: “Roof, Palisade and Weapon levels are not
limited”. My question is, why don't the Roof and Palisade
levels use the “…” notation to show they are unlimited?
Thematically, nothing prevents the Roof from being thicker or the
Palisade stronger, and the rules clearly spell out that they are not limited,
so their levels are indeed not limited (despite the lack of a “…” indicator
on the board).
Z-Man 2nd ed., p. 11; S. R.
(http://boardgamegeek.com/article/16482156#16482156,
http://boardgamegeek.com/article/13121755#13121755)
The FAQ 1.01 does not really answer the question: “You don't need more
Roof or Palisade than 4, so you shouldn't bother with it, while you will
need a lot of Weapon power in the Cannibal Island scenario.”
Actually, the players might want to have a higher Roof or Palisade
level: for instance, the Weather dice might show 4 Clouds, which are
added to another Cloud token in the Weather space; or the players
might want to stack up Roof or Palisade levels for later rounds (for all
the possible Hungry Animals to come,…); etc.
S. R. (http://boardgamegeek.com/article/13868193#13868193); EOL

Move Shelter If you are forced to move your Shelter to an adjacent tile, do you also
have to decrease the Roof and Palisade level by half as during the
Night phase?
Yes.
FAQ 1.01
Natural What happens to the Roof and Palisade levels if you Build a second
Shelter Shelter on a tile where the players have an existing natural
Shelter?
45
Natural What happens to the Roof and Palisade levels if you Build a second
Shelter Shelter on a tile where the players have an existing natural
Shelter?
This can be useful when the players want to invest in some Roof or
Palisade on their Camp tile and want to keep some of their protection
when they move the Camp later (since moving from a natural Shelter puts
back the Roof and Palisade levels to 0, while a Shelter Built by the
players allow them to keep some of the protection).
If you are in a natural Shelter, then Build a Roof and Palisades, then Build
a regular Shelter on the same tile, you lose everything.
Łukasz (http://www.boardgamegeek.com/article/13404844#13404844);
S. R. (http://boardgamegeek.com/article/16253421#16253421)
This is consistent with the rules: they state that the Roof and Palisade
levels are set to 0 upon Building a Shelter.
Z-Man 2nd ed., p. 10
A thematic explanation is found in the FAQ 1.01, which explains that
the “Roof and Palisade” “are of no use” for a new shelter “because
they were attached to a natural Shelter (such as a cave or hollow
tree)”.
The Z-Man 2nd ed. rules also explicitly state that when Building a
Shelter, the Roof and Palissade levels go to 0.
Z-Man 2nd ed., p. 10

Shelter icon Some Island tiles contain Shelters that are different from a player-built Shelter.
But what are the exact differences? If you move your Camp to a tile without
Shelter, you will have to Build it again or sleep in the open air. But if you move
your Camp to a tile with a Shelter icon, you won't sleep in open air, is
that right?
If your Camp is on a tile with Shelter, you are protected from getting
Wounds for Sleeping outside.

If the Camp token is Camp (not Shelter) side up (i.e. when players have
not built a Shelter yet), you can move Camp with no consequence,
except when somehow the players did not build a Shelter themselves but
did have Roof and/or Palisade. Then they would lose all palisade and roof
levels. This situation can only arise if the original Camp was on a tile
with “natural shelter”, otherwise there could have been no Palisade &
Roof.

So to explain this thematically: you actually move Camp! If you had built
shelter, you bring it with you to the new tile. Roof and palisade can only
be partially brought though, and in case there was no built/man-made
shelter but only roof & palisade, you can't bring anything: the shelter they
were attached to was natural (like a cave or hollow tree) and they are of
no use in the new situation.

Ignacy (http://boardgamegeek.com/article/10342910#10342910); FAQ


1.01; Z-Man 2nd ed., p. 17; EOL
Weapon level What is the maximum Weapon level: 6 or can it be higher?
The Weapon level can be higher than 6. In most games you will not need
the Weapon level to be higher than 6, but it is possible. The Weapon
track indicates this with an ellipsis (“…”).
FAQ 1.01

46
Weapon level What is the maximum Weapon level: 6 or can it be higher?
The Weapon level can be higher than 6. In most games you will not need
the Weapon level to be higher than 6, but it is possible. The Weapon
track indicates this with an ellipsis (“…”).
FAQ 1.01

Skills
Carpenter In order to use the Carpenter’s “Economical construction” or
“Handy man” Skills, does a pawn of the Carpenter have to take
the respective Action? Or is it enough if he supports the Action, or can this Skill
also influence Actions taken by other Characters?
“Economical construction” and “Handy man” can only be used by the
Carpenter, i.e. when he takes the corresponding Action.
FAQ 1.01

Character use What Skills can be used only by the character with that Skill?
Many of the special abilities can affect the whole group. The cook can
change the Weather, can make a soup, or can heal everybody, but only
the Character that has a particular re-roll Skill can use it for his own
Action. Other Skills that can be used only by the Character with that skill
are: the Carpenter's Economical Construction and Handy Man, as well as
the Soldier's Frenzy.
FAQ 1.01
While it makes sense that only the Soldier himself can go into a
Frenzy, can the Soldier’s Frenzy skill protect all the players from a 3-
Strength Beast from the Hungry Animals die? or is he the only one who
is protected by Frenzy? The situation is not clear.
http://boardgamegeek.com/thread/1085682/soldiers-frenzy-and-hungry-beast-d
Thematically, this means that characters cannot simply give some advice
to other characters and help them: their skills require a long experience,
so they must do things by themselves if they want to help.

Choosing Some special Skills let a character choose a card from x cards he draws,
or a tile from x tiles. Does he make this choice alone, and in secret?
Or can he place them openly, and invite discussion?
Likewise, do the "Choose one" card depend of this one player's choice, or can all
chime in?
He can always discuss his choice. There are no restrictions so he needn’t
do it in secret.
FAQ 1.01
Defense plan When can the Soldier’s Defense plan Skill be used?
The current majority opinion seems to be that nothing can impact the
flow of time, not even the "anytime" rule, so the Defense plan cannot be
used as a reaction to an effect, it has to be planned before.
S. R. (http://boardgamegeek.com/article/15520406#15520406)
Thematic interpretation: the Defense plan has to be executed before
an event happens, not while it is resolving
EOL
A thematic point is that increasing the Palisade level, or preparing
weapons normally takes at least a pawn, i.e. a good part of the day.
So, increasing the Palisade level or getting additional weapons
cannot be done as an afterthought. This applies to the Defense plan.
Another thematic point is that the Defense plan is just this: a plan,
so it does take time.

47
weapons normally takes at least a pawn, i.e. a good part of the day.
So, increasing the Palisade level or getting additional weapons
cannot be done as an afterthought. This applies to the Defense plan.
Another thematic point is that the Defense plan is just this: a plan,
so it does take time.

The Pegasus (German) rules, however, consider that “any time” applies to
its fullest sense, and the the Soldier can use the Defense plan and raise
the Palisade level as a reaction.
S. R. (http://boardgamegeek.com/article/15520406#15520406)

Economical During the Planning step of the Action phase, can I plan on
construction Determination tokens that I will gain during the Action resolution
(for instance with a Threat Action) and later use the Carpenter’s
Economical construction Skill and assign one fewer wood for
a Building Action?
No: all necessary resources must be assigned during the Planning step. In
this case, the full number of woods is required.
S. R. (http://boardgamegeek.com/article/14420007#14420007)
Economical The rules say that resources should be assigned to each Action. Does
construction the same constraint also apply to the Determination tokens for the
Carpener’s Economical construction Skill, if he wants to assign one
fewer wood to an Action?
Yes, the 2 Determination tokens required by the Skill should be assigned
to the Action during the Planning step.
S. R. (http://boardgamegeek.com/article/16632913#16632913,
http://boardgamegeek.com/article/15569858#15569858)

Economical If the Building Action that uses the Economical construction fails, are the 2
construction Determination tokens allocated to it lost?
The Determination token are taken back, in case of failure, like
resources.
S. R. (http://boardgamegeek.com/article/16430580#16430580,
http://boardgamegeek.com/article/16431513#16431513,
http://boardgamegeek.com/article/15481890#15481890,
http://boardgamegeek.com/article/16431513#16431513)
Thematically, something prevented the Carpenter from even trying to
save some wood while building—he did not go that far.
EOL
There is the question of when the Determination tokens would return to
the player, if the Building is not a success: right when the Success die is
resolved (likely, since Determination tokens are immediately gained or
lost, usually), or at the end of the Action phase?
EOL
There is also the question where the Determination tokens would return:
on the Carpenter’s card, or in the Future Resources space, like other
resources? Given the fact that Determination token normally never go to
the Future Resources space, it is simpler to put them back on the card
(which makes them available for other Skills, for instance).
EOL

Frenzy When can the Soldier’s “Frenzy” Skill be used? Really anytime (as
indicated in the Z-Man 2nd ed. rules), even as a reaction? But what about
the fact that the player card only mentions that the Weapon level is increased for
the “Actions” he takes: can Frenzy be used for the Hungry Animals die
anyway?
48
Frenzy When can the Soldier’s “Frenzy” Skill be used? Really anytime (as
indicated in the Z-Man 2nd ed. rules), even as a reaction? But what about
the fact that the player card only mentions that the Weapon level is increased for
the “Actions” he takes: can Frenzy be used for the Hungry Animals die
anyway?
The Soldier can also use his Frenzy Skill for a non-Action like the Hungry
Animals die.
S. R. (http://www.boardgamegeek.com/article/14240755#14240755)
The character board specifically implies that it is a fast reaction, as it
“may be used after revealing a Beasts’s strength”. It therefore makes
sense to allow it to be used as a reaction, even during the resolution of
an event.
EOL

Frenzy When the Soldier uses his Frenzy Skill, does the Weapon level increase for
everybody or for him only? This is important when the group fights a
Hungry Animal, for instance.
The protection effect only applies to the Soldier.
S. R. (http://www.boardgamegeek.com/article/14240755#14240755)
This is probably the intent of the card indicating that the Weapon level
is increased “for the Action he takes”.
EOL

Grandma’s Can the Cook’s Grandma’s recipe Skill be applied as a reaction to an


recipe effect (for instance so as to not die from incoming Wounds)?
No.
Ignacy, quoted by S. R.
(http://boardgamegeek.com/article/15155393#15155393)
Making, drinking and benefiting from the soup takes time.
EOL
The (German) rules instead use their usual “any time is really any time”
rule.
S. R. (http://boardgamegeek.com/article/15155393#15155393)
Grandma’s Grandma’s recipe involves discarding 2 Determination tokens to spend 1
recipe food and heal 2 Wounds (of any player including himself, he can even heal 1
Wound of two different players).
In the Night phase do you have to spend an additional food
token after regular dinner time to get the healing effect or is it sufficient to
remove just the necessary food token per character and use this character skill to
get the healing effect without spending food?
You have to discard more food. This is not the food you eat, this has to be
additional food.
FAQ 1.01

Handy man Thanks to his “Handy man” Skill, the Carpenter can use an extra
pawn for Building actions. Can he use it for separate actions or only for
supporting?
Additional pawns from any source can't do Actions on their own. You can
only use them for supporting.
FAQ 1.01; Z-Man 2nd ed., p. 7

Hooch Hooch involves discarding 3 Determination tokens to ignore 1 Rainy Cloud or


to change 1 Winter Cloud into 1 Rainy Cloud during the Weather phase.
Can you also change a 2 Winter Clouds dice result into a 2 Rain Clouds
dice result?
49
Hooch Hooch involves discarding 3 Determination tokens to ignore 1 Rainy Cloud or
to change 1 Winter Cloud into 1 Rainy Cloud during the Weather phase.
Can you also change a 2 Winter Clouds dice result into a 2 Rain Clouds
dice result?
No, only 1 Cloud. so if there are 2 winter Clouds, he can make it 1 winter
and 1 rainy Cloud.
FAQ 1.01

Re-roll Re-roll Skills


For other In order to use the “re-roll” Determination Skills (of the Carpenter,
Characters Explorer, or Cook), does a pawn of the respective Character have to take
the respective Action? Or is it enough if he supports the action, or can
these Skills also be used for other Characters?
Characters that have a particular re-roll Skill can only use it for
Actions that they take.
FAQ 1.01
Determination The “re-roll” character Skills “cannot use the tokens gained from an
and re-roll unsuccessful die roll to re-roll that die which gave you those
Determination tokens.” What about getting these Determination tokens,
but using previous Determination tokens (obtained before) in order to re-
roll the unsuccessful die that just gave more Determination tokens?
This is not possible.
S. R. (http://boardgamegeek.com/article/16391954#16391954)
The spirit of the “re-roll” Skills is to possibly change the outcome of a
die roll, without applying its effect first. Therefore, once the Success
die is used to give Determination tokens, it cannot be re-rolled (and
have an effect again).
EOL
Previous Let’s imagine the Carpenter has no Determination token and tries to Build
Determination two different things with one pawn each.
tokens First action: roll dice, no success (+2 Determination).
Second action: roll dice, no success (+2 Determination).
Can I use the previous Determination tokens (from the first Action) to re-
roll the success die of the second item?
From the FAQ 1.01: Yes, you can. What you can't do is to re-roll the
dice using the Determination tokens you just got for that roll. This
implies that you can use them for the next roll.
FAQ 1.01
Note that “dice” can be singular, in English. What was meant in the
FAQ 1.01 thus does not have to contradict the rules (“cannot use the
tokens gained from an unsuccessful die roll to re-roll that die which
gave you those Determination tokens”).
EOL
In that case, for the second Success die, you must choose between
using it (and getting Determination tokens) and re-rolling it (with
the tokens from the first Action).
EOL

Which dice The “re-roll” character Skills “cannot use the tokens gained from an
unsuccessful die roll to re-roll that die which gave you those
Determination tokens.” Let’s consider the three dice of an Action that was
unsuccessful. Which dice can be re-rolled thanks to the newly acquired
Determination tokens? Can the newly acquired Determination tokens
(because the Action was unsuccessful) be used to re-roll the Wound die
(despite the fact that it is normally resolved before the success die, but
according to being able to re-roll “any die” except the one that gave the
“unsuccessful die roll”)? Can they only be used on the Adventure die, or
on no die at all from the same Action resolution?
50
(because the Action was unsuccessful) be used to re-roll the Wound die
(despite the fact that it is normally resolved before the success die, but
according to being able to re-roll “any die” except the one that gave the
“unsuccessful die roll”)? Can they only be used on the Adventure die, or
on no die at all from the same Action resolution?
The Pegasus (German) rules indicate that any of the other two dice can
be re-rolled, even if this is an exception to the recommendation about
the order in which the Action dice are resolved.
S. R. (http://boardgamegeek.com/article/16391954#16391954,
http://boardgamegeek.com/article/13958338#13958338,
http://boardgamegeek.com/article/15320317#15320317,
http://boardgamegeek.com/article/14123879#14123879);
http://boardgamegeek.com/article/14948037#14948037
The Z-Man rules only mention not re-rolling the Success die (with
newly acquired Determination tokens), so they implicitly allow re-
rolling any of the other two dice (otherwise they would probably have
mentioned that newly acquired Determination tokens can only be used
on the Adventure die). The idea is that since the Determination tokens
were obtained, the Success die was already resolved (and dice are
resolved once, as a principle).
EOL; Z-Man 2nd ed., p. 15; S. R.
(http://boardgamegeek.com/article/16391954#16391954)

Threat Actions
Cover The players have to cover a (wood) source. After the Threat effect has
resolved the wood source stays exhausted for the rest of the game?
Yes, for the rest of the game.
FAQ 1.01

More than one Can I use more than one set of pawns on a single Threat Action
space?
No. This implies that players only get the chosen benefit of a Threat
Action space once at most.
S. R. (http://boardgamegeek.com/article/16424808#16424808)
Pawns Can I place my pawns on both Threat Action cards? Is it possible
to place pawns on the left card on the board?
You can place your pawn on either card. You can resolve each action
only once, but if you want you can resolve both Threat Actions in the
same turn.
FAQ 1.01

Queue How many Threat Action cards are in the queue? Is it only two and the
third one is the one that has to be resolved (because it's off the board)?
When you draw an event card you put it on the right space. If there
already is a card there, you move that card over to the left space. If there
already is a card in the left space, you resolve the Threat-effect for that
card. So you have at most 2 cards in the queue.
FAQ 1.01

Right space Suppose there is an event card in the left space on the threat action
field, but none in the right space. What happens if another event card
is drawn in phase 1? Does the card on the left space still slide off the board
triggering its effect? Or does it stay on the board since there is still enough
room on the board for the new card?
The rules read: "If there is already Event card(s) located in the threat
Action field, it/they should be slid one space to the left so the new card
can be placed on the rightmost space.” You only slide when there is no
51
space for the new card. If the right space is free, you place a card there,
The rules read: "If there is already Event card(s) located in the threat
Action field, it/they should be slid one space to the left so the new card
can be placed on the rightmost space.” You only slide when there is no
space for the new card. If the right space is free, you place a card there,
but you don’t need to slide anything.
FAQ 1.01

Tokens, markers, pawns


?-tokens How do Adventure ?-tokens (the big round ones with the “?”) work?
How long do they remain in play?
A ?-token guarantees that the next Action of its particular type will result
in one Adventure (or a Wound for Friday), regardless of whether you roll
the dice or not (i.e. of the number of pawns used), and regardless of
whether the dice show a “?” result or not. Then it forces you to resolve
the Adventure. After resolving the Adventure card the player discards
that ?-token.
FAQ 1.01
The FAQ 1.01 mentions that ?-tokens take effect “starting with the next
round”. When such a token is placed during the Event phase, this
would contradict a fundamental rule of the game (the “next Action”
effect), so I take it that what was meant is that a ?-token placed during
the Action phase only takes effect after the phase is over. This is also
the ruling made in the Pegasus (German) rules.
Ignacy (http://boardgamegeek.com/article/13182949#13182949);
EOL, based on the FAQ 1.01; S. R.
(http://boardgamegeek.com/article/13281167#13281167,
http://boardgamegeek.com/article/13151981#13151981,
http://boardgamegeek.com/article/13127729#13127729)
If you roll the dice and have a ?-token on the Adventure deck of the same
color you still only draw one card.
FAQ 1.01
Until it is used, the ?-token simply stays there.
FAQ 1.01

+1 food/wood When you place a “+1 food/wood” token on an island tile that has
no source, does it gain a food/wood source that way? What about
sources that are exhausted: while the token is there, will you get one
food/wood during the Production phase or the Gathering Action?
Yes.
FAQ 1.01; Z-Man 2nd ed., p. 9 and p. 16

+1 Weapon/ Can the “+1 Weapon level” and “+1 Palisade level” tokens be
Palisade used as a reaction to an effect (fight with a Beast, etc.) ?
The “+1 Weapon level” is officially an “old machete”. It has the same
thematic role as the Empty Bottle Starting Item, so it can be used in the
same way (see the entry for Inventions…: Specific Inventions: Empty
Bottle).
Discovery tokens; EOL
The “+1 Palisade level” officially represents “thorny bushes”.
Thematically, they do take some time to manipulate and install as a
protection. Therefore, they cannot be used as a reaction to an effect. This
is similar to the Soldier’s Defense plan Skill.
EOL
The Pegasus (German) rules use their usual “any time is really any time”
rule: the “+1 Weapon level” can be used anytime.
S. R. (http://boardgamegeek.com/article/14026203#14026203)

52
protection. Therefore, they cannot be used as a reaction to an effect. This
is similar to the Soldier’s Defense plan Skill.
EOL
The Pegasus (German) rules use their usual “any time is really any time”
rule: the “+1 Weapon level” can be used anytime.
S. R. (http://boardgamegeek.com/article/14026203#14026203)

-1 pawn There is a “-1 pawn” effect token on the Building Action field. One player
chooses a Build Action, and has to place both his pawns on his project
(e.g. to Build a level of Roof or Palisade or to make an Item). Another
player also wants to take a Building Action. Does the second
action also require a minimum of two pawns?
The “-1 pawn” token will be removed from the board right after resolving
the first Building Action and will not be considered for any other Building
Actions.
FAQ 1.01
-1 pawn In the resolution of the first Building Action a card has been drawn
which places a “-1 pawn” token on the Building Action field. There's a
pawn from another player who wants to take a Building action. It's
only one pawn, but now there's the “-1 pawn” token, so is 1 pawn not enough?
Is this second Building Action now cancelled?
No. You have to check for and consider such tokens only before
assigning your Pawns (in the Planning step) for certain actions and not
before resolving the Actions.
FAQ 1.01; Z-Man 2nd ed., p. 9; Ignacy, about the “-1 pawn” token
(http://boardgamegeek.com/article/13182949#13182949); S. R.
(http://boardgamegeek.com/article/16443002#16443002)
Determination Determination tokens
Economical You are not allowed to place a figure on an action space where you don't
construction fulfill the requirements. But you are allowed to use Determination tokens
immediately after you get them. What if the Carpenter is one wood short
of building something: is he allowed to take the Building Action during
the Planning step if…
a) … he has enough Determination tokens to activate his Economical
construction Skill?
b) … he does not have enough Determination tokens, but his other pawn
is on the Threat Action where he will get the missing Determination
token(s)?
Case (a) is allowed. You need all the required resources or
Determination before you want to take the Action. For this reason case
(b) is not allowed.
FAQ 1.01; S. R.
(http://boardgamegeek.com/article/14420007#14420007); Z-Man
2nd ed., p. 8
The necessary Determination tokens must be assigned in the Planning
step to each Economical construction.
S. R. (http://boardgamegeek.com/article/15569858#15569858)
Note, however, that it is still possible to use Determination tokens
acquired during the Action phase in order to spend less wood while
Building in the same phase (since Determination tokens are gained
immediately without going to the Future Resources space). However,
the Building Action must have been planned by allocating the usual
amount of wood, even if ultimately less wood will be used. The rule is
that all necessary resources and Determination must be assigned during
the Planning step, regardless of the Action resolutions.
S. R. (http://boardgamegeek.com/article/16436805#16436805)
53
immediately without going to the Future Resources space). However,
the Building Action must have been planned by allocating the usual
amount of wood, even if ultimately less wood will be used. The rule is
that all necessary resources and Determination must be assigned during
the Planning step, regardless of the Action resolutions.
S. R. (http://boardgamegeek.com/article/16436805#16436805)
When used When can Determination tokens be used?
They can be used immediately after they are gained.
Z-Man 2nd ed., p. 10
Note that if they are gained from a unsuccessful Success die, then this
die has already been resolved and these tokens cannot pay for re-
rolling it (through a character “re-roll” Skill) since this would amount
to resolving it twice, which is not intended.

Discovery Discovery tokens


Chest icon I'm wondering what I can do when I draw one of the Discovery tokens
with a chest icon on it?
You draw Mystery cards until you draw one with the chest symbol
(Treasure). You get the advantage printed on the card. Shuffle all cards
with trap/beast you draw back into the Mystery pile.
Food I have a Discovery token that can give food. How do I handle an effect
like “IF POSSIBLE: discard 1 food”: does the Discovery token make it
“possible” to discard 1 food, in which case I am forced to use the token
and discard the food? What if I must discard 1 food: am I forced to use the
token, or is it possible to take a Wound instead?
In the case of “IF POSSIBLE: discard 1 food”, you don’t have to
convert the token into food. It is not food, so you don’t have food if
you don’t convert it.
Ignacy (http://boardgamegeek.com/article/13104970#13104970)
When 1 food must be discarded, then it is up to the players to decide
whether they want to convert the token into 1 food or not, because the
token is not food (as per Ignacy’s answer for the “IF POSSIBLE” case).
EOL
Pawn If I get a discovery token with a pawn icon on it, can I use the pawn only
once or will it be there till the end of the game?
All Discovery tokens can be used one time only and have to be
discarded after use, so you get a building pawn for just one use.
You exchange the token for a pawn which is one use only, but you
can choose when to use it.

Rotting What about the Discovery token which gives you a fur and a food if you
have 1 weapon? Does this rot at night?
No, it isn't food until you choose it to be food. So as long as you don't
exchange it for fur and food, you don't discard the token in the Night
phase.
FAQ 1.01
This token represents a goat.
Discovery tokens
Running out What happens when running out of Discovery tokens? can you make a
new face-down pile with the discarded ones?
No, the Discovery tokens remain exhausted. Once things are
discovered, they are discovered and cannot be found again.
S. R. (http://boardgamegeek.com/article/13347725#13347725,
http://boardgamegeek.com/article/16571917#16571917,
http://boardgamegeek.com/article/16685396#16685396)

54
Running out What happens when running out of Discovery tokens? can you make a
new face-down pile with the discarded ones?
No, the Discovery tokens remain exhausted. Once things are
discovered, they are discovered and cannot be found again.
S. R. (http://boardgamegeek.com/article/13347725#13347725,
http://boardgamegeek.com/article/16571917#16571917,
http://boardgamegeek.com/article/16685396#16685396)
No rule indicates that used Discovery tokens can be reused to form a
new pile.
EOL
When When do you have to resolve the effect of Discovery tokens? Can I store
them for later use?
You can keep them in the Available Resources space until you use
them. If they contain only food, however, the token will be removed
during the Night phase, when the food rots.
FAQ 1.01

Moving Camp When moving the Camp, is it allowed to leave “+1 food/
wood” tokens behind?
This could be advantageous if the players know that they will have such a
token in their new tile, and they want to keep the old token for later if
they come back to the first tile, or Gather from it.
It depends on how you got this token: is it connected with your Camp or
with its tile?

If you build Snare and you have this token, it goes with you, it is your
Snare in your Camp.

If you had and Adventure that said: “This tile has +1 food”, you cannot
move it since this token is connected to the tile, not to the Camp.
Ignacy (http://boardgamegeek.com/article/13383094#13383094)
This is consistent with the German rules: tokens from Items and
Treasures must move (they belong to the players), while other tokens
remain on the tile (they belong to the tile).
S. R. (http://boardgamegeek.com/article/14069112#14069112)
The Z-Man rules say something different: that the tokens obtained as
an effect of a Built Item “can” be moved (2nd ed., p. 13). Ignacy’s
ruling above indicates that instead some items must be moved (like in
the Pegasus rules). Either theme or, more simply, the German rule
(below) can be used in order to decide which tokens should be moved.
EOL
The Pit is a Built Item (not a token) and it must therefore be moved,
despite the fact that the players cannot move the hole. This can be
interpreted as moving its spikes and cover (and digging a new hole).
http://boardgamegeek.com/article/15627819#15627819

In the German rules: If the tile the Camp is moving to already has a
token of the kind that the Camp has, the Camp token is discarded (and
any corresponding Item is turned back to its Invention side, and any
corresponding Treasure is discarded). This rule implies that if the Camp
moves again, the token will remain on the tile it belongs to.
The English rules do not specify anything on how to handle two identical
tokens when moving the Camp.
S. R. (http://boardgamegeek.com/article/16278943#16278943,
http://boardgamegeek.com/article/16187656#16187656). The previous
references show that
http://boardgamegeek.com/article/16117940#16117940 was later
corrected. 55
any corresponding Item is turned back to its Invention side, and any
corresponding Treasure is discarded). This rule implies that if the Camp
moves again, the token will remain on the tile it belongs to.
The English rules do not specify anything on how to handle two identical
tokens when moving the Camp.
S. R. (http://boardgamegeek.com/article/16278943#16278943,
http://boardgamegeek.com/article/16187656#16187656). The previous
references show that
http://boardgamegeek.com/article/16117940#16117940 was later
corrected.

Number How do you use the number tokens?


These number tokens are only used in scenarios where the Totem icon
actually does something. (Therefore you do not use them in Scenario 1,
Castaways.)
If you draw an Island tile with a Totem (Mystery) icon you mark it with
the number token with the lowest unused number, so you know which
Totem result is activated: the first time you explore a tile with a Mystery
icon, you put the token no. 1 on it; the second time you explore a tile
with a Mystery icon, you put the token no. 2 on it, etc.
FAQ 1.01; Ignacy
(http://boardgamegeek.com/article/10428134#10428134)
Re-roll on The “re-roll on success” token forces a success to be re-rolled. But what
success happens if the Action is not successful: is the token discarded? the Z-
Man rules indicate that it must be “discarded after resolving its effect”, but is its
effect considered resolved even if the Action was not successful and no die was re-
rolled?
The token’s effect only activates and resolves when a success is rolled.
The token thus remains on its Action space until a Success is rolled (this
can take multiple Actions).
Ignacy (http://boardgamegeek.com/article/10810490#10810490); S. R.
(http://boardgamegeek.com/article/14384847#14384847)
A mnemonic device for this rule is that the token shows that the success
symbol must be re-rolled (not the Success die).
Re-roll on It can happen that an Action has two “re-roll on success” tokens:
success one on the Action field (as usual), and one on the Character card
(because of the Mystery cards “Confused” or “Ceremonial bowl”). If
I get a Success on the Action die, can I consider that the Action field token
was used and discard it, which will help other players who take the
same action later?
No: the re-roll requirements of the cards indicate that you “have” to re-
roll, so they must be applied to the first Success obtained, otherwise you
might never get another Success and you would not satisfy the
requirement of the card (and, thematically, not suffer from the confusion
or curse).
EOL (http://boardgamegeek.com/article/16232282#16232282); S. R.,
saying it makes sense thematically
(http://boardgamegeek.com/article/16232282#16232282)

Special As an effect of a card my character ate a wild berry and received a "special
Wound Wound token" on his stomach.
a) Do I also receive a Wound on the Wound track of the character’s
chart or is it only the special Wound token that has to be placed on the stomach?
b) How do I get rid of of this special Wound?
c) What is the effect of such a Wound? I can’t find anything in the rulebook.
56
Wound Wound token" on his stomach.
a) Do I also receive a Wound on the Wound track of the character’s
chart or is it only the special Wound token that has to be placed on the stomach?
b) How do I get rid of of this special Wound?
c) What is the effect of such a Wound? I can’t find anything in the rulebook.
a) You don't get a Wound, just the token.

b) You can't get rid of it yourself right now.

c) You just shuffle the card into the Event deck. When the card is
revealed from the Event deck the lower part will tell you what happens to
the character with the Wound marker.

FAQ 1.01

Types There can only be one token of each type located in one space or field. How
many types are there? Is the “+1 food” the same type as “+1 wood” or does
it just mean that you can't have 2 “+1 food” tokens on a tile? Can I have a
“+1 food” token and “+1 wood” token on the tile with my Camp/Shelter?
Yes. Those tokens are of different types. Each token that has a different
picture is a different type.
FAQ 1.01

Weather phase
Keep resource As a Weather penalty, I have to discard a food and wood. I have only 1 food. I
take a Wound, but do I keep the food, or lose it?
You have to discard 1 food and 1 wood. Let’s say you have only 1 food.
You discard 1 food and each character gets 1 Wound because of
Unfulfilled demand (wood).
FAQ 1.01; Z-Man 2nd ed., p. 12

Not affected The rules state that Friday and players who spend the Night
outside of the Camp are “not affected by Weather”: do they
refer to the whole Weather phase, or only to the Weather dice (so that
Wounds from any Hungry Animals die or a Storm token still
apply)?
Z-Man 2nd ed., pp. 14 and 16
They are not affected by the Weather phase. In fact, Friday is definitely
not affected by the Hungry Animals die: the same applies to players.
EOL; Ignacy (http://boardgamegeek.com/article/15672275#15672275)
Wounds Wounds
Number of Let’s say we have gotten ourselves into a situation in which we have no
Wounds food and no wood when the Weather phase comes around. Since no
player can discard the 1 wood and 1 food that we need in our case, what
number of Wounds does each player take? 1 Wound or 2 Wounds?
Two Wounds. One for each resource you cannot discard.
FAQ 1.01; Z-Man 2nd ed., p. 12
Number of About the Wounds due to Weather: usually for every resource you cannot
Wounds pay you have to take 1 Wound. So if you have 5 Rainy clouds
(impossible, but it's just an example), only a Roof of 1, and 2 wood and
no food - does that mean that everyone would take 6 Wounds? Or how
many do they take?
Yes, you will take 6 Wounds each (you lack 4 levels of Roof, so you
have to discard 4 food and 4 wood, but you discard only 2 wood, so
you still can't discard 6 resources thus each Character gets 6 Wounds).
(Furthermore, in the very next phase the characters need to eat, and
since paying food for the Roof isn’t optional, there is a good chance
there’s no food left57
for the characters to eat, meaning they take another
2 Wounds for not having eaten.)
you still can't discard 6 resources thus each Character gets 6 Wounds).
(Furthermore, in the very next phase the characters need to eat, and
since paying food for the Roof isn’t optional, there is a good chance
there’s no food left for the characters to eat, meaning they take another
2 Wounds for not having eaten.)
FAQ 1.01; Z-Man 2nd ed., p. 12

Wounds
Choose Can you deliberately choose to take Wounds instead of
Wounds discarding wood/food for Weather effects, etc.? For example, when you
instead have just one food left and have to discard it, because of the Rainy Weather, and
then you would have nothing to eat during the night, can you deliberately take
the (single) Wound for the unfulfilled demand to keep the food for the
night in order to prevent taking two Wounds then?
No. You have to discard the resource if you have it.
FAQ 1.01
You only take Wounds when you cannot fulfill requirements.

Choose An Event card like “Disaster” or “Flying Surprise” instruct the players to
Wounds decrease the Roof of Palisade level by 1. If a single of these
instead levels is zero, can they choose to “lower” it and take a Wound instead
of lower the non-zero Roof or Palisade level?
No: you have to lower the non-zero level.
S. R. (http://boardgamegeek.com/article/17169105#17169105)
You only take Wounds when you cannot fulfill requirements.
The thematic intent of the effect is that something damaged the roof or
the palisade, so it makes sense that this should be done if possible.
EOL
Which players Which players do Wounds affect (in fights, through the rule of Unfulfilled
demand,…): do they affect a single player, when do they affect each
player?
It depends on when the damage happens:
S. R. (http://boardgamegeek.com/article/16391954#16391954,
http://boardgamegeek.com/article/16004086#16004086)
During the Morale phase, only the Starting player is affected.
During the Event phase, normally all players take Wounds.
There is one exception: if any animal or something similar (i.e. with
at least a [Beast] strength) has to be fought, only the Starting Player
fights, and only he takes damage from all things related to this fight.
Z-Man 2nd. ed., p. 17; S. R.
(http://boardgamegeek.com/article/17287113#17287113)
If damage occurs during the Action phase (the source of the damage is
irrelevant), only the player taking the Action suffers the damage.
During the Night phase, each player must eat individually and
receives Wounds if he cannot eat.
In all other instances, all players take damage.

Errata
These errata apply to the Z-Man editions.

58
Errata
These errata apply to the Z-Man editions.

Beast on top
Beast on top The Book Event cards “Howling from the Woods” and
“Dangerous Night” put a Beast “on top of the Hunting deck”
and refer to this card. What happens if the Hunting deck has to be shuffled
later? or how do we resolve the Threat Action or apply the Threat effect,
which refer to the “top card Beast” if the Beast from this card was Hunted?
The Beast from the effect is better kept separated from the Hunting deck
and put besides the Event deck instead.
S. R. (http://boardgamegeek.com/article/14265542#14265542)

Camp
Inaccessible What happens to the Camp when it is located on a tile that becomes
inaccessible. Do the players lose the game? Do they have to move
the Camp during the Night phase?
They all die and lose the game.
Łukasz (http://boardgamegeek.com/article/10567514#10567514)

Characters
Soldier Is it absolutely necessary to leave the Soldier out of the possible
Characters in a solo or 2-player game?
No, this is only a recommendation, and not a hard rule. The Soldier is
mostly about securing food, which is usually not a big problem in 1- and
2-player games, so this is why the other Characters are a little better in
these cases. However, it can be more useful in certain scenarios.
S. R., quoting official sources
(http://boardgamegeek.com/article/14768565#14768565)

Cards
Argument/ Can Friday be used for the “2 pawns of different players” requirement of
Agreement the “Argument/Agreement” Threat Action, despite the fact that he “is
not a player” (Z-Man 2nd ed., p. 14)?
What about the solo game? Can I still team up with Friday to complete
an Action? Once the card is on one of the Threat Action spaces,
how do I get rid of it in a solo game?
In the solo variant you should interpret it this way: you can't make any
Actions with Friday supporting you and to get rid of the card you should
use your pawn and the Friday pawn.
FAQ 1.01
For the “Argument/Agreement” Event effect and Threat Action, Friday is
considered a player. (However, he is not a player for the Threat effect
“Each player discards 1 Determination…”, as per the usual rules [Z-Man
2nd ed., p. 14])
S. R. (http://boardgamegeek.com/article/15276126#15276126); EOL
This is a ruling based on theme (it overrides the rule that Friday is not a
player).

59
“Each player discards 1 Determination…”, as per the usual rules [Z-Man
2nd ed., p. 14])
S. R. (http://boardgamegeek.com/article/15276126#15276126); EOL
This is a ruling based on theme (it overrides the rule that Friday is not a
player).
Argument/ The following wording in the “Argument” Even card is a little odd:
Agreement “This round, neither Action can be taken with [pawns] of two different players.
Discard this card”. I assume the first bit meant to say “no Action can be taken
…” (as there's more than 2 possible Actions). However, the “Discard this
card” text has me more confused. The card has threat action /
effect areas which wouldn't happen if the card was discarded straight
away, so is this a misprint?
Also, the card indicates that “no Action” can be taken with pawns from
different players, but the Agreement Threat Action is exempt from
this, right?
Yes, it's a misprint. The card should be treated like a normal event card
and should not be discarded when resolving the Argument.
FAQ 1.01
The card misprint is present in the Z-Man 2nd ed.
Yes, the Agreement part should allow the Agreement Threat Action to be
taken by two different players.
Pegasus

Cataclysm There is an Adventure-icon Event card, “Cataclysm” which says something


like: "Put the Items in the Current Resources Space". I guess it refers to
the "Future Resources Space", right?
Yes. It should be “Future Resources Space”.
FAQ 1.01
The Z-Man 2nd ed. card is correct.

Herbal The Mystery card “Herbal Mixture” allows the players to “look at the
Mixture top Event card”. What if the top card on the Event deck is not an Event
card but, say, an Adventure card: can the players look at it? or can they
instead look at the first Event card below it? or at the first Event card
or/and any non-Event card above it?
The “clarification” obtained for the German rules is that “you can look at
any card on top of the Event deck”.
Clarification in Pegasus
It means “you can look at the top card of the Event deck, whatever its
type” (Adventure, Event, Mystery, Beast).
From Łukasz and/or Ignacy, quoted by S. R. in a message to EOL
(2014-7-12)

Pit What about the Pit Invention? Does it give 1 or 2 food? In the German/
English (1st ed.) rules it says 1, but on the German card it says 2.
2 food.
FAQ 1.01
In the Z-Man 2nd ed., both the card and the rulebook are correct.

Discovery tokens
+1 fur, + 1 In the German rules, the token that can give “+1 fur, +1 food” (the
food “Goat” token) cannot be used during the Action phase.
S. R. (http://boardgamegeek.com/article/13166664#13166664)

60
Discovery tokens
+1 fur, + 1 In the German rules, the token that can give “+1 fur, +1 food” (the
food “Goat” token) cannot be used during the Action phase.
S. R. (http://boardgamegeek.com/article/13166664#13166664)
This can be used with the English rules, for a few reasons. One is that
BGG user S. R. presents this as “information” he obtained, not as a
change for the German rules. Another reason is that this Discovery token
officially represents a goat, and killing the goat takes time and
preparation.
EOL; S. R. (http://boardgamegeek.com/article/13166664#13166664);
Discovery tokens

Dog
Dog The ideas about how to make the game more difficult include playing
without the Dog in a 2-player game (this is for the Portal 1st English ed.
rules). However, there's nothing about using the Dog in a 2-player
game. Isn't the Dog only used for solo play, or when you want to decrease the
difficulty?
The Z-Man 2nd ed. rules (which followed the 1st English Portal ed. where
this appears) only mention, instead, the idea of making the game harder
by not using the Dog in 3-player games. This is because the Dog is
recommended in 3-player games (Portal 1st English ed., Z-Man 2nd ed.).
EOL, as the FAQ 1.01 entry is inconsistent with both the Portal 1st
English edition and the Z-Man 2nd edition

Friday
Dog Can Friday take an Action alone with the Dog? The “Dog can only be used
for supporting other player’s pawns”, and “Friday is not a player”, so
it looks like he cannot be used with the Dog. However, Friday can “take an
Action with another additional pawn”. Which rule has precedence?
Z-Man 2nd ed., p. 14
The rule for the Dog should instead read: “The Dog cannot take an Action
on his own”.
EOL; Łukasz (http://boardgamegeek.com/article/11453270#11453270,
quoting Ignacy:
http://boardgamegeek.com/article/10577234#10577234)

Rulebook
Friday Is Friday able to use 1 Determination token for a re-roll or does he
have to invest 2 tokens for 1 re-roll (as is listed on the card).
Friday needs 2 Determination tokens for 1 re-roll. The text on the card is
right.
FAQ 1.01
Setup In the picture with the setup (Z-Man 2nd ed., at least): shouldn't the
Camp token show the other side?
Yes. It should show Camp side up.
FAQ 1.01

Scenarios
Scenario 4 In scenario 4 (Volcano Island), do I put the Totem number (green)
tokens as usual upon discovering tiles?
61
Scenarios
Scenario 4 In scenario 4 (Volcano Island), do I put the Totem number (green)
tokens as usual upon discovering tiles?
No: in this scenario, the number tokens are put after Exploring a Totem.
This means that the first Totem to be Explored is always the Small Temple
(with the normal rules, the second discovered Totem would be marked
with “2”, which would make it the Ruined Village even if this Totem was
Explored first—this is not what happens in scenario 6).
S. R. (http://boardgamegeek.com/article/16758338#16758338)

Surviving Which scenarios require the players to survive until the end of
the round where they reach the objective? i.e., in which scenarios is surviving
a victory condition?
Scenarios 2, 5 and 6 require survival until the end of the round. Scenarios
1, 3 and 4 don’t.
S. R. (http://boardgamegeek.com/article/16336314#16336314,
http://boardgamegeek.com/article/16247541#16247541,
http://boardgamegeek.com/article/16237144#16237144,
http://boardgamegeek.com/article/16336409#16336409)
This is not explicitly stated in all scenarios (Z-Man 2nd ed.).

Weather phase
Night outside When a player spends the Night outside of the Camp, the rules read:
of the Camp “he keeps everything that he acquired during his Actions”. What was
meant was actually “during the Action(s) that instructed him to
spend the Night outside of the Camp”.
S. R., citing Ignacy and Łukasz
(http://boardgamegeek.com/article/13731481#13731481)

German (Pegasus) edition rule


differences
This part only lists changes that are incompatible with the English edition, FAQ
and known rulings by Ignacy.

+1 When can the “+1 food” and “+1 food”


food/ Discovery tokens be exchanged for food and
wood wood?
Exchanged The German rules indicate that the “+1 food” and “+1 wood” tokens must
immediately be immediately exchanged for resources.
S. R. (http://boardgamegeek.com/article/16335897#16335897,
http://boardgamegeek.com/article/15168146#15168146,
http://boardgamegeek.com/article/16424808#16424808)
This has some implications, since the players can choose to not convert,
say, the “+1 wood” token into wood when they need some, and take
Wounds because they do not technically have any wood resource, if they
only have the “+1 wood” token (maybe they prefer to have wood later
and are ready to take a Wound for that).

Anytime Can effects (Skills, Items,…) that can be used


“any time” be used 62 even as a reaction to
Anytime Can effects (Skills, Items,…) that can be used
“any time” be used even as a reaction to
other effects?
Permissive Items, Skills, etc. can be used anytime, in the most permissive way
possible (but they cannot alter “mechanical”events in the game: they cannot
undo a card draw, etc.).
S. R. (http://boardgamegeek.com/article/14026203#14026203)

Basket Does the Basket also give 1 resource if the


Gather Action is unsuccessful?
1 resource If the Action is unsuccessful, the Basket is not wasted. Instead you get 1
resource (instead of 2) of the specified type.
Pegasus

Where can you Build things (Shelter, Crosses,


…)?
Camp tile The Building Action can only be taken on the Camp tile.
Crosses The Crosses of Scenario 2 are an exception: they can be Built anywhere
S. R. (http://boardgamegeek.com/article/15039746#15039746,
http://www.boardgamegeek.com/article/13459773#13459773,
http://boardgamegeek.com/article/14549887#14549887)

Cover How many terrain types are covered by book


Event cards like Drought, Rough Passage
and Smoke on the Horizon?
In the Z-Man 2nd ed., the instruct the players to “cover some terrain
type on any tile” with “a black marker”, for both the Event effect and the
Threat effect.
1 tile/all tiles In the German rules, the Event Effect (the first effect) only concerns 1
Island tile of the specified type. However, the Threat Effect (the effect
applied if the Threat Action is not taken) affects all explored tiles of the
specified type.
Pegasus

Defense What is the cost in Determination of the


plan Soldier’s Defense plan?
3 The Soldier’s Defense plan Skill now costs 3 Determination tokens
Determination
Pegasus

Flask of When can the Flask of Rum be used?


Rum
63
Flask of When can the Flask of Rum be used?
Rum
Anytime The Flask of Rum Starting Item can Heal one Wound. It can be used
any time: the Starting Item rule takes precedence over the “Heal only
during Night phase” rule.
S. R. (http://boardgamegeek.com/article/14857055#14857055)

Moving When an Item (e.g. the Corral) or a Mystery item


Camp gives the players a “+1 food” token on the Camp
tile and there is already one such token on the
destination tile, does the token move with the
Camp?
No. The token previously on the Camp tile is discarded. If it was
provided by an Item, the Item is turned to its Invention side. If it was
provided by a Mystery card, the card is discarded.
S. R. (http://boardgamegeek.com/article/16278943#16278943)

Mystery When are Mystery cards gained usable?


cards
Future The possibility that Mystery card be immediately used upon
Resources gaining them was dropped: anything gained during the Action phase
(including Mystery cards) goes to the Future Resources space, except
for Determination tokens.
S. R. (http://boardgamegeek.com/article/12068079#12068079,
http://boardgamegeek.com/article/14305969#14305969,
http://boardgamegeek.com/article/15552663#15552663)

What happens if Friday dies during his


Action?
Always The rules for Friday have changed. Even if Friday dies while performing the
successful Hunting Action, the players will get the resources (the Action is a
success): he is always successful!
S. R. (http://boardgamegeek.com/article/15271660#15271660,
http://boardgamegeek.com/article/14950678#14950678)

Sack Does the Sack also give 1 resource if the Gather


Action is unsuccessful?
1 resource You have to assign the Sack Item during the Planning step, as usual. But
now, if the Action is unsuccessful, the Basket is not wasted. Instead you
get 1 resource (instead of 2) of the specified type.
Pegasus; S. R. (http://boardgamegeek.com/article/12068079#12068079)

64
Scenari Scenarios
os
Scenario 2 Scenario 2 (Cursed Island)
Crosses Crosses can be Built anywhere.
S. R. (http://boardgamegeek.com/article/15039746#15039746)
Shortcut If the Camp tile has a Fog marker, is the Shortcut made unusable
because of it?
The German rules do not prevent the players from collecting a resource
from the tile with the Shortcut, as long as it does not have a Fog
marker.
Pegasus

Scenario 4 Scenario 4 (Volcano Island)


Ash markers cannot be put on inaccessible (flipped) tiles or empty spaces
with lava. This makes the scenario harder.
S. R. (http://boardgamegeek.com/article/16797492#16797492,
http://boardgamegeek.com/article/16794288#16794288,
http://boardgamegeek.com/article/17279753#17279753)

Scenario 5 Scenario 5 (Cannibal Island)


Friday Friday can never fight the cannibals.
S. R. (http://boardgamegeek.com/article/14432677#14432677)
I am not sure whether this means that Friday cannot go to war by
himself (i.e. as the pawn taking the Action), or that he cannot even
support an attack.
EOL

Scenario 6 Scenario 6 (Robinson Family)


Reclamation The Reclamation Scenario Action can be used to remove both black and
white markers.
Pegasus

Treasur Who can use Treasures during a round has


es been changed
First Essentially, the first Character to use a Treasure during a round keeps
Character it for the round.
S. R. (http://boardgamegeek.com/article/15547925#15547925)

65

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